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[H] Full killer 26 bundle , a lot fanatical mystery keys and a lot good games [W] Offers

2023.05.31 18:28 marcoxnt93 [H] Full killer 26 bundle , a lot fanatical mystery keys and a lot good games [W] Offers

An Elder Scrolls Legend: Battlespire Banners of Ruin Biped CORPSE FACTORY DUSK ’28: ULTIMATE EDITION Dead Island Definitive Edition Dishonored Eldest Souls Gedonia Hero’s Hour Lamentum (HL 4,70 zł) Legend of Keepers: Career of a Dungeon Manager Oddworld: Abe’s Exoddus Oddworld: Abe’s Oddysee Oddworld: Munch’s Oddysee Oddworld: New 'n’ Tasty with Alf & Abe DLC Packs Oddworld: Soulstorm Enhanced Edition Oddworld: Stranger’s Wrath HD Rain World Röki THE GAME OF LIFE The Ascent The Elder Scrolls Adventures: Redguard Trolley Problem, Inc. Fanatical Mystery Bundles Leftovers Noitu Love 2: Devolution x 2 OUTBUDDIES DX Vambrace: Cold Soul Adventures of Chris Serial Cleaner Dark Devotion Kingdom Rush Frontiers Everhood The Town of Light x 2 Crumble Dead End Job x 2 Valfaris Garbage x 2 Alchemy Garden Double Kick Heroes x 2 Nihilumbra Dub Dash Stick it to The Man! SEUM: Speedrunners from Hell Reventure Iron Marines Beasts of Maravilla Island Weaving Tides Pixel Heroes: Byte & Magic White Night Hidden Shapes - Trick or Cats tiny & Tall: Gleipnir Doodle Derby Gone Home + Original Soundtrack Omen Exitio: Plague Tesla Force The Black Heart Police Stories From Space DESOLATE Just Die Already Warhammer 40,000: Mechanicus TIER 0 Back 4 blood eu Destiny 2 Planet of Peace Exclusive Emblem Dirt Rally 2.0 + 3 DLC F1 2012 F1 2019 Anniversary Grand Theft Auto Vice City Remnant from the Ashes Road to Guangdong - Story-Based Indie Road Trip Driving Game Squad the wolf among us TIER 1 Absolver Bloodstained Ritual of the Night borderlands Game of the year enhanced Edition Borderlands: The Handsome Collection EU Darksiders genesis Doom Eternal Duke Nukem Manhattan Project Elex Endless Space 2 – Deluxe Edition friday the 13th Geometry Wars 3 Dimensions Evolved Mystery Genital Jousting Grid Autosport Grid ultimate edition Golf With Friends GoNNER BLüEBERRY EDiTION guild wars 2 heroic edition guild wars nightfall Hitman Absolution House Flipper Just cause 3 XXL Kingdom Rush Kerbal Space Program x 2 Legend Of Grimrock Lego Marvel 2 Deluxe Little Dragons Cafe Mafia III: Definitive Edition MAIN ASSEMBLY Maneater Mordhau Orn the tiny forest sprite Outward US x 2 Overcooked 2 + Surf and Turf + Too Many Cooks pathfinder wrath PGA TOUR 2k21 x 2 Phantasmagoria Portal Knights Pro cycling manager 2019 Project Cars Project CARS 2 + Japanese Cars Bonus Pack Risen Sairento VR Scum Second Extinction Sonic Forces Spyro Reignited Trilogy x 2 Starbound Star Trek Bridge Crew State of Decay 2 streets of rogue Summer in Mara Superhot VR Tales of Zestiria Team Sonic Racing Tekken 7 The Elder Scrolls IV Oblivion GOTY The Division + DLC US Tomb Raider GOTY Total War: MEDIEVAL II – Definitive Edition TRINE 2 Complete Story TRINE 3 The Artifacts of Power Tracks - The Train Set Game WARHAMMER 40,000: Gladius- Relics of War Warhammer 40000 : Mechanicus Wasteland 2 Directors Cut Wasteland 3 valkyria chronicles IV Complete X-com 2 TIER 2 ABZU Armello x 3 asterix obelix xxl3 Band of Defenders batman arkham knight Battle Chasers: Nightwar Beyond Blue BioShock Infinite Book of Demons CHAOS CODE -NEW SIGN OF CATASTROPHE- Choice Chamber Chess Ultra Cities skylines civilization IV Complete Edition Civilization 5 Dead by Daylight Degrees of Separation Drake Hollow Driftland: The Magic Revival x 2 Endless Space 2 Europa Universalis IV eXperience 112 FEZ Flying Tigers: Shadows Over China - Deluxe Edition Forced From Space Gamedec Gato Roboto Golf With Friends Gunman Tales Hotshot Racing human fall flat Hyperdimension Neptunia Re;Birth1 Icewind Dale: Enhanced Edition Just Cause 3 Killing Floor 2 King's Bounty: Crossworlds King’s Bounty: Warriors of the North - The Complete Edition Last Oasis Manhunt Megadimension Neptunia VII Men of War: Assault Squad 2 - War Chest Edition METAL SLUG 3 Metro Last Light Redux Miscreated MO:Astray Morphopolis Motorcycle Mechanic Simulator 2021 Natural Selection 2 NecroWorm Neo Cab NEOVERSE Not For Broadcast Oddworld: New 'n' Tasty Odyssey - The Story of Science OF MICE AND SAND -REVISED- One Step From Eden Opus Magnum Overcooked Overgrowth PATHOLOGIC 2 Pillars Of Eternity Phoenix Point Year one edition Planespace Torment Enhanced Edition Plunge Quantum League Quest of Dungeons Railroad tycoon 3 Rise of Industry River City Melee Mach Roarr! The Adventures of Rampage Rex Sanctuary RPG: Black Edition Scribblenauts Unmasked Scythe Digital Edition Serious Sam 3 BFE Shadowrun: Dragonfall - Director's Cut Shing! Skullgirls Sinking Island Slinger VR SNIPER GHOST WARRIOR CONTRACTS Sonic All Stars Transformed Collection Sparkle 2 Sparkle Unleashed Starbound Star Wars Galactic Battlegrounds Saga STAR WARS Jedi Knight - Jedi Academy STAR WARS™ Jedi Knight II - Jedi Outcast STAR WARS The Force Unleashed Ultimate Sith Edition Star Wars Kotor 2 Star Wolves 3: Civil War stick fight the game Stronhold Crusader 2 Struggling Styx Master of Shadows SUPER TIME FORCE ULTRA SurrounDead Surviving Mars x 2 Swords of Gurrah Tannenberg THE KING OF FIGHTERS XIII STEAM EDITION The Technomancer tilt brush Titan Quest Anniversary Edition The Bard’s Tale IV: Director’s Cut The Beast Inside The Gardens Between The Incredible Adventures of Van Hesing the long dark survival Edition The Stillness of the Wind The Swords of Ditto: Mormo’s Curse The town of light The walking dead the new frontier The Wild Eight Train Valley 2 Trüberbrook Tropico 5 Tsioque Unto The End Valfaris Voidship: The Long Journey volcanoids Wargroove WARSAW West of Dead x 2 Wizard Of Legends x 2 Worms Clan Wars Without Within 3 XCOM: Chimera Squad Yooka Laylee Zwei: The Arges Adventure Zwei: The Ilvard Insurrection TIER 3 112 Operator 911 Operator Acorn Assault: Rodent Revolution Ageless AI War 2 Alan Wake's American Nightmare Alien Shooter 2 Conscription Amnesia: A Machine for Pigs Amnesia: The Dark Descent angry video game nerd Arcana Hearts 3 Armada 2526 Gold Edition arma X As Far As The Eye Ashes of the Singularity: Escalation Atari Vault AVEN COLONY Before we Leave Belladonna BLACKHOLE Blitzkrieg Anthology Boomerang Fu Bomber Crew - Deluxe Edition Boreal Blade Borealis Bridge Constructor Playground Broken Age x 3 Brothers – A Tale of Two Sons Bunker Punks Call of Juarez: Bound in Blood Cally's caves 3 Callys Caves 4 Capitalism 2 Carmageddon Max Damage Cast of the Seven Godsends Cepheus Protocol Chaos Reborn City Siege: Faction Island COLT CANYON Cook, Serve, Delicious! 3?! Crazy Belts crazy machines 3 Creeping Terror Crowntakers Crying Suns CTU: Counter Terrorism Unit Cybarian: The Time Travelling Warrior Cyber Hook Dad Quest x 2 Dark Heritage: Guardians of Hope Darkness Within 2: The Dark Lineage Darksiders Warmastered Edition Dark Strokes The Legend of the Snow Kingdom Collectors Edition Dear Esther: Landmark Edition Death to Spies: Moment of Truth Death Squared DESOLATE Detached Deus Ex: Invisible War Dimension Drifter Distrust : Polar Survival Double Dragon IV Draw Slasher Duke Nukem Forever x 2 Dungeons 3 Dungeon Siege II DV: Rings of Saturn EarthNight EarthX Eliza Enforcer: Police Crime Action ENSLAVED™: Odyssey to the West™ Premium Edition Epistory - Typing Chronicles Etherborn Etherlords I & II Evergarden evoland F1 2018 Fahrenheit: Indigo Prophecy Remastered Farming World Fire Fort Triumph Fury Unleashed x 2 Garfield Kart Gas Guzzlers Extreme Goat simulator Golf Gang God's Trigger Go Home Dinosaurs Going Under Gone Home + Original Soundtrack Grim Legends 2: Song of the Dark Swan GRIP: Combat Racing Guilty Gear Sign Gunscape Standard Edition Hacknet + DLC Heaven’s Vault Heavy Burger Heroes of Annihilated Empires Hexologic Hidden Object Bundle 5 in 1 Hidden Object 6in1 bundle Hive Jump Hopiko HORACE Hue Hyperspace Invaders II: Pixel Edition In Between Innerspace INMOST Inside My Radio Iris and the Giant Iron Fisticle John Wick Just Die Already ken follet Kingdom: Classic King Oddball Knights of Pen & Paper 2 Knight's Retreat Labyronia RPG Labyronia RPG 2 Laser Disco Defenders Leisure Suit Larry 7 - Love for Sail Lemuria Lost in Space Levelhead LIBERATED Little Misfortune Livelock Lostwinds Lovecraft’s Untold Stories Lust from Beyond: M Edition Lust for Darkness Luxor 3 Mages of Mystralia Magrunner: Dark Pulse Masquerade: The Baubles of Doom Medieval Kingdom Wars Mini Ninjas MirrorMoon EP Monaco: What’s Yours Is Mine Moon Hunters MotoGP 15 Morkredd MOUNT & BLADE MXGP - The Official Motocross Videogame My Memory of Us Mystery Loss Narcos: Rise of the Cartels Nba Playgrounds Neon Chrome Newt One Nex Machina Neverending Nightmares Neverout Niffelheim Night Call Nowhere Prophet Odallus: The Dark Call Of Orcs And Men Offworld Trading Company + Jupiter's Forge Expansion Pack Omen Exitio: Plague Orbital Racer Out of Space Overload Overlord II x 2 Pac-Man 256 PAC-MAN™ CHAMPIONSHIP EDITION 2 Paper Fire Rookie Paperbark Paradigm Particula Pathway Pawnbarian Payday 2 Peaky Blinders: Mastermind Perfect Universe Pesterquest Pickers Pikuniku Pirate Pop Plus Pixel Heroes Pixplode Planet Alpha Planet of the Eyes Police Stories port royale 3 gold Post Master POPUP DUNGEON Prehistoric Tales Quantum Conundrum Radio Commander Rapture Rejects Rebel Galaxy red orchestra 2 Re-Legion REMOTHERED: BROKEN PORCELAIN Remnants of Naezith RESIDENT EVIL HD Rezrog Retimed Ring of Pain Road Redemption ROCK OF AGES 3: MAKE & BREAK Röki Roombo: First Blood Rover Mechanic Simulator RRRR Rustler Sakura Agent Sakura Angels Sakura Beach Sakura Beach 2 Sakura Fantasy Sakura Magical Girls Sakura Shrine Girls Sakura Spirit Samorost 3 Serial Cleaner Seven enchanted edition Sigma Theory: Global Cold War SIMULACRA + SIMULACRA 2 Sins Of The Demon Shadowrun Hong Kong Extended Edition Shoppe Keep Shoppe Keep 2 Smile For Me SKULLY Smoke and Sacrifice Sonic & SEGA All-Stars Racing Soulblight Space Pilgrim Academy: Reunion space run galaxy Speedrunners Spellspire S.T.A.L.K.E.R.: Clear Sky StarCrossed State of mind Stealth 2: A Game of Clones Stealth Bastard Deluxe x 2 Steamburg Still Life 2 Storm Of Spears Strider Stygian: Reign of the Old Ones Sudden Strike 4 Sundered Super Hexagon Supraland Super Mutant Alien Assault Super Panda Adventures Swag and Sorcery Syberia Syberia II Syberia 3 System Shock: Enhanced Edition Tabletop Playground Tales from Candlekeep: Tomb of Annihilation Teleglitch Die More Edition Telefrag VR Teslagrad Testament of Sherlock Holmes Time Mysteries 3: The Final Enigma The Amazing American Circus Tharsis The Ball The Deed The dropping of the dead The Dwarves The Hex The King's Bird The Last Door: Season 2 - Collector's Edition The Lost Crown The Purring Quest There Came An Echo The Haunted Island, A Frog Detective Game The Signal From Tölva Think of the Children This War of Mine ToeJam & Earl Back in the Groove Tomb Raider IV: The Last Revelation Tomb Raider V: Chronicles Tomb Raider Legend Tomb Raider Underworld Tooth and Tail Train Station Renovation Treasure Hunter Simulator Tropico 4 Turok 2: Seeds of Evil Underhero Unrest Valnir Rok Survival RPG Vane Velocity Ultra Deluxe Vertiginous Golf Viking Saga The Cursed Ring Wanderlust: Travel Stories Wandersong warlock 2 war tech fighters Werewolf: The Apocalypse — Heart of the Forest Without Within 2 Whispers of a machine Wings of Vi Yoku's Island Express Youropa Zoo Park TIER 4 Acceleration of SUGURI 2 Age of Wonders III Alien Spidy Almost There: The Platformer Angvik A New Beginning – Final Cut AtmaSphere Battle vs chees Circuit Breakers Corridor Z CreaVures Cubicle Quest Dagon – The Eldritch Box DLC Dashing Dinos Death Fungeon Drawful 2 DungeonUp x 2 Earth 2150 Trilogy Enclave Endless Space – Collection Evergarden Formula Car Racing Fluffy Horde Gorky 17 Guts And Glory Hacknet Deluxe Edition Haegemonia: The Solon Heritage HIVESWAP: Act 1 Holy Potatoes a Spy Story Homefront Horizon Shift Joggernauts Journey of a Roach Learn Japanese to survive Hiragana Battle Left in the Dark: No One on Board Leisure Suit Larry 5 - Passionate Patti Does a Little Undercover Work Leisure Suit Larry 6 - Shape Up Or Slip Out Little Racers STREET Lock Parsing 2 Love is Dead Midnight Mysteries 3: Devil on the Mississippi Memoria Moss Destruction NAIRI: Tower of Shirin NeuroVoider No Time to Explain Remastered One Finger Death Punch OneShift Out of Reach: Treasure Royale Pesterquest Purrfect Date – Visual Novel/Dating Simulator Raceland Regions Of Ruin Regular Human Basketball x 2 Rencounter Renoir Return to Mysterious Island Resort Boss: Golf Rym 9000 Seraph Shooting Stars! Silence Sky Break Space Pilgrim Episode III: Delta Pavonis Space Pilgrim Episode IV: Sol Spandex Force: Champion Rising Steel Rats Super Daryl Deluxe Sword Legacy Omen Taxi The Adventure Pals x 3 The Deed: Dynasty The Emerald Maiden: Symphony of Dream The Spiral Scouts The Uncertain - The Last Quiet Day Tiny Troopers ttv2 Twilight City Love as a Cure Two Worlds: Epic Edition Tumblestone Unhack Unhack 2 Viking Saga The Cursed Ring White Noise Online World Keepers Last Resort Zombie Party x 2
submitted by marcoxnt93 to GameTrade [link] [comments]


