Audio technica at lp120 usb manual

[Mavic 3 Classic] Accessing internal storage - am I missing something?

2023.06.04 23:00 jeremymorgan [Mavic 3 Classic] Accessing internal storage - am I missing something?

I had a problem with my SD card and recorded some stuff to internal storage. 4k video so I can't transfer it using quick transfer.
Tried accessing via USB, and it will only charge. Tried several known good USB cables and multiple computers. DJI Assistant will not connect to it either.
Is there a trick to put this into a mode to access the storage instead of just charging? I can't find anything in the manuals or documentation about it. My PCs do not recognize this as a storage device at all.
submitted by jeremymorgan to dji [link] [comments]


2023.06.04 22:51 riipperi ROG Ally review from a ordinary guy in Finland

ROG Ally review from a ordinary guy in Finland
https://preview.redd.it/2jx8ry5wd24b1.jpg?width=2227&format=pjpg&auto=webp&s=2f906cf0ea19b1854c0477c6f52349c9c1c10fc2
So... I'm one of the lucky few who got their ROG Ally early. I've been using it normally and testing some things that matter to me + some stress tests that might matter to me.
First things first: It's great!
Positives:
  • It's quiet
  • It's comfortable
  • It's very versatile
  • Different game launchers are easy to use on this device (+ for the Windows)
Negatives:
  • Some back button key combos are not allowed or just don't work
  • Armoury Crate is sometimes buggy
  • Audio hardware output is too high
  • Slight coil whine
  • It's Windows on a handheld (- for the Windows)
A bit longer story:
I've had ROG Ally for a week now, and it has surprised me with its capabilities! I have a great gaming PC, PS5 and Nintendo Switch + some older consoles... but I wanted a handheld device that could also double as a PC-to-go. Not gonna go further on that story.
Ally was packaged very neatly on a small box, and it has all the necessary things that you need: device itself, charging adapter and manual + rudimentary stand. Windows setup was normal apart from asking to use M365 trial and Game Pass activation. Immediately after the initial setup it already had some updates waiting to be installed both on Windows and on Armoury Crate (for example BIOS update). After couple of days there were more updates for Armoury Crate firmware etc.
Biggest surprise was how quiet ROG Ally is in different situations, and how comfortable it is even on high loads and temperatures. Even when the temps go over 90 degrees celsius at some points, the device doesn't get hot at all. It's only hot near the exhaust vents on the top.
Software side it's okay, but nothing to brag about. Armoury Crate works well, but it has some quirks. It opens different launchers nicely, and when it starts a game from a launcher, it just opens the launcher and starts the game from there. It's definitely one of the best things for me that all the launchers (and other software) just work without a hassle.
Command Center can be accessed from anywhere and it's very useful. There you can change APU TDP settings and there are other good shortcuts for necessary things like "Show Desktop". However in the Armoury Create I haven't been able to get any good key combos to work when I've tried to modify them in the controller settings... and to make things even worse, it of course has different settings for game mode and desktop mode, but it never indicates what mode is being used and where.
There are 3 hardware negatives: lowest TDP setting isn't that low compared to Steam Deck, but everyone knew that already. Audio gain is too high on hardware side and even the lowest volume settings are quite high. It doesn't matter much with the speakers, but it doesn't sound that good with headphones that are plugged in. There is also a slight coil whine, but I guess it's also a testament how quiet the device is because you can hear that.
Overall I'm more that pleased with the ROG Ally. It is a good handheld, but it also works when you plug it in to a docking station. I have tested it with my work laptop docking station and it works with my 1440p monitor well. It even ran Snowrunner at 1440p reasonably well (25-30fps with mostly medium settings that it chose automatically). Now I'm just waiting for JSAUX docking station that should come on Tuesday.
Needless to say it's a keeper!
submitted by riipperi to ROGAlly [link] [comments]


2023.06.04 22:50 Humble-Ad-2339 Restarted - Freezes after BIOS, even with recovery USB

Hello, this is a strange issue I've been trying to deal with for over a week. I bought this entire PC last January (besides the GPU and a few drives) and had no issues with the setup. It was fully functional until a few weeks ago.
The first occurrence was in the morning, when I couldn't wake my PC after accidentally leaving it on the night before. A single click on the power button wouldn't work, so I held it and forced it off. At that point, it would no longer boot past the BIOS without freezing. It would occur either when trying to load the operating system (spinning wheel, but with ROG logo above) or after reaching the blue boot selection screen from Windows 11. I solved this first occurrence by disconnecting a specific SATA drive (not even a boot drive). Reconnecting only that one drive would make it freeze after BIOS again.
For about a week after that, the PC worked fine. The second occurrence of the issue was after a restart. I was playing a game, closed it, hit restart. When it started turning on again, it froze on the spinning wheel after BIOS. This time, I cannot fix it by disconnecting any of my drives. I have not successfully booted for about a week now.

Things I've tried so far (most of them 2-4 times, in no particular order):
-----------------------------------------------------------
Booting directly from recovery USB that was used to initially install W11 last January. Made sure no other drives were connected. Usually freezes on the purple "Windows Setup" screen. Keyboard/mouse remain on but unresponsive. I'm forced to hold the power button down to turn the PC off. Other times it freezes right before the purple screen, with the spinning wheel and ROG logo. I tried every single USB port on the motherboard Also tried formatting the USB again (not the fast one - took like an hour) and reinstalling the recovery media, then tested on a working PC.
Updating BIOS to latest version (did not update when first built, as I had no reason to). Current version should be 2305. I'll double check.
Removing GPU, plugging into integrated graphics. Testing GPU in another PC.
Running only my two boot drives. Sometimes I can even reach the blue volume select screen, but never without the whole PC becoming unresponsive and frozen.
Clearing CMOS on back of MOBO, also tried removing the physical piece for 10+ minutes. Used optimized defaults. Tested in another PC, the battery itself is functional.
CSM on/off.
XMP I/II/off.
Secure Boot - Other OS, Windows EUFI Mode, Default, Custom, etc. Cleared keys.
Swapping RAM slot 2 and 4, trying both alone in slot 2, and both alone in slot 4. Asus manual says to use slots 2 and 4 from the CPU. I would try different ram incase both sticks failed,
MemTest with no errors (4 passes). First time I tried it (a few days ago), I made it to pass 3 with no errors before I manually cancelled it.
Swapped power supply.
Used different wall outlets (has solved things in the past).

I don't have any other DDR5 ram to swap in, nor do I have another CPU/motherboard with this socket. I've likely tried other things, and I'll update this list as I remember.
-----------------------------------------------------------
OS: Windows 11
GPU: EVGA 1660 Super Black
CPU: i7-13700k
MOBO: Asus ROG Strix Z690-F
RAM: Corsair Vengeance DDR5 32GB 5600 (PC5-44800) - Slot 2 and 4 from CPU, according to manual.
PSU: Corsair RM850x (850w, Gold, Modular)
-----------------------------------------------------------
I appreciate the help!
submitted by Humble-Ad-2339 to techsupport [link] [comments]


2023.06.04 21:13 TrackinSolo The Evolution of Home Studio Recording: A Brief History

The Evolution of Home Studio Recording: A Brief History

https://preview.redd.it/an2unvb6w14b1.jpg?width=4272&format=pjpg&auto=webp&s=3d366d330164db56c524466dadf14a4a51951666
In recent decades, home studio recording has undergone a remarkable transformation, propelling musicians and audio enthusiasts into a new era of musical expression. From humble beginnings to cutting-edge technology, this article delves into the captivating journey of home studio recording and its significant impact on the music industry. Join us as we explore the milestones, advancements, challenges, and the future of this remarkable evolution.

The Birth of Home Studio Recording

At the onset, home studio recording was limited to rudimentary setups, with musicians relying on basic equipment and tape recorders. It was an era of analog recording, where every step of the process required manual manipulation and meticulous attention. However, as technology advanced, the accessibility and affordability of recording gear began to increase, opening doors to countless aspiring artists. The evolution of home studio recording started with these early pioneers, laying the foundation for what was to come.
With the introduction of multi-track tape recorders in the 1950s and 1960s, musicians gained the ability to layer different instruments and create more complex compositions. This advancement allowed for greater creativity and experimentation within the confines of home environments. However, these early setups still posed challenges in terms of limited track counts, cumbersome equipment, and the necessity for technical expertise.

Technological Innovations: Catalysts of Change

The history of home studio recording is intertwined with groundbreaking technological advancements. The emergence of digital audio workstations (DAWs) revolutionized the landscape, offering musicians unprecedented control, flexibility, and limitless possibilities. With the advent of computers and powerful software, artists could now create, edit, and produce music within the confines of their own homes.
The introduction of MIDI (Musical Instrument Digital Interface) in the 1980s brought a new level of integration and versatility to home studio setups. Musicians could connect various MIDI-compatible instruments and controllers, synchronize their devices, and control software instruments and virtual effects. This technology eliminated the need for large analog synthesizers and drum machines, providing cost-effective alternatives for creating diverse sounds.
The evolution continued with the introduction of recording equipment such as audio interfaces and MIDI controllers. These devices enabled seamless integration between instruments, computers, and software, further blurring the line between professional studios and home setups. Soundproofing techniques also played a crucial role, ensuring that even the most modest spaces could achieve pristine sound quality.
The rise of plugin technology expanded the sonic capabilities of home studios. Musicians gained access to a vast array of virtual instruments, effects processors, and mixing tools, all within the digital realm. This shift eliminated the need for physical hardware units, saving space and costs while offering immense creative possibilities.

