25 hp boat motor

Yo is there any way to change le sprite to the first picture..??

2023.05.28 19:07 Affedotcom Yo is there any way to change le sprite to the first picture..??

Yo is there any way to change le sprite to the first picture..??
Gotta love those quality pics 🫦
submitted by Affedotcom to PokemonInfiniteFusion [link] [comments]

2023.05.28 18:26 mrgud69 31 [M4F] Slidell, LA. A bite and a boat ride?

I’m in Slidell visiting some friends and family. We are likely going to go out on my cousins boat a bit later and ride somewhere for dinner. I figured, why not see what the good people of Reddit are doing? Very low key and no expectations! Just someone to tag along so I’m not a complete third wheel, or third motor (boat puns are hard). If you have been in the Slidell area for a while we likely have mutual friends so let’s become friends!
I love the Saints and Pelicans so much that I started a media brand surrounding them/the sports of New Orleans/the world. I enjoy music of nearly any taste. I can pretty much talk about anything and sometimes I probably talk too much but it helps break the ice! I’m single with no kids so you don’t have to worry about someone waiting for us back on the dock 😂
submitted by mrgud69 to r4r [link] [comments]

2023.05.28 18:25 nme_ Which one should I evolve?

Which one should I evolve?
Not sure which one I should evolve. 400 candies finally burning a whole in my pocket.
submitted by nme_ to pokemongo [link] [comments]

2023.05.28 18:21 beatles_7 Woke up due to an earthquake in Melbourne, opened PoGo and caught this.

Woke up due to an earthquake in Melbourne, opened PoGo and caught this. submitted by beatles_7 to pokemongo [link] [comments]

2023.05.28 18:18 Klarth_Curtiss Build help

Build help
So I've more of less finished the 1.0 version of my future Yelan build and this is how it looks like so far; considering that she scales off crit rate at level 90 she will reach about 72% rate, but my biggest doubt is regarding the HP, I've also put this set on Zhongli to test it (his base hp at 90 are very similar to Yelan's) and it basically reached precisely 28k
Do you think that some pieces could be improved (I'm looking at the circlet as the only "mid" piece tbh) or overall it's good like this?
submitted by Klarth_Curtiss to YelanMains [link] [comments]

2023.05.28 18:17 Leading_Tumbleweed_6 Spark questions

Tried Google and can't find alot of info. Got my eyes on a 2016 spark 3 up with a blown motor. Ad says rod through block. Machinist by trade and do all my vehicle and boat maintenance. Pretty straightforward for a motor swamp? See they sell for about $1500. Any dealership computer work need done for swamp??
submitted by Leading_Tumbleweed_6 to SeadooSpark [link] [comments]

2023.05.28 18:16 Salt-Surround Insurance

Have a newer GTI SE 155 insured with MD Marine paying $523/yr with $500 deductible on machine, $100 deductible on trailer and $2M Liability. Broker sent me a quote from Premier Insurance group for $388/yr only $100 deductible on machine, and $1M Liability.
Wondering if it's worth changing companies. And if anyone has had any experience with Premier Insurance group. Hearing about them for the first time so not sure
submitted by Salt-Surround to jetski [link] [comments]

2023.05.28 18:16 WallabyPrestigious17 looking for platonic friends (19-25)

Only 19-25! Would love more girl friends but if not, that’s cool too. And do not hit me if u can’t hold a conversation. I’ve talked to too many ppl not willing to put in any effort and rely on me to carry the conversation. Never again.
I’m kinda quiet irl(unless we’re close) but can be quite talkative over txt. My ideal friend would be someone who’s not too clingy & is ok if we go days or weeks w/o talking, but the vibes are always the same from where we left off.
It’s hard for me to maintain any type of relationship iml, so pls don’t message if ur not on the same page. I would hate for someone to feel like there’s something wrong with them if I don’t txt back for a while. It’s nothing personal, it’s more a problem I’ve been dealing with for some time. Depression’s a bitch, ya dig?
This isn’t to say I’m only txting u once a week or so. I could talk to u for days in a row but then life happens or I get too drained and stuff to do with my personal life. Nothing to do with u. But I will hit u back eventually.
If ur in the same boat or my situation doesn’t bother u, feel free to hmu. From our first convo we can kinda scope if we’re compatible. If not, let’s not waste each other’s time and move on.
Thanks for reading, hope to chat soon.
submitted by WallabyPrestigious17 to MakeNewFriendsHere [link] [comments]

