Kotor 2 walkthrough

/r/kotor: for fans of KotOR I and II

2011.08.28 19:51 darthrevan /r/kotor: for fans of KotOR I and II

A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*
[link]


2019.10.01 02:48 mat025 MiniTD2Walkthrough

Mini TD 2 Walkthrough
[link]


2008.10.31 04:50 Fallout Reddit

A state-of-the-art subreddit from Vault-Tec.
[link]


2023.06.09 08:52 AutoModerator [Genkicourses.site] [Get] RY Schwartz – Coaching The Conversion CTC Circle (10/2022) - Full Course Download

[Genkicourses.site] [Get] RY Schwartz – Coaching The Conversion CTC Circle (10/2022) - Full Course Download
➡️ https://www.genkicourses.site/product/ry-schwartz-coaching-the-conversion-ctc-circle-10-2022/⬅️
Get the course here: [Genkicourses.site] [Get] RY Schwartz – Coaching The Conversion CTC Circle (10/2022) - Full Course Download

What You Get:

Program #1

CTC Launches

(to master your launch and funnel sequences)
10X Launches is the first copywriting program fully engineered to speed up the execution and amplify your results of your emails no matter what kind of funnel or launch strategy you’re rolling out.
It’s built not only for best-in-class launch copywriters…
But for coaches, consultants, course creators, and ANYONE who stands to benefit from nailing down their launch and funnel copy faster and with more genuine impact.
IN THIS TOP-SELLING PROGRAM, YOU’LL GET ACCESS TO:

2 “Core” Modules

That will initiate you into the “Coaching The Conversion™ method, and how to leverage a new, more empowering definition of “direct response” that opens up the floodgates to greater intimacy, empathy, and conversions.

5 “Launch” Modules

breaking down every single phase of your launch or funnel in full detail (including some you didn’t even know existed). You’ll learn exactly what’s at play during the Segmentation & Confirmation, Pre-Launch, Launch, Sales and Closing phases of your funnel and how to quickly craft the messaging that coaches your prospect into the final conversion in a powerful, non-sleazy way.

25+ Email Templates

None of that BS “plug’n’play” or “swipe and deploy” stuff that shoehorns your message into lifeless boxes that robs it of all life and power.
Instead, you’ll get FULL breakdowns and walkthroughs of the go-to templates I turn to over-and-over again in 6 and 7-figure launch campaigns.
Meaning, you get to craft your OWN high-converting launch emails in about 25 minutes flat and fire them into ConvertKit, ActiveCampaign (or wtv you’re using) while your coffee’s still hot.

Program #2

CTC Sales Pages

(to master your long form sales page)
This is it.
It’s where the best paid copywriters, coaches and course marketers on the planet earn their keep.
It’s where the conversion either happens or it doesn’t. In cold hard numbers that don’t care how many Clif bars you stress-ate in the process.
It’s where the most admired online business owners transform interest, desire, and engagement and into what you actually want: Sales.
So what is “it”?
It’s your long-form sales page.
And the truth is… most copywriters and marketers avoid long-form sales pages like the plague… treating it like a close-talking lepper with coffee breath… instead of the 24/7 salesperson your sales page – that final step in your marketing funnel – should be.
So why do marketers (and even pro-level copywriters) avoid sales pages?
Because writing a long-form sales page is intimidating AF.
It’s the Night King of the Whitewalker army.
It’s the Beef Wellington on Hell’s Kitchen.
It’s the Lord Voldemort of your marketing funnel – aka the funnel asset that shall not be named.
A long-form sales page is where you’ll spend dozens of hours writing THOUSANDS of words that will either confirm your claim as a top player in your space…
Or will tell you with Gordon-Ramsay-esque candor that your marketing wasn’t as good as your business coach told you it was.
There’s real pressure in that.
But there’s even real-er payoff in being able to do it faster – and more profitably – than anyone else in your industry. A payoff that even affords you the right to make up words like real-er
Confronting, yep? Conquerable. Absolutely.
In CTC Sales Pages, you’ll go through the exact process I’ve used to write over twenty 6 and 7-figure sales pages for the likes of Amy Porterfield, Copyhackers, and many more.

Program #3 & #4

Six Figure Emails & Seven Figure Emails

(for even more email conversion badassery)
Welcome to the “Johnnie Walker Blue” of our email template series.
This is the premium blend for more advanced marketing palates.
All pulled straight from my highest-performing launches for industry titans like Amy Porterfield, Todd Herman, Traffic & Funnels, and Copyhackers.
What you’re getting are 13 advanced email templates that you can use in a pinch when you need to write a standalone sales email, a webinar invitation, a post-webinar replay, downsell, or flash sale.
To be clear, these aren’t those sketchy and lifeless “swipe and deploy” templates you may have seen swimming around the shadier parts of the online marketing cesspool.
These are loose, flexible templates that guide you through deep-dive masterclasses teaching you the advanced psychology behind each one.
Meaning, you actually understand WHY they work, and are fully empowered to engineer them to best serve your audience.

Program #5

Minimum Viable Launch 2.0

(to quickly rock profitable and lean email launches)
We’ve taken the single most impactful part of 10x Launches; the part that countless students have credited with producing game-changing ROI in record time…
And given it a fresh-for-2022 facelift.
Not only will you be getting access to a stack of NEW templates that we’ve added to the stack based on repeated tests and real-world results.
But we’ll be offering you the one-click automation uploads to bring the whole sequence straight into your ActiveCampaign to save you and your team about 5+ hours of heavy-duty integration time.

Program #6

Application Funnel Amplifiers

(for creating powerful pre-call enrollment experiences)
Fact: The enrollment experience begins the moment your prospect books a call.
If you mail it in for those 12-72 hours between when they book the call — and show up to it, you’re missing a golden opportunity to begin coaching the necessary transformations.
In this brand new program, you’ll learn how we to consciously engineering your entire application experience to pre-empt objections, create magnetism, and stack the odds in favor of having a successful enrollment conversation
You’ll get practical answers to:
  • When you should be transparent about your pricing BEFORE a sales call
  • How to strategically structure your application questions in a way that actually coaches your pre-customer into your program (yes, the questions are copy)
  • What to put on your booking confirmation page to create incredible momentum and a “point of no return” into your program
  • What tools and systems we use to create a seamless application and booking experience

Program #7

Next-Level Automation & Optimization Stack

(upcoming and ongoing automation tutorials)
As the CTC Membership evolves, our resident Wizard, Philip Powis will be actively adding a library of importable one-click automations (into ActiveCampaign), leveraged software playbooks, and a running list of the most advanced (and cost effective) tools and systems that he recommends for fast-scaling course and coaching businesses.

Courses proof (screenshots for example, or 1 free sample video from the course) are available upon demand, simply Contact us here
submitted by AutoModerator to Genkicourses_Com [link] [comments]


2023.06.09 07:52 AutoModerator [Genkicourses.site] [Get] RY Schwartz – Coaching The Conversion CTC Circle (10/2022) - Full Course Download

[Genkicourses.site] [Get] RY Schwartz – Coaching The Conversion CTC Circle (10/2022) - Full Course Download
➡️ https://www.genkicourses.site/product/ry-schwartz-coaching-the-conversion-ctc-circle-10-2022/⬅️
Get the course here: [Genkicourses.site] [Get] RY Schwartz – Coaching The Conversion CTC Circle (10/2022) - Full Course Download

What You Get:

Program #1

CTC Launches

(to master your launch and funnel sequences)
10X Launches is the first copywriting program fully engineered to speed up the execution and amplify your results of your emails no matter what kind of funnel or launch strategy you’re rolling out.
It’s built not only for best-in-class launch copywriters…
But for coaches, consultants, course creators, and ANYONE who stands to benefit from nailing down their launch and funnel copy faster and with more genuine impact.
IN THIS TOP-SELLING PROGRAM, YOU’LL GET ACCESS TO:

2 “Core” Modules

That will initiate you into the “Coaching The Conversion™ method, and how to leverage a new, more empowering definition of “direct response” that opens up the floodgates to greater intimacy, empathy, and conversions.

5 “Launch” Modules

breaking down every single phase of your launch or funnel in full detail (including some you didn’t even know existed). You’ll learn exactly what’s at play during the Segmentation & Confirmation, Pre-Launch, Launch, Sales and Closing phases of your funnel and how to quickly craft the messaging that coaches your prospect into the final conversion in a powerful, non-sleazy way.

25+ Email Templates

None of that BS “plug’n’play” or “swipe and deploy” stuff that shoehorns your message into lifeless boxes that robs it of all life and power.
Instead, you’ll get FULL breakdowns and walkthroughs of the go-to templates I turn to over-and-over again in 6 and 7-figure launch campaigns.
Meaning, you get to craft your OWN high-converting launch emails in about 25 minutes flat and fire them into ConvertKit, ActiveCampaign (or wtv you’re using) while your coffee’s still hot.

Program #2

CTC Sales Pages

(to master your long form sales page)
This is it.
It’s where the best paid copywriters, coaches and course marketers on the planet earn their keep.
It’s where the conversion either happens or it doesn’t. In cold hard numbers that don’t care how many Clif bars you stress-ate in the process.
It’s where the most admired online business owners transform interest, desire, and engagement and into what you actually want: Sales.
So what is “it”?
It’s your long-form sales page.
And the truth is… most copywriters and marketers avoid long-form sales pages like the plague… treating it like a close-talking lepper with coffee breath… instead of the 24/7 salesperson your sales page – that final step in your marketing funnel – should be.
So why do marketers (and even pro-level copywriters) avoid sales pages?
Because writing a long-form sales page is intimidating AF.
It’s the Night King of the Whitewalker army.
It’s the Beef Wellington on Hell’s Kitchen.
It’s the Lord Voldemort of your marketing funnel – aka the funnel asset that shall not be named.
A long-form sales page is where you’ll spend dozens of hours writing THOUSANDS of words that will either confirm your claim as a top player in your space…
Or will tell you with Gordon-Ramsay-esque candor that your marketing wasn’t as good as your business coach told you it was.
There’s real pressure in that.
But there’s even real-er payoff in being able to do it faster – and more profitably – than anyone else in your industry. A payoff that even affords you the right to make up words like real-er
Confronting, yep? Conquerable. Absolutely.
In CTC Sales Pages, you’ll go through the exact process I’ve used to write over twenty 6 and 7-figure sales pages for the likes of Amy Porterfield, Copyhackers, and many more.

