25 hp boat motor
Yo is there any way to change le sprite to the first picture..??
2023.05.28 19:07 Affedotcom Yo is there any way to change le sprite to the first picture..??
2023.05.28 18:26 mrgud69 31 [M4F] Slidell, LA. A bite and a boat ride?
Iâm in Slidell visiting some friends and family. We are likely going to go out on my cousins boat a bit later and ride somewhere for dinner. I figured, why not see what the good people of Reddit are doing? Very low key and no expectations! Just someone to tag along so Iâm not a complete third wheel, or third motor (boat puns are hard). If you have been in the Slidell area for a while we likely have mutual friends so letâs become friends!
I love the Saints and Pelicans so much that I started a media brand surrounding them/the sports of New Orleans/the world. I enjoy music of nearly any taste. I can pretty much talk about anything and sometimes I probably talk too much but it helps break the ice! Iâm single with no kids so you donât have to worry about someone waiting for us back on the dock đ
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2023.05.28 18:25 nme_ Which one should I evolve?
| Not sure which one I should evolve. 400 candies finally burning a whole in my pocket. Suggestions?? submitted by nme_ to pokemongo [link] [comments] |
2023.05.28 18:21 beatles_7 Woke up due to an earthquake in Melbourne, opened PoGo and caught this.
2023.05.28 18:18 Klarth_Curtiss Build help
2023.05.28 18:17 Leading_Tumbleweed_6 Spark questions
Tried Google and can't find alot of info. Got my eyes on a 2016 spark 3 up with a blown motor. Ad says rod through block. Machinist by trade and do all my vehicle and boat maintenance. Pretty straightforward for a motor swamp? See they sell for about $1500. Any dealership computer work need done for swamp??
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2023.05.28 18:16 Salt-Surround Insurance
Have a newer GTI SE 155 insured with MD Marine paying $523/yr with $500 deductible on machine, $100 deductible on trailer and $2M Liability. Broker sent me a quote from Premier Insurance group for $388/yr only $100 deductible on machine, and $1M Liability.
Wondering if it's worth changing companies. And if anyone has had any experience with Premier Insurance group. Hearing about them for the first time so not sure
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Salt-Surround to
jetski [link] [comments]
2023.05.28 18:16 WallabyPrestigious17 looking for platonic friends (19-25)
Only 19-25! Would love more girl friends but if not, thatâs cool too. And do not hit me if u canât hold a conversation. Iâve talked to too many ppl not willing to put in any effort and rely on me to carry the conversation. Never again.
Iâm kinda quiet irl(unless weâre close) but can be quite talkative over txt. My ideal friend would be someone whoâs not too clingy & is ok if we go days or weeks w/o talking, but the vibes are always the same from where we left off.
Itâs hard for me to maintain any type of relationship iml, so pls donât message if ur not on the same page. I would hate for someone to feel like thereâs something wrong with them if I donât txt back for a while. Itâs nothing personal, itâs more a problem Iâve been dealing with for some time. Depressionâs a bitch, ya dig?
This isnât to say Iâm only txting u once a week or so. I could talk to u for days in a row but then life happens or I get too drained and stuff to do with my personal life. Nothing to do with u. But I will hit u back eventually.
If ur in the same boat or my situation doesnât bother u, feel free to hmu. From our first convo we can kinda scope if weâre compatible. If not, letâs not waste each otherâs time and move on.
Thanks for reading, hope to chat soon.
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2023.05.28 18:15 ConstantStatistician My naval rework ideas with new ships and rules
- A new building, the Shipyard, can be built on a field tile adjacent to water or on a shallow water tile. Each city can only build 1 shipyard, which costs 20 stars (subject to change).
- The shipyard is used to directly create naval units on it. These units are the primary units of naval combat. They cannot capture cities or villages but can investigate ruins on water. Each ship constructed by a shipyard counts as 1 population to its city's unit limit. The warrior battleship that could previously be obtained from a water ruin is replaced by a Frigate, which will be detailed below.