2023.05.28 18:15 ConstantStatistician My naval rework ideas with new ships and rules

  1. A new building, the Shipyard, can be built on a field tile adjacent to water or on a shallow water tile. Each city can only build 1 shipyard, which costs 20 stars (subject to change).
  2. The shipyard is used to directly create naval units on it. These units are the primary units of naval combat. They cannot capture cities or villages but can investigate ruins on water. Each ship constructed by a shipyard counts as 1 population to its city's unit limit. The warrior battleship that could previously be obtained from a water ruin is replaced by a Frigate, which will be detailed below.
  3. The 15 star battleship upgrade will be removed. Units can still be upgraded to the 5 star ship for mobility and damage increases. All boat and ship HP is standardized to 15 regardless of the original unit. This is the HP of the ship itself; once it lands, the original unit retains however much HP it had before it entered a port and became a boat/ship. A giant can board a boat, receive damage so it's left with 1 HP, and have 40 HP when it lands again. If this change makes them too vulnerable, I'm willing to revert it.
  4. A city can create both a standard unit in the city itself and a naval unit in its corresponding shipyard in the same turn.
  5. New naval units:
In addition to all of this, the standard 5 star ship with its 15 HP, 2 ATK, 2 DEF, 3 Movement, and 2 Range will still exist. Warrior spam is the cheapest option for this.
submitted by ConstantStatistician to Polytopia [link] [comments]

2023.05.28 18:10 KCRoyalsBot Game Thread: Nationals @ Royals - Sun, May 28 @ 01:10 PM CDT

Nationals @ Royals - Sun, May 28

Game Status: Pre-Game - First Pitch is scheduled for 01:10 PM CDT

Links & Info

ALC Rank Team W L GB (E#) WC Rank WC GB (E#)
1 Minnesota Twins 27 25 - (-) - - (-)
2 Detroit Tigers 24 26 2.0 (110) 8 5.0 (106)
3 Cleveland Guardians 22 29 4.5 (107) 9 7.5 (103)
4 Chicago White Sox 22 32 6.0 (104) 10 9.0 (100)
5 Kansas City Royals 15 38 12.5 (98) 11 15.5 (94)
Probable Pitcher (Season Stats) Report
Nationals MacKenzie Gore (3-3, 3.88 ERA, 51.0 IP) No report posted.
Royals Daniel Lynch (0-0, -.-- ERA, 0.0 IP) No report posted.
Nationals Lineup vs. Lynch AVG OPS AB HR RBI K
1 Thomas, L - RF - - - - - -
2 García, L - 2B - - - - - -
3 Meneses - DH - - - - - -
4 Garrett, S - LF - - - - - -
5 Smith, Do - 1B - - - - - -
6 Vargas, I - SS - - - - - -
7 Chavis - 3B - - - - - -
8 Adams, R - C - - - - - -
9 Call - CF - - - - - -
10 Gore - P - - - - - -
Royals Lineup vs. Gore AVG OPS AB HR RBI K
1 Pratto - 1B - - - - - -
2 Perez, S - C - - - - - -
3 Pasquantino - DH - - - - - -
4 Witt Jr. - SS - - - - - -
5 Melendez - RF - - - - - -
6 Garcia, M - 3B - - - - - -
7 Massey - 2B - - - - - -
8 Olivares - LF - - - - - -
9 Bradley Jr. - CF - - - - - -
10 Lynch - P - - - - - -

Division Scoreboard

STL @ CLE 12:40 PM CDT
CWS @ DET 12:40 PM CDT
TOR @ MIN 01:10 PM CDT
Last Updated: 05/28/2023 11:34:34 AM CDT
submitted by KCRoyalsBot to KCRoyals [link] [comments]

2023.05.28 18:09 deepcutfilms Homebrewing some mechanics. Would love some feedback.