Revolutionary Changes in Home Recording

The transformation of home studio recording wasn't merely about technological advancements; it reshaped the entire music production paradigm. The rise of DIY recording setups empowered artists to take control of their creative process, eliminating the need for expensive studio time. Musicians could experiment freely, iterate rapidly, and shape their sound exactly as they envisioned.
The internet played a pivotal role in this evolution. Online platforms provided avenues for collaboration, networking, and sharing music with a global audience. Musicians no longer had to rely solely on record labels or physical distribution to reach their listeners. Home recordings started to gain recognition, with artists breaking through traditional barriers and achieving success from the comfort of their own homes.
Moreover, the advent of social media and streaming platforms brought about a democratization of music consumption. Musicians could connect directly with their fanbase, build a loyal following, and distribute their music worldwide without the need for major label support. This shift in power dynamics gave rise to a new wave of independent artists, with home studio recordings often rivaling or surpassing the production quality of commercially recorded music.

Advantages and Disadvantages of Home Studio Recording

While the evolution of home studio recording brought undeniable benefits, it also presented challenges. Let's explore the advantages and disadvantages of this transformative journey:

Advantages:

  • Affordability: Home recording setups are significantly more cost-effective than traditional studios, empowering musicians with limited budgets.
  • Convenience: Artists can work on their projects whenever inspiration strikes, without time constraints or the need to travel.
  • Creative Control: With full command over the recording process, artists have the freedom to experiment and mold their sound without external pressures.

Disadvantages:

  • Technical Learning Curve: Home recording requires musicians to acquire technical skills related to recording, mixing, and mastering.
  • Limited Space and Resources: Home setups may not match the acoustic quality and gear diversity found in professional studios.
  • Isolation: Working alone at home can be isolating, lacking the collaborative energy and expertise of a dedicated studio environment.
However, with advancements in online collaboration tools, artists can now overcome some of these challenges by remotely collaborating with other musicians and industry professionals, bridging the gap between the home studio and the traditional studio environment.

The Future of Home Studio Recording

Looking ahead, the future of home studio recording holds immense promise. Technological advancements continue to surge forward, providing increasingly powerful tools and software. Virtual instruments, artificial intelligence, and cloud-based production platforms are reshaping the landscape, enabling even greater creative possibilities and collaboration.
Furthermore, the democratization of music production shows no signs of slowing down. As more musicians embrace home studio recording, we can anticipate a vibrant ecosystem of DIY artists, innovative music genres, and groundbreaking sonic experiences. The boundaries between professional studios and home setups will continue to blur, with both coexisting and influencing each other.
With advancements in internet speeds and streaming capabilities, artists can now produce high-quality recordings in their home studios and distribute their music instantly to a global audience. This newfound accessibility has given rise to a diverse range of music styles, fostering a rich and vibrant musical landscape.

Conclusion

The evolution of home studio recording has come a long way, evolving from humble beginnings to a force that empowers musicians worldwide. Technological innovations, creative freedom, and the rise of online platforms have transformed the way music is created and consumed. As the future unfolds, home studio recording will undoubtedly play a pivotal role in shaping the ever-changing musical landscape.
Join the revolution, embrace the evolution, and embark on your own home studio recording journey today!
To read the expanded version of this article, click: The Evolution of Home Studio Recording: A Brief History at TrackinSolo.com
submitted by TrackinSolo to u/TrackinSolo [link] [comments]


2023.06.04 21:12 Kirkshoulderroll Suggestions? System does not sound good.

Hey folks. I'm trying to revive our turntable setup after letting it sit idle for too long. The sound output is very muddy and generally poor, so I'm trying to determine where to make changes to improve it all. Would love any and all suggestions. Thank you!
Components are:
AT-LP120-USB (I know it's not great, but not looking to replace it).
30 year-old Technics SA-GX330 Receiver
30 year-old Bose 301 Series III direct-reflecting speakers currently sitting on the floor.
submitted by Kirkshoulderroll to turntables [link] [comments]


2023.06.04 21:06 neomancr Managed to stumble across the amp and ipod to the KEF Picoforte 3s. It sounds awesome and it's rad having it all together and in penguin B/W. Maybe someone might know... Can I get the diagnostic menu without opening it?

I know you can remove the rounded elliptical things and it's cool to be able to peek inside and see how complex the circuitry is and how it seems to be 8 stacks of circuitry from top to bottom. I wanna open it up and see inside but I kinda also don't want to keep it in umm "maiden condition" for collectors. And it's just so compact especially with essentially 2 amps and a video processor of some sort that allows the ipod to play video to a screen / monitor.
The ability for it to play video has always been an odd thing that kinda doesn't seem worth it and like anyone outside of the lab would use it. Regardless the controller is made as if it presumes its used just almost more for video than audio.
It's pretty rad hearing the OG amp and DAC and have the (as usual with this guy) waaaay over the top remote. I never bothered tracking down the final edition of the ipod since it wasn't really that high of a priority but recently got it as a gift. And gotta say it's pretty rad having the finely ipod. I had the final ipod touch and it literally died for no reason. One day I pulled it out of my bag, never dropped it or anything. It seems to charge but doesn't power on which was a shame but it wouldn't have worked for this anyway. I had intentions for it to be used as a second synthesiser.
The controller has 18 buttons 3x6. There's obviously some redundancy there. So I'm guessing there's a key combo to get to the diagnostic menu.
Regardless it still sounds awesome especially being so compact. The 2 matching parts being 2 elliptical units about 5 inches wide and 1 inch tall are equally weighted. The thing can be laid one atop the other or side by side. I just stack them. I got the Pico fortes along with serial matched Pico Forte 3s in black and white. My second guess is the reason why the two are two is that the diagnostic menu requires for it to be attached to another top unit altogether... Or like the speakers, changing something to unlock the circuitry e.g. Clipping a leg of a resistor to reroute the entire circuitry like the 3001s. To the 3001SEs. Some 3001SEs still have the resistor so I just cut the leg off to test the phase difference. (the primary difference was the geometry with the added compression with the tangerine waveguide.)
I suspect the basis to the software is core audio and suspect apple was used as a standard for calibration since it'd have made sense with the success of the ipod at the time.
The question of why even bother have the amp/Dac thing be 2 matching parts versus one is very studio friendly but with the video out capability just kinda seems like a necessity that was left in there just because it served the same purpose as having the amp be 2 separate units at all.
I can't imagine marketing really thought people would use the video out from their ipods as if it were designed to be used as an a/v stereo receiver. There's hardly a market for that even at the time and having a literal monitor out doesn't seem to really serve a purpose outside of the lab. So I can't imagine there isn't a diagnostic mode that can be unlocked. This was the last ipod that you didn't need an adapter for using the og ipod connector so it was high enough bandwidth for a/v but did anyone really output the video from their ipods and actually use their ipods to play movies on a big screen? I don't remember anyone doing that and it was more of a way to just have a few videos just like the gallery mode. It's not like anyone really used ipods to view their photos either but was more like prototyping forward toward the iPhone.
The fact that they made it 2 discrete and discreet tiny matching units doesn't seem like it's worth the engineering going so far as to have a proprietary interface cable connected the two just so it'd go back to performing as if it might as well have been one box, in fact aesthetically it'd have been smaller if it was made in one chassis. I have a suspicion it'd parallel mono blocked which would explain why both sides weigh just about the same and why they were made as 2 separate units only to be combined with their own connector which would lead me to believe the connector probably connects to something else as well. As over engineered as this entire affair was, I doubt KEF would have made a proprietary connector just to make an amp into 2 parts just so you can put them side by side or stack them... And there are plenty of generic cables that'd work fine. Having them connected via USB for instance would have gotten people to wonder what else it connects to. So a propriety cable would make this not so tempting to try. I suspect the cable is USB compatible in disguise.
Either way. It'd be cool to see the raw data, oscilloscope etc. The tuning on the ipod vs the amp unit seems to have an auto loudness contour to it that I'd like to be able to turn on and off to see the difference. Any KEF engineers wanna do something nice for a fan and explain?
Notes:
Why do I suspect its probably USB compatible? The plug pretty much looks like the wafer bit of a USB cable to lightning cable, it's designed to be irreversible though both sides of the wafer connector (like lightning cables vs the other end of USB C for example which is actually oddly a socket and not a plug, whereas the actual plug is in the expensive part... Kinda like if gaming cartridges or memory cards had a sleeve and teeth for no apparent reason and the console or expensive hardware had the fragile wafer part. I can see it making sense like on the OG ipod where the ipod did have the wafer part, but the dock had a really sturdy sleeve around the teeth that also clipped the thing and anchored it into place since it was large enough and external so could be an anchor that'd also hold and had parts on the farthest end that'd clip the thing in place.
submitted by neomancr to audio [link] [comments]


2023.06.04 21:05 Shubham_S84 PC build under 20k to use it as a media centre with my TV. New parts, no aftermarket or used parts

I need a PC under 20k which can play 4K 60fps on streaming platforms flawlessly. Basically to use it as media device, but since its going to be a PC little bit gaming would be nice. I don’t want to play any heavy AAA games or newer games, not interested. Just some older single player games like Sniper Ghost warrior or racing games. I would be using my 4K TV as a monitor. I have some kids at home, they will be using this PC as a learning tool. MS Office would be nice addition if I ever decided to use it as a normal PC but I doubt that would happen so not a priority. I have iPad and my laptop for that and its plenty powerful for those tasks.
My maximum budget is 20,000 rupees but try to keep its as low as possible.
I’m planning to build this in coming month.
I just want the PC part without peripheral as I have them lying around. Size of PC doesn’t matter as I have plenty space in my cabinet with open airflow.
I’ll be building this PC in Kolkata, W.B, but i’ll buy most parts off from amazon. I‘lol buy all parts new, not used as I dont have enough knowledge to identify bad purchases.
I have a WD green 250GB M.2 Nvme SSD and a Lexar 256GB M.2 SATA SSD I can use either but WD is better so I’ll be reusing that. I have a wireless keyboard and mouse. A wireless remote with air gesture like in some LG TV would be nice for ease of use.
I’ll not be overclocking this PC.
I need this PC to have at least 2 fast USB3.0 (or better) ports free and 2 USB extra for peripherals, HDMI 2.0a/b or better with audio.
I don’t have any specific case preference, I fine with either with or without RGB, whatever’s cheaper. Good Airflow and cooling performance is all that matters.
I don’t need copy of windows in 20k, i’ll be buying that outside of this budget.
I have AMD Ryzen 3 3200G build in mind, as it has integrated graphics
I bought intel NUC, but it was fking horrible. The description said it can output to two 4K display at once, so I thought it would be enough for simple 4K 60 video playback, but I was wrong, it can’t even open start menu without lag. I’m returning this piece of thrash.
My initial build was based on Ryzen 3 3200G APU, but not sure if it can output 4K60 via HDMI. I’m not really a PC guy, So any help would be appreciated.
submitted by Shubham_S84 to IndianGaming [link] [comments]


