Dance moms season 6 cast minis

Dance Moms Season 6 Full Episodes

2016.01.14 01:15 chaclaban Dance Moms Season 6 Full Episodes

Dance Moms Season 6 Full Episodes
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2012.05.02 07:32 Laura_2222 Dance Moms — The most talented kids on TV.

Whether you're a die hard fan or it's just your guilty pleasure, this is the unofficial subreddit for the TV show Dance Moms. Just remember, "Everyone's replaceable!"
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2018.09.23 00:44 The2ndYoOoster Kalani Hilliker

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2023.05.31 17:00 BigPapaDrewski Gears of War Netflix Fan Cast:

Since Netflix announced awhile ago that there ar plans to make a Live action adaptation of Gears, and I would assume either a movie or the first season of a series would cover roughly the first game. Here's who I personally think would fit best as the notable characters that we see in GoW 1...
1.) Marcus Fenix: Joe Manganiello or Dave Bautista ( Joe has got the look and presence for Marcus, But Dave would also kill it and is a big fan of the series so I feel he should be involved in some way)
2.) Dominic Santiago: Dave Bautista or Jon Bernthal (Same reason for Dave as before, but I also feel like Jon could bring that deep sadnes and rage that Dom has when looking for maria and I feel like he could play this role beautifully)
3.) August Cole: Lester Speights (There's only one Cole Train, fight me)
4.) Damon Baird: Chris Pine or John Cena (After watching the DnD movie, Chris Pine reminded me so much of Baird's snarky and sarcastic remarks, Cena could also kill it with his recent work and he'd be gould if they wanted to stick with the muscle bound fella's)
5.) Anya Stroud: Katheryn Winnick (From her role in Viking's I think Katheryn could kill this role, as Anya going from this beautiful women who will absolutely fuck shit up if she's got to)
6.) Victor Hoffman: J.K. Simmons (This one was interesting, alot of other fan cast pick Stephen lang for Hoffman, while I think that would also be perfect, I wanted to pick someone different. J.K. Simmons in my opinion could absolutely bring the no nonsense, and hard as stone attitude that goes hand in hand with Hoffman)
7.) Minh Young Kim: Daniel Dae Kim (I love him in everything he does, and i feel he can definately bring the same by the book attitude that Minh has)
8.) Anthony Carmine: Either someone no one really knows or a Big name Actor just to troll
9.) RAAM/Locust: Dee Bradley Baker (Since RAAM is really known for big a Brick shithouse and not his way with words, I'd say hire some one who is absolutely massive for the body, and just bring back Dee Bradley Baker for the Voice work)
10.) Queen Myrrah: Genevieve O'Reily or Tilde Swinton (After watching Andor, to me, Genevieve has a certain elegence and voice that to me would very much work for Myyrah. Tilde would also be a great choice for Myrrah, as she kills playing the elegant but ruthless Tyrant in films and media)
11.) Franklin: Xzibit (Although it's a small role, everytime I play GoW 1, and meet Franklin for the first time, I just picture Xzibit playing the role perfectly)
12.) Chaps: Marin Scorsese or Joe Pesci (Chaps to me, is an underated side character in gears, he's this old ass guy who just is constanly shitting on Delta and honestly has some of the funniest lines in the game and I think Scorsese or Pesci both look and voice's work great for Chaps)

... Again most of these may not happen, but this what I would personally love to see. Let me know what you guys think, or if you'd have different casting ideas!
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2023.05.31 16:07 GigaChadMartialArts Whats the most based class in the game and why is it the KaKü

The Martial Artist is by FAR the strongest and most based class you can play in the game. Don't let all the archer mains lie to you. Mage is NOT the strongest class, they get outclassed by a simple pair of leather boots. (Grüße gehen raus an den besten Mage S1)
Reason 1: The class was released in the most broken state and needed to be nerfed over several patches. First we didn't have a secondary weapon. We simply DID NOT need it. They knew we where to powerful without one so they gave us one so we atleast looked like we where to weak without one.
Reason 2: We did not need any of the P2W costumes to be strong. This is also a feature that was heavily nerfed over the times. We Martial artists did not have access to almost any of the costumes that existed. We where to strong the game would crash if we where allowed to wear them. (Wo ist der Crit Hut Season)
Reason 3: SP3 has fornite dances. There is no other class that can do the floss or the hype dance at will to disrespect your enemies after they got a hadoken to their face by a furry. Keep that in mind.
Reason 4: I asked Season once if the game could have an official damage counting tool in Raids. He said that could never ever happen because the servers would probably indefinitly shut off if a martial artist even hit the raidboss once with his infinite damage numbers, the tool could just not comprehend it. (ask him about it this is 100000% not made up.)
Reason 5: Your low level equipment is so bad that you literally need to get carried up to level 90. Imagine having to play wild keeper sweating all over the Land of death to gain the maximum experience amount when you can just afk and pretend to help and get carried to level 90. Thats a true giga chad right there.
Reason 5.5: You will also need help from other people when doing your own Specialist cards. They basically said the martial artist needs to play a no hit dark souls run to be able to access their sp cards because they deal 1 dmg vs the enemies they need to kill to get them without an own SP Card. This proves how powerful the MA SP cards are compared to the weak cards of other classes when we look at the unlocking condition.
Reason 6: Your forced to craft your c25-28 Equipment. All the good C25-28 Equipment is not avaible in raidboxes for martial artists. They knew we would be too powerful if we had access to that equipment from the get go so they made us farm for it.
Reason 7: The class starts with level 80. Imagine having to level from level 1-80. Kinda cringe if you ask me.
Reason 8: It's the most underplayed class in the game for no reason. If you ever wanted to be Rank 1 at something, play martial artist. You want Rank 1 in the celestial spire? Clear 10 floors. Imagine archers have to compete for the best time on floor 50.
Reason 9: You will never ever have to worry about spending alot of money on SP5-8 because they do not exist and will never exist. You will also never have to worry about using the big perfection stones you can just destroy them for more inventory space.

If all of this did not convince you to give MA a try atleast I don't know what else I could tell you.
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2023.05.31 15:29 Suspicious_Yogurt_78 The Michael Jackson dance in Season 6

why did Jess not say the real reason Michael wore the glove she said that “in every article is saying that 1 glove is cool, & 2 is ordinary” but online it says that he wore the glove because Michael was beginning to develop the vitiligo and it started on his hand like the glove was supposed to cover the vitiligo & that’s how the glove came to be” did the producers tell her to say that so that lifetime won’t get sued or something?
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2023.05.31 15:26 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village

Welcome to Green Valley

Four Merry Jaunts Through the Bumpkin Quest Campaign

CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here. https://www.patreon.com/posts/adventure-to-83830560
I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.

Hills Furrow

At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?

CHAPTER 1: Green Tide

We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.

ACT 1: Pre-Festival

The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)

ACT 2: Sweeping Day

A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.

ACT 3: Winter’s End

Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.

ACT 4: Day of Ashes

The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!

CLOSING

After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.

CHAPTER 2: A Cartload of Chickens

After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.

ACT 1: Meet the Boss

In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”

ACT 2: Chicken Dance

Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions

ACT 3: Bumpy Roads

They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken

ACT 4: Final Delivery

They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.

CLOSE

When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.

CHAPTER 3: Marvin the Magnificent

After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.

ACT 1: To the Tower

They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.

ACT 2: Marvin the Magnificent

As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions

ACT 3: The Cabinet of Mysteries

The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow

ACT 4: Blinking Goats

Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats

CLOSE

Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.

CHAPTER 4: High Society

They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.

ACT 1: Special Delivery

The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.

ACT 2: Put up the Tent

After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts

ACT 3: Put These On

After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food

ACT 4: An Evening to Remember

At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.

CLOSE

We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.

QUEST-LINE CLOSING

Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
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2023.05.31 15:26 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village

Welcome to Green Valley

Four Merry Jaunts Through the Bumpkin Quest Campaign

CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here. https://www.patreon.com/posts/adventure-to-83830560
I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.

Hills Furrow

At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?

CHAPTER 1: Green Tide

We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.

ACT 1: Pre-Festival

The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)

ACT 2: Sweeping Day

A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.

ACT 3: Winter’s End

Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.

ACT 4: Day of Ashes

The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!

CLOSING

After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.

CHAPTER 2: A Cartload of Chickens

After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.

ACT 1: Meet the Boss

In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”

ACT 2: Chicken Dance

Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions

ACT 3: Bumpy Roads

They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken

ACT 4: Final Delivery

They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.

CLOSE

When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.

CHAPTER 3: Marvin the Magnificent

After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.

ACT 1: To the Tower

They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.

ACT 2: Marvin the Magnificent

As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions

ACT 3: The Cabinet of Mysteries

The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow

ACT 4: Blinking Goats

Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats

CLOSE

Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.

CHAPTER 4: High Society

They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.

ACT 1: Special Delivery

The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.

ACT 2: Put up the Tent

After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts

ACT 3: Put These On

After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food

ACT 4: An Evening to Remember

At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.

CLOSE

We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.

QUEST-LINE CLOSING

Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough for a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
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2023.05.31 15:25 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village

Welcome to Green Valley

Four Merry Jaunts Through the Bumpkin Quest Campaign

CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here. https://www.patreon.com/posts/adventure-to-83830560
I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.

Hills Furrow

At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?

CHAPTER 1: Green Tide

We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.

ACT 1: Pre-Festival

The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)

ACT 2: Sweeping Day

A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.

ACT 3: Winter’s End

Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.

ACT 4: Day of Ashes

The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!

CLOSING

After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.

CHAPTER 2: A Cartload of Chickens

After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.

ACT 1: Meet the Boss

In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”

ACT 2: Chicken Dance

Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions

ACT 3: Bumpy Roads

They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken

ACT 4: Final Delivery

They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.

CLOSE

When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.

CHAPTER 3: Marvin the Magnificent

After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.

ACT 1: To the Tower

They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.

ACT 2: Marvin the Magnificent

As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions

ACT 3: The Cabinet of Mysteries

The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow

ACT 4: Blinking Goats

Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats

CLOSE

Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.

CHAPTER 4: High Society

They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.

ACT 1: Special Delivery

The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.

ACT 2: Put up the Tent

After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts

ACT 3: Put These On

After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food

ACT 4: An Evening to Remember

At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.

CLOSE

We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.

QUEST-LINE CLOSING

Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
submitted by Centumviri to DndAdventureWriter [link] [comments]


2023.05.31 15:18 bugsontheside My kid will be flying by himself for the first time and I'd love some advice

9yo(m) has spent half of every summer with my parents for the last 4 years. Each time, my mom or dad would fly out, stay for a few days, then fly back with him. After 5 or 6 weeks, my husband and/or I would fly out, stay for a few days and then fly back with him. Because of some financial hardship, my folks can't fly out this year (we always paid for our son's flight), and because of our own work schedules/work travel, we can't fly him there and and then fly him back. He'd be flying there alone and back with me.
My brother was 9 (I was 6) the first time we flew by ourselves and that was a coast to coast route with 2 flight changes/layovers each way. Aside from accidentally squirting creamcheese on this poor guy next to me during one part of the trip (he was in a full leg cast AND neck brace. I was mortified), the trips were smooth and uneventful. This was 30+ years ago.
Everything is so different now. People are entitled, rude, and not to mention the ever increasing videos of appalling behavior of some passengers, I'm worried. I've spoken to southwest and united about their procedures (practically identical) and both said they see loads of kids younger and older than ours fly alone every summer.
Has anyone recently put their kiddo on a flight by themselves? What was youtheir experience like?
(The flight is just over 2 hours, he's always been a great passenger, has his activities, snacks, etc. He IS a bit shy when the aisle seat person has to move so he can use the bathroom, but as the middle-seat-mama, he never had to ask directly.)
submitted by bugsontheside to Parenting [link] [comments]


2023.05.31 15:15 Purple_Bowman Deceased characters who had a huge impact on the franchise after their deaths.

Note: based on the title, I would also be obligated to include Maureen Prescott (which would be logical), but I won't, since I only count characters with full appearances (before their deaths).

1). Billy Loomis.

It needs no introduction.
One of the "pioneers" and the one who started it all.
Having been killed in the original Woodsborro murders, his mother, Nancy, decided to avenge his death by starting a new series of murders with Mickey Altieri at the already Windsor College, obsessed with wanting to punish all those responsible for the death of her son.
Billy, played by Skeet Ulrich, unexpectedly returns in Scream 5, in the form of hallucinations from his biological daughter, Samantha Carpenter, who, traumatized by the fact that she is the daughter of a serial killer, has projected his image in her head.
Even though Sam has gradually stopped hallucinating, she still feels a connection to Billy and his vision is reflected in the glass window in the sanctuary, where we see his old robe.
Sam puts on his father's robe and, armed with his old knife, kills Wayne.
Nevertheless, she renounces her obsessive thoughts, and throws the mask on the ground, leaving it all behind.
At least, I really hope so, as I personally would not like to return to this subject again.

2). Richie Kirsch.

Ironically, he turned out to be a lot like his ex-girlfriend's father.
As an obsessive Stab movie fanatic, he and his accomplice Amber Freeman decide to realize a "remake" of the original Woodsboro murders, but suffer a crushing defeat by being brutally stabbed and murdered by Sam.
After a while, similarly to Billy, his relative Wayne (the father) decides to avenge his death, but not alone, but with his children: his brother Ethan and sister Quinn, thereby starting new murders already in New York.
In the course of events, it turns out that Richie (with the help of his father) also managed to create a shrine filled with a huge number of different items from previous murders.
Richie also appears as a video footage from the projector.
Nevertheless, the revenge of the relatives was not successful, and all of them were judicially "reunited" with Richie.

3). Randy Meeks.

It's safe to say that the name of this horror movie expert and simply charismatic geek has become a household name for the Scream franchise.
As one of the survivors of the original Woodsborro murders, Randy unexpectedly becomes one of the victims of the Windsor College murders, unable to escape death a second time.
Randy's death in Scream 2 was truly shocking, as he was one of the main characters along with Sidney, Dewey and Gale at the time of the film's release.
Despite his early departure, Randy arguably created the richest legacy after his departure, and his influence on the franchise is felt even after his death.
Despite his sad ending, Randy unexpectedly appears as a cameo in Scream 3 via videotape, having made this entry at the time of the previous film, sensing his impending doom and realizing that he most likely will not live to see the finale.
It's also where we meet Randy's own sister, Martha (who shares this footage with us), whom Dewey was well acquainted with.
Randy's tape helps our heroes deal with the new rules again, where Randy gives advice on how to survive in the new environment, warning about many aspects of the threequels beforehand.
Randy's cameo in Scream 3 was both funny and sad, and completely captured the spirit of the character. It was a great opportunity for fans to see their favorite character again, and to say goodbye to him in a different way.
As we know, at the time of Scream 5, Martha, in addition to being a cool sister, was also a cool mom, and the late Randy had nephews in Mindy and Chad, who now carry on his legacy.

4). Dewey Riley.

Dwight "Dewey" Riley is the heart and soul of the Scream franchise.
Frankly, I'd give anything not to have Dewey's name on that list.
It was this good-natured and goofy guy that made me genuinely love this series of movies. Dewey was a role model, "literally me" to normal people. The fact that he managed to cheat death so many times and survive all these horrors (let's not forget that he lost his sister, Tatum) - instilled in me a sea of optimism and faith in the best.
The fact that we have such a unique character in a slasher movies is truly precious.
And it's a credit first and foremost to David Arquette himself, who gave a piece of himself for this role, and enjoyed playing this heroic guy whose heart was cast in pure gold.
As a character with more than 20 years of history, he started out as a young and boyish deputy sheriff, before being promoted all the way to sheriff of the town, ending up as a depressed, traumatized and divorced experience with Gale, who finally pulled himself together, and went back into action, intent on protecting new teenagers from another massacre. He could not have done otherwise, for he has always been a protective figure for everyone else, and he has always tried to show excessive concern for the others (especially for Sidney, who later became his surrogate sister).
He tragically died helping Samantha confront Ghostface and gave his life for Tara Carpenter, effectively sacrificing himself.
This prompted Sidney Prescott to return to Woodsborro, and with Gale to avenge the death of one of the closest people in their lives, which was Dewey.
And yet, it seems that Dewey's legacy is not forgotten, and his influence on the new films may be quite strong.
Dewey does not appear in Scream 6, but he is mentioned throughout the film, from Samantha, who remembers Dewey's exploits and what he did for her and Tara, to Ghostface, who sneakily and cynically teased and emotionalized Gale, demoralizing her before the attack.
We can also see photos of Dewey in a dedicated booth for him in the shrine (along with his gun and badges).
The photos used were archival photos of David himself. Even after his death, Dewey never ceases to delight us with his smile, but that makes this scene no less sad.
In addition, in the shrine, during Sam's soulful conversation with Gale, the very same Dewey theme is heard, and even though he is actually absent, we still feel his presence in the film.
Scream 6 refers to Dewey even more often than to Sidney, letting us know that his tragic death still has a strong impact on the other characters and the entire franchise.
David Arquette has hinted more than once that a return of Dewey in one form or another is still possible, and there is a possibility that Dewey could become a posthumous character in a new branch of the franchise, as he did with Billy Loomis.
Flashbacks and Gale's memories while writing the promised Dewey book?
Video footage similar to that of Dewey's friend Randy in the threequel? Who knows...
Perhaps the filmmakers will develop this theme further, thereby making up for Dewey's early departure from the new films, and we will be given a different, more positive and enjoyable way to say goodbye to our favorite.
submitted by Purple_Bowman to Scream [link] [comments]


2023.05.31 15:08 Other-Egg-7989 Hypomania, and experiences..

I’m newly diagnosed at 31 and have being going through my first full hypomania episode since late 2022 , medication is not working fully yet. ( lamotrigine at 150mg and clonazepam 2mg, ketamine infusions )
I have the most hilarious story after story to tell, so maybe I will make a list bullet pointing them in order of how funny they are so everyone can have a good laugh and relate to their experiences.
My plan with my psychiatrist is to avoid antipsychotics ( due to past experiences, these made me into someone with close to learning disabilities ) maybe lithium we are considering to add. The plan was to start Abilify if it wasn’t working, he told me It was fairly different to other APs, what are peoples experiences with it ?
( my main goal it’s not to loose my mental capacity, I’m fairly intelligent, studied mathematics at university, had own business and good jobs )
I’ve made lifestyle changes, massively cut alcohol and my coffee and take medication like clock work and try to get as much sleep as possible, but that still only looks like 6 hours daily.
I wasn’t stable since before 2018 but before that it started with worsening depression and then 2018 with really shorter daily ups sometimes longer I think the ups maybe days maybe their were weeks but i really didn’t count or focus on it.
( these were periods where it was days of more of mild ups, the most intense ups were short around 1 day, it was the most intense feeling where I couldn’t stop laughing, dancing, laughing, sitting still, focus on driving so felt like a mini mania rather than hypomania and always followed with downs ( starting with intense suicidal thoughts followed by a super dim no energy period where I just wanted to curl up into a ball, what I think I longer depressive episode would look like and periods where I felt normal )
It was a really confusing time because I had no idea what the hell was wrong with me and I felt like a yo yo and then no psychiatrist could help me or tell me anything use-full
( I did very nearly die from my last overdose early 2021 as in ICU during Covid with a ventilator failing and they reverted to a hand pump for 24 hours and then into a induced coma on a ventilator with different settings ( they needed to get advice from a specialist hospital in London) I’m lucky for very persistent doctors and nurses who could have declared me dead ) they were outstanding, I want to go back and thank them at some point.
My new psychiatrist seemed to understand me and explained that’s how BP2 often manifested with a much longer episode later in life, with BP1 manifesting with long episode straight away much earlier teens or early 20s.
I’m concerned what is going to happen after and how long this will last as im bordering on 9 months, part of me doesnt want it to stop either and would like it to continue, it’s the happiest most confident I’ve ever been and no anxiety for the first time in my life, it’s like I can do anything and be anything which I never felt before.
At the same time I know i am pretty screwed when it does end with a likely long depressive episode, I have of course from my unstable period experienced short ones, all the overdoses etc so know what that could look like, also hypo me isn’t taking it seriously at all 🥲🥲
Earle this year I was to much on the hypomanic scale bordering on going into mania, I did annoy family then, being to arrogant about things and ranting to them and nearly fucked up at work and spent 15k of money that wasn’t mine, a friend but they have been understanding and let it slide, they are very wealthy ( luckily I happened to have 2 weeks annual leave already booked ) but before then I was more productive and controlled and they were just proud of how I was doing, and now i’m more controlled and productive, the same.
I Live with my brother and his partner, so they are the ones who fully see it and they don’t think it is good regardless if I clean and organise for them, they are concerned and want me to stabilise.
So I get extended family thinking this I’m fine and doing really and are proud of me for the first time in a long time , who maybe see you for some weekends or days here and there.
Me and my psychiatrist did talk about starting Abilify if things aren’t working, i had bad experiences with anti psychotics in the past, I can’t bring my self to call them and start it because of that and also part of me doesn’t want this to end and go back to reality of social anxious non confident me, who performs badly in jobs and family well who don’t understand that and I think I’m doing amazing and are proud of me.
I just handed in two month notice at my Job, I’m A dual national of South Africa and want to move their to be with a girl I met their and a new life out of the UK. My family have property their, one is vacant now apart from a housekeeper, Gardner and maid ) and my GF has businesses and property their, I also have a source of income from free lance work I do, enough to support my self, this isn’t quite like some of stories I have read in that sense.
Sorry it’s so long… 🥹🥹🥹🥹🥹
submitted by Other-Egg-7989 to bipolar2 [link] [comments]


2023.05.31 15:00 AthleticsBot Game Chat: Braves @ Athletics - 12:37 PM PDT

Braves @ Athletics - Wed, May 31

Game Status: Scheduled - First Pitch is scheduled for 12:37 PM PDT

Links & Info

ALW Rank Team W L GB (E#) WC Rank WC GB (E#)
1 Texas Rangers 35 19 - (-) - - (-)
2 Houston Astros 32 22 3.0 (106) 3 - (-)
3 Los Angeles Angels 29 27 7.0 (101) 6 4.0 (104)
4 Seattle Mariners 28 27 7.5 (101) 7 4.5 (104)
5 Oakland Athletics 12 45 24.5 (83) 12 21.5 (86)
Probable Pitcher (Season Stats) Report
Braves Jared Shuster (1-2, 5.33 ERA, 25.1 IP) No report posted.
Athletics James Kaprielian (0-5, 8.45 ERA, 33.0 IP) No report posted.