Somewhat new to TTRPG’s so I’m sure these mechanics exist somewhere BUT
Trying to homebrew some fun new mechanics. First: or doesn’t make a ton of sense in DnD that your pc operates at the same efficiency at 1HP vs at full HP. 1 HP is essentially nearly dead so I don’t think you’d be swinging a sword as effectively if you could barely stand so I was thinking of maybe there’s a penalty somewhere if you fall below 75/50/25% HP that gets worse the farther down you go. Maybe just a -1 each tier to attack rolls. Affecting AC or defensive stats would be super lethal.
Likewise, there could also/or be a fun concept for a desperation mechanic, where you actually get stronger as you go lower in health. These two mechanics could work together if the desperation mechanic could be expendable. Like say, you have three expendables called “XYZ” or whatever. And they can behave like Luck points or maybe Bardic inspirations where you can use them only after you’re under 25% health or maybe under 50%. You can use one XYZ to re-roll an attack or ability check, or inflict mass damage on an attack, etc etc, or just add a D4/D6 to it.
And thirdly one I definitely want to add is some sort of Scar mechanic, where, if you go down to 0 HP at any point, you do not come back unscathed. I just don’t know how lethal I want to make this. For instance, coming back from 0 HP could just inflict a level of exhaustion. It’s hard not dying. But if you’re rolling from a table of Scars the range could be crazy, from a level of exhaustion to losing an eye or an arm. I just don’t know how I’d feel drastically changing a players game experience by looping off his PC’s fighting arm.
Anyway, thoughts? I’m sure these probably exist somewhere across the TTRPG world already in some form.
submitted by deepcutfilms to DnD [link] [comments]

2023.05.28 18:08 fixruppr30 got lucky with my pacifist run

got lucky with my pacifist run submitted by fixruppr30 to brotato [link] [comments]

2023.05.28 18:08 outreach24seven Is this considered a “flex of the day” even though it’s not a Mewtwo?

Is this considered a “flex of the day” even though it’s not a Mewtwo? submitted by outreach24seven to pokemongo [link] [comments]