2023.06.04 21:02 zig_zaz Replacement Stylus Recommendations for what i believe is an Audio Technica Cartridge

Replacement Stylus Recommendations for what i believe is an Audio Technica Cartridge
Hey Everyone,
i need to replace my stylus and just want as many opinions, advice, experiences/use cases, etc. from you all to hoping to get a good sense of what stylus' to avoid and which are worth the price/value.
Priorities for me are sound quality and not damaging my records
I'm happy to spend around $100 but any more than that i may as well just save up for a better record player (which will need to be replaced in a few years).
right now i'm looking at the Audio-Technica AT-VMN95EN (the orange one)
OR
Audio-Technica AT-VMN95E (green one)
i don't need to replace the cart as it was replaced a year or so ago and i'm happy with it, i just need a new stylus that will fit it, and any recommendations help.
i attached photos of my cartridge in case their are other brands or types i'm unaware of that will work nicely with my setup.
Also, would the stylus' im looking at even fit/properly replace the green one in the photo (with no branding)?
Thank you for any help!


https://preview.redd.it/qam9n4est14b1.jpg?width=3024&format=pjpg&auto=webp&s=e09eef2bfa9fb081442deee17d69cd67ae27fa2e
https://preview.redd.it/zut92aest14b1.jpg?width=3024&format=pjpg&auto=webp&s=fcd2b2ced8a60d380756aba6d5d77be4a138830d
https://preview.redd.it/uz6yibest14b1.jpg?width=3024&format=pjpg&auto=webp&s=6f085a91ab74dc5fb9b10cc8d53351cfb822ba9a
submitted by zig_zaz to turntables [link] [comments]


2023.06.04 20:59 Joadzilla What will stop AI from flooding the internet with fake images?

Google, Adobe, Microsoft, and other tech companies are trying new ways to label content made by AI.
https://www.vox.com/technology/23746060/ai-generative-fake-images-photoshop-google-microsoft-adobe
On May 22, a fake photo of an explosion at the Pentagon caused chaos online.
Within a matter of minutes of being posted, the realistic-looking image spread on Twitter and other social media networks after being retweeted by some popular accounts. Reporters asked government officials all the way up to the White House press office what was going on.
The photo was quickly determined to be a hoax, likely generated by AI. But in the short amount of time it circulated, the fake image had a real impact and even briefly moved financial markets.
This isn’t an entirely new problem. Online misinformation has existed since the dawn of the internet, and crudely photoshopped images fooled people long before generative AI became mainstream. But recently, tools like ChatGPT, DALL-E, Midjourney, and even new AI feature updates to Photoshop have supercharged the issue by making it easier and cheaper to create hyperrealistic fake images, video, and text, at scale. Experts say we can expect to see more fake images like the Pentagon one, especially when they can cause political disruption.
One report by Europol, the European Union’s law enforcement agency, predicted that as much as 90 percent of content on the internet could be created or edited by AI by 2026. Already, spammy news sites seemingly generated entirely by AI are popping up. The anti-misinformation platform NewsGuard started tracking such sites and found nearly three times as many as they did a few weeks prior.
“We already saw what happened in 2016 when we had the first election with a flooding of disinformation,” said Joshua Tucker, a professor and co-director of NYU’s Center for Social Media and Politics. “Now we’re going to see the other end of this equation.”
So what, if anything, should the tech companies that are rapidly developing AI be doing to prevent their tools from being used to bombard the internet with hyperrealistic misinformation?
One novel approach — that some experts say could actually work — is to use metadata, watermarks, and other technical systems to distinguish fake from real. Companies like Google, Adobe, and Microsoft are all supporting some form of labeling of AI in their products. Google, for example, said at its recent I/O conference that, in the coming months, it will attach a written disclosure, similar to a copyright notice, underneath AI-generated results on Google Images. OpenAI’s popular image generation technology DALL-E already adds a colorful stripe watermark to the bottom of all images it creates.
“We all have a fundamental right to establish a common objective reality,” said Andy Parsons, senior director of Adobe’s content authenticity initiative group. “And that starts with knowing what something is and, in cases where it makes sense, who made it or where it came from.”
In order to reduce confusion between fake and real images, the content authenticity initiative group developed a tool Adobe is now using called content credentials that tracks when images are edited by AI. The company describes it as a nutrition label: information for digital content that stays with the file wherever it’s published or stored. For example, Photoshop’s latest feature, Generative Fill, uses AI to quickly create new content in an existing image, and content credentials can keep track of those changes.
AI-labeling tools like Adobe’s are still in their early stages, and by no means should they be considered a silver bullet to the problem of misinformation. It’s technically possible to manipulate a watermark or metadata. Plus, not every AI generation system will want to disclose that it’s made that way. And as we’ve learned with the rise of online conspiracy theories in recent years, people will often ignore facts in favor of believing falsehoods that confirm their personal beliefs. But if implemented well — and especially if these labels are seen as more neutral than traditional social media fact-checking — AI disclosures could be one of our only hopes for navigating the increasingly blurry distinction between fake and real media online.
Here is how some of these early AI markup systems could work, what the limitations are, and what users can do to navigate our confusing post-truth internet reality in the meantime.
The devil is in the metadata
When you look at an image on social media or a search engine today, odds are you don’t know where the photo came from — let alone if it was created by AI. But underneath the hood, there’s often a form of metadata, or information associated with the digital image file, that tells you basic details, like when and where the photo was taken. Some tech companies are now starting to add specific metadata about AI to their products at the moment of creation, and they’re making that information more public in an effort to help users determine the authenticity of what they’re looking at.
Google recently said it will start marking up images made by its own new AI systems in the original image files. And when you see an image in Google Search that’s made by Google’s AI systems, it will say something like “AI-generated with Google” underneath the image. Going a step further, the company announced it’s partnering with publishers like Midjourney and stock photography site Shutterstock to let them self-tag their images as AI-generated in Google Search. This way, if you come across a Midjourney image in Google Search, it will say something like “Image self-labeled as AI-generated.”
Google Search public liaison Danny Sullivan said that this kind of AI labeling is part of a broader effort to give people more context about images they’re seeing.
”If we can show you a helpful label, we’re going to want to do that,” said Sullivan, “but we’re also going to want to try to give you background information that we can determine independent of the label.”
That’s why Google is also adding an “About this image” feature next to image search results — whether they are AI labeled or not — that you can click and see when the image was first indexed by Google, where it may have first appeared, and where else it’s been seen online. The idea is, if you searched for, say, “Pentagon explosion” and saw a bunch of images in the results, you would be able to see a fact-checked news article debunking the piece.
“These tools are really designed to help people understand information literacy more and bake it into the search product itself,” said Sullivan.
Other major industry players have also been working on the issue of how to label AI-generated content. In 2021, a group of major companies including Microsoft, Adobe, the BBC, and Intel created a coalition called the C2PA. The group is tasked with helping to create an interoperable open standard for companies to share the provenance, or history of ownership, of a piece of media. C2PA created its first open standard last January, and since then, Adobe and Microsoft have released features using that standard.
For example, if you’re a photographer at a news outlet, you can mark when a specific picture was taken, who took it, and have that be digitally signed by your publisher. Later, your editor could make changes to the photo, signing it again with a seal of authenticity that it’s been verified by the C2PA standard. This way, you know that the photo was taken by a person — not generated by AI— and know who has made edits to it and when. The system uses cryptography to preserve the privacy of sensitive information.
“Now you can read the entire lineage of the history of a piece of digital content,” said Mounir Ibrahim, EVP of public affairs and impact at Truepic, a visual authenticity app that is a member of C2PA. “The purpose of us is to help content consumers ... decipher the difference between synthetic and authentic.”
Knowing the history and provenance of an image could potentially help users verify the legitimacy of anything from a headshot on a dating app to a breaking news photo. But for this to work, companies need to adopt the standard.
Right now, it’s up to companies to adopt the C2PA standard and label verified content as they wish. The organization is also discussing potentially standardizing the look of the C2PA content credential when it shows up on images, Ibrahim said. In the future, the C2PA credential could be similar to the little padlock icon next to the URL in your browser window that signifies your connection is secure. When you see the proposed C2PA icon, you would know that the image you’re seeing has had its origins verified.
So far, two big C2PA members, Adobe and Microsoft, have announced tools that integrate C2PA standards into their products to mark up AI-generated content. Microsoft is labeling all AI-generated content in Bing Image Generator and Microsoft Designer, and Adobe is using C2PA standards in its new AI Firefly product’s content credentials.
“The biggest challenge is we need more platforms to adopt this,” said Ibrahim.
While the C2PA-style metadata labels work behind the scenes, another approach is for AI systems to add visible watermarks, as OpenAI has done with the rainbow bar at the bottom of DALL-E images. The company says it’s also working on a version of watermarking for its text app, ChatGPT. The challenge with watermarks, though, is that they can be removed. A quick Google search turns up forms of people discussing how to circumvent the imprint.
Another imperfect option is technology that can detect AI-generated content after the fact. In January, OpenAI released a tool that lets you cross-check a block of text to determine whether it’s likely written by AI. The problem, though, is that by OpenAI’s own assessment, the tool is not fully reliable. It correctly identified only 26 percent of AI-written texts in OpenAI’s evaluations, although it’s notably more accurate with longer than shorter text.
“We don’t want any of our models to be used for misleading purposes anywhere,” said a spokesperson for OpenAI in a statement. “Our usage policies also require automated systems, including conversational AI and chatbots, to disclose to users that they are interacting with our models.”
At the end of the day, even if these early AI flagging and identification systems are flawed, they’re a first step.
What comes next
It’s still early days for tech platforms trying to automate the identification of AI-generated content. Until they identify a dependable solution, however, fact-checkers are left manually filling in the gaps, debunking images like the Pope in a puffy jacket or fake audio of politicians.
Sam Gregory, executive director of human rights and civic journalism network Witness, who works with fact-checkers largely outside of the US, said that while he thinks technical solutions to AI identification like watermarking are promising, many fact-checkers are worried about the onslaught of misinformation that could come their way with AI in the meantime. Already, many professional fact-checkers are dealing with far more content to check than humanly possible.
“Is an individual going to be blamed because they couldn’t identify an AI-generated image? Or is a fact-checker going to be the one to take the strain because they’re overwhelmed by this volume?” said Gregory. The responsibility to address AI misinformation “needs to lie on the people who are designing these tools, building these models, and distributing them,” he added.
In many cases, Gregory says, it’s unclear exactly what social media platforms’ rules are about allowing AI-generated content.
TikTok has one of the more updated policies around “synthetic media,” or media that is created or manipulated by AI. The policy, which was revised in March 2023, allows synthetic media but requires that, if it shows realistic scenes, the image must be clearly disclosed with a caption, sticker, or otherwise. The company also doesn’t allow synthetic media that contains the likeness of any private figure or anyone under 18. TikTok says it worked with outside partners like the industry nonprofit Partnership on AI for feedback on adhering to a framework for responsible AI practices.
“While we are excited by the creative opportunities that AI opens up for creators, we are also firmly committed to developing guardrails, such as policies, for its safe and transparent use,” a TikTok spokesperson said in a statement. “Like most of our industry, we continue to work with experts, monitor the progression of this technology, and evolve our approach.”
But many other platforms have policies that might need some updating. Meta, which owns Facebook and Instagram, and YouTube both have general rules against manipulated media that misleads users, but those could be clarified regarding what uses are acceptable or not, according to Gregory. Meta’s fact-checking policies state that manipulated media containing misinformation is eligible for fact-checking by its third-party partners, as it did with the fake Pentagon AI explosion claims.
“AI is bigger than any single person, company, or country, and requires cooperation between all relevant stakeholders,” Meta said in a statement. “We are actively monitoring new trends and working to be purposeful and evidence-based in our approach to AI-generated content.”
Technological solutions to help people fact-check content themselves, like AI detection systems and watermarks, couldn’t come sooner.
But NYU’s Tucker says we need to test these solutions to see whether they’re effective in changing people’s minds when they encounter misleading AI content, and what the disclosures need to look to be impactful. For example, if the disclosures that an image or video is AI-generated are too subtle, people could miss it entirely. And sometimes, labels don’t work as expected. For example, Tucker co-authored a study last year showing that high- or low-quality news credibility labels had limited effects on people’s news consumption habits and failed to change people’s perceptions.
Still, there’s hope that if AI disclosures are seen not as politicized fact-checks but as neutral context about the origins of an image, they could be more effective. To know whether these labels are resonating with people and changing their minds will require more research.
There is an urgency to figure out these problems as AI-generated content floods the internet. In the past, tech companies had time to debate the hypothetical risks of AI misinformation because mainstream generative AI products weren’t yet out in the wild. But those threats are now very real.
These new tools that label AI-generated content, while far from perfect, could help mitigate some of that risk. Let’s hope tech companies move forward with the necessary speed to fix problems that come with AI as quickly as they’re being created.
submitted by Joadzilla to gamefaqs261 [link] [comments]