Division Scoreboard

TEX @ DET 10:10 AM PDT
LAA @ CWS 11:10 AM PDT
MIN @ HOU 05:10 PM PDT
NYY @ SEA 06:40 PM PDT
Posted: 05/31/2023 06:00:01 AM PDT
submitted by AthleticsBot to OaklandAthletics [link] [comments]


2023.05.31 14:47 eZGjBw1Z (US) Upcoming ALDI Finds for 6/7/23 (6/4/23 in some stores)

The Upcoming ALDI Finds Ad for 06/07/23 - 06/13/23 is now available. The ad actually starts three days earlier in some stores. A list of items in each category is included below.
Bold denotes items that are new since the corresponding Aldi Finds Sneak Peek ad was published.
Corresponding Sneak Peek Ad post: (US) Aldi Finds Sneak Peek for 6/4/23 (6/7/23 in some stores)
Previous Aldi Finds ad: (US) Upcoming ALDI Finds for 5/31/23 (5/28/23 in some stores)
Archived Aldi Ad
submitted by eZGjBw1Z to aldi [link] [comments]


2023.05.31 14:17 Dangerous-Damage-778 My streaming service want another episode as bad as I do

My streaming service want another episode as bad as I do
I’m in a country where the only way to watch YJ is with a streaming service. Each week they list the next episode as TBA and say the date, and Stremio did that after the finale. I know it’s not likely, but god I wish!
submitted by Dangerous-Damage-778 to Yellowjackets [link] [comments]


2023.05.31 14:00 Blooper_Bot Tailgate Party - Wednesday, May 31

Braves @ Athletics - 03:37 PM EDT

Game Status: Scheduled

Links & Info

Probable Pitcher (Season Stats) Report
Braves Jared Shuster (1-2, 5.33 ERA, 25.1 IP) No report posted.
Athletics James Kaprielian (0-5, 8.45 ERA, 33.0 IP) No report posted.
NLE Rank Team W L GB (E#) WC Rank WC GB (E#)
1 Atlanta Braves 32 23 - (-) - - (-)
2 Miami Marlins 28 27 4.0 (104) 2 - (-)
3 New York Mets 28 27 4.0 (104) 3 - (-)
4 Philadelphia Phillies 25 29 6.5 (102) 7 2.5 (106)
5 Washington Nationals 23 32 9.0 (99) 12 5.0 (103)

Division Scoreboard

WSH @ LAD 04:10 PM EDT
SD @ MIA 06:40 PM EDT
PHI @ NYM 07:10 PM EDT
Posted: 05/31/2023 08:00:01 AM EDT, Update Interval: 5 Minutes
submitted by Blooper_Bot to Braves [link] [comments]


2023.05.31 13:58 LaCouragedeMoi Pouring my heart out

Let me tell you a story about a girl who turns to be a woman that despite of having what looks like of a perfect life, she tried to kill herself.
That girl is me.
For as long as I can remember, I have been thinking about suicide and how I would do it. It does not help that I was unhappy as a child.
I was born in a somewhat quite a well-known and, for my village, we are considered wealthy family. My parents have five children and I am third. My parents are quite religious, they pray five times a day, fast during Ramadhan, attends the mosque for whatever events there is such as Koran recital, speeches from local to famous imam or to help out with any celebration. They rule their kids with iron fists, if you dont listen, you get hit. You don’t pray, you get hit. You dont do what they command you to do, you get hit. The tools varies, sometimes it is bare hands, sometimes with shoes, sandals, sometimes belt, piece of ratan or wood. My father hits us the most. Sometimes for something that is not our fault, sometimes just because my younger sister said something about me that is most of the times untrue but he hit me anyway. I have a feeling that he hates me.
Home was hell. School is the same story. Going to school was such a hassle for me. I went to an Islamic school for my kindergarden and primary school. It was, they said, the best school with the focus being on the Islamic side. It was expensive too. Yet, I was molested by my gym teacher there when I was around 6 or 7 years old. It happens three times from what I can remember. I still remember how, when and what happened after. I can still remember the burning pain in my vagina everytime I peed. Yet, I looked up to him. I see him as a good looking man who is giving me the attention and even though I was confused about what happened, did not think he was trying to hurt me. When I was about 12, I realized that what happened was, well not wrong but it was not supposed to happen and I told my mum that I would like to move school. She asked me why and I told her. Her reaction? She told me to keep it quiet and not tell anyone.
Junior high school was the same hell. I grew breasts before anyone else does, but people still think I am ugly and apparently I am only worthy of my breasts. Once, in a crowd, someone grabbed my breasts and walked away laughing while I was screaming and swearing. Then I discovered sexuality, I am exploring my body. Unfortunately, someone else decided to explore my sexuality with me. Why unfortunate? Because he’s my brother in law. Married to my older sister. He came into my room and touched me. Not once. not twice but often. And I let him. This is when I think I can get attention from guys with my body because everything else in me sucks. My face sucks, my skin sucks, my mother kept telling me that I am ugly and no one would want to marry me and no one would ever love me because I am so ugly and fat and my skin is too dark, my nose is flat, my lips are too thick. I am mostly friends with boys because I thought they don’t care about those shit from their friends, boys care less about appearances than girls and I feel like when I am in a group of girls, they only pick me so they look prettier. What’s the saying? If your friend is less attractive, you will instantly look prettier? Something like that. Until one of my boy friends told me that he actually is friend with me because my friends are pretty and he thinks I am ugly and the only advantage of being friend with an ugly person like me is because I am always kind and generous and I have pretty friends who he can approach.
Moved forward to Senior high school, I went to a mostly girls school. Nothing is special during this period. In fact, I was a bit of a trouble maker. I mean, when people telling you that you are stupid all the time, you could not care less anymore. The school was specialised in Hotelier and cooking so at the end of the year, we had to do apprenticeship. Some goes to restaurants, some goes to hotels. I asked my teacher if I can be placed in a hotel because of my passion in tourism industry and my english level is quite good. She said: well, to be working in a hotel, they expect certain look and since you are not good looking, you are not a good fit to work in a hotel. So, one again, my face is a burden for me, for my learning, for my career.
High school ends and I wanted to go to the university. My mom said: why would you go and study? You better stay home and wait until someone comes and propose. We can use the money for something else instead. Well, mother, you told me I am too ugly to get married, no one wants me as it has been proven because while my friends are having some crush here and there and some have their first boyfriend/girlfriend, I am stuck being single, adoring boybands and can only watch my crush go off and approaching my friend. I want out. Out of the fucking house, out of the fucking city, out of this fucking circle. So my mum gave me one chance to apply for the uni, and as luck is maybe on my side, I got in.
I started uni and I was excited. New city, new friends, new environment. I am still the girl that hides her boobs, wear baggy clothes and pretty much still an ugly duckling. I use humor as my shield. I am ugly but at least I am funny. I got new friends, all of course way prettier, richer than me but I let it slide, I accept my fate that I am going to die alone and even though it bothers me, I don’t let it show. I was an average student, ugly looking and still no luck in love while my friends went and have their relationships. Being the listening ears is my job and while I am jealous, I am helpless.
When did the suicidal thought started? Well, I remember having those well in my childhood, into my pre-teen, teenhood and well into the university. I have things coming and going and think I will be better off if I die. I mean, no one would miss me. My family? Hahahahahaha you must be joking. My friends? Well, they don’t even really know that I exist. I struggle with the thought all my life, how I am going to do it, what is going to happen etc but I was never brave enough to go through with it. It just seems like every plan I have is either too bloody or too painful.
Then I met more people. People from other countries, people from other culture, people that think that having brown skin is sexy and exotic, having flat small nose is cute, having big lips is irresistible. My confidence grew a tiny bit but still think it is all about physical appearance. When someone told me I am beautiful, I chuckled but my head says: they’re lying, they just want to be kind.
Years gone by, I am still single. For me it a solid proof that no one wants me. Heck, my parents do not seem to want me. Maybe I am that unloveable. Maybe I am that horrible. So I went and sleep around since that seems to be the only thing guys are interested in. I was, technically, still virgin but I did other things. One night stands. Until I met a guy, he is Dutch. It started with a kiss and it always is but the difference this time is he stayed. He was head over heels for me and me for him. Everything seems brighter, I was happy and I gave my all to him. Everything. I handed my heart on a silver plate. I have never felt so loved before and he gave me that. He promised me the world. We talked about our future. Then he had to leave. We tried to make it work but one day he called me and said it does not work, he can’t do long distance anymore and that he is done trying. My heart breaks and I lost every hope I have had. I was suicidal again but never dared to go through with my plans so I went for the next best thing, alcohol and one night stands. I thought, I am not a virgin anymore so what do I have to lose? I partied hard, slept around, fucked everything that moved, I became the mean girl because I think that the break up is the confirmation that I am only good for my body. No one is going to love me, no one is going to want me so that’s what I did. Then one day I am tired of all the commotion, tired of sleeping around, tired of me so I slowed down. I don’t fuck everything that moves anymore but I still went home with some guys. I let go of my expectations as a friend of mine once said: put your expectations low and you will not get hurt. So I took the advice and run with it. I litterally gave my body but never my heart because there’s nothing left to give to begin with. I moved forward with my brain, I calculated every move, I analyzed every guy I slept with, I made a pro and cons mental lists.
Then I met him, my now husband. He was nothing like me, he was quiet, calm, mature. I can go wild and dance in the nightclub and he will be on the side, sitting and watching. I will be drinking until I vomit my entire guts out and he will be there, holding my hair and making sure I get to bed and have some water. He calms me down, he tamed me and I feel comfortable with him. One downside at that time, I was thinking of him as a fling as I know that one day he had to leave the country because he was only in my country temporarily. As I said, I was moving forward with my brain so I had that set in my mind that this is it, it is just a fling and once he went back to his country he will realized that this is in no way doable for the both of us and once he left, I moved on.
He did not. He stood his ground, he wanted to be with me, he fought for me and he came back for me. So I gave the relationship a chance and he helped me. I screwed up so many times but he was there to catch me. He was my steady. He still is.
So we have been together for about 15 years, we have two beautiful kids together, we have a lovely home, we went and have an adventure when our first was just born but the thought that I am still not good enough for him and for our child was still there. I tried my best to keep the thoughts away, I tried my best to raise my son, assuring him everyday that I love him, that he is precious and no one can touch him if he does not want to, that he is beautiful and if anyone ever come to me mentioning anything negative about his physical appearance, I will go fully armed and went on a battle for him.
Then comes my second, a girl. Like it or not, the world is a patriarchale place and my son will have a somewhat easier time than my girl. The world has not been kind to woman, to girls and I want my daughter to be prepared for that.
During this time, my negative thoughts is getting more and more intense until one day I realised I need help. I was out with my newborn and while waiting at the platform for my train, I saw a train coming and everything went dark, I only see the train coming and my head kept telling me to jump. My focus was solely to the train. I hear nothing else but the voice in my head telling me to jump and I was about to jump when I heard my daughter crying and it snapped me out of it. She kept me alive since then because I kept convincing myself that she needs me. I was still breastfeeding her so that was my stop sign. I reached out for help and received it. I kept my daughter near me as she is my only emotional support, she was the one that prevents me to do things to end my life, she saved my life literally because my head says she will not survive without me, she needs me, she needs me to feed her. My husband can fend for himself and for our son. Our son is old enough to be a little bit independent.
My day to day seems normal for outsiders, go to work, do my duty, go home, take care of my family and the house. My inside, however, is flipping upside down. I am battling the negative thoughts and it is exhausting. There’s always something that will make me think: that’s the confirmation you needed, you are useless, worthless, stupid and you better be dead. It’s like I am back with my parents and my teacher again. Every little mistake I make, they will let me know that I am worthless, useless and stupid. The world will be better off without a burden like me. I feel like shit. Worse than shit.
Then one day I have had enough. The pain was too big and too intense I could not take it anymore and I tried to end my life. It did not take. The pills were not strong enough and the amount was not enough to do any damage. I am still alive. I am still struggling with the negative thoughts, I still think I am worthless and useless and stupid.
When I took the pills and it did not take, it lowers the bar. I used to think it is not achievable and it will be difficult and painful and bloody but now I know that I can do it pretty much painless, as if I am going to sleep and will never wake up again. My body will be intact and my husband and my kids will still be able to see me as me, but dead.
Everyone around me works hard to keep me alive but my own head wants me dead.
submitted by LaCouragedeMoi to u/LaCouragedeMoi [link] [comments]


2023.05.31 13:30 readingrachelx Housewife highlights/Daily shit talk - May 31st, 2023

NEW YORK
NEW JERSEY
ATLANTA
ORANGE COUNTY
BEVERLY HILLS
SALT LAKE CITY
BRAVO
Links to this week's episode discussion posts:
submitted by readingrachelx to RHDiscussion [link] [comments]


2023.05.31 13:10 Black_Hazard_YABEI Tentative Plot Preview of my Amourshipping fic (Pokemon A/S) Version 1.6

Because of 40000 character limit, the Story settings is moved here:https://www.reddit.com/useBlack_Hazard_YABEI/comments/13wj1zy/tentative_plot_preview_of_my_amourshipping_fic/