2023.05.28 18:03 shicoletto PMU Completion Update

I made a post about a PMU around 2 weeks ago (https://www.reddit.com/FEEngage/comments/13hu6efirst_fe_pmu/?utm_source=share&utm_medium=web2x&context=3) and finished it last night. It took a bit longer than I expected but it’s because I’ve (successfully) been trying to touch grass. Anyway, feel free to check out the screenshot for stats and some bonus Citrinne, Clanne, and Lindon content https://imgur.com/a/fd9h5uj. I left my thoughts on how each unit turned out below. It was on Hard Classic and all units are around internal level 40 giver or take 1 level (except Mauvier who just got those 9 levels after reclassing). I did grind for second seals early through relay trials because I wanted everyone to be in their new classes ASAP, so that gave me extra SP books and forging materials to work with. Thanks to everyone who commented builds on my last post!
Alear - Swordmaster - Chrom (Canter+/Sword Power 5)
Fun Facts: 8 MVPs (tied for 2nd), 84% wins to battles ratio (2nd)
Pretty great combat. He was getting HP and Str screwed (based on averages) in the early game so I did feed him some stat boosters to make up for it and he wound up great. Chrom was great for a free 1-2 range option and the ability to hit on res. Rally Spectrum was incredible utility and pushed other units into thresholds they were just missing countless times. I did compare the averages between sword master and divine dragon and DD is better at almost everything but speed so if you want sword Alear you should probably stick with that class for the stats and dragon tag.
Bunet - Halberdier - Eirika (Break Defenses/Lance Power 5)
Fun Facts: 8 MVPs (tied for 2nd), 83% wins to battles ratio (tied for 3rd), Highest HP (62) , 2nd Highest Def (33) & Lck (26 *Capped), 3rd Highest Str (29) & Dex (34)
One of my best combat units. In fairness I did cheat a little (since I was giving him the pact ring) and gave him starsphere until I got Marth back for break defenses. One of my best combat units. When he got pincer attack he did great work using it, but then he kept leveling up str and spd. Eventually I stopped setting it up for him and he would kill with 2 or 4 brave lance hits and never had issues due to high dex and an accuracy engrave. Also surprisingly bulky in def. Break defenses was a recommendation from the comment who suggested him and it did help with the faster swordmasters and heroes in the last chapters. Of course Eirika pulled a lot of weight and this was my first time using a Halberdier but I was very happy with his performance.
Clanne - Sniper - Marth (Canter+/Speedtaker)
Fun Facts: 9 MVPs (1st), 83% wins to battles ratio (tied for 3rd)
Easily one of the best units of the run and it showed. His only problems were his low build and he was speed screwed until the very late game. I gave him speed taker to make up for that and he did great. He honestly didn’t really need to double most enemies because his crit rate was consistently 70%-90%. He had 102 crit in endgame with No Distractions active. He also had great Str for an archer. Would recommend trying him out if you haven’t.
Chloe - Hero - Byleth (Canter+/Dual Assist+)
Fun Facts: 2nd Highest Spd (35), 3rd Highest HP (59)
Put in work early game, but combat fell off pretty hard. She did decent chip with the levin sword and could clean up damaged enemies. Once I got Byleth, most of that didn’t matter much though. She spent most of her turns rallying str and dancing which was invaluable. Brave assist & Dual assist+ was incredible support though, and helped a lot of other units get kills. All in all nothing notable and most units could fill the same role in this class.
Alcryst - Thief - Leif (Canter+/Draconic Hex)
Incredibly underwhelming. Serviceable combat early on but fell off hard. Could only ever kill with crits which are harder to stack on daggers and even then it wasn’t guaranteed. He also got stuck with probably the worst emblem in the game. Maybe he could’ve been used better or gotten better skills, but his stats weren’t giving me much to work with. The best utility he had was giving a hit support to Fogado who did everything Alcryst did but infinitely better (see Fogado’s section).
Lapis - Wyvern Knight - Tiki (Canter+/Level Boost)
Fun Facts: Highest Str (33), 2nd Highest Spd (35), 3rd Highest Def (28), Most RNG screwed (-7 total to stats calculated with starsphere)
She was definitely a good unit, but she did feel underwhelming for being arguably the best physical class in the game + starsphere. Her build was so bad that she carried her refined & engraved steel sword from the early game so she could double enemies (She got 2 of her bld levels after Ch22). Stronger weapons often weighed her down enough that she couldn’t double. Tiki helped with that a bit though she often still relied on eternal claw crits (which her personal works against). Being my only natural flier was nice though.
Citrinne - Martial Master - Lucina (Canter+/Lunar Brace+)
Fun Facts: 2nd Highest Res (33) & Lck (26)
100% bonded shield procs for every ally, what more can I say? For real though, that was good enough utility that she was worth deploying whenever I could. Staff utility also came in handy a lot. I was excited about making her combat ready with FFA (hence Lunar Brace+) but she honestly let me down. She wasn’t quadding almost anything, even after 3 (I think) Speedwings. She was also incredibly squishy, though I was able to stack avoid to stop enemies from targeting during bonded shields. If you want a MM nuke, definitely pick someone faster with more balanced mag & str.
Amber - High Priest - Veronica (Mag+5/Staff Proficiency 5)
Fun Facts: 3 MVPs (All Fell Xenologue), 62% wins to battles ratio, Highest Lck (28), 2nd Highest Str (30* Capped)