- The 15 star battleship upgrade will be removed. Units can still be upgraded to the 5 star ship for mobility and damage increases. All boat and ship HP is standardized to 15 regardless of the original unit. This is the HP of the ship itself; once it lands, the original unit retains however much HP it had before it entered a port and became a boat/ship. A giant can board a boat, receive damage so it's left with 1 HP, and have 40 HP when it lands again. If this change makes them too vulnerable, I'm willing to revert it.
- A city can create both a standard unit in the city itself and a naval unit in its corresponding shipyard in the same turn.
- New naval units:
- Man of war: 30 stars; 30 HP, 5 ATK, 4 DEF, 2 Movement, 3 Range; Scout/Float
- The Man of war is the strongest naval unit. It's tough and has a long range, but is slow and lacks dash. It's meant to be a siege engine against cities and a dangerous threat to other ships when its turn comes to attack. Men of war can inflict significant damage to each other, providing a counter to itself.
- Frigate: 15 stars; 15 HP, 3 ATK, 2 DEF, 3 Movement, 2 Range; Dash/Escape/Float
- The Frigate is the general purpose ship and the backbone of navies. It's fast with reasonable damage output, but lacks the raw firepower of the man of war. You may notice that with its stats and Escape ability, it's similar to Aquarion's Tridention. I wrote this with an Aquarion rework in mind, so the Tridention would be a drastically different unit then.
- Trireme: 20 stars; 10 HP, 4 ATK, 1 DEF, 3 Movement, 1 Range; Dash/Persist/Float
- The Trireme is a ship built for ramming. It can only attack in melee range but comes with a hefty 4 ATK for that purpose, and with its Persist skill, it can go on to attack other adjacent ships. Its low HP and DEF, though, make it a glass cannon and a one hit wonder. They're meant to counter frigates and fire ships (as described below) and as a general source of damage without much staying power. Like knights on land, the Trireme also counters itself.
- Fire ship: 20 stars: 5 HP, 3.5 ATK, 0 DEF, 3 Movement, 1 Range; Dash/Splash/Ignite/Float
- The Fire ship is an unmanned vessel guided by magic to enemy units. When it attacks, it self-destructs, immediately damaging all enemy units in the 3x3 area around itself via its 3.5 ATK and sets them on fire via its Ignite ability. Units set on fire lose 3 HP per turn for the next 4 turns unless they perform the "Douse" option, which is similar to Recover or Break Ice and consumes their next turn. Igniting a unit already on fire resets the timer to 4 turns.
In addition to all of this, the standard 5 star ship with its 15 HP, 2 ATK, 2 DEF, 3 Movement, and 2 Range will still exist. Warrior spam is the cheapest option for this.
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2023.05.28 18:10 KCRoyalsBot Game Thread: Nationals @ Royals - Sun, May 28 @ 01:10 PM CDT
Game Status: Pre-Game - First Pitch is scheduled for 01:10 PM CDT
Links & Info
- Current conditions at Kauffman Stadium: 77°F - Sunny - Wind 6 mph, R To L
- TV: Nationals: MASN, Royals: Bally Sports Kansas City
- Radio: Nationals: WJFK 106.7 The Fan, Royals: KCSP 610
- MLB Gameday
- Statcast Game Preview
Division Scoreboard
STL @ CLE 12:40 PM CDT
CWS @ DET 12:40 PM CDT
TOR @ MIN 01:10 PM CDT
Last Updated: 05/28/2023 11:34:34 AM CDT submitted by
KCRoyalsBot to
KCRoyals [link] [comments]
2023.05.28 18:09 deepcutfilms Homebrewing some mechanics. Would love some feedback.
Somewhat new to TTRPGâs so Iâm sure these mechanics exist somewhere BUT
Trying to homebrew some fun new mechanics. First: or doesnât make a ton of sense in DnD that your pc operates at the same efficiency at 1HP vs at full HP. 1 HP is essentially nearly dead so I donât think youâd be swinging a sword as effectively if you could barely stand so I was thinking of maybe thereâs a penalty somewhere if you fall below 75/50/25% HP that gets worse the farther down you go. Maybe just a -1 each tier to attack rolls. Affecting AC or defensive stats would be super lethal.
