Destiny 2 psi ops battleground
/r/Activision
2011.11.05 04:52 some_random_fellow /r/Activision
Activision Publishing, Inc. is an American video game publisher. It was founded on October 1, 1979 and was the world's first independent developer and distributor of video games for gaming consoles.
2010.05.17 23:15 BitWarrior PlayStation 4 - News • Discussion • Community
The largest PlayStation 4 community on the internet. Your hub for everything related to PS4 including games, news, reviews, discussion, questions, videos, and screenshots.
2010.07.09 07:08 redditcasual Reddit Casual, Play With Other Redditors
This subreddit is dedicated to all the redditors out there who want to group up with other redditors to play their favorite games. Currently we play Call of Duty: AW, Call of Duty: Ghosts, Call of Duty: Black Ops 2, Call of Duty: Modern Warfare 3, Destiny, Battlefield 4, Battlefield: Hardline, Minecraft, Grand Theft Auto V and more. At the moment, our Call of Duty clans are XBox only. Check our wiki for recruitment info if you'd like to join!
2023.05.31 19:08 WhippleKaush BURNOUT IS A PSY-OP
It's a government conspiracy to spread corruption among medical schools.
THEY WON'T GET ME. THEEEYYY WON'T GEEET MMEEEEEEEEEEEEEEE
submitted by
WhippleKaush to
medicalschool [link] [comments]
2023.05.31 19:07 Kamon222 Favorite Games
What are your top 3 favorite Farcry games?
My personal list is,
1: Farcry 4
2: Farcry 6
3: Farcry 3
Farcry 4 in my opinion had the best setting with the player being in the country of Kyrat which is based loosely on real places like India and Tibet. It also has a great storyline overall and 3 different endings. The Valley of the Yeti's DLC was a real blast aswell (there's a reference there somewhere). I also loved the co-op mode even though I mostly play single player. My biggest dislike were the endings, and strangely enough (spoiler ahead)
I liked the secret ending where you sided with Pagan Min more than I did with either Amita or Sabal.
Farcry 6 is probably the most fun Farcry to play regarding action and some of the most interesting regarding the storyline, and that Is saying a lot. Yara is the country that is played on and is based on Cuba. The storyline here is fantastic and the Supremos add more flaire to combat. It had memorable characters like Tigre, Paz, and the Montegos. You can also modify your weapons using scrap from the scopes to the bullet types. You could also modify in some of the other games, but this one feels the most immersive and gives more options.
Facry 3 introduced Hurk. Enough said.
submitted by
Kamon222 to
farcry [link] [comments]
2023.05.31 19:07 ElMiguel- A Big Update On 'Everything We Know About Stormgate – A Giant Compilation (With Sources)'
Hey guys!
I made a big update to the “Everything We Know About Stormgate – A Giant Compilation (With Sources)” post, increasing its size by almost
50 percent! The
original post has now been divided into two: The main body of the post, and a second part in the comments (because it surpassed the character limit). The direct link to the 2nd part in the comments is
here.
I’ve also made some wording and grammar changes, and added extra sources for some of the points.
And that’s not all! I’m happy to announce that I’m now a part of
Stormgate Nexus and have also posted the full undivided post on the SGNexus page
here. The SGNexus version also has some nice additions, like the inclusion of images (including a cute turtle and the meme chicken), email screenshots, and a few developer quotes.
And in case you haven’t seen it yet, one of our mods
u/_Spartak_ has included a shortcut at the top of the subreddit where you can access the post.
It was also included in the
Welcome & FAQ page of the subreddit under the question “How can I learn more about Stormgate?”, so you can easily access the post whenever you want, even as it falls from the top of the subreddit into the abyss.
But What If I Already Read the Whole Post? Worry not! You won’t have to reread everything again looking for what has been added.
Below is a compilation of every new point that has been included in the post, organized by subheading.
And if you see a paragraph fully italicized like this, it’s because it was in the original post, but was included here to provide context for a new paragraph. Enjoy!
What Is Stormgate?
- Stormgate will be available on Steam for Windows PCs. Specific system requirements have not been revealed, but you can get a baseline by seeing Unreal Engine 5’s requirements. 1
Races
- The Human Resistance’s mechanics have been described as having a Protoss-like mechanic, a couple of mechanics that felt Terran-like and WC3 Human-like by Neuro, who got to play the game early.5
- He also mentions that it didn’t feel exactly like playing Terran. 6
- The Infernal Host is described as the “Swarm” faction, which uses superior numbers to overwhelm enemies.7 But they may have playstyles that have a lower number of more elite units. 8
- In general, they’re experimenting with factions having different “tracks” or “trees” of compositions, some with more units, some with fewer, similar to SC2 Terrans, which has a playstyle of few very powerful units (Mech), and a higher-numbers, higher mobility playstyle (bio). 9
- Pre-apocalypse humans had a lot of research and technology aimed at dealing with climate change. Their roster will have a variety of units that were repurposed from tasks such as agriculture and industry into war, providing an army that has a lot of supportive, healing, and synergy units. 10
- They’re aiming for about as much military unit asymmetry as SC2, but more worker asymmetry than SC2 had, moving closer to WC3’s level of worker asymmetry. 11
- Asymmetrical late game design for races: instead of just balancing the game around big late game army vs big late game army, they instead want differences like one faction being a better ability to harass the opponent, while another is better at direct big army combat, for instance. 12
Economy
- There will be 2 resources: a plentiful resource akin to minerals in Starcraft, and a “tech” resource that is rarer, akin to vespene gas. One of the advantages of a tech resource is that it can give scouting opportunities, such as by deducing how much gas an opponent can have. 14
- The tech resource is called “Therium” and is described as “crystalline”. Human resistance workers will return to the refinery with Therium after it’s been collected, rather than returning to the main base structure. 15
- The second resource has been described as “unlike anything we've seen in previous Blizzard RTS.” 16
- They do not plan on having a Warcraft 3-style upkeep system, where you get lower income as you reach higher supply thresholds. 24
The Engine
- Games can support up to 1300 units in a single game. 30
- The ability to spectate games after they’ve started, similar to Dota 2 and Age of Empires 4, is in consideration, and they’re building the tech in a way that allows them to include the feature even if it isn’t there on launch. 33
New Player Experience & Making the Game More Approachable
- The Infernal Host has a unit called the “Shadowflier”, described as an early flying scout unit55 and Neuro mentions an early cheap scouting unit for the Humans.56 These two units further confirm that each race will have early and affordable methods of scouting.
- The human scout unit has been described as a “Cute little scouting unit“53 and may be the small spider-like robot on the left from this mousepad art, or the drone seen on the trailer. This is just speculation and it could be something else entirely.
- One of their core philosophies is that each of the 4 main game modes (Campaign, Co-op, Ranked PVP, and Custom Games) are largely isolated game modes, with little crossover and conversion from one game mode to another. They will focus on providing each segment with significant support and will not focus on trying to use one game mode as an on-ramp for another game mode (like using the campaign as an onboarding step towards Ranked PVP). 59
Heroes
- If Heroes are in 1v1, they’re unlikely to be like Warcraft 3’s (high power, centers army around them, leveling, items and inventory, attributes, etc), as Frost Giant has expressed disliking some of the downsides of Warcraft 3’s hero design like snowballing and having fewer army splits due to the centralization of combat around heroes. 63
- We also have confirmation that Heroes won’t have an inventory and items like in WC3. 64
Game Speed
- Similar to SC2 in how fast the game start is, following a design philosophy that is closer to the 12-worker start era of SC2 than the 6-worker start era. 68
- On top of this, Neuro says it felt a little bit slower to expand than Starcraft 2’s Zerg Hatch First, but about the same speed as a Terran. 69, nice
Maps
- They’re experimenting with having more terrain levels/layers than SC2, where the maps mostly had just 2 levels. 79
Deathballs
- Late game units will also be more specialized to have greater room for counters and army composition shifting and adaptation, rather than finding the perfect good-against-everything unit and spamming it, or having the perfect mix of units that never needs to be changed. 82
Turtling
- They identify turtling as a potential problem, and one that can make some games stretch for longer than they should. Part of the way they’re addressing this is experimentation with powerful late game finisher units to break turtling and finish the game when you’re ahead instead of not being able to end the game against a turtler. 83
- “Lumbering mega units” is mentioned in this comment too.