--------------------------------------Season 1--------------------------------------
--------------------Arc 1: The dream begins and reunion (ep 1-6)--------------------
Type: Storytelling, Action, Romance, Amour
Featured Characters: Ash, Serena, Clemont, Bonnie, Miette, May, Dawn
Ash recieved the invite that will makes him reunite with his girlfriend, but he must deal with the plant from giant rock which will eventually not only makes him reunite with his girlfriend, but also reassamble the entire XY cast and makes the story looks like XY sequel (lol!)
Episode 1: Story begins with Ash saw the nightmare where the world being destroyed and even Arceus unable to do anything about it. Then Ash wake up and he just realized that he was invited to see the Pokemon Contest final (Serena Vs Aria) in Kalos, but when Ash went to Kalos, he saw his Greninja being unconscious because of being overworked for cutting wood so many years non stop without taking any break (Lol!)
Episode 2: It's only 1 hours before Pokemon Contest final starts, Ash had sent his Greninja into Pokemon center. Meanwhile Bonnie and Clemont calls Ash that the plant from Giant Rock had nearing the Luminse City. Ash and Lucario attempt to sense where's the source of those plant are but unable to. Meanwhile at this time, Greninja had been fully recovered and returns to Ash!
Episode 3: Greninja had been recovered! With Greninja's help, Ash was finally able to find the source of the Giant Rock- on underground. Clemont used the newly devloped drill to make the tunnel so that Ash (with Pikachu, Lucario and Greninja), Clemont (with Luxray) and Bonnie (With squishy) will able to reach the underground and saw the core of those plants. With the combined effort of Pikachu, Lucario, Greninja, Luxray and Squishy, they was able to destroy the core and stopping the Giant Rock plant once and for all.
Episode 4: After the Giant Rock Plant Core had been Destroyed, Ash had found that the Pokemon Contest final had already begin. Ash was tried to reach Pokemon Contest as soon as possible. At first, Aria's excellent Contest skills makes Serena begin to self-doubt if she could made it, but Ash was eventally managed to arrives and cheers Serena, allowing Serena to unlock Bond Transformation on Her Delphox to become Serena-Delphox and become Kalos Queen (Yes, I made her Kalos Queen that early because I have struggle to write Pokemon Contest chapters)
First Appearance of Dawn
Episode 5: At last, Ash and Serena had finally reunion! To celebrating Serena become Kalos Queen, Ash was going to buy the new clothes for Serena as suprise gift so that Serena can put her Blue Ribbon back on her chest, but Ash have struggle to do so because Ash know nothing about clothing style, but thanks to Diantha's help, Ash was eventally able to find the clothes that fits Serena and fits her Blue Ribbon.
Episode 6: Ash and Serena say goodbye to Miette, Diantha and May as they moved to Pallet town. But at the next day, they found themselves had been trapped inside the crowd as both are now become the celebrity and all of the billboard had their own face! Diantha will teach Ash and Serena must find the way to move around in public
--------------------Clemont single chapter (ep 7)--------------------
Featured Characters: Clemont, Bonnie, Meyer
Featured Antagionist: Xerosic
Type: Storytelling, Action, Humor
I made this chapter so that I can give Clemont bond transformation form
Clemont's Chespin evolved into Chesnaught, first appearance of Clemont-Chesnaught and they have to move to Ash's house because Prism Tower had been damaged
Episode 7: Clemont was devloping the devloution device which allows the Pokemon to devolve if they accidentally evolved against their will. However, like most of Clemont's device, his devlution device went malfunction and begin to explode and accidentally fully evolved his Chespin into Chesnaught as well! Everyone was managed to escape, but the explosion was so huge that it blows half of the Prism Tower, leaving them homeless and have to temporary move to Pallet town to live with Ash until the Prism Tower had been fully restored. Meanwhile, Xerosic managed escaped from jail and separated Clemont from Bonnie and Meyer. Xerosic's power protector easily overpowers all of his pokemon and his chesnaught! Xerosic was teasing that Clemont's science is terrible, but Clemont determination that the science was supposed to be used for justice allows his chesnaught to unlock the bond transformation to become Clemont-chesnaught, allowing Clemont to defeat Xerosic and sent Xerosic back to jail. Unfortunately, Xerosic was managed to damage the Prism Tower which forcing Clemont, Bonnie and Meyer to living in Ash's house temporarily until the Prism Tower had been rebuilt.
-------------------Ash pidgeot single chapter (ep 8)--------------------
Type: Action
First appearance of Mega Pidgeot
Featured Characters: Ash, Misty, Serena
Featured Antagionist: Tons of Fearows
Despite Ash's pidgeot had officially returned to Ash, it's another questions of how long can his pidgeot live with his trainer.....
Episode 8: Tons of Fearow had invaded and caused the huge chaos in Pallet town and steals Serena's blue ribbon! Ash's Pidgeot had found that those Fearow are came from Viridian Forest. Ever since Pidgeot had reunited with Ash, those Fearow had rapidly reproduce, quickly take over the Viridian Forest and begin to spread out of nowhere! Those Fearow demands Ash's Pidgeot in exchange for those Pidgey and Pidgeotto's life and the Blue Ribbon. Ash and Pidgeot arrived Viridian Forest but those Pidgey and Pidgeotto told them not to leave his Pidgeot here because they thinks that the Pidgeot was belong to Ash and Ash refuse to leave his Pidgeot here. Those Fearow now attempt to hurt those Pidgey and Pidgeotto and ate the Blue Ribbon! Ash Mega Evolved his Pidgeot to fight against those Fearow but being slowly outnumbered by those Fearow. On the verge of Ash's Pidgeot's defeat, those Pidgey and Pidgetto had evolved into Pidgeot and helps Ash's Pidgeot to defeat those Fearow and give Ash back the Blue Ribbon, ending those Fearow's threat once and for all! Ash and his Pidgeot was bid farewell to those Pidgeot and give the Blue Ribbon back to Serena, now Ash's Pidgeot can live with Ash forever!
--------------------Ash single chapter (ep 9)--------------------
Type: Adventure
Featured Characters: Ash, Misty, Serena
Ash will caught Dunsparce in this episode
Epsiode 9: After 27 years of failure, Ash had finally caught his most longed wanted Dunsparce ! (which will later evolve into the rare 3 segment dundunsparce by TM him Hyper Drill)
--------------------The Muted Princess of Hoenn Arc (ep 10-12)--------------------
Type: Adventure, Humor
May, the Princess of Hoenn had been diagnosed spasmodic dysphonia and become inability to speak like Red) did! Meanwhile, Ash and Serena being sent to Hoenn in very funny way and reunited with May and Max! This epsiode also features
Featured Characters: Ash, May, Max, Serena, Molly
Featured Antagonist: Team Rocket Trio (Epsiode 10 only)
Epsiode 10: Team Rocket trio caught Ash's Pikachu once again! Ash jump to the Team Rocket ballon to save Pikachu while having Serena caught his feet, but Ash had end up makes the Team Rocket ballon explodes and sent Ash, Pikachu and Serena to Hoenn! (lol!). May and Max meet Ash and Serena once again and was surprised why Ash would hugging Serena so tight and lying on the ground (lol)! Ash and Serena attempt greets May and Max but May didn't speak and respond with sign language! Max then told Ash and Serena's sad news about May become inability to speak because of the spasmodic dysphonia! Knowing that Jirachi will took 980 years to become useable again, Max decided to find which pokemon can cure May.
Serena will get Absol in this epsiode
Epsiode 11: While May and Max was staying at their home to find if there's any pokemon to makes May can speak again, Ash and Serena went outside and saw the Absol laying down outside and end up seriously injured.
Epsiode 12: After Serena caught Absol, Max had found that the only way to makes May can speak again is to find the Unown, and Molly is the only person who can use Unown to make May speaks again. Ash, Serena, May and Max went to greenfield and found Molly to use unown to spell "May Speak" so that May can speak again
------------------Arc 3: Team Rocket invasion (ep 13-21)--------------------
Featured Characters: Ash, Misty, Brock, Gary Oak, Serena, Clemont, Bonnie, Professor Oak, Korrina, Alain, Diantha, Mewtwo, Lugia, Butch and Cassidy (Flashback)
Featured Antagonist: Giovanni, Domino , Dr. Namba (With Artifical Shadow Lugia), team rocket trio (Redeemed in ending), various of unnamed Team Rocket Grunts and Artifical Pokemons
XY/XYZ cast had finally reassambled! But let's not forget about that they must deal with the very first and longest lasting villain organization-Team Rocket!
Epsiode 13: Gary had reunited with Ash, where former had become the Pokemon Professor. Gary brings Ash and Serena to visit the extension of Professor Oak's laboratory (Clemont and Bonnie was here too!). Meanwhile, Giovanni had arrived the laboratory and defeated Professor Oak. Gary came out and fight against Giovanni once again and.....lose once again. Meanwhile, the Team Rocket Grunts kidnapped Professor Oak while they're battling and Giovanni had left the laboratory!
Epsiode 14: Giovanni kidnapped Professor Oak to Team Rocket base to make Professor Oak works for him. Ash and Gary was thinking about how to save Giovanni. Meanwhile, the Team Rocket trio appears once again and attempt to steal his Pikachu, but Misty and Brock arrives and saves Ash's Pikachu. Ash respond with a heavy heart as Ash aware that this might be their last time to prepare for trouble as Ash had decided to destroy Team Rocket once and for all (Yes, he feels sympathy for those Team Rocket Trio because he aware that Team Rocket Trio have heart) and Ash's pikachu sent Team Rocket Trio flying once again like usual!
Epsiode 15: Thanks to Clemont's science, Ash, Misty, Brock and Gary was able to track down the location of Team Rocket base. Clemont gives Ash the device which allows Ash to freely switch his Pokemon party anywhere and anytime. Ash, Misty, Brock and Gary went to Team Rocket base while leaving Serena, Clemont and Bonnie at Ash's house. Ash, Misty, Brock and Gary charging towards Team Rocket Base and begin the final battle against Team Rocket!
Epsiode 16: Ash, Misty, Brock and Gary fight against thousands of Team Rocket Grunts who "Welcomed" them. They managed to clean the way and proceed, but Domino appears and blocked their way! Misty and Brock decided to stay here to fight against Domino to let Ash and Gary reaching Team Rocket Base! Meanwhile, Professor Oak had been tied into the chair which extract his knowledge about the pokemon.
Epsiode 17: Ash and Gary was finally managed to find Giovanni and Professor Oak. Giovanni transfer his consciousness into the Armored Mewtwo (this Mewtwo is different from the first movie one and it's nothing more than Giovanni's new body) while Gary was going to save Professor Oak. Serena, Clemont and Bonnie saw the news about Ash is fighting Armored Mewtwo and decided to head to Team Rocket base together with the help of met Korrina, Alain and Diantha. Meanwhile, Ash had been defeated by Giovanni and being tied outside the Team Rocket base!
Epsiode 18: Clemont, Bonnie and Serena met Korrina, Alain and Diantha to rescue Ash, but being interrupted by the artifical pokemon army and Dr. Namba. Korrina, Alain and Diantha decided to fight against Dr. Namba while Clemont, Bonnie an Serena stay to fight against those artifical pokemon to clean their way to save ash. Meanwhile Giovanni was about to end Ash's life, but being stopped by Gary. Inside Ash's mental world, Aaron was teaching Ash to master Aura power. After Ash mastered the Aura power, Ash breaks free with his newly mastered Aura power and team up with Gary to fight against Giovanni.
Epsiode 19: Thanks to Ash and Gary's excellent teamwork, in addition of Ash's mastered Aura power, Giovanni had been easily defeated and Giovanni's mewtwo armor had been teared apart. At the same time, Misty, Brock had finally defeated Domino while Korrina, Alain and Diantha managed to defeat Dr. Namba and the artifical Lugia thanks to the Real Lugia (the one from M02) , while Serena, Clemont and Bonnie had defeated all of those artifical pokemon army. They all reunited with Ash and Gary. Meanwhile, Giovanni still refused to give up, he used the knowledge that being extracted from Professor Oak to create the gigantic ultimate pokemon called Chimera. Giovanni insert his consciousness into Chimera and razed half of Pallet Town into ground!
Epsiode 20: Despite the combined effort of Ash, Gary, Misty, Brock, Serena, Clemont, Bonnie, Korrina, Alain , Diantha, Chimera was proven too much for those heroes to handle! Chimera then begin to cover the entire sky with the black smoke which will slowly turns all pokemon all over the world into shadow pokemon! Seems there's nothing to stop him, the real mewtwo appears and team up with Lugia to helps those hero to fight against Chimera. Meanwhile, Ash's Greninja was managed to use his extrasensory to emulate almost all of Pokemon moveset while his Lucario's aura power had been enchanced which allows his Lucario to create the spirit bomb sized aura sphere. Ash, his pikachu, Greninja and Lucario eventally able to blown Chimera to pieces and sent Giovanni's consciousness back to his human body. Ash came in front of Giovanni and about to kills him with Aura sphere, but Serena, and later the newly arrived Team Rocket Trio pleding Ash not to. Following Giovanni, Team Rocket Trio and rest of Team Rocket member being arrested, Team Rocket had finally being taken down for good. Korrina, Alain and Diantha say goodbye to Ash, Gary, Misty, Brock, Serena, Clemont and Bonnie as Korrina, Alain and Diantha head back to Kalos. Ash and Team Rocket Trio made the promise that they'll be travel together once the Team Rocket Trio served their sentence
Epsiode 21: Few days after Team Rocket being taken down, Ash, Gary, Misty, Brock, Serena, Clemont and Bonnie made the celebration for that.
--------------------------------------Season 2--------------------------------------
--------------------Arc 4: Ash being dense shell (ep 22-24)--------------------
Type: Storytelling, Action, character building, emotion
The world had back to it's peace following the shut down of Team Rocket. However, Ash's dense shell kick in ane he'll will learn the the hard way about what will happen for being dense shell
Epsiode 22: Ever since Ash become much stronger since the Team Rocket fight, he begin to become arrogant and addicted in Pokemon Battle! (Yes, typical dense shell Ash for ya) He begin to refuse other people's help and even end up having Quarrel with Serena! Ash ragequit his house and being attacked by Damian, who is looking for revenge of his charamder's betrayal. Despite Ash become lot stronger since they last met, Damian's newly obtained Psychic power and his Charizards army (Mega charizard X and Y, Gigantmaxed Charizard and Shadow Charizard that Damian created with his Psychic power) was proven even more ahead of Ash, but Ash's bond between pokemon quickly turns the table! While Ash was about to defeat Damian, his Pikachu suddenly unleashed the large amount of power and went berserk!
Epsiode 23: Having his pikachu went berserk, Ash had slowly realized that he's only care about Pokemon and become megalomaniac had corrupted his bond with pikachu! He begin to feels sorry about how he treat his friends especially Serena. Ash was later apogoized to Serena and his friends and slowly reconcile with each other and discuss how to bring his pikachu back to control. With the combined effort of Serena and his friends, Ash was eventually able to bring his pikachu back to sense.
Episode 24: Those evil Malamar had finally returned to present and attempt to brainwash Ash and Serena once again, but Clemont used his device to prevent the brainwash from happening! **Ash and Serena was quickly blows those evil Malamar into ashes but the energy crystals absorbs those evil Malamar's body and activated and quickly defeated all of their pokemon except Pikachu. That energy crystals attempt to shoot laser on ground and Ash have only pikachu left to stop that energy crystal! Ash's feelings resonance with pikachu which allows pikachu utilized that power once again to **create the deadly new move for pikachu: Ragnerok!
--------------------Single Pokeshipping chapter (ep 25)--------------------
Type: Story telling, Action
Misty must find the balance between traveling with Ash and her gym.
Episode 25: Misty had been tired of her having to do all three jobs from her 3 Irresponsible sisters, which making her leave her gym behind and went to Ash's house. Ash was suprised how Misty would willing to give up her gym for that Meanwhile, Damian hijacked Misty's gym and kidnapped Daisy, Lily, and Violet, to demands Misty in exchange her gym and her sisters. Ash and Misty worked together to defeat Damian and saved all 3. Misty's 3 sisters apogoized for over-reliance the gym operation to Misty alone and promised Misty that they'll become more responsible for their gyms. Misty give her gym back to her sisters and says goodbye to them.
--------------------------------------Alola Arc (Epsiode 26-37) -------------------------------------
Type: Story telling, adventure, action (ep 29-30, 33-35)
Ash,Serena, Misty, Clemont, Bonnie and Brock will go to Alola and meet Ash's classmates.
This might be the Only Story Arc where Ash's Alola classmates will have major appearance for a while
Lillie will merge with the Shiny Nihiliego with same name#Lillie) in this Arc
Ash's Dunsparce will learn Hyper Drill and evolve into 3 segment dundunsparce in this Arc.
Episode 26: Ash,Serena, Misty, Clemont, Bonnie and Brock went to Alola for vacation and reunited with Ash's classmates. Ash and Serena will share their experience in those years
Epsiode 27: In order to prepare the Lomi-lomi salmon. recipe for Mallow, Misty and Lana went to fishing the large sized Hawaiian Salmons. They met Cilan who was also fishing for the Hawaiian Salmons for his new recipes. Lana eventally managed to obtain the large sized Hawaiian Salmons and give it to Mallow.
Epsiode 28: Ash, Serena ,Brock and Misty went to visit Aether Paradise with Lusamine, Gladion and Lillie, Serena was so excited about the equalvent inside. Brock met Lusamine for first time and become horny and being instantly poison jabbed by his Croagunk and dragged away by Misty like usual (lol!) Meanwhile, the parallel version of Lusamine (from Pokemon Sun and Moon game) had went to this universe using the Ultra Wormholes and kidnapped the Shiny Lillie#Lillie) (nihilego) for parallel Lusamine's evil deed!
Epsiode 29: The Shiny nihilego had been kidnapped! Ash and his Alola classmate must find the way to recuse the Shiny nihilego! Clemont attempt to create something that can sent them to another universe but failed. Meanwhile, Ash's Naganadel and Solgaleo appears from the Ultra Wormhole. Ash was confused why Naganadel would finds him while he's living with his friends on his own world, Naganadel said that his own world had appears thousands of Ultra Wormhole and being invaded by vile Ultra Beasts. Ash, Serena, Gladion and Ash's classmate become Ultra Guardians. With the help of Solgaleo to create the Ultra Wormhole, the Ultra Guardians begin to went to the alternative universe and save Shiny Nihiliego!
Epsiode 30: Inside the Aether Paradise of Alternative universe, the Ultra Guardians defeats all who stops them and was managed to find the Shiny nihilego which is trapped into the tube. The Alternative Lusamine was just seen to kicked the Alternative Lillie out of her room and told the Ultra Guardians that she'll rules Ash's world. Serena, Lillie, Lana and Mallow went to fight against Alternative Lusamine while Ash, Kiawe and Gladion attempt to use their Z move to break that tube but failed. Serena, Lillie, Lana and Mallow was slowly being overwhelmed by Alternative Lusamine until Kiawe and Gladion aids them. Ash attempts to use his Aura to brute force that tube but seeing that the Shiny nihilego was taking damage as well! With Ash running low on options, Ash call out his Dunsparce and pray for his Dunsparce for helping him. His Dunsparce agrees and evolves into the rare 3 segment Dudunsparce. Ash's Dudunsparce use Hyper Drill to destroy that tube and sucressfully recuse the Shiny nihilego. At the same time, the Ultra Guardians had defeated the Alternative Lusamine. Ash's Solgaleo created the Ultra Wormhole to brings the Ultra Guardians back to their own universe!
Epsiode 31: Ultra Guardians and the Shiny nihilego had returned to this universe! Now the 1st anniversity party of Ash become Champion had finally begins!
Epsiode 32: Ash, Serena, Misty, Brock, Clemont, Bonnie, Gladion and Ash's teammate went to Pokémon Paradise Resort and have a relaxing bath before settling down in bed. Everyone falls asleep. Meanwhile, the sky have tons of Ultra Wormhole appears.
Epsiode 33: Ash's gang woke up and was horrified about how the sky are being filled with Ultra Wormhole, Ash, Lillie and Gladion went to Aether Paradise while the rest are stay in Alola to sent those Ultra Beast back to their own place. Ash, Lillie, Gladion and Lusamine was horrified to see that the Alternative Lusamine (merged with Nihiliego) had appears to follow them into this universe.
Epsiode 34: Ash, Lillie, Gladion and Lusamine fought against the Alternative Lusamine and seemsly to defeated the Alternative Lusamine, but Alternative Lusamine suddenly wake up and about to directly attack Lillie! However, The Shiny Nihiliego (Lillie) merges with Lillie (Artist: yu☀︎) and emerage unharmed. The 2 Nihiliego-Human fusion fight each other, but Ash's Solgaleo appears once again and push (with the combined effort of Lillie, Gladion and Lusamine) ,the Alternative Lusamine back to it's universe via the Ultra Wormhole!
Epsiode 35: Despite they finally get rid of Alternative Lusamine, the Ultra Guardians had been outnumbered by the Ultra Beast even with the combined effort of Guardian deities! Professor Kukui had found that the only way to sent all those Ultra Beast back is to combine the power of all 7 Z rings to shut down the Ultra Wormhole. Ash, Gladion and Ash's classmate had used the Z rings to create the giant rainbow laser to the sky to power up the Guardian deities's grand cross shaped beam to suck those Ultra Beast back to Ultra Wormhole and closing those Ultra Wormhole, ending the Ultra Beast crisis once and for all.
Epsiode 36: Ash, Serena, Clemont, Bonnie, Misty, Brock and Ash's classmate went to Treasure Island for fun.
Epsiode 37: Ash had saw the news about May and Dawn will appears in the final of Grand Festival in Galar; Ash then realized that he made the promise that he'll cheer up either May or Dawn in person should they managed to reach to the finale. At the same time, Misty had recieved the phone call that the 3 sisters will need Misty's help for Gym's Refurbishment while Brock was being recall by Nurse Joy for the increased covid-19 case of Pokemons. Ash, Serena, Clemont, Bonnie, Misty and Brock says goodbye to Ash's classmate as Misty heading back to her Gym, Brock heading back to the Pokemon Centre and the rest heading to Galar.
--------------------------------------May and Dawn Single Chapter--------------------------------------
Epsiode 38: In Galar, May and Dawn will begin the rematch with very same) Pokemon) they used Last time. However, May's more superior skills had finally defeats Dawn and become second Top Coordinator. Ash and Brock comfort Dawn, with Serena become curious about Top Coordinator thingy and shared their experienced with Dawn.
--------------------------------------Oizys Arc (Epsiode 39-48, adopted from this one shot): --------------------------------------
Type: Action, Deconstruction Fic, drama, passion, Original Story, Fantasy, Meta
In this Arc, Goh will learn the very harsh lesson of how Pokemon supposed to be treated. Although many chinese Amourshipping Fic have Goh as Villain or being brutally murdered, this Fanfic will instead makes Goh learns fear.
Epsiode 39: On the night, Ash and Serena was sleeping on the same bed. While Serena had went deep sleep, Ash received the message from Professor Cerise where Cerise Laboratory had been mysteriously filled with thousands of Pokemon. Ash then went to the Lab by himself midnight. On the next day, Serena had found that Ash had gone, and she saw the message form Ash about he'll have to go out for a while while May and Dawn cames in.
Epsiode 40: Inside Cerise Laboratory, Ash had suprised about how there's suddenly fills with thousands with Pokemon. Professor Cerise, Chloe and Gary meet Ash and explains that it's all Goh's doing. Meanwhile, Goh appears and greet Ash as Goh flexing his Entei and Raikou that he caught during this years.
Epsiode 41: Ash was amused about how Goh managed to caught 2 legandaries, Goh said that he just happened for him to see those 2 while he's in Johto. Chloe was being to suspect that is that really fine for letting Goh having that much legendries, Ash was about to said it's fine until he saw thousands of Pokemon that Goh caught, which making Ash wonder if Goh can able to take care that much Pokemon at once.
Starting in Epsiode 42, the Story tone become Darker and Edgier
Epsiode 42: Ash asked Goh how he managed to take care of such many Pokemon, Goh responds that he's just simply filling the dex, nothing else. Ash and Chloe then teachs Goh about how Pokemon are supposed to be teached but Goh was confused. Goh then requested Ash to battle his Pikachu to prove Ash is wrong. Goh used Golurk and Flygon VS Ash's Pikachu. Despite Goh's Golurk and Flygon have type adventure and fully evolved, their obedience and Ash's bond with his Pikachu easily defeats Glourk and Flygon. Goh begin to ponder what does Ash "befriend with Pokemon", but Goh was too confused at what Ash means. Astonishingly, Goh's stubborn of catching all pokemon begin to corrupt his soul, took over Goh's body and turning him into some wicked being, naming itself "Oizys".
Epsiode 43: Oizys emerages and doing sadistic slimes towards Ash, Ash had never felt such fear before as what in front of his eyes is neither Pokemon nor human nor Ultra Beast, but the entity that created by the very darkness itself! Oizys claims that he'll not only will caught all Pokemon in every single means, but also ruin Ash's life, dream and hope bit by bit! Finished Speaking, Oizys flies to somewhere else and Chloe went to chase him.
Epsiode 44: Oizys arrived the place where Wallace Cup holds. Meanwhile in Jail, Team Rocket Trio had been freed by Jessie's Ditto who pretend as prison guard and told Team Rocket Trio that some wicked entity had begin to destroy Galar. Team Rocket Trio quickly arrives and encounter against Oizys to stop Oizys from rampage, but was easily being defeated by Oizys and having all of their Pokemon except Mewoth being stolen. Team Rocket Trio then phone call Ash about where Oizys is before they become unconsciousness.
Epsiode 45: Thanks to Team Rocket Trio, Ash was able to find the location of Oizys and begin to realized that what Oizys is going to do is to hurt Serena! Meanwhile, Dawn, May and Serena had been evacuated but Oizys was managed to found them! Dawn and May stays to fight against Oizys to buy some time for Serena to escape. Dawn, May and Chloe managed to defeat Oizys but Oizys steal their Pip pup and Blaziken and caught those 3 into his pokeball!
Epsiode 46: Oizys captured May, Dawn and Chloe into pokeball and steal all Serena's pokemon and about to throw the Pokeball directly to capture Serena! But Ash arrives and saved Serena. Ash prepare to fight against Oizys. Ash was managed to defeats all of Oizys's first team, but Oizys steal all of Ash's ace (such as his Greninja) and was almost able to steal his Pikachu! But his pikachu used the Ranghok to free all of the Pokemon, May, Dawn and Chloe from Oizys pokeball. Oizys posessed all Goh's Pokemon to fight against Ash, Serena, May and Dawn. The 5 people managed to defeat Oizys and get Oizys out of Goh's body, but Dawn and May begin to unconsciousness! Oizys begin to posess Ash's body in front of Serena's eyes! Ash took Dawn's pokeball and told Dawn's togekiss and his Charizard to bring all 4 as far as possible before Ash being taken over by darkness! Seeing her most beloved one was succumbed into darkness and become the ultimate doomsday device to destroy earth, Serena went mental breakdown!
Epsiode 47: Serena is deeply traumatized by the fact that The Pokemon Master that she loves the most had now become the most terrifying existence in this world! Meanwhile, Oizys had appears out of nowhere and begin to destroy the entire world! With the power of Ash's body, Oizys steals Bonnie's Squishy and Max's Deoxy, and all 7 Pokemon Master's Ace! Oizys encountered by Gary Oak who trying to free Ash from Oizys's control!
Epsiode 48: Despite being deeply traumatized, Serena was eventally able to overcome it and decided to save Ash herself! At the same time, Gary Oak managed to defeat Oizys but Ash was still posessed by Oizys and summoned all 7 Pokemon Master's ace at once! Dawn, May and Chloe woke up and attempt to stop Serena for risking herself like that, but Serena doesn't listen and went to find Ash. At the same time, Oizys had defeated Gary Oak and about to end his life but Serena arrives and trying to free Ash from Oizys's control, but was unaffected by her pleadings and brutally beating down Serena! While Oizys about to finish Serena, she pull out the Blue Ribbon in front of Ash's eyes which allows Ash to free himself and drive Oizys out his body. Oizys was so angry that Serena had ruined his plan and attempt to kill those 2, but Ash and Serena obtained the new power and easily defeats Oizys and blows him into ashes! Ash and Serena kiss each other but Serena is seriously injured and went unconscious! Meanwhile, Goh had finally woke up and Apoigize to Ash, promising that he'll learn how to take care of Pokemon.
Part 2:https://www.reddit.com/useBlack_Hazard_YABEI/comments/13wk2bj/tentative_plot_preview_of_my_amourshipping_fic/
submitted by Black_Hazard_YABEI to u/Black_Hazard_YABEI [link] [comments]


