2005 ford mustang 4.0 firing order

Self-Imposed Videogame Challenge: Trans Ally Edition!

2023.05.31 18:23 k819799amvrhtcom Self-Imposed Videogame Challenge: Trans Ally Edition!

TL;DR (spoilers): You, and anyone who wants to try the challenge with you if it's a multiplayer game, are a trans ally, and your job is to collect $25,000 or the equivalent thereof in in-game money (rounded up to the next smallest divisible part) for your transgender friend's transition in less than 31 in-game years. Everything is allowed. You do not have to finish the game.
Want a new and interesting way to play your favorite videogame? I got one with a transgender theme that is interesting, challenging, easy to implement, and compatible with almost any videogame, so it's a Mario challenge, a Pokémon challenge, a Minecraft challenge, and so on and so forth, all at the same time!

The Plot

You, and anyone who wants to try the challenge with you if it's a multiplayer game, are a trans ally, and your job is to collect money to pay for your transgender friend's transition. You win by acquiring enough in-game money. You are allowed to consult the internet, use passwords from the internet, commit in-game crimes, purchase microtransactions, abuse glitches, use cheat codes, and even hack the game to reach your goal, but is it really worth the effort? You are kinda expected to use the easiest way to win the challenge that you know of.

The Rules

Rule #1: You have to get the money you need for a transition. In order to make the challenge less boring for you, I did the research for you and came to the result of $25,000. However, this value might change if you try out this challenge in the far future, meaning that this challenge technically changes depending on when you attempt it. The value is expected to rise even further with inflation, or perhaps it might be reduced with the invention of more efficient surgery techniques. If the USA ever starts getting the universal healthcare system or a societal breakdown makes these surgeries impossible, this challenge will refer to the cost of the legal name & gender change, instead. And if that also ever becomes free then just choose a different country where it isn't free yet. But this is not going to change anytime soon (When do you think this challenge will become obsolete?) so, for now, you just have to remember to collect $25,000 in in-game money. This applies to every game that uses $ for in-game money. If the game uses £ or ¥ or € or any other real-world value, you'll have to convert it. Here's an online tool for converting currencies, which also supports various cryptocurrencies and custom rate dates. If the maximum amount of in-game money you can hold at once is less then the challenge is simply impossible. This only applies to non-videogame currencies.
Rule #2: If the in-game currency is fictional then you'll have to convert it (rounded up to the next smallest divisible part). It's easy if you can buy in-game money with real money, even if that feature doesn't work because of a glitch or something. Otherwise, you'll have to do some research. If you can't find any direct information on the internet, I would suggest starting here to get a basic idea on how to calculate that. If there are multiple in-game currencies you are allowed to split the price of the transition among them in any way you want, provided you know the value of all of them. If there is no in-game currency then you are allowed to use points instead. If the game doesn't have points either then you can try to invent a substitute currency but it has to be something that would actually work as a substitute currency in the world you're in. If that's not possible either then the only way for you to win this challenge is to raise real money by doing a let's play of the game. But then you'll have to actually pay for a real trans person's transition (yourself included) or donate the money to transgender-related causes to actually win the challenge. Here's a website that lets you donate for transgender causes. If the amount of in-game money you can hold at once is less or you were unable to find out how much you need then you are also allowed to simply collect the maximum possible amount instead because games will never ask you for more money than you can hold for a single product, meaning that this would have to be the in-game prize of a transition, as transitions are always for only a single person. This only applies to videogame currencies.