Team Games (3v3 Ranked PVP)
- The 3v3 mode will be more objective-based. 93
- Creeps (Neutral enemies to defeat on the map) in 3v3 will have rewards for the entire team, rather than just the player who did them (it won’t necessarily be every creep). 94
Story
- In the cinematic trailer, we see a human archeologist retrieve a powerful shield amid ruins. According to the email “Re: War Update”, this shield is called the “Aegis Cipher”, and is a relic.
- The shield isn’t just for blocking demonic attacks. It also has a constellation map that can be used to find the locations of relics that have been hidden for millennia. Part of the campaign will be about retrieving said relics to help fight against the Infernal Boogaloo. 105
- The current moment in the story will also be represented in other game modes. For instance, if the new season is covering the story in a new place, that new place would have new tilesets, which would also be used on ranked maps. 109
- The choice of setting came from asking “What is a universe that allows us to tell the stories that we want to tell” and that allows for specific game mechanics they want in the game. 110 And it provides a wide range of nerdy concepts – magic, fantasy, sci-fi, technology, etc. 111
- There are already 5 years of the story planned out. 112
Co-Op Commanders
- Forced cooperation sucks (like needing both you and an ally to stand on the objective together), as it can result in frustrating experiences where your ally doesn’t do the objective with you. As such, Stormgate’s Co-op will avoid implementing it. In its place, they want an “extreme bonus” philosophy, where you can get the objective just by yourself, but it goes 10x faster with an ally present as well. 123
Custom Games & The Editor
- They have 3 core pillars for the editor: The Terrain Editor (Create Melee Maps), the Script Editor (Create different game types), and the Data Editor (Allows you to create new units and abilities). These 3 should allow people to make the vast majority of maps that can already be made in SC2. 129
- They want to have visual/flowgraph scripting for the script editor to facilitate use. 130
- Data editing will be made much easier to use, especially on the Simple mode of the editor. 131 And they want the editor and its hotkeys to mimic the game in some way to make it easier to get into the editor. It might have grids, for instance. 132
- They’re trying to make the designers at FGS use the tools that will also be provided for modding. They weren’t there yet at the time of the interview but were getting closer to it.133 They want it to reach the point where players can open and look at the FGS-built maps and projects to see how they were built using the same tools that will be available to players. 134
- Doing this is really hard and requires a lot of work, which showcases their commitment to modding and custom games. 135
- The UI system is an exception, where they’re using the Unreal Engine 5 UI system to create Stormgate’s UI and modders won’t have said tools in the in-game editor. But they’re considering implementation with UE5 so players who create new UI-related modding on UE5 can import it to Stormgate, and are also considering to add a secondary modding tool just for UI. 136
- They have many ideas for editor tutorials. They may not have enough time and resources to build them. They’re also considering user-created tutorials. 138
- They found bite-sized tutorials to be the most effective, e.g teach people how to make a unit, then how do you make a turret, and so forth one piece at a time, instead of a complete “how to make a TD game”, as it makes learning less overwhelming. They’re also looking at “example maps” as an example of bite-sized teaching, where editors interact with a map that is just a standard rules map + a single change like a certain unit getting one new ability. 139
- Steam Workshop integration isn’t completely out of the table, but it is unlikely to be implemented since their mods are expected to be multiplayer and for most maps and mods to be multiplayer, unlike Steam Workshop’s single player focus. It would also be limiting in case they branch out to more platforms other than Steam. 140
- You’ll be able to use the editor for camera changes and manipulation.141 It could be used for creating cutscenes. 142
Esports
- Besides the official pro circuit, they’re also going to allow 3rd party events, instead of banning non-official competitions. 147
- Not only that, but they also plan to integrate community tournaments into the path to pro to make a cohesive esports system/circuit. 148
Progression
- There will be out-of-game progression. SC2 had a limited out-of-game progression system that was very short, but they want Stormgate to have a more robust one, and for you to always earn some progression after each game, even after losses. 157
Post-Release Content
- Besides new units coming into the game, we might also see unit replacements (existing unit(s) rotating out of the faction's roster). 170
Patches
- New competitive balance changes will have a testing phase, where you’ll be able to test the changes before they’re implemented to make sure they’re good enough and to prepare pro players for the next patch. 176
Concept Art
- One of the goals of the art style and graphics is the visibility and readability of units and the battlefield. They also want backgrounds to be more lit and brighter to improve readability. 177
- New big concept art source (Human Resistance concept art 1)
How Can I Support Frost Giant?
- The biggest factor right now is wishlisting it on Steam. It may seem useless at first, but wishlisting is a big deal because the more wishlisted a game is, the more the game will be showcased on Steam.
- We’ve recently become the 95th most wishlisted game on Steam and got some extra concept art for it! Let’s get it higher boys! 184
Spellcasters (New Subheading)
- Neuro’s first playtest had a low number of spellcaster units on the army roster.185 The devs also mentioned how they like to make units distinct without adding new active abilities since they can increase the complexity of the army and multiple spellcasters management, which might mean we’ll get fewer spellcasters per faction in Stormgate than in SC2/WC3. 186
Confirmed Units (New Subheading)
- Lancer: A tanky tier 1 melee unit with slightly longer reach than other melee units due to its long spear. They have an ability that allows them to deflect ranged attacks. They might also have some sort of damage reduction against large single instances of damage, similar to the Starcraft 2 Protoss Immortal. 187
- Evac: The arliest flying unit of the Human Resistance. It has the ability to carry units. They won't have any other capabilities besides carrying units. 188
- Vulcan: A mech that deals damage in a cone are and increases its attack speed the longer it keeps firing. It also has a jetpack movement ability that dashes to a location and stuns the enemies it passes through. 189
We have seen multiple other unit arts and screenshots (including Infernal ones), like those on the Concept Art subheading, but we have no confirmation on their mechanics.
Gameplay Footage Shown (New Subheading)
- We’ve seen screenshots (like those at Steam), and two very short clips during Summer Games Fest 2022, but no full in-game footage yet.
- This little Valentine’s clip showcases the Machine Factory building (with a Valentine’s skin) and a snippet of official music.
More Gameplay Footage When? (New Subheading)
June 11th at the PC Gaming show at 1 PM PDT / 4 PM EDT / 10 PM CEST.
190 Big Names Behind Stormgate
- Micky Neilson: Stormgate’s Lead Narrative Designer who worked as Publishing Lead for Blizzard, managing books, comics, and short stories for the company. He has also worked as Story Lead for Hearthstone and has authored multiple comics and stories for Warcraft, Starcraft, Overwatch, and Diablo. He also wrote some of the unit lines in SC2 and WC3. His works “World of Warcraft: Ashbringer” and “World of Warcraft: Pearl of Pandaria” have both made it to the New York Times Bestsellers list.
- Trevor Housten: The Senior Esports Manager you’ll often see answering esports-related questions on Frost Giant interview. He’s worked at Blizzard for 8 years on the esports division, and at esports-related jobs at GoMTV, IGN, and OGN before that. He’s behind much of the vision for Stormgate esports.
- Tracy W. Bush: Do you love SC1 and Warcraft 3 music? Then you’ll be happy to hear that the same sound designer and composer that worked on those titles is also collaborating with Frost Giant to create new iconic RTS music. He has also worked on Warcraft 2, Diablo 2, and World of Warcraft.
Miscellaneous
- “…and it [replay system] will have similar baseline functionalities as Wings of Liberty’s replay system had at launch – with features like speed up/down, pause, rewind, and more.” 192
- Highest supply on a single unit will be 8-10 supply. 200
- There is no SC2 Archon mode planned. 201
- They want to have more post-game stats. SC2 had a few of these, like tracking your APM and supply blocked time on the post-match screen and telling you whether you’ve performed above average. Stormgate is planned to have an expanded version of this, with even more stats being tracked. 202
- FGS was founded in 2020 and Stormgate has been in production since then. 203
- The philosophy on camera zoom level is that they want it to be restricted since players can optimize the fun out of the game by using a high zoom out option that gives gameplay advantage but reduces the fun of the game by making it harder to tell what’s going on and making the art less pronounced. 204
- There won’t be naval combat at launch. 205
- Units will have funny voice lines. 206
- Frost Giant is taking an inclusive methodology to game development, with consistent ongoing design discussions, where FGS proposes a topic to discuss about, and later gives their organized ideas on the topic. You can see the list of topics here. And the latest discussion as of this post is about progression. 207
submitted by
ElMiguel- to
Stormgate [link] [comments]
2023.05.31 19:07 tchayen Having trouble displaying equirectangular environment map as a skybox
| Hi! What I am trying to achieve is to load equirectangular HDR texture and display it as a skybox/cubemap. There is quite a bit of materials available online that help with some of those steps, but so far I haven't seen anything covering it end to end so I am struggling and experimenting. I got stuck on two problems: - When I parse HDR texture and read from it, I am getting color information only in green channel. I am using third party library. I checked that for example top left corner of the array matches what I see in the image when opening it elsewhere so I am fairly confident that the issue comes from the way I load it.