2023.05.31 18:27 marcoxnt93 [H] Full killer 26 bundle , a lot fanatical mystery keys and a lot good games [W] Offers

An Elder Scrolls Legend: Battlespire Banners of Ruin Biped CORPSE FACTORY DUSK ’28: ULTIMATE EDITION Dead Island Definitive Edition Dishonored Eldest Souls Gedonia Hero’s Hour Lamentum (HL 4,70 zł) Legend of Keepers: Career of a Dungeon Manager Oddworld: Abe’s Exoddus Oddworld: Abe’s Oddysee Oddworld: Munch’s Oddysee Oddworld: New 'n’ Tasty with Alf & Abe DLC Packs Oddworld: Soulstorm Enhanced Edition Oddworld: Stranger’s Wrath HD Rain World Röki THE GAME OF LIFE The Ascent The Elder Scrolls Adventures: Redguard Trolley Problem, Inc. Fanatical Mystery Bundles Leftovers Noitu Love 2: Devolution x 2 OUTBUDDIES DX Vambrace: Cold Soul Adventures of Chris Serial Cleaner Dark Devotion Kingdom Rush Frontiers Everhood The Town of Light x 2 Crumble Dead End Job x 2 Valfaris Garbage x 2 Alchemy Garden Double Kick Heroes x 2 Nihilumbra Dub Dash Stick it to The Man! SEUM: Speedrunners from Hell Reventure Iron Marines Beasts of Maravilla Island Weaving Tides Pixel Heroes: Byte & Magic White Night Hidden Shapes - Trick or Cats tiny & Tall: Gleipnir Doodle Derby Gone Home + Original Soundtrack Omen Exitio: Plague Tesla Force The Black Heart Police Stories From Space DESOLATE Just Die Already Warhammer 40,000: Mechanicus TIER 0 Back 4 blood eu Destiny 2 Planet of Peace Exclusive Emblem Dirt Rally 2.0 + 3 DLC F1 2012 F1 2019 Anniversary Grand Theft Auto Vice City Remnant from the Ashes Road to Guangdong - Story-Based Indie Road Trip Driving Game Squad the wolf among us TIER 1 Absolver Bloodstained Ritual of the Night borderlands Game of the year enhanced Edition Borderlands: The Handsome Collection EU Darksiders genesis Doom Eternal Duke Nukem Manhattan Project Elex Endless Space 2 – Deluxe Edition friday the 13th Geometry Wars 3 Dimensions Evolved Mystery Genital Jousting Grid Autosport Grid ultimate edition Golf With Friends GoNNER BLüEBERRY EDiTION guild wars 2 heroic edition guild wars nightfall Hitman Absolution House Flipper Just cause 3 XXL Kingdom Rush Kerbal Space Program x 2 Legend Of Grimrock Lego Marvel 2 Deluxe Little Dragons Cafe Mafia III: Definitive Edition MAIN ASSEMBLY Maneater Mordhau Orn the tiny forest sprite Outward US x 2 Overcooked 2 + Surf and Turf + Too Many Cooks pathfinder wrath PGA TOUR 2k21 x 2 Phantasmagoria Portal Knights Pro cycling manager 2019 Project Cars Project CARS 2 + Japanese Cars Bonus Pack Risen Sairento VR Scum Second Extinction Sonic Forces Spyro Reignited Trilogy x 2 Starbound Star Trek Bridge Crew State of Decay 2 streets of rogue Summer in Mara Superhot VR Tales of Zestiria Team Sonic Racing Tekken 7 The Elder Scrolls IV Oblivion GOTY The Division + DLC US Tomb Raider GOTY Total War: MEDIEVAL II – Definitive Edition TRINE 2 Complete Story TRINE 3 The Artifacts of Power Tracks - The Train Set Game WARHAMMER 40,000: Gladius- Relics of War Warhammer 40000 : Mechanicus Wasteland 2 Directors Cut Wasteland 3 valkyria chronicles IV Complete X-com 2 TIER 2 ABZU Armello x 3 asterix obelix xxl3 Band of Defenders batman arkham knight Battle Chasers: Nightwar Beyond Blue BioShock Infinite Book of Demons CHAOS CODE -NEW SIGN OF CATASTROPHE- Choice Chamber Chess Ultra Cities skylines civilization IV Complete Edition Civilization 5 Dead by Daylight Degrees of Separation Drake Hollow Driftland: The Magic Revival x 2 Endless Space 2 Europa Universalis IV eXperience 112 FEZ Flying Tigers: Shadows Over China - Deluxe Edition Forced From Space Gamedec Gato Roboto Golf With Friends Gunman Tales Hotshot Racing human fall flat Hyperdimension Neptunia Re;Birth1 Icewind Dale: Enhanced Edition Just Cause 3 Killing Floor 2 King's Bounty: Crossworlds King’s Bounty: Warriors of the North - The Complete Edition Last Oasis Manhunt Megadimension Neptunia VII Men of War: Assault Squad 2 - War Chest Edition METAL SLUG 3 Metro Last Light Redux Miscreated MO:Astray Morphopolis Motorcycle Mechanic Simulator 2021 Natural Selection 2 NecroWorm Neo Cab NEOVERSE Not For Broadcast Oddworld: New 'n' Tasty Odyssey - The Story of Science OF MICE AND SAND -REVISED- One Step From Eden Opus Magnum Overcooked Overgrowth PATHOLOGIC 2 Pillars Of Eternity Phoenix Point Year one edition Planespace Torment Enhanced Edition Plunge Quantum League Quest of Dungeons Railroad tycoon 3 Rise of Industry River City Melee Mach Roarr! The Adventures of Rampage Rex Sanctuary RPG: Black Edition Scribblenauts Unmasked Scythe Digital Edition Serious Sam 3 BFE Shadowrun: Dragonfall - Director's Cut Shing! Skullgirls Sinking Island Slinger VR SNIPER GHOST WARRIOR CONTRACTS Sonic All Stars Transformed Collection Sparkle 2 Sparkle Unleashed Starbound Star Wars Galactic Battlegrounds Saga STAR WARS Jedi Knight - Jedi Academy STAR WARS™ Jedi Knight II - Jedi Outcast STAR WARS The Force Unleashed Ultimate Sith Edition Star Wars Kotor 2 Star Wolves 3: Civil War stick fight the game Stronhold Crusader 2 Struggling Styx Master of Shadows SUPER TIME FORCE ULTRA SurrounDead Surviving Mars x 2 Swords of Gurrah Tannenberg THE KING OF FIGHTERS XIII STEAM EDITION The Technomancer tilt brush Titan Quest Anniversary Edition The Bard’s Tale IV: Director’s Cut The Beast Inside The Gardens Between The Incredible Adventures of Van Hesing the long dark survival Edition The Stillness of the Wind The Swords of Ditto: Mormo’s Curse The town of light The walking dead the new frontier The Wild Eight Train Valley 2 Trüberbrook Tropico 5 Tsioque Unto The End Valfaris Voidship: The Long Journey volcanoids Wargroove WARSAW West of Dead x 2 Wizard Of Legends x 2 Worms Clan Wars Without Within 3 XCOM: Chimera Squad Yooka Laylee Zwei: The Arges Adventure Zwei: The Ilvard Insurrection TIER 3 112 Operator 911 Operator Acorn Assault: Rodent Revolution Ageless AI War 2 Alan Wake's American Nightmare Alien Shooter 2 Conscription Amnesia: A Machine for Pigs Amnesia: The Dark Descent angry video game nerd Arcana Hearts 3 Armada 2526 Gold Edition arma X As Far As The Eye Ashes of the Singularity: Escalation Atari Vault AVEN COLONY Before we Leave Belladonna BLACKHOLE Blitzkrieg Anthology Boomerang Fu Bomber Crew - Deluxe Edition Boreal Blade Borealis Bridge Constructor Playground Broken Age x 3 Brothers – A Tale of Two Sons Bunker Punks Call of Juarez: Bound in Blood Cally's caves 3 Callys Caves 4 Capitalism 2 Carmageddon Max Damage Cast of the Seven Godsends Cepheus Protocol Chaos Reborn City Siege: Faction Island COLT CANYON Cook, Serve, Delicious! 3?! Crazy Belts crazy machines 3 Creeping Terror Crowntakers Crying Suns CTU: Counter Terrorism Unit Cybarian: The Time Travelling Warrior Cyber Hook Dad Quest x 2 Dark Heritage: Guardians of Hope Darkness Within 2: The Dark Lineage Darksiders Warmastered Edition Dark Strokes The Legend of the Snow Kingdom Collectors Edition Dear Esther: Landmark Edition Death to Spies: Moment of Truth Death Squared DESOLATE Detached Deus Ex: Invisible War Dimension Drifter Distrust : Polar Survival Double Dragon IV Draw Slasher Duke Nukem Forever x 2 Dungeons 3 Dungeon Siege II DV: Rings of Saturn EarthNight EarthX Eliza Enforcer: Police Crime Action ENSLAVED™: Odyssey to the West™ Premium Edition Epistory - Typing Chronicles Etherborn Etherlords I & II Evergarden evoland F1 2018 Fahrenheit: Indigo Prophecy Remastered Farming World Fire Fort Triumph Fury Unleashed x 2 Garfield Kart Gas Guzzlers Extreme Goat simulator Golf Gang God's Trigger Go Home Dinosaurs Going Under Gone Home + Original Soundtrack Grim Legends 2: Song of the Dark Swan GRIP: Combat Racing Guilty Gear Sign Gunscape Standard Edition Hacknet + DLC Heaven’s Vault Heavy Burger Heroes of Annihilated Empires Hexologic Hidden Object Bundle 5 in 1 Hidden Object 6in1 bundle Hive Jump Hopiko HORACE Hue Hyperspace Invaders II: Pixel Edition In Between Innerspace INMOST Inside My Radio Iris and the Giant Iron Fisticle John Wick Just Die Already ken follet Kingdom: Classic King Oddball Knights of Pen & Paper 2 Knight's Retreat Labyronia RPG Labyronia RPG 2 Laser Disco Defenders Leisure Suit Larry 7 - Love for Sail Lemuria Lost in Space Levelhead LIBERATED Little Misfortune Livelock Lostwinds Lovecraft’s Untold Stories Lust from Beyond: M Edition Lust for Darkness Luxor 3 Mages of Mystralia Magrunner: Dark Pulse Masquerade: The Baubles of Doom Medieval Kingdom Wars Mini Ninjas MirrorMoon EP Monaco: What’s Yours Is Mine Moon Hunters MotoGP 15 Morkredd MOUNT & BLADE MXGP - The Official Motocross Videogame My Memory of Us Mystery Loss Narcos: Rise of the Cartels Nba Playgrounds Neon Chrome Newt One Nex Machina Neverending Nightmares Neverout Niffelheim Night Call Nowhere Prophet Odallus: The Dark Call Of Orcs And Men Offworld Trading Company + Jupiter's Forge Expansion Pack Omen Exitio: Plague Orbital Racer Out of Space Overload Overlord II x 2 Pac-Man 256 PAC-MAN™ CHAMPIONSHIP EDITION 2 Paper Fire Rookie Paperbark Paradigm Particula Pathway Pawnbarian Payday 2 Peaky Blinders: Mastermind Perfect Universe Pesterquest Pickers Pikuniku Pirate Pop Plus Pixel Heroes Pixplode Planet Alpha Planet of the Eyes Police Stories port royale 3 gold Post Master POPUP DUNGEON Prehistoric Tales Quantum Conundrum Radio Commander Rapture Rejects Rebel Galaxy red orchestra 2 Re-Legion REMOTHERED: BROKEN PORCELAIN Remnants of Naezith RESIDENT EVIL HD Rezrog Retimed Ring of Pain Road Redemption ROCK OF AGES 3: MAKE & BREAK Röki Roombo: First Blood Rover Mechanic Simulator RRRR Rustler Sakura Agent Sakura Angels Sakura Beach Sakura Beach 2 Sakura Fantasy Sakura Magical Girls Sakura Shrine Girls Sakura Spirit Samorost 3 Serial Cleaner Seven enchanted edition Sigma Theory: Global Cold War SIMULACRA + SIMULACRA 2 Sins Of The Demon Shadowrun Hong Kong Extended Edition Shoppe Keep Shoppe Keep 2 Smile For Me SKULLY Smoke and Sacrifice Sonic & SEGA All-Stars Racing Soulblight Space Pilgrim Academy: Reunion space run galaxy Speedrunners Spellspire S.T.A.L.K.E.R.: Clear Sky StarCrossed State of mind Stealth 2: A Game of Clones Stealth Bastard Deluxe x 2 Steamburg Still Life 2 Storm Of Spears Strider Stygian: Reign of the Old Ones Sudden Strike 4 Sundered Super Hexagon Supraland Super Mutant Alien Assault Super Panda Adventures Swag and Sorcery Syberia Syberia II Syberia 3 System Shock: Enhanced Edition Tabletop Playground Tales from Candlekeep: Tomb of Annihilation Teleglitch Die More Edition Telefrag VR Teslagrad Testament of Sherlock Holmes Time Mysteries 3: The Final Enigma The Amazing American Circus Tharsis The Ball The Deed The dropping of the dead The Dwarves The Hex The King's Bird The Last Door: Season 2 - Collector's Edition The Lost Crown The Purring Quest There Came An Echo The Haunted Island, A Frog Detective Game The Signal From Tölva Think of the Children This War of Mine ToeJam & Earl Back in the Groove Tomb Raider IV: The Last Revelation Tomb Raider V: Chronicles Tomb Raider Legend Tomb Raider Underworld Tooth and Tail Train Station Renovation Treasure Hunter Simulator Tropico 4 Turok 2: Seeds of Evil Underhero Unrest Valnir Rok Survival RPG Vane Velocity Ultra Deluxe Vertiginous Golf Viking Saga The Cursed Ring Wanderlust: Travel Stories Wandersong warlock 2 war tech fighters Werewolf: The Apocalypse — Heart of the Forest Without Within 2 Whispers of a machine Wings of Vi Yoku's Island Express Youropa Zoo Park TIER 4 Acceleration of SUGURI 2 Age of Wonders III Alien Spidy Almost There: The Platformer Angvik A New Beginning – Final Cut AtmaSphere Battle vs chees Circuit Breakers Corridor Z CreaVures Cubicle Quest Dagon – The Eldritch Box DLC Dashing Dinos Death Fungeon Drawful 2 DungeonUp x 2 Earth 2150 Trilogy Enclave Endless Space – Collection Evergarden Formula Car Racing Fluffy Horde Gorky 17 Guts And Glory Hacknet Deluxe Edition Haegemonia: The Solon Heritage HIVESWAP: Act 1 Holy Potatoes a Spy Story Homefront Horizon Shift Joggernauts Journey of a Roach Learn Japanese to survive Hiragana Battle Left in the Dark: No One on Board Leisure Suit Larry 5 - Passionate Patti Does a Little Undercover Work Leisure Suit Larry 6 - Shape Up Or Slip Out Little Racers STREET Lock Parsing 2 Love is Dead Midnight Mysteries 3: Devil on the Mississippi Memoria Moss Destruction NAIRI: Tower of Shirin NeuroVoider No Time to Explain Remastered One Finger Death Punch OneShift Out of Reach: Treasure Royale Pesterquest Purrfect Date – Visual Novel/Dating Simulator Raceland Regions Of Ruin Regular Human Basketball x 2 Rencounter Renoir Return to Mysterious Island Resort Boss: Golf Rym 9000 Seraph Shooting Stars! Silence Sky Break Space Pilgrim Episode III: Delta Pavonis Space Pilgrim Episode IV: Sol Spandex Force: Champion Rising Steel Rats Super Daryl Deluxe Sword Legacy Omen Taxi The Adventure Pals x 3 The Deed: Dynasty The Emerald Maiden: Symphony of Dream The Spiral Scouts The Uncertain - The Last Quiet Day Tiny Troopers ttv2 Twilight City Love as a Cure Two Worlds: Epic Edition Tumblestone Unhack Unhack 2 Viking Saga The Cursed Ring White Noise Online World Keepers Last Resort Zombie Party x 2
submitted by marcoxnt93 to SteamGameSwap [link] [comments]


