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2023.05.28 17:44 pylori pylori's Physiology Bites - Kidney function, acute kidney injury, and acid-base disorders
Welcome!
This is a series I am going to be working on where I endeavour to cover various topics in physiology intermixed with clinical pearls to impart some knowledge that doctors of most specialties and grades will hopefully find useful when looking after acutely unwell patients. Join me as we dredge through the depths of anaesthetic exam revision to answer important questions like "why do CT ask for a pink cannula", "why frusemide is okay to give in AKI", "why is hypoxic drive a bunch of horse manure" and many more. Pick up some of this material and you'll be well on your way to becoming a pernickety anaesthetist, whether you like it or not!
Questions, comments, feedback, and suggestions are both encouraged and welcome.
Previous installments:
Kidney function, acute kidney injury, and acid-base disorders
Next stop along our systems review are the mighty kidneys. I won't talk to you about Lupus nephritis or renal tubular acidosis, however I will try my best to cover some more typical things you might encounter like acute kidney injury (AKI) and drug dosing in renal impairment while trying to avoid embarrassing myself as a non-renal doctor.
What do the kidneys do?
An obvious question, they allow us to get rid of waste substances in urine. They are so much more than that however, they:
- Regulate electrolyte concentrations, water balance and plasma volume, plasma osmolality
- Regulate red blood cell production
- Regulate blood pressure via RAA system influencing vascular resistance
- Maintain acid-base homeostasis
- Control Vitamin D production
- Produce glucose from proteins and triglycerides (gluconeogenesis)
We will focus on only a few of these in this post, but the kidney's multiple roles and complex biochemical signalling deserves as mention as it can make diagnosing and understanding disease states difficult. It can also make us forget what other consequences there might be for patients in these disease states.
How do we measure kidney function?
In some respects knowing the heart or the brain aren't working is easy. Low blood pressure and infection? Septic shock. Low blood pressure + STEMI? Cardiogenic shock. Unconsciounsess or coma? Well whatever it is, it ain't working. So what about the kidneys, well we have creatinine, right? WRONG.
Although the kidney has many functions as we noted before, the easiest methods to quantify function look at the obvious: waste production. Its function is the sum of filtration through all the glomeruli in the kidneys, the glomerular filtration rate (GFR). When a substance is freely filtered through the kidneys and is neither secreted nor reabsorbed (which occur in the tubules rather than the glomeruli), the rate at which that substance is removed or cleared from the plasma can be used to measure GFR (in mL/min).
This substance is inulin and not creatinine. Because inulin isn't naturally present in our bodies, it has to be infused and then its concentration and the rate of decay measured. This is impractical clinically, so creatinine was selected as a practical alternative. The correlation between serum creatinine and measured GFR was researched and various formulas like MDRD and CKD-EPI were developed to estimate GFR (eGFR). This is why labs report eGFR as opposed to GFR. (There are also other methods to determine GFR like radionuclide scintigraphy...)
What's the problem?
The estimation of the GFR relies on assumptions that are not without problems. This review covers the topic at length, however the main points are:
- Creatinine is secreted, unlike inulin. As mentioned this occurs in the tubules, so changes in secretion will affect serum creatinine level despite a static filtration rate. As renal diseases progress, more and more creatinine is secreted, making serum concentrations less reflective of actual filtration.
- To truly reflect instrinsic renal function creatinine has to be in a steady state with stable generation and serum concentration. Creatinine is produced as a waste product of protein breakdown mainly from muscles. Therefore anything affecting catabolism, muscle activity, dietary protein intake, can alter this steady state. Frail sarcopenic patients will have artificially low creatinines and may not get as significant of a rise as a young muscular person in AKI.
- There has to be adequate delivery of creatinine to the glomeruli. The kidneys receive ~20% of the cardiac output, so the heart has to be pumping out effectively with healthy blood vessels, good volume and blood flow. A hypovolaemic patient with an MI may have a high creatinine despite working kidneys, they're just not being adequately perfused. Chronic diseases like hypertension, diabetes, heart failure, lead to upset of autoregulation of normal afferent (entering) arterioles, whereas ACE inhibitors and ARBs block AT-II from causing vasoconstriction of efferent (outgoing) arterioles, an imbalance can lead to renal impairment if perfusion isn't maintained, or improved blood flow and urine output if it is.
- The studies from which eGFR formulas are derived were conducted in mostly European and North American populations with elderly, black and CKD patients being significantly underrepresented. They only measured GFR a few times a year. With increasingly older, frailer, sicker patients, leading more sedentary industrialized diets and lifestyles, will the accuracy of these formulas hold up with time?
- eGFR correlates loosely with important indicators like proteinuria, fluid status, blood pressure, acidosis, anaemia, bone disease, iron deficiency, tubular function, etc. In the absence of those indicators, the elderly often have decreased GFR without increases in morbidity and mortality.
The takeaway is that creatinine and eGFR are tools developed from the assessment and monitoring of long term renal function. It is not designed for use in patients with acute fluctuations or those with zero kidney function (eg, anuric dialysis dependent).
What else we can monitor?
The example of the heart earlier was misleading. Blood pressure is influenced by many factors. Septic shock is actually a high cardiac output state with low systemic vascular resistance (SVR). Patients with heart failure can have normal blood pressures despite severe systolic dysfunction and poor exercise tolerance. Blood pressure is an easy surrogate marker because determining cardiac output and SVR is invasive and complex (of course we have focused echocardiography to help us these days).
A surrogate marker we can use for the kidneys is urine output (UO). After all the end product of glomerular filtration is the ultrafiltrate which will become the urine. If there is adequate urine output despite raised or increasing creatinine levels, we can be reasonably satisfied the kidneys are actually receiving enough blood flow to get rid of waste and perform its other functions.
Acute Kidney Injury
This leads us into one of the most commonly encountered entities in hospitalised patients: AKI. Let's look at the KDIGO criteria seen in the table below.
AKI Stage | Serum creatinine criteria | Urine output criteria |
1 | SeCr increase ≥26 umol/L <48hrs or SeCr increase ≥1.5 - 2x from baseline | <0.5mL/kg/hr for ≥6hrs |
2 | SeCr increase ≥2-3x from baseline | <0.5mL/kg/hr for ≥12hrs |
3 | SeCr increase ≥354 umol/L <48hrs or SeCr increase ≥3x from baseline or started on renal replacement therapy (any stage) | <0.3mL/kg/hr for ≥24hrs or anuria for ≥12hrs |
Note: UO <0.5mL/kg/hr is the definition of oliguria.
Definining by creatinine is a more practical screening test in most situations, allowing earlier diagnosis and intervention. UO can be monitored during the course of the day to identify patients who are borderline or not responding to treatment, may need re-evaluation of the cause, or escalation of care. This way a combination of the two can help offset the limitations of each method.
NICE guidance already exists on the diagnosis and management of AKI, most hospitals will have care bundles or even 'AKI nurses', so I'll run over a few important points.
- Pre-renal - This only means the cause lies outside the kidneys, and in at least in the early stages there is no histological change in the kidneys. In many cases like sepsis, diarrhoea, haemorrhage, there can be a relative or absolute fluid deficit and IV fluids are generally indicated. However excessive fluids can result in interstitial oedema in the kidneys, reducing the glomerular pressure gradient and so also reducing filtration. Similarly in poor cardiac output states where there is venous congestion there is a problem with the outflow of blood from the kidneys, so this is not a cause to reflexively withhold diuretics.
- Intrinsic - Here there are structural histological changes in the kidney, caused by many intrinsic renal diseases or nephrotoxic agents like aminoglycosides, vancomycin, NSAIDs, etc. If this is suspected, stopping the offending agent generally resolves AKI without needing a biopsy. Furosemide is not mentioned here as it is not inherently nephrotoxic. Acute tubular necrosis is often mentioned as a specific clinical entity, either due to nephrotoxic agents or sustained hypoperfusion from pre-renal causes. It is not a very helpful term since histological tubular damage has rarely been proven in studies, nor does it help with treatment.
- Post-renal - Obstruction may be incomplete, acute on chronic, with a normal ultrasound, no oligo/anuria, and may be associated with other pathologies like a kidney stone with pyelonephritis or sepsis. Catheters can get blocked too so don't forget a bladder scan if anuric, and obstruction can rarely be external such as by tumours or abdominal compartment syndrome.
When do I refer to renal or ICU?
Local protocols aside, advice should be sought when the patient does not appear to be responding to medical management and there may be a need for renal replacement therapy (RRT). This is often in the form of intermittent haemodialysis (iHD) on renal wards, and continuous venovenous haemodiafiltration (CVVHDF) in ICU. There are small differences in mechanism, efficacy, and indications of the many forms of RRT, the details of which aren't important for most non specialists. Generally accepted indications for RRT include:
- Symptomatic uraemia - Encephalopathy, neuropathy, pericarditis. Elevated urea on its own is not generally an indication.
- Hyperkalaemia - Persistent hyperkalaemia (>6.5) despite insulin/dextrose. Severe hyperkalaemia (>8 ) with arrhythmias, requiring pacing or isoprenaline. This can occur even without anuria and should be escalated as it obviously can be life threatening.
- Severe metabolic acidosis, pH <7.1 - This will depend upon the cause and patient's condition. Patients with DKA and pH <7 can almost always quickly be turned around with insulin and fluids. Severely septic patients may not be able to tolerate medical management long enough to improve without RRT.
- Toxins or overdose - Some medications and toxins may be removed by RRT (eg, lithium, vancomycin), with specific type of RRT better for some drugs than others. This is uncommon and decisions will depend on the input from renal, clinical state of the patient, and advice from toxbase or national poisons service. A drug may not be removed by RRT but if it leads to another entity such as acidosis it may still warrant RRT.
- Fluid overload or pulmonary oedema refractory to diuretics - If patient is anuric despite diuretics then it's more likely they'll end up requiring RRT. In contrast pulmonary oedema in decompensated heart failure with worsening renal function is not helped more by RRT than by adequate diuresis.
Absent from above include oligo/anuria or specific values of urea and creatinine. This doesn't exclude them as considerations, however the whole picture should be taken together to make decisions on an individualised basis. It might be that the patient improves despite a creatinine of 700, it might be they become acidotic and hyperkalaemic with a creatinine of 400. Even on the ICU we still don't know when the right time is to start RRT.
This is a reason why renal and ICU often advise the generic "monitor I/O" rather than taking over care. We do appreciate accurate monitoring is unrealistic on the wards, but we also don't have the ability to admit everyone when few will need a specific intervention like RRT. An adequate UO to aim for is above 0.5mL/kg/hr. As AKI resolves some patients enter a polyuric phase, this will resolve but watch that they don't become hypovolaemic in the process, it may require further fluids matching what is lost.
Renal vs ICU referral
This will depend on local arrangements and acuity. Refer to renal if:
- Single organ kidney failure - Normotensive haemodynamically stable patients, not septic or comorbid with poor cardiac function. The principal reason haemodialysis is intermittent because fluid is more rapidly removed therefore borderline hypotensive patients may not tolerate large volumes of blood and fluid being rapidly withdrawn from their intravascular space. I have seen patients arrest from starting dialysis!
- Unclear cause of AKI - ICU can offer RRT as a bridge, but the underlying cause has to be treated, if the cause is unclear or there is persistent renal dysfunction, this will require renal input. We refer for this from the ICU too.
- Diagnosis requiring specialist treatment - Immunosuppressive therapy for vasculitis.
- Renal transplant patients - Even with a clear cause and response to treatment, the precarious nature of immunosuppression, renal impairment and graft function mean these usually merit a call to transplant renal physicians.
Refer to ICU if:
- Multiorgan failure - Borderline blood pressure, high oxygen requirements, fluctuating consciousness level, coagulopathy, these patients are unlikely to tolerate iHD, but more importantly it suggests they are critically ill and may need rapid escalation of care (if appropriate) beyond what renal can provide (intubation, vasopressors, etc).
- No on-site dialysis service - In hours there may be arrangements to transfer to partnetertiary hospital particularly for complex patients. However hospitalised dialysis patients known to the renal team may require more urgent RRT than this allows. Some ICUs have the plumbing to offer dialysis (this will need a dialysis nurse however).
- Patient in extremis - ICU may be able to offer more timely input in patients needing urgent intervention especially if prior to surgery. A patient with bowel perforation and severe AKI will usually be septic and in multiorgan failure anyway, but a 70 year old with obstructive pathology may benefit from being close to theatre to offer RRT while awaiting a nephrostomy (or exchange). If it's reversible and there is somebody willing to operate, I would even dialyse a patient with a DNACPR we wouldn't otherwise admit.
Specific considerations
- AKI in heart failure
- The heart-kidney interaction is complex and works both ways (see this review). Volume status and cardiac function needs to be carefully evaluated. Seeing CCF documented in the notes is meaningless. What does their most recent echo show? What did they present with? Stable HF with reasonable ventricular function and sepsis with no signs of overload can receive fluids. Acute cardiogenic pulmonary oedema with severe ventricular dysfunction probably has AKI rooted in the decompensation of heart failure (type 1 cardio-renal syndrome) and would benefit from diuresis.
- Acute decompensated HF is usually a hypervolaemic state. Elevated right atrial pressures reduce the arteriovenous pressure gradient in the kidney leading to venous congestion, poor outflow. Inflow is also limited adding to the poor cardiac output so glomerular filtration is reduced, leading to a vicious cycle. Aggressive diuresis with furosemide reduces this congestion, improves glomerular pressure gradient and increasing filtration (as long as the patient does not become hypovolaemic). Furosemide's initial beneficial effects in venous congestion is preceded by its diuretic action and is thought to be due to it causing venodilation, reducing preload. The addition of acetazolamide may improve decongestion further.
- Creatinine rising is not an indication to stop diuresis, it may in fact signify adequate decongestion with improved patient outcomes.
- AKI in liver disease
- Like in heart failure this is a complicated topic (see this recent review). AKI is very common, occuring in up to 50% of hospitalised patients with cirrhosis. While we hear things like hepatorenal syndrome thrown around, common things being common we have to look at all the usual causes we've discussed first (so don't just throw terlipressin at everyone!)
- Pre-renal causes are most common: Discontinue nephrotoxic drugs. Look for and cover for infections and spontaneous bacterial peritonitis. Hypovolaemia from diuretics or GI bleeds, resuscitate with crystalloids and blood as needed until euvolaemic (careful to avoid overload). Albumin has been found to improve survival in patients with SBP and can be considered if worsening renal function despite resuscitation (or following paracetensis for large volume >5L ascites). Hypervolaemia from congestion (cirrhotic cardiomyopathy leading to right heart failure can benefit from diuretics, abdominal compartment syndrome from tense ascites should be drained).
- Intrinsic leaves us with tubulointerstitial causes and hepatorenal syndrome (HRS). Low fractional excretion of sodium and urine microscopy can help confirm HRS which offers a grim prognosis. Terlipressin may improve renal function at the cost of significant pulmonary oedema so regular volume assessment and avoidance of overload is paramount. RRT would only expected to be offered if waiting, or under consideration, for liver transplantation. If not, palliation will be the most likely alternative course.
- Drug dosing
- I would avoid using the BNF in renal impairment. Many of its recommendations are different than common guidelines and frankly weird. Do talk to your pharmacist (also microbiologist where appropriate), they'll often refer to The Renal Drug Handbook which is a good resource and covers scenarios like RRT. Most drugs will be dosed based on creatinine clearance not eGFR so arm yourself with an app or calculator.
- Sodium bicarbonate
- Bicarbonate infusions offer temporary extra buffering capacity, mopping up excess hydrogen ions resulting in a higher pH. This is beneficial in hyperkalaemia as a higher pH favours potassium moving intracellularly (for this reason saline is more harmful and Hartmann's more beneficial in hyperkalaemia). It also has accepted roles in tricyclic antidepressant overdose with adverse ECG findings (QRS, QT prolongation), urinary alkalinization (in salicylate poisonining, poor evidence in rhabdomyolysis), and normal anion gap metabolic acidosis (there is high cloride to replace loss of bicarbonate, see later).
- Its use outside these indications is contentious. There is no evidence of benefit in DKA over conventional fluids even if normal saline's tendancy for acidosis may slow resolution of the acidaemia in DKA. It may be actively harmful in lactic acidosis and respiratory failure as the increased pH shifts the O2Hb dissociation curve to the left, causing reduced oxygen offloading. It also results in net CO₂ production (HCO₃⁻ + H⁺ → H₂CO₃ → H₂O + CO₂) which will have to be blown off with excess minute ventilation.
- So why do ICU and renal advise it or use it themselves even with a lack of solid indications? Well, essentially it's a temporising measure. Severe acidaemia contributes to myocardial dysfunction, arrhythmias, and catecholamine resistance. In the critically ill it can be useful as a delay while you insert lines or in the hope it will avoid the need for RRT. The BICAR-ICU trial did find it delays the need for RRT and may even possibly reduce the need. I'm not entirely sold on the latter, but it can be reasonable to try if there are positive indicators like good UO.
- How? Usually available in concentrated (8.4% with 1000mmol/L of each ion) or dilute (1.26% with 150mmol/L) forms. Due to the high tonicity of the former, 1.26% is generally preferrable especially if you can or want to give larger volumes. 8.4% should be reserved for fluid restricted states and should be given slowly via a central line except in an emergency. Slow infusions help combat significant CO₂ rises and hypernatraemia (especially with 8.4%). Dosing is 1 mmol/kg which is 1mL/kg of 8.4% or 6-7mL/kg of 1.26%. For real simplicity most patients can take a 50mL vial of 8.4% or 500mL bag of 1.26%.
- Iodinated contrast
- The entity contrast induced nephropathy, better termed contrast associated acute kidney injury, is a contentious topic. There are many good reviews already on this topic.
- The evidence is from old studies using high osmolality agents during PCI. Fluctuations in creatinine may not be indicative of actual renal function and may simply reflect the underlying illness requiring a scan rather than the contrast itself. Patients are not more likely to need long term RRT.
- IV contrast with modern low osmolality agents isn't associated with AKI in patients who aren't and even those who are critically ill. There was no association in patients even with pre-existing AKI. Prophylaxis with intravenous saline nor sodium bicarbonate have been found to make a difference even in CKD patients with eGFR >30.
- The tl;dr is unless you're in cath lab or IR suite bolusing large quantities of dye arterially it is probably irrelevant. The benefit of a quality contrast enhanced scan in diagnosing and treating the patient are likely to outweigh any miniscule risk. RCR guidelines mention appropriate consent and identification of patients at risk (eGFR <40) they do not exclude the use of contrast or require hydration, at any renal function. You are the doctor, it's up to you to discuss and determine need and benefit. (It's the radiographer's job to ask, don't @ them, but they shouldn't refuse either).
Acid-base disturbances
Now it would seem we are forced to consider the fundamental concept of what acid-base physiology even is. You might have heard about strong ion difference and become lost in confusion. You're not alone. Put simply, there are two competing theories that try to explain how pH changes occur in the body: the traditional model that uses the Henderson-Hasselbalch equation to mathematically explain pH with bicarbonate, and the Stewart model that uses the concept of strong ion difference to explain why changes in bicarbonate occur. The bottom line is that these are detailed explorations of physiology more useful for bed time reading than the bedside. For the interested details can be read elsewhere.
More practically, we can work through a blood gas in a systematic fashion to help decipher the type of acid-base disturbance. Start with pH → PO₂ (always check oxygenation) → PCO₂ (respiratory component) → HCO₃⁻ (metabolic component). I've reproduced this in a simple but limited table below for reference, but this is a more intuitive flowchart to work through.
pH | PCO₂ | HCO₃⁻ | Disturbance |
<7.35 | >6 | ↔ | Acute respiratory acidosis |
| | ↑ | Chronic respiratory acidosis |
| ↔ /↓ | <22 | Metabolic acidosis |
>7.45 | <4.5 | ↔ | Acute respiratory alkalosis |
| | ↓ | Chronic respiratory alkalosis |
| ↔ /↑ | >26 | Metabolic alkalosis |
Numbers indicate primary abnormalities, arrows indicate compensatory changes. Respiratory compensation by altering ventilation occurs quickly, while renal compensation by altering bicarbonate excretion is a much slower process.
Respiratory
With the topic being the kidney, I won't discuss respiratory acidosis here (see this earlier physiology bite). Acute respiratory alkalosis is due to hyperventilation blowing off CO₂. This can be due to obvious things like pain or anxiety, a compensation for hypoxaemia (eg, high altitude climbing), pregnancy (increased minute ventilation stimulated by progesterone), or salicylate poisoning (direct stimulation of respiratory centre).
Metabolic
Dipping back into some physiology, we can consider two concepts that can give us more information: base excess and anion gap. The purpose of these concepts is help narrow our differential diagnosis, rather than serve as pathophysiological explanations of illness.
- Base excess (BE) - This idea comes from Danish physicians during the polio epidemic where patients often experienced chronic CO₂ retention. For a standardised numerical way of gauging the degree of disturbance Siggaard-Andersen proposed BE to represent the quantity of acid in a lab that needed to be added to a solution of blood to normalise it to a pH to 7.40 and PCO₂ of 5.3. Not because the plan was to literally add acid, but this way you could easily quantify the degree of disturbance. Rather than use this concept Americans appear obsessed with the more complicated Winter's formula instead. Most blood gas analysers will calculate BE for us, often reported as standardised base excess (SBE), with a normal range of +/- 3. A negative base excess is sometimes described as a base deficit, they're the same thing.
- SBE <-3 - There is a metabolic acidosis, alone or as compensation for a respiratory alkalosis.
- SBE >3 - There is a metabolic alkalosis, alone or as compensation for a respiratory acidosis.
- Mild -4 to -9, moderate -10 to -14, and severe <-15 (same but positive values for alkalosis)
- It is especially helpful with mixed disorders or causes. A lactate of 4 doesn't explain a BE of -12 alone, are there other contributors to the acidosis? A bicarb of 30 doesn't explain a BE of +10, what else can be causing alkalosis?
- Anion gap (AG) - I have a more detailed reply here explaining anion gap. It is a theoretical number that exploits the body's need to maintain electroneutrality: we have a bunch of positively charged ions (cations) that are evenly matched with negatively charged ions (anions), and we measure some of these. When we have an excess of some anions that we don't measure like lactate this calculated number rises because one of the measured anions (bicarbonate) drops to compensate to maintain electroneutrality. Like BE, most blood gas analysers will calculate AG for you.
There are far too many causes and detailed physiology to discuss here exhaustively. If you want to read about the Cori cycle, Type A and B lactic acidosis, helpful mnemonics and more, head to this review or this section on Deranged Physiology.
Metabolic acidosis
Symptoms are non-specific, with the most obvious being hyperventilation for compensation. In severely acidotic states (pH <7) seek early ICU help. Awake patients will hyperventilate sometimes down to PCO₂ <2 which can dramatically increase work of breathing. Initiating invasive ventilation in this stage or patient fatigue can be very dangerous if hyperventilation isn't maintained, the acidosis can worsen and precipitate cardiac arrest. Hypotension from vasodilation and reduced cardiac contractility can occur, as well as arrhythmias, confusion, delirium, coma.