Likewise, there could also/or be a fun concept for a desperation mechanic, where you actually get stronger as you go lower in health. These two mechanics could work together if the desperation mechanic could be expendable. Like say, you have three expendables called âXYZâ or whatever. And they can behave like Luck points or maybe Bardic inspirations where you can use them only after youâre under 25% health or maybe under 50%. You can use one XYZ to re-roll an attack or ability check, or inflict mass damage on an attack, etc etc, or just add a D4/D6 to it.
And thirdly one I definitely want to add is some sort of Scar mechanic, where, if you go down to 0 HP at any point, you do not come back unscathed. I just donât know how lethal I want to make this. For instance, coming back from 0 HP could just inflict a level of exhaustion. Itâs hard not dying. But if youâre rolling from a table of Scars the range could be crazy, from a level of exhaustion to losing an eye or an arm. I just donât know how Iâd feel drastically changing a players game experience by looping off his PCâs fighting arm.
Anyway, thoughts? Iâm sure these probably exist somewhere across the TTRPG world already in some form.
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2023.05.28 18:08 fixruppr30 got lucky with my pacifist run
2023.05.28 18:08 outreach24seven Is this considered a âflex of the dayâ even though itâs not a Mewtwo?
2023.05.28 18:03 shicoletto PMU Completion Update
I made a post about a PMU around 2 weeks ago (
https://www.reddit.com/FEEngage/comments/13hu6efirst_fe_pmu/?utm_source=share&utm_medium=web2x&context=3) and finished it last night. It took a bit longer than I expected but itâs because Iâve (successfully) been trying to touch grass. Anyway, feel free to check out the screenshot for stats and some bonus Citrinne, Clanne, and Lindon content
https://imgur.com/a/fd9h5uj. I left my thoughts on how each unit turned out below. It was on Hard Classic and all units are around internal level 40 giver or take 1 level (except Mauvier who just got those 9 levels after reclassing). I did grind for second seals early through relay trials because I wanted everyone to be in their new classes ASAP, so that gave me extra SP books and forging materials to work with. Thanks to everyone who commented builds on my last post!
Alear - Swordmaster - Chrom (Canter+/Sword Power 5) Fun Facts: 8 MVPs (tied for 2nd), 84% wins to battles ratio (2nd)
Pretty great combat. He was getting HP and Str screwed (based on averages) in the early game so I did feed him some stat boosters to make up for it and he wound up great. Chrom was great for a free 1-2 range option and the ability to hit on res. Rally Spectrum was incredible utility and pushed other units into thresholds they were just missing countless times. I did compare the averages between sword master and divine dragon and DD is better at almost everything but speed so if you want sword Alear you should probably stick with that class for the stats and dragon tag.
Bunet - Halberdier - Eirika (Break Defenses/Lance Power 5) Fun Facts: 8 MVPs (tied for 2nd), 83% wins to battles ratio (tied for 3rd), Highest HP (62) , 2nd Highest Def (33) & Lck (26 *Capped), 3rd Highest Str (29) & Dex (34)
One of my best combat units. In fairness I did cheat a little (since I was giving him the pact ring) and gave him starsphere until I got Marth back for break defenses. One of my best combat units. When he got pincer attack he did great work using it, but then he kept leveling up str and spd. Eventually I stopped setting it up for him and he would kill with 2 or 4 brave lance hits and never had issues due to high dex and an accuracy engrave. Also surprisingly bulky in def. Break defenses was a recommendation from the comment who suggested him and it did help with the faster swordmasters and heroes in the last chapters. Of course Eirika pulled a lot of weight and this was my first time using a Halberdier but I was very happy with his performance.
Clanne - Sniper - Marth (Canter+/Speedtaker) Fun Facts: 9 MVPs (1st), 83% wins to battles ratio (tied for 3rd)
Easily one of the best units of the run and it showed. His only problems were his low build and he was speed screwed until the very late game. I gave him speed taker to make up for that and he did great. He honestly didnât really need to double most enemies because his crit rate was consistently 70%-90%. He had 102 crit in endgame with No Distractions active. He also had great Str for an archer. Would recommend trying him out if you havenât.