2023.05.31 18:26 marcoxnt93 [H] Full killer 26 bundle , a lot fanatical mystery keys and a lot good games [W] Offers

https://www.reddit.com/IGSRep/comments/cg1p8marcoxnt93s_igs_rep_page/
An Elder Scrolls Legend: Battlespire
Banners of Ruin
Biped
CORPSE FACTORY
DUSK ’28: ULTIMATE EDITION
Dead Island Definitive Edition
Dishonored
Eldest Souls
Gedonia
Hero’s Hour
Lamentum (HL 4,70 zł)
Legend of Keepers: Career of a Dungeon Manager
Oddworld: Abe’s Exoddus
Oddworld: Abe’s Oddysee
Oddworld: Munch’s Oddysee
Oddworld: New 'n’ Tasty with Alf & Abe DLC Packs
Oddworld: Soulstorm Enhanced Edition
Oddworld: Stranger’s Wrath HD
Rain World
Röki
THE GAME OF LIFE
The Ascent
The Elder Scrolls Adventures: Redguard
Trolley Problem, Inc.
Fanatical Mystery Bundles Leftovers
Noitu Love 2: Devolution x 2
OUTBUDDIES DX
Vambrace: Cold Soul
Adventures of Chris
Serial Cleaner
Dark Devotion
Kingdom Rush Frontiers
Everhood
The Town of Light x 2
Crumble
Dead End Job x 2
Valfaris
Garbage x 2
Alchemy Garden
Double Kick Heroes x 2
Nihilumbra
Dub Dash
Stick it to The Man!
SEUM: Speedrunners from Hell
Reventure
Iron Marines
Beasts of Maravilla Island
Weaving Tides
Pixel Heroes: Byte & Magic
White Night
Hidden Shapes - Trick or Cats
tiny & Tall: Gleipnir
Doodle Derby
Gone Home + Original Soundtrack
Omen Exitio: Plague
Tesla Force
The Black Heart
Police Stories
From Space
DESOLATE
Just Die Already
Warhammer 40,000: Mechanicus

TIER 0
Back 4 blood eu
Destiny 2 Planet of Peace Exclusive Emblem
Dirt Rally 2.0 + 3 DLC
F1 2012
F1 2019 Anniversary
Grand Theft Auto Vice City
Remnant from the Ashes
Road to Guangdong - Story-Based Indie Road Trip Driving Game
the wolf among us

TIER 1
Absolver
Bloodstained Ritual of the Night
borderlands Game of the year enhanced Edition
Borderlands: The Handsome Collection EU
Darksiders genesis
Doom Eternal
Duke Nukem Manhattan Project
Elex
Endless Space 2 – Deluxe Edition
friday the 13th
Geometry Wars 3 Dimensions Evolved Mystery
Genital Jousting
Grid Autosport
Grid ultimate edition
Golf With Friends
GoNNER BLüEBERRY EDiTION
guild wars 2 heroic edition
guild wars nightfall
Hitman Absolution
House Flipper
Just cause 3 XXL
Kingdom Rush
Kerbal Space Program x 2
Legend Of Grimrock
Lego Marvel 2 Deluxe
Little Dragons Cafe
Mafia III: Definitive Edition
MAIN ASSEMBLY
Maneater
Mordhau
Orn the tiny forest sprite
Outward US x 2
Overcooked 2 + Surf and Turf + Too Many Cooks
pathfinder wrath
PGA TOUR 2k21 x 2
Phantasmagoria
Portal Knights
Pro cycling manager 2019
Project Cars
Project CARS 2 + Japanese Cars Bonus Pack
Risen
Sairento VR
Scum
Second Extinction
Sonic Forces
Spyro Reignited Trilogy x 2
Starbound
Star Trek Bridge Crew
State of Decay 2
streets of rogue
Summer in Mara
Superhot VR
Tales of Zestiria
Team Sonic Racing
Tekken 7
The Elder Scrolls IV Oblivion GOTY
The Division + DLC US
Tomb Raider GOTY
Total War: MEDIEVAL II – Definitive Edition
TRINE 2 Complete Story
TRINE 3 The Artifacts of Power
Tracks - The Train Set Game
WARHAMMER 40,000: Gladius- Relics of War
Warhammer 40000 : Mechanicus
Wasteland 2 Directors Cut
Wasteland 3
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2023.05.31 17:49 ReVGC Battle Network 3, and me

It took a loooong time but I'm finally able to do my BPT (Bullet point thoughts) on BN3! Keeping the tradition going as I've done for MMBN1 (discussion post here) and MMBN2(discussion post here). If you've completed either of these games and want to share/read other discussion points feel free to post a reply to any of these threads, regardless of when you come across them. Unless I've edited otherwise, I'm still accepting new notifications for these kinds of posts. There is ALOT to talk about here and I honestly am forgetting some things. If you get tired of reading, skip to the bottom for the TLDR.
MMBN3 was probably the game I played the most on GBA. My cousin was randomly playing it on GBA emulator and I was like "hey, that looks like MMBN2!" and the rest was history. I think we eventually had three GBA carts we played on? Though we interestingly really never got that far and that's saying something, lol. MMBN3 not only had a postgame, it had a postpostgame!! From 20 years ago! And its postgame itself was already as long as a real game! Soooo much freaking content in this one title and it made sense as it was originally intended to be their Swan Song ... until Capcom said "No, develop MMBN4 ASAP" and then MMBN4 became the highest grossing MMBN title riding off the coattails of BN3's success. ._. But that's neither here nor there for this conversion so without actual further ado, lol:
SPOILER WARNING for MMBN3! I've easily over 150 hours in this entry alone and that's 93% my fault but the other 7% ... I blame the changes. Going to recollect my thoughts and emotions from the beginning as best as I can so there'll be moments of praise and criticism randomly structured together.
TLDR: I think BN3 is overrated and I've a loooot of bones to pick with it.
I also think BN3 is peak BN and for now still remains as the one I consider the best.
But BN2 is still my all time favorite.
(We'll see how I feel after I get through Vol2)
submitted by ReVGC to BattleNetwork [link] [comments]


2023.05.31 17:41 The_Alloquist [A Lord of Death] - Chapter 50 (Aya)