Program #3 & #4

Six Figure Emails & Seven Figure Emails

(for even more email conversion badassery)
Welcome to the “Johnnie Walker Blue” of our email template series.
This is the premium blend for more advanced marketing palates.
All pulled straight from my highest-performing launches for industry titans like Amy Porterfield, Todd Herman, Traffic & Funnels, and Copyhackers.
What you’re getting are 13 advanced email templates that you can use in a pinch when you need to write a standalone sales email, a webinar invitation, a post-webinar replay, downsell, or flash sale.
To be clear, these aren’t those sketchy and lifeless “swipe and deploy” templates you may have seen swimming around the shadier parts of the online marketing cesspool.
These are loose, flexible templates that guide you through deep-dive masterclasses teaching you the advanced psychology behind each one.
Meaning, you actually understand WHY they work, and are fully empowered to engineer them to best serve your audience.

Program #5

Minimum Viable Launch 2.0

(to quickly rock profitable and lean email launches)
We’ve taken the single most impactful part of 10x Launches; the part that countless students have credited with producing game-changing ROI in record time…
And given it a fresh-for-2022 facelift.
Not only will you be getting access to a stack of NEW templates that we’ve added to the stack based on repeated tests and real-world results.
But we’ll be offering you the one-click automation uploads to bring the whole sequence straight into your ActiveCampaign to save you and your team about 5+ hours of heavy-duty integration time.

Program #6

Application Funnel Amplifiers

(for creating powerful pre-call enrollment experiences)
Fact: The enrollment experience begins the moment your prospect books a call.
If you mail it in for those 12-72 hours between when they book the call — and show up to it, you’re missing a golden opportunity to begin coaching the necessary transformations.
In this brand new program, you’ll learn how we to consciously engineering your entire application experience to pre-empt objections, create magnetism, and stack the odds in favor of having a successful enrollment conversation
You’ll get practical answers to:
  • When you should be transparent about your pricing BEFORE a sales call
  • How to strategically structure your application questions in a way that actually coaches your pre-customer into your program (yes, the questions are copy)
  • What to put on your booking confirmation page to create incredible momentum and a “point of no return” into your program
  • What tools and systems we use to create a seamless application and booking experience

Program #7

Next-Level Automation & Optimization Stack

(upcoming and ongoing automation tutorials)
As the CTC Membership evolves, our resident Wizard, Philip Powis will be actively adding a library of importable one-click automations (into ActiveCampaign), leveraged software playbooks, and a running list of the most advanced (and cost effective) tools and systems that he recommends for fast-scaling course and coaching businesses.

Courses proof (screenshots for example, or 1 free sample video from the course) are available upon demand, simply Contact us here
submitted by AutoModerator to Genkicourses_Com [link] [comments]


2023.06.09 07:44 Short-Term-Memory-rl Can I still buy things from PocketCat at day 3 (Termina)

I accidentaly met pocketCat at day 1 before i got any head so I can't buy anything. Now, I don't have Fear and hunger bible and need to buy one. I haven't kill Daan yet. Can I still buy it from PocketCat at the museum day 3?
Also I am on day 2 morning now. The walkthrough I saw end the game at day 2 noon. Can I still follow it if I waited until day 3? Is the content/enemies of day 2 and day 3 the same?
submitted by Short-Term-Memory-rl to FearAndHunger [link] [comments]


2023.06.09 07:38 zesty_noise Minecraft Modding

Can anyone tell me what went wrong?