- I am trying to follow a method from this tutorial: https://learnopengl.com/PBIBL/Diffuse-irradiance#:~:text=From%20Equirectangular%20to%20Cubemap, with rendering the cubemap 6 times, each time using different view matrix and rendering different side. Unfortunately I am misusing WebGPU API somehow and end up getting the same matrix applied to all edges.
HDR loading problem. The same face repeated 6 times. Code (without helpers but I have verified them elsewhere): https://pastebin.com/rCQj71mX Selected fragments of code Texture for storing HDR map: const equirectangularTexture = device.createTexture({ size: [hdr.width, hdr.height], format: "rgba16float", usage: GPUTextureUsage.RENDER_ATTACHMENT GPUTextureUsage.TEXTURE_BINDING GPUTextureUsage.COPY_DST, }); device.queue.writeTexture( { texture: equirectangularTexture }, hdr.data, { bytesPerRow: 8 * hdr.width }, { width: hdr.width, height: hdr.height } ); Maybe bytesPerRow is wrong? I can also use 16 there. Anything above that is giving me WebGPU warning about buffer sizes. However I am not sure how 16 could make sense here. But on the other hand I have Float32Array. I am not sure if I can rely on automatic conversion to happen here... Cubemap texture: const cubemapTexture = device.createTexture({ dimension: "2d", size: [CUBEMAP_SIZE, CUBEMAP_SIZE, 6], format: "rgba8unorm", usage: GPUTextureUsage.TEXTURE_BINDING GPUTextureUsage.COPY_DST GPUTextureUsage.RENDER_ATTACHMENT, }); Loop (meant for) rendering to cubemap: const projection = Mat4.perspective(Math.PI / 2, 1, 0.1, 10); for (let i = 0; i < 6; i++) { const commandEncoder = device.createCommandEncoder(); const passEncoder = commandEncoder.beginRenderPass({ colorAttachments: [ { view: cubemapTexture.createView({ baseArrayLayer: i, arrayLayerCount: 1, }), loadOp: "load", storeOp: "store", }, ], depthStencilAttachment: { view: depthTextureView, depthClearValue: 1.0, depthLoadOp: "clear", depthStoreOp: "store", }, }); passEncoder.setPipeline(transformPipeline); passEncoder.setVertexBuffer(0, verticesBuffer); passEncoder.setBindGroup(0, bindGroup); passEncoder.draw(36); passEncoder.end(); const view = views[i]; const modelViewProjectionMatrix = view.multiply(projection).data; device.queue.writeBuffer( uniformBuffer, 0, new Float32Array(modelViewProjectionMatrix).buffer ); device.queue.submit([commandEncoder.finish()]); } I think I am using the API somewhat wrong. My assumption was that: I can render to just one side of the cubemap leaving the rest intact and I can do it in a loop where I replace the shader in uniform buffer before each rendering. But somehow it's not working. Maybe I am using the createView function wrong in this loop. Maybe writing buffer like this is wrong. Summary This ended up a bit lengthy. So to restate: I know I am doing (at least) two things wrong: - Reading HDR texture to GPU and equirectangular texture to cubemap (I couldn't find any materials online to reference).
- Rendering to cubemap face by face (it's likely me misunderstanding WebGPU API).
I hope someone knowledgeable about WebGPU will be able to give some tips. Thanks for reading all of this! submitted by tchayen to webgpu [link] [comments] |
2023.05.31 19:05 DTG_Bot [D2] Daily Reset Thread [2023-05-31]
Daily Modifiers
Vanguard
- Arc Surge: 25% bonus to outgoing Arc damage.
- Void Surge: 25% bonus to outgoing Void damage.
- Stasis Surge: 25% bonus to outgoing Stasis damage.
- Void Threat: 25% increase to incoming Void damage.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
- Ashes to Ashes: Dealing damage with a Solar weapon now applies scorch to your targets, but your foes also now apply scorch to you when they deal Solar or explosive damage.
Dares of Eternity
- Keep It Loaded: Guardians deal increased damage with Sidearms.
Salvage
- Void Threat: 25% increase to incoming Void damage.
- Arc Surge: 25% bonus to outgoing Arc damage.
- Void Surge: 25% bonus to outgoing Void damage.
- Stasis Surge: 25% bonus to outgoing Stasis damage.
Deep Dives
- Deep Dive Rules: Successfully complete as many randomly chosen timed encounters as you can before being caught by the foes hunting you! Reach the sea floor to turn the tables, turning the hunters into the hunted! Power Level: Player Power levels are fixed. Each depth activates a new modifier for the remainder of the activity and increases all combatant Power levels over player Power levels. Asha's Gifts: Choose one of two random gifts from Asha at each depth to enhance yourself for the remainder of the activity before taking on the Darkness. Wrathful Predator: Final blows on these unique combatants will reward your fireteam additional time on the objective timer. Rewards: Victory at each depth increases the rewards and challenges of the next. Opt in with your entire fireteam to trigger Pressure Trial versions of activities for even greater rewards!
- Join In Progress Disabled: Your fireteam cannot be joined while in an activity. Return to orbit to add fireteam members.
- Classified: Keep it secret. Keep it safe.
- Blasts: Combatant splash damage is increased. Activates at the Midnight Depth.
Seasonal
Legend/Master Lost Sector
Exotic armor drop (if solo): Unknown
Lost Sector information is currently unavailable. Check the comments!
Neomuna
Terminal Overload: Límíng Harbor
Misc
- The Wellspring: Defend Weapon: Father's Sins (Sniper Rifle)
- Altars of Sorrow Weapon: Heretic (Rocket Launcher)
Guns & Materials
Banshee's Featured Weapons
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 |
Gnawing Hunger | Energy Auto Rifle | Fluted Barrel // Hammer-Forged Rifling | Accurized Rounds // Steady Rounds | Field Prep | Demolitionist |
Nezarec's Whisper | Energy Glaive | Ballistic Tuning // Lightweight Emitter | Appended Mag // Light Mag | Compulsive Reloader | Adaptive Munitions |
Cantata-57 | Energy Hand Cannon | Fluted Barrel // Full Bore | Accurized Rounds // Extended Mag | Heating Up | Timed Payload |
Tarantula | Heavy Linear Fusion Rifle | Hammer-Forged Rifling // Polygonal Rifling | Ionized Battery // Liquid Coils | Field Prep | Snapshot Sights |
Royal Chase | Energy Scout Rifle | Fluted Barrel // Full Bore | Accurized Rounds // Flared Magwell | Grave Robber | Thresh |
Perks re-roll at midnight UTC, so check his inventory twice per day!