2023.05.31 11:50 Black_Hazard_YABEI Tentative Plot Preview of my Amourshipping fic (Pokemon A/S) Version 1.5


Fanfic name: Pokemon A(sh)/S(erena)
--------------------Continuity and Placement-----------------
After 1 years of MPM Epsiode 11
For Liko and Roy: Somewhere After Pokemon Horizon Epsiode 6-8 and it's subject to change
--------------------Character settings--------------------
Protagionist: Ash and Serena (Of course)
Main Cast: Clemont, Bonnie, Misty, Brock, Gary Oak
Everyone will receive the Mega Evolution
Gary Oak become Professor before the fic starts.
Dawn become Top Coordinator before the fic starts while May will become Top Coordinator by defeating May on screen.
May and Dawn will become Serena's rival.
Chloe is May, Dawn and Serena's apprentice
Pokemon Master scaling from best to worst: Ash >>>> Leon > all 6 Masters
Pokemon Coordinator scaling from best to worst : May >= Dawn > Serena > Chloe > Miette > Drew = Zoey
Pokemon Performer scaling from best to worst :Serena > May > Dawn > Aria > Chloe > Miette> Jessie
--------------------Change from Anime in this fanfic--------------------
-Ash:

**-**Serena:

-While Bond Transformation is exclusive to Greninja in anime ,in this fanfic bond transformation can also be accessed if the Trainer have unusual high relationship with their Kalos Starter (might subject to change in future) such as Serena-Delphox and Clemont-Chesnaut
-Clemont's Chespin will evolve to Chesnaught because of some Lab accident which also blow up the Prism Tower(lol!)
-Up to 6 on hand Pokemon Limit still applys here, but can use some device to replace members in their party as they wish before entering battle, and it can be bypassed by simply befriend with other pokemon rather than caught them in pokeball
-Introduce various of team finisher move which will not be considered as one of the "4 moves"
-4 moves limit are still applies here, but trainers can bypass it by create their very own charge move on their pokemon
-Trainers can use all 6 pokemon at the same time
-Features tons of OC enemy, pokemon or the antagionist that are neither Pokemon nor Humans.
-Bonnie will become part of the team instead of Tagalong Kid and use squishy to help saves the day more often.
-Clemont will become more successful Scientist because he now got the more competent assistant (Clembot MKIII and his Chesnaught)
-Clembot will be upgraded to Clembot MKIII in this fic
-Arceus become way more loyal to Ash into the point that will makes Arceus angry enough to personally
--------------------Miscellaneous--------------------
Everyone will have their official age +1, except Ash who is still stucking at 10 years old (There'll be the story arc which explains why Ash was still 10 years old)
Team rocket trio will be sent to jail at ending of Team Rocket Arc because I feels like they're superfluous in the fanfic. But they might return if I can make use of them and appears as reformed person because they're not entirely bad person I think
Liko and Roy will appear as side characters
Greninja will be actively used, but there'll be few chapter where Ash didn't bring his greninja in his party
Almost everyone will get Mega evolution
Serena will move to Pallet Town and live with Ash, while Clemont, Bonnie and Meyer will temporary living with Ash as well
Calem will appears in this fanfic as cameo alongside with Serena's Game counterpart) , who will appears with Anime Serena at the same time
I might consider to make the Pearlshipping Side Story which will take place before
--------------------------------------Season 1--------------------------------------
--------------------Arc 1: The dream begins and reunion (ep 1-6)--------------------
Type: Storytelling, Action, Romance, Amour
Featured Characters: Ash, Serena, Clemont, Bonnie, Miette, May, Dawn
Ash recieved the invite that will makes him reunite with his girlfriend, but he must deal with the plant from giant rock which will eventually not only makes him reunite with his girlfriend, but also reassamble the entire XY cast and makes the story looks like XY sequel (lol!)
Episode 1: Story begins with Ash saw the nightmare where the world being destroyed and even Arceus unable to do anything about it. Then Ash wake up and he just realized that he was invited to see the Pokemon Contest final (Serena Vs Aria) in Kalos, but when Ash went to Kalos, he saw his Greninja being unconscious because of being overworked for cutting wood so many years non stop without taking any break (Lol!)
Episode 2: It's only 1 hours before Pokemon Contest final starts, Ash had sent his Greninja into Pokemon center. Meanwhile Bonnie and Clemont calls Ash that the plant from Giant Rock had nearing the Luminse City. Ash and Lucario attempt to sense where's the source of those plant are but unable to. Meanwhile at this time, Greninja had been fully recovered and returns to Ash!
Episode 3: Greninja had been recovered! With Greninja's help, Ash was finally able to find the source of the Giant Rock- on underground. Clemont used the newly devloped drill to make the tunnel so that Ash (with Pikachu, Lucario and Greninja), Clemont (with Luxray) and Bonnie (With squishy) will able to reach the underground and saw the core of those plants. With the combined effort of Pikachu, Lucario, Greninja, Luxray and Squishy, they was able to destroy the core and stopping the Giant Rock plant once and for all.
Episode 4: After the Giant Rock Plant Core had been Destroyed, Ash had found that the Pokemon Contest final had already begin. Ash was tried to reach Pokemon Contest as soon as possible. At first, Aria's excellent Contest skills makes Serena begin to self-doubt if she could made it, but Ash was eventally managed to arrives and cheers Serena, allowing Serena to unlock Bond Transformation on Her Delphox to become Serena-Delphox and become Kalos Queen (Yes, I made her Kalos Queen that early because I have struggle to write Pokemon Contest chapters)
First Appearance of Dawn
Episode 5: At last, Ash and Serena had finally reunion! To celebrating Serena become Kalos Queen, Ash was going to buy the new clothes for Serena as suprise gift so that Serena can put her Blue Ribbon back on her chest, but Ash have struggle to do so because Ash know nothing about clothing style, but thanks to Diantha's help, Ash was eventally able to find the clothes that fits Serena and fits her Blue Ribbon.
Episode 6: Ash and Serena say goodbye to Miette, Diantha and May as they moved to Pallet town. But at the next day, they found themselves had been trapped inside the crowd as both are now become the celebrity and all of the billboard had their own face! Diantha will teach Ash and Serena must find the way to move around in public
--------------------Clemont single chapter (ep 7)--------------------
Featured Characters: Clemont, Bonnie, Meyer
Featured Antagionist: Xerosic
Type: Storytelling, Action, Humor
I made this chapter so that I can give Clemont bond transformation form
Clemont's Chespin evolved into Chesnaught, first appearance of Clemont-Chesnaught and they have to move to Ash's house because Prism Tower had been damaged
Episode 7: Clemont was devloping the devloution device which allows the Pokemon to devolve if they accidentally evolved against their will. However, like most of Clemont's device, his devlution device went malfunction and begin to explode and accidentally fully evolved his Chespin into Chesnaught as well! Everyone was managed to escape, but the explosion was so huge that it blows half of the Prism Tower, leaving them homeless and have to temporary move to Pallet town to live with Ash until the Prism Tower had been fully restored. Meanwhile, Xerosic managed escaped from jail and separated Clemont from Bonnie and Meyer. Xerosic's power protector easily overpowers all of his pokemon and his chesnaught! Xerosic was teasing that Clemont's science is terrible, but Clemont determination that the science was supposed to be used for justice allows his chesnaught to unlock the bond transformation to become Clemont-chesnaught, allowing Clemont to defeat Xerosic and sent Xerosic back to jail. Unfortunately, Xerosic was managed to damage the Prism Tower which forcing Clemont, Bonnie and Meyer to living in Ash's house temporarily until the Prism Tower had been rebuilt.
-------------------Ash pidgeot single chapter (ep 8)--------------------
Type: Action
First appearance of Mega Pidgeot
Featured Characters: Ash, Misty, Serena
Featured Antagionist: Tons of Fearows
Despite Ash's pidgeot had officially returned to Ash, it's another questions of how long can his pidgeot live with his trainer.....
Episode 8: Tons of Fearow had invaded and caused the huge chaos in Pallet town and steals Serena's blue ribbon! Ash's Pidgeot had found that those Fearow are came from Viridian Forest. Ever since Pidgeot had reunited with Ash, those Fearow had rapidly reproduce, quickly take over the Viridian Forest and begin to spread out of nowhere! Those Fearow demands Ash's Pidgeot in exchange for those Pidgey and Pidgeotto's life and the Blue Ribbon. Ash and Pidgeot arrived Viridian Forest but those Pidgey and Pidgeotto told them not to leave his Pidgeot here because they thinks that the Pidgeot was belong to Ash and Ash refuse to leave his Pidgeot here. Those Fearow now attempt to hurt those Pidgey and Pidgeotto and ate the Blue Ribbon! Ash Mega Evolved his Pidgeot to fight against those Fearow but being slowly outnumbered by those Fearow. On the verge of Ash's Pidgeot's defeat, those Pidgey and Pidgetto had evolved into Pidgeot and helps Ash's Pidgeot to defeat those Fearow and give Ash back the Blue Ribbon, ending those Fearow's threat once and for all! Ash and his Pidgeot was bid farewell to those Pidgeot and give the Blue Ribbon back to Serena, now Ash's Pidgeot can live with Ash forever!
--------------------Ash single chapter (ep 9)--------------------
Type: Adventure
Featured Characters: Ash, Misty, Serena
Ash will caught Dunsparce in this episode
Epsiode 9: After 27 years of failure, Ash had finally caught his most longed wanted Dunsparce ! (which will later evolve into the rare 3 segment dundunsparce by TM him Hyper Drill)
--------------------The Muted Princess of Hoenn Arc (ep 10-12)--------------------
Type: Adventure, Humor
May, the Princess of Hoenn had been diagnosed spasmodic dysphonia and become inability to speak like Red) did! Meanwhile, Ash and Serena being sent to Hoenn in very funny way and reunited with May and Max! This epsiode also features
Featured Characters: Ash, May, Max, Serena, Molly
Featured Antagonist: Team Rocket Trio (Epsiode 10 only)
Epsiode 10: Team Rocket trio caught Ash's Pikachu once again! Ash jump to the Team Rocket ballon to save Pikachu while having Serena caught his feet, but Ash had end up makes the Team Rocket ballon explodes and sent Ash, Pikachu and Serena to Hoenn! (lol!). May and Max meet Ash and Serena once again and was surprised why Ash would hugging Serena so tight and lying on the ground (lol)! Ash and Serena attempt greets May and Max but May didn't speak and respond with sign language! Max then told Ash and Serena's sad news about May become inability to speak because of the spasmodic dysphonia! Knowing that Jirachi will took 980 years to become useable again, Max decided to find which pokemon can cure May.
Serena will get Absol in this epsiode
Epsiode 11: While May and Max was staying at their home to find if there's any pokemon to makes May can speak again, Ash and Serena went outside and saw the Absol laying down outside and end up seriously injured.
Epsiode 12: After Serena caught Absol, Max had found that the only way to makes May can speak again is to find the Unown, and Molly is the only person who can use Unown to make May speaks again. Ash, Serena, May and Max went to greenfield and found Molly to use unown to spell "May Speak" so that May can speak again
------------------Arc 3: Team Rocket invasion (ep 13-21)--------------------
Type: Action
Featured Characters: Ash, Misty, Brock, Gary Oak, Serena, Clemont, Bonnie, Professor Oak, Korrina, Alain, Diantha, Mewtwo, Lugia, Butch and Cassidy (Flashback)
Featured Antagonist: Giovanni, Domino , Dr. Namba (With Artifical Shadow Lugia), team rocket trio (Redeemed in ending), various of unnamed Team Rocket Grunts and Artifical Pokemons
XY/XYZ cast had finally reassambled! But let's not forget about that they must deal with the very first and longest lasting villain organization-Team Rocket!
Epsiode 13: Gary had reunited with Ash, where former had become the Pokemon Professor. Gary brings Ash and Serena to visit the extension of Professor Oak's laboratory (Clemont and Bonnie was here too!). Meanwhile, Giovanni had arrived the laboratory and defeated Professor Oak. Gary came out and fight against Giovanni once again and.....lose once again. Meanwhile, the Team Rocket Grunts kidnapped Professor Oak while they're battling and Giovanni had left the laboratory!
Epsiode 14: Giovanni kidnapped Professor Oak to Team Rocket base to make Professor Oak works for him. Ash and Gary was thinking about how to save Giovanni. Meanwhile, the Team Rocket trio appears once again and attempt to steal his Pikachu, but Misty and Brock arrives and saves Ash's Pikachu. Ash respond with a heavy heart as Ash aware that this might be their last time to prepare for trouble as Ash had decided to destroy Team Rocket once and for all (Yes, he feels sympathy for those Team Rocket Trio because he aware that Team Rocket Trio have heart) and Ash's pikachu sent Team Rocket Trio flying once again like usual!
Epsiode 15: Thanks to Clemont's science, Ash, Misty, Brock and Gary was able to track down the location of Team Rocket base. Clemont gives Ash the device which allows Ash to freely switch his Pokemon party anywhere and anytime. Ash, Misty, Brock and Gary went to Team Rocket base while leaving Serena, Clemont and Bonnie at Ash's house. Ash, Misty, Brock and Gary charging towards Team Rocket Base and begin the final battle against Team Rocket!
Epsiode 16: Ash, Misty, Brock and Gary fight against thousands of Team Rocket Grunts who "Welcomed" them. They managed to clean the way and proceed, but Domino appears and blocked their way! Misty and Brock decided to stay here to fight against Domino to let Ash and Gary reaching Team Rocket Base! Meanwhile, Professor Oak had been tied into the chair which extract his knowledge about the pokemon.
Epsiode 17: Ash and Gary was finally managed to find Giovanni and Professor Oak. Giovanni transfer his consciousness into the Armored Mewtwo (this Mewtwo is different from the first movie one and it's nothing more than Giovanni's new body) while Gary was going to save Professor Oak. Serena, Clemont and Bonnie saw the news about Ash is fighting Armored Mewtwo and decided to head to Team Rocket base together with the help of met Korrina, Alain and Diantha. Meanwhile, Ash had been defeated by Giovanni and being tied outside the Team Rocket base!
Epsiode 18: Clemont, Bonnie and Serena met Korrina, Alain and Diantha to rescue Ash, but being interrupted by the artifical pokemon army and Dr. Namba. Korrina, Alain and Diantha decided to fight against Dr. Namba while Clemont, Bonnie an Serena stay to fight against those artifical pokemon to clean their way to save ash. Meanwhile Giovanni was about to end Ash's life, but being stopped by Gary. Inside Ash's mental world, Aaron was teaching Ash to master Aura power. After Ash mastered the Aura power, Ash breaks free with his newly mastered Aura power and team up with Gary to fight against Giovanni.
Epsiode 19: Thanks to Ash and Gary's excellent teamwork, in addition of Ash's mastered Aura power, Giovanni had been easily defeated and Giovanni's mewtwo armor had been teared apart. At the same time, Misty, Brock had finally defeated Domino while Korrina, Alain and Diantha managed to defeat Dr. Namba and the artifical Lugia thanks to the Real Lugia (the one from M02) , while Serena, Clemont and Bonnie had defeated all of those artifical pokemon army. They all reunited with Ash and Gary. Meanwhile, Giovanni still refused to give up, he used the knowledge that being extracted from Professor Oak to create the gigantic ultimate pokemon called Chimera. Giovanni insert his consciousness into Chimera and razed half of Pallet Town into ground!
Epsiode 20: Despite the combined effort of Ash, Gary, Misty, Brock, Serena, Clemont, Bonnie, Korrina, Alain , Diantha, Chimera was proven too much for those heroes to handle! Chimera then begin to cover the entire sky with the black smoke which will slowly turns all pokemon all over the world into shadow pokemon! Seems there's nothing to stop him, the real mewtwo appears and team up with Lugia to helps those hero to fight against Chimera. Meanwhile, Ash's Greninja was managed to use his extrasensory to emulate almost all of Pokemon moveset while his Lucario's aura power had been enchanced which allows his Lucario to create the spirit bomb sized aura sphere. Ash, his pikachu, Greninja and Lucario eventally able to blown Chimera to pieces and sent Giovanni's consciousness back to his human body. Ash came in front of Giovanni and about to kills him with Aura sphere, but Serena, and later the newly arrived Team Rocket Trio pleding Ash not to. Following Giovanni, Team Rocket Trio and rest of Team Rocket member being arrested, Team Rocket had finally being taken down for good. Korrina, Alain and Diantha say goodbye to Ash, Gary, Misty, Brock, Serena, Clemont and Bonnie as Korrina, Alain and Diantha head back to Kalos. Ash and Team Rocket Trio made the promise that they'll be travel together once the Team Rocket Trio served their sentence
Epsiode 21: Few days after Team Rocket being taken down, Ash, Gary, Misty, Brock, Serena, Clemont and Bonnie made the celebration for that.
--------------------------------------Season 2--------------------------------------
--------------------Arc 4: Ash being dense shell (ep 22-24)--------------------
Type: Storytelling, Action, character building, emotion
The world had back to it's peace following the shut down of Team Rocket. However, Ash's dense shell kick in ane he'll will learn the the hard way about what will happen for being dense shell
Epsiode 22: Ever since Ash become much stronger since the Team Rocket fight, he begin to become arrogant and addicted in Pokemon Battle! (Yes, typical dense shell Ash for ya) He begin to refuse other people's help and even end up having Quarrel with Serena! Ash ragequit his house and being attacked by Damian, who is looking for revenge of his charamder's betrayal. Despite Ash become lot stronger since they last met, Damian's newly obtained Psychic power and his Charizards army (Mega charizard X and Y, Gigantmaxed Charizard and Shadow Charizard that Damian created with his Psychic power) was proven even more ahead of Ash, but Ash's bond between pokemon quickly turns the table! While Ash was about to defeat Damian, his Pikachu suddenly unleashed the large amount of power and went berserk!
Epsiode 23: Having his pikachu went berserk, Ash had slowly realized that he's only care about Pokemon and become megalomaniac had corrupted his bond with pikachu! He begin to feels sorry about how he treat his friends especially Serena. Ash was later apogoized to Serena and his friends and slowly reconcile with each other and discuss how to bring his pikachu back to control. With the combined effort of Serena and his friends, Ash was eventually able to bring his pikachu back to sense.
Episode 24: Those evil Malamar had finally returned to present and attempt to brainwash Ash and Serena once again, but Clemont used his device to prevent the brainwash from happening! **Ash and Serena was quickly blows those evil Malamar into ashes but the energy crystals absorbs those evil Malamar's body and activated and quickly defeated all of their pokemon except Pikachu. That energy crystals attempt to shoot laser on ground and Ash have only pikachu left to stop that energy crystal! Ash's feelings resonance with pikachu which allows pikachu utilized that power once again to **create the deadly new move for pikachu: Ragnerok!
--------------------Single Pokeshipping chapter (ep 25)--------------------
Type: Story telling, Action
Misty must find the balance between traveling with Ash and her gym.
Episode 25: Misty had been tired of her having to do all three jobs from her 3 Irresponsible sisters, which making her leave her gym behind and went to Ash's house. Ash was suprised how Misty would willing to give up her gym for that Meanwhile, Damian hijacked Misty's gym and kidnapped Daisy, Lily, and Violet, to demands Misty in exchange her gym and her sisters. Ash and Misty worked together to defeat Damian and saved all 3. Misty's 3 sisters apogoized for over-reliance the gym operation to Misty alone and promised Misty that they'll become more responsible for their gyms. Misty give her gym back to her sisters and says goodbye to them.
--------------------------------------Alola Arc (Epsiode 26-37) -------------------------------------
Type: Story telling, adventure, action (ep 29-30, 33-35)
Ash,Serena, Misty, Clemont, Bonnie and Brock will go to Alola and meet Ash's classmates.
This might be the Only Story Arc where Ash's Alola classmates will have major appearance for a while
Lillie will merge with the Shiny Nihiliego with same name#Lillie) in this Arc
Ash's Dunsparce will learn Hyper Drill and evolve into 3 segment dundunsparce in this Arc.
Episode 26: Ash,Serena, Misty, Clemont, Bonnie and Brock went to Alola for vacation and reunited with Ash's classmates. Ash and Serena will share their experience in those years
Epsiode 27: In order to prepare the Lomi-lomi salmon. recipe for Mallow, Misty and Lana went to fishing the large sized Hawaiian Salmons. They met Cilan who was also fishing for the Hawaiian Salmons for his new recipes. Lana eventally managed to obtain the large sized Hawaiian Salmons and give it to Mallow.
Epsiode 28: Ash, Serena ,Brock and Misty went to visit Aether Paradise with Lusamine, Gladion and Lillie, Serena was so excited about the equalvent inside. Brock met Lusamine for first time and become horny and being instantly poison jabbed by his Croagunk and dragged away by Misty like usual (lol!) Meanwhile, the parallel version of Lusamine (from Pokemon Sun and Moon game) had went to this universe using the Ultra Wormholes and kidnapped the Shiny Lillie#Lillie) (nihilego) for parallel Lusamine's evil deed!
Epsiode 29: The Shiny nihilego had been kidnapped! Ash and his Alola classmate must find the way to recuse the Shiny nihilego! Clemont attempt to create something that can sent them to another universe but failed. Meanwhile, Ash's Naganadel and Solgaleo appears from the Ultra Wormhole. Ash was confused why Naganadel would finds him while he's living with his friends on his own world, Naganadel said that his own world had appears thousands of Ultra Wormhole and being invaded by vile Ultra Beasts. Ash, Serena, Gladion and Ash's classmate become Ultra Guardians. With the help of Solgaleo to create the Ultra Wormhole, the Ultra Guardians begin to went to the alternative universe and save Shiny Nihiliego!
Epsiode 30: Inside the Aether Paradise of Alternative universe, the Ultra Guardians defeats all who stops them and was managed to find the Shiny nihilego which is trapped into the tube. The Alternative Lusamine was just seen to kicked the Alternative Lillie out of her room and told the Ultra Guardians that she'll rules Ash's world. Serena, Lillie, Lana and Mallow went to fight against Alternative Lusamine while Ash, Kiawe and Gladion attempt to use their Z move to break that tube but failed. Serena, Lillie, Lana and Mallow was slowly being overwhelmed by Alternative Lusamine until Kiawe and Gladion aids them. Ash attempts to use his Aura to brute force that tube but seeing that the Shiny nihilego was taking damage as well! With Ash running low on options, Ash call out his Dunsparce and pray for his Dunsparce for helping him. His Dunsparce agrees and evolves into the rare 3 segment Dudunsparce. Ash's Dudunsparce use Hyper Drill to destroy that tube and sucressfully recuse the Shiny nihilego. At the same time, the Ultra Guardians had defeated the Alternative Lusamine. Ash's Solgaleo created the Ultra Wormhole to brings the Ultra Guardians back to their own universe!
Epsiode 31: Ultra Guardians and the Shiny nihilego had returned to this universe! Now the 1st anniversity party of Ash become Champion had finally begins!
Epsiode 32: Ash, Serena, Misty, Brock, Clemont, Bonnie, Gladion and Ash's teammate went to Pokémon Paradise Resort and have a relaxing bath before settling down in bed. Everyone falls asleep. Meanwhile, the sky have tons of Ultra Wormhole appears.
Epsiode 33: Ash's gang woke up and was horrified about how the sky are being filled with Ultra Wormhole, Ash, Lillie and Gladion went to Aether Paradise while the rest are stay in Alola to sent those Ultra Beast back to their own place. Ash, Lillie, Gladion and Lusamine was horrified to see that the Alternative Lusamine (merged with Nihiliego) had appears to follow them into this universe.
Epsiode 34: Ash, Lillie, Gladion and Lusamine fought against the Alternative Lusamine and seemsly to defeated the Alternative Lusamine, but Alternative Lusamine suddenly wake up and about to directly attack Lillie! However, The Shiny Nihiliego (Lillie) merges with Lillie (Artist: yu☀︎) and emerage unharmed. The 2 Nihiliego-Human fusion fight each other, but Ash's Solgaleo appears once again and push (with the combined effort of Lillie, Gladion and Lusamine) ,the Alternative Lusamine back to it's universe via the Ultra Wormhole!
Epsiode 35: Despite they finally get rid of Alternative Lusamine, the Ultra Guardians had been outnumbered by the Ultra Beast even with the combined effort of Guardian deities! Professor Kukui had found that the only way to sent all those Ultra Beast back is to combine the power of all 7 Z rings to shut down the Ultra Wormhole. Ash, Gladion and Ash's classmate had used the Z rings to create the giant rainbow laser to the sky to power up the Guardian deities's grand cross shaped beam to suck those Ultra Beast back to Ultra Wormhole and closing those Ultra Wormhole, ending the Ultra Beast crisis once and for all.
Epsiode 36: Ash, Serena, Clemont, Bonnie, Misty, Brock and Ash's classmate went to Treasure Island for fun.
Epsiode 37: Ash had saw the news about May and Dawn will appears in the final of Grand Festival in Galar; Ash then realized that he made the promise that he'll cheer up either May or Dawn in person should they managed to reach to the finale. At the same time, Misty had recieved the phone call that the 3 sisters will need Misty's help for Gym's Refurbishment. Ash, Serena, Clemont, Bonnie, Misty and Brock says goodbye to Ash's classmate as Misty heading back to her Gym and the rest heading to Galar.
--------------------------------------Planned Future story Arc:--------------------------------------
Pokemon Contest Arc (Mittie vs Serena) or:
Features with May vs Dawn, but I don't know who should win the contest. If May wins, Serena will encounter May and if Dawn wins, Serena will encounter Dawn. Serena will lose either way.
Wallce Cup Arc(May vs Dawn, Chloe vs May, Chloe vs Dawn, Dawn vs Serena) or:
countine the romance amour with Ash arc: (Should I? But I really suck at writing those)