- High anion gap metabolic acidosis - The presence of unmeasured anions including: lactate, ketones (diabetes, starvation, alcoholic), salicylates, formate (metabolite of methanol), oxalate and glycolate (metabolites of ethylene glycol), other toxins.
- Normal anion gap metabolic acidosis - Losses of base (bicarbonate loss in GI tract via high ouput ileostomy or diarrhoea, renal loss via acetazolamide) or excess of acid (renal tubular acidosis, hyperchloraemia, adrenal insufficiency).
- Pitfalls: Albumin is an unmeasured anion, so low albumin can mask a high anion gap. Albumin corrected formulas have been developed. Similarly excessively high unmeasured cations like magnesium, calcium, and even lithium, can also lower the gap.
Treatment is aimed at eliminating the underlying cause with specific therapies as required like insulin in DKA, fomepizole for ethylene glycol poisoning, folinic acid in methanol poisoning, etc.
Metabolic alkalosis
Despite metabolic acidosis being the usual focus, metabolic alkalosis is actually the more common abnormality of the two in hospitalised patients and is frequently seen as a mixed disorder (like as a response to prolonged CO2 retention as seen in mechanically ventilated patients). In severe states it can lead to delirium, seizures, obtundation, arrhythmias.
The 'opposite' of acidosis, here we see a gain of alkali or loss of acid, with impaired bicarbonate excretion required to maintain this (via chloride or potassium depletion, impaired renal function, or volume depletion).
- Gain of alkali - Iatrogenic from bicarbonate infusions, citrate in transfused blood.
- Loss of acid - From the kidneys via diuretic therapy, or mineralocorticoid excess, hypokalaemia. From the GI tract by vomiting especially with pyloric stenosis or obstruction as there is gastric acid loss (with chloride) only, laxative abuse diarrhoea.
Treating the underlying cause is important as always. Where there is low chloride and hypovolaemia, this usually responds well to fluid replacement with saline and potassium as required. Acetazolamide can be given if there is hypervolaemia although in practice this is rarely required unless continued diuresis with other diuretics is required. Alkalosis results in low ionised calcium that can cause paraesthesias, but as calcium is buffered by albumin this rarely requires treatment and resolves with correction of the alkalosis.
Conclusion
This is another large topic where there was plenty to talk about. I had to cut down the scope significantly as it rapidly spun out of control, however I thought the nuances deserved a detailed writeup. Nothing is ever absolute so don't take any of this as incontrovertible evidence of the incompetence of a hated colleague (or of my brilliance)! It will hopefully have given you some ideas to think about and research further when you see patients with AKI yourself.
Until next time!
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2023.05.28 17:43 jatslo POINT OF PURCHASE PLACEMENT (Live): #JUP aka $JUP
2023.05.28 17:42 COMPUTER1313 Ideas for a "Total War: Fall of the Qing Dynasty"
- It provides a chaotic mix of traditional and modern units even late into the game. You can have battles between traditional armies, or modern slugfests (of both sides having bolt-action rifles such as the Fusil Modèle 1874s and Gewehr 71s, Maxim machine guns, and breech-loaded artillery guns such as Lahitolle 95 mm cannon), or throwing hordes of musket/spear armed infantry at the modern units.
- Every faction has a distinct set of play style and challenges
- Potential for a battle royal situation if enough of the competing factions decide to duke it out directly.
Timeline start: Either right before the First Opium War kicks off (giving players the option to find ways to avoid the war, or do things differently from how history played out) or the immediate aftermath of the war.
Timeline end: Somewhere around 1900's
Factions:
Qing Dynasty
- Major advantage: Immense population and economy, which could allow the player to grind down small modern forces with sheer manpower, assuming they aren't distracted by multiple ongoing rebellions throughout the map while also dealing with a foreign invasion.
This is also where the Qing and the rebels can have many reinforcement army stacks within the same battle for a long running grind, which will be problematic for the smaller modern forces if they can't break the hordes' morale fast enough. After all, what good are rifles and cannons when they run out of ammunition and the 6th reinforcement full-stack army showed up to replace all of the earlier shattered units?
As an idea of how much manpower the Qing (and the rebels, which will be discussed later) can field: https://kids.britannica.com/students/article/Taiping-Rebellion/277247
Some 20 million people died and 17 provinces were ravaged in this political and religious upheaval, which took place from 1850 to 1864
As the Taiping rebels crossed the countryside, their ranks had swelled from several thousand ragged peasants to more than 1 million disciplined and eager soldiers.
A meme video that summarized that rebellion: https://www.youtube.com/watch?v=zWmhRSAcWkI
- Challenges: Survive (Think of the Western Roman Empire in TW: Attila, except this time in the industrial era). Corruption is incredibly rampant, but trying to crack down on that too hard and governors/generals may rebel.
Modernization will be necessary to prevent the foreign factions from continuing to carve up the Qing (which will cause even more rebellions in the remaining Qing provinces), but modernize too fast and it will cause its own rebellions (TW: S2 Fall of the Samurai style) or even have governors/generals rebel.
While the Qing and other factions may choose to seek foreign backing for easier modernization, aligning with one foreign faction means that foreign faction has free rein over the other faction, and thus could cause internal unrest, unbalanced trade agreements and other problems. It also means other foreign factions will be more hostile to that other faction if they were already hostile to that particular foreign faction (e.g. aligning with the Russians means the Japanese will not be too happy about that and thus risk getting the player dragged into a Russian vs. Japanese conflict).
Joseon (Korean dynasty)
- Major advantage: Initially foreign factions will focus on the Qing Dynasty, which gives the player some time to try to deal with the corruption and internal rebellions and prepare for the inevitable showdown.
- Challenges: Still have to pay tributes to the Qing Dynasty, which the player can opt to break that treaty and accept the consequences for it. Eventually foreign factions will come knocking on the door. Modernization is even harder, unless the player risks significant internal instability to get the Joseon to break its isolationism.
Tibet
- Major advantage: Like the Joseon, has some time to prepare for the inevitable conflict.
- Challenges: A hostile British faction may opt to use its Indian forces to the south of Tibet to invade, especially as the Qing continues to weaken. Modernization is also difficult.
Northern nomadic tribes
- Major advantage: Mass traditional cavalry go brrr
- Challenges: Player can choose to stay aligned with the Qing, or rebel (which could risk a war on all sides, against the Qing and the other nomadic tribes). The Russia and Japanese factions will come knocking.
Should a nomadic tribe modernize or get major foreign backing, carbine/revolver cavalry and towed machine guns and light artillery guns go brrr.
Foreign colonial factions (Great Britain, France, Japan, Russia, United States, Germany and etc)
- All of them have their own flavors and sub-challenges, such as the Russian faction whose main victory condition is a warm water port and a railroad link to it (which predictably pits it against the Japanese faction's victory goal to control Manchuria and German faction's victory goal to dominate the Qingdao region).
- Some factions won't show up until mid/late game, such as Japan.
- Major advantage: Generally have a significant technology advantage
- Challenges: Generally limited quantity of forces and the colonial factions' victory goals conflict with each other, so a player may end up with a situation where on one front their modern forces are going up against other modern forces, and another front is dealing with horde of Qing full-stack armies. Recruiting more modern forces has a very long waiting time, which means losing a modern fullstack when the enemy has plenty of more forces to press forward could be game over (or at least cause a major death spiral).
Diplomacy is required with the Qing and other factions. It's generally cheaper to convince the Qing to give up a "small concession" and sign one-sided trade deals than to fight a grinding attrition war.
For some of the factions, the profitability of their operations dictate how much forces they can field, and if finances go into the red for too long or merchants/missionaries are constantly being harassed/killed, the home country may lose its patience and thus "boot" the player to trigger a game over. There will also be crisis or war events in Europe/America that puts major pressure on the diplomacy between the colonial factions.
Qing rebel factions (such as the Taiping Heavenly Kingdom)
- Major advantage: The Qing faction is generally going to be busy dealing with other rebels and foreign forces, and the player can quickly recruit hordes of fullstacks of
bullet sponge cannon fodder angry peasants after a few provinces are conquered. They may be able to get governors/generals to defect to them and thus bring their provinces or armies over to the player's side without a fight. They will be able to access more advanced units as they continue conquering more provinces
- Challenges: Access to modern weapons will be difficult unless major favors are gained with a foreign faction. Sufficiently piss off both the Qing and the foreign factions (or a Qing that pulls itself together), and it'll likely be a curbstomp.
A few challenge modes (ultimate victory):
- As the Qing, declare open war on all of the foreign factions to expel them. This predictably leads to those factions all allying together because they would rather have some of their colonial possessions rather than none.
- As a Qing rebel faction, overthrow the Qing and then declare open war on all of the foreign factions to expel them.
- As one of the foreign factions, declare that all of China belongs to you, triggering war with the Qing, Qing rebel factions and all of the other foreign factions.
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2023.05.28 17:38 CKangel Free Udemy Coupon Courses - Limited Time - 28/5/23
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2023.05.28 17:35 Demonicking101 We Need a Deathworlder! Pt 65
Art of Simone's upgraded power armor and crystal sword! Chapter Sixty Five: Allies and Scritches.
Looking around, the redhead finds herself standing in the middle of a dark and damp forest. But despite the gentle waves of the breeze moving the flora, there’s no sound. To the Terran’s recognizing eye as well, the plant life appears to be a blending mingle of those on the Gratt homeworld and the fateful operation on the Whista owned world.
Moving forward, her surprisingly lucid mind comes to the conclusion that she is once again ‘dreaming’, no doubt being brought on by the growth in her braincase.
She finds a loose path reminiscent of an overgrown hunter's trail that snakes her deeper into the silent landscape. Although something instinctual in her demands to be fearful of the situation, Simone can’t help to be more curious than anything due to the fact this hasn’t happened in a little while.
After some time of traversing the blending path she catches something glinting off past nearby foliage. Freezing for a moment she stares it down in an attempt to make out what it is. When it proves to not be a barrel of a weapon, she approaches it and reaches out. Her bare hand touches the glint, causing it to fully take form before resting in her palm. In a light dug she draws the dangling object free from a thin branch and brings it up close to her face.
On a thin necklace chain is a bent dog tag and a small grimy triangular device. Manipulating the tag, Simone is not at all surprised to find her own name on it. But as for the device, she surmises that it’s very similar to the thing implanted to her forehead after being kidnapped by the children of Gaia, though clearly a differing model with possibly a very different purpose.
For a moment Simone is almost compelled to put the triangle to her head, but knowing better than to trust the bits of a Manarian mad scientist in her brain she resists and decides to continue down the path. But to her concern the path is no longer there when she turns around. Instead before her is a cliffside overlooking a wide field of absolute chaos.
Down in the valley she overlooks is an expanse of a visceral battle playing out. No longer silent, the explosions and cries of vocals are significantly muffled as if her own hearing was going out.
Still, she steps closer to the drop to get a fuller view. Far down below, yet in perfect clarity to her dream eyes are various sized armies of every known species defending incoming forces from the dark encircling treeline. From the trees themselves are lines of armored Manarians consistently pressing more and more into the valley. From all sides the defenders are overwhelmed from their foes. Few Manarian’s drop in their compressing march. Simone witnesses that as they approach individuals of other species, the defenders throw down their arms before kneeling in surrender. Like an aura of instant submission, those who don’t fall in battle give in to the invaders in an instant. More and more the Manarians gain ground, only seeming to slow as Deathworlders put up the most fight.
Finding the location of the Terrans, Simone’s heart sinks. A small but effective population is fighting against the bulk within their own lines. Disarray ensues as the Terrans divide their bewildered attention from within and what approaches, unable to give support to others or eventually themselves.
Suddenly the majority of the Cali forces turn to their neighboring species and join in on the Manarian’s side. In the midst of this they release a devastating additional army of Malchite that help carve the Manarians an easy path towards the most united and powerful section of the defenders.
In mere moments, ‘Central’ falls, sending a cascading wave of despair to all the remaining defenders. Before the Manarian’s even get close now, swaths of species begin to surrender seeing their best chance at maintaining a defense is obliterated.
Thankfully the Terrans have seemed to have taken care of the internal conflict, but unfortunately it's far too late for it to matter as they practically stand alone in this fight.
Some species flee to bolster and hide behind the Terran’s lines. To their credit, if not for a moment, they fight back hard enough to pause the Manarian advance. There’s moments of grim yet heroic sacrifices, ground freely given in order to lure the enemy into effective traps, and some Terrans manage to not give into the aura of submission long enough for others to run. It’s damn inspiring to see the unstoppable force stall.
But of course, it’s not enough.
Lines break, encampments burn, leaders fall.
Eventually Terrans are reduced to a single circular formation as they stand shoulder to shoulder in defense of the little they have left.
They hold until their ammunition and other supplies run dry. Expecting surrender the Manarains extend the option to stop the fighting then and there.
In a moment of consideration, the Terrans under the flag of their last standing leader charge outwards in a hopeless defiant melee. The fighting is visceral and brutal, but eventually only one Terran stands against an entire universe.
The individual has no energy left to strike out. In their grasp is a tattered and burned flag that can no longer be made out. But the Terran stands, using it as a brace.
A Manarian leader comes up and hammers the final Terran to the ground demanding submission. A few now utterly silent moments pass by before the Terran drags themself up the flagpole into a standing position.
With another blow the Manarian strikes them down again.
But the Terran refuses, and gets up once more.
Having run out of patience the Manarian shoots a leg cleanly free from the Terran.
Yet with a scream, they remain standing, utilizing the pole even more.
Deciding that it’s no longer worth trying, the aggressor levels their weapon to the Terran’s face.
Just before being vanquished for good, Simone realizes that through the cracked open helmet of the Terran that they were looking straight up at her. Despite the distance, the two sets of eyes lock together. There is not pleading in the wounded Terran’s eyes, no fear, no judgment, nothing Simone would ever expect.
What the redhead sees in them can only be expressed in one simple word;
Hope.
As the final shot sings out the valley is encompassed in shadow, resembling more of an massive endless pit.
“I know what’s at stake. Why am I being shown this? You of all people should be elated that this is coming.” Simone thinks for Sharra to possibly pick up.
But instead of an expected occurrence, she feels a warmth from behind her.
Turning her back from the void she immediately sees a small campsite. There’s a tent, a stack of scavenged firewood and a strange cliché knight sitting on a log by a roaring fire.
Feeling her heart skip a beat Simone practically runs to him, expecting it to be an aspect of her father. But she soon realizes that the person’s frame is far too small to be an avatar of him.
Noticing her, the armored individual raises a hand in greeting before staring at the fire. The area behind their visor still pitch dark.
“What is this?” Simone skeptically says in her mind, not trusting this in the slightest.
The knight then speaks up.
“A fire.” they say.
“I mean… all of this… What’s going on?” the Terran presses.
You’re dreaming, and thus your mind is molding things in the manner minds do when slumbering.’ the knight states.
“Okay… so what are you supposed to be? Because with what’s going on with my head a lot of things I ‘dream’ are actually literal things affecting me, like you actually answering my question so directly is pretty suspicious. This a Sharra thing? Usually it’s my dad in the knight get-up, so what are you?” Simone responds in questioning.
“Nothing of substance at all. Or… something vitally important. That’s really up for you to decide really. This is your mind after all, I’m simply here because your mind thought it necessary to conjure me.” the Knight replies.
“But this isn’t how dreams are normally supposed to work, even more lucid ones… right? This is getting real fucking weird.” the redhead argues.
“Then perhaps your mind’s ailment is affecting your mind quite a bit.” the Knight shrugs.
“No fucking kidding…” Simone agrees as she steps up closer, “So… you wouldn’t know where I can talk with whatever’s left of Sharra?”
To answer this, the knight bends to the side and digs their hand into loose soil. Sitting back up they begin to massage it back out to the forest floor.
“Bits and pieces everywhere. Constantly trying to pull together, but is simply unable to be whole. Destined to eventually drive you mad.” they explain.
“Wait, what? How?” Simone asks.
“You have been affected by her unconsciously, have you not? Wanting to viscously bite your lover? Speaking in her tongue? Symptoms of her gradually melding into you. Although she’s not complete, you will eventually start to forget who you really are. Two minds sharing one consciousness… it spells disaster for ‘Simone Thatch’. I suggest you find a way to avoid this.”
“But… but Vermis told me that she’s too far gone to be a problem.” the redhead points out.
“She can’t take your body from you, but she’ll still seep. Regardless if she can even intend to or not. Your mind will survive, but your identity will slip to some degree.”
“Shit…” Simone responds as she plants her face to her hands, “So… your part of my subconscious that is telling me something is wrong?”
“Possibly. Makes sense if that’s the case.” the knight grants as Simone can hear the helmet be removed from the individual.
She attempts to pull her hands away, only to realize she was stuck in this realm of pitch black.
-
Simone’s eyes open from what was meant to just be a brief nap. Her brain was foggy, and the details of her dream was loose enough to question her actual lucidity during or if her dream simply tricked her into thinking she was in fact lucid.
Rubbing her face she sits up to see Chak having a conversation with Sonla across the hotel room.
“Hey hun, how long was I out?” she asks as she swings her legs off the side of the bed.
The princess stands up and begins moving over to the Terran.
“Just a few hours, I was planning on waking you in another hour anyway so don’t fret. You really needed it after everything.” Chak replies with a giggle as she reaches out to address her lover’s bedhead fur.
Allowing the Cali to fix what she can, Simone sighs out of soreness.
“Yeah, I did.” she agrees in a chuckle, “Our new infiltrator caught up to speed?”
“I haven’t shared certain details, but she knows that we are perhaps going to have a less than legal encounter with the Terran President. That won’t harm the president, hopefully.” Chak reports before finishing up with the Terran’s fur, “Oh, and I have purchased some new clothes for you to wear on our trip back. They were delivered not a standard half hour ago. Simple pants and shirt. Your dress has been cleaned and repaired as well.” she notified as she pointed to the closet area.
SImone leans out and kisses the Cali in a tender peck.
“You’re the best hun.” she whispers before standing up and stretching out the ache before striding over to the neatly folded pile of clothes.
“Only second to you.” Chak coyly replies as she enjoys the view for a few moments before snapping to it, “I’ll have our transport summoned.”
…
Before the three can even depart out the front door, as the elevator door opens there’s a crowd of people waiting for them in the lobby. Simone opens her mouth to ask what was going on, but Chak swiftly presses the indicator to re-close the door.
“Chakalata’motaas! One moment of your time!”
“Princess there’s some questions regarding public property damage!”
“When was the last correspondence you had with your father!”
“Is the Terran really your fiance or a roleplay consort?”
Among other raising voices upon seeing the Cali the reporters swarmed towards the elevator just before the door closed and started to go up a level.
“Wow…” Simone utters, “I thought we’d be a bit more shielded from them?”
“If they reserved rooms at the hotel after learning we were here… then there’s not much that can be done.” Chak replies a bit troubled, “We just need to find another way-”
As the door opens again, even more people stand in wait.
“Oh princess! Was your appearance on Thorba the truthful’s podcast really you or did he use A.I to replicate your voice?”
“Was it you present on Kamoi roughly a standard year ago where a restaurant was destroyed in a terrorist attack? Were you the target?”
“What business do you have in Central? Are you going to appeal to have your father’s authority be unrecognized?”
“Have you spoken at all to the Cali Ambassador?
“Care to share any details over the events that transpired with Ambassador Zrreak’s son last night?”
“Is the Vorook also a lover of yours?”
“Is your chitin really deep-dyed?”
“Are you still in fear for your life?”
“Are Terrans-”
The elevator door sealed again, this time needing Simone to hold back people from potentially creeping into the elevator.
“I guess we’re going back down to make a run for it?” Simone huffs in immense annoyance.
“Unfortunately that appears to be our only option.” Chak nods, her patience being tested as well.
“Want me to make big explosion as a distraction?” Sonla offers.
“No need for that.” Chak replies quickly.
“Here. I’ll march us out. Sonla, get on my back.” Simone says before she kneels down and scoops up the Cali in her arms, “Still as light as a feather.” she winks.
Chak’s eyes flash.
“They’ll be given quite the show.” she chuckles.
As told, Sonla clambers up the back of the Terran and gets a firm hold around her neck.
“If an explosion is needed, I’m ready!” she declares just before the doors open for the final time.
Using her cradling arm under the Cali’s back, Simone uses her curled up hand to protect Chak’s head as she marches straight into the crowd.
None wanting to test to see if the bulky Terran considers trampling a valid option, a path is cleared. However the barrage of questions does not let up in the slightest as they followed the trio towards the front doors.
“What was the intention of your stay here?”
“When and where will your wedding to the Terran occur?”
“Is it true that Simone Thatch is a war criminal?”
“Have you suffered any injury while being intimate with a Terran?”
“How many Terrans have you mated with? Are all the ones you brought with you your harem?”
“Are you certain that you are the last survivor of your family?
“Are the Gratt to be trusted?”
“Have you encountered any bouncy hunters in Central?”
“Is the famed Admiral Chucknuq still in your service?”
“Have you been hiding out this whole time on Vapor’perna?”
“Are you planning on commencing a civil war?”
“How much are you paying the Terran to be your mate?”
To the dismay of Chak and Simone, the crowd only grew upon leaving the hotel’s premises. And even contributed around where their shuttle was landing.
Although not completely serious about it, SImone started to humor the idea of Sonla causing a distraction before sharp roaring barks erupts from nearby.
The questions all stop and even a few calls of distress ring out as everyone catches sight of a dozen uniformed Z’ah’tucks approach. In a wide line formation they release warning -though no doubt perceived as outright ‘threatening’- vocalizations. More cries ring out as they unleash fur covered mammalian quadrupeds that run ahead to the trio and begin guiding the reporters away through fear alone.
Simone couldn’t help but laugh aloud at the sight of the Terran shepherd dogs doing what their breed did best.
A Tromple recoils in pale terror as they worm away from one of the canines, who did nothing but exist with an authoritative attitude.
Very effectively parting the crowd away from the three, the lead Z’ah’tuck waved Simone to come to her.
Seeing little reason not to, considering the rescue, the Terran nods and hurries the two other women on her to the line of dinos.
“Thanks, but… what’s this about?” she asks.
The pack of a dozen dinos encircle the three and start walking them away to another shuttle landing zone. The dogs loyally come back to their owners as they make sufficient distance.
“As an apology for you having to get involved with last night’s events, Ambassador Zrreak wishes to personally escort you back to your designated apartment.” she answers as three shuttles await them in the zone. The biggest and most armored of which opens up for the three to enter.
“Oh…” Chak utters in thought before Simone lets her down to enter the vessel.
As the princess steps on in, it’s clear this vessel is meant to fit many guests within on a regular basis considering the scuffing and scratch marks. But at this moment there is only one individual within.
Looking much like his son, Zrreak is of the larger variant of his species. Covered in various deep scars across his scales and adorned in high quality drapery he pets a smaller breed of dog in his lap.
“Thank you for accepting my invitation, Princess.” he greets with a respectful bow of his head.