Rule #3: You do not need to finish the game. All you need to do to win this challenge is to get the money somehow. Please keep in mind that the exchange rate isn't constant. The exact amount you need to win the challenge has to be enough in the moment when you have the amount. You automatically win the challenge the moment this is the case.
Rule #4: You need to get the money in less than 31 in-game years. This number was calculated by subtracting the age at which children begin to have an innate sense of their own gender (4 years) from the average lifespan of a trans person (35 years). If the game has time-travelling elements, you are allowed to use those to extend the time limit. However, it only counts if this actually involves time itself and not just the timer. The same also goes the other way around: Travelling into the future or even moving in relativistic speeds will decrease the time limit. If the time limit runs out, I hope you have a way to return back to the past later!
Rule #5: If you can choose between multiple difficulty settings, you are allowed to choose the easiest one. In fact, you are expected to. Trans people are already on hard mode and the idea of being an ally is to specifically use the possibilities given to you to help those with fewer possibilities than you. If you have the option to select an easier difficulty setting which would make it easier for you to win this challenge, use it. Even if you're already used to playing on a higher difficulty mode. Not doing so would be considered bad strategy on your part. You are allowed to choose a higher difficulty setting, but please only do so if this actually gives you some advantages, like more rewards, more levels, or faster gameplay. This challenge gives you no bonus points for selecting a higher difficulty setting.
Rule #6: Emulation, and all tricks that come with it, are explicitly allowed. Doing so might be against the law but it is explicitly not against the rules of this challenge. The reason for this is because being transgender has been illegal for a long time and still is in many states, forcing many people to break the law in order to live their lives. The police have historically targeted trans and gender non-conforming folks. Stonewall was a riot against police brutality. I am not advocating for doing anything illegal. I am, however, saying that you should never use the law to argue for the morality of anything trans-related, as doing so would be disrespectful towards a huge part of transgender history. Therefore, this rule will remain in effect even if being transgender ever becomes legal worldwide.
In order to make the challenge even less boring for you, I have started researching loads of fictional currencies and how much money you would have to collect there for this challenge so you don't have to.
A Song of Ice and Fire - 19 Gold Dragons and 1 Copper Star or 39 Hands
Albion Online - 4,752,500 Gold
Among Us - 250,000 Stars
Animal Crossing - 2,625,000 Bells
Animal Jam - 69,833 Diamonds
Animal Jam - 2,688,173 Sapphires
Apex Legends - 2,500,000 Apex Coins
Arcaea - 2,550,000 Memories
Archage Unchained - 125,000,000 Coins
Arknights - 30,000 Originium
Ashes of Creation - 3,376,000 Embers
Astroneer - 2,500,000 QBits
Avatar - 166,666.67 Yuan
Azur Lane - 1,531,440 Gems
Baldi's Basics in Education and Learning - 2,500,000 You Thought Points
Banjo-Kazooie - 900 Musical Notes
BattleTech - 2,500 C-Bills
Be Funny Now! - 2,625,000 Gems
Bioshock Infinite - 715 Silver Eagles
Bloons Monkey City - 1,250,000 Bloonstones
Bloons TD Battles - 625,000 Medallions
Bloons TD Battles 2 - 13,000,000 Monkey Money
Bloons Tower Defense 5 - 19,318,182 Monkey Money
Bloons Tower Defense 5 - 150,000 Tokens
Bloons Tower Defense 6 - 17,500,000 Monkey Money
Boomlings - 93,750,000 Gold
Brawl Stars - 425,000 Gems
Call of Duty - 2,500,000 Points
Candy Crush Saga - 250,000 Gold Bars
Change - finish the game
Chronicles of Riddick - 150,000 UD
Clash of Clans - 2,500,000 Gems
Clash Royale - 2,500,000 Gems
Cookie Clicker - 300,000 Cookies
Cookie Run Kingdom - 2,500,000 Crystals
Cowboy Bebop - 13,461,539 Woolongs
Cyberpunk - 11,208,707,759 Eurodollars
Dead by Daylight - 2,500,000 Auric Cells
Demolition Man - 25 Credits
DemonCrawl - 3,125,000 Tokens
Destiny 2 - 2,500,000 Silver
Disco Zoo - 375,000 DiscoBux
Discworld - 150.00 Ankh-Morpork Dollar or 40,000 Crowns
Disney Ducks Comic Universe
Volcano Valley - 2,500,000,000 Volcanovian Pezozies
Donald Duck - 1,250 Bajillion Pecos