2023.06.04 20:56 toxiclimeade Looking for some wireless earbuds for the gym

Budget:
preferably under $120 but I could stretch to $150 if it's worth the money.
Intended use/past experiences:
I work in a kitchen and I go to the gym a lot, I've been using a lot of cheaper wired earbuds but I'm sick of getting tangled, I had a pair of Skullcandy sesh ANCs that were pretty great (Ik Skullcandy kinda sucks but I got them dirt cheap) before I lost them. Noise cancellation and awareness mode (not sure of the proper terminology) are important, as are sound quality and fit. I need something that isn't gonna fall out of my ear, and although I've used a lot of cheaper headphones I do love good sound quality. When I'm not out of the house I use ATH 40s and I love them to pieces.
Considerations:
I've been looking at a lot of the offerings that audio Technica, Sony and senheiser have in the $100ish range and some of them look pretty decent but they look like they aren't going to stay in my ears well or they don't look super durable.
Any and all help is appreciated, I'm not looking for the be all end all that checks every single box, I just wanna narrow my search down a bit and I don't know where to start.
submitted by toxiclimeade to HeadphoneAdvice [link] [comments]


2023.06.04 20:38 Acceptable_Fold_4354 (Advice) Remote streaming/real-time communication hardware setup

Hi,
tl;dr - I’d like advice to upgrade my remote streaming/real-time communication setup to reduce latency. I’m new to A/V and streaming. Hardware solutions preferred.
Budget: pref: <$1000 (max: $2000)
Context: I will work in a remote location (travel) with my high performance gaming laptop. I have two corporate work laptops at my home location. I have regular Zoom/Teams meetings.
I want to broadcast high-quality video and audio from the remote location to my home location, where the feed is inputted into two work laptops as webcam inputs (i.e. webcams for Zoom, Teams). Prefer separate audio outputs to each PC. I want to avoid dialing-in w/mobile device. Hardware solutions preferred over software due to restrictions.
Current Latency: ~1-2 seconds, some lag & jitters with movement. 1080p 30fps or 720p 30fps.
Current equipment setup:
Remote Location:
Home Location:
Thanks.
submitted by Acceptable_Fold_4354 to VIDEOENGINEERING [link] [comments]


2023.06.04 20:34 phlave Popping sound at start and end of sounds with Behringer UM2

Hi, I've found many threads about this problem, but not one with a solution that would work for me. I've used a UM2 for almost a year because my audio would cut out randomly when I played games. All has been fine until a couple of weeks ago, when the UM2 started making a random buzzing sound in the left earphones channel.
So I refunded it and bought a new one. This new one I have as a replacement doesn't buzz anymore, but I noticed that at the start and at the end of any sounds played by Windows, be it a chat notification, or a video starting or stopping, I get a "pop" noise, which is very annoying.
I tried connecting my headphones directly to my pc, and I don't have this issue, so I'm sure that it's a problem with the UM2. Unfortunately, I can't just leave them as is because I'm afraid that I'll have the same bug again as soon as I start up a game, and that another whole can of worms and a discussion for another topic.
I already tried connecting the UM2 to any USB 2 port I have on the back of my pc, since it doesn't seem to even power up when connected to USB 3 for some reason.
other things I tried as a solution:
-Installed the latest version of Asio4All drivers, and the version before to try and use the offline options and increase the buffer size. This did nothing, but I would hear the pop each time I changed a value, so that was pretty ironic;
-Disabled all other audio devices through Device Manager, and updated the USB audio drivers;
-Checked the routing of the USB cable to avoid interference;
-Updated the Bios;
-Checked to see that all audio enhancements are already turned off;
-Tried running the troubleshooter but it seems to be broken on my pc for some reason;
There's probably more I already tried. Basically, if you can find it in a troubleshooting post online, you can be pretty sure I already tried it.
Is this a known issue? Should I send the UM2 back as defective?
Thanks for your time
submitted by phlave to audio [link] [comments]


2023.06.04 20:28 Disastrous_Current_8 First Weekend Switch Thoughts

After about 15 hrs of playing.
TLDR: the game should’ve been cheaper, but still very enjoyable.
Played a bunch of SMB2 & 3. There’s definite performance issues with 4, however, I’ve had performance issues 3 on switch so it’s not big of a difference tbh. I would suggest playing docked and using the Favor Performance option for best experience. With Favor Performance textures look lower res, but also smother. Closer to SMB3 imo. I have noticed increased frame drops and stuttering in particular stadiums (haven’t played them all yet). The Corral (could be butchering that) during the day was pretty bad. I would assume same for night. Let’s continue to mention these issues as we come across them for MH to potentially resolve. UI is a bit clunky as other mentioned, but I have a feeling we will get used to it as time passes. Team Roster UI is the first one that should be reorganized if even possible. Audio levels need manual tweaking. Some of the audio can be a bit jarring and unpredictable.
With all that said, I’m still having fun with this new rendition. Feature-wise, MH really improved the depth of the game overall. I love every new addition. Character models are fine enough. Faces look better imo. League customization is about the same, but it was great before so no complaints. Gameplay feels solid. I will certainly put hundreds of hours into this game and hope that MH will continue to massage the Switch version into something everyone will be content with. They added amazing features along the way in SMB3, and I would like to think that will be the case with 4.
My final takeaway is that a lot of the commotion stems from the game taking a decent price increase this year. When it comes down to it, the previous price -point (30 I think?) was fine. The expectation for a pricier game is that major improvements have been made. That was not the case with this release. While the Legends are cool for geeks like me, they definitely half-assed this portion of the game. You all know what I mean. Creator League is a gimmick. You know that too. With EA stepping in, the hope was for a larger budget to take this franchise to the next level and flesh out the aspects we all love (overall customization, gameplay, world building), but instead we got SMB3 in new clothes with a shiny new licensing agreement. The budget went right to the marketing dept., something we all knew was possible but didn’t want to accept.
Still, I will continue to play the game a because I can’t play the Japanese version of Power Pros haha. Joking aside, I have major love for the peeps at MH and say thank you in advance for the future patches to come. SMB4 is still very enjoyable to me and no other baseball game allows for this level of world building that I truly adore 🫰
submitted by Disastrous_Current_8 to SuperMegaBaseball [link] [comments]