Chloe - Hero - Byleth (Canter+/Dual Assist+) Fun Facts: 2nd Highest Spd (35), 3rd Highest HP (59)
Put in work early game, but combat fell off pretty hard. She did decent chip with the levin sword and could clean up damaged enemies. Once I got Byleth, most of that didnât matter much though. She spent most of her turns rallying str and dancing which was invaluable. Brave assist & Dual assist+ was incredible support though, and helped a lot of other units get kills. All in all nothing notable and most units could fill the same role in this class.
Alcryst - Thief - Leif (Canter+/Draconic Hex) Incredibly underwhelming. Serviceable combat early on but fell off hard. Could only ever kill with crits which are harder to stack on daggers and even then it wasnât guaranteed. He also got stuck with probably the worst emblem in the game. Maybe he couldâve been used better or gotten better skills, but his stats werenât giving me much to work with. The best utility he had was giving a hit support to Fogado who did everything Alcryst did but infinitely better (see Fogadoâs section).
Lapis - Wyvern Knight - Tiki (Canter+/Level Boost) Fun Facts: Highest Str (33), 2nd Highest Spd (35), 3rd Highest Def (28), Most RNG screwed (-7 total to stats calculated with starsphere)
She was definitely a good unit, but she did feel underwhelming for being arguably the best physical class in the game + starsphere. Her build was so bad that she carried her refined & engraved steel sword from the early game so she could double enemies (She got 2 of her bld levels after Ch22). Stronger weapons often weighed her down enough that she couldnât double. Tiki helped with that a bit though she often still relied on eternal claw crits (which her personal works against). Being my only natural flier was nice though.
Citrinne - Martial Master - Lucina (Canter+/Lunar Brace+) Fun Facts: 2nd Highest Res (33) & Lck (26)
100% bonded shield procs for every ally, what more can I say? For real though, that was good enough utility that she was worth deploying whenever I could. Staff utility also came in handy a lot. I was excited about making her combat ready with FFA (hence Lunar Brace+) but she honestly let me down. She wasnât quadding almost anything, even after 3 (I think) Speedwings. She was also incredibly squishy, though I was able to stack avoid to stop enemies from targeting during bonded shields. If you want a MM nuke, definitely pick someone faster with more balanced mag & str.
Amber - High Priest - Veronica (Mag+5/Staff Proficiency 5) Fun Facts: 3 MVPs (All Fell Xenologue), 62% wins to battles ratio, Highest Lck (28), 2nd Highest Str (30* Capped)
Functioned as a great staff bot. Fortify+ on Veronica with Staff Proficiency 5 was my âGreat Sacrifice at home,â though he could do it every engage turn. His combat was actually decent early on due to reprisal, but his speed was garbage and he wasnât able to equip better weapons due to class limitations. Book of worlds helped with freezing some enemies and he did decent chip safely with elthunder. He was my only staff unit that I didnât try to make combat effective and he didnât need to equip a healing staff thanks to Veronica so that was nice. I would still rate him 10/10 because of those High Priest hips alone though.
Jade - Great Knight - Camilla (Canter+/Axe Power 5) Fun Facts: 6 MVPs (3rd), Highest Def (42), 3rd Highest Str (29)
This is definitely one of the less out there builds, but she did make my life a lot easier. A 10 move flier with incredible defense was great to have. She one shot A LOT of enemies with Dark Inferno using a unrefined, Ike engraved silver great axe. Thanks to the speed levels she was getting and Camillaâs bonus she was actually doubling some midgame enemies and matched/outsped most of my other units for a bit. Camillaâs res, HP, and Camillaâs axe also kept her safe against magic enemies. She also did fairly well with Camillaâs bolt axe. Her biggest flaw was low hit rates, but she was always able to eventually clean up or safely draw enemies for allies to finish off. Would recommend trying this build if you like Jade.