Type: Action, Deconstruction Fic, drama, passion, Original Story, Fantasy, Meta
In this Arc, Goh will learn the very harsh lesson of how Pokemon supposed to be treated. Although many chinese Amourshipping Fic have Goh as Villain or being brutally murdered, this Fanfic will instead makes Goh learns fear.
--------------------------------------May and Dawn Single Chapter--------------------------------------

Epsiode 38: In Galar, May and Dawn will begin the rematch with very same) Pokemon) they used Last time. However, May's more superior skills had finally defeats Dawn and become second Top Coordinator. Ash and Brock comfort Dawn, with Serena become curious about Top Coordinator thingy and shared their experienced with Dawn. Meanwhile, Ash recieved the phone call from --------------------------------------Oizys Arc (adopted from this one shot): --------------------------------------
Epsiode 39: Inside Hoenn, Serena sawing that May was doing rematch with Dawn, and May finally defeats Dawn and become Top Coordinator. Ash and Brock comforts Dawn and Dawn promised that she'll become another Top Coordinator. Dawn and Serena will also shared their experience.
Epsiode 40: Chloe finally determinate to caught more Pokemon for the future Pokemon
Epsiode 40: Ash worried about how
Ash teachs Goh how to take care of Pokemon, but Goh's dark side came to manifest as its own entirely separate, physical entity called Oizys, Goh's evil counterpart who is the psychopath pokemon hunter (a parody of many chinese amourshipping fic features with Goh as antagionist), Goh was paralyzed with fear after witnessing his evil counterpart's cruelty and end up in coma for a while. Oizys steal all Serena's pokemon, all Ash's ace (including his Greninja) and almost managed to steal his pikachu but his pikachu managed to free all of Ash's ace and Serena's pokemon, Ash and Serena got the upper hand and defeats Oizys, but Ash being posessed by Oizys in front of Serena's eyes and defeated almost every single Ash's traveling partner, all 7 Pokemon Masters , Gary Oak and Serena. But Serena was eventally managed to free Ash from Oizys control. After defeating Oizys, Goh finally wake up and learned the harsh lesson about how to take care of his pokemon.
--------------------------------------Season 3--------------------------------------
--------------------------------------gossip Arc (adopted from this one shot): --------------------------------------
Type: Deconstruction Fic, drama, Original Story, Break Fourth Wall, humor
Warning: Another original plot which full of ridiculousness, filled with heavy irony and even fourth wall break sans Action. Please watch at your discretion! If you want something closer to Pokemon Anime, skip to Paldea Arc.
Ash and Serena must find a way to debunk various of the fake news (like Liko is Ash and Serena's daughter) that damaging their reputations and free Liko from being cyberbullied. In addition, they'll also met Nemona marks the first appearance in this Arc and will join Ash's team!
--------------------------------------Paldea Arc 1--------------------------------------
Ash and Serena finally went to Paldea for first time, Liko, Roy and Necoma finally join Ash's team in this Arc.
Ash, Serena, Roy, Liko and Nemona will meet Steven to obtain the Tera Orb to Terastalize their Pokemon.
Ash will also caught the Paldea flying type Pokemon here
--------------------------------------Kalos Queen defend Arc --------------------------------------
First appearance of terastallize
The new season of Pokémon Showcase begins! Can Serena Defend her Kalos Queen title?
--------------------------------------"Shipping War" Arc (adopted from This one shot): --------------------------------------
Warning: This Story Arc features with full of ridiculousness, rather dark story, in-face towards TPC and filled with heavy irony and even fourth wall break etc. Please watch at your discretion! If you want something closer to Pokemon Anime, skip to Paldea Arc.
Type: Deconstruction Fic, drama, Original Story, Break Fourth Wall, humor
After The giant blue bird had makes Serena and Misty , all Ash's female travel companion and even all humans in pokemon kills each other until there's only 1 left against their will! Ash was able to free all of his friend before any tragic happens but that giant blue bird absorbed Serena and begin to spread all over the world! The only way to save Serena is to have Ash insert the feelings toward Serena into the water shuriken to open the hole out of Twitter's physical body so that Ash can save Serena.
--------------------------------------Season 4--------------------------------------
--------------------------------------Ash's 10 years old truth Arc Prequel (adopted from this one shot**):**--------------------------------------
Type: Deconstruction Fic, drama, Original Story, Amour, Break Fourth Wall, romance, character building, Action
Warning: Another original plot which full of ridiculousness, rather dark story, in-face towards TPC, filled with heavy irony and even fourth wall break! Please watch at your discretion! If you want something closer to Pokemon Anime, skip to Paldea Arc.
After Ash and Serena discovered the truth about Ash's being cursed with eternal 10 years old which might potentially eventally wipe away his character development and revert him back to the 10 years old stupid dense shell like in Uvona, Ash and Serena got psychological shadow and escape from reality by living in their own dream and refuse to wake up. However, Ash and Serena would eventually overcome their fear and . It'll also features with the cameo appearance of Calem and Game Serena.
--------------------------------------Fanfic Flashback Special Single Epsiode--------------------------------------
Type: Crossover, Flashback
After Calem being freed from Camel's possessing, Ash, Serena, Calem and Serena (Game) will meet each other and share their life experience before sending Calem and Serena (Game) back to their own universe.
--------------------------------------Paldea Arc 2--------------------------------------
Ash, Serena
--------------------------------------Tobias Arc:--------------------------------------
Type: Deconstruction Fic, drama, Original Story, Amour, Break Fourth Wall, romance, Amour, character building, Action
Warning: This Story Arc features with full of ridiculousness, rather dark story, in-face towards TPC and filled with heavy irony and even fourth wall break etc. Please watch at your discretion!
Tobias was revealed to be the "Ash's dream crusher", so strong that not even the combined effort of 7 Pokemon Master can stop him! This Arc features with the return and the final battle against Oizys and Damian.
--------------------------------------Ash's 10 years old Arc: --------------------------------------
Type: Deconstruction Fic, Original Story, Amour, Break Fourth Wall, romance, Humor
Warning: This Story Arc features with full of ridiculousness, rather dark story, in-face towards TPC and filled with heavy irony and even fourth wall break etc. Please watch at your discretion!
Last Story Arc where Ash is still 10 years old
Ash finally defeated Tobias, but Ash's 10 years old curse had finally reverted Ash back to the tough dense shell. Ash's friend and Serena must find the way to break that curse to stop Ash from being 10 years old and bring the mature Ash back.
--------------------------------------Oshi no Ko crossoveIdol industry dark truth Arc:--------------------------------------
Type: crossover, drama, Break Fourth Wall, Humor
Warning: This Story Arc features with full of ridiculousness, rather dark story, heavy irony, fourth wall break etc. Please watch at your discretion!
Ash finally grown up! Serena was being invited to went to Japan for the performance but eventually rejected after she discovered the shocking, ugly truth of the idol industry in Japan. Officer Jenny gives the secret mission for Ash, Team Rocket Trio (served their sentence), Latias and Team Rocket Trio's Ditto will camouflage as Serena, Dawn, May and Chloe to sneak into those idol industry and debunk the dirty act in idol industry in Japan, while the real Serena, Dawn, May and Chloe will appeals to her fans all over the world to boycott such dirty act in idol industry in Japan.
--------------------------------------TBA Arc--------------------------------------
submitted by Black_Hazard_YABEI to u/Black_Hazard_YABEI [link] [comments]


2023.05.31 10:59 Kroftyy I just finished watching The Challenge S36: Double Agents for the first time. Here are some of my thoughts!