---- Minecraft Crash Report ----
WARNING: coremods are present:
wings (wings-1.1.6-1.12.2.jar)
SuperMartijn642's Core Lib Plugin (supermartijn642corelib-1.1.9b-forge-mc1.12.jar)
WolfArmorCore (WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar)
MekanismCoremod (Mekanism-1.12.2-9.8.3.390.jar)
PhosphorFMLLoadingPlugin (phosphor-forge-mc1.12.2-0.2.7-universal.jar)
Quark Plugin (Quark-r1.6-179.jar)
FutureMC (future-mc-0.2.11.jar)
ObfuscatePlugin (obfuscate-0.4.2-1.12.2.jar)
SurgeLoadingPlugin (Surge-1.12.2-2.0.79.jar)
UniDictCoreMod (UniDict-1.12.2-3.0.10.jar)
ForgelinPlugin (Forgelin-1.8.3.jar)
llibrary (llibrary-core-1.0.11-1.12.2.jar)
CorePlugin (ForgeEndertech-1.12.2-4.5.6.1-build.0648.jar)
SpartanWeaponry-MixinLoader (SpartanWeaponry-1.12.2-1.5.3.jar)
Contact their authors BEFORE contacting forge
// This doesn't make any sense!
Time: 6/9/23 3:13 PM
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/world/chunk/Chunk
at net.minecraftforge.fml.common.AutomaticEventSubscriber.inject(AutomaticEventSubscriber.java:89) at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:612) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:219) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:197) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:136) at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:595) at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:232) at net.minecraft.client.Minecraft.func\_71384\_a(Minecraft.java:467) at net.minecraft.client.Minecraft.func\_99999\_d(Minecraft.java:378) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) 
Caused by: java.lang.NoClassDefFoundError: net/minecraft/world/chunk/Chunk
at java.lang.Class.getDeclaredConstructors0(Native Method) at java.lang.Class.privateGetDeclaredConstructors(Class.java:2671) at java.lang.Class.getConstructor0(Class.java:3075) at java.lang.Class.getConstructor(Class.java:1825) at net.minecraftforge.fml.common.eventhandler.EventBus.register(EventBus.java:128) at net.minecraftforge.fml.common.eventhandler.EventBus.register(EventBus.java:112) at net.minecraftforge.fml.common.AutomaticEventSubscriber.inject(AutomaticEventSubscriber.java:82) ... 37 more 
Caused by: java.lang.ClassNotFoundException: net.minecraft.world.chunk.Chunk
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ... 44 more 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) at org.spongepowered.asm.mixin.transformer.Proxy.transform(Proxy.java:72) at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ... 46 more 
Caused by: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Variable modifier method setBlockStateInjectGenerateSkylightMapVanilla(Z)Z in mixins.phosphor.json:common.MixinChunk$Vanilla failed injection check, (0/1) succeeded. Scanned 1 target(s). Using refmap mixins.phosphor.refmap.json
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.postInject(InjectionInfo.java:468) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.applyInjections(MixinTargetContext.java:1362) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyInjections(MixinApplicatorStandard.java:1051) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:400) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:325) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:383) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:365) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ... 51 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0\_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 387148896 bytes (369 MB) / 805306368 bytes (768 MB) up to 6442450944 bytes (6144 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xmx6G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.42 Powered by Forge 14.23.5.2859 127 mods loaded, 125 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored State ID Version Source Signature :----- :------------------------------- :------------------------ :------------------------------------------------------------ :---------------------------------------- LC minecraft 1.12.2 minecraft.jar None LC mcp 9.42 minecraft.jar None LC FML 8.0.99.99 forge-1.12.2-14.23.5.2859.jar e3c3d50c7c986df74c645c0ac54639741c90a557 LC forge 14.23.5.2859 forge-1.12.2-14.23.5.2859.jar e3c3d50c7c986df74c645c0ac54639741c90a557 LC obfuscate 0.4.2 minecraft.jar None LC skinlayers3d 1.2.0 3dSkinLayers-forge-mc1.12.2-1.2.0.jar None LC magistuarmory 1.0 \[1.12.2\]-Epic-Knights-Armor-and-Weapons-6.2v(uncomplete).jar None LC absentbydesign 1.12.2-1.0.4 Absent-by-Design-Mod-Forge-1.12.2.jar 1bc8f8dbe770187a854cef35dad0ff40ba441bbe LC additional\_lights 1.12.2-1.2.1 additional\_lights-1.12.2-1.2.1.jar None LC additionalbanners 1.1.77 AdditionalBanners-1.12.2-1.1.77.jar d476d1b22b218a10d845928d1665d45fce301b27 LC supermartijn642corelib 1.1.9b supermartijn642corelib-1.1.9b-forge-mc1.12.jar None LC additionallanterns 1.0.4a additionallanterns-1.0.4a-forge-mc1.12.jar None LC forgeendertech 1.12.2-4.5.6.1 ForgeEndertech-1.12.2-4.5.6.1-build.0648.jar None LE adlods 1.12.2-1.0.8.0 AdLods-1.12.2-1.0.8.0-build.0504.jar None L anvilpatch 1.1.1 anvilpatch-1.1.1.jar None L jei 4.16.1.1003 jei\_1.12.2-4.16.1.1003.jar None L appleskin 1.0.14 AppleSkin-mc1.12-1.0.14.jar None L architecturecraft @VERSION@ architecturecraft-1.12-3.108.jar None L armorchroma 1.4-beta Armor-Chroma-Mod-1.12.2.jar None L carrots 1.0.0b1 carrotslib-mc1.12.2-1.0.0b1.jar None L armorunder 1.0.0 armorunder-mc1.12.2-1.0.0.jar None L mantle 1.12-1.3.3.55 Mantle-1.12-1.3.3.55.jar None L quark r1.6-179 Quark-r1.6-179.jar None L tconstruct 1.12.2-2.13.0.183 TConstruct-1.12.2-2.13.0.183.jar None L conarm 1.2.5.10 conarm-1.12.2-1.2.5.10.jar None L armoryexpansion 1.4.2 armoryexpansion-1.4.2.jar None L armoryexpansion-custommaterials 1.4.2 armoryexpansion-1.4.2.jar None L armoryexpansion-iceandfire 1.4.2 armoryexpansion-1.4.2.jar None L armoryexpansion-matteroverdrive 1.4.2 armoryexpansion-1.4.2.jar None L attributefix 1.0.12 AttributeFix-Forge-1.12.2-1.0.12.jar None L autoreglib 1.3-32 AutoRegLib-1.3-32.jar None L baubles 1.5.2 Baubles-1.12-1.5.2.jar None L bhc 2.0.3 baubley-heart-canisters-1.12.2-2.0.3.jar None L betternether 0.1.8.6 betternether-0.1.8.6.jar None L biomesoplenty 7.0.1.2445 BiomesOPlenty-1.12.2-7.0.1.2445-universal.jar None L blocklayering 1.12.2-1.0.3 Block-Layering-Mod-Forge-1.12.2.jar None L bottledmilk 1.0.0 BottledMilk-1.12-1.1.0.jar None L bountifulbaubles 0.0.1 Bountiful+Baubles-1.12.2-0.1.8.jar None L champions 1.12.2-1.0.11.10 champions-1.12.2-1.0.11.10.jar None L chesttransporter 2.8.8 ChestTransporter-1.12.2-2.8.8.jar None L cloudboots 1.4.1 Cloud-Boots-Mod-1.12.2.jar None L clumps 3.1.2 Clumps-3.1.2.jar None L connectedglass 1.1.6a connectedglass-1.1.6a-forge-mc1.12.jar None L cosmeticarmorreworked 1.12.2-v5a CosmeticArmorReworked-1.12.2-v5a.jar None L craftablechainmail 1.1.5 Craftable-Chainmail-Armor-Mod-Forge-1.12.2.jar None L ctdcore 1.4.2 CTD-Core-1.12.2.jar None L cucumber 1.1.2 Cucumber-1.12.2-1.1.2.jar None L dynamictrees 1.12.2-0.9.29 DynamicTrees-1.12.2-0.9.29.jar None L dynamictreesbop 1.12.2-1.5.1 DynamicTreesBOP-1.12.2-1.5.1.jar None L dynamictreesquark 1.12.2-1.0.6 DynamicTreesQuark-1.12.2-1.0.6.jar None L dynamictreestconstruct 1.12.2-1.2.7 DynamicTreesTinkersConstruct-1.12.2-1.2.7.jar None L enchantedgoldenapplecrafting 1.0.1 Enchanted Golden Apple Crafting Mod-Forge-1.12.2.jar None L examplemod 1.0 Enchanted Golden Apple Crafting Mod-Forge-1.12.2.jar None L lieutenant 2.0 lieutenant-2.0.jar None L toughasnails 3.1.0.141 ToughAsNails-1.12.2-3.1.0.141-universal.jar None L extratan 6 extra-tan-6.0.649.jar None L fairylights 2.1.10 fairylights-2.2.0-1.12.2.jar None L findme 1.1.0 findme-1.12.2-1.1.0-8.jar None L forgelin 1.8.3 Forgelin-1.8.3.jar None L cfm 6.3.0 furniture-6.3.2-1.12.2.jar None L futuremc 0.2.6 future-mc-0.2.11.jar None L glassential 1.1.0 glassential-1.12.2-1.1.0.jar None L cgm 0.15.3 guns-0.15.3-1.12.2.jar None L inventoryhud 3.4.4 InventoryHUD-1.12.2.forge-3.4.4.jar None L inventorypets 2.0.15 inventorypets-1.12-2.0.15.jar None L ironchest 1.12.2-7.0.67.844 ironchest-1.12.2-7.0.72.847.jar None L ironjetpacks 1.1.0 IronJetpacks-1.12-2-1.1.0.jar None L supermartijn642configlib 1.1.6 supermartijn642configlib-1.1.6-forge-mc1.12.jar None L itemcollectors 1.1.7 itemcollectors-1.1.7-forge-mc1.12.jar None L journeymap 1.12.2-5.7.1 journeymap-1.12.2-5.7.1.jar None L jeresources 0.9.2.60 JustEnoughResources-1.12.2-0.9.2.60.jar None L longfallboots 1.2.1a longfallboots-1.2.1b.jar None L mcwdoors 1.3 mcw-doors-1.0.3-mc1.12.2.jar None L mcwfences 1.0.0 mcw-fences-1.0.0-mc1.12.2.jar None L mcwpaintings 1.0.4 mcw-paintings-1.0.4-mc1.12.2.jar None L medivalmusic 1.12.2-1.1 medivalmusic-1.1.jar None L mekanism 1.12.2-9.8.3.390 Mekanism-1.12.2-9.8.3.390.jar None L mekanismgenerators 1.12.2-9.8.3.390 MekanismGenerators-1.12.2-9.8.3.390.jar None L mekanismtools 1.12.2-9.8.3.390 MekanismTools-1.12.2-9.8.3.390.jar None L moglowstone 1.5.6 Mo-Glowstone-Mod-1.12.1.jar None L numina 1.12.2-1.0.38 Numina-1.12.2-1.0.38.jar None L powersuits 1.12.2-1.0.46 ModularPowersuits-1.12.2-1.0.46.jar None L mousetweaks 2.10 MouseTweaks-2.10-mc1.12.2.jar None L naturescompass 1.8.5 NaturesCompass-1.12.2-1.8.5.jar None L overpoweredarmorbar @VERSION@ overloadedarmorbar-1.0.4g.jar None L pigstep 1.12 pigstep-1.12.jar None L potionfingers r1.0-8 PotionFingers-r1.0-8.jar None L pmmo 1.12.2 Project\_MMO-1.12-3.44.3.jar None L rsgauges 1.2.8 rsgauges-1.12.2-1.2.8.jar None L rustic 1.1.7 rustic-1.1.7.jar None L silentlib 3.0.13 Silent-Lib-1.12.2.jar None L simpleknives 1.0.0 Simple-Knives-Mod-Forge-1.12.2.jar None L valkyrielib 1.12.2-2.0.20.1 valkyrielib-1.12.2-2.0.20.1.jar None L simplegenerators 1.12.2-2.0.20.2 simplegenerators-1.12.2-2.0.20.2.jar None L simplemagnets 1.1.9 simplemagnets-1.1.9-forge-mc1.12.jar None L simplylight 1.12.2-0.8.7 simplylight-1.12.2-0.8.7.jar None L sit v1.3 sit-1.12.2-v1.3.jar None L snad 1.12.1-1.7.09.16a Snad-1.12.1-1.7.09.16a.jar None L spartanshields 1.5.5 SpartanShields-1.12.2-1.5.5.jar None L xat 0.32 Trinkets+and+Baubles-32.4.jar None L spartanweaponry 1.5.3 SpartanWeaponry-1.12.2-1.5.3.jar None L stg 1.12.2-1.2.3 stg-1.12.2-1.2.3.jar None L surge 2.0.79 Surge-1.12.2-2.0.79.jar None L tinkersjei 1.2 tinkersjei-1.2.jar None L tinkertoolleveling 1.12.2-1.1.0.DEV.b23e769 TinkerToolLeveling-1.12.2-1.1.0.jar None L tips 1.0.9 Tips-Mod-Forge-1.12.2.jar None L torchbandolier 0.1.1 Torch-Bandolier-Mod-Forge-1.12.2.jar None L torchslabmod v1.5.2 torchslabmod-1.12.2-v1.5.2.jar None L toughnessbar @VERSION@ toughnessbar-2.4.jar None L trashcans 1.0.17 trashcans-1.0.17-forge-mc1.12.jar None L travelersbackpack 1.0.35 TravelersBackpack-1.12.2-1.0.35.jar None L uppers 0.0.6 Uppers-0.0.6.jar None L universalmodifiers 1.12.2-1.0.16.1 valkyrielib-1.12.2-2.0.20.1.jar None L waddles 0.6.0 Waddles-1.12.2-0.6.0.jar None L wailaharvestability 1.1.12 WailaHarvestability-mc1.12-1.1.12.jar None L wanionlib 1.12.2-2.9 WanionLib-1.12.2-2.9.jar None L waterskin 1.0.1 waterskin-1.0.1.jar None L wawla 2.6.275 Wawla-1.12.2-2.6.275.jar None L llibrary 1.7.20 llibrary-1.7.20-1.12.2.jar None L wings 1.1.6 wings-1.1.6-1.12.2.jar None L bauble\_wings 1.0.0 wings-1.1.6-1.12.2.jar None L wolfarmor 3.8.0 WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar None L phosphor-lighting 1.12.2-0.2.7 phosphor-forge-mc1.12.2-0.2.7-universal.jar None L armoryexpansion-conarm 1.4.2 armoryexpansion-1.4.2.jar None L unidict 1.12.2-3.0.10 UniDict-1.12.2-3.0.10.jar None UD mowzies\_wings 1.0.0 wings-1.1.6-1.12.2.jar None UD mobends\_wings 1.0.0 wings-1.1.6-1.12.2.jar None Loaded coremods (and transformers): 
wings (wings-1.1.6-1.12.2.jar)
me.paulf.wings.server.asm.WingsRuntimePatcher
me.paulf.wings.server.asm.mobends.WingsMoBendsRuntimePatcher
SuperMartijn642's Core Lib Plugin (supermartijn642corelib-1.1.9b-forge-mc1.12.jar)
WolfArmorCore (WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar)
MekanismCoremod (Mekanism-1.12.2-9.8.3.390.jar)
mekanism.coremod.KeybindingMigrationHelper
PhosphorFMLLoadingPlugin (phosphor-forge-mc1.12.2-0.2.7-universal.jar)
Quark Plugin (Quark-r1.6-179.jar)
vazkii.quark.base.asm.ClassTransformer
FutureMC (future-mc-0.2.11.jar)
thedarkcolour.futuremc.asm.CoreTransformer
ObfuscatePlugin (obfuscate-0.4.2-1.12.2.jar)
com.mrcrayfish.obfuscate.asm.ObfuscateTransformer
SurgeLoadingPlugin (Surge-1.12.2-2.0.79.jar)
UniDictCoreMod (UniDict-1.12.2-3.0.10.jar)
wanion.unidict.core.UniDictCoreModTransformer
ForgelinPlugin (Forgelin-1.8.3.jar)
llibrary (llibrary-core-1.0.11-1.12.2.jar)
net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer
net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher
CorePlugin (ForgeEndertech-1.12.2-4.5.6.1-build.0648.jar)
SpartanWeaponry-MixinLoader (SpartanWeaponry-1.12.2-1.5.3.jar)
GL info: ' Vendor: 'Intel' Version: '4.6.0 - Build 27.20.100.8730' Renderer: 'Intel(R) HD Graphics 615' 
submitted by zesty_noise to AskProgramming [link] [comments]


2023.06.09 06:56 Homeoftheben Point To Multipoint Help

I have 3 Nanobeam AC Gen2s on FW 8.7.11 that I am attempting to setup in PTMP. However, only one remote antenna is able to connect at a time. I've followed the simplified walkthrough here (https://help.ui.com/hc/en-us/articles/205197610-airMAX-Configure-a-Point-to-Multipoint-PtMP-ISP-Style-Access-Point#config%20radio%201.2) but it will still only connect one or the other, never both.
I have 3 of these exact same models at another site on older FW (that lets me select PTMP under the Wireless tab) and it works very well. Is there something I'm missing with the newer ones?
submitted by Homeoftheben to Ubiquiti [link] [comments]


2023.06.09 06:52 AutoModerator [Genkicourses.site] [Get] RY Schwartz – Coaching The Conversion CTC Circle (10/2022) - Full Course Download

[Genkicourses.site] [Get] RY Schwartz – Coaching The Conversion CTC Circle (10/2022) - Full Course Download
➡️ https://www.genkicourses.site/product/ry-schwartz-coaching-the-conversion-ctc-circle-10-2022/⬅️
Get the course here: [Genkicourses.site] [Get] RY Schwartz – Coaching The Conversion CTC Circle (10/2022) - Full Course Download

What You Get:

Program #1

CTC Launches

(to master your launch and funnel sequences)
10X Launches is the first copywriting program fully engineered to speed up the execution and amplify your results of your emails no matter what kind of funnel or launch strategy you’re rolling out.
It’s built not only for best-in-class launch copywriters…
But for coaches, consultants, course creators, and ANYONE who stands to benefit from nailing down their launch and funnel copy faster and with more genuine impact.
IN THIS TOP-SELLING PROGRAM, YOU’LL GET ACCESS TO:

2 “Core” Modules

That will initiate you into the “Coaching The Conversion™ method, and how to leverage a new, more empowering definition of “direct response” that opens up the floodgates to greater intimacy, empathy, and conversions.