Note: Fixed perks on weapons are not displayed
Master Rahool's Material Exchange
- Purchase Glimmer (10000 for 10 Legendary Shards)
- Purchase Glimmer (10000 for 10 Dark Fragment)
- Purchase Glimmer (10000 for 10 Phantasmal Fragment)
- Purchase Glimmer (10000 for 25 Herealways Piece)
- Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
Bounties
Commander Zavala, Vanguard
Name | Description | Requirement | Reward |
One Shot, One Kill | Defeat combatants with precision damage. Bonus progress is granted in Vanguard playlists. | 25 [Headshot] Precision | XP+ |
From Downtown | Defeat multiple combatants at a time with your Super. | 2 Multikills | XP+ |
Into the Abyss | Defeat combatants with Void damage in Vanguard playlists. | 25 [Void] Void | XP+ |
Most Meticulous | Complete Vanguard playlists. | 2 Vanguard Ops | XP+ |
Lord Shaxx, Crucible
Name | Description | Requirement | Reward |
Sparring Grounds | Complete matches in any Crucible playlist. | 2 Crucible matches | XP+ |
Standard Fare | Defeat opponents with any Kinetic weapon. | 5 Kinetic weapon | XP+ |
Area of Effect | Defeat opponents with grenades. | 1 [Grenade] Grenade | XP+ |
Unlimited Power | In Mayhem, defeat opponents with your Super. | 3 Super | XP+ |
The Drifter, Gambit
Name | Description | Requirement | Reward |
All Right, All Right, All Right | Complete a Gambit match. | 1 Gambit matches | XP+ |
Fistful of Motes | As a fireteam, bank Motes in Gambit matches. | 100 Motes banked | XP+ |
High Voltage | Defeat Arc jolted targets in Gambit. Defeating Guardians grants more progress. | 30 [Arc] Arc jolt | XP+ |
Blind Spot | Defeat Arc blinded targets in Gambit. Defeating Guardians grants more progress. | 30 [Arc] Arc blind | XP+ |
Banshee-44, Gunsmith
Name | Description | Requirement | Reward |
Hand Cannon Calibration | Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. | 100 [Hand Cannon] Hand Cannon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Machine Gun Calibration | Calibrate Machine Guns against any target. Earn bonus progress against opposing Guardians and for additional targets defeated without reloading. | 100 [Machine Gun] Machine Gun | XP+ & Enhancement Core & Gunsmith Rank Progress |
Glaive Calibration | Calibrate Glaives against any target. Rapidly defeating targets and defeating Guardians grants additional progress. | 100 [Glaive] Glaive | XP+ & Enhancement Core & Gunsmith Rank Progress |
Kinetic Calibration | Calibrate Kinetic weapons against any target. Earn bonus progress with precision and against opposing Guardians. | 100 Kinetic weapon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Nimbus, Neomuna
Name | Description | Requirement | Reward |
Vexing Void | In Neomuna, defeat combatants with Void damage. Vex combatants grant additional progress. | 60 [Void] Void | XP+ & 50 Neomuna Rank |
Finish Majeure | In Neomuna, defeat combatants with finishers. Powerful combatants grant additional progress. | 10 Finisher | XP+ & 50 Neomuna Rank |
Harm's Length | In a single life, defeat combatants in Neomuna using Auto Rifles, Hand Cannons, Fusion Rifles, or Machine Guns. | 20 Targets | XP+ & 50 Neomuna Rank |
Hacker's Paradise | Complete waves in Terminal Overload. | 10 Waves cleared | 1 Terminal Overload Key & 50 Neomuna Rank & XP+ |
Sonar Station, H.E.L.M.
Name | Description | Requirement | Reward |
Deep Storage | Open a Deep Dive Chest. | 1 Deep Dive Chest opened | XP+ |
Rapid Aquanaut | Rapidly defeat targets. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | 100 Rapidly defeated | XP+ |
Destructive Aquanaut | Defeat targets with Shotguns and Linear Fusion Rifles. Defeating Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | 100 Weapon | XP+ |
Tropical Storm | Defeat targets with Solar or Stasis damage. Super abilities award bonus progress, as well as defeating Guardians or defeating combatants in Salvage or Deep Dive. | 100 Progress | XP+ |
submitted by
DTG_Bot to
LowSodiumDestiny [link] [comments]
2023.05.31 19:05 DTG_Bot [D2] Daily Reset Thread [2023-05-31]
Daily Modifiers
Vanguard
- Arc Surge: 25% bonus to outgoing Arc damage.
- Void Surge: 25% bonus to outgoing Void damage.
- Stasis Surge: 25% bonus to outgoing Stasis damage.
- Void Threat: 25% increase to incoming Void damage.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
- Ashes to Ashes: Dealing damage with a Solar weapon now applies scorch to your targets, but your foes also now apply scorch to you when they deal Solar or explosive damage.
Dares of Eternity
- Keep It Loaded: Guardians deal increased damage with Sidearms.
Salvage
- Void Threat: 25% increase to incoming Void damage.
- Arc Surge: 25% bonus to outgoing Arc damage.
- Void Surge: 25% bonus to outgoing Void damage.
- Stasis Surge: 25% bonus to outgoing Stasis damage.
Deep Dives
- Deep Dive Rules: Successfully complete as many randomly chosen timed encounters as you can before being caught by the foes hunting you! Reach the sea floor to turn the tables, turning the hunters into the hunted! Power Level: Player Power levels are fixed. Each depth activates a new modifier for the remainder of the activity and increases all combatant Power levels over player Power levels. Asha's Gifts: Choose one of two random gifts from Asha at each depth to enhance yourself for the remainder of the activity before taking on the Darkness. Wrathful Predator: Final blows on these unique combatants will reward your fireteam additional time on the objective timer. Rewards: Victory at each depth increases the rewards and challenges of the next. Opt in with your entire fireteam to trigger Pressure Trial versions of activities for even greater rewards!
- Join In Progress Disabled: Your fireteam cannot be joined while in an activity. Return to orbit to add fireteam members.
- Classified: Keep it secret. Keep it safe.
- Blasts: Combatant splash damage is increased. Activates at the Midnight Depth.
Seasonal
Legend/Master Lost Sector
Exotic armor drop (if solo): Unknown
Lost Sector information is currently unavailable. Check the comments!
Neomuna
Terminal Overload: Límíng Harbor
Misc
- The Wellspring: Defend Weapon: Father's Sins (Sniper Rifle)
- Altars of Sorrow Weapon: Heretic (Rocket Launcher)
Guns & Materials
Banshee's Featured Weapons
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 |
Gnawing Hunger | Energy Auto Rifle | Fluted Barrel // Hammer-Forged Rifling | Accurized Rounds // Steady Rounds | Field Prep | Demolitionist |
Nezarec's Whisper | Energy Glaive | Ballistic Tuning // Lightweight Emitter | Appended Mag // Light Mag | Compulsive Reloader | Adaptive Munitions |
Cantata-57 | Energy Hand Cannon | Fluted Barrel // Full Bore | Accurized Rounds // Extended Mag | Heating Up | Timed Payload |
Tarantula | Heavy Linear Fusion Rifle | Hammer-Forged Rifling // Polygonal Rifling | Ionized Battery // Liquid Coils | Field Prep | Snapshot Sights |
Royal Chase | Energy Scout Rifle | Fluted Barrel // Full Bore | Accurized Rounds // Flared Magwell | Grave Robber | Thresh |
Perks re-roll at midnight UTC, so check his inventory twice per day!
Note: Fixed perks on weapons are not displayed
Master Rahool's Material Exchange
- Purchase Glimmer (10000 for 10 Legendary Shards)
- Purchase Glimmer (10000 for 10 Dark Fragment)
- Purchase Glimmer (10000 for 10 Phantasmal Fragment)
- Purchase Glimmer (10000 for 25 Herealways Piece)
- Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
Bounties
Commander Zavala, Vanguard
Name | Description | Requirement | Reward |
One Shot, One Kill | Defeat combatants with precision damage. Bonus progress is granted in Vanguard playlists. | 25 [Headshot] Precision | XP+ |
From Downtown | Defeat multiple combatants at a time with your Super. | 2 Multikills | XP+ |
Into the Abyss | Defeat combatants with Void damage in Vanguard playlists. | 25 [Void] Void | XP+ |
Most Meticulous | Complete Vanguard playlists. | 2 Vanguard Ops | XP+ |
Lord Shaxx, Crucible
Name | Description | Requirement | Reward |
Sparring Grounds | Complete matches in any Crucible playlist. | 2 Crucible matches | XP+ |
Standard Fare | Defeat opponents with any Kinetic weapon. | 5 Kinetic weapon | XP+ |
Area of Effect | Defeat opponents with grenades. | 1 [Grenade] Grenade | XP+ |
Unlimited Power | In Mayhem, defeat opponents with your Super. | 3 Super | XP+ |
The Drifter, Gambit
Name | Description | Requirement | Reward |
All Right, All Right, All Right | Complete a Gambit match. | 1 Gambit matches | XP+ |
Fistful of Motes | As a fireteam, bank Motes in Gambit matches. | 100 Motes banked | XP+ |
High Voltage | Defeat Arc jolted targets in Gambit. Defeating Guardians grants more progress. | 30 [Arc] Arc jolt | XP+ |
Blind Spot | Defeat Arc blinded targets in Gambit. Defeating Guardians grants more progress. | 30 [Arc] Arc blind | XP+ |
Banshee-44, Gunsmith
Name | Description | Requirement | Reward |
Hand Cannon Calibration | Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. | 100 [Hand Cannon] Hand Cannon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Machine Gun Calibration | Calibrate Machine Guns against any target. Earn bonus progress against opposing Guardians and for additional targets defeated without reloading. | 100 [Machine Gun] Machine Gun | XP+ & Enhancement Core & Gunsmith Rank Progress |
Glaive Calibration | Calibrate Glaives against any target. Rapidly defeating targets and defeating Guardians grants additional progress. | 100 [Glaive] Glaive | XP+ & Enhancement Core & Gunsmith Rank Progress |
Kinetic Calibration | Calibrate Kinetic weapons against any target. Earn bonus progress with precision and against opposing Guardians. | 100 Kinetic weapon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Nimbus, Neomuna
Name | Description | Requirement | Reward |
Vexing Void | In Neomuna, defeat combatants with Void damage. Vex combatants grant additional progress. | 60 [Void] Void | XP+ & 50 Neomuna Rank |
Finish Majeure | In Neomuna, defeat combatants with finishers. Powerful combatants grant additional progress. | 10 Finisher | XP+ & 50 Neomuna Rank |
Harm's Length | In a single life, defeat combatants in Neomuna using Auto Rifles, Hand Cannons, Fusion Rifles, or Machine Guns. | 20 Targets | XP+ & 50 Neomuna Rank |
Hacker's Paradise | Complete waves in Terminal Overload. | 10 Waves cleared | 1 Terminal Overload Key & 50 Neomuna Rank & XP+ |
Sonar Station, H.E.L.M.