2023.06.04 19:31 Zeta_Erathos Severe performance drop after update (6.3.4 -> 6.3.5)

Hola!
I'm hoping someone might have ideas for me, as I'm frustrated beyond belief. I run EndeavourOS with Hyprland (Wayland) on a Nvidia RTX 3070 (My system stats say it's a Ti, but I'm pretty sure that's wrong). I had previous problems with performance in certain games (notably Satisfactory and DOOM, but also a builder called Fabledom and Timberborn) which were solved by installing the lib32 mesa and vulkan drivers detailed in the solution to this post; suddenly I was hitting 144 FPS on ultra settings at 1080p -- which is all I really need to play at right now. Every game I had worked wonderfully.
Then, yesterday, I upgraded my system. Kernel went from 6.3.4 to 6.3.5, with the relevant libraries and etc updated as well. And like magic, I'm back to unable to produce even 30 FPS consistently. Satisfactory is lucky to get 27 FPS on Ultra 1080p, while DOOM runs the medium settings at ~45-55 FPS. Killing prefixes does nothing, changing Proton versions doesn't work, and moving to different rendering engines in Satisfactory makes no difference. (I've tried Vulkan, DX12 and DX11, no differences in practice. Boot screen goes to 450 FPS in DX12, but once it gets into the main menu it drops to 22 FPS and stays about there.) Fabledom can't get more than 19 FPS, while Tiomberborn stutters like mad and gets ~ 45fps.
If anyone has any ideas, I'd appreciate it. Or even if anyone else is seeing it, just so I don't feel so alone, lol. I saw that another person was having FPS hits when they moved to 6.3.4, but they had an AMD card, so I'm not sure it's related.
Specs if they're helpful:inxi -SPARM -GCDN -v1 -xGCRS System: Host: zeta-midion Kernel: 6.3.5-arch1-1 arch: x86_64 bits: 64 compiler: gcc v: 13.1.1 Desktop: Hyprland Distro: EndeavourOS base: Arch Linux Machine: Type: Laptop System: Dell product: Dell G16 7620 v: N/A serial:  Mobo: Dell model: 085T23 v: A00 serial:  UEFI: Dell v: 1.14.0 date: 12/09/2022 CPU: Info: 14-core (6-mt/8-st) model: 12th Gen Intel Core i9-12900H bits: 64 type: MST AMCP arch: Alder Lake rev: 3 cache: L1: 1.2 MiB L2: 11.5 MiB L3: 24 MiB Speed (MHz): avg: 1803 high: 2900 min/max: 400/4900:5000:3800 cores: 1: 866 2: 2900 3: 432 4: 2900 5: 745 6: 2900 7: 768 8: 2900 9: 641 10: 2900 11: 628 12: 2900 13: 796 14: 2900 15: 753 16: 781 17: 651 18: 2900 19: 2900 20: 2900 bogomips: 116780 Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx Graphics: Device-1: Intel Alder Lake-P Integrated Graphics vendor: Dell driver: i915 v: kernel arch: Gen-12.2 bus-ID: 0000:00:02.0 Device-2: NVIDIA GA104M [Geforce RTX 3070 Ti Laptop GPU] vendor: Dell driver: nvidia v: 530.41.03 arch: Ampere bus-ID: 0000:01:00.0 Device-3: Logitech C922 Pro Stream Webcam driver: snd-usb-audio,uvcvideo type: USB bus-ID: 3-3.2.2:10 Display: wayland server: X.org v: 1.21.1.8 with: Xwayland v: 23.1.1 compositor: Hyprland driver: X: loaded: modesetting,nvidia dri: iris gpu: i915,nvidia resolution: 1: 1920x1080 2: 1920x1080 API: OpenGL v: 4.6 Mesa 23.1.1 renderer: Mesa Intel Graphics (ADL GT2) direct-render: Yes Audio: Device-1: Intel Alder Lake PCH-P High Definition Audio vendor: Dell driver: snd_hda_intel v: kernel bus-ID: 0000:00:1f.3 Device-2: NVIDIA GA104 High Definition Audio driver: snd_hda_intel v: kernel bus-ID: 0000:01:00.1 Device-3: Logitech C922 Pro Stream Webcam driver: snd-usb-audio,uvcvideo type: USB bus-ID: 3-3.2.2:10 Device-4: DisplayLink Dell D3100 Docking Station driver: N/A type: USB bus-ID: 4-3.1:3 Device-5: DisplayLink Dell D3100 Docking Station driver: cdc_ncm,snd-usb-audio type: USB bus-ID: 4-3.3:5 API: ALSA v: k6.3.5-arch1-1 status: kernel-api Server-1: sndiod v: N/A status: off Server-2: PipeWire v: 0.3.71 status: active RAID: Hardware-1: Intel Volume Management Device NVMe RAID Controller driver: vmd v: 0.6 bus-ID: 0000:00:0e.0 Drives: Local Storage: total: 1.82 TiB used: 599.7 GiB (32.2%) Partition: ID-1: / size: 100 GiB used: 27.54 GiB (27.5%) fs: btrfs dev: /dev/nvme0n1p2 ID-2: /home size: 1.69 TiB used: 571.9 GiB (33.0%) fs: ext4 dev: /dev/nvme0n1p3 ID-3: /valog size: 100 GiB used: 27.54 GiB (27.5%) fs: btrfs dev: /dev/nvme0n1p2 Info: Processes: 414 Uptime: 29m Memory: available: 31.04 GiB used: 6.53 GiB (21.1%) Init: systemd Compilers: gcc: 13.1.1 clang: 15.0.7 Packages: 1583 Shell: Zsh v: 5.9 inxi: 3.3.27 

Help or sympathy appreciated, but if not, no worries, it's not really your jobs. Just figured I'd ask!
submitted by Zeta_Erathos to linux_gaming [link] [comments]


2023.06.04 19:31 CollapsedPlague Need help with a tiebreaker for new "audiophile" set up

So I have been a proud owner of a few pairs of G933's over the years but once again they are falling to the loose power switch that cuts out audio to one or both ears. Looking to upgrade and have been spending the past few days looking at headphones and trying to make sense of all the terms I don't know.
So many conflicting reports on things and I get it's all situational. Tried to find local ones to actually put on my head before I spend $2-300 on stuff and go "ew icky" because it fits on my head funny and I don't like it. I love my G933s and have a Blue Yeti USB mic I am happy enough with, and debated getting another Logitech if the microphones were removable/hidable like the G933's. Instead of trying to keep searching other reviews I will just ask here myself.
Got it down to the:
DT990 Pro 250's (Need an amp suggestion)
Drop + Sennheiser PC38X Gaming Headset (told I don't need an amp)
EPOS I SENNHEISER GAME ZERO (Told its the same as above but closed back which is preferred I think)
If there are others to consider or recommend please feel free to throw them in, these are just what I have come across as seeming the best ones from other posts. From what I can tell I think closed back might be better for me but I have never owned open backs. I have a kid but usually the only sounds when I get to play are the hum of the HVAC unit downstairs with me. Would like wireless as I move around the basement listing to podcasts sometimes as I clean or do other work away from my desk, but not a deal breaker.
Budget - USD 100-300 (including amp)
Source/Amp - PC (Z490 aorus pro ax)
How the gear will be used - Gaming, media, discord.
Preferred tonal balance - Balanced
Preferred music genre(s) - Alternative/Rock/Pop/Rap
submitted by CollapsedPlague to HeadphoneAdvice [link] [comments]


2023.06.04 19:01 -J1a_Zeus xlr mic for discord/gaming and conference calls

im looking for a xlr mic for discord/gaming and conference calls i dont have a budget i have been looking at the Shure mv7, shure sm7b and the audio technica at2020.
To pair up with my goxlr mini and beyerdynamic dt990 250ohm
submitted by -J1a_Zeus to pcmasterrace [link] [comments]


2023.06.04 17:31 vgkm 2020 Pacifica call/device Vol issue

I got home from a 6 hour round trip with the Pacifica last night. Everything worked as it should with the audio.
Today I get an incoming call while I’m in the Pacifica running errands so I answer and the volume is ear splitting and distorted.
I was connected via usb cable at the time so I took it off the cable and went to Bluetooth, same issue. I ended the call and checked the volume with videos from websites/YouTube/music off my phone. Every what I connected it was as max Vol all distorted coming out from the Pacifica speakers.
I’ve looked this issue up online, adjusted every vol menu I have access to on the Pacifica. Nothing has solved the problem.
Any ideas? Thanks in advance.
submitted by vgkm to ChryslerPacifica [link] [comments]


2023.06.04 16:55 Kinperor Windows 10 PC's display freezes indefinitely at random point of regular PC usage while on desktop or in application

So it's the second or third time in 2 days that I need to force restart my PC with the manual button due to the display freezing. I specify the display because I can still hear the sound of my programs going on (EG, Spotify continues playing through my playlist).
I am unable to input any command and haven't found any other work around than hard restart. This happened both in the middle of playing Path of Exile and Genshin Impact, so there's not correlation to a specific program.
I am about to update all my drivers to see if that helps, but in the mean time I want to know what kind of logs I can get going on my PC so that I can track what is going on from boot up until the PC crashes, because at the moment I have no clue what the cause could be. It might be related to extended play sessions, I can't tell. The PC is barely a few months old and you know, kind of powerful (see PC specs below). Any help with this matter is appreciated.
submitted by Kinperor to techsupport [link] [comments]


2023.06.04 16:49 phollda Why is conventional pan-Africanism a bad idea, and what might be a better way for black Africans to co-ordinate?