“Of course, we very much appreciate your assistance with the media swarm.” Chak replies before she finds herself a seat.
“You can get off now…” Simone informs Sonla before following the Cali in.
The Vorook slowly slides down the Terran and does her best to position herself to hide behind the redhead as much as possible, eventually sitting down in a seat that has the larger frame of the Terran between her and the ambassador.
Simone looks the ambassador in the eyes with a hint of weariness. Although she isn’t necessarily suspicious, with the still very significant bounty on her fiance’s head… one can never be too careful. She waits until the seal of the shuttle door clicks shut before speaking up herself.
“Cute corgi, does it have a name?” she inquires.
“Hmmhmm” the Z’ah’tuck hums in amusement as he lightly scratches the canine on it’s rump, causing it to lift its head and perk its ears, “His name is Zioakaa, a play on the Z’ah’tuck title meaning ‘One who has seen the Abyss, and made it weep’. Such a title is usually reserved for artists or passionate leaders. People who can invoke a great shift of public morale, whether it be for sorrow, fear or hope. This dog? Although he is no small part of my public image, he has shifted my morale extraordinarily.” he answers in a relatively reminiscing voice.
Seeing his genuine soft appreciation for the animal is clear as day to Simone, she allows herself to relax as the shuttle takes off with two additional escorts.
“Dogs are pretty great, huh?” Simone chuckles.
“Possibly the best of everything your people have brought to the stars.” the man agrees, “Despite losing a long war with Terrans, Z’ah’tuck certainly gained from it in some aspects.”
“Crazy how that hashes out. And hey, more dogs in the universe? I’ll take it.” the redhead replies before peeking over to Sonla, who was tucking her legs up to make her silhouette smaller.
“Oh, how is your son fairing Ambassador Zrreak? And the others in his and his wife’s company?” Chak asks pleasantly.
“He has been advised to be in bed for a few days, but will make a full recovery. The others will recover as well, but those more substantially injured will of course need a fair bit more recovery.”
“That’s very good to hear. Be sure to pass along our best wishes.” the Princess replies with a nod of her head.
“I will. Though I must apologize for your involvement in his incident. Such business should have been avoided in the first place.” Zrreak says as he extends one of his hands out to Chak, which she accepts sooner than he would have expected from a Cali.
“Thank you for the gesture, the involvement was voluntary, I assure you. Believe it or not Ambassador, I have conducted myself in more perilous situations as you can no doubt imagine.” Chak says pleasantly, “Though I have a feeling you’ve brought us aboard your own personal shuttle with other motives in mind, yes?”
Simone tenses up again as the Ambassador’s raptor eyes focus on the Princess for a moment.
Tilting his horned head, Zrreak then lets out a ‘caught me red handed’ snicker before pulling his hand away.
“Yes, yes you’re right indeed. Though I assure you it has little to do with the price on your head. As much as I still enjoy a good hunt, I’m not one to prey upon my own allies. No, what I hope to discuss is ensuring you are reinstated as the prime monarch of the Cali people.” he reveals.
“Oh… pardon Zrreak… what exactly do you mean by that?” Chak asks as she recovers from such a bold notion.
“I’ve decided to place my bets on you, Chakalata’motaas. I bring you an offer already officiated over by my people’s leaders for you to respond. May I officially present it to you in this rather unofficial setting?” he inquires.
“Very well, but I cannot make a promise that I’ll be receptive to what you offer.” Chak grants as she crosses her lower limbs in her lap.
Zrreak presses an indication in a side datapad, activating a hardlight screen to appear along the middle open area of the shuttle. The text on the screen outlines the terms of the proposal to which the ambassador presents it aloud.
“This proposed bargain has been rattling around the Z’ah’tuck trade leaders since the coup of your father. Though it hinged on whether or not you or any of your siblings survived. Seeing you are indeed alive and making concerted efforts towards freeing your people from his tyrannical rule one way or another you fit the criteria. And so here it is; The Z’ah’tuck Conglomerate will publicly support your right to the Cali throne, and it is prepared to dedicate one-sixth of its war fleets and the Third-fang battalion to aid in the likely event of military conflict.” he pauses to let that settle before continuing, “In return, the Conglomerate requests that the Cali government agree to contribute Ten percent more Natural-grade product and twenty five percent more Clone-grade product to the Z’ah’tuck meat market trade for the next fifty standard year period. Secondly it is also requested that Cali shipyards produce Twenty five hundred trade-ships by Conglomerate provided specifications in the next five standard years. Thirdly, permit Z’ah’tuck trade businesses to set up shop on Cali colonies. Fourth and finally, vote and publicly advocate for the Z’ah’Tuck people to be officiated out of ‘Associate Species’ into ‘Member Species’ status in Central.” he finishes.
Chak scratches the sides of her head with her lower graspers as she seriously considers the alliance deal. It’s an incredible opportunity. With the Z’ah’tucks big economic pull among the carnivorous species of Central -despite them currently being of ‘Associate’ status- this could be very advantageous. But the cost for the support was fairly high, yet not totally unreasonable.
“Your offer is rather tempting, Ambassador. Though I cannot see myself agreeing to it as it stands. You see if open civil war does break out, then I fear my people will need a period of time to stabilize, especially economically. People will need to be fed, buildings rebuilt, and damage to our world repaired. So here’s my counter offer for your consideration;” she says as she reaches out in request for the datapad, of which is candidly handed to her for her to revise the terms for consideration, “Lower the twenty five percent for cloned product to twenty. Provide charitable relief shelter camps where displaced Cali can be warm and well fed during the war campaign, which may prove to be a great source of building up positive relations with not only my people but many others sitting in Member Central seats. And finally agree to grant Cali trade ships official access to Conglomerate trade routes with reduced fines by thirty percent. The rest of your terms are acceptable.” she responds.
“Hmmm…” Zrreak mumbles as he stares at the screen. He brings a claw to his armored muzzle, dragging it along a deep old scarring, “I have the authority to negotiate the terms within reason, and although I know a few trade managers will be disgruntled I believe your counter terms are acceptable.” he nods before transferring the developed agreement to the datapad for both parties to sign.
The Z’ah’Tuck signs first before handing the pad over.
Suppressing her eyes from blasting light to not give away how she honestly felt about this deal, Chak re-reads the entire agreement twice to make absolutely certain that there are no possible term manipulations. The Z’ah’tuck are known to be honerable in terms of business, but one can never be too careful in this realm of dealing.
Once she is certain of all the terms, Chak signs as well and hands it back.
“Your gamble on me is appreciated, Ambassador. I will do everything in my power to ensure that my father is deposed. With your aid, I see the path towards that even more clearer.” she assures.
“Time will tell. And to be honest, we stand to lose little until conflict is certain. The biggest risk we run is a prolonged open war with the Cali. Central history is not kind to Deathworlders declaring war on non-deathworlders, even under these circumstances we may risk being ousted completely from Central. Though I’m doubtful considering our stranglehold on the meat markets. Who else would they turn to? The Truba? With their reputation and recent enormous debacle? I don’t think so.” Zrreak chuckles as he returns to petting his lap dog.
“Such a travesty…” Chak agrees, “Is there more you can share regarding that situation?”
“Just that these Squilla understandably don’t have much of a government. They dwelled in deeper waters and complex cave systems in their comparative ‘iron age’. They are incredibly fast learners, however. Which gives most of the Central council the impression that the Truba have been suppressing the Squilla’s growth as a people for literal ages. I don’t think anything like this has ever happened in known galactic history. It’s still all a mess unfortunately, but important first steps have been taken. I’ve spoken to the representative of the Squilla only a few times, and seeing him come to terms with reality is bittersweet.” the ambassador explained.
“I see. Perhaps I may have a chance to meet him while I’m in central.” Chak says with a shrug.
“It’s a long line to privately meet in an official manner, which is to no surprise I assume?” Zrreak informs.
“Of course, perhaps not then.” Chak concedes.
Wide eyed, Simone looks back and forth between the two.
“Sorry, uhm… I feel like what just happened earlier is a pretty big fucking deal… Military support? Not that I’m complaining, but I’d imagine something like that having a bit more bureaucracy? A quick back and forth and it’s a done deal?” she questioned, utterly bewildered.
“This is how backroom deals tend to go, Simone, you know that.” Chak replies as she reaches a hand to take hold of one of the redhead’s.
She then squeezes in trembling excitement to show that she was putting up a polite professional act.
“Right. Yeah.” Simone corrects herself as she huffs a pant of jubilated air.
The ambassador turns to look at the Terran directly.
“Simone Thatch. If you're at liberty to confirm, through some dealings we have received interesting intel regarding a Terran group that calls itself the ‘Children of Gaia’. Have you encountered them previously?” he inquires.
“Ah, uhm… I know about them. But that’s all I’m really willing to share at this time. What sort of dealings are you referring to exactly?” the Terran responds.
“Nothing nefarious, at least at the surface. We have traded for strange breeds of dogs, tracing their origins to that group. We suspect that they are these ‘pirates’ that invaded the Gratt homeworld. Would that be correct?” Zrreak presses, now looking back and forth between the Terran and Cali.
Chak sighs but nods.
“That would be correct.” she admits.
“Why hide that fact?” the ambassador asks.
“Well, there's a reason to. And I’m afraid we can’t share why, but rest assured their identity will be broadly revealed in due time. Soon, if we can help it, but we have to secure a few things first.” Chak explains, “Apologies for withholding information from you, but I ask that the Conglomerate not share intel of the group for the time being.” Chak requests.
“I can’t promise such, but if it’s in your interest to wait, then it is likely ours as well.” Zrreak grants, “But if we found what we have, others are likely to as well. So I hope whatever you are planning comes around soon, Princess.” he adds.
“As do I, and trust me I understand.” Chak says as she squeezes Simone’s hand once more, “They are our enemies and what we intend to do is to dismantle them.” she assures.
“Ah, I hope you don’t mind a single stop before arriving at your apartment. I have a gift that I wish to present to you.” Zrreak announces after he seems to have received a notification on his Lens.
“Oh, how kind of you. What manner of gift?” Chak inquires.
“One that in some small way may bolster your personal security.” the ambassador vaguely answered a bit coyly.
“Oh joy…” Simone says, unsure if they’d be able to comfortably take on another staff member on the Kwip-chap.
…
Soaring down into a tight one way entrance tunnel, the shuttle eventually comes to a latching stop before being lifted up into an unloading room.
“Come, step out. It’s being brought to us.” Zrreak instructs as he stands and strides out.
Preparing themselves to politely turn his offer down, Simone and Chak step out after him. Sonla on the other hand decided then would be a perfect time to raid the fancy meat snacks she’d been eyeing for most of the trip.
As the three stand just outside the shuttle in wait, it takes only a few minutes for a Z’ah’tuck to turn a corner and enter the room.
“Unfortunately I don’t think we’ll have room to properly accommodate-” Chak begins to say before feeling her legs freeze up in sudden numbness as a beast comes trailing behind the Z’ah’tuck.
Simone’s eye tufts lift in surprise as she looks upon what she initially mistakes as a damn hyena as it shares the rusty red-brown color, stripes and even a shallow mohawk of longer fur going down its back. Though its pitbull-esk face and body structure clues her in that it is indeed a dog.
The thickly muscled domestic canine assertively pats its clawed paws across the floor towards them, passing up the handler it stopped and politely sat ten feet away.
Bending down, Zrreak sets down his corgi which without hesitation stamps quickly over to the comparatively titanous brethren. Sniffing up and around his new friend the loaf of a dog ran a circle around the other unbothered canine before splaying forward in a ‘play’ pose in front of it. Before then running off as if to invite a chase.
“Her name is Zrume, meaning ‘Wall of fangs and talons’. She is only two years of age, but understands commands in Galactic standard and is perfectly trained to guard her charge with her life.” Zrreak introduced before notifying the uncertain fright in the Princess, “She is also trained to assist as an emotional support companion. She can provide more Service-oriented work, but that hasn’t been a primary focus of her training. I thought that may suit someone of your nature, Princess.” he added before addressing the dog directly. “Zrume, at ease.”
The dog’s ice-blue eyes spark with hyper excitement as she breaks her statue pose to spaz out before engaging in play with the corgi, sniffing him in return greeting after easily catching up.
“She isn’t the best I can offer, but I believe she’d be perfect for you. May she approach to meet you?” the ambassador inquires.
“Uhm…” Chak utters before looking up to Simone for an opinion.
Biting her cheek, the redhead gave a tentative nod back.
“Oh, alright.” the princess agrees.
“Zrume, come.” Zrreak instructs.
Turning away and all but ignoring the corgi again, Zrume approaches much closer to the three. Her circular blue eyes look up at the ambassador loyally, only taking side glances of the two women.
“Transfer.” the Z’ah’tuck commands as he points to Chak first and then to Simone.
The head of the dog looked up at Chak, its head pretty much as large as hers.
“D-do I pet her?” Chak inquires.
“Of course, though I strongly recommend that you limit her social interaction to a minimum when she’s on the job. When she’s off, tell her ‘at ease’ so she knows.” Zrreak answers with an amused but serious tone.
“O-okay… Hello… Zrume… uhm… at ease? At ease.” Chak says directly to the animal.
Zrume sinks her head slightly forward to gently press against between the Cali’s lower arms. Looking up with her crisp blues she starts to wag her tail and lightly stamps her front paws.
Chak’s racing hearts start to relax as a familiar admiration feeling rises up within her. Glancing up at Simone, she caught her inwardly biting her lips to resist the broad smile from breaking out.
Looking back at the dog, Chak lifts all of her limbs and begins scritching at the places that she saw these animals enjoy in the media. Behind the ears, under the chin and the sides of the thick neck.
Zrume closes her eyes as her tail aggressively pats against the floor like a happy baton. And Chak swears the dog’s closed mouth smiled, though that could have been a trick to the angle she is viewing her.
“What do you think?” the ambassador asks, seeming to already know the answer.
“She’s so sweet…” Chak replies in giggle, “I don’t think I can say no…”
“Then in that case, I’ll have her supplies loaded up for you.”
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2023.05.28 17:35 IllChampionship1252 My old gaming PC was a £600 prebuilt one from Amazon which I bought in Feb 2017 and lets just say its well past its glory days. I believe it time for an Upgrade to a new gaming PC with a budget of £1500 +/- 250. Please explain in simple terms as I have never built a PC before :)!
1.What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.
I am heading to university this September so a PC which can operate basic functions such as online schooling would he useful however it is within my very, very limited understanding that most PC will be able to do this. My main priority by far with this is for gaming. I enjoy playing games such as Skyrim, from soft games, open world games, FPS games e.g., CSGO. I also want the PC to be future proof as I am waiting for games such as TES 6, future souls borne games as well as final fantasy, monster hunter and other games which are presumably highly demanding in the future.
- What is your maximum budget before rebates/shipping/taxes?
£1500 +/- 250.
- When do you plan on building/buying the PC?
This August.
- What, exactly, do you need included in the budget?
Apologies in advance but I'm unaware as to what "tower" means. I assume OS is operating system and I would like to use Windows (does it not come with Windows when I buy it?). I am in need of all parts including case and possibly monitor because my old monitor was £70 pounds in 2017 however I already own a Logitech G502 and a decent keyboard, recommendations are appreciated tho :).
- Which country (and state/province) will you be purchasing the parts in? If you're in US, do you have access to a Microcenter location?
United Kingdom
- If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? Brands and models are appreciated.
I do have an old PC from 2017 however it is extremely run down, the case is smashed and it struggles to run any games really. I have no idea whether it is worth reusing parts to be brutally honest, any help/advice would be extremely appreciated.
- Will you be overclocking? If yes, are you interested in overclocking right away, or down the line? CPU and/or GPU?
Probably not.
- Do you have any specific case preferences (Size like ITX/microATX/mid-towefull-tower, styles, colors, window or not, LED lighting, etc), or a particular color theme preference for the components?
A black case with RGB lighting would be cool and a window as well. I would most likely pair the case with red lighting. Regarding the size, my lacking knowledge fails me once again so I am unaware as to which size is best / most optimal?.
- Do you need a copy of Windows included in the budget? If you do need one included, do you have a preference
My old PC was on windows 10 and it just came with the PC from what I remember so it would be preferable for a similar situation this time however if anyone knows a cheaper alternative or something else then please let me know!
- Extra info or particulars
Just wanted to acknowledge my obvious lack of knowledge on this subject as a whole. Gaming is one of my main passions however being in the middle of exam season makes time for research seldom. Thanks for any help provided and I look forward to seeing the responses :).
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2023.05.28 17:34 Gargus-SCP Related Works - Wesley Dodds as The Sandman (Jan-Jul 1941): Troubled Sleep
After a 1940 defined by gathering strengths and refinement across the feature, the early months of 1941 bring a few troubling portents behind-the-scenes for Fox's affectionately termed Grainy Gladiator. Nothing ruinous in itself, but signs of an upcoming radical shift away from what the character represented to start.
For one, the April issue of Adventure Comics (#61) brings with it a new cover feature, Ted Knight AKA Starman, courtesy writer-artist Jack Burnley. Already the second lengthiest entry in the book at nine pages, Starman quickly managed what neither Sandman nor Hourman could during their respective years as star attractions and upgraded to a full thirteen pages by his third appearance in #63. For context, Sandman only went from six pages to ten with its upgrade, while Hourman has remained rockstaedy at eight pages, and neither took down another non-superhero supporting feature to justify the page increase like Starman did Barry O'Neil and Mark Lansing. Moreover, from Starman's second appearance on, he is only drawn by Burnley; writing duties now belong to the Sandman's own Gardner Fox.
Which loops in with two other issues at play over Wesley's tossing, turning figure. Starting with issue #61, available online sources no longer fully agree who wrote what for the Sandman feature. You must understand, outside superstar figures with major pull like the creators of Superman or Batman, very few creative teams are properly credited in these Golden Age comics - my credits the last few posts have all been crossreferenced across numerous wikis and databases who owe their credits to investigative work by fans like Jerry Bails back in the 1960s. Such work was sadly not exhaustive, and while a few places (like DC Continuity Project and Wikipedia) state or else imply Fox stayed on as writer for the next few issues, from June to November there is no consensus as to who penned the stories.
I shouldn't be surprised if Fox's involvement terminated with the March issue, for April also saw All-Star Comics shift its format slightly, with Fox writing all nine interior stories for the 64 page mag in addition to his duties on the longer Starman feature. Man would have to work double time to keep pace, even if Sandman didn't drop to eight pages with #62 in May. Either way, Fox is certainly gone following #64 in July, as that issue features the final story drawn by regular artist and co-creator Creig Flessel, who departs to work on Shining Knight later in the year. As I say, things are changing fast for Sandman, and not all changes seem necessarily for the better. Best, however, to take the stories on their own level before drawing any final conclusions!
Coverage note: This entry goes to July rather than June for the sake of my sanity. If I stopped midway through the year, I'd only need cover seven features here, but the back half of '41 would require coverage of eleven. A nine-nine split feels much more feasible.
Orchids of Doom - Gardner Fox, Creig Flessel, Chad Grothkopf
Once again, a socialite friend to Wes and Dian is at the center of a minor mystery with big implications - namely, how can Pedro Nogades, father to Carla, rightly claim he breeds otherwise purely wild orchids in captivity? Investigating as the Sandman, Wes and Dian find a dead man in the Nogades greenhouse with his head stripped to the bone, and in following another fellow who sniffed an orchid before promising a shipment of such to some ruffians on the bad side of town, see his own face dissolve to bare skull. A visit to the police chemist reveals the orchids on the dead men's persons were laced to release a deadly flesh-eating gas on exposure to natural air, which is enough probably cause for Wesley to enlist Carla's boyfriend Bill in staging a raid on the Nogades manor. Some close shaves and fisticuffs end with the group discovering a diorama of the local coast, laid out to assist enemy agents in an invasion. Pedro is put away and the orchids revealed as concealing microfilm copies of the coastal plans, but how do we square the mystery that started it all? Simple: Nogades was no botanist, and called the flower by the wrong name when concocting his cover story!
An alright yarn to kick of the calendar year. As per usual when Fox tries for a somewhat complicated mystery, he's no adequate means of tying off loose ends other than large blocks of text, but it's lively and keeps the situation evolving with decent justifications for mid-story action and dragging Bill along for further fisticuffs. Hooking the entire mystery on, "Oh, the bad guy misspoke," is a tad lame, if understandable in the context of Fox's passion for slipping general knowledge flexes into his stories. Flessel and Grothkopf get some good mileage out've the skull imagery that crops up whenever the flower kills, and I rather like the brief bout of fisticuffs towards the end. The minor social awkwardness when Bill gets in the car with Wes and Dian is pretty good too, and I'm sorry to report I can't add this story to the "Wesley getting shot" count, as the bad guy only plugs his hat. Kinda funny having a Golden Age Sandman story involving orchids given Neil's own pre-Sandman work with Black Orchid, innit?
The Story of the Flaming Ruby - Fox, Flessel, Grothkopf
There exists a ruby of blazing red, which has driven men to rage and madness wherever it appears, and today it sits in the hand of a young man in the local jeweler's shop, who flashes it cross Dian's vision. Later in the evening, she wakes in a trance consumed with the urge to kill her father, stopped only by Sandman as he rushes in from investigating a similarly queer case. A bank teller friend from his private life has found himself driven to steal from the vault and deliver it to some crooks on a lonely road every night, all after one of those men flashed him the ruby. Wes and Dian are unable to stop this night's transaction (on account of the ruby briefly turning Dian against Sandman), but seeing the gem in action gives Wes an idea on how to counteract its effects, and go into battle during the next drop armed with blue cobalt glasses. A brawl puts down all the blackmailers except one, but Wes opts instead to go after the head of the operation, knocking him out and lurking in the dark to catch the last as he reports in, revealing the bank teller! Turns out the ruby DOES have hypnotic properties and was used to assist their robberies, but the teller - hoping by playing at the victim to lure Sandman into his cohorts' midst and rub him out - spoke as if he remembered the whole experience, where Dian forgot herself on every exposure. Oops!
Same basic mystery structure and resolution type here as last month, complete with overly-wordy explanation, although I find the hook of pitting Dian and Wesley against one another gives it a minor leg up, as does the relatively straightforward nature of the criminal operation compared to planting microfilm in deadly flowers. There's a more even balance between the rush in bust 'em up style of crime-fighting the feature has developed and the stealthy skullduggery I think suits the character best, with nice action art to match each. Dian has some silly faces whenever she wakes from her hypnosis, and the four panel sequence of Wes halting her murder attempt works pretty well. This is, unfortunately, the final pencil-inking collaboration between Flessel and Grothkopf, and much as I've kvetched over the second man's solo work, I'm sorry to see the back of him in this capacity. When the two were in proper tune, they were the best artistic team Sandman enjoyed yet.
(Stop dodging bullets, I want to see you gunshot.)
Mystery at Malay Mac's - Fox, Grothkopf
Hey, a rare post-Hourman, pre-redesign cover appearance! That's always nice. "Hello, officer? Yeah, coupla chucklefucks right here, the alley off Fourth, can't miss 'em."