Name | Description | Requirement | Reward |
Deep Storage | Open a Deep Dive Chest. | 1 Deep Dive Chest opened | XP+ |
Rapid Aquanaut | Rapidly defeat targets. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | 100 Rapidly defeated | XP+ |
Destructive Aquanaut | Defeat targets with Shotguns and Linear Fusion Rifles. Defeating Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | 100 Weapon | XP+ |
Tropical Storm | Defeat targets with Solar or Stasis damage. Super abilities award bonus progress, as well as defeating Guardians or defeating combatants in Salvage or Deep Dive. | 100 Progress | XP+ |
submitted by
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2023.05.31 19:05 OsGameThreads Game Thread: Guardians @ Orioles - Wed, May 31 @ 03:05 PM EDT
Game Status: Pre-Game - First Pitch is scheduled for 03:05 PM EDT
Links & Info
- Current conditions at Oriole Park at Camden Yards: 77°F - Partly Cloudy - Wind 8 mph, In From RF
- TV: Guardians: Bally Sports Great Lakes, Orioles: MASN
- Radio: Guardians: Guardians Radio Network, WTAM 1100, Orioles: 98 Rock FM/HD2 97.9, WBAL NewsRadio AM/FM
- MLB Gameday
- Statcast Game Preview
Division Scoreboard
TB @ CHC 02:20 PM EDT
MIL @ TOR 07:07 PM EDT
CIN @ BOS 07:10 PM EDT
NYY @ SEA 09:40 PM EDT
Posted: 05/31/2023 01:05:00 PM EDT submitted by
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orioles [link] [comments]
2023.05.31 19:03 Were-All-Mad-Here_ It's My Fault I'm Homeschooled
TW: Depression/Sicde
My homeschooling journey has gone miserably downhill the last few years. I'm in my (first) senior year of highschool. (Next year will be my second because I've fallen behind in this environment.)
I started in public school. It was a really good school, too. But in 4th grade, due to a lot of different factors, I became depressed and suicidal. I had already been struggling with anxiety my entire life. School became so stressful. I felt so overwhelmed in that environment. I begged my parents to homeschool me. They didn't even want to to begin with! They had (very valid) concerns about me not getting a full education or not being properly socialized.
But I begged and begged and finally wore them down. They started homeschooling me in March of 4th grade.
In 5th grade, I started going to a co-op that worked really well for me initially. It was, however, a super conservative, toxic Christian environment that I didn't realize was negatively affecting me until later. But mainly, it provided weekly structure and much better friendships than I had in public school.
I got kicked out of the co-op after 9th grade when I came out as trans, so 10th grade year was a scramble to do every subject ourselves. It was just reading textbooks. I was so isolated. I auditioned for a musical and we had rehearsals 2x a week for a few months, but that was all the socialization I had. Also, it was during the pandemic, so we weren't allowed to hang around after and talk.
11th grade, I started a dual credit program online that I was supposed to do for 2 years and get an associates degree. But it was literally just reading. I fell super behind. I also joined a new co-op that year and will be going into my 3rd year. It's been great, but not enough interaction.
When I was younger, my mom would threaten to send me back to public school because she "couldn't take it"/"couldn't handle me." (For the record, my parents were mentally abusive even without homeschooling.) I didn't want that! I wanted to be homeschooled.
To this day, I'm convinced if I had stayed at my public school, I would have killed myself. So I feel like I needed homeschooling. But it also screwed me up so badly.
My parents didn't choose to homeschool me for religious reasons. The Christian homeschool aspect was sort of separate from their intentions.
It's frustrating because it feels like I have no one to blame but myself for the situation I'm currently in. Homeschooling sucks and I can't believe I chose to homeschool myself /jk
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2023.05.31 19:01 AutoModerator Account Advice & Discussion Sticky - May 31, 2023
Welcome to the Account Advice and Discussion sticky post for all things MCOC! Post your questions here about who to rank up, awaken, use sig stones on, use on your quest / aq / aw defense team or battlegrounds deck. Use this post to ask about your masteries, how to beat a champ in a quest (how do I kill this 4.2.6 magneto with insane regen?) or which paths you should take.
For account specific advice, the more info you include the better such as your needs and existing champs, goals (need a defender, need an EOP team), if the champs you're using are awakened, your masteries, whether prestige is important, etc.
All bragposts and crystal openings go here. Battlegrounds fight questions like "how is this fight possible to do?" should be posted here too (if you suspect a cheater in bg, block out their name in your screenshot). Incursion fights go here as well.
A new one of these will be posted every 3 days. Any general questions you may have, like returning player advice, rants, bugs, and anything else going on in the community goes here. All other posts asking such questions will be removed (see rule 1). Remember to read the sidebar rules and be excellent to each other!
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2023.05.31 19:00 DTG_Bot Community Focus - Plumli
Source:
https://www.bungie.net/7/en/News/Article/bungie-aapi-history-month-cf In celebrating AANHPI Heritage Month, the [email protected] club is glad to have this opportunity to talk more. A few of you may have noticed that we released a beautiful pin designed by [email protected], via the Bungie Store. Players can also support the AANHPI Heritage Month through the Bungie Foundation with a $10 donation through the Bungie Foundation and receive the “Harmonic Waves” Destiny 2 emblem. The emblem will also be included with the pin purchase.
We would like to also introduce to you a community artist whose artwork has revealed their passion and vision in blending their AANHPI cultural heritage and the world of Destiny 2. Please welcome—Plumli!
Hello Plumli! First of all, please tell us a little bit about yourself, and how do you feel about getting in the spotlight for Bungie’s AANHPI Heritage Month?
Hi, I'm Plumli and I'm excited to be here to talk about video games, art, and AANHPI stuff. Those are pretty much the only three things I ever talk about.
As my Twitter profile says, I am a part-time con artist and full-time Rob Liefield apologist. I'm one of those people you see selling art under a tower of posters at anime conventions. The second part of my job description is more aspirational, I'm actually a full-time graphic designer, and I wish I could be paid to be Rob's defense attorney. I'm also an Asian American who draws Guardians.
Your art has been nothing short of phenomenal, what got you into Destiny?
I started playing during the Destiny 2 beta. I've always gotten motion sickness easily, so I was very wary of playing an FPS. But from the moment I started, I noticed how absolutely buttery smooth the movement and POV was. I thought I was going to get into Destiny because I love the aesthetic of armored bounty hunters in a far-flung future, but no; it's how good it feels to just walk around and click heads. As for drawing Destiny, I had been involved in fandom culture and internet art for a long time, so when Forsaken rolled around, I figured I was obsessed enough that I should start drawing it. Also, I saw Byf's video on the Book of Sorrow and it was like brain worms.