Functioned as a great staff bot. Fortify+ on Veronica with Staff Proficiency 5 was my “Great Sacrifice at home,” though he could do it every engage turn. His combat was actually decent early on due to reprisal, but his speed was garbage and he wasn’t able to equip better weapons due to class limitations. Book of worlds helped with freezing some enemies and he did decent chip safely with elthunder. He was my only staff unit that I didn’t try to make combat effective and he didn’t need to equip a healing staff thanks to Veronica so that was nice. I would still rate him 10/10 because of those High Priest hips alone though.
Jade - Great Knight - Camilla (Canter+/Axe Power 5)
Fun Facts: 6 MVPs (3rd), Highest Def (42), 3rd Highest Str (29)
This is definitely one of the less out there builds, but she did make my life a lot easier. A 10 move flier with incredible defense was great to have. She one shot A LOT of enemies with Dark Inferno using a unrefined, Ike engraved silver great axe. Thanks to the speed levels she was getting and Camilla’s bonus she was actually doubling some midgame enemies and matched/outsped most of my other units for a bit. Camilla’s res, HP, and Camilla’s axe also kept her safe against magic enemies. She also did fairly well with Camilla’s bolt axe. Her biggest flaw was low hit rates, but she was always able to eventually clean up or safely draw enemies for allies to finish off. Would recommend trying this build if you like Jade.
Nel - Sage - Soren (Canter+/Draconic Hex)
Fun Facts: 2nd Highest Magic (33) & Res (33), 3rd Highest Lck (25)
Great magic combat unit. Fast enough to double most enemies up till late game, only because Sage’s speed cap wouldn’t let her get higher than 30. She also capped HP and Def, which made her bulky enough to Flare tank with Soren. Otherwise, she was doing decent chip and debuffing with bolting/cataclysm, anima focus, and Draconic Hex. Useful staff utility when she wasn’t doing combat too. If you would like to build her for offense I would help keep her Spd up or increase her Mag a bit since I did use most of my Spirit Dust on her.
Zelkov - Hector - (Canter+/Gentility+)
Fun Facts: 3rd highest Spd (33)
Honestly wasn’t super sure how to use him. He’s in a fast class, but has the slow and bulky emblem. Quick Riposte did help against some faster enemies and other Wolf Knights but it was mostly useless. The bulk and Impenetrable was somewhat helpful and the Wolf Beil was nice for effective damage. Most of my good axes went to Jade and Lindon though so he was stuck with a forged & refined Silver dagger. He did get his job well most of the time, but it’s also not a huge. At the end of the day, Wolf Knight is basically thief with slightly more HP, Spd, Res, and Lck and slightly less Str, Dex, and Def.
Fogado - Mage Cannoneer - Corrin (Canter+/Divine Pulse+)
Fun Facts: 3rd Highest Res (25*Capped)
My first mage cannoneer was incredibly satisfying to use. Hit rates were very shaky at first, especially since I declassed him right away and his stats weren’t great, but he made excellent contributions once he got Corrin and Divine Pulse. He stopped needing to rely on supports to hit and chip/debuff. Venom blast afflicts 3 stacks of poison, making daggers way less useful. Freeze blast and break blast also came in handy plenty of times, though they’re lest reliable as it’s only a 50% chance for those effects. You don’t actually need damage for the effects to occur, which is nice. 8 range AOE freeze with Corrin saved me more times than I can count. Canter helped him not fall behind, especially since he can attack an enemy almost every turn with 8 range. Effective canons that you can choose based on map composition help guarantee decent chip too. 10/10 would love to use a Mage Cannoneer again. Other units might be better suited though, since Fogado's personal str & dex growths aren't super high.
Lindon - Berserker - Ike (Reprisal+/Vantage+)
Fun Facts: 87% wins to battles ratio (1st). 2nd Highest HP (61)
Haha funny crit man. He literally got to 100 crit on the first map after recruiting him. I did use Eirika engrave for his killer axe instead of Corrin or Camilla. It gives 10 less crit, but it gives 40 hit, which he desperately needed and it doesn’t lower might. He capped his dex at 22 and that’s not nearly enough to get above 60-70 hit on most enemies. He also had so much HP that it was optimal to get crit on multiple occasions since he didn’t die and it got him in wrath/vantage/reprisal range. He did need Reprisal though, because his str isn’t high enough to oneshot some enemies even with crits. Vantage+ was for when he had more than 60 HP wich happened quick with the Ike bonus. It makes the Vantage range easier to set up and he still gets maximum Wrath and enough Reprisal. For those uninitiated, here’s the crit stacking break down: Killer Axe +5 (40) + Eirika Engrave (20) + Weapon Insight (20) + Wrath (30) + 22 Dex (11) = 121 Crit. I would recommend Warrior though since it has higher dex, spd, def, and res caps.
Mauvier - Mage Knight - Celica (Speed+5/Canter+)
Fun Facts: Highest Mag (34) & Res (36)
This is one of the best classes for him. He has excellent magic and this class helps his speed issues. I also gave him Spd +5 which allowed him to double basically everything, especially with all my Draconic Hexers and Rally Spectrum from Alear. He cleaned up the endgame for me with little to no issues. He also caps HP and build upon reclassing, and capped defense soon after. 11/10 I love this man and I wish we could use him for longer. Wish I wasn’t tech illiterate so I could use him in reverse recruitment or a randomizer.
If you kept reading this long thanks for hearing my thoughts! I had tons of fun with this run and it was a chance to use some units and builds I never would’ve otherwise. I’m definitely thinking of doing another one somewhere down the line prioritizing units, classes, and emblems that weren’t picked this time.
submitted by shicoletto to FEEngage [link] [comments]