Conventional pan-Africanism, the sort promoted by long-past, failed and incompetent Ghanaian leader Kwame Nkurumah (or the long-serving ex-northern African leader who would eventually be deposed during the Arab Spring) which advocates for a continent-spanning single union is sorta kindda clearly a terrible idea. For lots of reasons which we will discuss.
Why might one want to organize the entire continent under a single government, and reasons not to?
— Economies of scale: Scale breaks down at some point, and almost certainly would, at a scale as large as the continental African expanse of land and that huge a population of people. It becomes far more trouble than it is worth.
— A mutual colonial history? So... a losers' organization. Collecting all the losers together to... what? prove the colonial bullies wrong? To what end? And is that an important enough reason to come together?
— An inherent, fundamental common element which should unite them. There is none. Think about it. What does all of all of continental Africa have in common under which they can unite? Nothing. None exists.
— True reason of Nkrumahaism and other adjacent ideologies? Probably just the narcissism of these incompetent leaders. They likely just wanted to feel important and interesting. The idea holds no water in reality.
Reasons not to be pan-African
(i) Scale and complex systems: it is very hard to do things at scale. Getting a thing to happen in a tiny little context the same way in lots of situations is very very hard.
Think about trying to wash a thousand cups. Washing a single cup by hand... easy. Washing a thousand cups by hand.. yeahh, pretty torrid affair. The other means by which you could do that is to build a tool to help you wash better at scale (those 1000 cups).
Engineering new things usually isn't easy either. Your first solution will probably take a long time to be finished.. and almost definitely not work. It's probably impossible to build a thing at first trial and have it work exactly as intended: not machines, infrastructure, organizations or institutions. There are always unforseen parts of the systems you didn't either didn't imagine would be necessary, or had a poor conception of in your 'design'. Only when the thing has been built do you realize your poor foresight.
So.. you'll likely iterate over time to build your cup-washing machine... and eventually, you might get it right. But think about all the time you spent building that machine. If you simply set out to manually wash the cups, you might actually have completed the job faster. Only if you were going to wash lots of cups frequently into the future could it make any sense to invest all that time building a cup-washing machine.
So... clearly, scaling banal activity like cup-washing with cups is not easy. And cups are inanimate objects who have no interests of their own. They are neither reacting between one another or back to you as you try to wash them. Now, think about humans. Do you think you can coordinate humans over all of continental Africa in a single unitary central union?
Humans are not inanimate, you cannot simply do things to them. They are constantly reacting to one another and back to you too. Even when they do exist in large groups of different, disparate ethnicities.
(ii) Overcoming the delusion of landmass
Africa might be a geographical continent. But that doesn't mean that the people or places on that expanse of land all have a common ground which aligns them together. If connection by landmass were that important, why isn't euroasia a single political, cultural and economic union? Can you imagine a euroasian ideology where people genuinely for legitimate reasons advocate for a single continental union?
So.. connection by landmass is a false indication of similarity. Northern Africans definitely have a lot more in common (climate, religion, culture, language.. and yeah 'race') with western Asians than they do with black Africans below the sahara.
This is why and where we cleave off northern Africa and begin thinking about Pan-Africanism not as a thing which exists between people based on the arbitrariness of their connection by land, but by the veritable things they actually do have in common.
It becomes then pan-sub-Saharan Africanism. But why might we want a pan-sub-Saharan Africanism?
Legitimate reasons to want a pan-sub-Saharan Africanism
(i) Ease of coordination¹ with people on the same economic and cultural sophistication level as you. It's the same with individual humans. There exists social stratification (division based on social, intellectual and economic class) in our lives. It exists with nation states too. Why not increase economic and cultural activity with fellow poors and largely unsophisticates with ambition instead of struggling to gain the attention of juggernauts?
  1. A long time ago, humans lived in small bands of hunter-gatherers, but more people working together means a better division of labor (diversity of talent/function) and efficiency (economies of scale) — which is increasingly what happened, and is why we have large cities within large countries and sociopolitical alignment among several countries in our current world.
(ii) Scale is good, just not too much scale.
You actually do want scale with lots of people for long-running successful economic and cultural activities. Scale with humans means diversity on many fronts. Think the USA (the world's leader at so many things). They have 300M+ people. Those 300M people are interested in so many different things that you can have people interested in and great at tons of different things. Diversity of interests and pursuits is a great thing.
Think also about economies of scale. That too is a real advantage. The problems begin to pop up for some reason when things scale too much.¹
"There's a pattern that I don't see talked about much, but which seems to apply in all sorts of systems, big and small, theoretical and practical, mathematical and physical.
The pattern is: the cheaper interactions become, the more intensely a system is corrupted. The faster interactions become, the faster the corruption spreads.
What is "corruption?" I don't know the right technical definition, but you know it when you see it. In a living system, it's a virus, or a cancer, or a predator. In a computer operating system, it's malware. In password authentication, it's phishing attacks. In politics, it's lobbyists and grift. In finance, it's high-frequency trading and credit default swaps. In Twitter, it's propaganda bots. In earth's orbit, it's space debris and Kessler syndrome.
On the Internet, it's botnets and DDoS attacks."
This is why you do want to scale the population of people contributing to the entity which you govern... but only enough to just the right level. You want to gain from all the upsides, but not grow large enough that things begin to go wrong as they are wont to. You ideally want to precisely hit the sweet spot of scale.
Maybe what this means is that instead of creating a pan-sub-Saharan African central government (remember that we have already cleaved northern Africa off), which would likely be far too large and unwieldy , and therefore suffer from the effects of too much scale, maybe what you want to do instead is regional integration (western Africa, sahelian Africa, central Africa [very large area, so maybe 2 subdivisions?], southern Africa, eastern Africa) between governing entities (countries). That likely gives you the right sort of scale you want without coming to face the downsides with it.
(iii) Coordinating as a castigated people
Getting some goddamn dignity. Since you do need collaboration with other people, why not collaborate with fellow undesirables?
Black African people (even if there are differences between them and there might be multiple races within the "black race" are reviled everywhere... including in northern Africa. So.. why continue seeking the approval of people who despise you?
And no, this isn't contradictory to the above argument against "uniting based on mutual colonial history". It's a losers' club alright. But you aren't uniting to spite or to prove any point to anyone. It's just undesirables choosing to look less to people who consider them detestable.
How might you do pan-sub-Saharan Africanism?
What might it actually look like?
— In the long term
A strong integration between the regions. Why not?
They are ethnically related anyway. Maybe smaller enthnicities can be integrated into related, larger ones (genes, phenotypes and language). They probably originate from them anyway. Problem with that might be classes within tribes (my God, why do humans love the ingroup vs outgroup thingy so so much?). To avoid that, maybe you want to create supra-ethnic groups of related tribes (genes, phenotypes and language) instead, and eliminate the existing ethnic groups. For example, if you realize that Itsekiris are in fact a branched-off Yourba people, you can eliminate the idea of both "Yorubaness" and "Itsekiriness" and create a "new_all_encompassing_supra_ethnic_group" with a new name, taking all of the best elements of both groups which you find culturally desirable at the time and indefinitely going forward into the future.
By the time you are done with all of your merging/supra-creating, you are likely to have reduced the thousands of ethnic groups into.. what? 20 - 30 total? I don't know any ethnography. I have no idea how many distinct ethnicities you would carve out of sub-Saharan Africa if you did the work. Probably not that many though.
Most people would be quick to claim that this is impossible to achieve. That the ethnic groups will always remember what they used to be, and never accept the new ethnicities. But that's not true. Unless you are an African archaeologist, or work in a related field, or particularly are an African history enthusiast, and aside "we waz kangz" bullshitry — do you know anything about ancient times when black Africans had thriving civilizations and empires? Probably not. That's because all of the media you consume and all of the information readily available to you are about black Africans being slaves shipped off across the Atlantic, or their being colonized by cleverer Europeans.
(we're yet going to discuss in a later issue the effects of modern black African misery media porn on the psychology of black Africans, subscribe to this newsletter and, or OrbitSSA to not miss that.)
People only know about things that happened in the past based on (i) recorded media (text, video, audio) and (ii) oral messaging by people around them. If there's no information around to inform people, they don't get to know anything.
There aren't a lot of existing media about existing black African ethnicities in the first place. If all your media going forward is replete with the new larger ethnicities only as the ethnicities that are real, and you make it clear that the fractioning of ethnicities in the first place was an unfortunate event, and that not only is it better (ease of coordination) that they eventually came back together, but that it was probably inevitable anyway (both of which are true), no one in the future will obsess too much about the old, sparse, disparate ethnicities.
In the first place, hardly is anyone going to give it much thought. Most people do not to stress themselves over things they have not much control over.
But of course, as always, there are going to be some fringe, devoted groups who want to bring back the old ethnicities for absolutely no legitimate reasons. Some people really are just sociopathicly disruptive. Because of that, you will probably have to make it illegal to renounce one's current ethnicity for an old one and ,or advocate for a return to the old ethnicities.
Lots of things will have to change over time, but eventually, everyone will get with the new program.
— In the now
(i) Countries with what seem to be competent governments on the sub-continent can collaborate a lot more. They are very few of them and they are far apart, which would make things very difficult, but they should probably do it anyway. They only have themselves after all.
(ii) On an individual level, people from different places from the sub-continent building alliances between one another to seek progress, like the goal is with OrbitSSA.
For example, since governments entirely determine if and how development happens in a country, people from countries with currently incompetent governments can move to countries with more competent governments to help those countries develop. If you do choose a country in your region (similar ethnicities), then they are your people and it's likely not very different from helping your country of origin develop. If it instead happens to be a country in a different region, it is at least a black African country whose development accrues to you and your countrymen too (at the very least, psychologically). It is a whole lot better than migrating to some western nation which reviles you and your people.
Important: pan-sub-Saharan Africanism probably does need a real name of its own. As it currently is, It is blemished from an association with "pan-Africanism". Suggestions?
Next up: Why aren't black Africans embarrassed by their own migration to the west?
submitted by phollda to OrbitSSA [link] [comments]