5 “Launch” Modules

breaking down every single phase of your launch or funnel in full detail (including some you didn’t even know existed). You’ll learn exactly what’s at play during the Segmentation & Confirmation, Pre-Launch, Launch, Sales and Closing phases of your funnel and how to quickly craft the messaging that coaches your prospect into the final conversion in a powerful, non-sleazy way.

25+ Email Templates

None of that BS “plug’n’play” or “swipe and deploy” stuff that shoehorns your message into lifeless boxes that robs it of all life and power.
Instead, you’ll get FULL breakdowns and walkthroughs of the go-to templates I turn to over-and-over again in 6 and 7-figure launch campaigns.
Meaning, you get to craft your OWN high-converting launch emails in about 25 minutes flat and fire them into ConvertKit, ActiveCampaign (or wtv you’re using) while your coffee’s still hot.

Program #2

CTC Sales Pages

(to master your long form sales page)
This is it.
It’s where the best paid copywriters, coaches and course marketers on the planet earn their keep.
It’s where the conversion either happens or it doesn’t. In cold hard numbers that don’t care how many Clif bars you stress-ate in the process.
It’s where the most admired online business owners transform interest, desire, and engagement and into what you actually want: Sales.
So what is “it”?
It’s your long-form sales page.
And the truth is… most copywriters and marketers avoid long-form sales pages like the plague… treating it like a close-talking lepper with coffee breath… instead of the 24/7 salesperson your sales page – that final step in your marketing funnel – should be.
So why do marketers (and even pro-level copywriters) avoid sales pages?
Because writing a long-form sales page is intimidating AF.
It’s the Night King of the Whitewalker army.
It’s the Beef Wellington on Hell’s Kitchen.
It’s the Lord Voldemort of your marketing funnel – aka the funnel asset that shall not be named.
A long-form sales page is where you’ll spend dozens of hours writing THOUSANDS of words that will either confirm your claim as a top player in your space…
Or will tell you with Gordon-Ramsay-esque candor that your marketing wasn’t as good as your business coach told you it was.
There’s real pressure in that.
But there’s even real-er payoff in being able to do it faster – and more profitably – than anyone else in your industry. A payoff that even affords you the right to make up words like real-er
Confronting, yep? Conquerable. Absolutely.
In CTC Sales Pages, you’ll go through the exact process I’ve used to write over twenty 6 and 7-figure sales pages for the likes of Amy Porterfield, Copyhackers, and many more.

Program #3 & #4

Six Figure Emails & Seven Figure Emails

(for even more email conversion badassery)
Welcome to the “Johnnie Walker Blue” of our email template series.
This is the premium blend for more advanced marketing palates.
All pulled straight from my highest-performing launches for industry titans like Amy Porterfield, Todd Herman, Traffic & Funnels, and Copyhackers.
What you’re getting are 13 advanced email templates that you can use in a pinch when you need to write a standalone sales email, a webinar invitation, a post-webinar replay, downsell, or flash sale.
To be clear, these aren’t those sketchy and lifeless “swipe and deploy” templates you may have seen swimming around the shadier parts of the online marketing cesspool.
These are loose, flexible templates that guide you through deep-dive masterclasses teaching you the advanced psychology behind each one.
Meaning, you actually understand WHY they work, and are fully empowered to engineer them to best serve your audience.

Program #5

Minimum Viable Launch 2.0

(to quickly rock profitable and lean email launches)
We’ve taken the single most impactful part of 10x Launches; the part that countless students have credited with producing game-changing ROI in record time…
And given it a fresh-for-2022 facelift.
Not only will you be getting access to a stack of NEW templates that we’ve added to the stack based on repeated tests and real-world results.
But we’ll be offering you the one-click automation uploads to bring the whole sequence straight into your ActiveCampaign to save you and your team about 5+ hours of heavy-duty integration time.

Program #6

Application Funnel Amplifiers

(for creating powerful pre-call enrollment experiences)
Fact: The enrollment experience begins the moment your prospect books a call.
If you mail it in for those 12-72 hours between when they book the call — and show up to it, you’re missing a golden opportunity to begin coaching the necessary transformations.
In this brand new program, you’ll learn how we to consciously engineering your entire application experience to pre-empt objections, create magnetism, and stack the odds in favor of having a successful enrollment conversation
You’ll get practical answers to:
  • When you should be transparent about your pricing BEFORE a sales call
  • How to strategically structure your application questions in a way that actually coaches your pre-customer into your program (yes, the questions are copy)
  • What to put on your booking confirmation page to create incredible momentum and a “point of no return” into your program
  • What tools and systems we use to create a seamless application and booking experience

Program #7

Next-Level Automation & Optimization Stack

(upcoming and ongoing automation tutorials)
As the CTC Membership evolves, our resident Wizard, Philip Powis will be actively adding a library of importable one-click automations (into ActiveCampaign), leveraged software playbooks, and a running list of the most advanced (and cost effective) tools and systems that he recommends for fast-scaling course and coaching businesses.

Courses proof (screenshots for example, or 1 free sample video from the course) are available upon demand, simply Contact us here
submitted by AutoModerator to Genkicourses_Com [link] [comments]


2023.06.09 05:52 AutoModerator [Genkicourses.site] [Get] RY Schwartz – Coaching The Conversion CTC Circle (10/2022) - Full Course Download

[Genkicourses.site] [Get] RY Schwartz – Coaching The Conversion CTC Circle (10/2022) - Full Course Download
➡️ https://www.genkicourses.site/product/ry-schwartz-coaching-the-conversion-ctc-circle-10-2022/⬅️
Get the course here: [Genkicourses.site] [Get] RY Schwartz – Coaching The Conversion CTC Circle (10/2022) - Full Course Download

What You Get:

Program #1

CTC Launches

(to master your launch and funnel sequences)
10X Launches is the first copywriting program fully engineered to speed up the execution and amplify your results of your emails no matter what kind of funnel or launch strategy you’re rolling out.
It’s built not only for best-in-class launch copywriters…
But for coaches, consultants, course creators, and ANYONE who stands to benefit from nailing down their launch and funnel copy faster and with more genuine impact.
IN THIS TOP-SELLING PROGRAM, YOU’LL GET ACCESS TO:

2 “Core” Modules

That will initiate you into the “Coaching The Conversion™ method, and how to leverage a new, more empowering definition of “direct response” that opens up the floodgates to greater intimacy, empathy, and conversions.

5 “Launch” Modules

breaking down every single phase of your launch or funnel in full detail (including some you didn’t even know existed). You’ll learn exactly what’s at play during the Segmentation & Confirmation, Pre-Launch, Launch, Sales and Closing phases of your funnel and how to quickly craft the messaging that coaches your prospect into the final conversion in a powerful, non-sleazy way.

25+ Email Templates

None of that BS “plug’n’play” or “swipe and deploy” stuff that shoehorns your message into lifeless boxes that robs it of all life and power.
Instead, you’ll get FULL breakdowns and walkthroughs of the go-to templates I turn to over-and-over again in 6 and 7-figure launch campaigns.
Meaning, you get to craft your OWN high-converting launch emails in about 25 minutes flat and fire them into ConvertKit, ActiveCampaign (or wtv you’re using) while your coffee’s still hot.

Program #2

CTC Sales Pages

(to master your long form sales page)
This is it.
It’s where the best paid copywriters, coaches and course marketers on the planet earn their keep.
It’s where the conversion either happens or it doesn’t. In cold hard numbers that don’t care how many Clif bars you stress-ate in the process.
It’s where the most admired online business owners transform interest, desire, and engagement and into what you actually want: Sales.
So what is “it”?
It’s your long-form sales page.
And the truth is… most copywriters and marketers avoid long-form sales pages like the plague… treating it like a close-talking lepper with coffee breath… instead of the 24/7 salesperson your sales page – that final step in your marketing funnel – should be.
So why do marketers (and even pro-level copywriters) avoid sales pages?
Because writing a long-form sales page is intimidating AF.
It’s the Night King of the Whitewalker army.
It’s the Beef Wellington on Hell’s Kitchen.
It’s the Lord Voldemort of your marketing funnel – aka the funnel asset that shall not be named.
A long-form sales page is where you’ll spend dozens of hours writing THOUSANDS of words that will either confirm your claim as a top player in your space…
Or will tell you with Gordon-Ramsay-esque candor that your marketing wasn’t as good as your business coach told you it was.
There’s real pressure in that.
But there’s even real-er payoff in being able to do it faster – and more profitably – than anyone else in your industry. A payoff that even affords you the right to make up words like real-er
Confronting, yep? Conquerable. Absolutely.
In CTC Sales Pages, you’ll go through the exact process I’ve used to write over twenty 6 and 7-figure sales pages for the likes of Amy Porterfield, Copyhackers, and many more.

Program #3 & #4

Six Figure Emails & Seven Figure Emails

(for even more email conversion badassery)
Welcome to the “Johnnie Walker Blue” of our email template series.
This is the premium blend for more advanced marketing palates.
All pulled straight from my highest-performing launches for industry titans like Amy Porterfield, Todd Herman, Traffic & Funnels, and Copyhackers.
What you’re getting are 13 advanced email templates that you can use in a pinch when you need to write a standalone sales email, a webinar invitation, a post-webinar replay, downsell, or flash sale.
To be clear, these aren’t those sketchy and lifeless “swipe and deploy” templates you may have seen swimming around the shadier parts of the online marketing cesspool.
These are loose, flexible templates that guide you through deep-dive masterclasses teaching you the advanced psychology behind each one.
Meaning, you actually understand WHY they work, and are fully empowered to engineer them to best serve your audience.

Program #5

Minimum Viable Launch 2.0

(to quickly rock profitable and lean email launches)
We’ve taken the single most impactful part of 10x Launches; the part that countless students have credited with producing game-changing ROI in record time…
And given it a fresh-for-2022 facelift.
Not only will you be getting access to a stack of NEW templates that we’ve added to the stack based on repeated tests and real-world results.
But we’ll be offering you the one-click automation uploads to bring the whole sequence straight into your ActiveCampaign to save you and your team about 5+ hours of heavy-duty integration time.