Image Link
As we all know, the stories and characters in Destiny encompass a wide range of AANHPI heritages and cultures. Are there any specific ones that you’re most fond of?
When Drifter was introduced, I noticed a lot of people had the same reaction I did. This guy looks like the fun uncle everyone has, but he has been in trouble with the law too many times for comfort. He is the uncle relatives tell you not to end up like. He's the guy who rolls up to your parent’s house after three years of no contact with a get-rich-quick scheme. I love him. There's a Malfeasance ornament called the Red String of Fate which has Drifter's signature rustic jade look. In folklore, the Red String of Fate ties destined lovers together. The Drifter is a character who has run away from his fate from the very moment he opened his eyes; his fate as one of the Traveler’s chosen, the selected prophet of the Nine, and of course, the final fate that awaits all. The jade coin motif is quite cool too, after all, what's the difference between luck and destiny?
Characters like him flesh out Destiny as a world where even after all countries erode away and we huddle together for warmth under a cold unknowable god, our cultures and way of life will be given to the people of the future. It's in our clothes, the art on our objects, and the stories we tell.
Image Link
As an artist, have you ever felt that connection between your artwork and your heritage? What inspires you the most in delivering your personal taste when making Destiny 2 fan arts?
For me, art has always been a way to be closer to my culture and to connect to people who have similar experiences to me. I make a lot of nostalgic art and objects based on food items and nursery rhymes, so sometimes when people come by my table at events and tell me about memories of drinking chrysanthemum tea from a juice box as a child. Non-Asian people would sometimes come by and tell me about how much they love condensed milk on bread. It's simple interactions like those that remind me to be happy, not only for the life we have lived but for the people that lived it with us.
As for the second part of the question, I really love the armor design of Destiny 2. I love exploring the details and design choices for the armor sets I draw—I spend so much time trying to nail the littlest of details. Destiny armor is so rich in eclecticism, references, and design lore I love it. For example, the gear from the Moon features contemporary-looking clothing and weapons covered in knots, rags, feathers, and strange talismans. It suggests to me Golden-Age astronauts joined a voodoo cult to exorcise demons from the abyss—with guns. At the risk of making people who hate the fact I just mentioned the Dreambane set question my personal taste even more, my favorite armor set of all time is Scatterhorn. It looks like my Warlock crawled through a dumpster behind a Fallen cantina that definitely does not have an alcohol license. It says a lot about what kind of place the Tangled Shore is. Destiny 2 players feel strongly about what armor sets they like and do not like, and I think that speaks strongly to how diverse and imaginative these sets are. In Destiny 2, you can roleplay as a space marine, pretend you're front-row Paris Couture, be a cowboy, an occultist, the knight in shining armor, or glow with the strength of a thousand Gambit Jadestones.
Image Link
Not to exaggerate with stereotypes, but I guess we’re all familiar with how Asian parents often get wary about their kids making art or playing video games. Have your parents been through a similar dilemma? What does your heritage mean to you as an artist and a video game player?
I'm sure every immigrant's kid by the age of 16 has thoroughly psychoanalyzed the geo-social-economical-cultural-political conditions of their parents' upbringing enough to write several university papers on it, so I don't think I need to go too deep into what makes Asian parents the way they stereotypically are. In short, many immigrants want the world for their children, but the path to the world is very narrow, defined, and with a clear purpose to them. Playing video games after school at a friend’s house and drawing anime in secret notebooks is definitely not part of the path.
Contrary to my parents' anxieties, art and video games have given me pretty much all my job opportunities, and life-long friends and led to some pretty amazing experiences. I grew up in a mixed low-income neighborhood. In high school, me and my friends (all of different races, backgrounds, and abilities) would all sit around the library computers watching Halo machinimas and talking about video games, anime, and comic books. In my experience, I have always found the nerd community more accepting of minorities and LGBTQ folks. All this stuff we love connects us to vastly different groups and gives us a way to be a part of the world.
Are there any fellow AANHPI artists who you’re particularly inspired by, or any fellow AANHPI community artists who you’d like to shout out?
Honestly, I feel really uncomfortable answering this question because I know a lot of artists are very defensive about their identities for safety reasons. A lot of my art is about my Asian-ness and I do in-person events so it's not like I can hide my ethnicity. I know for a fact a lot of people in the Destiny 2 art community are AANHPI, but I don't want to name anyone without warning.
You mentioned you’re a graphic designer and love our newsletters, what game stats do you enjoy being recognized for?
My favorite stat is "most used Exotic." I switch things up so much every Season, it delights me to see something I haven't used in months top the list, and I can remember all the good memories of getting a shiny new Exotic and falling in love with it. Or alternatively the time I finally got the Graviton Lance catalyst that can only be completed by cosmology kills. But this was after its nerf, so I put in a lot of extra effort because I was convinced hey... when Void 3.0 comes out maybe this gun will be really cool right? Right!?
Image Link
Last but not least, is there something you would like to share with the wider Destiny 2 community as a fellow artist and gamer of AANHPI descent?
The path to the world is not so narrow, defined, or clear of purpose.
Thank you Plumli for taking the time and sharing your insights. Be sure to check everything else this incredible creator has shared right here to learn more about them and the love they have for a game we all share.
As we wrap up the AANHPI month, we want to thank the Bungie Community team for allowing us to share this focus. Lastly, thank you to all the players who continue to help us create worlds that inspire friendships.
That’s another Community Focus in the books, a bonus one to close out the month with some breathtaking art from a talented Guardian. More to come! In the meantime, feel free to mosey on over to the last Community Focus where you can learn more about Claire Corcoran and her amazing cosplay!
submitted by
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LowSodiumDestiny [link] [comments]
2023.05.31 19:00 DTG_Bot Community Focus - Plumli
Source:
https://www.bungie.net/7/en/News/Article/bungie-aapi-history-month-cf In celebrating AANHPI Heritage Month, the [email protected] club is glad to have this opportunity to talk more. A few of you may have noticed that we released a beautiful pin designed by [email protected], via the Bungie Store. Players can also support the AANHPI Heritage Month through the Bungie Foundation with a $10 donation through the Bungie Foundation and receive the “Harmonic Waves” Destiny 2 emblem. The emblem will also be included with the pin purchase.
We would like to also introduce to you a community artist whose artwork has revealed their passion and vision in blending their AANHPI cultural heritage and the world of Destiny 2. Please welcome—Plumli!
Hello Plumli! First of all, please tell us a little bit about yourself, and how do you feel about getting in the spotlight for Bungie’s AANHPI Heritage Month?
Hi, I'm Plumli and I'm excited to be here to talk about video games, art, and AANHPI stuff. Those are pretty much the only three things I ever talk about.
As my Twitter profile says, I am a part-time con artist and full-time Rob Liefield apologist. I'm one of those people you see selling art under a tower of posters at anime conventions. The second part of my job description is more aspirational, I'm actually a full-time graphic designer, and I wish I could be paid to be Rob's defense attorney. I'm also an Asian American who draws Guardians.
Your art has been nothing short of phenomenal, what got you into Destiny?
I started playing during the Destiny 2 beta. I've always gotten motion sickness easily, so I was very wary of playing an FPS. But from the moment I started, I noticed how absolutely buttery smooth the movement and POV was. I thought I was going to get into Destiny because I love the aesthetic of armored bounty hunters in a far-flung future, but no; it's how good it feels to just walk around and click heads. As for drawing Destiny, I had been involved in fandom culture and internet art for a long time, so when Forsaken rolled around, I figured I was obsessed enough that I should start drawing it. Also, I saw Byf's video on the Book of Sorrow and it was like brain worms.
Image Link
As we all know, the stories and characters in Destiny encompass a wide range of AANHPI heritages and cultures. Are there any specific ones that you’re most fond of?
When Drifter was introduced, I noticed a lot of people had the same reaction I did. This guy looks like the fun uncle everyone has, but he has been in trouble with the law too many times for comfort. He is the uncle relatives tell you not to end up like. He's the guy who rolls up to your parent’s house after three years of no contact with a get-rich-quick scheme. I love him. There's a Malfeasance ornament called the Red String of Fate which has Drifter's signature rustic jade look. In folklore, the Red String of Fate ties destined lovers together. The Drifter is a character who has run away from his fate from the very moment he opened his eyes; his fate as one of the Traveler’s chosen, the selected prophet of the Nine, and of course, the final fate that awaits all. The jade coin motif is quite cool too, after all, what's the difference between luck and destiny?