2023.06.04 15:42 Rainbow_Chaser_ Wifi adapter not recognised/working in laptop [dell latitude 3460]

I'm running vanilla os on my dell latitude 3460 without problems except for the wifi issue, which works flawlessly when booted into windows. So that rules out any hardware issues.
Any help is appreciated
lshw gives the following output:
apx_managed.vanilla
description: Computer
width: 64 bits
capabilities: smp vsyscall32
*-core
description: Motherboard
physical id: 0
*-memory
description: System memory
physical id: 0
size: 4GiB
*-cpu
product: Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
vendor: Intel Corp.
physical id: 1
bus info: [email protected]
version: 6.61.4
size: 1895MHz
capacity: 1900MHz
width: 64 bits
capabilities: fpu fpu_exception wp vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp x86-64 constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm 3dnowprefetch cpuid_fault epb invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid rdseed adx smap intel_pt xsaveopt dtherm arat pln pts md_clear flush_l1d cpufreq
configuration: microcode=47
*-pci
description: Host bridge
product: Broadwell-U Host Bridge -OPI
vendor: Intel Corporation
physical id: 100
bus info: [email protected]:00:00.0
version: 09
width: 32 bits
clock: 33MHz
configuration: driver=bdw_uncore
resources: irq:0
*-display
description: VGA compatible controller
product: HD Graphics 5500
vendor: Intel Corporation
physical id: 2
bus info: [email protected]:00:02.0
logical name: /dev/fb0
version: 09
width: 64 bits
clock: 33MHz
capabilities: vga_controller bus_master cap_list rom fb
configuration: depth=32 driver=i915 latency=0 resolution=1366,768
resources: irq:49 memory:f6000000-f6ffffff memory:e0000000-efffffff ioport:f000(size=64) memory:c0000-dffff
*-multimedia:0
description: Audio device
product: Broadwell-U Audio Controller
vendor: Intel Corporation
physical id: 3
bus info: [email protected]:00:03.0
logical name: card0
logical name: /dev/snd/controlC0
logical name: /dev/snd/hwC0D0
logical name: /dev/snd/pcmC0D10p
logical name: /dev/snd/pcmC0D3p
logical name: /dev/snd/pcmC0D7p
logical name: /dev/snd/pcmC0D8p
logical name: /dev/snd/pcmC0D9p
version: 09
width: 64 bits
clock: 33MHz
capabilities: bus_master cap_list
configuration: driver=snd_hda_intel latency=0
resources: irq:51 memory:f7214000-f7217fff
*-input:0
product: HDA Intel HDMI HDMI/DP,pcm=3
physical id: 0
logical name: input19
logical name: /dev/input/event13
*-input:1
product: HDA Intel HDMI HDMI/DP,pcm=7
physical id: 1
logical name: input20
logical name: /dev/input/event14
*-input:2
product: HDA Intel HDMI HDMI/DP,pcm=8
physical id: 2
logical name: input21
logical name: /dev/input/event15
*-input:3
product: HDA Intel HDMI HDMI/DP,pcm=9
physical id: 3
logical name: input22
logical name: /dev/input/event16
*-input:4
product: HDA Intel HDMI HDMI/DP,pcm=10
physical id: 4
logical name: input23
logical name: /dev/input/event17
*-usb:0
description: USB controller
product: Wildcat Point-LP USB xHCI Controller
vendor: Intel Corporation
physical id: 14
bus info: [email protected]:00:14.0
version: 03
width: 64 bits
clock: 33MHz
capabilities: xhci bus_master cap_list
configuration: driver=xhci_hcd latency=0
resources: irq:46 memory:f7200000-f720ffff
*-communication
description: Communication controller
product: Wildcat Point-LP MEI Controller #1
vendor: Intel Corporation
physical id: 16
bus info: [email protected]:00:16.0
version: 03
width: 64 bits
clock: 33MHz
capabilities: bus_master cap_list
configuration: driver=mei_me latency=0
resources: irq:50 memory:f721c000-f721c01f
*-multimedia:1
description: Audio device
product: Wildcat Point-LP High Definition Audio Controller
vendor: Intel Corporation
physical id: 1b
bus info: [email protected]:00:1b.0
logical name: card1
logical name: /dev/snd/controlC1
logical name: /dev/snd/hwC1D0
logical name: /dev/snd/pcmC1D0c
logical name: /dev/snd/pcmC1D0p
version: 03
width: 64 bits
clock: 33MHz
capabilities: bus_master cap_list
configuration: driver=snd_hda_intel latency=32
resources: irq:52 memory:f7210000-f7213fff
*-input
product: HDA Intel PCH Headphone Mic
physical id: 0
logical name: input24
logical name: /dev/input/event18
*-pci:0
description: PCI bridge
product: Wildcat Point-LP PCI Express Root Port #1
vendor: Intel Corporation
physical id: 1c
bus info: [email protected]:00:1c.0
version: e3
width: 32 bits
clock: 33MHz
capabilities: pci normal_decode bus_master cap_list
configuration: driver=pcieport
resources: irq:42 ioport:2000(size=4096) memory:df800000-df9fffff ioport:dfa00000(size=2097152)
*-pci:1
description: PCI bridge
product: Wildcat Point-LP PCI Express Root Port #3
vendor: Intel Corporation
physical id: 1c.2
bus info: [email protected]:00:1c.2
version: e3
width: 32 bits
clock: 33MHz
capabilities: pci normal_decode bus_master cap_list
configuration: driver=pcieport
resources: irq:43 memory:f7100000-f71fffff
*-network DISABLED
description: Wireless interface
product: AR9462 Wireless Network Adapter
vendor: Qualcomm Atheros
physical id: 0
bus info: [email protected]:06:00.0
logical name: wlp6s0
version: 01
serial: b0:c0:90:b8:08:d1
width: 64 bits
clock: 33MHz
capabilities: bus_master cap_list rom ethernet physical wireless
configuration: broadcast=yes driver=ath9k driverversion=5.19.0-43-generic firmware=N/A latency=0 link=no multicast=yes wireless=IEEE 802.11
resources: irq:18 memory:f7100000-f717ffff memory:f7180000-f718ffff
*-pci:2
description: PCI bridge
product: Wildcat Point-LP PCI Express Root Port #4
vendor: Intel Corporation
physical id: 1c.3
bus info: [email protected]:00:1c.3
version: e3
width: 32 bits
clock: 33MHz
capabilities: pci normal_decode bus_master cap_list
configuration: driver=pcieport
resources: irq:44 ioport:e000(size=4096) memory:f7000000-f70fffff ioport:f0000000(size=1048576)
*-network
description: Ethernet interface
product: RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller
vendor: Realtek Semiconductor Co., Ltd.
physical id: 0
bus info: [email protected]:07:00.0
logical name: enp7s0
version: 0c
serial: 14:18:77:c1:4a:52
capacity: 1Gbit/s
width: 64 bits
clock: 33MHz
capabilities: bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation
configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=5.19.0-43-generic firmware=rtl8168g-2_0.0.1 02/06/13 latency=0 link=no multicast=yes port=twisted pair
resources: irq:19 ioport:e000(size=256) memory:f7000000-f7000fff memory:f0000000-f0003fff
*-pci:3
description: PCI bridge
product: Wildcat Point-LP PCI Express Root Port #5
vendor: Intel Corporation
physical id: 1c.4
bus info: [email protected]:00:1c.4
version: e3
width: 32 bits
clock: 33MHz
capabilities: pci normal_decode bus_master cap_list
configuration: driver=pcieport
resources: irq:45
*-usb:1
description: USB controller
product: Wildcat Point-LP USB EHCI Controller
vendor: Intel Corporation
physical id: 1d
bus info: [email protected]:00:1d.0
version: 03
width: 32 bits
clock: 33MHz
capabilities: ehci bus_master cap_list
configuration: driver=ehci-pci latency=0
resources: irq:21 memory:f721a000-f721a3ff
*-isa
description: ISA bridge
product: Wildcat Point-LP LPC Controller
vendor: Intel Corporation
physical id: 1f
bus info: [email protected]:00:1f.0
version: 03
width: 32 bits
clock: 33MHz
capabilities: isa bus_master cap_list
configuration: driver=lpc_ich latency=0
resources: irq:0
*-pnp00:00
product: PnP device PNP0c02
physical id: 0
capabilities: pnp
configuration: driver=system
*-pnp00:01
product: PnP device PNP0b00
physical id: 1
capabilities: pnp
configuration: driver=rtc_cmos
*-pnp00:02
product: PnP device INT3f0d
physical id: 2
capabilities: pnp
configuration: driver=system
*-pnp00:03
product: PnP device PNP0303
physical id: 3
capabilities: pnp
configuration: driver=i8042 kbd
*-pnp00:04
product: PnP device SYN060b
physical id: 4
capabilities: pnp
configuration: driver=i8042 aux
*-pnp00:05
product: PnP device PNP0c02
physical id: 5
capabilities: pnp
configuration: driver=system
*-pnp00:06
product: PnP device PNP0c02
physical id: 6
capabilities: pnp
configuration: driver=system
*-sata
description: SATA controller
product: Wildcat Point-LP SATA Controller [AHCI Mode]
vendor: Intel Corporation
physical id: 1f.2
bus info: [email protected]:00:1f.2
version: 03
width: 32 bits
clock: 66MHz
capabilities: sata ahci_1.0 bus_master cap_list
configuration: driver=ahci latency=0
resources: irq:47 ioport:f0b0(size=8) ioport:f0a0(size=4) ioport:f090(size=8) ioport:f080(size=4) ioport:f060(size=32) memory:f7219000-f72197ff
*-serial
description: SMBus
product: Wildcat Point-LP SMBus Controller
vendor: Intel Corporation
physical id: 1f.3
bus info: [email protected]:00:1f.3
version: 03
width: 64 bits
clock: 33MHz
configuration: driver=i801_smbus latency=0
resources: irq:18 memory:f7218000-f72180ff ioport:f040(size=32)
*-mmc0
description: MMC Host
physical id: 1
logical name: mmc0
*-input:0
product: Lid Switch
physical id: 2
logical name: input0
logical name: /dev/input/event0
capabilities: platform
*-input:1
product: Power Button
physical id: 3
logical name: input1
logical name: /dev/input/event1
capabilities: platform
*-input:2
product: Video Bus
physical id: 4
logical name: input10
logical name: /dev/input/event7
capabilities: platform
*-input:3
product: DELL Wireless hotkeys
physical id: 5
logical name: input13
logical name: /dev/input/event10
capabilities: platform
*-input:4
product: Dell WMI hotkeys
physical id: 6
logical name: input14
logical name: /dev/input/event5
capabilities: platform
*-input:5
product: Integrated_Webcam_HD: Integrate
physical id: 7
logical name: input15
logical name: /dev/input/event6
capabilities: usb
*-input:6
product: DLL06F0:00 06CB:75DA Mouse
physical id: 8
logical name: input16
logical name: /dev/input/event11
logical name: /dev/input/mouse0
capabilities: i2c
*-input:7
product: DLL06F0:00 06CB:75DA Touchpad
physical id: 9
logical name: input17
logical name: /dev/input/event12
logical name: /dev/input/mouse1
capabilities: i2c
*-input:8
product: Sleep Button
physical id: a
logical name: input2
logical name: /dev/input/event2
capabilities: platform
*-input:9