What's this? Dian breaking into a notorious criminal slumlord's safe in the bad part of town? A safe, as Wes discovers after he scares the lady off, filled to the brim with poison gas! Evidently not, as Dian is sound asleep when Wes arrives at Belmont manor to investigate, and a subsequent visit to Mister Mac reveals the only person who'd know the safe was booby-trapped is a local kidnapping organizer. Some blind, flailing fists turns up the girl, Dian's perfect duplicate, snatched from out of state to replace Dian and gain leverage over the cops. Too bad the kidnapper's made of strong stuff, knocking out Sandman and taking both woman for a ride to get back at Mac. Fortunately, Dian leaves Wes a trail of jewelry out the window, enabling him to follow and take down all the crooks with one throw of his gas pistol, revealing in the process 'twas Mac himself who tipped Dian's duplicate to his safe, in hopes of spoiling his rival's big plot.
Art-wise, this is probably Grothkopf's best work for Sandman to date. His tendency to exaggerate is translated into some properly goonish faces for the villains and really, really strong action poses, with some properly atmospheric shots sprinkled in for good measure. He cannot draw the gasmask for piss, but there's such an improvement I almost thought this was a Flessel joint before checking the wiki credits. Makes me wish we could see what he'd do if he kept on as a solo artist - free from the impulse to treat the feature as a cartoon, he produces damn fine work. As a story, this makes good time to mention my misgivings with Wesley's tendency to burst through windows and start swinging long before he thinks to use his sleeping gas. While it's great fun to describe and hype up as the mark of a madman who's even cooler as the badass normal than Batman, it also encourages a faster degradation in the character's identity. I'm sure you'll notice it's been yonks since lurking in the shadows and thinning the ranks by knocking them out in advance has factored into the stories. That Wes handles the bad guy by literally clonking him over the head with the gas gun rather than pulling the trigger speaks to the influence other, punchier superhero features have exerted over the strip.
The Menace of the Metal Gun - Fox?, Flessel
From aboard a mysterious aircraft, a madman fires upon the city with a metal-melting ray that dissolves the skyscrapers into slag! Alerted to Doctor Borloff's activities, Wesley meets with swift defeat when the rogue scientist melts his gas gun and escapes in his cylindercraft to terrorize afresh. There IS a bright side, as seeing the ray firsthand gives Wesley some idea how to counteract its effects, and he sends Dian and her father warning for the local airforce to coat their planes in sand as a silicate buffer against the ray. Alas, only one officer heeds his message, leaving Sandman alone to get aboard the machine via his new wirepoon gun and defeat Borloff from within. For his brawling process, a good midflight fight is nothing if the hero gets tossed out an open door, but fortunately he can grapple onto the lone surviving plane, recover his bearings, zip back up, and put a stop to Borloff's dreams of world conquest once and for all!
Action is the name of the game here, and even without Grothkopf's inking enhancements, I think Flessel does a fine job on his own. I'm wary of the wirepoon in the future, as by year's end it will completely replace the gas gun as Sandman's sidearm of choice in further drift from the original Christman concept, but taken as a neutral in its debut, giving Sandman greater aerial mobility does lead to some cool shots and enhance the sense Wes goes stark bananas in the mask by pulling some stunts that would almost certainly pull his arms from their sockets in real life. There are, however, some particularly stiff action shots, and in one panel Flessel cocks up the design on the mask worse than Grothkopf last ish. Based on the opening vignette, Borloff decimated millions of innocent lives in addition to all the planes he melted out of the sky, making him easily the deadliest foe Wes has faced to date, and in turn making the "We did it, gang, everything is bright and peachy again!" ending sorta offputting. They'll have to organize mass funerals tomorrow, Wes. Show a little respect.
For America and Democracy: The Grey Shirts - Fox, Grothkopf
In the top-level story, the JSA learn of their mission for the FBI: a group of Nazi insurgents known as the Grey Shirts are plotting subversive and destructive activities all across America, and are now posed to badly destabilize the nation in a series of disruptive attacks. Each is assigned a mission at critical points cross the nation, though given the widely-ranging disparity in their powers, their usefulness to the cause varies equally wildly. The Atom humiliates some goons spreading Nazi ideology at a single college, Hawkman barely prevents the destruction of an aviation plant in California, and Hourman's defense of an Oklahoma oil field ends with him toppling one of the oil towers to stop his quarry. Meanwhile, Green Lantern detonates a zeppelin secretly jamming radio transmissions nationwide, the Spectre casually annihilates some otherworldly vampiric globes sympathetic to Hitler's cause, and Doctor Fate uses his magic to out every single spy on the eastern seaboard. Uneven efforts or not, the group converge on the Grey Shirts' ringleader, and with a little help from Johnny Thunder, turn him over to good ol' J. Edgar Hoover's custody. Alas, Wesley does not get the blood he's thirsting after.
(Also Doctor Fate alerts Wesley to the identity and location of the ringleader before his mission starts rather than letting him figure it out on his own like everyone else. Prick.)
For his six-page leg of the assignment, the Sandman is off to El Paso, Texas to assist a local newspaper under threat from the Grey Shirts for printing pro-democracy and anti-Hitler editorials. Of course, this being Wesley Dodds on the job, he gets this information by roughing his way into the newspaper offices, then acts on it by beating on the guard at the Grey Shirts' camp and pounding down a band of brainwashed young men to prove he's a better American than them. After sending the wannabe Nazis for a whirl by running their bomb shipment off the road, Wesley doubles back to completely break the recruits' spirits, daring them to prove their hard enough by shooting an unarmed man in Hitler's name, chiefly himself. When none can cut the mustard, he marches them back into town with collars strapped to his car, and inspires the lot to join the Army to a few shirtless bars of "God Bless America."
Cripes but jingoism produces some heady results, doesn't it? I'm not sure I can rightly condone the ridiculous levels of patriotism on display here, even against such classically anti-American enemies as Nazis, yet at the same time, look at this and tell me it isn't the hardest shit you'll see all week. Again, though I've my misgivings about Wes as a brawler no matter how entertaining the results prove, there's something endearing about him being so raring for a fight his first move is to altercate the receptionist at the place he's assigned to defend. On the whole, Grothkopf's final Sandman contribution also shows refinement from his earlier works, the broader, thicker elements of his linework now tempers on a somewhat more grounded approach. Certainly the Sandman himself keeps a consistent look better than he does in any other issue published thus far this year. I DO notice he reused Flessel's design for the District Attorney wholesale on the newspaper publisher. Since he's going and heading out on a job well done, let's not hold it against him, eh?
The Purple Death Ray - Fox?, Flessel
At the nightly planetarium show, a member of the audience screams and falls down dead, stricken by a litany of strange symptoms with no obvious cause. Wesley, believing the man was killed by a death ray, examines the auditorium's projector, only to find no obvious alterations or fault. Undeterred, he purchases himself a seat next to the murdered man's for the next show, which is now occupied by another fellow who received a last-second courtesy invitation. Acting quickly, the Sandman reexamines the projector from the shadows and finds a replacement bulb screwed into the socket pointed directly at the man's chair. With assistance from his wirepoon, Sandman swings down and wrenches the man from his seat just as the show starts, the bulb bathing his seat in deadly radiation. On learning the man is a former judge and the deceased a former DA, it's not long before Wes ferrets out the killer; it's the cashier, a former scientist sent to jail for misappropriating university funds years ago, out for revenge and now stopped cold.
See, while I'm skeptical about the growing presence of science-fiction elements in the series, they make fine fodder when they play to Sandman's strengths. Lurking high above a crowd of people seeking the answer to some deadly mystery is exactly Wes' bag, and plus or minus some strange mask drawings, Flessel captures that thrill of closely examining a big deadly machine in secret before it fires. I'd submit the page where Sandman saves the judge from the beam as an easy contender for best of the year thus far, and the shot where [Wes pushes Dian away from the killer's bullet](blob:https://imgur.com/7247f414-8a57-489f-a9bd-d85bc9e19a6a) is another fine piece of work. My memories of this one before sitting down to reread and write were a lot chillier, probably because I wish the series remained in crime pulp rather than raygun pulp, but a good outcome is a good outcome. Seriously, though, why is the mask going so bobble-eyed of late?
The Voodoo Sorcerer - ???, Flessel
As Dian and Wesley tiff over his interest in an exotic dancer they know through a mutual friend, the woman's tail-lashing dance is interrupted when she sees a great glowing triangle materialize before her eyes. With the shock straining her bad heart, the Sandman brings her to boyfriend's house, where he reveals the triangle is a voodoo witch doctor's means of accusing someone of murder - just as news comes over the wire that the man the woman lashed with her costume tail has died! Smelling a rat, Wes rushes to the scene of the crime to find the taile barbed with poison quills, only for the titular sorcerer to bumrush him out the window. It's a big misunderstanding, thankfully: he's as shocked by the murder as Sandman, and only summoned the triangle on suggestion from an acquaintance, forgetting the dancer would know its significance through her partner. By happiest coincidence, this provides Wesley the solution to the mystery right quick, for only his friend's chauffeur would have motive, opportunity, and knowledge to frame his employers and their associates for the murder of a stock broker who owed them money.
Hmm, ah, see, on the one hand, it IS nice that the voodoo guy is innocent of everything except a lapse in judgement and the real twist is an unassuming little man exploiting the mystery and fears around his craft to cast suspicion off his person. On the other hand, eek, yike, zoinks! None good. Bad, even. Outside unfortunate depictions of non-white persons from the 1940s, the story's pretty weak for a murder mystery, as numerous elements are evidently known to the characters well in advance, yet only made clear to the reader right before they become relevant, like the exact identity of the murdered man. It's only eight pages, so there's little opportunity to piece information together on your own time, and as such it is heavily reliant on narrative cheats to generate cheap surprise. About the best thing here is the big page-dominating panel of Wesley swinging through the city on his wirepoon, unconscious woman tucked under arm. Kinda hard to convincingly raise my dander about what it means for the character and his feature when it's successfully operating on the long-standing principle of "masked mystery men swinging on a wire through skyscrapers looks really cool." S'like a solid fifth of the formula behind why Spider-Man is so enduringly popular.
(Also not a big fan of how Wes dismisses Dian from participating in the case without any adequate reason why. She calls him out over it, even, and nothing in the story justifies his decision to fly solo on this one.)
The Unseen Man - ???, Flessel
Dian's purchase of paints from a local hobby shop includes quite the unusual accidental item: a paint that turns anything and everything invisible on contact. Determined to solve this mystery on her own, Dian investigates the shop with the dealer's cooperation, only for the dread Unseen Man to get the drop on her. Fortunately, Sandman is there to save her because he won't let Dian do anything on her own; unfortunately, Dian doesn't know Wes can see her attacker through his blue cobalt lenses and pulls him away, thinking him mad and letting the Unseen Man go free. As reward for her screw up, she's targeted in her home the next night, only for Wes to barge in again, having anticipated the only possible secret identity for the crook would make him likely to strike back at Dian. It is, unsurprisingly, the hobby shop owner, who Wes turns over to the police before heading out to patent his invisibility paint with the United States Army.
Alright, it's definitely not Gardner Fox writing anymore, because I cannot imagine Fox treating Dian so poorly. I gave her some dignity in summary, but this story is plain dumping all over her as a fussy, incompetent tryhard who fails at investigating on her own on account her womanly ways. Just look at the sheer antagonism between her and Wes; you two are partners, she's saved Sandman's skin like a dozen times, worn his costume and wielded his gas gun to do it once, even! Don't try to BS me into thinking Wes would run this paternalist "let me handle it, Dian, I wear the pants in this relationship" crap on her. You're only alive because she's worn your fucking pants. Otherwise, 'nother instance where the story and art alike don't give me much of note. I reckon Flessel was about done with the series with Fox gone and sorta phoned in his last few assignments. They're nowhere near the standard of his early solo artistic duties on the title. There IS another good wirepoon swinging shot, if one counterbalanced by a crummier instance with yet another weirdly-proportioned mask.
The Mysterious Mr. X: The Kidnapper's Union - Fox, Cliff Young
The Justice Society are bored. Bored, bored, bored. Why are they bored? There is no crime. Not a single ruffian or scoundrel or roughneck lawbreaker anywhere in the city! Where did crime go? Crime has taken an enforced vacation, courtesy the plans of big crime boss Mister X (hats off), as prelude to his big plans for taking out the JSA and putting all his criminal enterprises back on easy street. It's quite the collection of rackets out against the superheroes - an arsonist ring for Flash, a jewel snatching gang for Hawkman, leader of the phony fortune teller underworld against Doctor Fate, even hard-pressing gym membership shakedowns for the Atom! Naturally our heroes triumph, though every one also encounters a strange little man idly strolling through their battlegrounds. He's so omnipresent despite his mousiness, he's even there when they convene at the police station to organize Mister X's (hats off) arrest. Except this unassuming slip of a man? He IS Mister X (hats off), and with the Justice Society having taken all the fun out've crime, he's turning himself in to live comfortably on the state's dollar in jail. WHOOPSY-DOODLE!
For his six-page part in the game, Sandman must contend against the kidnapper's union, who naturally enough have abducted Dian to get his attention. Not only have these lowlives taken Dian hostage (though she doesn't particularly mind), they've taken out phony accident insurance claims against themselves should the hero injure any of them en route to his untimely death! Nobody quite expects Wes to avoid the sniper-guarded roads to their remote hilltop hideout, though, and a quick wirepoon swing over the canyon (complete with Mister X - hats off - sighting) puts him right in the criminal den. From there, it's a simple biff wham boom to take down the punks and disarm their supporting fire. Alas, Sandman is once again only in the loop on the true nature of the threat against the JSA because someone notifies him from their own investigation, this time Flash via telegram. Let him do his own detective work, you pricks!
Right. You see these panels? You see Dian being calm and collected in the midst of a kidnapping operation? You see Wes trusting her with a submachine gun to keep watch on the fools who mean them harm? Yeah, THAT'S Fox writing Dian. Whoever's writing the Adventure feature at this time ought've taken notes. Artistically, Young makes a fine replacement for Grothkopf and Flessel in Adventure - he can match the first for goons, the second for action, manages a nice turnaround effect before Wes swings on his wirepoon, and even gives us a by-now all-too-rare heavy shadow shot on Wes and Dian. I'm a big fan of the lead kidnapper who calls the JSA the "Justiss Sassiety," and find this instance of Mister X (hats off) the second best in the book, behind only his appearance in the Hourman story, which I think speaks for itself. Probably the only time I'll express preference for something Hourman related over Sandman.
The loss of all three major contributors to the Sandman feature across early 1941 and the crunch down to eight pages has certainly made the Adventure Comics side of the Sandman line a rockier experience. It's still possible to derive enjoyment from the wonky mysteries and higher-concept criminals, but one must accept atmosphere and and particularity have been near-entirely sacrificed for generalized bombast and louder appeal. Don't misunderstand, I've become a fan of Wesley Dodds, Fist-Swinging Bullet Sponge, and my past praises for him aren't diminished by the realization of what this has done to his integrity as a character circa today's stopping point. The trouble is, while I enjoy this half-mad, impossibly reckless read on the character, it simply no longer bears any resemblance to the early days' lurking and creeping through the seedier parts of town. There's a great series of justifications running through the Sandman concept - he's no powers, so he uses the gas gun, so he needs the gas mask, which hides his identity so perfectly it frees him to wear the ordinary business suit, which highlights his vulnerability. Fling him around like a ragdoll who knows no fear of injury or death, although I'll clap for the bravado of it all, I must object if it means any notion he should be sneaky or cautious degrades.
Especially if it means the gas gun vanishes from the character. It hasn't met its final end just yet, but for this seven month block it's proven a very perfunctory aspect of the strip, hung by his side and occasionally brandished without acting as an integral part of the action or storytelling. The wirepoon has subsumed its function as the sidearm, and while I must stress there are plenty aces shots of Wes swinging that fully justify its prominence, taking precedence over the thing that makes him the Sandman, Crimefighter What Fights Crime By Putting The Criminals To Sleep plain rubs me the wrong way. Be awful nice i we could have both without the new toy putting the old out to pasture, y'know? It's not led to anything I'd full-throatedly object over just yet, but... ach, you'll see next time. Speaking of...
Next time! 1941 comes to a close as Wesley picks up another feature to his name, and also a stupid, ugly new costume!
(Previous write-ups: 1939, 1940 pt 1, 1940 pt 2)
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2023.05.28 17:31 MadBoyEvo Password Quality Scan in Active Directory
Hello,
I wrote this nice PowerShell module, PasswordSolution, in the last couple of months. It has two functionalities:
- send password notifications to users (not today's topic, separate blog post coming)
- analyze active directory passwords (today's topic)
The feature to analyze active directory passwords utilizes the DSInternals PowerShell module and provides HTML-based reports around its output, making it nice and pretty, ready for management.
By running the command (yes, it's a single line, after installing 2 PS Modules):
Show-PasswordQuality -FilePath C:\Temp\PasswordQuality.html -WeakPasswords "Test1", "Test2", "Test3" -Verbose -SeparateDuplicateGroups -AddWorldMap -PassThru
It will create an HTML report and analyze password hashes of all users in Active Directory, find duplicate passwords between user groups, and finds who's using weak passwords provided along with several other problems around passwords hygiene:
- AESKeysMissing
- DESEncryptionOnly
- DelegatableAdmins
- DuplicatePasswordGroups
- DuplicatePasswordUsers
- ClearTextPassword
- LMHash
- EmptyPassword
- WeakPassword
- PasswordNotRequired
- PasswordNeverExpires
- PreAuthNotRequired
- Kerberoastable
- SmartCardUsersWithPassword
While it uses DSInternals for the data, it then prettifies the output by using PSWriteHTML and ActiveDirectory module to make sure it gives you a complete picture
The blog post about it:
-
https://evotec.xyz/strengthening-password-security-in-active-directory-a-powershell-powered-approach/ Sources:
-
https://github.com/EvotecIT/PasswordSolution Since I can't attach any pictures, you will need to go for a blog post to see how useful it is. Please make sure to read warnings, as this tool should only be run after approval from Security.
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2023.05.28 17:30 Veking_ I don't know how to help my best friend
Alright, so my (18f) close friend (17f) picked up smoking half a year ago J
And I... kind of disapprove... a lot.
I found out she started smoking when I met up with her after her school ended later and mine ended early, and we went to go shopping. She came over with a few of her friends who were on their way home, and all of them had a cigarette in their hands. I suspected from the beginning that she was stressed out over school, and then the few friends she'd gotten all smoked, so she both felt pressured in order to socialize with them and felt pressure from the school to get some sort of outlet. This she confirmed when I asked her.
Now, looking back, I can see I probably didn't handle the situation very well, which is why I'm making this post, but I made it clear to her that I did not agree with her choices. Every time she took out a cigarette I'd send her a disapproving look and she'd smile sheepishly before lighting it. I'd refuse to step outside from parties let her smoke, bc I knew she wouldn't do it alone (these were private parties where I knew everyone, I wouldn't do this if there was a danger of her going outside with a stranger). I'd groan or verbally berate her every time she brought it up.
I want to explain my reasoning: her friends were pushing her into to it, so I thought she might need a friend to also keep some sort of leash on her so she at least wouldn't go further into the hole. I knew I couldn't and shouldn't make her stop if it wasn't on her own accord, but hopefully I could help the problem from growing bigger.
She never showed any signs of being annoyed (unless it was playfull) at me, but a few weeks ago I finally realized how uncomfortable it could be. The next time we were together, I told her I really wanted her to tell me if I crossed a line, and I'd shut the f up. I would much rather know what is going on with her and not share my opinions, than her lying to me to make me think she was doing better out of fear or annoyance, when she's in fact not doing good. She promised me I wasn't being overbearing and that she'd always want to talk to me about it (actually, that I wouldn't be able to stop her from talking about it to me) to which I hope she wasn't just saying. I think she meant it.
She's started a stop-smoking course and I bought her a little book that apparently should help you keep track of your process, and encourage and motivate you. I read a bunch of fun facts about the appearance part of not smoking (like your scars heal quicker and you're less prone to wrinkles), and some about the health part (that after 5 years you're half as unlikely to get health problems regarding the heart and after 10 you're as likely as a non-smoker. After 15 years you're half as likely to get lung cancer and after 20 you're as likely as a non-smoker) which seemed to encourage her.
Now, the problem with this is, I feel like I can only be so judgemental over her lifestyle without her beginning to seriously get tired of me.
She sent me a snap a month ago gushing about how romantic it was that this 25-year-old man who was on his way home from his business party at his firm sat in the train for way more stops than he needed to because he thought she was so attractive that he just had to speak to her. He was okay with her being 17 and even kissed her after walking her home. At the time I just thought it was a red flag that he was so much older and didn't care that she was 17, but now I'm seriously disturbed by the fact that he has her address. I don't think he was a predator, luckily, but still. And this was right after a seriously disturbing kidnapping case as well. I just laughed at it at the time, because I didn't feel like I had a right to tell her I didn't think it sounded quite well, but I have paid attention to wether or not she mentioned him again, which she didn't so he's luckily out of the picture. Otherwise I would've told her my opinions on it.
So, to sum up: how do I help her? how do I support her? where does the line go from supportive to overbearing? what would you smokers who're trying to quit like to hear from your friends?
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2023.05.28 17:26 D12sAreUnderrated Online][Other][Sundays CDT][LGBTQ+ friendly][18+] Cairn - Journey through Dolmenwood
Your Journey Begins... On the eastern edge of the Known World. Something has drawn you to the quaint village of Hommlet. Perhaps you are a curious human, your line of work requires it, or maybe your lineage is even rumored to trace back to the fey. Within Hommlet, various folks seek out a rumored holy grail of sorts believed to be in a grand keep deep within the land of many names.
Just a few miles past Hommlet is the land of many names; the Hinterlands, the Wildlands, the Feywoods, the Mythic Forest, Dolmenwood. All names synonymous for a land that is deeply tied to nature and arcane wonder, where humanity is not meant to go far, and the forlorn ruins of an ancient era stand as testament.
Hello everyone. Me (the GM) and two players are looking for 1 more to join us for a weekly Cairn (not 5e) campaign, Sundays from 1-5 PM CDT. Newbies are very much welcome as well! I will run it through Discord vc, character sheets will be on Google Sheets, and maps will be on Owlbear Rodeo. Cairn is a free rules-lite ruleset that focuses on growth through survival and creative use of your tools.
We will have a Session 0 today to go over safety tools, the game rules, character creation, and a quick encounter to get a feel for the game. The campaign will be heavy on exploration and interacting with local factions that have their own goals for the land of many names. If you have any questions feel free to ask!
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2023.05.28 17:25 MadBoyEvo [PowerShell] Password Quality Scan in Active Directory
Hello,
I wrote this nice PowerShell module, PasswordSolution, in the last couple of months. It has two functionalities:
- send password notifications to users (not today's topic, separate blog post coming)
- analyze active directory passwords (today's topic)
The feature to analyze active directory passwords utilizes the DSInternals PowerShell module and provides HTML-based reports around its output, making it nice and pretty, ready for management.