Characters like him flesh out Destiny as a world where even after all countries erode away and we huddle together for warmth under a cold unknowable god, our cultures and way of life will be given to the people of the future. It's in our clothes, the art on our objects, and the stories we tell.
Image Link
As an artist, have you ever felt that connection between your artwork and your heritage? What inspires you the most in delivering your personal taste when making Destiny 2 fan arts?
For me, art has always been a way to be closer to my culture and to connect to people who have similar experiences to me. I make a lot of nostalgic art and objects based on food items and nursery rhymes, so sometimes when people come by my table at events and tell me about memories of drinking chrysanthemum tea from a juice box as a child. Non-Asian people would sometimes come by and tell me about how much they love condensed milk on bread. It's simple interactions like those that remind me to be happy, not only for the life we have lived but for the people that lived it with us.
As for the second part of the question, I really love the armor design of Destiny 2. I love exploring the details and design choices for the armor sets I draw—I spend so much time trying to nail the littlest of details. Destiny armor is so rich in eclecticism, references, and design lore I love it. For example, the gear from the Moon features contemporary-looking clothing and weapons covered in knots, rags, feathers, and strange talismans. It suggests to me Golden-Age astronauts joined a voodoo cult to exorcise demons from the abyss—with guns. At the risk of making people who hate the fact I just mentioned the Dreambane set question my personal taste even more, my favorite armor set of all time is Scatterhorn. It looks like my Warlock crawled through a dumpster behind a Fallen cantina that definitely does not have an alcohol license. It says a lot about what kind of place the Tangled Shore is. Destiny 2 players feel strongly about what armor sets they like and do not like, and I think that speaks strongly to how diverse and imaginative these sets are. In Destiny 2, you can roleplay as a space marine, pretend you're front-row Paris Couture, be a cowboy, an occultist, the knight in shining armor, or glow with the strength of a thousand Gambit Jadestones.
Image Link
Not to exaggerate with stereotypes, but I guess we’re all familiar with how Asian parents often get wary about their kids making art or playing video games. Have your parents been through a similar dilemma? What does your heritage mean to you as an artist and a video game player?
I'm sure every immigrant's kid by the age of 16 has thoroughly psychoanalyzed the geo-social-economical-cultural-political conditions of their parents' upbringing enough to write several university papers on it, so I don't think I need to go too deep into what makes Asian parents the way they stereotypically are. In short, many immigrants want the world for their children, but the path to the world is very narrow, defined, and with a clear purpose to them. Playing video games after school at a friend’s house and drawing anime in secret notebooks is definitely not part of the path.
Contrary to my parents' anxieties, art and video games have given me pretty much all my job opportunities, and life-long friends and led to some pretty amazing experiences. I grew up in a mixed low-income neighborhood. In high school, me and my friends (all of different races, backgrounds, and abilities) would all sit around the library computers watching Halo machinimas and talking about video games, anime, and comic books. In my experience, I have always found the nerd community more accepting of minorities and LGBTQ folks. All this stuff we love connects us to vastly different groups and gives us a way to be a part of the world.
Are there any fellow AANHPI artists who you’re particularly inspired by, or any fellow AANHPI community artists who you’d like to shout out?
Honestly, I feel really uncomfortable answering this question because I know a lot of artists are very defensive about their identities for safety reasons. A lot of my art is about my Asian-ness and I do in-person events so it's not like I can hide my ethnicity. I know for a fact a lot of people in the Destiny 2 art community are AANHPI, but I don't want to name anyone without warning.
You mentioned you’re a graphic designer and love our newsletters, what game stats do you enjoy being recognized for?
My favorite stat is "most used Exotic." I switch things up so much every Season, it delights me to see something I haven't used in months top the list, and I can remember all the good memories of getting a shiny new Exotic and falling in love with it. Or alternatively the time I finally got the Graviton Lance catalyst that can only be completed by cosmology kills. But this was after its nerf, so I put in a lot of extra effort because I was convinced hey... when Void 3.0 comes out maybe this gun will be really cool right? Right!?
Image Link
Last but not least, is there something you would like to share with the wider Destiny 2 community as a fellow artist and gamer of AANHPI descent?
The path to the world is not so narrow, defined, or clear of purpose.
Thank you Plumli for taking the time and sharing your insights. Be sure to check everything else this incredible creator has shared right here to learn more about them and the love they have for a game we all share.
As we wrap up the AANHPI month, we want to thank the Bungie Community team for allowing us to share this focus. Lastly, thank you to all the players who continue to help us create worlds that inspire friendships.
That’s another Community Focus in the books, a bonus one to close out the month with some breathtaking art from a talented Guardian. More to come! In the meantime, feel free to mosey on over to the last Community Focus where you can learn more about Claire Corcoran and her amazing cosplay!
submitted by
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2023.05.31 18:59 AngryramsayXD Can someone turn this lyrics into a metalica song?
i just asked for chatgpt to give me a metallica style lyrics but about rock, paper, sissors... dont ask me why. But i dont know how to turn this into a song with vocals and all so i was gonna ask someone if they could turn this into a metallica song. thanks
btw i know the lyrics dotn make any sence but yea.
(Verse 1) In a world where chaos reigns, a battle rages on Three warriors step forth, the ultimate showdown spawns Rock, paper, scissors, the game that we all know But in this realm of metal, a fierce storm begins to grow
(Pre-Chorus) With axes and guitars, they step into the light Ready to claim victory, in this epic fight
(Chorus) Rock, paper, scissors, clash of destiny Metallica's power fuels this symphony Screaming guitars, thunderous drums ignite Rock, paper, scissors, warriors unite!
(Verse 2) Rock, a force unyielding, solid as the stone Crushing all opponents, ruling from the throne Paper, swift and cunning, a weapon of surprise Unfolding its dominance, cutting through the lies
(Pre-Chorus) Scissors, sharp and lethal, the blades are honed Slicing through the silence, their legacy is known
(Chorus) Rock, paper, scissors, clash of destiny Metallica's power fuels this symphony Screaming guitars, thunderous drums ignite Rock, paper, scissors, warriors unite!
(Bridge) In a battle that's immortal, there can only be one Metallica's anthem guides us until it's done Riffs of steel, solos that soar As we raise our fists, we forever roar
(Guitar Solo)
(Chorus) Rock, paper, scissors, clash of destiny Metallica's power fuels this symphony Screaming guitars, thunderous drums ignite Rock, paper, scissors, warriors unite!
(Outro) With the echoes of triumph, the battle finds its end Rock, paper, scissors, forever we transcend In the annals of metal, their story will be told Rock, paper, scissors, in Metallica's stronghold!
submitted by
AngryramsayXD to
artificial [link] [comments]
2023.05.31 18:57 Main-Sentence3866 Who's fired?
My store has a gm, sales asm, ops ask, GSM, mobile manager, cnd sup and 2 retail sups. I've been chosen as one of the shift leads Anyone know what kinda bloodbath I can expect this Friday?
submitted by
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BestBuyWorkers [link] [comments]
2023.05.31 18:56 captainmorgan91 Goodbye Destiny, Hello Divsion - A minor rant I felt like getting out.
This such a different community than Destiny 2. In that game, if your power level isn't high enough or you dont have some super rare piece of gear that is locked behind a pay wall or RNG, people won't even invite you to play with them. The people who see themselves as "destiny professionals" and play the game for 10+ hours a day gate keep everything super hard. But not everyone has the time or even wants to play any game for that long. There are a ton more issues with that game/community but I wont go into that right meow.
Compared to this community where my experience has been nothing short of fantastic. Players always willing to share knowledge and be helpful, no one says "you cant play with us because you dont have the buttlicker3000 with .00000015% more dps", no one has sent me hate messages because im too low of a level for an activity, and best of all? I can do MOST of this game solo and I am not forced to go into matchmaking if I don't want to.
Of course, this is just my anecdotal experience. But I am relaxed and enjoying myself far more in my mere 60 hours of Divsion playtime compared to my 2500+ hours in Destiny.
I know toxicity exhisits in every community but here it just seems less frequent (at least to me).
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2023.05.31 18:51 osmylm2834 About Nekki's laziness and the current state of Shadow Fight 3
Criticism about current state of the game.