Hey all,
Back at it again after just now finishing Double Agents. A definite overall improvement over last season, but one that is still a bit of a slog to get through and not without its flaws. Let’s discuss.
Disclaimer: At this stage I have only seen seasons 5-36 of The Challenge, plus the VS spinoffs. Please refrain from spoiling any other seasons, or returning players. Thanks :)
TL;DR Summary
Double Agents continues with the skull twist introduced last season, forcing people to enter and win an elimination if they want to make it to the final. Whilst they try to tweak this twist to create a better season, it still negatively impacts things overall. The cast is pretty solid, but the boot order is rough and has a major alliance dominate through the whole season WotW2 style. There are a few standout characters which bring life to an otherwise boring season, and daily challenges are mostly ok. Eliminations quickly got old with the same set of 5 reused over and over, albeit with a few tweaks. Fortunately it has an incredible, tough final unlike something we’ve seen in recent memory (not counting WotW), and winners which feel mostly satisfying.
The Good
The Not So Good
The format
The format this season is equal parts good and bad.
It’s a partners season with shifting teams. Male/female teams are initially self-selected at the start of the season after the first challenge. I quite liked how they left it up to the contestants to choose their first partner - good drama and some really cool teams came out of it. These teams would not stick it out though, as the season introduced multiple twists to allow shifting and changing.
As always, we had our usual daily challenges, where teams compete, in their duos, for a win. The winners of a challenge become our ‘Double Agents’ for the week. After the challenge, everyone beside the Double Agents would participate in nominations to discuss who they want to put up for elimination. Individually, all contestants would then vote for the team they want to send into elimination (anonymously)
Following these noms, the Double Agents are privately shown the nominated team as well as all individuals that voted to send them in. They are then given the power to send in their opponent after arriving to the elimination arena and seeing the game.
Eliminations shake out like usual, albeit with a limited pool of games this season, but are played individually in male/female days rather than as duos. After an individual is eliminated, a few things happen. The losing contestants partner becomes a ‘Rogue Agent’ and will be left alone, unable to compete, until a new partner pops up in the next episode as a result of THAT elimination. The winning individual of the elimination can either stay with their partner, take the losing individual’s partner, or steal ANY other partner on the show, except for the Double Agents.
If this alone was the format - top tier. Whilst I loved some of those initial teams, the ability for them to shift around was fantastic. I loved seeing the drama involved with picking new partners, and how it forced some unlikely duos together.
Unfortunately, the winner of the elimination also gets… a skull… and this is what is required in order to run the final. They openly state a limited number of skulls this season, but it doesn’t do too much to alleviate the issues introduced by this twist last season. Everyone just lines up to take their turn in the elimination, and it slows down the season and makes it a struggle to get through. I hope to never see this twist again - it takes out so much unpredictability.
The cast
Look the cast is overall good this season. There are some flops but we have some great people around, and a season without Bananas at that. Unfortunately the boot order is a bit tough to watch - we lose a lot of the entertainment due to the dominant, bland alliance, and so the cast slowly gets worse over. I’ve got a LOT of contestants to get through so might try to keep things a bit briefer.
CT: I’ve been on a bit of a rollercoaster with CT lately. I keep wanting to see the CT we saw upon his initial return - that stint around Rivals - Exes 2. But I think the fact of the matter is that he’s different yet again. I found him to honestly be a little dull at times this season. The first 3/4s he really didn’t provide a whole lot. Then you DO get the drama with Big T, his showdown with Fessy, and his eventual win with Amber, so things do come around in the end and his win is cathartic if only because he wasn’t part of that majority alliance all season. I also like the full circle moment of him taking a win in Iceland after Exes (which I BELIEVE was also there?). I would have enjoyed a new winner on the male side though... getting Turbo/Rogan was nice, but it feels like we’re falling back into familiar territory with Jordan/Bananas/CT winning.
Amber: I really enjoyed watching and rooting for Amber this season. Her initial partnership with Darrell was fantastic, and one of my favourite pairings of the season. Unfortunately, she for some reason gets shafted by the edit through 80% of the season and barely gets to show any personality or narration capabilities. I love that she got to shine a bit more in the final few episodes though, winning the two (admittedly easy) Hall Brawls, and absolutely SMASHING that tough final. She in no way had to lean on her partner, crushing almost all aspects of the final and putting in a memorable finish and win - love seeing a rookie come through and take the crown. I really hope to see more of her, perhaps in more of a main character role, in the future.
Cory: Loved seeing Cory make a deep run again. Whilst he WAS aligned with the majority alliance, and thus pretty safe all season, he’s a great confessionalist that has only improved over time, and provides fantastic narration through this whole season. He’s also really funny in confessionals this time around, calling out the antics in the house in his trademark style. Loved to see him earn a little bit of money ‘for his family’, and was dying at his rotating door of female partners all season. A good Cory season.
Kam: Much like CT I find I am often on a bit of a rollercoaster with Kam. I think I prefer seeing her need to scrap from the bottom, because I found it hard to root for her this season as the leader of the majority alliance. She dominated from start to finish, and for someone that loves an underdog, it often put me in a position where I’d be rooting against her, and even disliking her. Her arrogance sometimes rubs me the wrong way, even though it IS sometimes earnt with how she has played in the past. In the end though, I came back around on her and was able to appreciate her presence and gameplay this season. I enjoyed seeing her take 2nd place too.
Leroy: Leroy’s ‘final’ season (tbd if that proves to be true or not), and what a way to go out. He may not have won, liked he set out to do, but this is Leroy’s best season through and through. He has agency over the game, and without Bananas to lead the pack, steps up alongside Kam to make decisions and actually have a say. It’s refreshing to see from him, and I enjoyed his usual placement as the ‘straight man’ amongst the antics of his house. Again, his placement in that majority often made it hard to get behind his plight, but I’m happy for his performance this season and think this will be a great way for him to finish his challenge career, if that proves to be true. Great daily performances alongside Kaycee, and a commendable final effort. Probably would have liked to see him secure the win here, although if that meant a Nany win I wouldn’t have been super happy.
Nany: Speaking of Nany… gosh since her return I’ve liked her less with each appearance. She had some really awful moments last season and continued to showcase some bad personality traits this time around, yet again betraying one of her ‘best friends’ Aneesa. Her proximity to the Big Brother alliance, even more so than Kam/Leroy due to how ingrained she is, also puts a big taint on her character, as Josh, Fessy and to a lesser extent Kaycee aren’t my favourite contestants at the moment. I hate that he storyline is the EXACT SAME every season. Line for line I feel like she has the same confessionals every time ‘I’m finally here to take my win after x seasons’.
Fessy: Holy crap. I actually haven’t outright hated someone on The Challenge in a long, long time. There was Paulie, sure, but I LOVED to hate on him. Fessy is my least favourite contestant in recent memory, and it’s not even close. Firstly, he has to be the least-charismatic villain the show has ever seen. He has the personality of a wet towel, and combined with his inflated sense of self and arrogance, it gives us a truly hateable contestant. He belittled and blamed his female contestants all season long, and then when he finally gets his ‘first choice’, he gives up in the final and tries to gaslight it into being Kaycee’s fault. Seeing him place last in the final was FANTASTIC, and I LOVED that everyone dogged on him for his choices. Production included with that fantastic Karma Chameleon needle drop. His ego is ridiculous, and I think he should have been DQed after his actions in that Nelson Hall Brawl. Just ridiculous and unsafe. The fact that he was allowed to compete in a second HB after that is an awful choice on production’s end. I need him to get humbled in elimination BAD. Preferably a physical one.
Kaycee: My feelings towards Kaycee are much, much less severe that Fessy. Kaycee suffers from just being boring. She’s completely likeable, and she seems cool. She’s a great competitor. But her personality doesn’t feel geared towards the challenge, and for someone making it so deep two season in a row, I’d hope to see a bit MORE from her. Whether this is productions’ fault or her own is yet to be seen, but if she continues to be on the show I’d love to see some more entertainment from her. I felt horrible for her in the final though, and was genuinely sad to see her go out that way, even if I was satisfied with Fessy losing.
Kyle: One of the three shining points of entertainment this season - Kyle is in strong form. He’s never in the majority, and often getting betrayed by the minority, and so we get Kyle playing this scrappy game all season long. He’s fantastic in confessionals this season, it’s almost a stand-out for him, providing non-stop comedy both there and in the house itself. His heart and determination is on display yet again too, following his injury in the final Hall Brawl of the season against Fessy. I would have loved to see Kyle take this one home this season - I truly do feel like he has it in him to win. I’ll be highlighting many Kyle quotes and moments below.
Big T: Yet another shining point of entertainment this season. I’ve mentioned how much I’ve enjoyed Big T in her fleeting moments on the previous two seasons, and I absolutely loved seeing her get a main-character season this time around. She is one of our main narrators and storylines from the get-go, quickly ending up as CTs partner and giving us a fantastic story of triumph and building confidence. She goes through ups and downs with CT as a partner when he leaves her for Kam, and eventually makes his way back, but all throughout she remains likeable and such a bright presence. Unfortunately I don’t think she’s ever going to be a winning threat… but in terms of entertainment value and personality, I think she should continue to do many more Challenges.
Darrell: Alongside Amber, Darrell gets done DIRTY this season. We have one of the most iconic vets of the game, and he’s reduced to a few fleeting confessionals here and there, with nothing in between? So disrespectful of Production. Darrell is absolute gold in confessionals, and the ones he DOES get are almost always memorable and fun. I wish we would have seen even more of him, and his relationship with Amber. One of the only true partnerships this season imo, never betraying each other and always being supportive.
Aneesa: This is going to surprise some of you based on how I’ve spoken about Aneesa over her last few appearances, but I actually think she brought it this season. She’s no physical-threat, or winning-threat, but entertainment-wise I actually think she was memorable. She won multiple dailies, with different partners, and earnt a gold skull as well, against Tori of all people, even if her eventual elimination performance is dreadful. The relationship with Fessy as her partner, as well as Kyle after switching, were both fantastic in different ways. Fessy because it was GREAT to see him constantly handicapped, and Kyle because they genuinely worked well together and had great chemistry. One of Aneesa’s more memorable seasons in a long time.
Nam: I feel so bad for Nam. Having Lolo as a partner for most of the season and then getting DQed with an injury. He was a little boring, but I’d like to see him back to get another shot. I think he could bring something given a better starting hand.
Gabby: I liked Gabby. I don’t think she’s anything crazy or unique from what we’ve seen before, but she had a strong confessional style and was able to speak well. Kinda hate that she eventually gave in an hooked up with Mr. Introvert though.
Josh: Josh this season was how I remembered Josh from Big Brother. It’s taken a while, but he’s gone from surprisingly ok back to what I first thought of him - loud, obnoxious and annoying. Fortunately, his presence this season was appreciated because he had a fantastic foil to his personality in Devin. The Devin v Josh stuff was the highlight of the season entertainment-wise. And seeing the true side of Fessy this season makes Josh look likeable in comparison.
Lolo: Wow, what an absolute flop. Lolo showed so much promise on the VS spin-off and is a complete let-down this season. She pretty much whinges from Day 1 when things aren’t going her way and constantly blames Nam for everything happening. And then she just quits? What a fail. They should have brought back Louise.
Devin: Devin’s first season in a little while, and what a memorable one. He almost single handedly makes the first half of this season. Much like with Bananas, he just has a way of getting under people’s skin like nobody else can. I LOVE it. The way he played Josh over and over and over never ceased making me laugh. ‘Big brother sucks’, ‘what’s 8x9’ and many more will be referenced further a bit below. He was comedy gold this season and the entertainment value dropped off significantly after his boot. Also adds Wes to his surprising elimination win list.
Amber M: Amber had quite a bit of exposure through the first half of the season - quite a bit of drama surrounding her and her relationship with Devin and others, but she ultimately didn’t lead enough of an impact to be all that memorable.
Mechie: Mechie seemed like a good person and the small insights we got into his backstory were good, but he’s not built for The Challenge and I’d be pretty surprised if we see him again.
Theresa: Theresa was an absolute STAR this season. This is my favourite season of hers ever. She may not have made it deep but she brought back her signature personality matched with a bit more maturity and it hit all the right notes for me. She was smart, feisty, and unafraid to back down from the major alliance. I loved her relationship with Jay and was rooting hard for the two of them to make a deep run.
Jay: As mentioned with Theresa, out of the whole season I was rooting the most for Theresa/Jay. I loved both of them and thought they complemented each other really well. It was nice to see Jay make it a little further than usual - he always seems to get targeted for his size, and he continued to be targeted this season, but he was fortunately able to make it a little deeper. Really likeable, love his never-back-down attitude. He’s a great player and I’d love to see him become a staple to the point where he isn’t targeted as much and can play the game a bit longer.
Ashley: Ashley was literally in and out of the house not once but TWICE. It’s a shame Ashley leaves so many seasons early because you can’t say she doesn’t bring drama and personality.
Lio: Nothing really to say about Lio - I don’t follow WWE so had no attachment to him, and he’s pretty low-key on the season up until leaving.
Tori: A surprising early finish for Tori, especially considering she lost to Aneesa. It was nice having her out a little early. We’ve seen a lot of her lately and I probably didn’t want to see a whole season of her again this soon.
Nelson: A brutal exit for Nelson. I think he got unlucky off the bat getting a rookie and things went downhill from there when he’s blindsided by Fessy to secure his own gold skull. A lot of heart shown by Nelson in that hall brawl despite the matchup. I wish Fessy would have been DQed here and Nelson stay in the game in his place.
Natalie A: Another Survivor on the show! And another Survivor to bring it. I really like Natalie, and her pairing with Wes was a dream come true. They have very similar personalities and ways of playing the game. Devastated that she had to go home for an emergency and I really hope we get to see her back in the future.
Wes: As said, a dream pairing for him with Nat A, but such a lacklustre season from him. I would have loved to see Devin, Kyle, Wes run that little minority, but instead we get a bit of a half-assed attempt from Wes where his head isn’t in the game. Wes’ appearances seem to go one way or the other lately: a deep run or out early. Lame.
Liv, Joseph I actually can’t remember, despite watching these early episodes less than three weeks ago. Oops.
Nicole Z: Wtf?!?! I was keen to see Nicole Z and then she’s medically removed so early? Absolutely brutal. I think her pair-up with Devin would have been interesting to see develop further.
The challenges
The dailies
We get some pretty interesting dailies this season, and some which are quite unique. Not all of them are memorable, but some of my favourites:
Ok I take back what I said most of these dailies SUCKED. I don’t know what I was on. Sure, there’s a couple nice ones. All Brawl is good, Road Kill is good, Decryption is good. But half the time everyone just works together or the challenge is bland/predictable.
The eliminations
I struggled with the eliminations this season. For such a long season, we only had six different eliminations, and some of them weren’t interesting or enjoyable to watch. I’ll touch on all of them though because they all have something worth mentioning:
The final
Dailies, mostly average. Eliminations, mostly average.
But the FINAL?!? ‘Finally, some good fucking food’
This Final was fantastic. It’s easily the best one since War of the Worlds, and I preferred the spectacle and visuals (location) of this one over WotW. It’s a beautiful final played over a rocky coastline, it incorporates a stunning ice cave, and is played at the tail end of a hurricane. The conditions are brutal, timing generally matters, and the first person to make it to TJ is the winner.
We had running/endurance along beautiful Icelandic coastline, a brawling checkpoint which recreated the first Decryption challenge (alright, that reuse is a bit lame), an eating checkpoint where Amber gets a glorious blood-beard, a kayaking portion, and overnight portion in a stunning locale, with an endless dripping of water and mental torture, some puzzles. It really ticked all the boxes and felt tough. CT and Amber’s win feels earned.
It was just a great final all-around. One of the best episode of the season I think, and if this is the new standard of final, I’m all for it. Makes me really reminiscent to like, the Rivals 1/2 or Exes final. Keen for more like this.
Random remaining thoughts from throughout the season
Conclusion
And there we have it. Fortunately Double Agents is an improvement over Total Madness. It’s nowhere near a perfect season and struggles with a boring storyline, some bland dailies, and the skull twist, but it also has a few individuals that really stand out, as well as good winners and a fantastic final.
Overall, I’m content with this one.
Next up I have All Stars 1 which I am incredibly excited about. I’ll be trying to do my usual predictions for it but I feel I’m going to get a ridiculous amount wrong. Lets see!
As always, let me know what you all thought of this season - keen to hear your thoughts on it, and please feel free to rag on Fessy with me. Thanks for reading!
Rankings
Wild that this marks my thirty-fifth season of The Challenge. A cool milestone. I’ve placed this in a spot which surprised me a little, I didn’t expect it to be so high, but comparing it to some of the seasons below is what landed it here. It could change, as always with these rankings.
  1. S25: Free Agents
  2. S24: Rivals 2
  3. S33: War of the Worlds
  4. S21: Rivals
  5. S34: War of the Worlds 2
  6. S13: The Duel
  7. S30: Dirty 30
  8. S10: Inferno 2
  9. S29: Invasion of The Champions
  10. S20: Cutthroat
  11. S8: The Inferno
  12. S19: Fresh Meat 2
  13. S12: Fresh Meat
  14. S26: Battle of the Exes 2
  15. S22: Battle of the Exes
  16. S32: Final Reckoning
  17. S17: The Duel 2 (V)
  18. S15: The Gauntlet 3
  19. S18: The Ruins
  20. S31: Vendettas
  21. S36: Double Agents
  22. S28: Rivals 3
  23. The Challenge: Champs v Stars 2
  24. The Challenge: Champs vs Pros
  25. S6: Battle of the Sexes
  26. S14: Inferno 3
  27. S11: The Gauntlet 2
  28. S7: The Gauntlet
  29. The Challenge: Champs vs Stars
  30. S5: Battle of the Seasons
  31. S9: Battle of the Sexes 2
  32. S23: Battle of the Seasons (2)
  33. S27: Battle of the Bloodlines
  34. S35: Total Madness
  35. S16: The Island
submitted by Kroftyy to MtvChallenge [link] [comments]


2023.05.31 09:50 KoyaBot Hall Guide for INCOMING freshies

Please take note that this are ALL personally my opinions and others from those specific halls can disagree.
As a previous freshie going to Y2, I indeed acknowledge that certain halls have cultures while others actually do not/are quiet halls. All of these information were gathered from word of mouths from my friends from these halls and may not truly reflect how these halls really are.
Firstly, YES! some halls really have a better culture than others. This applies specifically to Hall 16/3 as their social culture is extremely visible and people there usually host multitude of mahjong sessions and drinking sessions.
Latest HOCC ranking 22/23: (for those who dk, HOCC is basically an annual dance competition held among the halls)
  1. 3
  2. 16
  3. 12
  4. 8
  5. Pioneer
  6. 15
  7. 10
I am abit lazy to share the whole list but these are the top 7 halls for the most recent HOCC
**How does Rec list works?**All halls does this differently so take my words with a pinch of salt but when the rec list is opened, many freshies are allowed to apply for it, stating their contribution or what can they contribute to the hall etc. IT IS better if you have a senior that JCRC members know or are active in hall to recommend you. Reason being: Anyone can say "I represented my school in Nationals for xxxx" but JCRC members do not have the time and resources to go through all of these information to fact check. You have to understand that there are at least hundreds of application and it is extremely tiresome to go through each and every. So yes, applying for rec list without any senior recommendation is almost slim to none to get into the hall. If you have a senior who recommends you, JCRC members will take note of it. Again, it can't be any seniors who just recommend as that would defeat the purpose of rec list, if the senior is a hall ghost, JCRC members would not know him and thus pay lesser attention to them. However if the senior is quite upz or knows the jcrc members, he/she can easily dm any of us to take special note of his recommendation and we will settle the rest.There is no harm in trying to apply without senior recommendation but this is so that freshies will know how to set their expectation with regards to hall application.
Hall culture: Purely my own personal opinion so anyone is free to disagree with me on this. I have friends in almost all the halls minus Hall 13 and Hall 2. For my own sake, I will be grouping Binjai, Tanjong and Banyan hall as a package called North Hill clusters.
Tamarind, Saraca and Hall 7 will be clustered as Nanyang Crescent
PLEASE NOTE: though you don't necessarily need to participate in hall events, mahjong or drinking, if you go to social halls, these are a BIG thing on these halls and you are basically missing out the aspect of it. ALSO, it also does not mean that if you get into these social halls, you can expect an auto invitation to drink or mahjong. When I said social/sport halls, it basically mean these halls hold the highest no of clique/groups who drinks/do sports/mahjong so it is much easier to enjoy these activities by joining these groups. They also have events such as Angel and Mortal or Mr and Mrs Smith, for those that do not know what these entails, probably better for you to read up on it.
End of the day, the same rule applies to everyone. It is Up to you to source out/befriend these groups but social halls/sports halls has a higher tendency of such group
Hall 3:
By far the best hall I seen when it comes to events, bonding. Almost everyone inside the hall are close to one another or are passionate about contributing to hall. Their FOP camp will be lit from what I was told from friends who are involved in it this year. If there is a #1 Hall I would go, it is Hall 3. It is not as toxic as other halls but still hold regular mahjong events (I go Hall 3 to Mahjong almost every other 2 week with different people) and the stories I heard about Hall 3 lowkey makes me regret not trying to get rec into it during Year 1. They are also v competitive in both dance and sports so take note of it.
North Hill clusters:
If there's a remark on this halls, it is an old's folks home LOL because most of the upz people in y3 and y4 comes to North Hill to retire and mug for their remaining exams. These halls are perfect if you aren't about hall life but still want to stay in hall. The environment is quiet and the study room gets full during exam seasons. Everyone staying here are usually about the study life. They still hold hall events and all but is comparably lackluster as compared to other popular halls.
Hall 16: The 2nd Hall that I would rank in NTU, they are a very sociable hall and sports as well. probably just behind Hall 3. They are also convenient located to North Spine so walking to classes are usually a breeze for residents staying here. Their FOPs are also lit af and alot of upz people are staying in Hall 16. Expect alot of gatherings and events held among residents here.
Hall 12:
The number of times I travel here for Mahjong can be compared to how often I stayed in my own hall LOL (jk). As I quote from my friend who stays here "Every night, my level is full of slippers outside the doors" This hall is an extremely sociable hall so expect Mahjong and Drinking as a norm. Not suited for people looking to study at night as ironically, the later it is, the noiser the hall gets. Probably a hall I would love to get into during freshie year but my only con about this hall is that it SMELLS bad and the toilet is not as nice compared to other halls (Nanyang Crescent). I dupe this the New York City of NTU because the hall never sleeps, period. They also recently did well in HOCC so dancers might want to consider this hall as well
Hall 1/2:
I only have 2 friends here but both complained that the room is VERY dirty and basically looks like an army bunk. It does not have AC either and THE WORST part is, as it is a low-level hall (Highest floor is 3 iirc) and it is visibly exposed to the roads, if any of you guys try to bring a portable AC in, it can be easily seen from the outside (the exhaust pipe), so it is fairly easy to get caught with a portable AC if you get into these hall. Bring your portable AC at your own risk if you do get into these hall. Culture wise, I heard there isnt much but again end of the day, there is always culture in every hall, it is just dependent if you can find it or source out on its own
Hall 8:
Well-known to be a dance hall and rightfully so, the seniors in Dance are all experienced dancer but they also welcome new people all around as long as they have passion for it. Culture wise, there is a little bit of Mahjong and drinking among the OGs. Heard their FOP camp for my year was quite decent but shocking (had some v messy activity to do, iykyk) They are also convenient located to North Spine but my only con is that it is located ON A HILL, good luck moving in and out because it is a PAIN to travel up the flight of staircases...
Hall 10/11/15:
There isnt any spectacular about these halls, there is indeed some drinking and mahjong but other than that, it is just a normal average hall. Hall 11 canteen is lit tho and I usually travel there to eat with my friends. Event wise, they hold events as like any other halls but again, it is nothing spectacular nor bad. IMO, it is a pretty safe choice to opt for if you want a normal hall.
Special note for H15: There is an alcohol supplier in this hall and I just realized that alot of my clubbing friends are actually from Hall 15 so...
Hall 4:
Literally have the best room design among all the halls. Best if you go online to understand why. I only have 1 friend here tho and from what he said, it is as normal as it can get. I have zero clue on the culture nor their FOP. My only con on this is that you would need to leave your FOB in your room to get electricity (think of it as those hotel where you have the leave the keycard in the slot to get electricity, same concept)
Hall 5:
The biggest single room hall due to their ledge that they have. I have seen 15 people fit inside a single room for a drinking session before and it is only possible due to the ledge that Hall 5 rooms have. Culture wise, there is a community within the hall that are friendly and their JCRCs hold regular events as well. Their JCRC committee are v commited to their job from what my friend said so expect good events from Hall 5.
Nanyang Crescent Hall:
The newest hall added into NTU, there is no established culture here yet but Hall7 JCRC are extremely tight-knited and hold events for their residents on a daily basis. I had a chance to go into their JCRC room before and it is SO SO NICE... From my impression of Nanyang Crescent, there are mahjong sessions and drinking sessions but not as often as the social halls. Their facilities are probably the best among all the halls (due to them being new) and their toilet is SPECTACULAR. AFAIK, they are trying to establish a culture and Tamarind Hall especially, events are usually lit as seen from their last event where they gave away 30 FREE Kodak Camera (these cost like $40 retail) so if you would like to be part of a hall that hasn't had an established culture and want to be part of it, join Nanyang Crescent. Heard from friends that Tamarind FOP is also led by people who are very passionate in it culture so I would look forward to their FOP
Hall 14/13:
Well-known for their Angel and Mortal. Someone carried a whole room and placed it at the ground floor, like literally their bed, table and all. IT WAS HILARIOUSLY done. Angel and Mortal also includes covering the whole room with toilet paper as well :,)
Setting these aside, they are also known as social halls tho I feel like their reputation has dropped slightly. Still, expect drinking and mahjong sessions and close kakis from these halls. Again, not meant if you prefer a quiet environment.
Hall 6:
Well-known to be a sports hall due to their location next to SRC, I don't know how true is this now. As I have only 1 friend in this hall, I can't comment much on this
PioneeCrescent Hall (Crespion):
If you guys want to find the smartest student in NTU and date any of them, come to these halls. These halls are known to be scholar halls as most scholarship holders or Medicine students stays in these halls. Culture wise, i can't comment but I heard that it is quite quiet as majority of residents here are usually mugging (rightfully so due to the immense pressure on them due to their scholarships). Their JCRC however hold some sick events at times. Side note: They have a big ass pond in the middle of the hall, so +1 for cool point
I might have missed out some halls so let me know if I did.
My ranking would be:
  1. Hall16/3
  2. Hall 5
  3. Hall 8
  4. Hall 7/Tamarind
  5. Every other hall
  6. North hill clusters and Hall1/2
Hopefully these will let freshies be clearer on the hall situation in NTu and what to expect if you guys actually got into these halls.
submitted by KoyaBot to NTU [link] [comments]