By running the command (yes, it's a single line after installing 2 PS Modules):
Show-PasswordQuality -FilePath C:\Temp\PasswordQuality.html -WeakPasswords "Test1", "Test2", "Test3" -Verbose -SeparateDuplicateGroups -AddWorldMap -PassThru
It will create an HTML report and analyze password hashes of all users in Active Directory, find duplicate passwords between user groups, and finds who's using weak passwords provided along with several other problems around passwords hygiene:
- AESKeysMissing
- DESEncryptionOnly
- DelegatableAdmins
- DuplicatePasswordGroups
- DuplicatePasswordUsers
- ClearTextPassword
- LMHash
- EmptyPassword
- WeakPassword
- PasswordNotRequired
- PasswordNeverExpires
- PreAuthNotRequired
- Kerberoastable
- SmartCardUsersWithPassword
While it uses DSInternals for the data, it then prettifies the output by using PSWriteHTML and ActiveDirectory module to make sure it gives you a complete picture
The blog post about it:
Sources:
Here's what you get after you run this little function
https://preview.redd.it/yynwmt11tm2b1.png?width=1823&format=png&auto=webp&s=2dcf0af1ebf68b5d8426be78995bf2880dd4ed56 https://preview.redd.it/xuf9hu11tm2b1.png?width=1819&format=png&auto=webp&s=ff9839d9ef1858f42000345a29155cfc6bbb098b https://preview.redd.it/rpo8ks11tm2b1.png?width=1797&format=png&auto=webp&s=298efcfd05459c94cb92392fb685bffe612f649a https://preview.redd.it/ph5x8u11tm2b1.png?width=1821&format=png&auto=webp&s=34f4b9f7c1f73777d83bf59cc7d0abb79f37b5af https://preview.redd.it/ogpo4u11tm2b1.png?width=1819&format=png&auto=webp&s=16bc011e803dc6ad1efbf3c1d1ca08454eaa0eec https://preview.redd.it/mcr5ps11tm2b1.png?width=1823&format=png&auto=webp&s=85c3a6e30c11c7bfaa6bcab1a6b118f485b557fd submitted by
MadBoyEvo to
usefulscripts [link] [comments]
2023.05.28 17:23 BrokenWorldsST Broken World RP [Roleplay] [Modded] {1.17.1} {Custom Fantasy Races} {Custom Weapons} {Unique Skills} {Accessories} {Narrative} {Whitelist}
In the wake of undead hordes bringing about the collapse of their homelands, two factions set themselves adrift upon the sea–totally unaware of the other group's parallel tragedy. They discover magical mists, impossibly thick and dark. Inside these mists is a strange continent, where long ago armies clashed, gods were born and died, and where the hands of fate are your own. It is a shattered continent, named Nebelloren. This is a role-playing server utilizing the Mod Figura. Members of our community work together to form characters and tell immersive stories. Our Races and Factions: The Imeris Entente, originally founded and comprised of the proud
Dwarven clans of Votha, the star-gazing high-elf
Caeli, and Humans recently returned from Hell called
The Lambent Front, has recently been joined by the mysterious
Myriad; constructs who awoke from long slumbers upon the arrival of newcomers on Nebelloren.
Made up of the comfort-loving halfling
Cuthail, the plant-like elven
Kihai, the spiritual and orcish
Hjen and the traditionalist monster-hunting humans,
The Endless Spears, the Wildchoir prides itself on becoming one with nature. They will find the earth of Nebelloren has time and time again been scarred by foul deeds. The spiritual wounds they will find go deep, and not be easily healed.
Our Cities: The peoples of the Wildchoir and Entente are dispersed across this continent among three freshly founded city states: Far to the west, nestled between the tall cliffs and trees of the jungle, there is a sprawling town with the warm sand and air that comes from the tropics. The waters surrounding the port are a dangerous beauty. The winding paths cross along the cliff faces, leading to tall towers that overlook the sea. A town of learning, and of ambition. A town of scholars and artists, traders and craftsmen. A town of discovery and commerce, where all are given the incentive to push beyond themselves, to be greater than they ever imagined.
Within the Wyrmwood, settlers of a curious town have carved out a refuge amongst the dangers of this dark forest. Navigation is difficult below the trees' suffocating shade, where deadly beasts lurk and prey upon lost travelers and those without direction. Wyrmheart is a town of misfits and strange ilk, where many find safety and acceptance and live free from judgment. Built in the shadow of the dark and mystical Wyrmwood, it is a town where innovation in the practical and arcane is constantly brewing, and where the shadow of the forest commands only the greatest respect.
High above the cresting waves of the eastern coast of Nebelloren lies a mountain, and upon that mountain lies a city. White stone walls and red roofs kiss the clouds overhead. Banners of stark red and gold dot the interior and exterior of the central complex. With rapid advancements in artificery, Hythe is defined by the innovative spirit of its engineers, and by its steadfast defense against mysterious invasions from the mists. It is a town of laws and order, imposed by a well established bureaucracy, determined to keep its people safe.
The World 🗺️
- An enormous custom map, populated with over 50 unique wildlife mobs, gorgeous biomes dotted with strange ruins and interesting vistas. Our dedicated team of Storytellers, Community Moderators and Techies provide support for personalized crafting, storylines and mechanics. With a plethora of combat, racial and story based abilities, profession based classes and even opportunities for your own unique and custom skills, both our mechanical and story based interactions are beyond the vanilla experience.
Role-Playing 🎭
- As a roleplay server, you will be playing a character of your own design! Think of a backstory, as detailed or as sparse as you want. What are your character's interests? How do they talk and act? Are they brave or craven? All these little nuances will add up to create a truly memorable character.
- Choose from a variety of classes stretching from 10 mechanical professions such as blacksmiths, doctors, and alchemists, to roleplay-based professions such as a cobbler, explorer, or cheesemaker. Our team of Storytellers and Community Moderators do their best to allow each player to form their own stories and make their own experiences.
- Hundreds of hours of work has gone into making the player experience and community on BWRP one of the best servers in service, using the game of Minecraft as a medium to tell personally resonant stories in its current form for over six years!
- We provide an easy to download curated modpack of quality of life mods, along with our key roleplay mod Figura, which makes Dwarves short and stout and Kihai lithe and ethereal by changing how character models are displayed! We provide step by step instructions to downloading the modpack as part of the welcome experience!
How To Join: - Join our Discord server here, or via the join tab of our website. Information on each of the races can be found there as well!
- Read our Rules
- Fill in our short application
- Get Whitelisted, then download the modpack and resource pack
- Play!
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2023.05.28 17:23 theMetalhead123 How do I prevent first year expansion teams from having records like this in a historical league?
2023.05.28 17:23 darkerenergy Trip Report: 18 days + Golden Week (25/04 - 13/05)
Tokyo - Yokohama - Nagoya - Kyoto - Osaka - Tokyo
Hi all, going to go through our trip covering golden week and time around it (: It was myself (F21) and my partner (M24) and the reasoning behind the timing was mainly due to bank holidays in the UK being unfortunately placed perfectly in line with golden week this year! Despite this, I feel we actually got pretty lucky with it all. I'll put an emoji to note which days were for golden week but for the tl;dr we weren't affected that much.
Other important contexts, both interested in Japan for a few different reasons. Anime isn't a small one but I'm also a huge fan of the Yakuza games, he's into the JDM car scene, and we just enjoy travelling in general. We didn't do many things like Universal, Disneysea etc. but hopefully there's some things in here that people will enjoy hearing about! I'll go through some tips/recommendations for the casual readers first before going into the trip in depth - please let me know if there's anything else you want to know about!
Tips + Recommendations
Yamato Takkyubin Luggage Forwarding If like us you are going to be staying in quite a few different places, this service is so so so good I cannot overstate it. We had two big suitcases and one smaller one, we sent just the big ones for two of the trips and then for the final trip from Osaka to Tokyo we sent all 3 and just used our backpacks to bring essentials for the night.Pretty much all hotels will allow you to use the service, some may request you pay them with cash for the actual service but for all but one of ours we could use card. We sent Yokohama -> Kyoto, then Kyoto -> Osaka, then finally Osaka -> Tokyo. There are options for same day delivery I believe however we did both the next day and for a few days later. Feel free to ask any questions in the comments and I'll answer if I can!
Trip Planning I've been fortunate to be able to travel a lot so wasn't nervous about the actual travel, however Japan is such a far away country that I didn't want to go and get there then not know what to do and waste my time. In the past holidays with family were more about relaxing on a beach, or with my partner our city breaks are short as they are other European countries and so easier to return to if we wanted. I wanted to take a different approach to this trip so I made a big Google Sheet and Google Map with all the places I wanted to visit/see. It was never meant to be a strict itinerary as some people I showed seemed to assume 😅 But it really helped me to visually see where things I wanted to go to were, and then make a rough plan in case I did get stuck at some point.Anyway it was a really good idea in hindsight and I'm very glad we did it for this trip as our first time going! Here's a picture of the map looks like, we didn't necessarily do everything but we did most things -
https://i.imgur.com/2xLyy7Y.png. I used
mymaps.google.com, to be honest there's definitely betteeasier to use tools out there but I got this to work for me so I stuck with it.
Walking People aren't kidding about the amount of walking, although I think our top amount was still under 30k so don't worry too much. That said, if you don't walk a lot anyway then your feet are going to hurt. My partner was fine, I was awful. I thought my shoes would be fine and apparently they weren't so if you can pack walking boots please do. The other thing is I think the way you walk affects it too, my partner and I both had multiple pairs of shoes with us but where his converse boots were fine, the soles of my feet were awful in the same types of shoes 😭
Driving I am not a driver but my partner is. He has a full manual UK driving license and insurance, and so for Japan all he needed was to get the International Driver's Permit a little before we went. We rented a car for three different occasions, two times from the same place then the final was for a JDM rental. All was fine, the JDM place was confused for a moment as my partner has a Polish passport + UK license but we translated Poland for him and after that there were no issues! You'll need to check what you need depending on where you're from, it's easier for us due to the same driving side although when we rented for Daikoku and the Nagoya drive they did give us an automatic so just be aware of that if you want to request/drive manual. The rental places we used were Orix rent-a-car for the Daikoku and Yokohama -> Nagoya trip and we had a Mazda 2. For the JDM rental we used Omoshiro.
Trip Report
Tokyo
25/04 - Airport, Shinjuku hotel, Shinjuku We followed a similar first day that I'm sure many of these reports will begin with - arrived at the airport, we had filled out the VJW forms and had both QR codes ready to go. Immigration had about an hour wait so longer than normal but we were also near the back of our plane and there was at least another full plane in front of us. Actually going through immigration was a complete breeze. Once through and picked up our luggage, we got a Welcome Suica, then headed to Shinjuku. We reached our hotel about 4 hours early for check-in, wasn't sure what to do for that time but they were happy to take our bags until we could go to the room (something that is consistent with all the hotels we went to thankfully). Jetlag was pretty bad, I was flagging by afternoon but we pushed through it and took the few hours to just walk around and see the sights. We spent some time in Hakone-yama before heading back to the hotel and getting cleaned up/accidentally falling asleep too early.
26/04 - Akihabara, Golden Gai Of course woke too early by not being as proactive as we should've with warding off jetlag but used that to leave early for Akihabara. After getting some breakfast we saw the Yodobashi Camera and went in there for about an hour just looking at all the floors 😅 It was raining a ton but it surprised us with how warm it still was and quickly realised why people prefer umbrella with no raincoat!! Spent pretty much the whole day in Akihabara, went round a ton of shops and also went into our first of many many arcades we'd go to. We went back to the hotel to return the items we'd bought then walked to Golden Gai as our hotel was about a 15-20 minute walk ^^ Had some delicious ramen, unfortunately didn't drink as my partner was finishing antibiotics for the first few days but it was still great to be there. Slept a lot later which was good.
27/04 - Kabukicho, Shinjuku National Garden This was more a day for me to fufill my Yakuza game sightseeing. Being so close to Kabukicho I was so excited to visit a city and be able to make my way round without a map loool. It was just the end of the blue festival so the iconic arch was still blue although I did get to see it red at the end of the trip so I wasn't too bothered about that. We went around Kabukicho, the square, again spent tons of time in the arcades and discovered how much we enjoyed the MaiMaiDX machines. Ended up getting one of the passports that save your progress and give you an extra play so if you like arcades then I recommend them!! After this and some lunch, we were going to do a walk to the national garden then realised I went the wrong way so we took the train. As a side note here, the Suica and train system is so useful. Very similar to using a card for the underground except it's actually clean. Walked around the national garden, it was very sunny and warm. Didn't know it had it before going but there's a starbucks in the middle of the garden and we managed to join the queue about 10 minutes before they stopped taking new orders. Had a nice time watching the sun set in that garden before heading back to the hotel.
28/04 - Teamlabs Planets Wasn't something I was going to initially go to however I checked out tickets the day previously and saw some for this day and decided we could do it as we had a ton of free time. I had chosen 2:30pm for an entrance time however it was such a nice day so we left early and spent time just walking around the docks. It was so so sunny, the area didn't have loads going on however it was still very pretty. We spent time in the parks and walking alongside the water. Teamlabs was pretty cool, I did enjoy the water based sections although dodging both influencer and family photos might detract from your experience. This was also where I realised I'd already become the stereotype tourist and was sunburnt :') I guess I had to learn my lesson physically and I did thankfully stop any further burning after this with diligent sun cream appliance afterwards pretty much every day. After this we went back to Shinjuku and after food we packed up ready to go to Yokohama.
Yokohama
29/04 - Bashamichi, Daikoku, Cosmo Clock ✨Showa Day Left our hotel at 11 and hadn't yet discovered the wonders of luggage forwarding so we brought all our bags with us on the train to Yokohama! Not too bad though, we got to our hotel a little early but they took our bags as we went and had lunch before the room was ready. Went around Bashamichi (another game location lol) before taking the train to central Yokohama. We had pre-booked the rental cars all before we left to ensure availability but there weren't any problems. This was also my partner's birthday which is something the rental staff realised whilst we were sorting out all the documents 😆. For Daikoku, we didn't need to pass through any ETC gates from Yokohama but it was the first time on the Japanese roads. It was a little nerve-wracking at first as there's very slightly different rules to UK roads but in general driving is fine. We reached Daikoku PA around 20 past 6pm, and it was about 2 hours until police moved everyone along. My partner was in dreamland with the cars that we saw, if you're into the JDM scene at all or just a petrolhead then you'll love it but it is a bit of luck with what you'll see. After we left Daikoku, we went back to our hotel. We'd checked in with them previously that we could keep the car with them as the hotel we had chosen had parking available for an additional cost. We left the car at the hotel then went out for drinks and to see the cosmo clock. Didn't ride it but it was very cool seeing it all lit up over Yokohama. We bar hopped a bit, then went back.
30/04 - Recovery... Not much to say about this day, my partner was fairly hungover so we returned the car to the rental place and then spent the day just chilling at our ryokan hotel and around Yokohama. No drinks this time round as we had a very long trip the next day!!
Nagoya (Road Trip from Yokohama)
01/05 - Expressways, Onshi-Hakone Park, Expressways, Shinshiro, Expressways, Nagoya I'll condense this one a bit otherwise I'll type forever but this was a really fun time. The driving totaled almost 6 hours by the end so it's not for the faint hearted haha. The point was that we'd stop a few times along the way though which is what we did end up doing. We sent our luggage with the forwarding service (to the hotel after Nagoya as we were just staying the one night), then had an early start as we went to the car rental for 8. We chose the same place we rented from for Daikoku and had the same sales rep sorting out any documents so it was a bit quicker although this time we did get a quick explaination on the toll gates. Anyone going on the expressways will need to know how to use them, we were a bit confused the first time but once you've done it a couple times it'll be smooth sailing (and it's such a good system for people with the automatic cards too). We left Yokohama and set our location for Nagoya. We went for about 2 hours before stopping in Odawara for a quick snack and pee break. Pretty overcast day but despite this we still decided to do a stop in a park on the way and went to Onshi-Hakone Park. It was very cool/bit scary going up the winding mountain passes but wow the views are incredible. We spent again probably a couple hours at the park, had some lunch, no view of Fuji but we could see a lot of the other mountains around which are breathtaking in their own rights (: It's right on Lake Ashi so we did get to see the pirate cruise going round. After this break we did another couple hours or so driving before stopping slightly outside of Shinshiro. Something I will say about the expressways is that it is insane how fast people go 😂 We're not about to try anything so it was sticking to the 120 on the signs for us but people just whizz by. Anyway, we stopped at a familymart in this village for a quick break and I know I've said it already but the views are so beautiful. It's green in the UK but it's something else, I kept wondering if it's just viewing through rose tinted glasses/greener on the other side but I don't think that's true at least about those countryside views. It was also one of the reasons we wanted to do the road trip instead of train at least this time round, we could stop in these places and take it in. After our stop there, it was back onto the expressway until we reached Nagoya. It was roughly 6pm when we reached Nagoya, we had intially booked the car for the whole day with return the next morning but they allow early return with Orix so we did that instead before finding our hotel and having some dinner. Not too much time in Nagoya but it was the first time seeing the bullet train which was cool. Nagoya itself has some nice sights, we were thinking about going to Liberty Walk the next day but instead we just decided we'd head to Kyoto once we left the hotel.
Kyoto
02/05 - Shinkansen, Kyoto, Nishiki Market It was a really lovely day and we were taking the shinkansen for the first time. The shinkansen from Nagoya is only 34 minutes but we did end up buying reserved seats as the station was pretty packed. This is probably the main thing we noticed with Golden week, everything else was busy but not insanely so. Nagoya station was a lot busier but otherwise fine. We didn't have JR passes as when I used the online calculator it didn't come out to be worth it for our particular travel so it was full fare for us. The shinkansen itself was good, we would be using it again for Osaka back to Tokyo but due to Nagoya being closer to Kyoto I didn't reeeally think I'd need to book early. It's probably a good idea still lol but it worked out fine for us to book same day despite how busy Nagoya was. Once in Kyoto we took our time walking down to our next hotel. This was another ryokan style so that was nice, we also passed a garden which we noted to go to the next day (Shosei-en Garden). Our luggage had arrived and was waiting for us at the hotel already so we got refreshed then went out for the evening. We went up to Nishiki market then walked back towards our hotel again. Had a sushi train small dinner as we hadn't had any sushi yet and I've also only had a train once before. It might not be the best Kyoto had to offer but wow was it still better than anything I'd had in the UK!! We then spent hours once again in an arcade, if you like games the MaiMaiDX machines really are addictive :')
03/05 - Shosei-en Garden, Higashi Hongan-ji, Tō-ji Temple, Nijō Castle✨Constitution Memorial Day We woke up early, had breakfast at the ryokan, then went straight for the garden. It was a beautiful day once again so plenty of suncream applied. The Shosei-en Garden isn't the biggest but it's so beautiful, they have this pond that looks so still but my partner spotted a turtle and then you start to see more and more. They have some historical buildings around the place, we spent about an hour there before going to the next place. We walked down the road to the next place, this was Higashi Honhan-ji temple. Both locations weren't really that busy to be honest. Seeing this temple was nice but personally I did prefer the gardens. We next went Tō-ji temple. This is one of those locations that are on the 'must-do in Kyoto' but I did like it a lot. The 5 story pagoda was a cool sight. It wasn't so busy although we were going around lunch time so hungry crowds were likely taking a small break (: We spent an unreasonable amount of time just looking at the koi fish in the moat not even in the temple area 🎏 Finally we went to Nijō Castle. This was quite busy although we were one of the latter groups going around as it was nearing the end of the day. Another of the listed must do's but again I would say it's a cool place to see. If you do go, the tour around the main house is interesting and if you decide to climb the walls there's some nice sights of the area around. We finished up this day heading back to the market area and had dinner including a matcha beer. I'm not really a massive matcha person but I was up for trying all the different things, the beer sort of just tasted of normal beer but it looked exactly like a matcha-green coloured guinness.
04/05 - Arishiyama ✨Greenery Day This wasn't really a packed day as we were heading to an airbnb for a couple of nights. We used the luggage forwarding from the ryokan where they were concerned that we wouldn't get our luggage as soon as we wanted due to Golden week. I then let them know we were looking to get it sent for the 6th and they completely relaxed and said that would be perfectly fine 👌 For context if you've not been to Kyoto, the train system is alright but pales compared to Tokyo. Getting to our airbnb wouldn't be too long, about an hour, but as we didn't really have anything planned and only had our small suitcase with us we decided to walk to the next airbnb instead and waste time along the way. This way when we arrived it wouldn't be before check in time and it would keep us out and about. The walk was about 3 hours total although we lengthed it by stopping a few times. There were some celebrations happening due to Greenery day and Children's day being the next day. We stopped to listen to some music, stopped to have a starbucks, then finally we reached out airbnb in Arishiyama. The place was really nice, and it was fun to have a whole place for a few nights instead of a hotel. If you're wanting to, looking at airbnb's is a completely valid option when staying in Japan - you just might get warned before you arrive not to talk or laugh too loudly or the neighbours might complain/call the police 😅
05/05 - Fushimi Inari Shrine ✨Children's Day Initially were going to do both the bamboo/monkey forest and Fushimi Inari but ended up leaving a little later than planned so just committed to only Fushimi Inari. I was expecting fairly large crowds considering the day and the station was..... not great. That said, the station was very small and so although it was crowded we were also out of there fairly quick. This review of Fushimi Inari is going to follow almost everyone's - it was busy at the bottom and as you go up you'll get a lot less people. Even it being Children's day didn't stop us getting moments of just myself and my partner being alone so don't be deterred if the bottom is busy! Beautiful views, we did the full routes going to the top. It was a bit tricky at times but it's not a race, and you'll feel good doing the full thing. We reached the top, were able to partake in the prayers there, then had a great time going back down. There was a little area near the end with a bunch of cats; we turned a corner and saw one and a bunch of people crowding round to take a photo. Maybe only a few steps later you realise there's about 4 more just chilling around the place. It was a cool experience and definitely worth doing at least once if you're there.
Osaka
06/05 - Local train, Dotenbori, Den-Den Town We took a train from our airbnb to Osaka and went via the local train rather than the shinkansen. It was fine, we reached Dotenbori and our hotel was not far from the station. We got there a bit early again but our room was already available and our luggage had arrived too (: After getting refreshed we went out for the afternoon to Den-Den Town. This is Osaka's version of Akihabara, and we spent a lot of time with my partner looking in all the card shops. It was pretty rainy but not really a problem between the Lawson's umbrella and ducking into lots of shops ;) We spent time in an arcade for a while before heading out to Dotenbori market area and the bridges for the evening/night. Yet again another location in the Yakuza games so I had fun pointing out different places like the Mega Don Quijote or the crab restaurant. We had some food and ended up in a drinking place that used a QR code and website for ordering to the table which was dangerously easy to use haha. Had some really tasty sushi there too, I'll try and find the name if anyone is wondering! Took tons of photos there, the rain at night gave the city that classic look reflecting the neon lights everywhere.