Nel - Sage - Soren (Canter+/Draconic Hex) Fun Facts: 2nd Highest Magic (33) & Res (33), 3rd Highest Lck (25)
Great magic combat unit. Fast enough to double most enemies up till late game, only because Sageâs speed cap wouldnât let her get higher than 30. She also capped HP and Def, which made her bulky enough to Flare tank with Soren. Otherwise, she was doing decent chip and debuffing with bolting/cataclysm, anima focus, and Draconic Hex. Useful staff utility when she wasnât doing combat too. If you would like to build her for offense I would help keep her Spd up or increase her Mag a bit since I did use most of my Spirit Dust on her.
Zelkov - Hector - (Canter+/Gentility+) Fun Facts: 3rd highest Spd (33)
Honestly wasnât super sure how to use him. Heâs in a fast class, but has the slow and bulky emblem. Quick Riposte did help against some faster enemies and other Wolf Knights but it was mostly useless. The bulk and Impenetrable was somewhat helpful and the Wolf Beil was nice for effective damage. Most of my good axes went to Jade and Lindon though so he was stuck with a forged & refined Silver dagger. He did get his job well most of the time, but itâs also not a huge. At the end of the day, Wolf Knight is basically thief with slightly more HP, Spd, Res, and Lck and slightly less Str, Dex, and Def.
Fogado - Mage Cannoneer - Corrin (Canter+/Divine Pulse+) Fun Facts: 3rd Highest Res (25*Capped)
My first mage cannoneer was incredibly satisfying to use. Hit rates were very shaky at first, especially since I declassed him right away and his stats werenât great, but he made excellent contributions once he got Corrin and Divine Pulse. He stopped needing to rely on supports to hit and chip/debuff. Venom blast afflicts 3 stacks of poison, making daggers way less useful. Freeze blast and break blast also came in handy plenty of times, though theyâre lest reliable as itâs only a 50% chance for those effects. You donât actually need damage for the effects to occur, which is nice. 8 range AOE freeze with Corrin saved me more times than I can count. Canter helped him not fall behind, especially since he can attack an enemy almost every turn with 8 range. Effective canons that you can choose based on map composition help guarantee decent chip too. 10/10 would love to use a Mage Cannoneer again. Other units might be better suited though, since Fogado's personal str & dex growths aren't super high.
Lindon - Berserker - Ike (Reprisal+/Vantage+) Fun Facts: 87% wins to battles ratio (1st). 2nd Highest HP (61)
Haha funny crit man. He literally got to 100 crit on the first map after recruiting him. I did use Eirika engrave for his killer axe instead of Corrin or Camilla. It gives 10 less crit, but it gives 40 hit, which he desperately needed and it doesnât lower might. He capped his dex at 22 and thatâs not nearly enough to get above 60-70 hit on most enemies. He also had so much HP that it was optimal to get crit on multiple occasions since he didnât die and it got him in wrath/vantage/reprisal range. He did need Reprisal though, because his str isnât high enough to oneshot some enemies even with crits. Vantage+ was for when he had more than 60 HP wich happened quick with the Ike bonus. It makes the Vantage range easier to set up and he still gets maximum Wrath and enough Reprisal. For those uninitiated, hereâs the crit stacking break down: Killer Axe +5 (40) + Eirika Engrave (20) + Weapon Insight (20) + Wrath (30) + 22 Dex (11) = 121 Crit. I would recommend Warrior though since it has higher dex, spd, def, and res caps.
Mauvier - Mage Knight - Celica (Speed+5/Canter+) Fun Facts: Highest Mag (34) & Res (36)
This is one of the best classes for him. He has excellent magic and this class helps his speed issues. I also gave him Spd +5 which allowed him to double basically everything, especially with all my Draconic Hexers and Rally Spectrum from Alear. He cleaned up the endgame for me with little to no issues. He also caps HP and build upon reclassing, and capped defense soon after. 11/10 I love this man and I wish we could use him for longer. Wish I wasnât tech illiterate so I could use him in reverse recruitment or a randomizer.