[←Chapter 49] [Cover Art] [My Links] [Index] [Discord] [Subreddit] [Chapter 51→]
The weather was almost cold enough to imagine that Aya was back home, minus the creeping terror of the fog. She tried to push that last fact out of her mind, but it was ever present, along with its smothering sister from beneath the church. Still, despite the unpleasant edge, it was likely the last time she would get a proper rest before the battle.
The twins were obviously in their own world, Frare picking at the grasses around the tree, Sorore with eyes half-closed. The only people to offer any conversation were the paladins.
“Where… where do you come from, Lillian?” she said, after watching another bank of the fog wander overhead.
Lillian turned to her and gave her a strange look, not angry exactly, more wondering why she’d asked the question. Aya hoped that it wasn’t too much of a rude question back in Angorrah. At least she could always fall back on the excuse of being ignorant if it was.
“I come from Angorrah,” said the paladin.
“No, I mean where does your family come from?” she said.
Lillian’s expression deepened as if she was trying to figure out whether the question had some deeper meaning to it.
“Well, my father’s side of the family reaches back into antiquity. They’ve been on the same land for centuries. My mother is from Nieth, if that is what you mean, lady Aya.”
Aya nodded in encouragement, trying to get the Paladin to expand on the details. She didn’t, looking expectantly for a followup to the question.
“I was… just trying to make conversation,” Aya admitted, her gaze falling to the trodden dirt.
“Oh,” said Lillian, leaning back further as she looked elsewhere trying to abate the awkward realisation, “well, like I said, most of my family comes from my father’s side, and thus Angorrah. My mother is the only one that’s lived outside of it. Supposedly I have some uncles and aunts in Nieth, and some cousins too, but…”
“You’ve never met them?”
Lillian shook her head as she looked out to what was probably south - in the shifting fog it was difficult to tell.
“Never. I was inducted into the church at fifteen, I’ve never been outside of the continent. In fact, your village was the farthest I’ve ever been.”
“Oh. So you live in the actual city, then? Angorrah proper?”
“I might as well,” she laughed, although Aya thought it had a bitter edge to it, “I’ve spent over a decade of my life there.”
Aya sat and digested that for a few moments, before risking a further question.
“But it wasn’t always like that, was it? You lived somewhere else?”
“Yes, I did,” Lillian sighed, but said no more.
“I’ve lived in the city all my life,” Niche offered instead, “with my family. We’ve never known anything but the silver city for our entire lives. Both of my grandfather’s lines, as far as I could trace them, stay within its walls.”
“Would you mind… telling me about it?” Aya said, “I mean, we’re going there. But no one’s bothered to explain what it’s really like. Neither Sorore or Frare talk about it much either.”
“It’s the most beautiful city in the world,” said Niche instantly with absolute conviction.
“Anything else?” Aya said, looking rather unimpressed.
“It’s a- it’s difficult to explain,” said Niche, “the city is split in half.”
She vigorously nodded, hoping that this wouldn’t be the end of the details.
“It’s a city which…” he said, grasping at the words he was failing to find, “you really can’t- it’s something you have to actually see before it can be described.”
“Neither of us are poets, and besides, you’ll be in Angorrah soon enough,” said Lillian, “I can try though, however dry it might be. The city is split into two, like Niche said. On the upper half, the edges of the tributaries of the rivers form a bank where the old buildings sit. You’ll find the ecclesial courts, the palace of purity, and the chief garrison of the path of strength.”
She hovered her hands at different levels to illustrate the relative heights of the city districts.
“There’s a great sandstone cliff, with many small waterfalls coursing down. There’s a path that winds a way up under them - we used to walk them everyday as part of our training, then as part of our patrols. The names of all the founders of Angorrah, and many of the heroes that fought against the crown are etched into the cliff face. Of course, most travellers use the iron elevators that were built nearly a century ago.”
Aya already felt the numbing terror beginning to be forgotten almost, and she encouraged Lillian to continue.
“The lower half represents the majority of the city, both in terms of population and size,” she said, her fingers circling out to represent the relative immensity of this area, “layers upon layers of districts criss-crossed by roads and studded with alleys. It’s quite a lot to figure out.”
“They throw you off the deep end when they’re teaching you to patrol,” Niche said, “I remember just how lost you were the first couple times. Remember when you couldn’t figure out which dock you were at, and the sign was right next to you?”
“It was half-fallen off!” Lillian protested, her ears beginning to flush, “and the paint was practically gone, how was I supposed to realise-”
Aya was just about to ask the question of where she would be staying, when she saw a sharp motion in her periphery. Sorore sat bolt upright, staying at the remains of a leaf brought up to a narrow sliver of sunlight. There was a curious interplay within her expression, fear, excitement, and triumph merging together in the green of her eyes.
By the time that the paladins had turned, she was gesticulating wildly, saying that she had found something. Aya had barely any time to wonder before she’d taken off, leading them around the corner of the church. Apparently what she sought was not there, for she took them into the church and down through the door into the earth.
At the end, before a wall of black stone, they found Efrain with his cat companion. He was holding a black knife, glittering in the gloomy light he’d cast. He turned as Sorore approached him, telling him that she understood what to do. Aya watched as, after a few further questions, he handed her the knife, which dissolved into a liquid in the girl’s palm.
With bated breath, Aya stared as the fluid metal branched out to form a new shape. She realised, with no small amount of envy, that the girl was using magic just as she had. The construction would’ve been a beautiful thing to watch if not for the deathly cold that permeated the catacombs. Aya felt like she could lay down and simply die here if she wasn’t careful.
When it was done, Sorore handed the knife back to Efrain, now solid, which he placed against the stones. They were promptly steered away as he told the Paladins to remove them from whatever lurked behind the door. The party was up the steps and walking past the beds, Frare whispering some consultations to the obviously upset Sorore when they heard the sound.
A long, distant wail, half-lost among the tombs.
Sorore took off running, managing to rend herself free of the paladin’s grip. By the time they managed to catch up, she was at the stairs, taking them two at a time, going deeper and deeper into the earth. The paladins were ahead of Aya with their longer strides, pounding down on the sands as she saw that the passage had changed.
In the distance, past where the black stone wall had been, there was a far distance light, barely visible in the dark. The cold had deepened even further, becoming something hateful to life itself. They were almost to the edge of the hallway, and within moments, they’d passed out through the door and into this new hidden place.
More stones, more elegantly laid and carved, more beds, these ones with carved reliefs of ancient men. Intricate pillars and vaulted ceilings rushed past as they pushed deeper and deeper into the tomb. Aya nearly fell over more than once in the gloom, even as the light grew closer and closer to them.
The paladins finally caught up to Sorore just before the opening to that little light, catching her by the arms and lifting her off her feet. As she struggled, Aya made it past her, finding Frare to her side and a great expanse before her. She caught a brief glance of the gaunt form of the mage, and something large and misshapen beyond him.
Then the scene exploded into light and heat as fire leapt from up and around them.
Her last sight, other than the inferno that rose like a flaming curtain was that of the mage, his black clothes now glittering a dark crimson. In silence, he regarded them, and Aya realised for the first time how empty his eyes were. The twin pits of blackness betrayed nothing about the man behind the mask, no sardonic warmth or cultivated intelligence.
She was carted away from the frightful sight, and back up the hall at a prodigious pace. The paladins had simply slung them over their shoulders and fled. Harder the gauntlets dug to her back, as the catacombs behind them went from darkness to a dull red. The children were not given rest or respite, only carried onwards, through the tombs, up the stairs, to burst out onto the church landing and through the door.
Several of the peasants in the church started and turned at their sudden reemergence. Aya staggered over to the wall, heaving as she tried to sooth her aching chest. The twins were much the same, Sorore fully bent over and wheezing with effort. However, before any of them could settle, they were steered roughly towards the small alcove of the medical bay.
The sights of the swords in hand sent the watching group into alarmed chatter. This was only compounded as Lillian and Niche took up positions from within the door they’d just come through. Moments later, there came the sound of the groaning of wood and stone as they began to shift and strain.
Worse still was the sight of red light from beneath the door and seeping through the joints of the stones. The air began to haze and billow, a hot breeze rushing past them. The door bursting into flame was enough to send some of the frightened defenders running for the church-front. Knights were beginning to gather, pointing and exclaiming their confusion at this new, mysterious threat.
“What is it? What have you done?” called Damafelce, starring in horror at the burning door.
Lillian didn’t even bother to answer, just squared her shoulders and gripped her sword tighter.
Whatever animosity between the two women vanished as Damafelce drew and stood beside Lillian. Sweat began to pool and drip despite the unnatural chill of the fog.
Doubt began to creep into Aya’s heart - perhaps she had indeed been wrong, and perhaps the wisdom and experience of the Paladins had steered them right. The brilliant flames and empty eyes had left their impression upon her. All her interactions with Efrain seemed to be cast in a new light, each comment taking on a sinister cast.
The stones were beginning to glow in their own right, cracking and popping as the mortar disintegrated. A child couldn’t take it anymore and began to scream. It brought to mind the previous evening, the impaling claw lifting the boy into the air. Fear mixed with what must’ve been resolution within Aya ,and she managed to bring herself to lay a hand on a child’s sleeve.
They all looked at her, eyes wide, many brimmed with tears, having already seen far too much.
“It’ll be alright,” she said, squeezing the arm of a girl, “we’ll make it. They’ll protect us.”
There were some sparse nods and hopeful murmurs, but Aya could tell that some of the older ones didn’t believe it.
The stones were now a yellowish orange, and Aya was concerned that they might begin to melt and run like candle wax. The charm of the stones, their strength that almost seemed more akin to a confidence, was now utterly forgotten. The air within grew almost uncomfortably hot, villagers and knights alike holding their breath as they waited for whatever horror was going to emerge.
They waited, and waited, and waited.
The stones were still glowing, but it seemed whatever had come up from the deep had moved on and up. Slowly they faded from yellow, to orange, to red, and by the time they were brown, the peasants were turning to the paladins for guidance. Last to relax was Lillian, though it was only enough to see her sword tip faltered slightly.
“It’s moved to the roof,” she barely managed, such was the tension she held in her jaw.
Damafelce turned to remark, or perhaps to ask a question of the paladin about what she had just witnessed. She didn’t even open her mouth before a long chime echoed through the cooling air. She, along with the rest of her knights turned and rushed for the front doors.
Out from the pan and into the fire - another attack had begun.
Lillian and Niche looked at each other and then at the children, all three watching the stones resume their usual black.
“Mage or monsters?” said Niche, “which first?”
“Stay near the children until I get a better idea of what’s happening,” Lillian said, following the group of knights past the barricade.
Not long after she’d vanished into the night, a group of men burst through the charred door, partially taking what was left off its hinges. Doused in sweat, but otherwise unburnt, they stumbled into the mainstay of the church, and gesticulated wildly all around. When their glances fell on Niche, they began to beseech him, telling him of the living fire that had emerged onto the roof.
Niche picked up one of them that had fallen to the ground in haste or shock, shaking him, trying to get him to elaborate. Stories tumbled out of them of a great inferno, perhaps in the shape of a beast, perhaps not, that emerged, nay erupted, nay crawled from the tower stairs. At the heart of it was a black figure, one of the creatures, no, something horrible, no, the mage!
Niche’s eyes narrowed as he tried to parse some coherent meaning from the disparate stories. In the midst of the confusion, Aya took a half step toward the tower, terror, resolution, and a faint curiosity fighting with each other. Her foot pressed to the floor, and everything around her fell into a crystal clarity.
Bellows of command, clashes of claw and sword, the screams of men and beast, the whimpers of the frightened children. Every line on the stone, every bead of sweat and glance of eye, the smell of sweat and blood, the icy chill and the still-warm air. Everything, everywhere, at all once, clarion and present.
And beyond that, above them, something overshadowing them all, gathering, building itself. A wall of something, fulgent and hot, frothing and bearing down like a river breaking a log dam. Instinct drove her down to the cool stones, flattening her body and covering her head.
Behind her closed eyes, the darkness flipped to bright red, accompanied by a roar so great it became her. The entire building was shaking so violently she was sure she would be thrown out the front doors and to the slavering monsters. Heat rolled over her, smothering her like a quilt, driving away even the terrible chill. When she opened her eyes, she found soldiers, peasants and paladins on the ground, rolling and struggling to stand back up amid a floor of barricade splinters and glass shards.
The heat was reaching unbearable levels, driving Aya up and out, past the barricades in a mad scramble. Stumbling out into the comparatively cooler night, she looked up past the door and roof edge. Above the church extended a halo of fire, blooming outward like the bows of a mighty tree.
The branches fell to the earth, streaming sparks and embers into the evening as they furled across the remaining gardens, destroying all it touched. Most of the men had noticed the source of the heat and light, and were scrambling away desperately. The monsters, apparently having no such presence of mind, drove themselves further, and into the incinerating light.
The darkness came alive with the final screams of the things as they were burnt to ash. The human defenders were left mostly untouched, and the tide spilling over the outer wall were subsumed in the inferno. Aya slumped to the ground, witnessing this miraculous occurrence, not minding the cuts on her hands or knees.
“What…?” she said, watching the fires begin to wink out.
With that, she turned back, leaving the battle and its remnants all behind her. Through the barricades, through the aisle, through the clumsy grab by a still dazed Niche, through the door, up the melted stairs and out onto the roof.
There, across from the exit, lay a pair of slumped figures against the far wall. The mage was crumpled, motionless, saggy robes no longer cutting his trim figure. In his lap laid Innialysia, fur now merely coal black, no longer aglow as it had been.
On the railing of the roof, above the two, stood something faint in the light from the fire below. A shimmering, hazy outline, of a girl, looking down at them. As Aya drew to look at her, she could’ve sworn that the spirit was smiling as it began to fragment and dissipate. With a final gust of the warm breeze, the shimmering remnants were carried out to fade into the now clear stars.
[←Chapter 49] [Cover Art] [My Links] [Index] [Discord] [Subreddit] [Chapter 51→]
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2023.05.31 17:20 Carnadge 31 [M4F] Northwest Georgia/East Coast/USA - How about we date and fall for each other?

About Me: Starting off, I'm an artist, a creative, and a cosplayer with a reserved, laid back, mild-mannered, easy-going personality type, just looking for a woman who wants to date with long-term intentions (pretty much looking for a girlfriend and life partner). I tend to be a bit quiet at first as I am introverted, but I become more open, inquisitive, and conversational upon meeting people and getting to know them. Since these are important, I lean left politically, am monogamous, not religious, and am childfree (meaning I have no kids and have no desire to ever have or raise any - looking for that Dual Income, No Kids lifestyle).
More About Me: I've sadly been unemployed for a while due to being laid off in a tough job market, but I do a lot of creativity for my self-improvement. I'm active in cosplaying as I make my own costumes and attend local anime/comic conventions (pictures taken from Momocon this past weekend) and collect art posters, prints, and other wall art. I'm not into anime or manga as I'm more into graphic novels, cosplaying, Game Show Network shows, watching professional wrestling matches, puzzles, mystery books, videogames, and indie horrothriller movies, but it's cool if you aren't into those things. Other hobbies of mine include designing personal art projects, creative writing, journaling/blogging, watching game shows, and taking part in recreational activities like bowling (both at the alley and on Wii/Switch Sports), swimming (including the beach), playing billiards/pool, mini golf, air hockey, laser tag, go-kart racing, and attending carnivals, fairs, and amusement parks.
About You: All that said, I'm looking for a single woman in between her mid-20s and mid-30s who I can get to know on a personal level and with time, build a relationship with. Those looking for something casual, meaningless, or short-term need not apply. Those of you who are local to Georgia or in a nearby state are preferred! I won't necessarily count you out if you live in a faraway state but do want to be realistic and say if we hit it off and get along well, it could be a while before we meet due to the long distance. If I had a type, I'd say I'm drawn to glasses-wearing nerdy types of women on the thickecurvier side, but those looks are just bonuses, not requirements. The requirements I do have are that you must also be childfree (wanting to share that D.I.N.K lifestyle), monogamous, non-religious (or at least not deeply religious) and politically progressive/liberal.
I'm only responding to those who message me with a photo/selfie and a short intro as I'll know who read through this... So if you think we could be a good fit and maybe become something together, hit me up via chat or DM!
submitted by Carnadge to ForeverAloneDating [link] [comments]


2023.05.31 17:10 MaineRich Vacationland August 5/6

Maine Ultimate is pleased to announce Vacationland, a two day club tournament the weekend of August 5th and 6th. The tournament will take place at the Wainwright Complex in South Portland.
Maine is beautiful in the summer. Our beaches are comfortable, our restaurants are serving up some great food and our breweries are putting out some amazing beer. Why can't we play some amazing ultimate?

Vacationland will have three divisions:

Cost per team is $600 And here is what you get:

Winning team in each division will win $1000!! What would your team do with $1000? That's a nice team dinner, a bunch of microbrews or maybe it helps defray costs for the series?

Send me an email at [[email protected]](mailto:[email protected]) if you want to come. If you know of any Men's, Women's or Mixed teams that would be interested in attending please share this and help us spread the word.

We Hope to see you on the fields!!

Rich and the entire Vacationland crew

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2023.05.31 16:15 quintinza We've all been there, we reinvent the wheel because nobody has a "wheel" exactly like we need it.