Program #6

Application Funnel Amplifiers

(for creating powerful pre-call enrollment experiences)
Fact: The enrollment experience begins the moment your prospect books a call.
If you mail it in for those 12-72 hours between when they book the call — and show up to it, you’re missing a golden opportunity to begin coaching the necessary transformations.
In this brand new program, you’ll learn how we to consciously engineering your entire application experience to pre-empt objections, create magnetism, and stack the odds in favor of having a successful enrollment conversation
You’ll get practical answers to:
  • When you should be transparent about your pricing BEFORE a sales call
  • How to strategically structure your application questions in a way that actually coaches your pre-customer into your program (yes, the questions are copy)
  • What to put on your booking confirmation page to create incredible momentum and a “point of no return” into your program
  • What tools and systems we use to create a seamless application and booking experience

Program #7

Next-Level Automation & Optimization Stack

(upcoming and ongoing automation tutorials)
As the CTC Membership evolves, our resident Wizard, Philip Powis will be actively adding a library of importable one-click automations (into ActiveCampaign), leveraged software playbooks, and a running list of the most advanced (and cost effective) tools and systems that he recommends for fast-scaling course and coaching businesses.

Courses proof (screenshots for example, or 1 free sample video from the course) are available upon demand, simply Contact us here
submitted by AutoModerator to Genkicourses_Com [link] [comments]


2023.06.09 05:33 Fancy_Variety_1009 [Get] Bing PPC Breakthrough Formula – Chris Groves & Jason Harris

Visit Here: https://bestgraphicai.com/go/bing-ppc-breakthrough-formula--chris-groves--jason-harris

Here’s what you’ll get in Bing PPC Breakthrough Formula

Module 1: Bing Introduction
Discover Bing's Basics (A great spot for beginners to start and comprehend Bing's Operation)
Module 2: Overview of the Bing Backoffice
Discover all of Bing's features and tools, as well as how they can help you with your keyword and competition research.
Offer Setup & Tracking in Module 3
Chris demonstrates how to set up your keyword tracking with Bing PPC and guides you through an example offer.
Postback Pixel/Tracking Conversions Module 4
Learn how to set up your postback pixels and conversion tracking correctly on your funnel or thank you page.
Basic Landing Page + Email in Module 5
Learn how to set up your email autoresponder and develop a basic landing page.
Introduction to Self-Liquidating Funnels, Module 6
An explanation of the exact funnel that enables us to produce hundreds of leads every day AND achieve a positive ROI on your lead generation. essentially producing additional income AND free leads!
Module 7: Walkthrough of a Funnel
a detailed explanation of the offers we utilize and the specific funnel we use.
Module 8: Selecting Limited-Time Offers
Learn about the different offers we use to offset the cost of the traffic we send to the front of our funnels.
Module 9: Keyword Analysis
Discover the precise terms we look up and how we produce them.
Putting It All Together in Module 10
Learn the exact settings we employ, the keyword bids, and the match types we use, as well as how we put it all together in a Bing campaign.
Monitoring and enhancing your campaigns: Module 11
Track your keywords and make campaign improvements for the most leverage and profit.
submitted by Fancy_Variety_1009 to Wisdombank [link] [comments]


2023.06.09 05:20 AutoModerator [Get] Jeremy Moser – Landing Page Copywriting Mastery Download

[Get] Jeremy Moser – Landing Page Copywriting Mastery Download
Download : https://imcourse.one/get-jeremy-moser-landing-page-copywriting-mastery-download
https://preview.redd.it/vixo6rxxrr4b1.png?width=768&format=png&auto=webp&s=669eaa030a9e4fc432b60c40df7b8855eec34b81
Great copywriters worth their salt will charge you $700-$1500+ to write site and landing page copy.
This course will teach you to write them on your own for a fraction of the price, time, and hassle of sourcing reliable copywriters.
In this course you will learn to write pages that turn readers into paying customers, increasing your sales.
I’ve written hundreds of landing pages for million-dollar SaaS companies to agencies to freelancers and digital creators to increase conversion rates.
I’ve spent years writing, testing, tweaking, and analyzing what works and what doesn’t. And I’ve distilled that knowledge in this course.
Not sure how important landing page copy is?
The average landing page converts at 2.35%.
Well written landing pages, like the ones you’ll learn to write?
They convert at 11.45% and higher.
That means….
If you were to drive 1,000 visitors to your landing page, a generic, poorly written page would maybe convert 23 visitors.
Take this course, write a landing page using these walkthroughs, and that same landing page will convert 114+ users.
submitted by AutoModerator to imcoursess [link] [comments]


2023.06.09 04:52 AutoModerator [Genkicourses.site] [Get] RY Schwartz – Coaching The Conversion CTC Circle (10/2022) - Full Course Download

[Genkicourses.site] [Get] RY Schwartz – Coaching The Conversion CTC Circle (10/2022) - Full Course Download
➡️ https://www.genkicourses.site/product/ry-schwartz-coaching-the-conversion-ctc-circle-10-2022/⬅️
Get the course here: [Genkicourses.site] [Get] RY Schwartz – Coaching The Conversion CTC Circle (10/2022) - Full Course Download

What You Get:

Program #1

CTC Launches

(to master your launch and funnel sequences)
10X Launches is the first copywriting program fully engineered to speed up the execution and amplify your results of your emails no matter what kind of funnel or launch strategy you’re rolling out.
It’s built not only for best-in-class launch copywriters…
But for coaches, consultants, course creators, and ANYONE who stands to benefit from nailing down their launch and funnel copy faster and with more genuine impact.
IN THIS TOP-SELLING PROGRAM, YOU’LL GET ACCESS TO:

2 “Core” Modules

That will initiate you into the “Coaching The Conversion™ method, and how to leverage a new, more empowering definition of “direct response” that opens up the floodgates to greater intimacy, empathy, and conversions.

5 “Launch” Modules

breaking down every single phase of your launch or funnel in full detail (including some you didn’t even know existed). You’ll learn exactly what’s at play during the Segmentation & Confirmation, Pre-Launch, Launch, Sales and Closing phases of your funnel and how to quickly craft the messaging that coaches your prospect into the final conversion in a powerful, non-sleazy way.

25+ Email Templates

None of that BS “plug’n’play” or “swipe and deploy” stuff that shoehorns your message into lifeless boxes that robs it of all life and power.
Instead, you’ll get FULL breakdowns and walkthroughs of the go-to templates I turn to over-and-over again in 6 and 7-figure launch campaigns.
Meaning, you get to craft your OWN high-converting launch emails in about 25 minutes flat and fire them into ConvertKit, ActiveCampaign (or wtv you’re using) while your coffee’s still hot.

Program #2

CTC Sales Pages

(to master your long form sales page)
This is it.
It’s where the best paid copywriters, coaches and course marketers on the planet earn their keep.
It’s where the conversion either happens or it doesn’t. In cold hard numbers that don’t care how many Clif bars you stress-ate in the process.
It’s where the most admired online business owners transform interest, desire, and engagement and into what you actually want: Sales.
So what is “it”?
It’s your long-form sales page.
And the truth is… most copywriters and marketers avoid long-form sales pages like the plague… treating it like a close-talking lepper with coffee breath… instead of the 24/7 salesperson your sales page – that final step in your marketing funnel – should be.
So why do marketers (and even pro-level copywriters) avoid sales pages?
Because writing a long-form sales page is intimidating AF.
It’s the Night King of the Whitewalker army.
It’s the Beef Wellington on Hell’s Kitchen.
It’s the Lord Voldemort of your marketing funnel – aka the funnel asset that shall not be named.
A long-form sales page is where you’ll spend dozens of hours writing THOUSANDS of words that will either confirm your claim as a top player in your space…
Or will tell you with Gordon-Ramsay-esque candor that your marketing wasn’t as good as your business coach told you it was.
There’s real pressure in that.
But there’s even real-er payoff in being able to do it faster – and more profitably – than anyone else in your industry. A payoff that even affords you the right to make up words like real-er
Confronting, yep? Conquerable. Absolutely.
In CTC Sales Pages, you’ll go through the exact process I’ve used to write over twenty 6 and 7-figure sales pages for the likes of Amy Porterfield, Copyhackers, and many more.

Program #3 & #4

Six Figure Emails & Seven Figure Emails

(for even more email conversion badassery)
Welcome to the “Johnnie Walker Blue” of our email template series.
This is the premium blend for more advanced marketing palates.
All pulled straight from my highest-performing launches for industry titans like Amy Porterfield, Todd Herman, Traffic & Funnels, and Copyhackers.
What you’re getting are 13 advanced email templates that you can use in a pinch when you need to write a standalone sales email, a webinar invitation, a post-webinar replay, downsell, or flash sale.
To be clear, these aren’t those sketchy and lifeless “swipe and deploy” templates you may have seen swimming around the shadier parts of the online marketing cesspool.
These are loose, flexible templates that guide you through deep-dive masterclasses teaching you the advanced psychology behind each one.
Meaning, you actually understand WHY they work, and are fully empowered to engineer them to best serve your audience.

Program #5

Minimum Viable Launch 2.0

(to quickly rock profitable and lean email launches)
We’ve taken the single most impactful part of 10x Launches; the part that countless students have credited with producing game-changing ROI in record time…
And given it a fresh-for-2022 facelift.
Not only will you be getting access to a stack of NEW templates that we’ve added to the stack based on repeated tests and real-world results.
But we’ll be offering you the one-click automation uploads to bring the whole sequence straight into your ActiveCampaign to save you and your team about 5+ hours of heavy-duty integration time.

Program #6

Application Funnel Amplifiers

(for creating powerful pre-call enrollment experiences)
Fact: The enrollment experience begins the moment your prospect books a call.
If you mail it in for those 12-72 hours between when they book the call — and show up to it, you’re missing a golden opportunity to begin coaching the necessary transformations.
In this brand new program, you’ll learn how we to consciously engineering your entire application experience to pre-empt objections, create magnetism, and stack the odds in favor of having a successful enrollment conversation
You’ll get practical answers to:
  • When you should be transparent about your pricing BEFORE a sales call
  • How to strategically structure your application questions in a way that actually coaches your pre-customer into your program (yes, the questions are copy)
  • What to put on your booking confirmation page to create incredible momentum and a “point of no return” into your program
  • What tools and systems we use to create a seamless application and booking experience

Program #7

Next-Level Automation & Optimization Stack

(upcoming and ongoing automation tutorials)
As the CTC Membership evolves, our resident Wizard, Philip Powis will be actively adding a library of importable one-click automations (into ActiveCampaign), leveraged software playbooks, and a running list of the most advanced (and cost effective) tools and systems that he recommends for fast-scaling course and coaching businesses.