2023.05.28 17:55 silentkiller1409 Talk me out of this

3.7AED is 1$
submitted by silentkiller1409 to whatcarshouldIbuy [link] [comments]

2023.05.28 17:40 TigersBot Game Thread: White Sox @ Tigers - Sun, May 28 @ 01:40 PM EDT

White Sox @ Tigers - Sun, May 28

Game Status: Pre-Game - First Pitch is scheduled for 01:40 PM EDT

Links & Info

ALC Rank Team W L GB (E#) WC Rank WC GB (E#)
1 Minnesota Twins 27 25 - (-) - - (-)
2 Detroit Tigers 24 26 2.0 (110) 8 5.0 (106)
3 Cleveland Guardians 22 29 4.5 (107) 9 7.5 (103)
4 Chicago White Sox 22 32 6.0 (104) 10 9.0 (100)
5 Kansas City Royals 15 38 12.5 (98) 11 15.5 (94)
Probable Pitcher (Season Stats) Report
White Sox Dylan Cease (3-3, 4.60 ERA, 58.2 IP) No report posted.
Tigers Eduardo Rodriguez (4-4, 2.19 ERA, 61.2 IP) No report posted.
White Sox Lineup vs. Rodriguez, Ed AVG OPS AB HR RBI K
1 Anderson, Ti - SS .000 .067 14 0 0 7
2 Jiménez, E - RF .375 1.045 8 0 1 3
3 Robert Jr. - CF .250 .750 4 0 1 0
4 Vaughn - 1B .143 .393 7 0 0 1
5 Grandal - C .167 .708 6 0 0 2
6 Burger - DH .500 1.500 2 0 0 0
7 Frazier - LF .250 .500 4 0 0 2
8 Alberto - 3B .286 .572 14 0 1 0
9 González, R - 2B .000 .000 2 0 0 1
10 Cease - P - - - - - -
Tigers Lineup vs. Cease AVG OPS AB HR RBI K
1 McKinstry - 3B - - - - - -
2 Greene, R - CF .000 .333 4 0 0 2
3 Báez, J - SS .188 .813 16 2 2 5
4 Torkelson - 1B .000 .500 1 0 0 1
5 Maton, N - DH - - - - - -
6 Baddoo - LF .091 .182 11 0 0 5
7 Haase - C .300 .917 10 0 1 5
8 Vierling - RF - - - - - -
9 Short - 2B .000 .500 1 0 0 0
10 Rodriguez, Ed - P - - - - - -