We've all been there, we reinvent the wheel because nobody has a submitted by quintinza to ProgrammerHumor [link] [comments]


2023.05.31 15:54 Nurseresidences Daily Golf Deals 05-31-2023 (NurseResidences)

Your Wednesday daily deals. Give a shout in the comments (so others can upvote) if there is something you would like me to look for or sign-up to get these via email, below.
GOLF CLUBS
$775 $659 MINT Cobra KING Tour MIM 2020 Iron Set: Available right handed in stiff flex in 4-PW. Use code HERO at checkout. Shipping is free
$215 $165 MINT TaylorMade STEALTH Rescue Hybrid: Available right and left handed in regular and stiff flex. Senior flex available for H. . Use code HERO at checkout. Shipping is free

APPAREL
$55 adidas Men's Colorblocked Melange Polo: Available Light Blue in sizes S,M,XL,XXL and 4XL. Add two to cart and use code PZR10STC-FS at checkout. Shipping is free
$90 $70 Puma x PTC Jogger Golf Pants: Available in Black in sizes S-XXL . No coupon code needed. Shipping is $7.99

GOLF SHOES
$65 $37 adidas Men's Tech Response 2.0 Golf Shoe: Available in Grey in sizes 7-13. No coupon code needed. Shipping is free

OTHER
Don’t miss another deal - Sign-up here to get these posts via email every day (9am PT / Noon ET).
Clubs Request - Looking for a specific club, fill out a query here. Specify exactly what you want to see and get alerts in your inbox when my scraper finds a club
Yesterday's deals - click here in case you missed it
EVERGREEN (non-expiring) DISCOUNT CODES:
Note: I may earn commissions on these deals when you make a purchase. This income helps cover the costs involved in building scraping tools / identifying these deals. This is cleared with the mods.
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2023.05.31 15:40 SC-Coqui My Culebra and Ceiba Ferry Experience

We went to Culebra yesterday out of Ceiba on the 9:30 AM passenger ferry.
We arrived about 7:30 AM. We really didn’t need need to be there that early. As long as you have tickets, you can easily plan to arrive 1 hour before departure and be perfectly fine.
Parking ended up being $20. I saw someone posting it was $10. My husband dropped us off at the terminal and parked. He opted to walk from the parking lot instead of waiting for the shuttle. There’s a nicely lit pedestrian walkway along the side of the road and it takes less than 10 minutes to the ferry. We walked it back on our return during the evening.
We rode the passenger ferry in and the cargo ferry back. No amount of dramamine would have alleviated my motion sickness. The passenger ferry is a catamaran style ferry and lifts and rocks pulling you up and out of your seat. I also have a queasy stomach and don’t do well on amusement park rides but there were many green and pale faces besides mine. If you do ride that ferry get all the way in the back. It’s less rough. The ride was a little under an hour.
The ride back on the cargo ferry was much smoother. It’s your typical car holding ferry - slow and heavy. It took exactly an hour and a half. We calculated that it runs about 15 mph. I had no issues with motion sickness and was able to go outside and enjoy the beautiful view as we docked back in Ceiba.
We rented a golf cart and went to Flamenco Beach and drove around and got lunch before returning for the 5:30 ferry. Seems that many places are closed on Tuesday. I knew many were closed Mondays, but didn’t expect Tuesday as well. We had an amazing meal at a restaurant called Dinghy Docks just south of the ferry launch area.
You need to pay to get into Flamenco beach and they have umbrella and chair rentals. The beach is beautiful.
Next time we go we’re going for an overnight trip. There’s plenty to see and do to fill up two days. We’ll definitely stick to the cargo ferry and would rent from the same UTV place for the Golf Cart - Culebra UTV.
Other ferry notes: When leaving from Ceiba: Pay attention to when they call pre-boarding for your ferry. We say a few people miss their ferry because they spazzed out, or were waiting for someone else and they shut down boarding. When it’s closed, it’s closed and they won’t open even if it’s still a few minutes until launch.
Buy tickets ahead of time. You can go to puertoricoferry.com and follow the information. I did see some people go “stand by” and were able to get on once all passengers with reservations got on. There were a lot of empty seats on both ferries even though they were sold out. Probably has to do with passenger capacity.
Overall would do it again. I know it’s a long post. If you have questions or additional tips please post!
submitted by SC-Coqui to PuertoRicoTravel [link] [comments]


2023.05.31 15:26 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village

Welcome to Green Valley

Four Merry Jaunts Through the Bumpkin Quest Campaign

CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here. https://www.patreon.com/posts/adventure-to-83830560
I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.

Hills Furrow

At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?

CHAPTER 1: Green Tide

We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.

ACT 1: Pre-Festival

The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)

ACT 2: Sweeping Day

A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.

ACT 3: Winter’s End

Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.

ACT 4: Day of Ashes

The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!

CLOSING

After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.

CHAPTER 2: A Cartload of Chickens

After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.

ACT 1: Meet the Boss

In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”

ACT 2: Chicken Dance

Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions

ACT 3: Bumpy Roads

They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken

ACT 4: Final Delivery

They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.

CLOSE

When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.

CHAPTER 3: Marvin the Magnificent

After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.

ACT 1: To the Tower

They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.

ACT 2: Marvin the Magnificent

As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions

ACT 3: The Cabinet of Mysteries

The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow

ACT 4: Blinking Goats

Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats

CLOSE

Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.

CHAPTER 4: High Society

They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.

ACT 1: Special Delivery

The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.

ACT 2: Put up the Tent

After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts

ACT 3: Put These On

After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food

ACT 4: An Evening to Remember

At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.

CLOSE

We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.

QUEST-LINE CLOSING

Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
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2023.05.31 15:26 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village

Welcome to Green Valley

Four Merry Jaunts Through the Bumpkin Quest Campaign

CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here. https://www.patreon.com/posts/adventure-to-83830560
I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.

Hills Furrow

At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?

CHAPTER 1: Green Tide

We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.

ACT 1: Pre-Festival

The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)

ACT 2: Sweeping Day

A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.

ACT 3: Winter’s End

Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.

ACT 4: Day of Ashes

The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!

CLOSING

After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.

CHAPTER 2: A Cartload of Chickens

After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.

ACT 1: Meet the Boss

In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”

ACT 2: Chicken Dance

Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions

ACT 3: Bumpy Roads

They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken

ACT 4: Final Delivery

They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.

CLOSE

When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.

CHAPTER 3: Marvin the Magnificent

After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.

ACT 1: To the Tower

They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.

ACT 2: Marvin the Magnificent

As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions

ACT 3: The Cabinet of Mysteries

The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow

ACT 4: Blinking Goats

Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats

CLOSE

Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.

CHAPTER 4: High Society

They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.

ACT 1: Special Delivery

The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.

ACT 2: Put up the Tent

After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts

ACT 3: Put These On

After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food

ACT 4: An Evening to Remember

At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.

CLOSE

We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.

QUEST-LINE CLOSING

Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough for a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
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2023.05.31 15:25 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village

Welcome to Green Valley

Four Merry Jaunts Through the Bumpkin Quest Campaign

CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here. https://www.patreon.com/posts/adventure-to-83830560
I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.

Hills Furrow

At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?

CHAPTER 1: Green Tide

We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.

ACT 1: Pre-Festival

The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)

ACT 2: Sweeping Day

A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.

ACT 3: Winter’s End

Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.

ACT 4: Day of Ashes

The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!

CLOSING

After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.

CHAPTER 2: A Cartload of Chickens

After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.

ACT 1: Meet the Boss

In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”

ACT 2: Chicken Dance

Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions

ACT 3: Bumpy Roads

They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken

ACT 4: Final Delivery

They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.

CLOSE

When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.

CHAPTER 3: Marvin the Magnificent

After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.

ACT 1: To the Tower

They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.

ACT 2: Marvin the Magnificent

As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions

ACT 3: The Cabinet of Mysteries

The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow

ACT 4: Blinking Goats

Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats

CLOSE

Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.

CHAPTER 4: High Society

They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.

ACT 1: Special Delivery

The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.

ACT 2: Put up the Tent

After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts

ACT 3: Put These On

After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food

ACT 4: An Evening to Remember

At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.

CLOSE

We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.

QUEST-LINE CLOSING

Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
submitted by Centumviri to DndAdventureWriter [link] [comments]


2023.05.31 15:05 dinkomaricic [H] Friday 13th, B4B, Satisfactory, TABS, Hurtworld, Clone Drone In Danger Zone, Visage, Empyrion, SCP 5K, Call To Arms, SCUM, Death's Stranding DC, SOD2 Juggernaut, Tower Unite, Control UE, Hell Let Loose, ETS2, Dusk, Mortuary Assistant & 100's more [W] Wishlist, Paypal (EU)