07/05 - Kobe day trip We went to Kobe for the day, lots of rain but the main market area is all under cover so that was handy. My partner was looking for a new phone which he found, we also went to one of those places where they grill the food in front of you for dinner. It was great going in a scruffy elevator up to the restaurant and stepping out onto a really beautifully designed restaurant, and it wasn't very busy so we were able to go without reserving beforehand. Kobe itself is cool although we didn't explore too much outside the market areas due to just how hard it was raining, I think it was the heaviest on this day unfortunately.
08/05 - Nara day trip, Todai-ji We went to Nara and although the advice is to go early, we went for more mid-day time. It wasn't crowded at all so that was fortunate. We ended up walking past that famous mochi stall that you see on all the tiktoks of Nara. I wasn't expecting to see the making of the mochi and wasn't going to wait for it either however they started about 2 minutes after we found the stall so we did stay and watch and it was cool to see in person (: We tried the mochi, it's pretty good although for me it was a bit too dry from the powder. Was still tasty!!! Walked through towards the deer park and saw the pagodas around. When we reached the deer park of course we had to get some crackers and feed them. Oh my god they're so pushy!! It was actually so funny to interact with them, one tried to nibble me and we got headbutted a bit when we had the crackers but once you've given them all out then they'll leave you 😆. We sat on a bench for a bit and watched some other poor souls go through the same thing. Saw quite a lot of young fawns too which is cute. We kept walking up to Todai-ji, stopped for an ice cream, then went to the temple to see the huge Buddha statue. It was a good experience to see this temple, but at least for me it wasn't my favourite part of the trip. I know for many others though it's really great to see so don't knock it off your list if you're interested in it! I'm glad I went once but probably won't return. Spent some more time just chilling around Nara and looking at the temples and shrines around the place. We went back to Osaka for around 4pm. Spent the evening in Osaka again, no rain this time! Oh this was about the time I was developing a sore throat, a little bit nerve wracking but fully vaccinated + boosters and have had covid previously so was fairly certain it wasn't that. Even so, my partner was coughing a bit which is the start of the cold we both had for the rest of the trip 😔
09/05 - Osaka Aquarium, Dotenbori I didn't put the aquarium on my plan initially but we had another spare day in Osaka and I do like visiting aquariums + my partner likes penguins a lot and they had a lot there. It was a cool experience, a lot of families as to be expected but it wasn't packed so lots of opportunities to see the animals and fish :) The two whales were very cool, they're so massive. We also got to see their rockhopper penguin conservation area, you could see them sitting on their eggs. I recommend the aquarium to any families planning to be in Osaka, it's pretty easy to get to and the station gives clear directions on where to go to get to the aquarium and the nearby lego park. After the aquarium we went back to Dotenbori and looked around the various book-offs as my partner was looking for screen protectors. If you're interested in any Japanese media I can recommend them too, I found some games in there that were a lot cheaper than you find in the West in much better condition. Our coughs worsened by evening which wasn't great, we weren't doing much more in super crowded areas but it's obviously not good anyway. We were wearing masks everywhere beforehand but it made it more important. We did end up getting some Bron, if you're in Japan and have a cough then I do recommend it but just be aware that it contains codeine. We got some from a place that specifically had a pharmacy section, you bring the box to the cashier and they'll give you the actual bottle from behind the counter. Really really great stuff, much better than anything you can get without a prescription in the UK which was annoying as my cough was subsequently worse for about 5 days once I got back!! It's pretty much gone now though (lasted longer likely due to asthma but it was gone for my partner after a couple days of being back). Overall I really enjoyed Osaka, all the cities we went to were cool but for me Osaka was my favourite :)
Tokyo
10/05 - Shinkansen, Airbnb We left Osaka for Tokyo and took the Shinkansen back. We did splash out a bit and took the green car with seats on the Fuji side. I fell asleep for most of the trip but woke in time to see Fuji for the roughly 6-7 minutes it was viewable for. It was my only time to see Fuji due to the weather being almost clear that day aside from a single cloud going right across the mountain. It didn't block the peak though so I don't feel too robbed 😆. If/when we visit Japan again I would like to see it again closer but it was still a great sight. Once we reached Shinagawa station, we switched to the local train to head to our airbnb in Shinjuku once again (although closer to Shibuya this time whereas we were more North before). We were staying in a pretty close knit residential area but did a bit of a hello to the neighbours which was nice. We had done the luggage forwarding again but had set it to come the next day so we would be the people available for receiving it. Spent the time around the airbnb and also tried having an uber eats delivered (which worked great lol).
11/05 - Shibuya, Shinjuku We spent most of this day around Shibuya as we wanted a few souvenirs for family and also hadn't visited Shibuya properly. Went to the crossing, then spent time mainly shopping and going around one of the Donkis. Pretty rainy again but not a problem for a shopping day.
12/05 - RX-7 Day Trip (Lake Hinuma, Ibaraki Flower Park), Kabukicho We used Omoshiro Rent-a-car for the RX-7 (for those interested, here's the car -
https://i.imgur.com/HRX4DYy.png ) and they were great. We had it pre-booked again before we arrived in Japan as it's a pretty sought after car to rent. Bit banged up but nothing major, and we had it booked for I think 8 hours? We did return it a little early as we didn't really have anything else to do and didn't want to be late with a return as the shop closed at the time we'd be returning it. A funny part of the terms you agree to is no Initial D style driving. For the trip itself, we didn't have anything major planned so I made a makeshift plan to just go a bit out of Tokyo and visit somewhere different. I found this lake on maps that'd be not too far, didn't realise until we were there that it's less a lake for sights and more for fishing 😅. No worries though, as the main reason was to get some driving in and enjoy having the car (which was achieved!). Got some snacks from a 7/11 then went off. We had a lot of time left so we drove to Ibaraki flower park, yet another quick find from scrolling around Google Maps. It was a very beautiful park, they have a rose market there as well as selling some fresh produce. It's a small charge to go in the park but it's worth it for the hour or more you might spend there and will go towards the park maintenance. Also being the middle of Spring of course it's going to be beautiful with all the new blooms (: We spent time there admiring the countryside and being sad about going back home the next day. We went back to the rental place afterwards, also during this drive was the time where we were finding it so funny how we were sticking to the speed limits in this beautiful car and being overtaken by massive trucks going so much faster. We did have a moment that was like from a movie though, we entered the expressway after the tolls and as we were pulling in an older Honda NSX was being driven next to us. The guy driving looked over and gave us a nod with a straight face before pulling ahead a little so we could be behind him. We ruined that movie mood by both being so excited by how cool the moment was but hey it's one of those things that won't be forgotten at least!! He zoomed off a few minutes later but we weren't risking anything to keep pace ahaha. We returned the car then went back to Shinjuku for our final evening in Japan. We went back to Kabukicho and I was able to see the arch in red :') Took photos of the karaoke place that's in the games, would've gone in but my throat was killing!! So we just stuck to being outside. We went back to the area around our airbnb, had our last dinner there then went and packed up ready to go home.
13/05 - Home :') Our flight was leaving a little before 9am so we were leaving the airbnb for 5ish. Early start but as we'd gotten packed up it wasn't too bad of a walk to the station. Grabbed our train, it was fairly early on one of the lines that goes direct to the station so we were able to get on with ease. The train was rammed by the time we reached the station. No problems getting through the airport, got to our gate and then flew home.
Final Notes
I had such a good time in Japan, I loved being there and hope to return within the next few years if life permits!! We definitely missed some of those 'must-do's' such as Osaka Castle, any of the theme parks, Arishiyama Monkey Park, actually doing Karaoke, and some of the food options due to my own anxieties walking into places lol. That said, I don't regret the things we did end up doing and it just means I'll have to fit some of those into my next trip 😉. Although my partner would like to visit more Northern areas like Hokkaido or Sendai so we'll see!
We didn't have probably as much packed into each day as could've been but for me this was perfect and a great time for my first time. If you managed to read all this then thank you very much, and please let me know if you have any questions about the trip!! I'll be happy to answer. Thanks for reading!
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2023.05.28 17:22 Fjouza The borderlinea os Ashika!
The borderlines of Ashika are not quite what they seem. I just died to the timer even though on the map it shows me being well away from the red line. This was at the northen part of the map.
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2023.05.28 17:21 Arrivederci1109 I really love the pink and bunny look of the lfrith
2023.05.28 17:21 VernonKazama My Mario Kart Wish List 📃
~ 1. Introduction ~
Here is a detailed description of my wishlist for a Mario Kart 9 or 10/X (if Tour is considered the 9th installment) I don't expect everyone to like all my ideas. This is just a wishlist. I obviously would be happy with any Mario Kart Nintendo decides to put out but in a perfect world, this is what I would want for it to be the best Mario Kart imo. I hope you enjoy.
*= Thoughts, Personal opinions, New ideas for modes, mechanics, driver outfits, vehicles, items, options, etc
- with numbered annotation⁰= Explanations on certain features
🔒= Locked. Must be unlocked by in game requirements or DLC
~ 2. Mechanics ~
~ Single Player / Multiplayer 》1P》2P》3P》4P》
Grand Prix》Class Optimization》Driver(s) Select》Vehicle Parts》Circuits》Cup Select》
Class Optimization options: Engine: 50cc》100cc》150cc》Mirror》All¹》All Mirror
¹》 Driver: Solo Dash》Double Dash》² Drift: Automatic》Manual》
³ Items: Normal》No Items》 Camera: Normal》First Person》⁴
*¹ - All and All Mirror options are only available in Grand Prix. After a Circuit has been selected, It'll play each Cup in order of that specific Circuit.
*² - All race and battle modes will feature either a Solo Dash or the new Double Dash option similar to Mario Kart Double Dash for extra replayability and character combinations.
*³ - Even if not many people liked Automatic drifting, it was there for a reason for you to choose. Some liked it. Some didn't. It should be the player's choice.
*⁴ - Camera can also be changed freely during the race from the pause menu.
Time Trials》Driver(s) Select》Circuits》Cup Select》Course Select》 Race Solo》Race Against Ghost》View Ghost》Online Ghost》Upload Ghost Data》
• VS Race》Driver(s) Select》Vehicle Parts》Customized Race》Circuits》Cup Select》Course Select》
Customized Race options: Engine Class: 50cc》100cc》150cc》Mirror》 Driver: Solo Dash》Double Dash》 Drift: Automatic》Manual》 Teams: No Teams》Team Game》 Items: Normal》Frantic》No Items》No Items and Coins》Custom》 COM: Easy》Normal》Hard》Pro¹》 COM Vehicles (Solo)
²: All Vehicles》Karts Only》Bikes Only》 COM Vehicles (Doubles)²: All Vehicles》ATVs Only》Buggys Only》 Courses: Choose》In Order》Random》 Race Count: 4》5
³》8》12》16》32》64》All》 Laps: 1》2》3》4》5》⁴
*¹ - Added a Pro difficulty to make the CPU feel more of a challenge.
*² - Wanted to split the vehicle selections between Solo Dash and Double Dash drivers. Solo Dash drivers will now only select between Karts and Bikes and Double Dash drivers will only select between ATVs and new Buggy vehicles. *Buggys are essential similar to the designs of the Karts used in Mario Kart Double Dash. ATVs are now bigger in size to help fit the idea of 2 drivers on one vehicle.
*³ - The original Super Mario Kart had 5 courses per Cup so I brought that option back for custom races.
*⁴ - Wanted to make the option available for players. These courses will be excluded from Laps option and be set to default when selected: ⁿ⁶⁴ Wario Stadium, ⁿ⁶⁴ Rainbow Road, ᵍᶜⁿ Baby Park, ᵍᶜⁿ Wario Colosseum, ³ᵈˢ Wuhu Loop, ³ᵈˢ Maka Wuhu, ³ᵈˢ Rainbow Road, ʷⁱⁱ ᵘ Mount Wario, and ʷⁱⁱ ᵘ Big Blue.
Battle》Driver(s) Select》Vehicle Parts》Customized Battle》Course Select》
Customized Battle options: Driver: Solo Dash》Double Dash》 Drift: Automatic》Manual》 Teams: No Teams》Team Game》 Items: Normal》Frantic》Skilled》Custom》 Round Time: 1 Minute》2 Minutes》3 Minutes》4 Minutes》5 Minutes》 COM: Easy》Normal》Hard》Pro》 COM Vehicles (Solo Dash): All Vehicles》Karts Only》Bikes Only》 COM Vehicles (Double Dash): All Vehicles》ATVs Only》Buggys Only》 Courses: Choose》In Order》Random》 Round Count: 3 Rounds》5 Rounds》7 Rounds》¹
*¹ - I shortened the rounds. Anything past 7 rounds is too much imo but that's just me. Also being a little bias cuz I'm not a fan of battle mode.
~ Online Play 》1P》2P》
Worldwide: Grand Prix*》VS Race》Battle》
Regional: Grand Prix*》VS Race》Battle》
Friends》Create Room
Tournaments》Menu.
Menu options: Create a Tournament: Icon》Name》Rules》Time Settings》Other》 *Rules options: Mode: 50cc》100cc》150cc》Mirror》Balloon》Classic Balloon¹》 Renegade Roundup》Bob-omb Blast》Shine Runners
¹》Coin Runners》 Shine Thief》Thunder Cloud Tag¹》Random Battle》 Driver: Solo Dash》Double Dash》 Drift: Automatic》Manual》 Teams: No Teams》Team Game》 Items: Normal》No Items》No Items or Coins》Frantic》Skilled*²》Custom》 Round Time (Battle only): 1 Minute》2 Minutes》3 Minutes》4 Minutes》5 Minutes》 COM: No COM》Easy》Normal》Hard》Pro》 Vehicles (Solo Dash): All Vehicles》Karts Only》Bikes Only》 Vehicles (Double Dash): All Vehicles》ATVs Only》Buggys Only》 Camera: Normal》First Person》 Smart Steering: Smart Steering OK》No Smart Steering》 *Time Settings options: Frequency: Weekly》Daily》Fixed Period》 Start Day: Sunday》Monday》Tuesday》Wednesday》Thursday》Friday》Saturday》 Start Date: Dependent》 Start Time: Dependent》 End Day: Sunday》Monday》Tuesday》Wednesday》Thursday》Friday》Saturday》 End Date: Dependent》 End Time: Dependent》 Round Count: 4 Rounds》8 Rounds》16 Rounds》 Group Shuffling: Don't Shuffle》Every 4th Match》 *Other options: Player Rating: Any Rating》0-2999》3000-9999》10000-99999》 Public/Private: Open to Everyone》Code Required》
*¹ - Scroll down to Battle section for more info.
*² - Skilled Items for Battle mode only.
Search by Code Search by Type Active Tournaments
- A Report button will finally be added to report cheaters/hackers/etc.
- I'm thinking Solo Dash races will feature the usual 12 players (1st - 12th place) while Double Dash races features upto 16 players but 8 groups total (1st - 8th place).
- Worldwide and Regional Grand Prix will be 2-12 racers (or 4-16 in doubles mode) in a 4-race Cup from any randomly displayed Cups. Cups are then selected based on player voting.
- Create Room will now feature customized options such as Mode, Teams, Items, CPUs, and Vehicles similar to the Create a Tournament option.
- For online, I'd also like for a better ranking system to prevent casual players from racing against competitive players and vice versa.
~ MKTV
My Replays. View saved replays from previous races or battles on and offline. * You can now save more than just 6 replays.
Online Replays*¹ View shared replays from others online
Spectate*²
*¹ - Should've already been added in the first place.
²* - View recent online races or battles replays. Earn coins by voting who'll be 1st. * Literally stole this idea from Smash.
~ Other Details
- The race start intro and race finishes to retro courses will have a remake version of their original transitions along with a rearranged verison of their original theme from that respective retro course. Example for better understanding. * Mario Kart GP courses will have the current game's race start and finish transitions.
- I somehow also want to incorporate a way that once the Retro Grand Prix is unlocked, the title screen will have remake versions of the original title screens from previous Mario Kart games similar to Mario Party Superstars. Example
- It would show different title screens at each start up similarly to how Mario Kart 8/Deluxe's title screens Example
- Sometimes the CPU seems to make decisions that only seem to target the player regardless of placement. I want a smarter CPU for harder difficulties that won't just use an item just to use. If a CPU is holding a shell, they should use it logically or defend themselves with it logically.
- I personally am fine with every other mechanic used in Mario Kart 8/Deluxe such as driving techniques used, amiibo settings, Stats, etc. Keep the same driving techniques even during Double Dash mode. I personally was not a fan of Mario Kart Double Dash's drift mechanic and would not want that function brought back.
~ 3. Characters and Vehicles ~
~ Characters
68 Total Drivers (including DLC) 32 Total Alternate Drivers. 100 Total Individual Characters.
- Driver select screen, press R button to rotate between alternate drivers. Some drivers will have upto 9 different outfits to choose from.
- I wanted the original 8 to be the starting roster.
~ Drivers
Mario》Metal Mario 🔒》Tanooki Mario 🔒》Fire Mario 🔒》Ice Mario 🔒》Dr. Mario 🔒》 - Mario (Classic) 🔒 - Mario (Builder) 🔒 - Mario (SNES) 🔒 - Mario (Sunshine) 🔒 - Mario (Tuxedo) 🔒 - Mario (N64)*🔒 - Metal Mario (Gold) 🔒
Luigi》Penguin Luigi 🔒》Fire Luigi 🔒》Gooigi*🔒》 - Luigi (Classic) 🔒 - Luigi (Golf) 🔒 - Luigi (Builder) 🔒
Peach》Pink Gold Peach 🔒》Cat Peach 🔒》Fire Peach*🔒》 - Peach (Wedding) 🔒
Yoshi - Light-blue Yoshi - Black Yoshi - Red Yoshi - Yellow Yoshi - White Yoshi - Purple Yoshi - Pink Yoshi - Orange Yoshi
Bowser》Dry Bowser 🔒》Meowser 🔒》 - Dry Bowser (Gold) 🔒
Donkey Kong Jr. - Donkey Kong Jr. (SNES) 🔒
Koopa Troopa》Koopa (Freerunning) 🔒》 - Red Koopa (Freerunning) - Blue Koopa (Freerunning) - Purple Koopa (Freerunning) - Gold Koopa (Freerunning) 🔒
Toad》Cat Toad 🔒》Captain Toad 🔒》 - Toad (Pit Crew) 🔒 - Toad (Builder) 🔒 - Toad (Astronaut) 🔒 - Toad (Blue)* - Toad (Yellow)* - Toad (Green)*
Donkey Kong 🔒
Wario 🔒 - Wario (Biker)*
Daisy 🔒
Birdo 🔒 - Birdo (Light Blue) - Birdo (Black) - Birdo (Red) - Birdo (Yellow) - Birdo (White) - Birdo (Purple) - Birdo (Green) - Birdo (Orange)
Baby Mario 🔒
Baby Luigi 🔒
Toadette 🔒》Peachette 🔒》 - Toadette (Explorer) 🔒 - Toadette (Builder) 🔒 - Toadette (Astronaut) 🔒
Paratroopa 🔒 - Green Paratroopa*
Diddy Kong 🔒
Bowser Jr. 🔒
Waluigi 🔒
Petey Piranha 🔒
King Boo 🔒 - King Boo (Luigi's Mansion)
Pac-Man 🔒
Ms. Pac-Man 🔒
Blinky 🔒》Pinky
》Inky》Clyde*》
Dry Bones 🔒 - Dry Bones (Gold) 🔒
R.O.B. 🔒 - R.O.B. (Famicom)*
Shy Guy 🔒 - Light-blue Shy Guy - Black Shy Guy - Green Shy Guy - Yellow Shy Guy - White Shy Guy - Blue Shy Guy - Pink Shy Guy - Orange Shy Guy
Mametchi 🔒
Baby Peach 🔒
Baby Daisy 🔒
Rosalina 🔒
Funky Kong 🔒
Mii 🔒
Honey Queen 🔒
Wiggler 🔒
Lakitu 🔒
Don-chan 🔒
Baby Rosalina 🔒
Iggy 🔒》Roy》Lemmy》Larry》Wendy》Ludwig》Morton》
Link 🔒 - Link (Champion's Tunic)
Villager 🔒 - Villager (Female)
Isabelle 🔒 - Isabelle (Winter)*
Inkling Girl 🔒 - Inkling Girl (lime green) - Inkling Girl (magenta)
Inkling Boy 🔒 - Inkling Boy (purple) - Inkling Boy (teal)
Pauline 🔒
Hammer Bro 🔒》Boomerang Bro 🔒》Ice Bro 🔒》Fire Bro 🔒》
Monty Mole 🔒
Dixie Kong 🔒
Nabbit 🔒
King Bob-omb 🔒
Kamek 🔒
Chargin' Chuck 🔒
Poochy 🔒
~ Newcomers
Noki ⁽ⁿᵉʷ⁾ 🔒 - Noki (Green) - Noki (Pink) - Noki (Yellow)
Pianta ⁽ⁿᵉʷ⁾ 🔒 - Pianta (Pink) - Pianta (Yellow) - Pianta (Purple)
Professor E. Gadd ⁽ⁿᵉʷ⁾ 🔒
Toadsworth ⁽ⁿᵉʷ⁾ 🔒
Luma ⁽ⁿᵉʷ⁾ 🔒 - Luma (Blue) - Luma (Pink) - Luma (Green) - Luma (Cyan) - Luma (Red) - Luma (Purple) - Luma (Black) - Luma (Orange)
~ DLC
Sonic the Hedgehog ⁽ⁿᵉʷ⁾ 🔒
Miles "Tails" Prower ⁽ⁿᵉʷ⁾ 🔒
King K. Rool ⁽ⁿᵉʷ⁾ 🔒》Kaptain K. Rool*》
Krunch ⁽ⁿᵉʷ⁾ 🔒 * Would be an excellent choice for a surprise DLC character to those familiar w/Diddy Kong Racing
Zelda ⁽ⁿᵉʷ⁾ 🔒》Sheik*》
Kirby ⁽ⁿᵉʷ⁾ 🔒
King Dedede ⁽ⁿᵉʷ⁾ 🔒
Captain Falcon ⁽ⁿᵉʷ⁾ 🔒
Samus ⁽ⁿᵉʷ⁾ 🔒》Zero Suit*》
Geno ⁽ⁿᵉʷ⁾ 🔒
- - there's plenty of room for more characters but I figured 100 was the perfect amount of characters, especially with the double dash feature with everyone potentially having a partner with no odd person out.
~ Vehicles
Available parts. The parts available are listed here in the order shown in the vehicle customization screen, with the following notation: ¹ = Changes color, depending on the character. ² = Changes color for the Koopalings. ³ = Changes color for Daisy, Baby Daisy, Rosalina, and Baby Rosalina. (DLC) = Part is only available as downloadable content.