Division Scoreboard

STL @ CLE 01:40 PM EDT
WSH @ KC 02:10 PM EDT
TOR @ MIN 02:10 PM EDT
Last Updated: 05/28/2023 11:55:26 AM EDT
submitted by TigersBot to motorcitykitties [link] [comments]

2023.05.28 17:37 BrightSpoon88 HP Deskjet 2755e Printer $25

HP Deskjet 2755e Printer $25
Print, copy, scan in color, mobile/wireless printing
Fully functional, but moving and don’t want to take it with me. Ink not included.
Sells new for $85 (on sale right now for $65)
submitted by BrightSpoon88 to NewOrleansMarketplace [link] [comments]

2023.05.28 17:29 Bfuxton Happy Memorial Day '23! Since the Gary Payton wave Reddit has been having, i decided to grab one myself. Tales & Travels, The Glove.

Happy Memorial Day '23! Since the Gary Payton wave Reddit has been having, i decided to grab one myself. Tales & Travels, The Glove. submitted by Bfuxton to ILTrees [link] [comments]

2023.05.28 17:26 ben466 [WTS] [US-FL] Upgraded slightly boneyard TK45 3.0 with mags and attachments.

Pic - https://imgur.com/a/fYRqCsO
Asking 300 + shipping
Can add the case for an extra 25
Comes with everything you see
Internally a new gate titan advanced has been installed and an shs 14-tooth steel piston. An ASG 40k boost is included too.
Externally aside from the cnc hand stop, you get 6 mags and a red FC1 Red dot sight. I'm also handing over extra shs shims and a new piston head because why not.
Boneyard-wise, all that needs to be done to the gun is to have it wired to deans and install the included ASG 40k motor. One of the rails on the buffer tube is chipped off but the stock still extends and retracts as normal.
Feel free to shoot me a message if you have any questions :)
submitted by ben466 to airsoftmarket [link] [comments]

2023.05.28 17:23 CalmPilgrim Simple time value of money problem!

I am frustrated that i can’t figure this out. I calculate a future value problem with my HP 12c and a professional program I have calculates differently. What am I doing wrong? Please help!
$329,000 deposit with monthly deposits of $1905 for 8.5 years (102 months) with a 7% return. What is the future value?
N=8.5 (102 months) I=7 PV= -329000 FV= ? PMT= -22860 (1905 *12 )
The program I use comes up with $846,624.08. I calculate $819,607.25. What am I doing wrong?
submitted by CalmPilgrim to CFP [link] [comments]

2023.05.28 17:22 themantis32 Any idea with help on clan boss nightmare? Highest I can get with one key is 7.5m feel like I’m stuck atm not sure who to 6 star or to level up as I don’t think any of the character is have would Benefit the 6 I have already that I use for clan boss (kael, Ronda, orn priest, appoth, white dryad)

Any idea with help on clan boss nightmare? Highest I can get with one key is 7.5m feel like I’m stuck atm not sure who to 6 star or to level up as I don’t think any of the character is have would Benefit the 6 I have already that I use for clan boss (kael, Ronda, orn priest, appoth, white dryad) submitted by themantis32 to RaidShadowLegends [link] [comments]

2023.05.28 17:13 GamesHyped [Sakray][28/05/2023] Notas de Atualização do Servidor de Testes