I'm from EU,so GAMES SHOULD work pretty much anywhere
NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal
No interest in TF2 keys,CSGO cases or ANY other virtual currency
BUYER covers the FEES (if outside EU,EU F&F only)
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My Wishlist
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Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher
100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline
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List of games I have:
Also have the Earthquake Relief bundle but reddit wont let me write all the games cause my topic would be too big - just ask
7 Billion Humans
8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds!
112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver
Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO
AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent (1 key for both games)
Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock)
Aragami (X2)
Archamon
Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock)
Backbone
Band Of Defenders
Banished
Baseball Riot
Batora Lost Haven
Battlestar Galactica Deadlock
Behind The Frame Finest Scenery NEW
Beholder 2
Bendy And The Dark Revival (X2)
Bendy And The Ink Machine
Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Bionic Commando
Bionic Commando Rearmed
Bird Of Light
Black Paradox
Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (ask about region locks)
Borderlands 3 Super Deluxe Edition NEW (ask about region locks)
Boreal Blade
Broken Age (X2)
Brothers A Tale Of Two Sons (X2)
Builder Simulator NEW
Butcher
Call Of Juarez
Call Of The Sea (X2)
Call To Arms Basic Edition
Call To Arms Gates Of Hell Ostfront
Car Mechanic Simulator 2018
Chenso Club
Chernobylite Enhanced Edition
Cities In Motion 2
CivCity Rome
Clone Drone In The Danger Zone
Clouds & Sheep 2
Coffin Dodgers
Cook Serve Delicious 3
Company Of Heroes Complete Edition
Control Ultimate Edition
Corridor Z
Cosmic Osmo And The World Beyond The Mackerel
Crash Drive 3
Creatures Inc
Crookz The Big Heist
Crossbow Bloodnight
Crusader Kings Complete
Crying Suns
Dagon The Eldritch Box
Danger Scavenger
Day Of Infamy
Dead Age
Dead In Vinland
Deadly Premonition Director's Cut
Deadbeat Heroes (X2)
Dear Ester Landmark Edition
Death Stranding Director's Cut
Death Squared
Deep Dungeons Of Doom
Deep Sky Derelicts
Demon Turf
Deployment
Desert Child
Destiny 2 Beyond Light NEW
Diaries Of A Spaceport Janitor
Dicey Dungeons (X2)
Dimension Drifter
Distraint 2 + Soundtrack
Divekick
Dog Sled Saga
Double Fine Adventures Complete Series Deluxe
Downwell
Drawful 2
Draw Slasher
Dreadlands
Dread X Collection
Driftland The Magic Revival
Dry Downing
Duke Nukem Forever Collection
Dungeon Marathon
Dungeon Of The Endless
Dungeons 2
Dungeons 2 Complete
Dungeons 3
Dusk
Dwarfs!?
Eador Imperium
EarthX
Eastside Hockey Manager
ECHO
Edge Of Eternity
Effie
Elderborn
Eldest Souls
Elden Path Of The Forgotten
Embr
Emily Is Away
Empyrion Galactic Survival
Epic Manager
E.T. Armies Deluxe Edition
Etherborn (X2)
Euro Truck Simulator 2
Europa Universalis IV
Evergarden
Expeditions Viking
F1 2018 (delisted)
Family Man
Fantasy Blacksmith
Fantasy Versus
Farmer's Dynasty
Farming Simulator 17
FIA European Truck Racing
Figment (X2)
Finding Paradise
Fire Ungh's Quest
First Class Trouble
Five Dates
Fling To The Finish
Fluffy Horde
Fobia St. Dinfna Hotel
Forgive Me Father
Framed Collection (X2)
Friday the 13th: The Game
Fun With Ragdolls The Game
Fury Unleashed (X2)
Gang Beasts
Garage Bad Trip (X2)
Gas Guzzlers Extreme
Gas Station Simulator
Gauge
Generation Zero NEW
Ghostrunner
Giana Sisters Twisted Dreams + Rise Of The Owlverlord
Gloria Victis NEW
GNOG
Go Home Dinosaurs!
Goat Of Duty
Goetia (X2)
Going Under (X2)
Golden Light
Golf Gang
GoNNER
Grand Ages Medieval
Grand Pigeon's Duty
Greak Memories Of Azur
Gremlins Inc.
Grip Combat Racing + Cygon + Nyvoss + Terra + Vintek DLC (X2)
Guts And Glory (X2)
Hack'n'Slash
Haiku The Robot (X2)
Hamilton's Great Adventure
Hammerfight
Headlander
Heal
Hedon Bloodrite
Hell Let Loose
Hellblade Senua's Sacrifice
Hello Neighbor
Hellbound
Hero Defense
Hero's Hour (EU region lock)
Hexologic
Hidden & Dangerous Action Pack
Hidden & Dangerous 2 Courage Under Fire
Hive Jump (X2)
Hiveswap Act 2
Hiveswap Friend Sim (X2)
Homeworld Deserts Of Kharak
Hotshot Racing
Hot Tin Roof The Cat That Wore A Fedora
Hot Wheels Unleashed
Hover (X2)
Human Resource Machine
Hurtworld
I Am Bread
I Am Not A Monster First Contact
Ice Lakes
If Found...
Ikenfell
Impact Winter (delisted)
In Between
Industria
Inexistence Rebirth
Infinite Air With Mark McMorris (delisted)
Influent
Inmost
Interplanetary Enhanced Edition
Intruder
Ion Fury
Iron Danger
Iron Harvest
Jack Axe
Jalopy
Jet Set Knights
Juanito Arcade Mayhem
Jump Stars
Jurassic World Evolution
Just Die Already
KartKraft
Kathy Rain Directors Cut
Keep Talking And Nobody Explodes (X2)
Killing Floor 2 Digital Deluxe NEW
Kill To Collect
Kingdom Classic (X2)
Kingdom New Lands
Kingdoms Of Amalur Re-Reckoning Fate Edition
King Oddball
Labyrinthine
Last Oasis
Last Tide
Lawn Mowing Simulator
Lead And Gold Gangs Of Wild West (X2)
Legacy Of Dorn Herald Of Oblivion (delisted)
Legend Of Keepers Career Of A Dungeon Master
Leisure Suit Larry Retro Bundle (1 to 7)
Lethal League Blaze
Liberated (GOG key)
Lifeless Planet Premium Edition
Light Fall
Little Big Workshop
Lost Planet Complete Pack
Lust For Darkness
Lust From Beyond M Edition
Magicka
Magrunner Dark Pulse
Maid Of Sker
Main Assembly (X2)
Mars Horizon
Masquerade The Baubles Of Doom
Max Payne 3 (Rockstar Launcher)
Mega Man Legacy Collection
Midnight Ghost Hunt NEW
Midnight Protocol
Mind Scanners
Mini Metro
Miscreated (X2)
Monster Crown
Monster Train Collectors Edition
Moon Hunters
Morbid The Seven Acolytes
Motorcycle Mechanic Simulator 2021
Motorsport Manager
Mount And Blade Warband
My Lovely Daughter
Naruto To Boruto Shinobi Striker
Nascar Heat 5 Ultimate
Nebuchadnezzar
NecroVisioN Lost Company
NecroWorn
Neighbours Back From Hell
Neo Cab
Neon Abyss
NeuroVoider
Neverout
Nickelodeon All Star Brawl (X2)
Ninjin Clash Of Carrots
No Time To Relax
Northgard NEW
Not Tonight
Obduction
Observation
Octahedron
Odyssey The Story Of Science
Of Orcs And Men
Old School Musical
OlliOlli World Rad Edition
On Rusty Trails
One Finger Death Punch 2
Onikira Demon Killer
Operation Tango NEW
Orbital Racer
Orcs Must Die 2 Complete
Original War
Orwell Ignorance Is Strength
Out Of Reach Treasure Royal
Overlord II
Overpass
Override Mech City Brawl
Oxenfree
Pacer
Paint The Town Red
Paper Fire Rookie
Paradise Lost
Path Of Giants
Paw Paw Paw
Payday 2 + Big Mike mask
Peaky Blinders Mastermind (delisted)
Penarium
People Playground (X2)
Perfect Heist 2
PGA Tour 2K21 (X2)
Phoenix Point Year One Edition
Pikuniku
Pine
Pinstripe
Pixplode
Plane Mechanic Simulator
Poöf
Popup Dungeon
Post Void
Pound Of Ground (X2)
PowerSlave Exhumed
Prehistoric Kingdom
Primal Carnage Extinction (X2)
Project Cars GOTY (delisted)
Project Hospital
Project Warlock
Propnight
Pulsar The Lost Colony NEW
Pumped BMX+
Punch Club
Purrfect Date
Quest Of Dungeons
RAD (X2)
Radio Commander
Rad Rodgers Radical Edition
Railroad Tycoon 2
Railroad Tycoon 3
Railway Empire
Raji An Ancient Epic
Rebel Cops
Rec Center Tycoon
Red Faction Armageddon
Red Solstice 2 Survivors
Redeemer Enhanced Edition
Redout Enhanced Edition
Re-Legion
Remothered Broken Porcelain
Resident Evil 4
Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition
Retimed
Retrowave
Reventure
Revita
Ring Of Pain
Rings Of Saturn
Riot Civil Unrest
Rise Of Industry
Rise Of Insanity
Riven The Sequel To MYST
Roarr! The Adventures Of Rampage Rex
Roboquest
Rogue Heroes Ruins Of Tasos
Rogue Lords
Rogue Stormers
Rover Mechanic Simulator
RPG Maker VX
Rustler
Sable
Salt And Sanctuary
Satellite Reign
Satisfactory
Saturday Morning RPG
Say No! More
SCP 5K
SCUM (X2)
ScourgeBringer
Serious Sam 2
Serious Sam BFE (X2)
Serious Sam Classics Revolution
Serious Sam Double D XXL
Serious Sam HD The First & Second Encounter (1 key for both)
Serious Sam HD The Second Encounter Legend Of The Beast
Serious Sam HD The Second Encounter Serious 8
Serious Sam Kamikaze Attack
Serious Sam The Random Encounter
Serious Sam Bogus Detour
Shadow Tactics Aiko's Choice
Shady Part Of Me
She Remembered Caterpillars
She Will Punish Them
Shing!
Shock Troopers
Shogun's Empire Hex Commander
Shuyan Saga
Sid Meier's Civilization VI
Sid Meier's Railroads
Simulacra Collection
Skeletal Avenger
Skullgirls 2nd Encore
Skully
Slime Rancher
Slinger VR
Smoke And Sacrifice (X2)
Sniper Elite V2 Remastered
Sniper Elite 4 Deluxe + Season Pass
SOMA
Song Of Iron
Soulblight
Spacebase DF-9
Space Hulk Ascension (delisted)
Sparkle 2
Sparkle Unleashed
Spellcaster University
Spelunx And The Caves Of Mr. Seudo
Spiritfarer Farewell Edition NEW
Stacking
Starsand (X2)
Star Wars Jedi Knight Jedi Academy
Star Wars Knights Of The Old Republic
Stasis
State Of Decay 2 Juggernaut Edition
State Of Mind
Steel Rats
Stick Fight The Game (X3)
Stories Untold
Streets Of Fury EX
Strider (X2)
Struggling
Stubbs The Zombie
Styx Shards Of Darkness
Submerged Hidden Depths
Suchart Genius Artist Simulator
Super Indie Carts
Super Magbot
Supraland
SurrounDead (X2)
Surviving The Aftermath
Suzerain
Swag And Sorcery
Sword Legacy Omen
Swords And Soldiers 2 Shawarmageddon
Swords And Souls Neverseen (X2)
Syberia II
Syberia 3 Deluxe Edition
Syberia The World Before
Syndrome
System Shock Enhanced Edition
Table Manners The Physics-Based Dating Game
Tabletop Playground
Tacoma
Take On Helicopters
Tales From Candlekeep Tomb Of Annihilation (delisted)
Tales Of Monkey Island Complete
Talisman Digital Edition + City,Frostmarch,Sacred Pool (trading only as a bundle)
Talisman Origins
Tank Mechanic Simulator
Telefrag VR
Teleglitch Die More Edition
Tennis In The Face
Tennis World Tour (X2)
Tesla Force
Tesla Vs Lovecraft
Tharsis (X2)
The Amazing American Circus
The Ambassador Fractured Timelines
The Adventure Pals
The Battle Of Polytopia Moonrise Deluxe
The Blackout Club
The Citadel
The Count Lucador
The Free Ones (delisted)
The Golf Club 2019 featuring PGA Tour
theHunter Call Of The Wild (X3)
The Invisible Hand NEW
The Journey Down Chapter Three
The King Of Fighters 2002 Unlimited Match
The Last Blade
The Life And Suffering Of Sir Brante
The Long Dark Survival Edition (X2)
The Manhole Masterpiece Edition
The Mims Beginning
The Mortuary Assistant
The Night Of The Rabbit
The Serpent Rogue
The Signifier Director's Cut
The Textorcist The Story of Ray Bibbia (X2)
The Uncertain Last Quiet Day (X2)
The USB Stick Found In The Grass
The Walking Dead Season 1 + 400 Days
The Wild Eight (X2)
They Bleed Pixels
Think Of The Children
This War Of Mine
Thronebreaker The Witcher Tales
THOTH
Through The Darkest Of Times
Timeshift
Time Recoil
Titan Quest Anniversary
Toejam & Earl Back In The Groove
TOEM
Tohu
Tools Up
Tooth And Tail (X2)
Torchlight (X2)
Total Tank Simulator
Totally Accurate Battle Simulator
Toto Temple Deluxe
Tower Of Time (X2)
Tower Unite
Townscaper (X2)
Townsmen A Kingdom Rebuilt
Toybox Turbos
Tracks The Train Set Game
Train Station Renovation
Treasure Hunter Simulator (X2)
Tropico 4
True Fear Forsaken Souls Part 1
Tyranny Deluxe Edition
Unexplored
Unloved
Unmetal
Unshaded
Vambrace Cold Soul
Vane
Velocibox
Verdun
Vikings Wolves Of Midgard
Visage
Volcanoids (X2)
V Rally 4
Wanderlust Travel Stories (GOG key)
Warhammer 40K Chaos Gate Daemonhunters NEW
Warhammer End Times Vermintide
Warhammer Vermintide 2 NEW
Warlock Master Of The Arcane
Warpips
Warsaw
Wasteland 2 Director's Cut
We Are The Dwarves
We Should Talk
Western Press
We Were Here Together
When Ski Lifts Go Wrong
Where The Water Tastes Like Wine
While True: Learn() Chief Technology Officer Edition
White Day: A Labyrinth Named School
Windjammers 2 NEW
Wooden Sen'SeY
Worms Rumble + Legends DLC
Wrath Aeon Of Ruin (X2)
XCOM Complete Pack
Xenoraid The First Space War
X Morph Defense + European Assault + Last Bastion + Survival Of The Fittest (1 key for all)
XIII Classic
Xuan-Yuan Sword The Gate Of Firmament
Yet Another Zombie Defense HD
Ylands Exploration Pack
Yoku's Island Express
Yooka-Laylee And The Impossible Lair
Zack 2 Celestine's Map
ZIC Zombies In City
Zombie Army Trilogy
submitted by dinkomaricic to SteamGameSwap [link] [comments]


2023.05.31 15:03 dinkomaricic [H] Friday 13th, B4B, Satisfactory, TABS, Hurtworld, Clone Drone In Danger Zone, Visage, Empyrion, SCP 5K, Call To Arms, SCUM, Death's Stranding DC, SOD2 Juggernaut, Tower Unite, Control UE, Hell Let Loose, ETS2, Dusk, Mortuary Assistant & 100's more [W] Wishlist, Paypal (EU)

I'm from EU,so GAMES SHOULD work pretty much anywhere
NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal
No interest in TF2 keys,CSGO cases or ANY other virtual currency
BUYER covers the FEES (if outside EU,EU F&F only)
My Steam account so you don't offer me something I own
My Wishlist
My SGSRep
My IGSRep


Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher
100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline
I retain the right to ask for proof of ownership for ANY game I want - just like YOU have the right to ask me the same