If you kept reading this long thanks for hearing my thoughts! I had tons of fun with this run and it was a chance to use some units and builds I never wouldâve otherwise. Iâm definitely thinking of doing another one somewhere down the line prioritizing units, classes, and emblems that werenât picked this time.
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2023.05.28 17:55 silentkiller1409 Talk me out of this
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2023.05.28 17:40 TigersBot Game Thread: White Sox @ Tigers - Sun, May 28 @ 01:40 PM EDT
Game Status: Pre-Game - First Pitch is scheduled for 01:40 PM EDT
Links & Info
- Current conditions at Comerica Park: 73°F - Sunny - Wind 9 mph, In From LF
- TV: White Sox: NBCSCH, Tigers: Bally Sports Detroit
- Radio: White Sox: WMVP 1000 AM, Tigers: WXYT 1270 (es), 97.1 The Ticket
- MLB Gameday
- Statcast Game Preview
Division Scoreboard
STL @ CLE 01:40 PM EDT
WSH @ KC 02:10 PM EDT
TOR @ MIN 02:10 PM EDT
Last Updated: 05/28/2023 11:55:26 AM EDT submitted by
TigersBot to
motorcitykitties [link] [comments]
2023.05.28 17:37 BrightSpoon88 HP Deskjet 2755e Printer $25
| Print, copy, scan in color, mobile/wireless printing Fully functional, but moving and donât want to take it with me. Ink not included. Sells new for $85 (on sale right now for $65) submitted by BrightSpoon88 to NewOrleansMarketplace [link] [comments] |
2023.05.28 17:29 Bfuxton Happy Memorial Day '23! Since the Gary Payton wave Reddit has been having, i decided to grab one myself. Tales & Travels, The Glove.
2023.05.28 17:26 ben466 [WTS] [US-FL] Upgraded slightly boneyard TK45 3.0 with mags and attachments.
Pic -
https://imgur.com/a/fYRqCsO Asking 300 + shipping
Can add the case for an extra 25
Comes with everything you see
Internally a new gate titan advanced has been installed and an shs 14-tooth steel piston. An ASG 40k boost is included too.
Externally aside from the cnc hand stop, you get 6 mags and a red FC1 Red dot sight. I'm also handing over extra shs shims and a new piston head because why not.
Boneyard-wise, all that needs to be done to the gun is to have it wired to deans and install the included ASG 40k motor. One of the rails on the buffer tube is chipped off but the stock still extends and retracts as normal.
Feel free to shoot me a message if you have any questions :)
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2023.05.28 17:23 CalmPilgrim Simple time value of money problem!
I am frustrated that i canât figure this out. I calculate a future value problem with my HP 12c and a professional program I have calculates differently. What am I doing wrong? Please help!
$329,000 deposit with monthly deposits of $1905 for 8.5 years (102 months) with a 7% return. What is the future value?
N=8.5 (102 months) I=7 PV= -329000 FV= ? PMT= -22860 (1905 *12 )
The program I use comes up with $846,624.08. I calculate $819,607.25. What am I doing wrong?
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2023.05.28 17:22 themantis32 Any idea with help on clan boss nightmare? Highest I can get with one key is 7.5m feel like Iâm stuck atm not sure who to 6 star or to level up as I donât think any of the character is have would Benefit the 6 I have already that I use for clan boss (kael, Ronda, orn priest, appoth, white dryad)
2023.05.28 17:13 GamesHyped [Sakray][28/05/2023] Notas de Atualização do Servidor de Testes
SaudaçÔes Protetores!
Espero que estejam tendo um bom sĂĄbado. Eu demorei pra trazer o patch notes do servidor de teste por que estava resolvendo umas coisas no hook e quis focar.
Vamos de textos e bebes?
đ· Destaque da VersĂŁo
* O Monge recebeu um rebalance e alteraçÔes em diversas habilidades e maestrias com foco em deixar mais claro a função de cada build (combo triplo, asura, esfera). * O Hook recebeu diversas melhorias e aplicaçÔes de sugestÔes feitas pelos jogadores. * Novo Brasão: Milagre.