Courses proof (screenshots for example, or 1 free sample video from the course) are available upon demand, simply Contact us here
submitted by AutoModerator to Genkicourses_Com [link] [comments]


2023.06.09 04:50 AutoModerator [Get] Gerardo Perez – How to Run TikTok Ads by Foundr Download

[Get] Gerardo Perez – How to Run TikTok Ads by Foundr Download
Download : https://courseshere.com/download/get-gerardo-perez-how-to-run-tiktok-ads-by-foundr-download/
https://preview.redd.it/xfs00fwqlq4b1.jpg?width=635&format=pjpg&auto=webp&s=97068c6141cb8b9740525bf2170b45a0ce3adc52

PART 1 : ADS THAT SELL

  • Module 1: Ads Setup
Understand your business manager, set up your ad account and get your pixel installed.
  • Module 2: Campaign Level
Learn how campaigns work, their different objectives and how to structure your first one.
  • Module 3: Ad Group
Define what pixel event to optimize for, your targeting interests and set the right budget.
  • Module 4: Ad Toolbox
Walkthrough all the different ad types, audience options and different asset tools.
  • Module 5: Suggested Setup
Use top of funnel, lookalike audiences and retargeting for low cost conversions.
  • Module 6: Campaign Walkthrough & Optimization
Learn how to optimize any campaign based on time, ad spend and conversions.

PART 2: DEVELOPING CREATIVE

  • Module 1: The Importance of Creative
Make TikToks not ads, creative best practices and high-converting ad structures.
  • Module 2: Winning Ads & Why They Work
Discover the 7 key elements of nearly every winning ad on TikTok and why they work.
  • Module 3: Scripting Your Ads
Write your first script and film your first ad using the most successful frameworks.

PART 3: ORGANIC CONTENT

  • Module 1: Your Profile
Set up your analytics and learn how to use spark ads through brand profiles.
  • Module 2: The TikTok Algorithm
Leverage what the algorithm likes, find top hashtags, brands, and tre
  • Module 3: Your Brand On TikTok
Develop your own brand style following 3-4 main content pillars.
submitted by AutoModerator to imcourselvn [link] [comments]


2023.06.09 04:19 Woodchipper4u Any good Resident Evil 2 Remake video walkthroughs (for Leon A)? I just find amateur playthroughs marked as walkthroughs.

I'm bad at the game and need to see where to go, what to do, combat strategies, etc. Text walkthroughs aren't cutting it.
submitted by Woodchipper4u to residentevil [link] [comments]


2023.06.09 04:09 absz [YAVP]×28: Polytheist greaterplayer in 28 wins out of 933 games (the fewest possible wins)