Saudações Protetores!
Espero que estejam tendo um bom sábado. Eu demorei pra trazer o patch notes do servidor de teste por que estava resolvendo umas coisas no hook e quis focar.
Vamos de textos e bebes?
📷 Destaque da Versão
* O Monge recebeu um rebalance e alterações em diversas habilidades e maestrias com foco em deixar mais claro a função de cada build (combo triplo, asura, esfera). * O Hook recebeu diversas melhorias e aplicações de sugestões feitas pelos jogadores. * Novo Brasão: Milagre.
📷 Monge
[Habilidade Punhos de Ferro] Adicionando um pequeno motivo para você ficar feliz ao lado dos espíritos. E a habilidade já estava adicionando ataque viu, só que ele não vai aparecer no ALT + A!
❌Efeito Antigo: Aumenta em +{SkillLevel*3} o ataque enquanto estiver sem armas ou com soqueiras. 🆕Efeito Novo: Aumenta em +{SkillLevel*3} o ataque enquanto estiver sem armas ou com soqueiras. Se possuir cinco esferas, este efeito dobra.
[Habilidade Invocar Esfera Espiritual] Pequeno nerf para compensar o que vai vir por aí...
Custo de Vida: 20 -> 40
[Habilidade Absorver Esferas Espirituais] Aqui começamos o novo sistema de combate do Monge, veja se você consegue pressentir o que vem mais pra baixo!
❌Efeito Antigo: Absorve todas as esferas espirituais de um alvo, regenerando 7 de mana por esfera. Em monstros, a mana regenerada é o dobro do nível do alvo, mas a chance de sucesso é de 20%. 🆕Efeito Novo: Absorve todas as esferas espirituais de um alvo (inclusive monstros), regenerando {SkillLevel}% de mana por esfera absorvida.
[Habilidade Combo Triplo] A habilidade está muito forte em outras classes que usam ela através de items ou habilidades. Estamos nerfando um pouco a habilidade para outras classes e buffando para aquele o qual realmente treinou para isso!
❌Efeito Antigo: Ao realizar ataques físicos, concede {SkillLevel*2}% de chance de atingir o alvo três vezes, causando um dano físico maior de {SkillLevel*40}%. Após o uso, é possível conjurar Combo Quádruplo. 🆕Efeito Novo: Ao realizar ataques físicos, concede chance de antingir o alvo três vezes dependendo da arma do usuário. Para soqueiras (ou sem arma) a chance é de {SkillLevel*3]%, para maças {SkillLevel*2}% e para outras armas é {SkillLevel}%. O dano físico é de {SkillLevel*40} + (total de esferas espírituais * 2)%. Após o uso, é possível conjurar Combo Quádruplo.
[Habilidade Passo Etéreo] Dando a liberdade que vocês tanto queriam, mas com uma (ou duas) condições é claro.
🛠️Custo de Mana: 50 -> 25 🛠️Custo de Vida: 50 -> 40
❌Efeito Antigo: ... Se Fúria Interior estiver ativa, há 30% de chance de não consumir a esfera. 🆕Efeito Novo: ... Se Fúria Interior estiver ativa e o usuário estiver com 3 ou mais esferas, a habilidade não consome esfera.
[Habilidade Cair de Pétalas]
🛠️Fórmula de Esquiva: SkillLevel * 2 -> SkillLevel *3
[Habilidade Disparo de Esferas Espirituais] Se lembra do novo efeito de "Absorver Esferas"? Agora você vai entender o motivo. Claro que devido a essa nova mecânica terei que frear um pouco o dano da habilidade.
🛠️Agora a habilidade arremessa todas as esferas que o usuário possuir. 🛠️O tempo de conjuração agora é menor de acordo com o número de esferas (mais esferas, menos tempo de conjuração). 🛠️Multiplicador: 500 + skill_lv * 150 -> 400 + skill_lv * 100 🛠️Tempo de Recarga: 2s -> 3s 🛠️Custo de Hp: 30 -> 100 🆕Efeito Adicionado: O alvo desta habilidade ganha o número de esferas espirituais arremessadas em volta dele por 3 segundos (elas podem ser absorvidas).
submitted by GamesHyped to arkaiktalesofsarina [link] [comments]