product: Rainbow's M51 (AVRCP)
physical id: b
logical name: input25
logical name: /dev/input/event8
capabilities: bluetooth
*-input:10
product: Power Button
physical id: c
logical name: input3
logical name: /dev/input/event3
capabilities: platform
*-input:11
product: AT Translated Set 2 keyboard
physical id: d
logical name: input4
logical name: /dev/input/event4
logical name: input4::capslock
logical name: input4::numlock
logical name: input4::scrolllock
capabilities: i8042
*-network:0
description: Ethernet interface
physical id: e
logical name: bnep0
serial: b0:c0:90:b8:08:d2
capabilities: ethernet physical
configuration: broadcast=yes ip=192.168.44.146 multicast=yes
*-network:1
description: Ethernet interface
physical id: f
bus info: [email protected]:1
logical name: enx022e10741e02
serial: 02:2e:10:74:1e:02
capabilities: ethernet physical
configuration: autonegotiation=off broadcast=yes driver=rndis_host driverversion=5.19.0-43-generic duplex=half firmware=RNDIS device ip=192.168.237.212 link=yes multicast=yes port=twisted pair
WARNING: output may be incomplete or inaccurate, you should run this program as super-user.
submitted by Rainbow_Chaser_ to vanillaos [link] [comments]


2023.06.04 14:48 festasalvatore_ Ryzentosh - Monterey 12,6 - Ryzen 5 2600 - RX 580 - B450 - OC 0.9.2

Ryzentosh - Monterey 12,6 - Ryzen 5 2600 - RX 580 - B450 - OC 0.9.2

https://preview.redd.it/6qdt6tv2zz3b1.png?width=1920&format=png&auto=webp&s=bab31e15a04cd6be713ea577c802439b440402de
Hi guys, I got this machine to properly work!! I’ve always been amazed by the Hackintosh community but could never figure how this works, but lately I’ve been tinkering with my hardware and got my pc to run macOS Monterey. I’m posting as many pictures and vids as possible to show the performance and the overall stability of the system
I should also add that prior to this I tried to install Ventura, but most things weren’t working like bluetooth and Sidecar, so I decided to try Monterey and most things actually do work now.
I also wanna say thank to u/JohnLaz4 cause his post helped me so much
So, the hardware
  • MoBo: Asus Prime B450 Plus
  • CPU: AMD Ryzen 5 2600
  • GPU: Sapphire RX580 8GB
  • RAM: 16GB Crucial Ballistic CL17 3000mHZ (2x8)
  • Cooling: GELID Phantom Twin Tower 2 fans
  • Ethernet: Realtek RTL8111H
  • Bluetooth: Tp-link UB400 dongle
  • Monitor: MSI Optix MAG241CV 144hz with USB hub
  • NMVE: Crucial P3 Plus 1TB (Monterey)
  • SSD: Kingston Sata 250GB (Windows)
  • HDD 1TB for Windows games
  • Keyboards: GMK67 and Logitech MX Keys
  • Mouse: Logitech Anywhere 2

https://preview.redd.it/0apmzh0gzz3b1.png?width=1920&format=png&auto=webp&s=f7998bc8d8e4ce1f0f8269ba7b283d21dd1e137f
Guide followed: https://dortania.github.io/OpenCore-Install-Guide/
Steps followed: https://dortania.github.io/OpenCore-Install-Guide/AMD/zen.html
SSDT:
  • SSDT-EC-USBX-DESKTOP
Drivers:
  • HfsPlus.efi
  • OpenRuntime.efi

Kexts:

  • AMDRyzenCPUPowerManagement.kext
  • AppleALC.kext
  • AppleMCEReporterDisabler.kext
  • BlueToolFixup.kext
  • BrcmFirmwareData.kext
  • BrcmPatchRAM3.kext
  • FeatureUnlock.kext
  • Lilu.kext
  • NVMeFix.kext
  • RadeonSensor.kext
  • RealtekRTL8111.kext
  • RestrictEvents.kext
  • SMCAMDProcessor.kext
  • SMCRadeonGPU.kext
  • USBToolBox.kext
  • UTBMap.kext
  • VirtualSMX.kext
  • WhateverGreen.kext

Things I modified to get things to work

  • Try every Ethernet kext because with the newest one my Ethernet worked 1 out of 5 times I rebooted, properly works with version 2.3.0
    • Also turned Kernel > Quirks > DisableIoMapper to True and it seems it helped my Ethernet
  • Mounted the EFI to the system to boot without USB
  • Got macOS to show proper CPU name instead of “unknown” in the About this Mac page
  • SMBIOS iMac20,1 to have Sidecar working - see the FeatureUnlock page for more info

https://preview.redd.it/h8zx7416zz3b1.png?width=3114&format=png&auto=webp&s=5dbd0af2cd846fd07b65c28e231662e2f79e96af
  • Used Dortania guide to fix VDA
  • Change Misc > Security > ExposeSensitiveData > 8 instead of 6 show MoBo infos in the AMD Power Tool app
  • Mapped my USBs with Windows using USBToolBox
  • Changed the AMD kernel patch to use PAT patch instead of Algrey’s and nearly doubled the score in OpenCL Geekbench 6 graphics test
    • Go to Kernel > Patch and look for “algrey - _mtrr (etc)” (in my case in folder 18) and set Enabled to False, look for “Shaneee - _mtrr (etc)” (in my case in folder 19) and set Enabled to True (don’t try to set them both to True as it won’t boot at all as I read)

https://preview.redd.it/meox83pezz3b1.png?width=1920&format=png&auto=webp&s=8573baa835a36d630a3617eb74b7aebed5edca53

Things that work (partially)

  • Bluetooth: I can properly connect my AirPods Pro and use their mic for calls etc, and they automatically connect when I open them nearby. It looks like my iPad can’t connect via bluetooth as it says that “iMac Pro is not supported”

https://reddit.com/link/140c2lw/video/vx9vzsm7zz3b1/player
  • Facetime: both audio and video (I connected a USB WebCam) work very well, only thing is screen sharing which gives a blackscreen to the other person

https://preview.redd.it/3u0v8li9zz3b1.png?width=1920&format=png&auto=webp&s=a90c565483dedb3ceb44cd46306fb0c404b1507b
  • Sidecar: not true at all, it only works via USB after I first reboot my iPad, and takes 1min to start working and show something instead of a black screen
    • When using Sidecar I can also use my iPad to take photos, sign and scan documents

https://preview.redd.it/pgrkqqebzz3b1.jpg?width=4208&format=pjpg&auto=webp&s=71d8f1fdbd56dfd3182079339466908d1116a733
  • VDA Decoder - Fully Supported
  • My keyboard wheel can turn up, down and off volume (!!! Very happy about this)
  • iMessage: took a (Live) Photo of my friend during a FaceTime call and sent it to him with 0 problems

Things that don’t work

  • Airdrop: since bluetooth doesn’t recognise my iPad it won’t work, nor with my brother’s iPhone
  • Universal Control / Handoff : the option doesn’t even show up in Preference > General so I haven’t thought much about it
  • Sidecar after I detach and reconnect my iPad via USB (see above)
  • Internal mic: have to

Things I have yet to understand how to get to work

  • Custom keyboard: I’m Italian so I’d like to use shortcuts to write accent letters when using my 65% keyboard. On Windows I used a custom layout which I’m quite used to so I would like to find a way to replicate this on macOS
  • Continuity: I would really like to use universal control as I use my iPad a lot for university
Since I switched to Monterey after stating that in Ventura things didn’t quite work, I was wondering to go back to Ventura and try to fix things and see if other stuff worked (like Continuity Camera), yet my journey has just began.
submitted by festasalvatore_ to hackintosh [link] [comments]


2023.06.04 13:58 SuitableHoney How to turn off audio channels on Canon C300mkIII? (Cannot understand manual)

Usually I hate these types of posts as one should just look in the manual and do some research - however I have tried all of the above and I just can't seem to wrap my head around the audio settings in this camera - the Canon costumer service doesn't seem to be much help either - thus I am here asking for the kind folks at reddit for some help.

All I want to do is use input 1 for my LAV on channel 1 and use Input 2 for My Boom mic which will be channel 2 (or 3 or 4, just as long as its a separate channel and all the other channels are turned off)

The camera automatically has four channels and I can't seem to turn them off as I only want to use 2 channels, not four.

Any advice would be greatly appreciated.

Thanks
submitted by SuitableHoney to videography [link] [comments]