I achieved polytheist greaterplayer status in 933 games, taking the minimal number of wins possible (28) by never repeating a background, god, or species unless necessary! You can check out my score page and stats page at the usual places; alternatively (especially if you’re reading this from the future), you can check out my grid or list of wins, also available in a score PDF or stats PDF if you’d rather. (Why did this take 28 wins and not 27, you ask? 0.30, with Armataurs and Reavers, came out while I was playing 0.29, but I’d already won a Palentonga Abyssal Knight!)
You can also find this post at http://singleton-dcss-polytheist-greaterplayer.antalsz.com/minimal-polytheist-greaterplayer.html, in preparation for the upcoming subreddit blackout protest action (solidarity!).
I started playing DCSS just about two years ago (July 31, 2021), although I’d played a bunch of NetHack and some Brogue before. I insisted on my first win being a DEWz^Sif, because dammit, I wanted to win as a caster, and those were the three casteriest choices! (My first NetHack ascension was a Wiz-Elf-Mal-Cha, back in the day.) In retrospect: wow, what a choice. It took me 109 games of trying over a month and a half, but I got that first win!
I then decided I wanted to try something totally different, so I went with a FoFi^Qaz – I loved the sound of a shield plus an executioner’s axe. Again, in retrospect: a Formicid of Qazlal‽ But it only took me 4 games over 4 days to get my second win. (Only had a battleaxe, in the end.)
Around here I committed to the idea of going for polytheist greaterplayer in the minimal number of games, and started to work out my list of characters. One thing I decided on early was that I was going to delay the canonical “easy characters” for new players as late as possible, to… well, to show off, I guess, let’s be honest. So I put DrCj^Veh and MiBe^Trog at 24 and 25 on my list, respectively. Other than that, I let myself play what I wanted, repeating characters until I won, and occasionally tweaking the list. I played on stable, since the thought of a game breaking out from under me on trunk was unappealing. By sheer chance, my very first game from above was the day after the release of 0.27; it took me until after the release of 0.30 to complete my goal.
I really like DCSS. I absolutely love the spellcasting; the different spells feel interesting to cast, and meaningfully different from each other. Casting Maxwell’s Capacitive Coupling is different from Shatter is different from Polar Vortex – or, at lower levels, Foxfire is different from Magic Dart is different from Freeze. The weapon abilities, armor and weapon brands, and random and fixed artifacts all come together for a really dynamic equipment game, too. I think the skilling system is neat but really hard to get a handle on; there’s a high skill ceiling there (no pun intended). On a more meta-level, I really appreciate the philosophy of Crawl, particularly around a lack of grinding. The only downside is how much the game fills my head even when I’m not playing; it’s fun, but potentially a little bit all-consuming.
A couple of spell opinions: if I find Olgreb’s Toxic Radiance early, I’ll try to retool almost any character who plausibly could to cast it; it nukes everything, and means I can hit Orc before Lair. Plus, it trivializes (the offensive part of) Spider and to an extent Shoals. And that’s all without adding in Ignite Poison! Mid- to late-game, I think Yara’s Violent Unravelling is one of the strongest spells available. It cleans up against summoners, so no sudden Tzitzimimeh or Brimstone Fiends or Neqoxecs from your neighborhood demonologists; it dispels scary buffs like haste and might; and it cancels dangerous spells like, in particular, ironbound convokers’ Word of Recall. And it does all this by turning enemies into bombs! What’s not to love? It’s worth going out of your way for, IMO.
I definitely (as one would hope!) improved over the course of this journey. I found myself regularly going for 4 or 5 runes (I got much less scared of Abyss over time, though I still default to Vaults:5 or Slime for my 3rd) and the Vestibule of Hell, though that’s partly because I always like getting stronger characters and seeing what they can do. I learned that I should refine my skilling down to my actual goals, and sometimes even managed to actually do that. By the same token, I’ve at least started to learn to embrace using my consumables. And I just got better at tactics; some of these I got to bring in from NetHack, but others were different (e.g., NetHack’s doors restrict you to 4-way movement, and you can only shoot in the 8 cardinal directions).
What’s next for me with DCSS? Well, I’ll maybe take a bit of a break, but my official score page doesn’t know that Arcane Marksmen were renamed to Hexslingers, so it looks like I’m missing that… and it has an empty column for skald for some reason, so maybe I should fill that in… and while I’m back there, I never did play a deep dwarf or a centaur or… oh hey, the stats page records that I’ve only won 1 draconian color towards Tiamat…. Or I suppose I could just play some games for fun, but hey, where’s the fun in that? :-)
Major thanks to this subreddit, the wiki (so glad it’s back!), the learndb and the knowledge bots, listgame and Sequell, and the #crawl IRC channel for being incredibly valuable resources for learning about DCSS. And my profound gratitude to the Devteam for putting together an incredible game and continuing the development in the open (I lurk #crawl-dev sometimes), and Linley Henzell for writing the original Crawl back in the day.
Here are a few thoughts on my 933-game, 28-win journey, character by character, for anybody who’s interested in some of the details.
  1. DEWz^Sif, 3 runes (109 games). So much floundering, so many bad branch orders, so much confusion about skilling! I was very much learning the game during this – at one point, I said “I think my short sword with rF+ and MP+ is better than a +6 quick blade”. Still, despite everything, I got Shatter castable in my winning game, and that can’t have hurt :-)
  2. FoFi^Qaz, 4 runes (4 games). Things improved pretty fast! This only took me four tries, and I snagged both the silver (for the first time) and slimy runes.
  3. GhEE^Yred, 3 runes (46 games). As of this writing, I hold the only online win for a GhEE^Yred, and I see why. I thought, oh, ghouls have okay earth aptitudes, undead fit with Yredelemnul… nope. It took me until playing demigods (my 27th win) to really understand how important stats are.
  4. SpEn^Wu, 4 runes (30 games). This was fun! Dart, dart, lunge, stab, kaboom! After losing two games here, I put DCSS down for almost a year, and came back to 0.29 (having skipped 0.28 entirely). It also featured my one departure from my rigid plan – I found an early Jiyva altar in a Sewer once, and decided to roll with it (before dying).
  5. PaAK^Lu, 5 runes (4 games). Knowing that Palentongas and Abyssal Knights were being removed, I wanted to get a game in with them. Conveniently, I’d already planned on playing a PaAK. It was so different – I’d gotten so used to running away!
  6. FeSu^OneiGozag>Jiyva, 15 runes (2 games). I saw oneirical’s guide/s and was just so tempted, so I rejiggered my list to fit it in. What a blast! The guide was good enough that this only took me two tries, and that was for my very first time in extended (beyond the Vestibule of Hell), a ziggurat (which I completed!) or even the Crypt! Thanks, oneirical!
  7. OgGl^Oka, 3 runes (137 games). I don’t know why I found this so hard – harder even than my DEWz when learning the game! The thinking was: go Okawaru, get a great artifact giant spiked club from them, get a bunch of large rocks from them, Hulk smash. I didn’t get that GSC, but I did smash things with a great mace they gave me and a GSC that I enchanted myself.
  8. NaVM^Chei, 4 runes (10 games). Olgreb’s Toxic Radiance my beloved. I found the woodcutter’s axe on D:5 in the hands of a gnoll bouda in a vault, and it almost killed me (6673 D:5 HP: 3/70 [gnoll bouda/the +3 woodcutter's axe {vorpal} (1)]), but I used it for the rest of the game – it’s an awesome find on a spellcaster, I never put a single skill point into Axes.
  9. HOMo^Beogh, 4 runes (27 games). My first time playing skill-target games to get a title – I wanted to be a Messiah, so I targeted Fighting at 26.9 while letting Invocations hit 27 (and dipped into a ziggurat to get my piety back up after Z:5).
  10. DjFE^Makh, 15 runes (41 games). I really like Djinn. You can cast so much! I had the Elemental Staff, which was great fun; Iron Shot + Chain Lightning is a great pair of spells, too. After I realized how much I could cast, I made it a point not to make any physical attacks – in the end, I only made three mêlée attacks all game, and they were all accidental (and no throwing at all). This character just felt super strong, so after finishing Zot I decided to take my first unguided journey into extended, and ended up completing two ziggurats after getting all my runes. (Lom Lobon was scary, though – I had multiple close calls and used a ton of scrolls of blinking.)
  11. VSWr^Usk, 8 runes (43 games). I’m proud of this game for being one where (1) I realized I could go into extended, but (2) I realized that discretion was the better part of valor and left early after exiting a ziggurat with single-digit HP from a mummy floor. I used an artifact spear of speed all game because I found it early and it was fast enough to capitalize on my bite, but I think that was a mistake and I should’ve gone to/back to short blades to get the stabbing bonus (never found a quick blade, though). On the upside, I found a potion of experience in a bailey in my winning game, only to discover I was already carrying two others! I made the tactical error of Grand Finale-ing the Royal Jelly, and then almost dying to engulfment by quicksilver oozes.
  12. TeAE^Zin, 5 runes (5 games). Since I was worshiping Zin I wanted to go to Hell, but this character didn’t feel strong enough. Otherwise, not terribly remarkable. I did pick up Wyrmbane in Depths, which was a good time, as I was barely doing any physical combat before that.
  13. BaAM^Hep, 5 runes (1 game!). My only one-and-won and consequently (due to my play-one-character-repeatedly approach) my only streak! Barachi, Hexslinger (formerly Arcane Marksman), and Hepliaklqana all seem to be really strong together. And it didn’t hurt that I bought Zephyr in a shop in Snake; that thing is nuts. I did a little bit of a ziggurat before Zot:5, but decided to take the 5-rune win rather than get cocky.
  14. MfIE^TSO, 15 runes (43 games). At first, a Mf^TSO was where I was planning to do extended for the first (and only?) time; thanks to oneirical, I learned I needn’t be so scared. Still, I decided I was going to take this character all the way; I wanted to play with one of TSO’s holy weapons! So… I died to Gloorx Vloq due to lethal poison. But eventually I made it! I got to use both a eudemon blade from The Shining One and the trishula “Condemnation”, so really taking advantage of all the Merfolk aptitudes. I even cleared a ziggurat! Other highlights include accidentally clearing Slime without rCorr (it was only on an artifact weapon, and I forgot I wasn’t using it until after dispatching TRJ) and realizing in a ziggurat that a potion of attraction + Cleansing Flame can actually recover you a lot of health as a worshiper of TSO against smiters/damnationers/tormenters who are trying to keep their distance.
  15. MuNe^Ash, 5* runes (20 games). My winning game got one extended rune – icy, from Cocytus (in addition to silver, slimy, barnacled, and serpentine). It didn’t seem to me like Mummies were as hard as people say, but that might be because Ashenzari is as good as people say. I had a very frustrating death where I tried to take advantage of being undead to clear some of Tomb:1 but misremembered how far in I could go – and this in a game where I forgot to do Vaults:1–4 and went straight to Depths, and cleared it! My winning game, I went back and revenged myself on the safe part of Tomb:1, at least. I also killed Mennas and dipped into a ziggurat. I was surprised how good Haunt was; I took it as a lesson in the danger of being surrounded.
  16. KoDe^Dith, 5 runes (16 games). It’s amazing how good an early stab on a red enemy as a Delver feels, as you rocket up in XP. I hit #********* stealth before picking up the orb.
  17. HuCA^Ignis, 3 runes (23 games). I know it’s not “intended”, but I had to keep Ignis for polytheist. That meant I underused their abilities, since I was nervous about running out. In my winning run, Wyrmbane was graciously donated by Maggie on D:8, and I dropped axes like a hot potato. Obnoxiously, though, the very first gloves to spawn were the Mad Mage’s Maulers on Shoals:4.
  18. VpBr^Kiku, 5 runes (32 games). I definitely preferred to be bloodless; the benefits seem really strong. Not much else to say here.
  19. MeAr^Ely, 3 runes (18 games). I was not looking forward to this; I play slooooowly. But it was more fun than I expected! Elyvilon is great, and not just in 0.29 for Meteorans where you can use them to get rid of your Zot clock drain (a synergy I opted into accidentally). Smite-targeted “Heal Other” to OHKO enemies? Amazing. And Meteoran aptitudes are great! Still, not planning to do this again any time soon. Also I’m kicking myself for missing an enchant weapon scroll that would’ve let me bring my lajatang up to +9. How do people take Meteorans into extended? I felt like I was running out of Zot clock so often!
  20. GnWn^Nem, 5 runes (6 games). I got to be a hybrid tank casting 5th and 6th level spells in crystal plate, what’s not to love? Also vampiric axes are incredible. Nemelex wasn’t too shabby either. Unfortunately, I really wanted to rescue Crazy Yiuf this run, but I wasn’t thinking and killed him with Manifold Assault trying to get a balrug while standing on the exit.
  21. GrCK^Xom, 10 runes (48 games). The Xom-meister! Another run I wasn’t looking forward to (I had this and Meteoran classed as “Miserable” in my planning document), so I paired it with a powerful species. I got a bit cocky and wanted to try extended runes with Xom due to some great equipment, so of course I died in Pandemonium with 7 runes on game 6 (I hadn’t noticed that I could read scrolls again). But I did eventually win with a ziggurat and the 5 Pan runes; I tried Cocytus, escaped a hairy situation, and decided enough was enough with Xom. Extended runes with Xom! I’m proud of that, but no more Xom for me, thanks.
  22. OpTm^Gozag, 15 runes (9 games). After oneirical’s guide, I sort of figured this character would do 15 runes. And boy howdy did it. (Plus a ziggurat!) Dragon Form was strong early, Storm Form and Necromutation were naturally stronger later. (This might be the run where I forgot how to do extended without Necromutation, actually.) And Bribe Branch is bonkers strong; Zot:5 and Tomb were so chill. Bonus: the Octopode lich tile is so cute! Thank you, sastreii!
  23. DsHu^Fedhas, 5 runes (66 games). Some sloppy play made this take so many games. (What early-me would’ve said to calling this “so many”!) Fedhas seems quite good, although in retrospect going ranged with Demonspawn means your body mutations feel pretty pointless unless you get antennae… which I did in my winning game, so that’s nice :-) Overgrow is neat; I was able to crack into the Zot lungs, but I sadly didn’t get a Gauntlet so I couldn’t sequence-break it.
  24. DrCj^Veh, 15 runes (5 games). As I mentioned, I deliberately put off the canonical “easy characters” as late as I could. So here was a (grey) DrCj^Veh, the magic character that, in retrospect, maybe I should’ve started with. (I think renaming “Wizard” to “Hedge Wizard” plus changing the abbreviation was a good call.) Okay, so taking it into extended and completing a Ziggurat isn’t a starting-character approach! Shatter remains great, but I feel like Fire Storm is overrated? I got to use the Elemental Staff again, which is always a treat!
  25. MiBe^Trog, 3 runes (4 games). Ah, the classic starting character. This is as late as I could put it: 25th, the final background. (After this, I had to repeat something until the release of 0.30, but that happened later.) What is there to say? I acquired “the +9 executioner's axe "Cusuarph" {vorpal, rC+ Dex+4}” in a Bailey on turn 10129, basically stapled it to my hands almost immediately (it hit mindelay mid-Lair), and then threw on some crystal plate I found in Elf:3. Grandplayer complete!
  26. TrGl^Ru, 4 runes (19 games). Now I was into repeats! I found this character challenging, but Ru is really strong. I lost a character with the scales of the Dragon King and the shield of the gong in Slime after clearing Vaults, which was more than a bit tragic, but my winning game found mundane gold dragon scales on D:7 so it worked out. I sacrificed Arcana (Earth, Hexes, and Necromancy, not that it mattered), Nimbleness, Stealth, Artifice, and Drink, which worked out. Polytheist complete! (Unless that includes atheist.)
  27. DgHW, 15 runes (153 games). I decided I wanted to close out the 0.29 list with a Hedge Wizard, coming back to where I started. Then. That took. Forever. The most games of any combo. 0.30 came out while I was working on this character! Admittedly, I lost six different Demigods in extended that I could’ve taken to a 3–5-rune win. (Fuck Dis, fuck Ziggurats.) My first extended loss was after a much more reasonable 23 games (and I claim partly due to lag – I hit Xkk to examine a panlord while at lowish health, the game missed the X, and… not that I would necessarily have survived anyway, but still). After 30 games, the 0.30 tournament started, and although Call Imp got a lot better, I didn’t get a single win during the tourney as I kept brute-forcing extended (but did get the combo high score, somehow). I finally won, using Chain Lightning and very aggressive casting of Maxwell’s Capacitive Coupling. I tried to do a ziggurat after Dis but before Tartarus (!) of all places, and while I found the Necromutation I was looking for, I had to bail. After Tomb, I decided I really wanted the ziggurat completion, and tried again – I had to run through most of the final floors, but I got out! And finally rescued Crazy Yiuf, to boot! If you require atheist, then now it was polytheist complete!
  28. AtRe^faded altar Jiyva, 4 runes (12 games). Now that 0.30 was out, I had Armataurs and Reavers to win. So, like everybody else, I played a bunch of AtRes. I went for a faded altar when I could, since I hadn’t done that yet. My first game? Xom. It actually went pretty well, though, despite the eventual death (after conversion to Cheibriados). My eventual win was with a faded altar Jiyva from D:3, and while the loss of consumables wasn’t great, you hit max piety fast. I definitely underused their abilities, particularly later. But I made it out. And with that: greaterplayer complete!!
If you really did make it all the way down here, thanks for reading everything! I really like Crawl, but don’t have a ton of folks I know in my daily life who play/ed it, so it’s nice to share with a community who knows what I’m talking about :-)
submitted by absz to dcss [link] [comments]


2023.06.09 02:52 CupUnlucky7367 Evil BG walkthrough is a blast

Sorry for spelling:)
Usually I hate playing pure evil characters in video games.
Cause most of them are not giving a good motivations for doing evil stuff, and choices are look pretty stupid. Another downside for me is in modern games everything seems close to reality, characters are voiced and animated very well, so it's sometimes breaks my heart to be an asshole. Not in a situations of revenge. I love a good, brutal and bloody revenge!))
Anyway, i don't know why, but in this particular game it's just so enjoyable to be a freaking maniac. I'm just killing every useless person encountered, or use useful, then kill them for additional gold /XP It's also a brutal game, you can kill children. I remember quest where a girl asked me to find her cat. I found a cat then banned stupid girl with my +2 Ashadina hammer for life, her pieces fell of the waterfall:))
Then i found a little guy, who asked to find his dog. I did the same and... after the first hit he became a demon, god damn it! WTF
At the Carnival i met a halfling which sold me a scroll Stone to Flesh. Near him was a statue. At firs i wanted to use the scroll, but then hit her with my hammer - [email protected] pieces everywhere!
Cherry on top - I killed Elminster today. Have tried many times before, but i never played any party with traps, so, "never gonna happen", I thought But somehow, when i travelled from Beregost to Temple - he encountered me, when i was close to location border. So i managed to travel before speaking to him
I returned to beregost from another location, and he was standing there, near location border.
JFYI: Somehow, when you doing first hit to Elminster and then instantly use invis potion - he's going to battle mode, but not starting a figh, whish results in him not dissapearing, just standing at same placeSo:
  1. Save
  2. Monty level 5 warrior level 6 thief goes -> invis -> backstab -> instant invis potion
Sometimes you can deal 60+ damage (backstab + crit or something like that)
3) repeat again -> Elminster dies
Of course i did probably more than 50 reloads before getting 60+ crit, but what could be more satisfying for evil char than killing that Gandalf wannabe?))
I just love that walkthroughNo stupid quests like "find my book", "save me from that cobold" and stuff Rob everyone, kill this silly and dull druids and dryads, become closer to Baal...Compared to my character, Xar and Montaron are totally normal guys. And it's freaking fun
Just can't wait until BG 2...
submitted by CupUnlucky7367 to baldursgate [link] [comments]