- Personally, I would want a system that prevents everyone from choosing the best racer with the best vehicle parts. For example If Luigi is the best racer and his best vehicle is the standard kart with mushroom tires, and gold glider, obviously everyone will choose Toad and those exact parts to win races. I want everyone to choose their favorite racer and parts that make them comfortable to race in, and not just look at a list of the best racers and parts and just copy and paste that. I don't know how to fix this honestly but I'm sure someone could help with ideas to this to make everyone equal in a way on the track with their own individuality similar to what Mario Kart 7 did with their characters.
~ Karts (Solo Dash)
Standard Kart¹ 4-Wheel Cradle 8-Bit Pipe Frame¹ Apple Kart B Dasher Badwagon Barrel Train Biddybuggy (Buggybud)¹ Birthday Girl (Royal Ribbon)²/³ Blue Falcon Blue Seven Booster Seat (Baby Booster) Bruiser (Growlster) Brute Bull's-Eye Banzai Bulldog-W ⁽ⁿᵉʷ⁾ Bumble V Cact-R Cact-X Cat Cruiser Cheep Charger Cheep Snorkel Circuit Special¹ Clanky Kart Classic Dragster (Nostalgia 1) Cloud 9 Crawly Kart Cucumber Dasher II Daytripper (Royal Racer) Dozer Dasher Dragonfly Dry Bomber Egg 1 Flame Flyer Gold Mantis Gold Pipe Frame Gold Standard (Gold Kart) Green Apple Kart Honeycoupe (Dragonetti) Hurricane Jet Cruiser Jetsetter (Aero Glider) Jumbo Jetter Kiddie Kart¹ Koopa Clown² Landship ² Light Dancer Light Tripper Mach 8 Mini Beast (Concerto) Mushmellow Offroader P-Wing Paintster Parade Kart Penguin Slider Pink Mushmellow Pipe Frame¹ Piranha Prowler Poltergust 4000 Power Flower Prancer Prop Kart Quickshaw ROB-BLS Rambi Rider Royale Shooting Star Sky Pop ⁽ⁿᵉʷ⁾ Sneeker (Bounder)¹ Snow Skimmer Soda Jet Sports Coupe (Sports Coupé) Sprinter (B Dasher Mk. 2) Star Broom Steel Driver Streamliner Streetle Super 1 Super Blooper (Turbo Blooper) Surf Sailer Swift Talon Tanooki Kart Tea Coupe Tiny Titan (Rally Romper) Tiny Tug Tri-Speeder Wario Car Warship Wild Wing Wildlife Yellow Taxi Zucchini (Gherkin) Speed Star ⁽ᵈˡᶜ⁾
Source Whirlwind Sport ⁽ᵈˡᶜ⁾
Source Egg Mobile ⁽ᵈˡᶜ⁾ * Was inspired by this image I found.
Source Reminds me of the Egg Mobile with Monster tires White Cat ⁽ᵈˡᶜ⁾
Source Dark Schnieder ⁽ᵈˡᶜ⁾
Source Car¹ ⁽ᵈˡᶜ⁾ *
Source * the number in the center will be replaced by driver's logo Dragoon Kart ⁽ᵈˡᶜ *
Source ~ Bikes (Solo Dash)
Standard Bike¹ Bit Bike (Nanobike) City Tripper¹ Flame Rider Hurricane Jet Bubble (Bubble Bike) Master Cycle Zero Mr. Scooty (Mr Scooty) Phantom Quacker ROB-LGS Shooting Star (Twinkle Star) Sugarscoot (Bon Bon)¹ The Duke Varmint Wario Bike Zip Zip (Rapide) Zipper Wheelie Bike ⁽ᵈˡᶜ⁾
Source Bullet Bike¹ Comet Dolphin Dasher Flame Runner (Bowser Bike)¹ Jet Bike Mach Bike¹ Magikruiser¹ Master Cycle Sneakster (Nitrocycle) Sport Bike¹ Yoshi Bike¹ Zinger Sting ⁽ᵈˡᶜ⁾ * just an idea I had for a new bike based off of a beta imagine for Donkey Kong racing.
Source * the number in the center will be replaced by driver's logo. Bike version of the Prop Kart
~ ATVs (Double Dash)
Standard ATV (Standard Quad)¹ Bone Rattler Inkstriker Spear (Torpedo)¹ Splat Buggy Teddy Buggy Tyrant Wild Wiggler Hovercraft¹ ⁽ᵈˡᶜ⁾
Source ~ Buggys (Double Dash)
Standard Buggy ¹ Banisher Bolt Buggy Bullet Blaster Coach³ * Heart Coach/Bloom Coach from Mario Kart Double Dash DK Jumbo Fire Buggy¹ * Red Fire from Mario Kart Double Dash Goo-Goo Buggy¹ Koopa Dasher Koopa King Para-Wing Pipe Buggy¹ Piranha Pipes Turbo Birdo Turbo Yoshi Waluigi Racer
~ Tires
Standard (Normal) 8-Bit Standard Ancient Tires (Ancient Tyres) Azure Roller Bicycle Tires Blue Monster Blue Standard (Normal Blue) Button Capsule Crimson Slim Cushion Cyber Slick Drum Gold 8-Bit Standard Gold Tires (Gold Wheels) Heart Rings Hot Monster (Funky Monster) Iron Leaf Tires (Leaf Tyres) Metal Monster Mushroom Mushroom Off-Road Red Monster Retro Off-Road Roller Slick Slim Snorkel Tires Sponge Triforce Tires (Triforce Tyres) Wood (Wooden) Yoshi Tires
~ Gliders
Super Glider¹ 8-Bit Jumping Mario Beast Glider (Ghastly Glider) Bowser Kite Butterfly Sunset Cloud Glider Crimson Crane Droplet Glider Eggshell Glider Eggshell Glider Fare Flier Flower Glider Gold Glider Great Sail Hylian Kite MKTV Parafoil Oilpaper Umbrella Paper Glider Parachute Paraglider (Breath of the Wild) Paraglider (Parafoil) Peach Parasol³ Plane Glider Ribbon Swooper (Swoop) Waddle Wing Waluigi Wing Wario Wing Magic Carpet ⁽ᵈˡᶜ⁾
Source Wizpig Glider ⁽ᵈˡᶜ⁾
Example at 00:31 Tails Flier ⁽ᵈˡᶜ⁾
Source Knuckles Glider ⁽ᵈˡᶜ⁾
Source Gunship ⁽ᵈˡᶜ⁾
Source ~ 4. Items ~
× – Does not appear in Battle Mode.
~ Items found on the track
Item Box - Gives the player a random item. Items given are based on the player's distance from first place. * I would like for them to look either similar to how they looked in Mario Kart 64 or Mario Kart DS' design.
Coin - Gives the player a small boost and increase top speed when more are collected, up to a maximum of ten.
Rupee - The equivalent of a coin, used for Hyrule Circuit and Zelda related courses. They replace coins in the item roulette and in the track.
Bell - The equivalent of a coin, used for Animal Crossing. They replace coins in the item roulette and in the track.
Cash - The equivalent of a coin, used for Splatoon related courses. They replace coins in the item roulette and in the track.
Balloon ⁽ᵈˡᶜ⁾ - The equivalent of an Item Box, used for Diddy Kong Racing related course.
Source Item Box (Capsule) ⁽ᵈˡᶜ⁾ - The equivalent of an Item Box, used for Sonic related course.
Source Star Block ⁽ᵈˡᶜ⁾ - The equivalent of an Item Box, used for Kirby related course.
Source Banana ⁽ᵈˡᶜ⁾ - The equivalent of a coin, used for Donkey Kong Country / Diddy Kong Racing related courses. They replace coins in the item roulette and in the track.
Source Ring ⁽ᵈˡᶜ⁾ - The equivalent of a coin, used for Sonic related courses. They replace coins in the item roulette and in the track.
Source Food ⁽ᵈˡᶜ⁾ - The equivalent of a coin, used for Kirby related courses. They replace coins in the item roulette and in the track.
Source ~ New Items
Coin Block ⁽ⁿᵉʷ⁾ - * floats above player for a short time (10 seconds). Hop to collect upto 10 coins. Can only be obtained if player has 0 coins. Replacing the Coin Box item from Mario Kart Tour.
Example ~ Returning Items
Banana Peel - When a kart hits a Banana Peel, it spins out. You can carry one behind your kart to protect yourself from a single attack. Can be thrown backward and forward.
Green Shell - Travels in a straight line and knocks over a kart it hits.
Red Shell - Red Shell Homes in on the closest kart in front of the player and knocks it over.
Feather - Causes the player to spin and leap in the air, providing a small speed boost upon landing, akin to a regular trick (characters will also perform a trick animation during the jump).
Mushroom - Provides the player's kart with a small speed boost.
Super Star - Provides the player invincibility from all terrain and items, and also giving a speed boost.
Boo - Unleashes Boo, who turns the player invisible for a brief time, making them impervious to enemy attacks, and steals an opponent's item. Cannot steal Special Items.
Coinˣ - Grants the player two extra coins and a micro boost.
Lightningˣ - Causes all opponents to drop their items, shrink, and drive slowly for a short time.
Fake Item - Looks just like an item box, but when you run into it, it knocks you over.
Bob-omb - Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
Blooper - Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed.
Bullet Billˣ - Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.
Spiny Shellˣ - Targets the racer in first place, knocking over all other karts in its path.
Super Horn - Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Shell.
~ Special Items
Fireball (Red) - Three fireballs will revolve around your kart. They split up after they're thrown and go sliding ahead. These powerful pyrotechnics can take out multiple opponents at once. Drivers: Mario, Fire Mario
Fireball (Green) - Three fireballs will revolve around your kart. They split up after they're thrown and go sliding ahead. These powerful pyrotechnics can take out multiple opponents at once. Drivers: Luigi, Fire Luigi
Fire Flower - Allows the player to throw fireballs for a short time that cause other karts to spin out on impact. Drivers: Metal Mario, Fire Peach, Fire Bro
Ice Flower - Three balls of ice will revolve around your kart. Throw them all at once and they'll freeze any kart they hit, causing them to slide. Drivers: Ice Bro, Ice Mario, Penguin Luigi
Heart - This protective Heart revolves around your kart for a set amount of time, shielding you from attacks. Any item that hits the player becomes theirs to use. A cute and handy item. Drivers: Peach, Daisy, Villager, Wendy, Mametchi
Yoshi's Egg - This egg rolls down the road and home in on opponents. When they hit and break, they'll drop three more items. Drivers: Yoshi
Birdo's Egg - Homes in on the kart in front of you and crashes once it hits. Three more items will fly out when it breaks. Drivers: Birdo
Chain Chomp - This fearsome beast chases karts with reckless abandon, pulling the player behind it at breakneck speeds. Drivers: Baby Mario, Baby Luigi
Triple Mushrooms - Orbits the player's kart, providing them with three separate speed boosts. Drivers: Toad, Toadette
Golden Mushroom - Provides the player's kart with continuous speed boosts for a short time. Drivers: Captain Toad
Mega Mushroom - The driver grows bigger, which allows them to squash other racers by running over them, making them lose their items and slow down for a moment. Drivers: Pac-Man, Ms. Pac-Man, Wiggler
Poison Mushroom - A stationary item. Looks like a regular mushroom but If one is run into, the victim shrinks, as if hit by a Lightning. Shrunken racers who run into it revert to normal size. Drivers: Kamek * ngl, i didn't really know who to give this item to
Mushroom Cannon - A cannon designed to resemble a Mushroom. Continually shoots out Mushrooms in front of your kart for a set time. Drivers: Monty Mole, Peachette, Toadsworth
Triple Green Shells - Three green shells that orbit the player's kart, protecting them from incoming attacks. Drivers: Koopa Troopa, Dry Bones, Lakitu, Koopa (Freerunning)
Triple Red Shells - Three red shells that orbit the player's kart, protecting them from incoming attacks. Drivers: Paratroopa, Dry Bones, Lakitu, Koopa (Freerunning)
Bowser's Shell - An awe-inspiring giant shell! As it careens down the road, slamming and ramming into karts, it's the very image of Bowser himself. Drivers: Bowser, Bowser Jr., Dry Bowser
Triple Bananas - Three bananas that orbit the player's kart, protecting them from incoming attacks. Drivers: Donkey Kong Jr., Dixie Kong
Giant Banana - Not only does this big banana spin out karts that hit it, but after being struck it breaks into three regular-sized Bananas. Drivers: Donkey Kong
Banana Barrels - Arm your kart with two fully-loaded barrels of Bananas! Continually shoots out Bananas in front of or behind your kart for a set time. Drivers: Diddy Kong, Funky Kong
Thunder Cloud - A thundercloud hovers over the recipient and strikes it with lightning after 10 seconds. The user shrinks to a very small size for 10 seconds, driving more slowly. Before this happens, the user has higher speed and acceleration while not losing speed when driving off-road, and may pass the cloud to an opponent by bumping into them. Drivers: Blinky, Pinky, Inky, Clyde * If there was absolutely no choice but to have the next Meta character, it'd be the Ghosts. Having one of the worst possible specials in the game should balance them out.
POW Block - The POW Block appears above the karts as a 2D image, warning players of its arrival, and causes any racer on the ground ahead of the user to spin out and drop their items. * Since wheelies are no longer a thing, it always spins out other racers unless they're in anti-gravity mode or during an in air trick Drivers: Mii, Don-chan
Super Leaf- Gives the player's kart a tail that can be used to deflect items, knock over opponents and collect coins. The tail will disappear after a moment or if the player is hurt. Drivers: Tanooki Mario
Lucky Seven - Surrounds the player with seven items that rotates around its kart. The player receives a Mushroom, Banana, Green Shell, Red Shell, Blooper, Bob-omb, and a Star. Drivers: King Boo, Pauline, Poochy, Nabbit, Chargin' Chuck, Pianta, Noki
Boomerang Flower - Can be thrown up to three times, hitting racers forward/backward and when it returns to its user after the first and second use. Driver: Boomerang Bro, Larry
Piranha Plant - Automatically chomps on obstacles and other racers, giving a short speed boost for each bite. Drivers: Petey Piranha
Double Bob-ombs - Two Bob-ombs will revolve around your kart. Throw them both at once. Drivers: Wario, Waluigi, Roy
Bob-omb Cannon - Continually shoots out Bob-ombs in front of your kart for a set time. Drivers: Shy Guy
Giga Bob-omb - After being thrown, it will explode after hitting a kart or bouncing 3 times. It has a larger blast radius than a standard Bob-omb. Drivers: King Bob-omb
Bubble - Briefly envelops your kart and protects you from damage for a set time. While in the bubble, you will get a speed boost and float in the air. Drivers: Baby Peach, Baby Daisy, Baby Rosalina, Lemmy
Dash Ring - Tosses out three rings in front of you along the track. Pass through them for a speed boost! Drivers: Rosalina, Luma, Ludwig, Honey Queen
Hammer - Throws multiple Hammers in an arc aimed at karts in front of yours. Drivers: Hammer Bro
Super Bell - A bell rings above the driver, knocking away nearby karts and items. The bell rings three consecutive times. Drivers: Cat Peach, Cat Toad
Capsule - Three colorful capsules surround your kart. They'll bounce at opponents when thrown. Drivers: Dr. Mario
Splat Bomb ⁽ⁿᵉʷ⁾ - * Explodes after a short time when thrown or dropped, knocking and spraying ink on any kart in its blast radius and reduces their visibility. The racers hit also lose some of their traction while sprayed. Drivers: Inkling Girl, Inkling Boy
Magical Boomerang ⁽ⁿᵉʷ⁾ - * Works like a Boomerang Flower that tracks closes kart infront of player like a Red Shell Drivers: Link
Magnet ⁽ᵈˡᶜ⁾ - * a powerful magnet that pulls opponents towards the player
Source Drivers: Krunch
Nayru's Love ⁽ᵈˡᶜ⁾ - * will surround the racer's kart with a protective shield. Any items that hit this shield will be reflected back at the racer who used them. If a driver using Nayru's Love is attacked with an item such as a Lightning, the racer who used the Lightning item will take damage. Drivers: Zelda
Copy Ability ⁽ᵈˡᶜ⁾ - * steals Special item from any racer. If no racer has a special item on them, it'll randomly generate a random racer's Special Item. Drivers: Kirby
Dedede's Hammer ⁽ᵈˡᶜ⁾ - * driver using Dedede's Hammer, will swing it around for about 5 seconds. Any karts hit will be squashed, causing them to lose their item and speed momentarily. Drivers: King Dedede
Invincibility Shield ⁽ᵈˡᶜ⁾ - * become invulnerable to all damage for a short time. Drivers: Sonic, Tails
Bombs ⁽ᵈˡᶜ⁾ - * Think Double Bob-ombs, the original Triple Bananas and the Feather item. If used as a protective item, upon the explosion, the player will leap in the air, providing a small speed boost upon landing. Drivers: Samus
Geno Flash ⁽ᵈˡᶜ⁾ - * works like a Lightning but doesn't strink opponents. Drivers: Geno
- - R.O.B. and Professor E. Gadd have the ability to obtain any special item, excluding Fireball (Green), Birdo's Egg, Lucky Seven, Nayru's Love ⁽ᵈˡᶜ⁾, Copy Ability ⁽ᵈˡᶜ⁾, and Geno Flash ⁽ᵈˡᶜ⁾
~ 5. Courses ~
~ Cups
161 Total Courses
Nitro Grand Prix Mushroom Cup》 Flower Cup》 Star Cup》 Special Cup 🔒
Retro Grand Prix 🔒 Mushroom 🍄 Courses : Shell Cup》Golden Dash Cup》Red Coin Cup》Blue Coin Cup》Banana Cup》Lucky Cat Cup》1-Up Cup》Gold Cup》
Flower 🌷 Courses: Leaf Cup》Turnip Cup》Freezie Cup》Metal Cup》 Lightning Cup》Rock Cup》POW Cup》Heart Cup》
Star ⭐️ Courses: Sun Cup》Moon Cup》Red Shell Cup》Thunder Cloud Cup》Wing Cup》Boomerang Cup》Coin Block Cup》Warp Cup》
Special 👑 Courses: Vanish Cup》Cherry Cup》Mega Cup》Tanooki Cup》? Block Cup》Spiny Cup》Shine Cup》Grand Cup》
World Grand Prix🔒 Lightning⚡️Courses: Egg Cup》Triforce Cup》Crossing Cup》Bell Cup》Propeller Cup》Fruit Cup》Feather Cup》Acorn Cup》Super Cup》World Cup》
Extra Grand Prix 🔒* Excellent idea to introduce courses from the Mario Kart GP series as well as new courses for DLC content
~ New Courses
Nitro Grand Prix: Mushroom Cup 🍄 1. New Mario Circuit 2. TBD 3. TBD 4. TBD
Nitro Grand Prix: Flower Cup 🌷 1. beach- or water-themed course 2. TBD 3. TBD 4. TBD
Nitro Grand Prix: Star Cup ⭐️ 1. ice- or snow-themed course 2. TBD 3. TBD 4. TBD
Nitro Grand Prix: Special Cup 👑 1. TBD 2. TBD 3. New Bowser's Castle 4. New Rainbow Road
~ Retro Courses
Mushroom 🍄 Courses Retro Grand Prix: Shell Cup 1. ʷⁱⁱ ᵘ Mario Kart Stadium 2. ᵈˢ Yoshi Falls 3. ᵍᶜⁿ Baby Park 4. ˢⁿᵉˢ Bowser Castle 1
Retro Grand Prix: Golden Dash Cup 1. ʷⁱⁱ Luigi Circuit 2. ᵍᵇᵃ Shy Guy Beach 3. ʷⁱⁱ ᵘ Sweet Sweet Canyon 4. ᵍᶜⁿ Dry Dry Desert
Retro Grand Prix: Red Coin Cup 1. ³ᵈˢ Toad Circuit 2. ⁿ⁶⁴ Moo Moo Farm 3. ᵍᵇᵃ Riverside Park 4. ʷⁱⁱ Toad's Factory
Retro Grand Prix: Blue Coin Cup 1. ⁿ⁶⁴ Luigi Raceway 2. ˢⁿᵉˢ Donut Plains 1 3. ᵈˢ Cheep Cheep Beach 4. ³ᵈˢ Shy Guy Bazaar
Retro Grand Prix: Banana Cup 1. ᵈˢ Figure-8 Circuit 2. ʷⁱⁱ Moo Moo Meadows 3. ³ᵈˢ Cheep Cheep Lagoon 4. ⁿ⁶⁴ Kalimari Desert
Retro Grand Prix: Lucky Cat Cup 1. ˢⁿᵉˢ Mario Circuit 1 2. ᵍᶜⁿ Peach Beach 3. ⁿ⁶⁴ Koopa Troopa Beach 4. ʷⁱⁱ ᵘ Thwomp Ruins
Retro Grand Prix: 1-Up Cup 1. ᵍᶜⁿ Luigi Circuit 2. ³ᵈˢ Daisy Hills 3. ˢⁿᵉˢ Ghost Valley 1 4. ᵍᵇᵃ Bowser Castle 1
Retro Grand Prix: Gold Cup 1. ᵍᵇᵃ Peach Circuit 2. ʷⁱⁱ ᵘ Water Park 3. ʷⁱⁱ Mushroom Gorge 4. ᵈˢ Luigi's Mansion
Flower 🌷 Courses Retro Grand Prix: Leaf Cup 1. ᵍᶜⁿ Mushroom Bridge 2. ᵍᵇᵃ Boo Lake 3. ʷⁱⁱ ᵘ Twisted Mansion 4. ³ᵈˢ Rock Rock Mountain
Retro Grand Prix: Turnip Cup 1. ᵍᵇᵃ Mario Circuit 2. ʷⁱⁱ ᵘ Toad Harbor 3. ⁿ⁶⁴ Choco Mountain 4. ˢⁿᵉˢ Bowser Castle 2
Retro Grand Prix: Freezie Cup 1. ᵈˢ Desert Hills 2. ᵍᶜⁿ Mario Circuit 3. ʷⁱⁱ DK Summit 4. ᵍᵇᵃ Bowser Castle 2
Retro Grand Prix: Metal Cup 1. ʷⁱⁱ Mario Circuit 2. ⁿ⁶⁴ Frappe Snowland 3. ᵍᶜⁿ Daisy Cruiser 4. ʷⁱⁱ ᵘ Shy Guy Falls
Retro Grand Prix: Lightning Cup 1. ʷⁱⁱ ᵘ Mario Circuit 2. ˢⁿᵉˢ Ghost Valley 2 3. ᵈˢ Waluigi Pinball 4. ʷⁱⁱ Wario's Gold Mine
Retro Grand Prix: Rock Cup 1. ˢⁿᵉˢ Choco Island 1 2. ᵈˢ Delfino Square 3. ³ᵈˢ Music Park 4. ⁿ⁶⁴ Mario Raceway