2023.05.31 09:47 Black_Hazard_YABEI Tentative Plot Preview of my Amourshipping fic (Pokemon A/S) Version 1.4

Version 1.2: https://www.reddit.com/useBlack_Hazard_YABEI/comments/13vifky/tentative_plot_preview_of_my_amourshipping_fic/
Fanfic name: Pokemon A(sh)/S(erena)
--------------------Continuity and Placement-----------------
After 1 years of MPM Epsiode 11
For Liko and Roy: Somewhere After Pokemon Horizon Epsiode 6-8 and it's subject to change
--------------------Character settings--------------------
Protagionist: Ash and Serena (Of course)
Main Cast: Clemont, Bonnie, Misty, Brock, Gary Oak
Everyone will receive the Mega Evolution
Gary Oak become Professor before the fic starts.
Dawn become Top Coordinator before the fic starts while May will become Top Coordinator by defeating May on screen.
May and Dawn will become Serena's rival.
Chloe is May, Dawn and Serena's apprentice
Pokemon Master scaling from best to worst: Ash >>>> Leon > all 6 Masters
Pokemon Coordinator scaling from best to worst : May >= Dawn > Serena > Chloe > Miette > Drew = Zoey
Pokemon Performer scaling from best to worst :Serena > May > Dawn > Aria > Chloe > Miette> Jessie
--------------------Change from Anime in this fanfic--------------------
-Ash:

**-**Serena:

-While Bond Transformation is exclusive to Greninja in anime ,in this fanfic bond transformation can also be accessed if the Trainer have unusual high relationship with their Kalos Starter (might subject to change in future) such as Serena-Delphox and Clemont-Chesnaut
-Clemont's Chespin will evolve to Chesnaught because of some Lab accident which also blow up the Prism Tower(lol!)
-Up to 6 on hand Pokemon Limit still applys here, but can use some device to replace members in their party as they wish before entering battle, and it can be bypassed by simply befriend with other pokemon rather than caught them in pokeball
-Introduce various of team finisher move which will not be considered as one of the "4 moves"
-4 moves limit are still applies here, but trainers can bypass it by create their very own charge move on their pokemon
-Trainers can use all 6 pokemon at the same time
-Features tons of OC enemy, pokemon or the antagionist that are neither Pokemon nor Humans.
-Bonnie will become part of the team instead of Tagalong Kid and use squishy to help saves the day more often.
-Clemont will become more successful Scientist because he now got the more competent assistant (Clembot MKIII and his Chesnaught)
-Clembot will be upgraded to Clembot MKIII in this fic
-Arceus become way more loyal to Ash into the point that will makes Arceus angry enough to personally
--------------------Miscellaneous--------------------
Everyone will have their official age +1, except Ash who is still stucking at 10 years old (There'll be the story arc which explains why Ash was still 10 years old)
Team rocket trio will be sent to jail at ending of Team Rocket Arc because I feels like they're superfluous in the fanfic. But they might return if I can make use of them and appears as reformed person because they're not entirely bad person I think
Liko and Roy will appear as side characters
Greninja will be actively used, but there'll be few chapter where Ash didn't bring his greninja in his party
Almost everyone will get Mega evolution
Serena will move to Pallet Town and live with Ash, while Clemont, Bonnie and Meyer will temporary living with Ash as well
Calem will appears in this fanfic as cameo alongside with Serena's Game counterpart) , who will appears with Anime Serena at the same time
I might consider to make the Pearlshipping Side Story which will take place before
--------------------------------------Season 1--------------------------------------
--------------------Arc 1: The dream begins and reunion (ep 1-6)--------------------
Type: Storytelling, Action, Romance, Amour
Featured Characters: Ash, Serena, Clemont, Bonnie, Miette, May, Dawn
Ash recieved the invite that will makes him reunite with his girlfriend, but he must deal with the plant from giant rock which will eventually not only makes him reunite with his girlfriend, but also reassamble the entire XY cast and makes the story looks like XY sequel (lol!)
Episode 1: Story begins with Ash saw the nightmare where the world being destroyed and even Arceus unable to do anything about it. Then Ash wake up and he just realized that he was invited to see the Pokemon Contest final (Serena Vs Aria) in Kalos, but when Ash went to Kalos, he saw his Greninja being unconscious because of being overworked for cutting wood so many years non stop without taking any break (Lol!)
Episode 2: It's only 1 hours before Pokemon Contest final starts, Ash had sent his Greninja into Pokemon center. Meanwhile Bonnie and Clemont calls Ash that the plant from Giant Rock had nearing the Luminse City. Ash and Lucario attempt to sense where's the source of those plant are but unable to. Meanwhile at this time, Greninja had been fully recovered and returns to Ash!
Episode 3: Greninja had been recovered! With Greninja's help, Ash was finally able to find the source of the Giant Rock- on underground. Clemont used the newly devloped drill to make the tunnel so that Ash (with Pikachu, Lucario and Greninja), Clemont (with Luxray) and Bonnie (With squishy) will able to reach the underground and saw the core of those plants. With the combined effort of Pikachu, Lucario, Greninja, Luxray and Squishy, they was able to destroy the core and stopping the Giant Rock plant once and for all.
Episode 4: After the Giant Rock Plant Core had been Destroyed, Ash had found that the Pokemon Contest final had already begin. Ash was tried to reach Pokemon Contest as soon as possible. At first, Aria's excellent Contest skills makes Serena begin to self-doubt if she could made it, but Ash was eventally managed to arrives and cheers Serena, allowing Serena to unlock Bond Transformation on Her Delphox to become Serena-Delphox and become Kalos Queen (Yes, I made her Kalos Queen that early because I have struggle to write Pokemon Contest chapters)
First Appearance of Dawn
Episode 5: At last, Ash and Serena had finally reunion! To celebrating Serena become Kalos Queen, Ash was going to buy the new clothes for Serena as suprise gift so that Serena can put her Blue Ribbon back on her chest, but Ash have struggle to do so because Ash know nothing about clothing style, but thanks to Diantha's help, Ash was eventally able to find the clothes that fits Serena and fits her Blue Ribbon.
Episode 6: Ash and Serena say goodbye to Miette, Diantha and May as they moved to Pallet town. But at the next day, they found themselves had been trapped inside the crowd as both are now become the celebrity and all of the billboard had their own face! Diantha will teach Ash and Serena must find the way to move around in public
--------------------Clemont single chapter (ep 7)--------------------
Featured Characters: Clemont, Bonnie, Meyer
Featured Antagionist: Xerosic
Type: Storytelling, Action, Humor
I made this chapter so that I can give Clemont bond transformation form
Clemont's Chespin evolved into Chesnaught, first appearance of Clemont-Chesnaught and they have to move to Ash's house because Prism Tower had been damaged
Episode 7: Clemont was devloping the devloution device which allows the Pokemon to devolve if they accidentally evolved against their will. However, like most of Clemont's device, his devlution device went malfunction and begin to explode and accidentally fully evolved his Chespin into Chesnaught as well! Everyone was managed to escape, but the explosion was so huge that it blows half of the Prism Tower, leaving them homeless and have to temporary move to Pallet town to live with Ash until the Prism Tower had been fully restored. Meanwhile, Xerosic managed escaped from jail and separated Clemont from Bonnie and Meyer. Xerosic's power protector easily overpowers all of his pokemon and his chesnaught! Xerosic was teasing that Clemont's science is terrible, but Clemont determination that the science was supposed to be used for justice allows his chesnaught to unlock the bond transformation to become Clemont-chesnaught, allowing Clemont to defeat Xerosic and sent Xerosic back to jail. Unfortunately, Xerosic was managed to damage the Prism Tower which forcing Clemont, Bonnie and Meyer to living in Ash's house temporarily until the Prism Tower had been rebuilt.
-------------------Ash pidgeot single chapter (ep 8)--------------------
Type: Action
First appearance of Mega Pidgeot
Featured Characters: Ash, Misty, Serena
Featured Antagionist: Tons of Fearows
Despite Ash's pidgeot had officially returned to Ash, it's another questions of how long can his pidgeot live with his trainer.....
Episode 8: Tons of Fearow had invaded and caused the huge chaos in Pallet town and steals Serena's blue ribbon! Ash's Pidgeot had found that those Fearow are came from Viridian Forest. Ever since Pidgeot had reunited with Ash, those Fearow had rapidly reproduce, quickly take over the Viridian Forest and begin to spread out of nowhere! Those Fearow demands Ash's Pidgeot in exchange for those Pidgey and Pidgeotto's life and the Blue Ribbon. Ash and Pidgeot arrived Viridian Forest but those Pidgey and Pidgeotto told them not to leave his Pidgeot here because they thinks that the Pidgeot was belong to Ash and Ash refuse to leave his Pidgeot here. Those Fearow now attempt to hurt those Pidgey and Pidgeotto and ate the Blue Ribbon! Ash Mega Evolved his Pidgeot to fight against those Fearow but being slowly outnumbered by those Fearow. On the verge of Ash's Pidgeot's defeat, those Pidgey and Pidgetto had evolved into Pidgeot and helps Ash's Pidgeot to defeat those Fearow and give Ash back the Blue Ribbon, ending those Fearow's threat once and for all! Ash and his Pidgeot was bid farewell to those Pidgeot and give the Blue Ribbon back to Serena, now Ash's Pidgeot can live with Ash forever!
--------------------Ash single chapter (ep 9)--------------------
Type: Adventure
Featured Characters: Ash, Misty, Serena
Ash will caught Dunsparce in this episode
Epsiode 9: After 27 years of failure, Ash had finally caught his most longed wanted Dunsparce ! (which will later evolve into the rare 3 segment dundunsparce by TM him Hyper Drill)
--------------------The Muted Princess of Hoenn Arc (ep 10-12)--------------------
Type: Adventure, Humor
May, the Princess of Hoenn had been diagnosed spasmodic dysphonia and become inability to speak like Red) did! Meanwhile, Ash and Serena being sent to Hoenn in very funny way and reunited with May and Max! This epsiode also features
Featured Characters: Ash, May, Max, Serena, Molly
Featured Antagonist: Team Rocket Trio (Epsiode 10 only)
Epsiode 10: Team Rocket trio caught Ash's Pikachu once again! Ash jump to the Team Rocket ballon to save Pikachu while having Serena caught his feet, but Ash had end up makes the Team Rocket ballon explodes and sent Ash, Pikachu and Serena to Hoenn! (lol!). May and Max meet Ash and Serena once again and was surprised why Ash would hugging Serena so tight and lying on the ground (lol)! Ash and Serena attempt greets May and Max but May didn't speak and respond with sign language! Max then told Ash and Serena's sad news about May become inability to speak because of the spasmodic dysphonia! Knowing that Jirachi will took 980 years to become useable again, Max decided to find which pokemon can cure May.
Serena will get Absol in this epsiode
Epsiode 11: While May and Max was staying at their home to find if there's any pokemon to makes May can speak again, Ash and Serena went outside and saw the Absol laying down outside and end up seriously injured.
Epsiode 12: After Serena caught Absol, Max had found that the only way to makes May can speak again is to find the Unown, and Molly is the only person who can use Unown to make May speaks again. Ash, Serena, May and Max went to greenfield and found Molly to use unown to spell "May Speak" so that May can speak again
------------------Arc 3: Team Rocket invasion (ep 13-21)--------------------
Type: Action
Featured Characters: Ash, Misty, Brock, Gary Oak, Serena, Clemont, Bonnie, Professor Oak, Korrina, Alain, Diantha, Mewtwo, Lugia, Butch and Cassidy (Flashback)
Featured Antagonist: Giovanni, Domino , Dr. Namba (With Artifical Shadow Lugia), team rocket trio (Redeemed in ending), various of unnamed Team Rocket Grunts and Artifical Pokemons
XY/XYZ cast had finally reassambled! But let's not forget about that they must deal with the very first and longest lasting villain organization-Team Rocket!
Epsiode 13: Gary had reunited with Ash, where former had become the Pokemon Professor. Gary brings Ash and Serena to visit the extension of Professor Oak's laboratory (Clemont and Bonnie was here too!). Meanwhile, Giovanni had arrived the laboratory and defeated Professor Oak. Gary came out and fight against Giovanni once again and.....lose once again. Meanwhile, the Team Rocket Grunts kidnapped Professor Oak while they're battling and Giovanni had left the laboratory!
Epsiode 14: Giovanni kidnapped Professor Oak to Team Rocket base to make Professor Oak works for him. Ash and Gary was thinking about how to save Giovanni. Meanwhile, the Team Rocket trio appears once again and attempt to steal his Pikachu, but Misty and Brock arrives and saves Ash's Pikachu. Ash respond with a heavy heart as Ash aware that this might be their last time to prepare for trouble as Ash had decided to destroy Team Rocket once and for all (Yes, he feels sympathy for those Team Rocket Trio because he aware that Team Rocket Trio have heart) and Ash's pikachu sent Team Rocket Trio flying once again like usual!
Epsiode 15: Thanks to Clemont's science, Ash, Misty, Brock and Gary was able to track down the location of Team Rocket base. Clemont gives Ash the device which allows Ash to freely switch his Pokemon party anywhere and anytime. Ash, Misty, Brock and Gary went to Team Rocket base while leaving Serena, Clemont and Bonnie at Ash's house. Ash, Misty, Brock and Gary charging towards Team Rocket Base and begin the final battle against Team Rocket!
Epsiode 16: Ash, Misty, Brock and Gary fight against thousands of Team Rocket Grunts who "Welcomed" them. They managed to clean the way and proceed, but Domino appears and blocked their way! Misty and Brock decided to stay here to fight against Domino to let Ash and Gary reaching Team Rocket Base! Meanwhile, Professor Oak had been tied into the chair which extract his knowledge about the pokemon.
Epsiode 17: Ash and Gary was finally managed to find Giovanni and Professor Oak. Giovanni transfer his consciousness into the Armored Mewtwo (this Mewtwo is different from the first movie one and it's nothing more than Giovanni's new body) while Gary was going to save Professor Oak. Serena, Clemont and Bonnie saw the news about Ash is fighting Armored Mewtwo and decided to head to Team Rocket base together with the help of met Korrina, Alain and Diantha. Meanwhile, Ash had been defeated by Giovanni and being tied outside the Team Rocket base!
Epsiode 18: Clemont, Bonnie and Serena met Korrina, Alain and Diantha to rescue Ash, but being interrupted by the artifical pokemon army and Dr. Namba. Korrina, Alain and Diantha decided to fight against Dr. Namba while Clemont, Bonnie an Serena stay to fight against those artifical pokemon to clean their way to save ash. Meanwhile Giovanni was about to end Ash's life, but being stopped by Gary. Inside Ash's mental world, Aaron was teaching Ash to master Aura power. After Ash mastered the Aura power, Ash breaks free with his newly mastered Aura power and team up with Gary to fight against Giovanni.
Epsiode 19: Thanks to Ash and Gary's excellent teamwork, in addition of Ash's mastered Aura power, Giovanni had been easily defeated and Giovanni's mewtwo armor had been teared apart. At the same time, Misty, Brock had finally defeated Domino while Korrina, Alain and Diantha managed to defeat Dr. Namba and the artifical Lugia thanks to the Real Lugia (the one from M02) , while Serena, Clemont and Bonnie had defeated all of those artifical pokemon army. They all reunited with Ash and Gary. Meanwhile, Giovanni still refused to give up, he used the knowledge that being extracted from Professor Oak to create the gigantic ultimate pokemon called Chimera. Giovanni insert his consciousness into Chimera and razed half of Pallet Town into ground!
Epsiode 20: Despite the combined effort of Ash, Gary, Misty, Brock, Serena, Clemont, Bonnie, Korrina, Alain , Diantha, Chimera was proven too much for those heroes to handle! Chimera then begin to cover the entire sky with the black smoke which will slowly turns all pokemon all over the world into shadow pokemon! Seems there's nothing to stop him, the real mewtwo appears and team up with Lugia to helps those hero to fight against Chimera. Meanwhile, Ash's Greninja was managed to use his extrasensory to emulate almost all of Pokemon moveset while his Lucario's aura power had been enchanced which allows his Lucario to create the spirit bomb sized aura sphere. Ash, his pikachu, Greninja and Lucario eventally able to blown Chimera to pieces and sent Giovanni's consciousness back to his human body. Ash came in front of Giovanni and about to kills him with Aura sphere, but Serena, and later the newly arrived Team Rocket Trio pleding Ash not to. Following Giovanni, Team Rocket Trio and rest of Team Rocket member being arrested, Team Rocket had finally being taken down for good. Korrina, Alain and Diantha say goodbye to Ash, Gary, Misty, Brock, Serena, Clemont and Bonnie as Korrina, Alain and Diantha head back to Kalos. Ash and Team Rocket Trio made the promise that they'll be travel together once the Team Rocket Trio served their sentence
Epsiode 21: Few days after Team Rocket being taken down, Ash, Gary, Misty, Brock, Serena, Clemont and Bonnie made the celebration for that.
--------------------------------------Season 2--------------------------------------
--------------------Arc 4: Ash being dense shell (ep 22-24)--------------------
Type: Storytelling, Action, character building, emotion
The world had back to it's peace following the shut down of Team Rocket. However, Ash's dense shell kick in ane he'll will learn the the hard way about what will happen for being dense shell
Epsiode 22: Ever since Ash become much stronger since the Team Rocket fight, he begin to become arrogant and addicted in Pokemon Battle! (Yes, typical dense shell Ash for ya) He begin to refuse other people's help and even end up having Quarrel with Serena! Ash ragequit his house and being attacked by Damian, who is looking for revenge of his charamder's betrayal. Despite Ash become lot stronger since they last met, Damian's newly obtained Psychic power and his Charizards army (Mega charizard X and Y, Gigantmaxed Charizard and Shadow Charizard that Damian created with his Psychic power) was proven even more ahead of Ash, but Ash's bond between pokemon quickly turns the table! While Ash was about to defeat Damian, his Pikachu suddenly unleashed the large amount of power and went berserk!
Epsiode 23: Having his pikachu went berserk, Ash had slowly realized that he's only care about Pokemon and become megalomaniac had corrupted his bond with pikachu! He begin to feels sorry about how he treat his friends especially Serena. Ash was later apogoized to Serena and his friends and slowly reconcile with each other and discuss how to bring his pikachu back to control. With the combined effort of Serena and his friends, Ash was eventually able to bring his pikachu back to sense.
Episode 24: Those evil Malamar had finally returned to present and attempt to brainwash Ash and Serena once again, but Clemont used his device to prevent the brainwash from happening! **Ash and Serena was quickly blows those evil Malamar into ashes but the energy crystals absorbs those evil Malamar's body and activated and quickly defeated all of their pokemon except Pikachu. That energy crystals attempt to shoot laser on ground and Ash have only pikachu left to stop that energy crystal! Ash's feelings resonance with pikachu which allows pikachu utilized that power once again to **create the deadly new move for pikachu: Ragnerok!
--------------------Single Pokeshipping chapter (ep 25)--------------------
Type: Story telling, Action
Misty must find the balance between traveling with Ash and her gym.
Episode 25: Misty had been tired of her having to do all three jobs from her 3 Irresponsible sisters, which making her leave her gym behind and went to Ash's house. Ash was suprised how Misty would willing to give up her gym for that Meanwhile, Damian hijacked Misty's gym and kidnapped Daisy, Lily, and Violet, to demands Misty in exchange her gym and her sisters. Ash and Misty worked together to defeat Damian and saved all 3. Misty's 3 sisters apogoized for over-reliance the gym operation to Misty alone and promised Misty that they'll become more responsible for their gyms. Misty give her gym back to her sisters and says goodbye to them.
--------------------------------------Alola Arc (Epsiode 26-37) -------------------------------------
Type: Story telling, adventure, action (ep 29-30, 33-35)
Ash,Serena, Misty, Clemont, Bonnie and Brock will go to Alola and meet Ash's classmates.
This might be the Only Story Arc where Ash's Alola classmates will have major appearance for a while
Lillie will merge with the Shiny Nihiliego with same name#Lillie) in this Arc
Ash's Dunsparce will learn Hyper Drill and evolve into 3 segment dundunsparce in this Arc.
Episode 26: Ash,Serena, Misty, Clemont, Bonnie and Brock went to Alola for vacation and reunited with Ash's classmates. Ash and Serena will share their experience in those years
Epsiode 27: In order to prepare the Lomi-lomi salmon. recipe for Mallow, Misty and Lana went to fishing the large sized Hawaiian Salmons. They met Cilan who was also fishing for the Hawaiian Salmons for his new recipes. Lana eventally managed to obtain the large sized Hawaiian Salmons and give it to Mallow.
Epsiode 28: Ash, Serena ,Brock and Misty went to visit Aether Paradise with Lusamine, Gladion and Lillie, Serena was so excited about the equalvent inside. Brock met Lusamine for first time and become horny and being instantly poison jabbed by his Croagunk and dragged away by Misty like usual (lol!) Meanwhile, the parallel version of Lusamine (from Pokemon Sun and Moon game) had went to this universe using the Ultra Wormholes and kidnapped the Shiny Lillie#Lillie) (nihilego) for parallel Lusamine's evil deed!
Epsiode 29: The Shiny nihilego had been kidnapped! Ash and his Alola classmate must find the way to recuse the Shiny nihilego! Clemont attempt to create something that can sent them to another universe but failed. Meanwhile, Ash's Naganadel and Solgaleo appears from the Ultra Wormhole. Ash was confused why Naganadel would finds him while he's living with his friends on his own world, Naganadel said that his own world had appears thousands of Ultra Wormhole and being invaded by vile Ultra Beasts. Ash, Serena, Gladion and Ash's classmate become Ultra Guardians. With the help of Solgaleo to create the Ultra Wormhole, the Ultra Guardians begin to went to the alternative universe and save Shiny Nihiliego!
Epsiode 30: Inside the Aether Paradise of Alternative universe, the Ultra Guardians defeats all who stops them and was managed to find the Shiny nihilego which is trapped into the tube. The Alternative Lusamine was just seen to kicked the Alternative Lillie out of her room and told the Ultra Guardians that she'll rules Ash's world. Serena, Lillie, Lana and Mallow went to fight against Alternative Lusamine while Ash, Kiawe and Gladion attempt to use their Z move to break that tube but failed. Serena, Lillie, Lana and Mallow was slowly being overwhelmed by Alternative Lusamine until Kiawe and Gladion aids them. Ash attempts to use his Aura to brute force that tube but seeing that the Shiny nihilego was taking damage as well! With Ash running low on options, Ash call out his Dunsparce and pray for his Dunsparce for helping him. His Dunsparce agrees and evolves into the rare 3 segment Dudunsparce. Ash's Dudunsparce use Hyper Drill to destroy that tube and sucressfully recuse the Shiny nihilego. At the same time, the Ultra Guardians had defeated the Alternative Lusamine. Ash's Solgaleo created the Ultra Wormhole to brings the Ultra Guardians back to their own universe!
Epsiode 31: Ultra Guardians and the Shiny nihilego had returned to this universe! Now the 1st anniversity party of Ash become Champion had finally begins!
Epsiode 32: Ash, Serena, Misty, Brock, Clemont, Bonnie, Gladion and Ash's teammate went to Pokémon Paradise Resort and have a relaxing bath before settling down in bed. Everyone falls asleep. Meanwhile, the sky have tons of Ultra Wormhole appears.
Epsiode 33: Ash's gang woke up and was horrified about how the sky are being filled with Ultra Wormhole, Ash, Lillie and Gladion went to Aether Paradise while the rest are stay in Alola to sent those Ultra Beast back to their own place. Ash, Lillie, Gladion and Lusamine was horrified to see that the Alternative Lusamine (merged with Nihiliego) had appears to follow them into this universe.
Epsiode 34: Ash, Lillie, Gladion and Lusamine fought against the Alternative Lusamine and seemsly to defeated the Alternative Lusamine, but Alternative Lusamine suddenly wake up and about to directly attack Lillie! However, The Shiny Nihiliego (Lillie) merges with Lillie (Artist: yu☀︎) and emerage unharmed. The 2 Nihiliego-Human fusion fight each other, but Ash's Solgaleo appears once again and push (with the combined effort of Lillie, Gladion and Lusamine) ,the Alternative Lusamine back to it's universe via the Ultra Wormhole!
Epsiode 35: Despite they finally get rid of Alternative Lusamine, the Ultra Guardians had been outnumbered by the Ultra Beast even with the combined effort of Guardian deities! Professor Kukui had found that the only way to sent all those Ultra Beast back is to combine the power of all 7 Z rings to shut down the Ultra Wormhole. Ash, Gladion and Ash's classmate had used the Z rings to create the giant rainbow laser to the sky to power up the Guardian deities's grand cross shaped beam to suck those Ultra Beast back to Ultra Wormhole and closing those Ultra Wormhole, ending the Ultra Beast crisis once and for all.
Epsiode 36: Ash, Serena, Clemont, Bonnie, Misty, Brock and Ash's classmate went to Treasure Island for fun.
Epsiode 37: Ash had saw the news about May and Dawn will appears in the final of Grand Festival in Galar; Ash then realized that he made the promise that he'll cheer up either May or Dawn in person should they managed to reach to the finale. At the same time, Misty had recieved the phone call that the 3 sisters will need Misty's help for Gym's Refurbishment. Ash, Serena, Clemont, Bonnie, Misty and Brock says goodbye to Ash's classmate as Misty heading back to her Gym and the rest heading to Galar.
--------------------------------------Planned Future story Arc:--------------------------------------
Pokemon Contest Arc (Mittie vs Serena) or:
Features with May vs Dawn, but I don't know who should win the contest. If May wins, Serena will encounter May and if Dawn wins, Serena will encounter Dawn. Serena will lose either way.
Wallce Cup Arc(May vs Dawn, Chloe vs May, Chloe vs Dawn, Dawn vs Serena) or:
countine the romance amour with Ash arc: (Should I? But I really suck at writing those)