2023.06.09 02:26 The-Reddit-Giraffe Thoughts on my itinerary around the Adriatic Sea

I’m going on a 29 day trip in Europe and travelling around the Adriatic Sea area. I want to get some of your guys thoughts on it and any recommendations you may have for each area. Also let me know what you think of the pacing this trip will have since I don’t want to get too tired and burnt out. I think most of it is paced very well except the end of the trip in Italy might be hectic. Thank you!
Fly into Venice
2 Nights in Venice
5 Nights in Ljubljana (Doing day trips to the rest of Slovenia such as Bled and Predjama not sure about other places)
4 Nights in Zagreb
7 Nights in Trogir and Split including some surrounding islands like Ciovo
3 Nights in Dubrovnik
3 Nights in Kotor
Fly back to Venice from Dubrovnik
Take a train into Rovereto
2 Nights in Rovereto (While doing day trips to nearby alpine towns like Riva Del Garda)
1 night in Verona
1 night in Venice
Flying home
Also some things to note are that I’ll be travelling by bus except for within Italy. Additionally note that my girlfriend is Croatian and I will be travelling with her for that section of the trip and that’s why I’m staying so long there.
submitted by The-Reddit-Giraffe to travel [link] [comments]


2023.06.09 02:13 Marniximus So.. is KotOR 2 on Switch still playable without the promised dlc?

I still wanna play it on my switch :P
Is it playable now, or are the game-breaking bugs too much?
submitted by Marniximus to kotor [link] [comments]


2023.06.09 02:00 Mahbows Daily Challenge for Non-Cheaters - June 09, 2023

Link to the Daily Challenge
This is a place for Reddit users to submit their scores for the official Daily Challenge (hopefully) without the results being tarnished by cheaters. This should be played as a [2] -- zooming/rotating, moving allowed but external assistance is prohibited. Feel free to leave any walkthroughs in your comments, concealed with a spoiler tag.
A bot will keep a leaderboard for the month. You'll notice two columns related to your scoring performance. The first of these columns is labeled Average and represents your average score among all games throughout the month. The second column is labeled Score and represents either: 1. The average of your top 15 performances, or 2. Your average score divided by 15 (if you have played less than 15 games). The leaderboard is sorted by Score. At the end of the month, the highest Score will be declared the winner, and the leaderboard will reset for the next month.
Why do we keep score this way? There were 3 potential options for scorekeeping:
  1. Straight Average -- flawed because a player who only plays once but scores 25000 would likely win for the month.
  2. Cumulative Total -- flawed because it unfairly favors those who are able to play every and is a severe disadvantage to those who miss even a single day.
  3. Score of top 15 -- the method currently in use, it allows for some leeway for those not able to play daily, but at the same time, it's beneficial to those who are able to play more than 15 times. After 15 plays, each new score will bump out the previous lowest score.
The Daily Challenge resets at midnight UTC, which coincides with the time that this post will go live each day. So essentially, make sure that you're commenting your score with its corresponding post.
HALL OF FAME
Summary of top 3 performances:
1st 2nd 3rd
June 2021 Ancient-Recover695 Grymmwulf jackES62
July 2021 Grymmwulf Ancient-Recover695 JLyons18
August 2021 LunacyEcho 197gpmol Ancient-Recover
September 2021 LunacyEcho Ancient-Recover solarsensei
October 2021 solarsensei 197gpmol LunacyEcho
April 2022 JackES62 LunacyEcho solarsensei
Top 10 Individual Personal Bests All-Time:
User Score Month
1st Grymmwulf 24945 July 2021
2nd Ancient-Recover695 24718 June 2021
3rd JackES62 24714 April 2022
3rd LunacyEcho 24714 April 2022
5th solarsensei 24674 October 2021
6th 197gpmol 24572 October 2021
7th JLyons18 24552 July 2021
8th Werdok 24438 September 2021
8th KeelsDB 24438 April 2022
10th Kibachiyo 24403 April 2022
submitted by Mahbows to geochallenges [link] [comments]


2023.06.09 01:40 RevScorp SpaceBourne 2: Walkthrough Season 2 PT3 Medic - Vessel Venture PC

SpaceBourne 2: Walkthrough Season 2 PT3 Medic - Vessel Venture PC submitted by RevScorp to TheRevPlays [link] [comments]


2023.06.09 01:33 richawdga Spent half a day trying to debug and still stuck on my tideman problem---would really appreciate some help

Here is my code: https://pastebin.com/pDwLVz9R
I've tried to annotate it to make it as clear as possible but if you have any questions I can clarify my intent.
Check50 is saying that I have everything right except for the following two errors:
:( lock_pairs skips final pair if it creates cycle
lock_pairs did not correctly lock all non-cyclical pairs
:( lock_pairs skips middle pair if it creates a cycle
lock_pairs did not correctly lock all non-cyclical pairs
I'm not sure if my error stems from a fundamental misunderstanding of the problem or from an oversight of a bug.

One question I have is this: does the final graph output (which candidates have edges between them and which are discarded because of a cycle creation) depend on the order of pairs with equal strength of victory?
In my code, it does. For example, if candidate 3 and 4 are the only candidates that has not been defeated so far during the locking phase but they are both defeated by candidates 1 and 2 respectively and with an equal margin of victory, then wouldn't it matter which of the pairs appears first in the sorted list of pairs? If the pair (1,3) appears first then candidate 4 will be the winner because adding (2,4) at that point will create a cycle; however if (2,4) appears first then candidate 3 will be the winner.
I have gone through my code many times with the debugger and havent come across anything that doesn't seem like its doing what it shouldnt be.
Here is a walkthrough of my lock_pairs and (self-created) cycle_check functions, because they are the likely culprits:

lines 184-225: My lock_pairs first creates an array called array (I know, horrible naming) that holds the indices of the candidates that have been added to locked so far. This is so that when I check for a cycle I am only looking at those candidates who have been added to the graph to see if all of them have been defeated or not.
line 228-229: I first copy the data in locked[][] into a 2D array called locked_dub. I then add the first pair into locked_dub. the purpose of locked_dub is to have a separate array that I can check for a cycle before I make any changes to locked[][]. The idea is to run my cycle_check() function on locked_dub and if it returns false (no cycle) then I can copy the contents of locked_dub into locked. In the case of having a cycle creating pair, then my code should add that cycle-creating pair to locked_dub, discover it creates a cycle, then avoid copying the data to locked and on the next for loop iteration remove that pair from locked_dub by copying in the "proper" data from the contents of locked.
line 250 cycle_check():
cycle_check is a function I created that takes in two inputs: the integer array (named array) discussed earlier, and an integer named "inc" that gives the number of candidates that have been added to the array (and therefore the number of candidates that have been or are about to be locked into the graph).
cycle_check basically loops through the array of candidate indices that have been added to the graph, and puts those values in as the columns that I check in the locked_dub 2D array. It then checks each column of locked_dub that corresponds to these candidates that have been already added to the graph and returns true if it does not come across any columns whose elements are all false (e.g any candidates that have not lost a head-to-head pairing yet).

That is about it. Let me know if I can clarify any parts. I really, really, appreciate any help that yall can offer.


submitted by richawdga to cs50 [link] [comments]


2023.06.09 01:14 MaximusPaxmusJaximus Is KOTOR 1's combat more balanced than KOTOR 2?

I find Kotor 2 to be unchallenging. It seems like there are no wrong answers in terms of how you can build you character or what combination of party members you can take.
On the other hand, I find Kotor 1 to be a very difficult game at times. I often fail encounters even with lots of thought, and the boss fights are quite tough and force me to think ahead and plan my encounters with them very carefully.
Does anyone else feel this way? And if so, do you think you know why? And if you do know why, then do you think there is a mod that makes Kotor 2 more challenging?
submitted by MaximusPaxmusJaximus to kotor [link] [comments]


2023.06.09 01:09 LolWtfbbqqq 3.2.5 Patch Walkthrough (PTR)

3.2.5 Patch Walkthrough (PTR) submitted by LolWtfbbqqq to Dislyte [link] [comments]


2023.06.08 23:59 PositiveCrow3277 How to fix outdoor outlets and lights after James Hardie installation

We just had all of our siding replaced with James Hardie plank (fiber cement). While doing our final walkthrough, we found a variety of problems, including that our outdoor outlets and lights were no longer usable due to the additional blocking around penetrations that is suggested by JH.
James Hardie guidance for electrical penetrations: https://imgur.com/Xzp95Eh
The blocking is made of James Hardie 5/4 trim that is one inch thick, which they installed on top of the electrical boxes. As a result, the outlet they put together is hanging a full inch out of the electrical box to reach the outlet cover, and it's STILL not flush with the cover. The lights also can't use the old hardware anymore because of the added inch of required bolt length.
I don't know a lot about electrical work, but I believe these outlets and lights are violating code 314.20, which says that the front edge of the electrical box shouldn't be more than 1/4" back from the finished surface. I asked the siding guys not to install the others outlet covers while I figure out the right way to do this.

Pictures (album):
Outlet with cover installed: https://imgur.com/vZ5FDxa
Outlet without cover, showing round outlet box and depth of the blocking: https://imgur.com/k2XoZ1V
Light electrical box: https://imgur.com/tEmFBPG

My question: what is the right way to adapt pre-existing outlets and lights to new blocking for James Hardie?
I've considered junction box extenders (like this one) to move the outlet box out to the edge of the trim, but this would require re-cutting the holes and the extender actually goes TOO far (past the face of the blocking). I called an electrician as well, and they said that the correct way to do it would have been to remove the old outlet boxes before siding installation and install new boxes flush with the siding. Is figuring out how to replace the outlet boxes the best path forward?
submitted by PositiveCrow3277 to HomeImprovement [link] [comments]