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Story (spoilers!): A total downgrade from Marcus' Plane where we met various new characters/bosses as well as new locations. 90% of the chapter is about fighting same enemies we fought before in the known locations. Fighting as other characters sure felt good, but it didn't feel much unique because of the things I said.
We weren't able to discover the world of Shadow's Descendant at all. As I said most of the chapter is about past and it is boring and lazy choice for me.
There were 4 new bosses for this Chapter. Which is actually ok for a single Chapter but 2 of them are just downgraded SFA characters (Midnight and Lynx). And the other 2 (Stranger and Mnemos) didn't felt unique gameplay-wise, let me explain:
Mnemos wields Composite Sword with Dadao and Katana mix moves with a goofy jump "special" ability. They will release Composite Sword's own style later.
Stranger surely felt unique atmosphere-wise but I can't tell the same in gameplay. He is nothing more than a Herald with a katana and Shadow Mind's abilities. And his so called special shadow abilities are just a rush with the Katana and Deactivation. I expected much more from Stranger after seeing what they have done with Titan in SF2 and Shadow boss fights.
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Raids: This mode totally flipped down the game's balance orders. They release extremely overpowered sets but there are still few strategies working (most of the time TN does the job). When they nerf or buff a set/perk, it either becomes too OP and abusable for events/story or too weak for Raids (examples: Arrow and Guardian Dragon).
First 3 bosses they released were simply recolors of existant sets and even the one location for 3 bosses is a recolor of Dynasty Palace.
-Current event: Butcher's avatar has literally taken from SFA and it doesn't fit SF3's artstyle (seriously, it looks like a mod). And this is a first from Nekki, they were lazy to remaster an existing avatar using SF3 artstyle.
"New" shadow abilities don't look polished at all. It is clear that they were lazy to make new animations, weapon's shadow ability is just Dynasty jump kick and Rift mix. Hook shadow ability is the same attack with a kick in the end.
"New" weapon is 90% axes and they know it, they know Butcher's moveset is a remaster of Axes moves of SF3 but they still introduce it like a "new" style.
Butcher boss fight is a joke. The "cage" doesn't work like SFA where it is actually a cage I don't think it is a bug because in the bonus description it says «You can create a cage that deals damage to your opponent when they touch it. As long as the cage stands, you deal increased damage and receive reduced damage». So it is basically a damaging aura that looks like a cage. Also, why are Butcher's and set's resolution 144P or is it just me?
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Copy-Paste sets from SFA: Champion of the Pit: They used this set to introduce Knuckles style and they were lazy to make new animation for its shadow ability as well. Ground slam shadow ability of the set still doesn't have any SFX.
Lynx: The set bonus is just Steel Sakura but better. Lynx himself doesn't even have most of his SFA abilities (toy with food shadow ability added later for the adventure).
Raven of the Looming Night: Probably the most legit copy paste. However, the set bonus is just Ling but better (which actually makes sense but you know).
Wrath Demon: I already explained above
Anyways, I want to say a few things about SFA. What I like about SFA devs is that they are not lazy to polish stuff. If they release a new character, it really feels new and unique with animations or SFX (Yunlin, Itu) even if they use some of SF3 assets which is ok in my eyes since they are doing it properly. They are not lazy to make a new skin every month. Yes there are recolors but you can agree with that they really put some work in new skins. They also release new taunts, stances, win poses with cool animations every month.
When it comes to SF3, what is the last original set came to the game? Stranger which has taken from the final boss of the game and it doesn't even introduce a new style. Wolf Leader was the last original set that came to the game with new Knife and Battle Horn weapons. Battle horn's shadow ability is basically normal horn but with a knockdown in the end. But the set itself is original with the design and SFX of the horn so it is at least fine for me.
I am not saying that they should release new sets every week but if you plan about releasing something, do it properly.
Share your opinions below.
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2023.05.31 18:51 NEDsaidIt I have had COVID issues for 3 years but this one is the biggest
| I have been in severe pain since round 2 in July 2021 and unable to walk at all. I had weakness and nerve issues since original round of COVID in Feb 2020. For the first time my leg isn’t 27/10 pain. One day post op! Below the knee amputation and my leg/nerves are being dissected by NIH for research. If you have similar issues I hope it helps you! submitted by NEDsaidIt to covidlonghaulers [link] [comments] |
2023.05.31 18:51 karloz1214 Say what you want about the IndianaJones sub, but they don’t put up with cringe “go woke go broke” shit.
2023.05.31 18:47 Uthgar We've launched a new In-Game Overlay + Builds Site for Diablo 4 (Mobalytics)
| Hey Everyone, Uthgar here - founder of Mobalytics.gg and long-time ARPG fanatic and I am so stoked to be bringing you our new platform for Diablo 4. Before I tell you about that, I just want to tell you a little about us. RPGs are my favorite genre. I’ve played everything from Baldur’s Gate to Final Fantasy 4 to Diablo 1. I even played WoW for Fnatic way back in the early 2000s, but my favorite genre of RPGs are ARPGs by far. I’ve tried them all from Titan Quest to Last Epoch, and have thousands of hours in D3 and PoE. There’s something magical about finding that sweet item and designing your build around it. BTW, if you are a person who likes to play blind, I respect that, and even plan to do that myself. I only do SSF in other ARPGs. We have created awesome assets that help you break down the game and construct builds, like this comprehensive mechanics infographic, with many more to come. We have an amazing team dedicated to pouring their passion into our gaming companion for all games. If you have seen any of our recent work in Destiny 2 or Lost Ark, then you’ll understand what we are about. Our goal is to bring high-quality content that anyone can take their appropriate level of depth from. https://preview.redd.it/air02px2m83b1.png?width=772&format=png&auto=webp&s=48afd9f143c37f54987aeab2817dd822d6f1103f I realize we are standing on the shoulders of giants here with amazing content from groups like Icy Veins and Maxroll (that I have used exhaustively over the last few years- thanks Wudijo and Rax <3), but we want to contribute more options, which is always great for the community IMO. https://preview.redd.it/1z17uni4m83b1.png?width=914&format=png&auto=webp&s=4a45bc1218048de8a7f9fdb218b9c23471e64d66 We wanted to start by getting everyone amazing builds they can browse easily and load onto an in-game overlay for ease of use. Specifically, we wanted to give great creators a place to post cheat sheet style guides for people to reference or use to compliment their longform videos. https://preview.redd.it/923oqtz7m83b1.png?width=640&format=png&auto=webp&s=86c64d426460dc2b7134490c05b6ceca63a23bde That’s why we teamed up with veteran creators like Kripp and Don the Crown, along with newcomers like Goblin Inc (who you may have seen in a few collabs we have done, like their Damage Buckets video which contributed to the overall body of research breaking down damage optimization). There are many more awesome people joining us, so hopefully everyone will find something they love. Finally, this is just our first step in fighting off the forces of hell. Give us your feedback, tell us what you want, tell us what sucks (constructive is appreciated!), and we will take it to heart and get to work on it. Like many of you, I can’t wait to play and start this long journey together! submitted by Uthgar to Diablo [link] [comments] |
2023.05.31 18:46 OwlIsWatching CanopusClan is recruiting! Reqs in Comments
2023.05.31 18:45 shroommamma Solved my PSI probs for about $2
2023.05.31 18:45 LadyJessCD 24 [T4M] California/Online - don’t be shy and we can become besties!
Hi everyone!! Please, call me Jess(: I could definitely use a chat buddy to help me through the day! I could almost always use some company. On my last day of my random vacation and don’t feel like moving from my bed. Anyway, I don’t mind if you’re looking for just a short term chat or long term, I’m good at just going with the flow. As for my interests, I can be a bit lame staying in playing video games or watching some shows. Mainly anime, so if you’ve got any recommendations please let me know!! My main game is Destiny 2, so I’ve been grinding it a lot lately hehe. I’m also a big music lover, recently been getting into post-hardcore. I also never outgrew my pop punk phase so there’s that. I can appreciate all kinds of music though so give me any of your favorites(: the socials I use are on my profile if you want to message me, or shoot me a message on here with a fun fact about you or something!
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2023.05.31 18:42 Key_Sector_5118 Smoking 2-3 cigarettes a day post op.
Hi guys, im currently on day 24 and I just smoked 2 cigarettes will this affect anything? Im keen to know about people’s experiences with smoking post fue. 2600 grafts done btw
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