Type: Action, Deconstruction Fic, drama, passion, Original Story, Fantasy, Meta
In this Arc, Goh will learn the very harsh lesson of how Pokemon supposed to be treated. Although many chinese Amourshipping Fic have Goh as Villain or being brutally murdered, this Fanfic will instead makes Goh learns fear.
--------------------------------------May and Dawn Single Chapter--------------------------------------

Epsiode 38: In Galar, May and Dawn will begin the rematch with very same) Pokemon) they used Last time. However, May's more superior skills had finally defeats Dawn and become second Top Coordinator. Ash and Brock comfort Dawn, with Serena become curious about Top Coordinator thingy and shared their experienced with Dawn. Meanwhile, Ash recieved the phone call from --------------------------------------Oizys Arc (adopted from this one shot): --------------------------------------
Epsiode 39: Inside Hoenn, Serena sawing that May was doing rematch with Dawn, and May finally defeats Dawn and become Top Coordinator. Ash and Brock comforts Dawn and Dawn promised that she'll become another Top Coordinator. Dawn and Serena will also shared their experience.
Epsiode 40: Chloe finally determinate to caught more Pokemon for the future Pokemon
Epsiode 40: Ash worried about how
Ash teachs Goh how to take care of Pokemon, but Goh's dark side came to manifest as its own entirely separate, physical entity called Oizys, Goh's evil counterpart who is the psychopath pokemon hunter (a parody of many chinese amourshipping fic features with Goh as antagionist), Goh was paralyzed with fear after witnessing his evil counterpart's cruelty and end up in coma for a while. Oizys steal all Serena's pokemon, all Ash's ace (including his Greninja) and almost managed to steal his pikachu but his pikachu managed to free all of Ash's ace and Serena's pokemon, Ash and Serena got the upper hand and defeats Oizys, but Ash being posessed by
submitted by Black_Hazard_YABEI to u/Black_Hazard_YABEI [link] [comments]


2023.05.31 09:31 Objective-Ad-4208 Drag Race Random Rerun: Holland S2 EP1

Drag Race Random Rerun Holland Season 2 Cast:
  1. Almighty Aphroditey
  2. Amanda Tears
  3. Ariel Versace
  4. Darienne Lake
  5. Kameron Michaels
  6. Loosey LaDuca
  7. Malaysia Babydoll Foxx
  8. Mercedes Iman Diamond
  9. Precious Paula Nicole
  10. Visa
*
*
*
EP1: 👸 "Who's That Queen?" 👸
It's time to find Holland's Next Drag Superstar! Are you ready for a new set of epic queens? They are stronger, fiercer and funnier than ever! Our ten queens are challenged to show where their strength lies in a talent show. Everything is allowed, as long as they leave a good first impression with the jury members... So racers, start the engines and may the best drag queen win! (Talent Show Challenge)
Queen Talent
Almighty Aphroditey Lip Sync Performance
Amanda Tears Striptease
Ariel Versace Original Song
Darienne Lake Lip Sync Performance
Kameron Michaels Lip Sync/Dance Performance
Loosey LaDuca Live Singing
Malaysia Babydoll Foxx Original Song
Mercedes Iman Diamond Lip Sync/Dance Performance
Precious Paula Nicole Folk Dance
Visa Aerial Gymnastics/Lip Sync Performance
Poll
Spreadsheet/Track Record
submitted by Objective-Ad-4208 to RPDRfantasyseason [link] [comments]


2023.05.31 08:18 KoyaBot Hall Guide for INCOMING freshies

Please take note that this are ALL personally my opinions and others from those specific halls can disagree.
As a previous freshie going to Y2, I indeed acknowledge that certain halls have cultures while others actually do not/are quiet halls. All of these information were gathered from word of mouths from my friends from these halls and may not truly reflect how these halls really are.
Firstly, YES! some halls really have a better culture than others. This applies specifically to Hall 16/3 as their social culture is extremely visible and people there usually host multitude of mahjong sessions and drinking sessions.
Latest HOCC ranking 22/23: (for those who dk, HOCC is basically an annual dance competition held among the halls)
  1. 3
  2. 16
  3. 12
  4. 8
  5. Pioneer
  6. 15
  7. 10
I am abit lazy to share the whole list but these are the top 7 halls for the most recent HOCC

How does Rec list works?All halls does this differently so take my words with a pinch of salt but when the rec list is opened, many freshies are allowed to apply for it, stating their contribution or what can they contribute to the hall etc. IT IS better if you have a senior that JCRC members know or are active in hall to recommend you. Reason being: Anyone can say "I represented my school in Nationals for xxxx" but JCRC members do not have the time and resources to go through all of these information to fact check. You have to understand that there are at least hundreds of application and it is extremely tiresome to go through each and every. So yes, applying for rec list without any senior recommendation is almost slim to none to get into the hall. If you have a senior who recommends you, JCRC members will take note of it. Again, it can't be any seniors who just recommend as that would defeat the purpose of rec list, if the senior is a hall ghost, JCRC members would not know him and thus pay lesser attention to them. However if the senior is quite upz or knows the jcrc members, he/she can easily dm any of us to take special note of his recommendation and we will settle the rest.There is no harm in trying to apply without senior recommendation but this is so that freshies will know how to set their expectation with regards to hall application.
Hall culture: Purely my own personal opinion so anyone is free to disagree with me on this. I have friends in almost all the halls minus Hall 13 and Hall 2. For my own sake, I will be grouping Binjai, Tanjong and Banyan hall as a package called North Hill clusters.
Tamarind, Saraca and Hall 7 will be clustered as Nanyang Crescent
PLEASE NOTE: though you don't necessarily need to participate in hall events, mahjong or drinking, if you go to social halls, these are a BIG thing on these halls and you are basically missing out the aspect of it. ALSO, it also does not mean that if you get into these social halls, you can expect an auto invitation to drink or mahjong. When I said social/sport halls, it basically mean these halls hold the highest no of clique/groups who drinks/do sports/mahjong so it is much easier to enjoy these activities by joining these groups. They also have events such as Angel and Mortal or Mr and Mrs Smith, for those that do not know what these entails, probably better for you to read up on it.
End of the day, the same rule applies to everyone. It is Up to you to source out/befriend these groups but social halls/sports halls has a higher tendency of such group
Hall 3:
By far the best hall I seen when it comes to events, bonding. Almost everyone inside the hall are close to one another or are passionate about contributing to hall. Their FOP camp will be lit from what I was told from friends who are involved in it this year. If there is a #1 Hall I would go, it is Hall 3. It is not as toxic as other halls but still hold regular mahjong events (I go Hall 3 to Mahjong almost every other 2 week with different people) and the stories I heard about Hall 3 lowkey makes me regret not trying to get rec into it during Year 1. They are also v competitive in both dance and sports so take note of it.
North Hill clusters:
If there's a remark on this halls, it is an old's folks home LOL because most of the upz people in y3 and y4 comes to North Hill to retire and mug for their remaining exams. These halls are perfect if you aren't about hall life but still want to stay in hall. The environment is quiet and the study room gets full during exam seasons. Everyone staying here are usually about the study life. They still hold hall events and all but is comparably lackluster as compared to other popular halls.
Hall 16: The 2nd Hall that I would rank in NTU, they are a very sociable hall and sports as well. probably just behind Hall 3. They are also convenient located to North Spine so walking to classes are usually a breeze for residents staying here. Their FOPs are also lit af and alot of upz people are staying in Hall 16. Expect alot of gatherings and events held among residents here.
Hall 12:
The number of times I travel here for Mahjong can be compared to how often I stayed in my own hall LOL (jk). As I quote from my friend who stays here "Every night, my level is full of slippers outside the doors" This hall is an extremely sociable hall so expect Mahjong and Drinking as a norm. Not suited for people looking to study at night as ironically, the later it is, the noiser the hall gets. Probably a hall I would love to get into during freshie year but my only con about this hall is that it SMELLS bad and the toilet is not as nice compared to other halls (Nanyang Crescent). I dupe this the New York City of NTU because the hall never sleeps, period. They also recently did well in HOCC so dancers might want to consider this hall as well
Hall 1/2:
I only have 2 friends here but both complained that the room is VERY dirty and basically looks like an army bunk. It does not have AC either and THE WORST part is, as it is a low-level hall (Highest floor is 3 iirc) and it is visibly exposed to the roads, if any of you guys try to bring a portable AC in, it can be easily seen from the outside (the exhaust pipe), so it is fairly easy to get caught with a portable AC if you get into these hall. Bring your portable AC at your own risk if you do get into these hall. Culture wise, I heard there isnt much but again end of the day, there is always culture in every hall, it is just dependent if you can find it or source out on its own
Hall 8:
Well-known to be a dance hall and rightfully so, the seniors in Dance are all experienced dancer but they also welcome new people all around as long as they have passion for it. Culture wise, there is a little bit of Mahjong and drinking among the OGs. Heard their FOP camp for my year was quite decent but shocking (had some v messy activity to do, iykyk) They are also convenient located to North Spine but my only con is that it is located ON A HILL, good luck moving in and out because it is a PAIN to travel up the flight of staircases...
Hall 10/11/15:
There isnt any spectacular about these halls, there is indeed some drinking and mahjong but other than that, it is just a normal average hall. Hall 11 canteen is lit tho and I usually travel there to eat with my friends. Event wise, they hold events as like any other halls but again, it is nothing spectacular nor bad. IMO, it is a pretty safe choice to opt for if you want a normal hall.
Special note for H15: There is an alcohol supplier in this hall and I just realized that alot of my clubbing friends are actually from Hall 15 so...
Hall 4:
Literally have the best room design among all the halls. Best if you go online to understand why. I only have 1 friend here tho and from what he said, it is as normal as it can get. I have zero clue on the culture nor their FOP. My only con on this is that you would need to leave your FOB in your room to get electricity (think of it as those hotel where you have the leave the keycard in the slot to get electricity, same concept)
Hall 5:
The biggest single room hall due to their ledge that they have. I have seen 15 people fit inside a single room for a drinking session before and it is only possible due to the ledge that Hall 5 rooms have. Culture wise, there is a community within the hall that are friendly and their JCRCs hold regular events as well. Their JCRC committee are v commited to their job from what my friend said so expect good events from Hall 5.
Nanyang Crescent Hall:
The newest hall added into NTU, there is no established culture here yet but Hall7 JCRC are extremely tight-knited and hold events for their residents on a daily basis. I had a chance to go into their JCRC room before and it is SO SO NICE... From my impression of Nanyang Crescent, there are mahjong sessions and drinking sessions but not as often as the social halls. Their facilities are probably the best among all the halls (due to them being new) and their toilet is SPECTACULAR. AFAIK, they are trying to establish a culture and Tamarind Hall especially, events are usually lit as seen from their last event where they gave away 30 FREE Kodak Camera (these cost like $40 retail) so if you would like to be part of a hall that hasn't had an established culture and want to be part of it, join Nanyang Crescent. Heard from friends that Tamarind FOP is also led by people who are very passionate in it culture so I would look forward to their FOP
Hall 14/13:
Well-known for their Angel and Mortal. Someone carried a whole room and placed it at the ground floor, like literally their bed, table and all. IT WAS HILARIOUSLY done. Angel and Mortal also includes covering the whole room with toilet paper as well :,)
Setting these aside, they are also known as social halls tho I feel like their reputation has dropped slightly. Still, expect drinking and mahjong sessions and close kakis from these halls. Again, not meant if you prefer a quiet environment.
Hall 6:
Well-known to be a sports hall due to their location next to SRC, I don't know how true is this now. As I have only 1 friend in this hall, I can't comment much on this
PioneeCrescent Hall (Crespion):
If you guys want to find the smartest student in NTU and date any of them, come to these halls. These halls are known to be scholar halls as most scholarship holders or Medicine students stays in these halls. Culture wise, i can't comment but I heard that it is quite quiet as majority of residents here are usually mugging (rightfully so due to the immense pressure on them due to their scholarships). Their JCRC however hold some sick events at times. Side note: They have a big ass pond in the middle of the hall, so +1 for cool point
I might have missed out some halls so let me know if I did.
My ranking would be:
  1. Hall16/3
    1. Hall 5
  2. Hall 8
  3. Hall 7/Tamarind
  4. Every other hall
    1. North hill clusters and Hall1/2
Hopefully these will let freshies be clearer on the hall situation in NTu and what to expect if you guys actually got into these halls.
submitted by KoyaBot to NTU [link] [comments]