đ· Monge
đ·
[Habilidade Punhos de Ferro] Adicionando um pequeno motivo para vocĂȘ ficar feliz ao lado dos espĂritos. E a habilidade jĂĄ estava adicionando ataque viu, sĂł que ele nĂŁo vai aparecer no ALT + A!
âEfeito Antigo: Aumenta em +{SkillLevel*3} o ataque enquanto estiver sem armas ou com soqueiras. đEfeito Novo: Aumenta em +{SkillLevel*3} o ataque enquanto estiver sem armas ou com soqueiras. Se possuir cinco esferas, este efeito dobra.
[Habilidade Invocar Esfera Espiritual] Pequeno nerf para compensar o que vai vir por aĂ...
Custo de Vida: 20 -> 40
[Habilidade Absorver Esferas Espirituais] Aqui começamos o novo sistema de combate do Monge, veja se vocĂȘ consegue pressentir o que vem mais pra baixo!
âEfeito Antigo: Absorve todas as esferas espirituais de um alvo, regenerando 7 de mana por esfera. Em monstros, a mana regenerada Ă© o dobro do nĂvel do alvo, mas a chance de sucesso Ă© de 20%. đEfeito Novo: Absorve todas as esferas espirituais de um alvo (inclusive monstros), regenerando {SkillLevel}% de mana por esfera absorvida.
[Habilidade Combo Triplo] A habilidade estå muito forte em outras classes que usam ela através de items ou habilidades. Estamos nerfando um pouco a habilidade para outras classes e buffando para aquele o qual realmente treinou para isso!
âEfeito Antigo: Ao realizar ataques fĂsicos, concede {SkillLevel*2}% de chance de atingir o alvo trĂȘs vezes, causando um dano fĂsico maior de {SkillLevel*40}%. ApĂłs o uso, Ă© possĂvel conjurar Combo QuĂĄdruplo. đEfeito Novo: Ao realizar ataques fĂsicos, concede chance de antingir o alvo trĂȘs vezes dependendo da arma do usuĂĄrio. Para soqueiras (ou sem arma) a chance Ă© de {SkillLevel*3]%, para maças {SkillLevel*2}% e para outras armas Ă© {SkillLevel}%. O dano fĂsico Ă© de {SkillLevel*40} + (total de esferas espĂrituais * 2)%. ApĂłs o uso, Ă© possĂvel conjurar Combo QuĂĄdruplo.
[Habilidade Passo EtĂ©reo] Dando a liberdade que vocĂȘs tanto queriam, mas com uma (ou duas) condiçÔes Ă© claro.
đ ïžCusto de Mana: 50 -> 25 đ ïžCusto de Vida: 50 -> 40
âEfeito Antigo: ... Se FĂșria Interior estiver ativa, hĂĄ 30% de chance de nĂŁo consumir a esfera. đEfeito Novo: ... Se FĂșria Interior estiver ativa e o usuĂĄrio estiver com 3 ou mais esferas, a habilidade nĂŁo consome esfera.
[Habilidade Cair de Pétalas]
đ ïžFĂłrmula de Esquiva: SkillLevel * 2 -> SkillLevel *3
[Habilidade Disparo de Esferas Espirituais] Se lembra do novo efeito de "Absorver Esferas"? Agora vocĂȘ vai entender o motivo. Claro que devido a essa nova mecĂąnica terei que frear um pouco o dano da habilidade.
đ ïžAgora a habilidade arremessa todas as esferas que o usuĂĄrio possuir. đ ïžO tempo de conjuração agora Ă© menor de acordo com o nĂșmero de esferas (mais esferas, menos tempo de conjuração). đ ïžMultiplicador: 500 + skill_lv * 150 -> 400 + skill_lv * 100 đ ïžTempo de Recarga: 2s -> 3s đ ïžCusto de Hp: 30 -> 100 đEfeito Adicionado: O alvo desta habilidade ganha o nĂșmero de esferas espirituais arremessadas em volta dele por 3 segundos (elas podem ser absorvidas).
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