List of games I have:
Also have the Earthquake Relief bundle but reddit wont let me write all the games cause my topic would be too big - just ask
7 Billion Humans
8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds!
112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver
Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO
AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent (1 key for both games)
Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock)
Aragami (X2)
Archamon
Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock)
Backbone
Band Of Defenders
Banished
Baseball Riot
Batora Lost Haven
Battlestar Galactica Deadlock
Behind The Frame Finest Scenery NEW
Beholder 2
Bendy And The Dark Revival (X2)
Bendy And The Ink Machine
Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Bionic Commando
Bionic Commando Rearmed
Bird Of Light
Black Paradox
Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (ask about region locks)
Borderlands 3 Super Deluxe Edition NEW (ask about region locks)
Boreal Blade
Broken Age (X2)
Brothers A Tale Of Two Sons (X2)
Builder Simulator NEW
Butcher
Call Of Juarez
Call Of The Sea (X2)
Call To Arms Basic Edition
Call To Arms Gates Of Hell Ostfront
Car Mechanic Simulator 2018
Chenso Club
Chernobylite Enhanced Edition
Cities In Motion 2
CivCity Rome
Clone Drone In The Danger Zone
Clouds & Sheep 2
Coffin Dodgers
Cook Serve Delicious 3
Company Of Heroes Complete Edition
Control Ultimate Edition
Corridor Z
Cosmic Osmo And The World Beyond The Mackerel
Crash Drive 3
Creatures Inc
Crookz The Big Heist
Crossbow Bloodnight
Crusader Kings Complete
Crying Suns
Dagon The Eldritch Box
Danger Scavenger
Day Of Infamy
Dead Age
Dead In Vinland
Deadly Premonition Director's Cut
Deadbeat Heroes (X2)
Dear Ester Landmark Edition
Death Stranding Director's Cut
Death Squared
Deep Dungeons Of Doom
Deep Sky Derelicts
Demon Turf
Deployment
Desert Child
Destiny 2 Beyond Light NEW
Diaries Of A Spaceport Janitor
Dicey Dungeons (X2)
Dimension Drifter
Distraint 2 + Soundtrack
Divekick
Dog Sled Saga
Double Fine Adventures Complete Series Deluxe
Downwell
Drawful 2
Draw Slasher
Dreadlands
Dread X Collection
Driftland The Magic Revival
Dry Downing
Duke Nukem Forever Collection
Dungeon Marathon
Dungeon Of The Endless
Dungeons 2
Dungeons 2 Complete
Dungeons 3
Dusk
Dwarfs!?
Eador Imperium
EarthX
Eastside Hockey Manager
ECHO
Edge Of Eternity
Effie
Elderborn
Eldest Souls
Elden Path Of The Forgotten
Embr
Emily Is Away
Empyrion Galactic Survival
Epic Manager
E.T. Armies Deluxe Edition
Etherborn (X2)
Euro Truck Simulator 2
Europa Universalis IV
Evergarden
Expeditions Viking
F1 2018 (delisted)
Family Man
Fantasy Blacksmith
Fantasy Versus
Farmer's Dynasty
Farming Simulator 17
FIA European Truck Racing
Figment (X2)
Finding Paradise
Fire Ungh's Quest
First Class Trouble
Five Dates
Fling To The Finish
Fluffy Horde
Fobia St. Dinfna Hotel
Forgive Me Father
Framed Collection (X2)
Friday the 13th: The Game
Fun With Ragdolls The Game
Fury Unleashed (X2)
Gang Beasts
Garage Bad Trip (X2)
Gas Guzzlers Extreme
Gas Station Simulator
Gauge
Generation Zero NEW
Ghostrunner
Giana Sisters Twisted Dreams + Rise Of The Owlverlord
Gloria Victis NEW
GNOG
Go Home Dinosaurs!
Goat Of Duty
Goetia (X2)
Going Under (X2)
Golden Light
Golf Gang
GoNNER
Grand Ages Medieval
Grand Pigeon's Duty
Greak Memories Of Azur
Gremlins Inc.
Grip Combat Racing + Cygon + Nyvoss + Terra + Vintek DLC (X2)
Guts And Glory (X2)
Hack'n'Slash
Haiku The Robot (X2)
Hamilton's Great Adventure
Hammerfight
Headlander
Heal
Hedon Bloodrite
Hell Let Loose
Hellblade Senua's Sacrifice
Hello Neighbor
Hellbound
Hero Defense
Hero's Hour (EU region lock)
Hexologic
Hidden & Dangerous Action Pack
Hidden & Dangerous 2 Courage Under Fire
Hive Jump (X2)
Hiveswap Act 2
Hiveswap Friend Sim (X2)
Homeworld Deserts Of Kharak
Hotshot Racing
Hot Tin Roof The Cat That Wore A Fedora
Hot Wheels Unleashed
Hover (X2)
Human Resource Machine
Hurtworld
I Am Bread
I Am Not A Monster First Contact
Ice Lakes
If Found...
Ikenfell
Impact Winter (delisted)
In Between
Industria
Inexistence Rebirth
Infinite Air With Mark McMorris (delisted)
Influent
Inmost
Interplanetary Enhanced Edition
Intruder
Ion Fury
Iron Danger
Iron Harvest
Jack Axe
Jalopy
Jet Set Knights
Juanito Arcade Mayhem
Jump Stars
Jurassic World Evolution
Just Die Already
KartKraft
Kathy Rain Directors Cut
Keep Talking And Nobody Explodes (X2)
Killing Floor 2 Digital Deluxe NEW
Kill To Collect
Kingdom Classic (X2)
Kingdom New Lands
Kingdoms Of Amalur Re-Reckoning Fate Edition
King Oddball
Labyrinthine
Last Oasis
Last Tide
Lawn Mowing Simulator
Lead And Gold Gangs Of Wild West (X2)
Legacy Of Dorn Herald Of Oblivion (delisted)
Legend Of Keepers Career Of A Dungeon Master
Leisure Suit Larry Retro Bundle (1 to 7)
Lethal League Blaze
Liberated (GOG key)
Lifeless Planet Premium Edition
Light Fall
Little Big Workshop
Lost Planet Complete Pack
Lust For Darkness
Lust From Beyond M Edition
Magicka
Magrunner Dark Pulse
Maid Of Sker
Main Assembly (X2)
Mars Horizon
Masquerade The Baubles Of Doom
Max Payne 3 (Rockstar Launcher)
Mega Man Legacy Collection
Midnight Ghost Hunt NEW
Midnight Protocol
Mind Scanners
Mini Metro
Miscreated (X2)
Monster Crown
Monster Train Collectors Edition
Moon Hunters
Morbid The Seven Acolytes
Motorcycle Mechanic Simulator 2021
Motorsport Manager
Mount And Blade Warband
My Lovely Daughter
Naruto To Boruto Shinobi Striker
Nascar Heat 5 Ultimate
Nebuchadnezzar
NecroVisioN Lost Company
NecroWorn
Neighbours Back From Hell
Neo Cab
Neon Abyss
NeuroVoider
Neverout
Nickelodeon All Star Brawl (X2)
Ninjin Clash Of Carrots
No Time To Relax
Northgard NEW
Not Tonight
Obduction
Observation
Octahedron
Odyssey The Story Of Science
Of Orcs And Men
Old School Musical
OlliOlli World Rad Edition
On Rusty Trails
One Finger Death Punch 2
Onikira Demon Killer
Operation Tango NEW
Orbital Racer
Orcs Must Die 2 Complete
Original War
Orwell Ignorance Is Strength
Out Of Reach Treasure Royal
Overlord II
Overpass
Override Mech City Brawl
Oxenfree
Pacer
Paint The Town Red
Paper Fire Rookie
Paradise Lost
Path Of Giants
Paw Paw Paw
Payday 2 + Big Mike mask
Peaky Blinders Mastermind (delisted)
Penarium
People Playground (X2)
Perfect Heist 2
PGA Tour 2K21 (X2)
Phoenix Point Year One Edition
Pikuniku
Pine
Pinstripe
Pixplode
Plane Mechanic Simulator
Poöf
Popup Dungeon
Post Void
Pound Of Ground (X2)
PowerSlave Exhumed
Prehistoric Kingdom
Primal Carnage Extinction (X2)
Project Cars GOTY (delisted)
Project Hospital
Project Warlock
Propnight
Pulsar The Lost Colony NEW
Pumped BMX+
Punch Club
Purrfect Date
Quest Of Dungeons
RAD (X2)
Radio Commander
Rad Rodgers Radical Edition
Railroad Tycoon 2
Railroad Tycoon 3
Railway Empire
Raji An Ancient Epic
Rebel Cops
Rec Center Tycoon
Red Faction Armageddon
Red Solstice 2 Survivors
Redeemer Enhanced Edition
Redout Enhanced Edition
Re-Legion
Remothered Broken Porcelain
Resident Evil 4
Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition
Retimed
Retrowave
Reventure
Revita
Ring Of Pain
Rings Of Saturn
Riot Civil Unrest
Rise Of Industry
Rise Of Insanity
Riven The Sequel To MYST
Roarr! The Adventures Of Rampage Rex
Roboquest
Rogue Heroes Ruins Of Tasos
Rogue Lords
Rogue Stormers
Rover Mechanic Simulator
RPG Maker VX
Rustler
Sable
Salt And Sanctuary
Satellite Reign
Satisfactory
Saturday Morning RPG
Say No! More
SCP 5K
SCUM (X2)
ScourgeBringer
Serious Sam 2
Serious Sam BFE (X2)
Serious Sam Classics Revolution
Serious Sam Double D XXL
Serious Sam HD The First & Second Encounter (1 key for both)
Serious Sam HD The Second Encounter Legend Of The Beast
Serious Sam HD The Second Encounter Serious 8
Serious Sam Kamikaze Attack
Serious Sam The Random Encounter
Serious Sam Bogus Detour
Shadow Tactics Aiko's Choice
Shady Part Of Me
She Remembered Caterpillars
She Will Punish Them
Shing!
Shock Troopers
Shogun's Empire Hex Commander
Shuyan Saga
Sid Meier's Civilization VI
Sid Meier's Railroads
Simulacra Collection
Skeletal Avenger
Skullgirls 2nd Encore
Skully
Slime Rancher
Slinger VR
Smoke And Sacrifice (X2)
Sniper Elite V2 Remastered
Sniper Elite 4 Deluxe + Season Pass
SOMA
Song Of Iron
Soulblight
Spacebase DF-9
Space Hulk Ascension (delisted)
Sparkle 2
Sparkle Unleashed
Spellcaster University
Spelunx And The Caves Of Mr. Seudo
Spiritfarer Farewell Edition NEW
Stacking
Starsand (X2)
Star Wars Jedi Knight Jedi Academy
Star Wars Knights Of The Old Republic
Stasis
State Of Decay 2 Juggernaut Edition
State Of Mind
Steel Rats
Stick Fight The Game (X3)
Stories Untold
Streets Of Fury EX
Strider (X2)
Struggling
Stubbs The Zombie
Styx Shards Of Darkness
Submerged Hidden Depths
Suchart Genius Artist Simulator
Super Indie Carts
Super Magbot
Supraland
SurrounDead (X2)
Surviving The Aftermath
Suzerain
Swag And Sorcery
Sword Legacy Omen
Swords And Soldiers 2 Shawarmageddon
Swords And Souls Neverseen (X2)
Syberia II
Syberia 3 Deluxe Edition
Syberia The World Before
Syndrome
System Shock Enhanced Edition
Table Manners The Physics-Based Dating Game
Tabletop Playground
Tacoma
Take On Helicopters
Tales From Candlekeep Tomb Of Annihilation (delisted)
Tales Of Monkey Island Complete
Talisman Digital Edition + City,Frostmarch,Sacred Pool (trading only as a bundle)
Talisman Origins
Tank Mechanic Simulator
Telefrag VR
Teleglitch Die More Edition
Tennis In The Face
Tennis World Tour (X2)
Tesla Force
Tesla Vs Lovecraft
Tharsis (X2)
The Amazing American Circus
The Ambassador Fractured Timelines
The Adventure Pals
The Battle Of Polytopia Moonrise Deluxe
The Blackout Club
The Citadel
The Count Lucador
The Free Ones (delisted)
The Golf Club 2019 featuring PGA Tour
theHunter Call Of The Wild (X3)
The Invisible Hand NEW
The Journey Down Chapter Three
The King Of Fighters 2002 Unlimited Match
The Last Blade
The Life And Suffering Of Sir Brante
The Long Dark Survival Edition (X2)
The Manhole Masterpiece Edition
The Mims Beginning
The Mortuary Assistant
The Night Of The Rabbit
The Serpent Rogue
The Signifier Director's Cut
The Textorcist The Story of Ray Bibbia (X2)
The Uncertain Last Quiet Day (X2)
The USB Stick Found In The Grass
The Walking Dead Season 1 + 400 Days
The Wild Eight (X2)
They Bleed Pixels
Think Of The Children
This War Of Mine
Thronebreaker The Witcher Tales
THOTH
Through The Darkest Of Times
Timeshift
Time Recoil
Titan Quest Anniversary
Toejam & Earl Back In The Groove
TOEM
Tohu
Tools Up
Tooth And Tail (X2)
Torchlight (X2)
Total Tank Simulator
Totally Accurate Battle Simulator
Toto Temple Deluxe
Tower Of Time (X2)
Tower Unite
Townscaper (X2)
Townsmen A Kingdom Rebuilt
Toybox Turbos
Tracks The Train Set Game
Train Station Renovation
Treasure Hunter Simulator (X2)
Tropico 4
True Fear Forsaken Souls Part 1
Tyranny Deluxe Edition
Unexplored
Unloved
Unmetal
Unshaded
Vambrace Cold Soul
Vane
Velocibox
Verdun
Vikings Wolves Of Midgard
Visage
Volcanoids (X2)
V Rally 4
Wanderlust Travel Stories (GOG key)
Warhammer 40K Chaos Gate Daemonhunters NEW
Warhammer End Times Vermintide
Warhammer Vermintide 2 NEW
Warlock Master Of The Arcane
Warpips
Warsaw
Wasteland 2 Director's Cut
We Are The Dwarves
We Should Talk
Western Press
We Were Here Together
When Ski Lifts Go Wrong
Where The Water Tastes Like Wine
While True: Learn() Chief Technology Officer Edition
White Day: A Labyrinth Named School
Windjammers 2 NEW
Wooden Sen'SeY
Worms Rumble + Legends DLC
Wrath Aeon Of Ruin (X2)
XCOM Complete Pack
Xenoraid The First Space War
X Morph Defense + European Assault + Last Bastion + Survival Of The Fittest (1 key for all)
XIII Classic
Xuan-Yuan Sword The Gate Of Firmament
Yet Another Zombie Defense HD
Ylands Exploration Pack
Yoku's Island Express
Yooka-Laylee And The Impossible Lair
Zack 2 Celestine's Map
ZIC Zombies In City
Zombie Army Trilogy
submitted by dinkomaricic to indiegameswap [link] [comments]


2023.05.31 14:57 dinkomaricic [H] Friday 13th, B4B, Satisfactory, TABS, Hurtworld, Clone Drone In Danger Zone, Visage, Empyrion, SCP 5K, Call To Arms, SCUM, Death's Stranding DC, SOD2 Juggernaut, Tower Unite, Control UE, Hell Let Loose, ETS2, Dusk, Mortuary Assistant & 100's more [W] Wishlist, Paypal (EU)

I'm from EU,so GAMES SHOULD work pretty much anywhere
NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal
No interest in TF2 keys,CSGO cases or ANY other virtual currency
BUYER covers the FEES (if outside EU,EU F&F only)
My Steam account so you don't offer me something I own
My Wishlist
My SGSRep
My IGSRep


Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher
100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline
I retain the right to ask for proof of ownership for ANY game I want - just like YOU have the right to ask me the same