Retro Grand Prix: POW Cup 1. ³ᵈˢ Wuhu Loop 2. ʷⁱⁱ Coconut Mall 3. ᵍᵇᵃ Cheese Land 4. ᵈˢ Shroom Ridge
Retro Grand Prix: Heart Cup 1. ⁿ⁶⁴ Toad's Turnpike 2. ³ᵈˢ Mario Circuit 3. ˢⁿᵉˢ Donut Plains 2 4. ᵍᶜⁿ Waluigi Stadium
Star ⭐️ Courses Retro Grand Prix: Sun Cup 1. ᵍᵇᵃ Snow Land 2. ˢⁿᵉˢ Choco Island 2 3. ᵍᶜⁿ Yoshi Circuit 4. ⁿ⁶⁴ Bowser's Castle
Retro Grand Prix: Moon Cup 1. ⁿ⁶⁴ Wario Stadium 2. ʷⁱⁱ Koopa Cape 3. ᵍᵇᵃ Yoshi Desert 4. ʷⁱⁱ ᵘ Mount Wario
Retro Grand Prix: Red Shell Cup 1. ʷⁱⁱ Daisy Circuit 2. ᵍᵇᵃ Ribbon Road 3. ᵈˢ Mario Circuit 4. ᵍᶜⁿ DK Mountain
Retro Grand Prix: Thunder Cloud Cup 1. ʷⁱⁱ ᵘ Sunshine Airport 2. ⁿ⁶⁴ Sherbet Land 3. ˢⁿᵉˢ Vanilla Lake 1 4. ³ᵈˢ Maka Wuhu
Retro Grand Prix: Wing Cup 1. ᵈˢ DK Pass 2. ʷⁱⁱ ᵘ Dolphin Shoals 3. ³ᵈˢ Neo Bowser City 4. ʷⁱⁱ Grumble Volcano
Retro Grand Prix: Boomerang Cup 1. ᵍᶜⁿ Sherbet Land 2. ³ᵈˢ Wario Shipyard 3. ⁿ⁶⁴ Royal Raceway 4. ˢⁿᵉˢ Bowser Castle 3
Retro Grand Prix: Coin Block Cup 1. ˢⁿᵉˢ Koopa Beach 1 2. ᵈˢ Tick-Tock Clock 3. ʷⁱⁱ Maple Treeway 4. ᵍᵇᵃ Bowser Castle 3
Retro Grand Prix: Warp Cup 1. ³ᵈˢ Piranha Plant Slide 2. ᵍᶜⁿ Mushroom City 3. ʷⁱⁱ ᵘ Electrodrome 4. ᵈˢ Airship Fortress
Special 👑 Courses Retro Grand Prix: Vanish Cup 1. ˢⁿᵉˢ Donut Plains 3 2. ʷⁱⁱ Moonview Highway 3. ᵍᵇᵃ Bowser Castle 4 4. ᵍᶜⁿ Rainbow Road
Retro Grand Prix: Cherry Cup 1. ³ᵈˢ DK Jungle 2. ᵍᵇᵃ Broken Pier 3. ˢⁿᵉˢ Ghost Valley 3 4. ʷⁱⁱ ᵘ Rainbow Road
Retro Grand Prix: Mega Cup 1. ʷⁱⁱ Dry Dry Ruins 2. ʷⁱⁱ ᵘ Bone-Dry Dunes 3. ⁿ⁶⁴ Banshee Boardwalk 4. ˢⁿᵉˢ Vanilla Lake 2
Retro Grand Prix: Tanooki Cup 1. ᵍᶜⁿ Wario Colosseum 2. ³ᵈˢ Rosalina's Ice World 3. ʷⁱⁱ Bowser's Castle 4. ⁿ⁶⁴ Rainbow Road
Retro Grand Prix: ? Block Cup 1. ᵈˢ Wario Stadium 2. ˢⁿᵉˢ Koopa Beach 2 3. ʷⁱⁱ ᵘ Bowser's Castle 4. ᵍᵇᵃ Rainbow Road
Retro Grand Prix: Spiny Cup 1. ᵍᵇᵃ Lakeside Park 2. ᵍᶜⁿ Dino Dino Jungle 3. ᵈˢ Bowser Castle 4. ʷⁱⁱ Rainbow Road
Retro Grand Prix: Shine Cup 1. ʷⁱⁱ ᵘ Cloudtop Cruise 2. ⁿ⁶⁴ Yoshi Valley 3. ³ᵈˢ Bowser's Castle 4. ᵈˢ Rainbow Road
Retro Grand Prix: Grand Cup 1. ⁿ⁶⁴ D.K.'s Jungle Parkway 2. ᵈˢ Peach Gardens 3. ᵍᶜⁿ Bowser's Castle 4. ³ᵈˢ Rainbow Road
Lightning⚡️Courses 🔒 World Grand Prix: Egg Cup 1. ˢⁿᵉˢ Rainbow Road 2. ᵗᵒᵘʳ Berlin Byways 3. ʷⁱⁱ ᵘ Wild Woods 4. ˢʷᶦᵗᶜʰ Yoshi's Island
World Grand Prix: Triforce Cup 1. ˢⁿᵉˢ Mario Circuit 4 2. ᵗᵒᵘʳ Los Angeles Laps 3. ᵗᵒᵘʳ Piranha Plant Cove 4. ʷⁱⁱ ᵘ Hyrule Circuit
World Grand Prix: Crossing Cup 1. ᵍᵇᵃ Luigi Circuit 2. ᵗᵒᵘʳ Sydney Sprint 3. TBA 4. ʷⁱⁱ ᵘ Animal Crossing
World Grand Prix: Bell Cup 1. ᵍᵇᵃ Sky Garden 2. ᵗᵒᵘʳ Singapore Speedway 3. ʷⁱⁱ ᵘ Super Bell Subway 4. TBA
World Grand Prix: Propeller Cup 1. ˢⁿᵉˢ Mario Circuit 3 2. ᵗᵒᵘʳ Vancouver Velocity 3. ʷⁱⁱ ᵘ Ice Ice Outpost 4. ˢʷᶦᵗᶜʰ Sky-High Sundae
World Grand Prix: Fruit Cup 1. ᵍᵇᵃ Sunset Wilds 2. ᵗᵒᵘʳ New York Minute 3. ᵗᵒᵘʳ Bangkok Rush 4. TBA
World Grand Prix: Feather Cup 1. ˢⁿᵉˢ Mario Circuit 2 2. ᵗᵒᵘʳ London Loop 3. ᵗᵒᵘʳ Ninja Hideaway 4. ʷⁱⁱ ᵘ Mute City
World Grand Prix: Acorn Cup 1. ᵗᵒᵘʳ Paris Promenade 2. ᵗᵒᵘʳ Merry Mountain 3. ʷⁱⁱ ᵘ Dragon Driftway 4. TBA
World Grand Prix: Super Cup 1. ᵍᵇᵃ Cheep-Cheep Island 2. ᵗᵒᵘʳ Amsterdam Drift 3. TBA 4. ʷⁱⁱ ᵘ Big Blue
World Grand Prix: World Cup 1. ᵗᵒᵘʳ Tokyo Blur 2. ʷⁱⁱ ᵘ Excitebike Arena 3. ᵗᵒᵘʳ Athens Dash 4. TBA
~ Extra/DLC Courses
Extra Grand Prix: Mario Cup 1. ᵃᵍᵖ Mario Highway 2. ᵃᵍᵖ Mario Beach
Extra Grand Prix: Extra Mario Cup 🔒 1. ᵃᵍᵖᵈˣ Splash Circuit 2. ᵃᵍᵖᵈˣ Tropical Coast
Extra Grand Prix: DK Cup 1. ᵃᵍᵖ DK Jungle 2. ᵃᵍᵖ Bananan Ruins
Extra Grand Prix: Extra DK Cup 🔒 1. ᵃᵍᵖᵈˣ Bananan Labyrinth 2. ᵃᵍᵖᵈˣ DK Jungle
Extra Grand Prix: Wario Cup 1. ᵃᵍᵖ Diamond City 2. ᵃᵍᵖ Snow Panic
Extra Grand Prix: Waluigi Cup 1. ᵃᵍᵖ² Stadium Arena 2. ᵃᵍᵖ² Waluigi Stadium
Extra Grand Prix: Pac-Man Cup 1. ᵃᵍᵖ Pac Mountain 2. ᵃᵍᵖ Pac Labyrinth
Extra Grand Prix: Extra Pac-Man Cup 🔒 1. ᵃᵍᵖᵈˣ PAC-MAN Stadium 2. ᵃᵍᵖᵈˣ NAMCO Circuit
Extra Grand Prix: Bowser Cup 1. ᵃᵍᵖ Bowser's Castle 2. ᵃᵍᵖ Castle Wall
Extra Grand Prix: Extra Bowser Cup 🔒 1. ᵃᵍᵖᵈˣ Bowser's Factory 2. ᵃᵍᵖᵈˣ Bowser's Castle
Extra Grand Prix: Rainbow Cup 🔒 1. ᵃᵍᵖ Rainbow Coaster 2. ᵃᵍᵖ Rainbow Downhill
Extra Grand Prix: Yoshi Cup 1. ᵃᵍᵖ² Yoshi Park 1 2. ᵃᵍᵖ² Yoshi Park 2
Extra Grand Prix: Toad Cup 1. ᵃᵍᵖᵈˣ Peach Castle 2. ᵃᵍᵖᵈˣ Kingdom Way
Extra Grand Prix: Don-chan Cup 🔒 1. ᵃᵍᵖᵈˣ Bon Dance Street 2. ᵃᵍᵖᵈˣ Omatsuri Circuit
Extra Grand Prix: Bowser Jr. Cup 1. ᵃᵍᵖᵈˣ Aerial Road 2. ᵃᵍᵖᵈˣ Sky Arena
Extra Grand Prix: Inklings Cup 1. Splatoon themed course * Splat Circuit 2. Splatoon themed course
Extra Grand Prix: Sonic ⁽ᵈˡᶜ⁾ 🔒 1. Sonic themed course * Twinkle Circuit
Source at 1:00 2. Sonic themed course * Green Hill Zone related course
Extra Grand Prix: King K. Rool ⁽ᵈˡᶜ⁾ 🔒 1. King K. Rool/Donkey Kong Country related themed course 2. Diddy Kong Racing related themed course * Jungle Falls or Darkmoon Caverns
Source 1 Source 2 Extra Grand Prix: Zelda ⁽ᵈˡᶜ⁾ 🔒 1. Zelda themed course * Lost Woods 2. Zelda themed course
Extra Grand Prix: Kirby ⁽ᵈˡᶜ⁾ 🔒 1. Kirby themed course * Fantasy Meadows (from Kirby Air Ride)
Source 2. Kirby themed course * Meta Knight's Halberd or The Great Cave Offensive
Extra Grand Prix: Samus ⁽ᵈˡᶜ⁾ 🔒 1. Metroid themed course 2. Metroid themed course
~ 6. Battle ~
In all games, the engine class of Battle Mode is fixed to 50cc. An exception is the Renegade Roundup mode where it is increased to 100cc.
~ Battle Modes
Balloon Battle》Team Balloon Battle》 Classic Balloon Battle
》Team Classic Balloon Battle - Mini Bomb Karts return. Shine Thief》Team Shine Thief》 Bob-omb Blast》Team Bob-omb Blast Shine Runners Coin Runners (Coin Battle)》Team Coin Runners》 Renegade Roundup
Thunder Cloud Tag ⁽ⁿᵉʷ⁾* - Similar to Shine Thief but reverse. Think of it as Tag. A random player has a Thunder Cloud and must tag others to lose it from above their head. If the player holds the Thunder Cloud when the timer reaches zero, this process repeats until one player remains.
~ Courses
ˢⁿᵉˢ Battle Course 1 ˢⁿᵉˢ Battle Course 2 ˢⁿᵉˢ Battle Course 3 ˢⁿᵉˢ Battle Course 4 ⁿ⁶⁴ Big Donut ⁿ⁶⁴ Block Fort ⁿ⁶⁴ Double Deck ⁿ⁶⁴ Skyscraper ᵍᵇᵃ Battle Course 1 ᵍᵇᵃ Battle Course 2 ᵍᵇᵃ Battle Course 3 ᵍᵇᵃ Battle Course 4 ᵍᶜⁿ Cookie Land ᵍᶜⁿ Block City ᵍᶜⁿ Luigi's Mansion ᵍᶜⁿ Nintendo GameCube ᵍᶜⁿ Pipe Plaza ᵍᶜⁿ Tilt-a-Kart ᵈˢ Nintendo DS ᵈˢ Twilight House ᵈˢ Palm Shore ᵈˢ Tart Top ᵈˢ Block Fort ᵈˢ Pipe Plaza ʷⁱⁱ Block Plaza ʷⁱⁱ Delfino Pier ʷⁱⁱ Funky Stadium ʷⁱⁱ Chain Chomp Wheel ʷⁱⁱ Thwomp Desert ³ᵈˢ Honeybee Hive (Honeybee House) ³ᵈˢ Sherbet Rink ³ᵈˢ Wuhu Town ˢʷᶦᵗᶜʰ Battle Stadium ˢʷᶦᵗᶜʰ Sweet Sweet Kingdom ˢʷᶦᵗᶜʰ Dragon Palace ˢʷᶦᵗᶜʰ Lunar Colony ˢʷᶦᵗᶜʰ Urchin Underpass ᵗᵒᵘʳ New York Minute B ᵗᵒᵘʳ Paris Promenade B Icicle Pyramid or Smokey Castle ⁽ᵈˡᶜ⁾
Source 1 Source 2 submitted by
VernonKazama to
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2023.05.28 17:20 ChiCubsbot GDT: 5/28 Reds (23-29) @ Cubs (22-29) 1:20 PM
Reds (23-29) @ Cubs (22-29)
First Pitch: 1:20 PM at Wrigley Field
Line Score - Pre-Game
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | R | H | E | LOB |
CIN | | | | | | | | | | 0 | 0 | 0 | - |
CHC | | | | | | | | | | 0 | 0 | 0 | - |
Box Score
Posted at 10:20 AM. Updates start at game time. Remember to
sort by new to keep up!
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2023.05.28 17:17 Blueahoula Season 41 Conferences Championships Results!
2023.05.28 17:16 maypenney Help! Raised lines where Juvederm injected into nasolabial folds on Thurs
| I had Vollure injected into my nasolabial folds on Thursday afternoon, and I have raised lines in some parts that almost look like tiny worms of filler sitting on top of the skin. The skin where the lumps are is red. When I’ve had filler before, the swelling has been more rounded, less localized and hard seeming. I don’t know if this is because the filler was injected too superficially (I know for the folds it has to be somewhat superficial), if it’s inflammation from the needle (no canula was used), or if it’s normal juvederm swelling. I’ve done a little massage but not much has changed since Thursday. Just wondering if anyone has experienced this! submitted by maypenney to u/maypenney [link] [comments] |
2023.05.28 17:15 chillilisous My guess for Sienna's fourth career
‘Oh, not this again, Otha! I thought you invited me over for a nice afternoon of tea among the tombstones, not for another intervention. Look, I understand. There are “concerns” about the path I’m on, and your mentors have told you things — things that are not true! Don’t shush me!
Again, for the thousandth time, let me explain it to you.
‘Shyish. Is. Not. Necromancy.
‘We of the Amethyst College do not fear death — we seek to understand it and all its implications. We are implacable foes of necromancers, because they corrupt what we love. No, we are not the same. Rest assured the students of Shyish are allies to the followers of Morr.
Now relax. And have some tea.’
-Warhammer Fantasy Roleplay: Winds of Magic
In line with the most recent dev post about us being right to question Sienna's decisions, and of course with Sofia delving into necromancy in the Tower of Treachery, and the teaser with Sienna's fire changing color from red to purple, I can't think it would be anything else other than amethyst wizard.
It's also common in Warhammer lore that the non-initiated (read the Ubersreik four) would be highly suspicious of an amethyst wizard as to the common folk there is a lot of misconception between Shyish and Dhar, leading them to question her decisions.
Those of you saying she can't be the only human in lore to wield multiple winds of magic at once, what if she gives up her bright wizard past in order to channel Shyish as she sees it more relevant and strong in the end times? The careers don't need to be lore friendly towards each other, it's not like when Bardin got engineer it was a problem because in another career he took the Slayer's oath.
submitted by
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2023.05.28 17:15 AutoModerator RepWeidianSneakers Member Guide and Rulebook: Read Upon Arrival and Before Posting!
Hello, and welcome to
RepWeidianSneakers! Whether you’re a long-time member or someone new who just straggled in from one of the other replica subreddits, this
recurring post will serve as an introduction to or reminder of the subreddit rules. This group runs in several key ways that may be different from other groups to ensure we maintain a high-quality group where well-informed replica buyers can engage in constructive conversation regarding the best batches for various shoes, batch flaws of popular and commonly purchased batches, and QC posts of new and old products alike.
Please do your best to stay up-to-date on the latest subreddit rules and cultural norms in order to make sure that your participation in the group is in accordance with how we run things here! All sub rules are visible along the side bar if on desktop, and under the "About" tab if on mobile. We appreciate your attention and diligence to subreddit policies, and hope you enjoy your time here!
The following rules will be outlined in the following ways:
- Most Important Rule of the Sub
- Post Formats (QC, Find, Help Me Find)
- General Subreddit/Reddit-Wide Rules
Rule #1: Sneakers from Weidian, TaoBao only This one should be self-explanatory - QCs for shoes purchased from middlemen are not allowed on this sub. I understand that many users value the input from members in this subreddit specifically due to their reputation and credibility, but we want to keep this sub as pure to its purpose as possible. If there are specific people from whom you want input from, feel free to post in the other rep subs and tag them.
Additionally, when users ask for recommendations on where to purchase, make sure to provide links to Weidian or TaoBao stores, and not middlemen. Middlemen sell Weidian/TaoBao products at a markup for convenience -
always focus on the actual product. Rule #2: QC Post Title Guidelines: [QC] {Price in Yuan} {Batch} {Shoe Name} from {Seller Name} When posting your QCs or Finds, use the following format: [QC] {Price in Yuan} {Batch} {Shoe Name} from {Seller Name}.
Example: [QC] 400¥ FK Batch Travis Scott x Jordan 1 High OG Mocha from A GDJ Supplier The Group Automod comments on every single post in this group with a reminder of this title format.
If your title does not include each of the necessary components in the brackets above, please be proactive and repost with the correct format. If you don’t delete the post, a moderator will, and that or repeated infractions may result in a temporary ban from the group.
This rule exists to ensure the group is easily searchable to help make researching batches on your own as streamlined as possible. Rule #3: QC Posts need W2C Link:
If you are posting a QC, make sure to post the W2C link. If the listing link is dead, please post the link to the store where the shoe was purchased instead. No W2C link will result in the deletion of your post!
You are welcome to post Weidian links, TaoBao links, or links from any shipping agent except for PandaBuy, given that PandaBuy forces you to login to see the item, whereas the other agent links do not.
Linking a PandaBuy link and not an alternative link will result in the deletion of your post. Rule #4: Help Me Find Post Title Guidelines: [HELP ME FIND] {Shoe Name} + Picture of Shoe If you are hunting for a certain pair, your
post title must include the Full Shoe Name and Colorway as well as a picture of the shoe in question. If either is missing, your post will be deleted.
This rule exists to reduce the number of repetitive “Help Me Find” posts, as a user will be able to search previously posted “Help Me Find” posts for the shoe they want. Example: [HELP ME FIND] Jordan 1 High Chicago
Rule #5: Find Post Title Guidelines: [FIND] {Price in Yuan} {Batch} {Shoe Name} from {Seller Name} Okay, so you’re on WeChat, and a seller has posted a new product. You want to be the first one to post about it on Reddit, so you rush over and make the post. Great, pat yourself on the back. Just kidding. Don’t just stop there - put some thought into the post. How does this new find compare to other products on the market? Do they have potential? You don’t have to be an expert QCer, but give your general thoughts.
In short, were these worth finding? The hope is that with this general subreddit policy, it will encourage people to post high-quality finds and reduce clutter from low-tier finds that don’t add much to the group. Rule #6: Be Respectful of One Another Please be nice and courteous to one another. All rules of Reddiquette apply. Your membership in this subreddit is contingent upon your overall Reddit activity, not just limited to this subreddit. To put explicitly, this includes but is not limited to: harassing or disrespecting others in other subreddits, posting hate speech of any kind, or spreading misinformation. Any violation of this will result in the banning of your account and any alternate accounts you may be known to have!
Rule #7: No Cussing In line with the previous rule, no cussing on the sub, please. Often, on the rep subs, the only time people are cussing is to insult one another, spread misinformation, or speak illy in general. For this reason, an AutoMod is in place that will regulate posts and comments on the sub. Your post/comment will be deleted and you will receive a message alerting you if this happens. Bonus: Mr. Frosty can't post or comment without some sort of explicit language, so this simple rule (and the accompanying AutoMod) keeps the sub safe
Rule #8: Support Your Statements with Evidence Essentially, cite your source. Let's avoid being like other rep subs where people make up rumors or decide their opinions without any research or evidence.
If you comment saying a batch is the best or better than what has been posted, show us why. Link reference posts, rep vs retails, QCs, etc. Show, rather than tell, us why what you're saying is correct. If your statement is a good one, this shouldn't be difficult. As above, don't default to name calling if you can't support your statement. It is okay to have a well-informed opinion - it is not okay to have an uneducated opinion that you spread as fact.
If you run into issues with a member or members in the group that are not participating in this group norm, please tag a mod, and the situation will be handled accordingly.
Rule #9: No Seller Ads Self-explanatory. This especially applies to lost middlemen posting their fake QCs to try to gain business.
If you are a member and see this, please report the post. If a post receives enough reports, it is automatically removed and sent to the mod queue. This helps keep the group clean through community effort.
Rule #10: No WeChat Verification Posts I understand that you may want your WeChat verified in order to communicate with sellers or see their WeChat Moments. There are other subs for WeChat Verifications though. Please do not make these posts here. Use the appropriate subs. Posts will be deleted.
Rule #11: No Memes This group aims to be a research-focused subreddit. It prides itself on providing the most objective information possible. Please keep the memes or satire posts in other subs. This includes meme titles or captions such as "how fast do I need to walk" or "fire up the rep machines." These posts add little to no value and are often unoriginal anyway.
Any use of meme titles will result in a 14-day temp ban as previously announced, as will repeated infractions of posting other memes.
Lastly, this Group is Not Meant to Be a Direct Line to u/poncecatchemall Please reference his guides and resources linked below for answers to most commonly asked questions. He does not read chats asking repetitive questions, and mod mail is not meant to be used to ask specifically him questions, so do not use it for that purpose.
-
Poncecatchemall’s Recently Updated Beginner’s Batch Guide where I cover top batches for popular shoes. -
Poncecatchemall’s Select Weidian/TaoBao Finds: November 2022 Edition covering popular purchases with all W2C Links -
Never used an agent? Check out Poncecatchemall’s Updated Weidian, TaoBao, Agent: How-To Guide for a step-by-step guide on how to purchase reps using WeGoBuy -
How to Ask Poncecatchemall For a QC/LC please follow these instructions if you want a response.
Thank you in advance to everyone for following the sub rules and for keeping this sub a great, high-quality sub to be a part of. If there are any rule addition recommendations, we are always open to suggestions.
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