List of games I have:
Also have the Earthquake Relief bundle but reddit wont let me write all the games cause my topic would be too big - just ask
7 Billion Humans
8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds!
112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver
Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO
AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent (1 key for both games)
Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock)
Aragami (X2)
Archamon
Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock)
Backbone
Band Of Defenders
Banished
Baseball Riot
Batora Lost Haven
Battlestar Galactica Deadlock
Behind The Frame Finest Scenery NEW
Beholder 2
Bendy And The Dark Revival (X2)
Bendy And The Ink Machine
Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Bionic Commando
Bionic Commando Rearmed
Bird Of Light
Black Paradox
Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (ask about region locks)
Borderlands 3 Super Deluxe Edition NEW (ask about region locks)
Boreal Blade
Broken Age (X2)
Brothers A Tale Of Two Sons (X2)
Builder Simulator NEW
Butcher
Call Of Juarez
Call Of The Sea (X2)
Call To Arms Basic Edition
Call To Arms Gates Of Hell Ostfront
Car Mechanic Simulator 2018
Chenso Club
Chernobylite Enhanced Edition
Cities In Motion 2
CivCity Rome
Clone Drone In The Danger Zone
Clouds & Sheep 2
Coffin Dodgers
Cook Serve Delicious 3
Company Of Heroes Complete Edition
Control Ultimate Edition
Corridor Z
Cosmic Osmo And The World Beyond The Mackerel
Crash Drive 3
Creatures Inc
Crookz The Big Heist
Crossbow Bloodnight
Crusader Kings Complete
Crying Suns
Dagon The Eldritch Box
Danger Scavenger
Day Of Infamy
Dead Age
Dead In Vinland
Deadly Premonition Director's Cut
Deadbeat Heroes (X2)
Dear Ester Landmark Edition
Death Stranding Director's Cut
Death Squared
Deep Dungeons Of Doom
Deep Sky Derelicts
Demon Turf
Deployment
Desert Child
Destiny 2 Beyond Light NEW
Diaries Of A Spaceport Janitor
Dicey Dungeons (X2)
Dimension Drifter
Distraint 2 + Soundtrack
Divekick
Dog Sled Saga
Double Fine Adventures Complete Series Deluxe
Downwell
Drawful 2
Draw Slasher
Dreadlands
Dread X Collection
Driftland The Magic Revival
Dry Downing
Duke Nukem Forever Collection
Dungeon Marathon
Dungeon Of The Endless
Dungeons 2
Dungeons 2 Complete
Dungeons 3
Dusk
Dwarfs!?
Eador Imperium
EarthX
Eastside Hockey Manager
ECHO
Edge Of Eternity
Effie
Elderborn
Eldest Souls
Elden Path Of The Forgotten
Embr
Emily Is Away
Empyrion Galactic Survival
Epic Manager
E.T. Armies Deluxe Edition
Etherborn (X2)
Euro Truck Simulator 2
Europa Universalis IV
Evergarden
Expeditions Viking
F1 2018 (delisted)
Family Man
Fantasy Blacksmith
Fantasy Versus
Farmer's Dynasty
Farming Simulator 17
FIA European Truck Racing
Figment (X2)
Finding Paradise
Fire Ungh's Quest
First Class Trouble
Five Dates
Fling To The Finish
Fluffy Horde
Fobia St. Dinfna Hotel
Forgive Me Father
Framed Collection (X2)
Friday the 13th: The Game
Fun With Ragdolls The Game
Fury Unleashed (X2)
Gang Beasts
Garage Bad Trip (X2)
Gas Guzzlers Extreme
Gas Station Simulator
Gauge
Generation Zero NEW
Ghostrunner
Giana Sisters Twisted Dreams + Rise Of The Owlverlord
Gloria Victis NEW
GNOG
Go Home Dinosaurs!
Goat Of Duty
Goetia (X2)
Going Under (X2)
Golden Light
Golf Gang
GoNNER
Grand Ages Medieval
Grand Pigeon's Duty
Greak Memories Of Azur
Gremlins Inc.
Grip Combat Racing + Cygon + Nyvoss + Terra + Vintek DLC (X2)
Guts And Glory (X2)
Hack'n'Slash
Haiku The Robot (X2)
Hamilton's Great Adventure
Hammerfight
Headlander
Heal
Hedon Bloodrite
Hell Let Loose
Hellblade Senua's Sacrifice
Hello Neighbor
Hellbound
Hero Defense
Hero's Hour (EU region lock)
Hexologic
Hidden & Dangerous Action Pack
Hidden & Dangerous 2 Courage Under Fire
Hive Jump (X2)
Hiveswap Act 2
Hiveswap Friend Sim (X2)
Homeworld Deserts Of Kharak
Hotshot Racing
Hot Tin Roof The Cat That Wore A Fedora
Hot Wheels Unleashed
Hover (X2)
Human Resource Machine
Hurtworld
I Am Bread
I Am Not A Monster First Contact
Ice Lakes
If Found...
Ikenfell
Impact Winter (delisted)
In Between
Industria
Inexistence Rebirth
Infinite Air With Mark McMorris (delisted)
Influent
Inmost
Interplanetary Enhanced Edition
Intruder
Ion Fury
Iron Danger
Iron Harvest
Jack Axe
Jalopy
Jet Set Knights
Juanito Arcade Mayhem
Jump Stars
Jurassic World Evolution
Just Die Already
KartKraft
Kathy Rain Directors Cut
Keep Talking And Nobody Explodes (X2)
Killing Floor 2 Digital Deluxe NEW
Kill To Collect
Kingdom Classic (X2)
Kingdom New Lands
Kingdoms Of Amalur Re-Reckoning Fate Edition
King Oddball
Labyrinthine
Last Oasis
Last Tide
Lawn Mowing Simulator
Lead And Gold Gangs Of Wild West (X2)
Legacy Of Dorn Herald Of Oblivion (delisted)
Legend Of Keepers Career Of A Dungeon Master
Leisure Suit Larry Retro Bundle (1 to 7)
Lethal League Blaze
Liberated (GOG key)
Lifeless Planet Premium Edition
Light Fall
Little Big Workshop
Lost Planet Complete Pack
Lust For Darkness
Lust From Beyond M Edition
Magicka
Magrunner Dark Pulse
Maid Of Sker
Main Assembly (X2)
Mars Horizon
Masquerade The Baubles Of Doom
Max Payne 3 (Rockstar Launcher)
Mega Man Legacy Collection
Midnight Ghost Hunt NEW
Midnight Protocol
Mind Scanners
Mini Metro
Miscreated (X2)
Monster Crown
Monster Train Collectors Edition
Moon Hunters
Morbid The Seven Acolytes
Motorcycle Mechanic Simulator 2021
Motorsport Manager
Mount And Blade Warband
My Lovely Daughter
Naruto To Boruto Shinobi Striker
Nascar Heat 5 Ultimate
Nebuchadnezzar
NecroVisioN Lost Company
NecroWorn
Neighbours Back From Hell
Neo Cab
Neon Abyss
NeuroVoider
Neverout
Nickelodeon All Star Brawl (X2)
Ninjin Clash Of Carrots
No Time To Relax
Northgard NEW
Not Tonight
Obduction
Observation
Octahedron
Odyssey The Story Of Science
Of Orcs And Men
Old School Musical
OlliOlli World Rad Edition
On Rusty Trails
One Finger Death Punch 2
Onikira Demon Killer
Operation Tango NEW
Orbital Racer
Orcs Must Die 2 Complete
Original War
Orwell Ignorance Is Strength
Out Of Reach Treasure Royal
Overlord II
Overpass
Override Mech City Brawl
Oxenfree
Pacer
Paint The Town Red
Paper Fire Rookie
Paradise Lost
Path Of Giants
Paw Paw Paw
Payday 2 + Big Mike mask
Peaky Blinders Mastermind (delisted)
Penarium
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Perfect Heist 2
PGA Tour 2K21 (X2)
Phoenix Point Year One Edition
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Poöf
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Project Cars GOTY (delisted)
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RAD (X2)
Radio Commander
Rad Rodgers Radical Edition
Railroad Tycoon 2
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Raji An Ancient Epic
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Red Faction Armageddon
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Resident Evil 4
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Retimed
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Riven The Sequel To MYST
Roarr! The Adventures Of Rampage Rex
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Shady Part Of Me
She Remembered Caterpillars
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Shing!
Shock Troopers
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Simulacra Collection
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Skullgirls 2nd Encore
Skully
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Sniper Elite V2 Remastered
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Stories Untold
Streets Of Fury EX
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Struggling
Stubbs The Zombie
Styx Shards Of Darkness
Submerged Hidden Depths
Suchart Genius Artist Simulator
Super Indie Carts
Super Magbot
Supraland
SurrounDead (X2)
Surviving The Aftermath
Suzerain
Swag And Sorcery
Sword Legacy Omen
Swords And Soldiers 2 Shawarmageddon
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Syberia II
Syberia 3 Deluxe Edition
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Syndrome
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Table Manners The Physics-Based Dating Game
Tabletop Playground
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Tales From Candlekeep Tomb Of Annihilation (delisted)
Tales Of Monkey Island Complete
Talisman Digital Edition + City,Frostmarch,Sacred Pool (trading only as a bundle)
Talisman Origins
Tank Mechanic Simulator
Telefrag VR
Teleglitch Die More Edition
Tennis In The Face
Tennis World Tour (X2)
Tesla Force
Tesla Vs Lovecraft
Tharsis (X2)
The Amazing American Circus
The Ambassador Fractured Timelines
The Adventure Pals
The Battle Of Polytopia Moonrise Deluxe
The Blackout Club
The Citadel
The Count Lucador
The Free Ones (delisted)
The Golf Club 2019 featuring PGA Tour
theHunter Call Of The Wild (X3)
The Invisible Hand NEW
The Journey Down Chapter Three
The King Of Fighters 2002 Unlimited Match
The Last Blade
The Life And Suffering Of Sir Brante
The Long Dark Survival Edition (X2)
The Manhole Masterpiece Edition
The Mims Beginning
The Mortuary Assistant
The Night Of The Rabbit
The Serpent Rogue
The Signifier Director's Cut
The Textorcist The Story of Ray Bibbia (X2)
The Uncertain Last Quiet Day (X2)
The USB Stick Found In The Grass
The Walking Dead Season 1 + 400 Days
The Wild Eight (X2)
They Bleed Pixels
Think Of The Children
This War Of Mine
Thronebreaker The Witcher Tales
THOTH
Through The Darkest Of Times
Timeshift
Time Recoil
Titan Quest Anniversary
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TOEM
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Tools Up
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Townsmen A Kingdom Rebuilt
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Tracks The Train Set Game
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Tropico 4
True Fear Forsaken Souls Part 1
Tyranny Deluxe Edition
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Vambrace Cold Soul
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Visage
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V Rally 4
Wanderlust Travel Stories (GOG key)
Warhammer 40K Chaos Gate Daemonhunters NEW
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Wasteland 2 Director's Cut
We Are The Dwarves
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When Ski Lifts Go Wrong
Where The Water Tastes Like Wine
While True: Learn() Chief Technology Officer Edition
White Day: A Labyrinth Named School
Windjammers 2 NEW
Wooden Sen'SeY
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Wrath Aeon Of Ruin (X2)
XCOM Complete Pack
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XIII Classic
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Yet Another Zombie Defense HD
Ylands Exploration Pack
Yoku's Island Express
Yooka-Laylee And The Impossible Lair
Zack 2 Celestine's Map
ZIC Zombies In City
Zombie Army Trilogy
submitted by dinkomaricic to GameTrade [link] [comments]


2023.05.31 12:55 foreverallama_ Travelling in late July for a few days, need help planning an itinerary

Hey folks! I'll be travelling to Sydney from India in late July for work. I'll have 3 days to tour (Fri, Sat, Sun) before I'm busy with work for the next 4 days. And then one leisure day before I head back. It'd be great if you could help me plan my itinerary out!
Few points I'd like to plan around:
  1. Working/staying near Darling Street. Evenings (post 5pm) are completely free on my work days to go around the city. I'm planning to use these evenings to check out as many tourist spots as I can within the city, and leave my free days to whole day activities
  2. I live by the coast so I'm not too particular on checking out all the beaches, just the major tourist spots and then spend some time at a quieter place.
  3. I would love to spend a day just for surfing, diving, whale spotting, or basically any water activity (I love the sea). Will the weather in July will allow this? Any recommendations and bookings I need to make in advance?
  4. I'm comfortable renting a car and driving around, maybe a spend a day or two outside of Sydney. For e.g., I saw that Canberra can be done in a day trip. Also some national parks I could visit as well.
  5. I have people in Brisbane. Is it worth flying to spend a day there? I don't want to miss out on a lot of stuff in and around Sydney by doing that.
  6. I'll mostly relax on my last day after finishing work, checking out the markets, shopping for souvenirs/gifts, sample some nice baked goods, etc
Also have some general questions:
  1. What time does the city usually sleep and wake up? For tourist activities.
  2. Is the city safe to walk around late night? Any areas I should avoid?
  3. Any car rental agency recommendations? How much should I budget for rent and petrol?
  4. Any tourist activities that I'll need to book well in advance?
  5. Does July see a lot of tourists? Also how cold is it then (couldn't get a straight answer from Google)
  6. Is drinking water good straight from the tap?
  7. Does public transportation run 24/7?
Would love to hear your recommendations and suggestions!
submitted by foreverallama_ to sydney [link] [comments]


2023.05.31 11:54 Levitb2 Feel awful, but I had to give up walking my dog on leash

Levi is now 4 years old, standard poodle...I have tried so many things suggested in this group including flurotine, and finally gave up. I fell (not do to Levi) about 2 months ago and up until then kept trying to walk Levi. He is fine with dogs he knows, but lunges and barks crazy at others and at dogs in golf carts in our community. He is 52 pounds and I really worry about his pulling me down when he's on leash. He is a bit better with husband walking him onleash when he's not working, but still does the lunging thing. Off leash he is a perfect angel, well behaved, etc.
I play games with him in the house often and husband takes him at least once a day depending on his work schedule to let him run in a quiet area of our community or in our dogpark. He gets lots of exercise then and comes home very tired.
I'm hoping that will be enough for him since he seems happy and really content to be home with me. I'm home most days and evenings.
Sad for him (and us) that he cannot participate in our community's doggy parades or go anywhere on leash.
Thanks for letting me vent.
submitted by Levitb2 to reactivedogs [link] [comments]


2023.05.31 11:41 Leading_Race_1869 📣✈️ Explore the Wonders of Thailand with a Tourist Visa! 🇹🇭✨

📣✈️ Explore the Wonders of Thailand with a Tourist Visa! 🇹🇭✨
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Thailand tour package
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submitted by Leading_Race_1869 to u/Leading_Race_1869 [link] [comments]


2023.05.31 10:57 Many_Escape_6568 VW Golf Help

I currently own a MK7 GTI in the US, so am familiar with the Golf infotainment, but am in Spain right now with a rental 2021 Mk8 Golf Alltrack. This model has a speed limiter and ACC according to the manual. However, pressing the ACC button at the top right of the left side of the steering wheel only turns on the speed limiter. According to my research, you have to press the buttons on the left stalk to pull up a menu with drivers assistance options such as ACC and the speed limiter. The issue is that the left hand stalk has no buttons on it, and I have no other way to turn off the speed limiter and turn on the ACC function. Currently I have no way to turn on the Cruise control and can only use the speed limiter. Any advice and help would be much appreciated.
submitted by Many_Escape_6568 to Volkswagen [link] [comments]


2023.05.31 10:19 Neonsharkattakk Next update ideas

So I've played enough on the new update to come to a conclusion on what I think the next update should have. I'm sure my list is a lot lamer than most.
Elemental update! A flood disaster, like the burnt or toxic tiles it'll go away eventually. The swamp would naturally be immune to it, and turns into the original blue- green swamp biome. All biome mobs spawnable, horses, a bird like a duck or owl, one that flies, and fish for the piranhas to eat (or people to hunt). Lastly a fix for snow and fire, it should destroy the biome beneath it with extreme cold or fire (infernal, desert, crystal, permafrost and cursed biome are immune, swamp is only fireproof) and then the snow melts, but stays on mountain tiles.
Civilization update! Trade and economies, let's make that gold matter more, and horse carts to transport all those goods. Domestication, maybe all those farm animals make one farm per city reasonable? On that, bigger or more farms. War; nothing it's perfect, I love the run and gun approach the AI take.
Anyway that's my two cents
submitted by Neonsharkattakk to Worldbox [link] [comments]


2023.05.31 10:16 drclutch19 Recommendations for courses around Scottsdale/Phoenix

We are planning a trip with my gf to to come see Phoenix Open next February and spend around a week in the area. Planning to go to see the tournament Sat-Sun and likely also a practice round Monday or Tuesday, and play golf ourselves on most of the other days.
Would be keen to get recommendations on courses with reasonable pricing (aware that the timing might make that an impossible ask). I shoot in the low 80s and my gf roughly 110 if that makes a difference. We are coming from Europe so we normally walk but understand that carts are likely to be required.
Of course, any other recommendations and do/don'ts are greatly appreciated.
Thank you in advance!
submitted by drclutch19 to golf [link] [comments]