Diablo Immortal - 1,800,180 Eternal Orbs
Disney Emoji Blitz - 219,298,000 Coins or 1,315,780 Gems
Doctor Who - 784,094 Credits
Donkey Kong - 999 Banana Coins
Down and Out in the Magic Kingdom - 83,334 Whuffie
Dragon Mania Legends - 28,470,070,000 Gold or 950,060 Gems
Dragonball Z - 50,000 Zeni
DragonVale - 500 Trunks, 1 Bag, and 1 Pile
Dune - 15,254 Solari
Dungeons and Dragons - 198 Platinum Pieces, 4 Gold Pieces, 1 Silver Piece, and 3 Copper Pieces
Dys4ia - finish the game
Egg Inc. - 17,000,000 Golden Eggs
Elite Dangerous - 31,250,000 ARX
Exoracer - 400,000 Diamonds
Fallen London - 140,000 Fate
Fallout - 1,605 Bottle Caps
Fate/Grand Order - 42,709 Saint Quartz
Felix the Cat - 12,500,000,000,000 Bakshee
Final Fantasy VII - 1,366,121 Gil
Fishing Planet - 194,159,000 Credits or 1,941,590 Baitcoins
Fortnite - 3,125,000 V-Bucks
Gaia Online - 2,500,000 Gaia Cash or 125,000,000,000,000 Gold or 12,500,000 Platinum or 125,000 Flynn's Booties
Game of Thrones - 25 Gold Dragons
Genshin Impact - 1,500,000 Genesis Crystals
Going Under - 10,000,000,000 Styxcoin
Gorilla Tag - 5,000,000 Shiny Rocks
Growtopia - 875,000,000 Gems
Guardians of the Galaxy - 10,715 Units
Guild Wars 2 - 2,000,000 Gems
GURPS - 140,108,846 Gold, 19 Silver, and 13 Copper
Halo - 57,073.82 Credits
Harry Potter - 3,401 Galleons, 6 Sickles, and 4 Knuts
Hatsune Miku: Colorful Stage - 2,916,667 Crystals
High Frontier 4 All - 1 Aqua
HoboWars - 25,000 Points
Home: Adventures with Tip & Oh - 50,283,334 Gleeblos
Honkai: Star Rail - 1,620,180 Stellar Jades or 1,620,180 Oneiric Shards
Hunter × Hunter - 2,916,667 Jenny
Hypixel - 3,375,000 SkyBlock Gems or 2,500,000 Gold or 31,250 Loot Chests
In Time - 3.259 average Gregorian years
Is It Wrong to Try to Pick Up Girls in a Dungeon? - 2,625,000 Vals
Jacksfilms - 138,889 YIAY Tokens
Jetpack Joyride - 250,000,000 Coins
Juego de Tronos - 8,966,966 Gold, 43 Silver, and 1 Copper
Kamen Rider Build - 25,000 Dollark
Keeper of the Lost Cities - 1 Luster
Kingdom Hearts - 18,797 Munny
Kingdom of Loathing - 2,500 Mr. Accessories
Kirby series - 3,125,600 Gem Apples
League of Legends - 3,250,000 Riot Points
LEGO series - 32 Studs
Limbus Company - 1,750,000 Lunacy
Lord of the Rings Online - 2,875,600 LOTRO Points or 359,425 Mithril Coins
Magikarp Jump - 1,250,000 Diamonds
Mario series
exact price - 277,778 Mushroom Coins or 277,778 Koopabits
Dr. Mario World - 277,778 Mushroom Coins or 375,000 Diamonds
Super Mario 3D World - 👑👑👑 Lives and 99 Mushroom Coins
3D Mario games - 99 Lives and 49 Mushroom Coins
2D Mario games - 99 Lives and 99 Mushroom Coins
Super Mario Odyssey - 9,999 Mushroom Coins
Super Mario Land 2 - 999 Mushroom Coins
Bowser's Fury - 99 Mushroom Coins
Mario & Luigi: Mario & Luigi: Superstar Saga - play until the part where you win the bet against Prince Peasley
Mario Kart Tour - 37,500 Rubies
Mass Effect - 156250 Credits
Merge Dragons - 625,000 Dragon Gems
Minecraft - 64 Emeralds
Minecraft: Bedrock Edition - 4,250,000 Minecoins
Monster Hunter - 2,625,000 Zeni
Monster Legends - 325,000 Gems
My Little Pony: Friendship is Magic - 2,500 Bits
My Singing Monsters - 500,000 Diamonds
Narnia - 100,000 Lions
Neko Atsume - 1,875,000 Gold Fish
Neopets - 2,500,000 Neocash
New World - 25,000,000 Gold Coins
Nineteen Eighty Four - 25,000.00 Oceanian Dollars
Ninja Kiwi - 625,000 NK Coins
Naruto - 262,500 Ryō
Odd Squad - 25,000 Jackalope Dollars
One Piece - 2,625,000 Belly or 26,250,000,000 Extol
Path of Exile - 6,250,000 Chaos Orbs or 100,000 Exalted Orbs
Pixel Gun 3D - 750,000 Gems
Plants vs. Zombies 2 - 50,000,000 Coins or 250,000 Gems
Pluto Nash - 3 Hillaries
Pocket Trains - 3,000,000 Bux
Pokémon series - 999,999 Pokédollars
Pokémon Go - 1,718,750 Pokécoins
Pokémon Sword and Shield - 175,000 Watts
Pokémon UNITE - 1,531,250 Aeos Gems
Progressbar95 - 125,000 Product Keys
Ratchet & Clank - 38,462 Metal Bolts
Rebuild World - 2,625,000 Aurum
Red Dwarf - 1,308 Dollar Pounds and 25 Pennycents
Rick and Morty - 125,000 Flurbos
Roblox - 2,000,000 Robux
Rocket League - 2,500,000 Credits
Roma - 1,685,519,963 Denarius and 4 Sesterius
Sea of Thieves - 2,291,667 Ancient Coins
Second Life - 8,000,000 Linden Dollars
Shadowrun - 11,208,707,759 Nuyen or 33,626,123,276 Rubles
Slow Life in Another World (I Wish!) - 2,625,000 Nohl
Snow White with the Red Hair - 2,625,000 Dill
Sonic series - 4,556,386 Rings
Sonic Forces: Speed Battle - 2,500,000 Red Star Rings
Spaceballs - 82,667 Space Bucks
Sprawl Trilogy - 1,086,957 New Yen
Spy X Family - 8,203 Dalc and 13 Ostanian Pents
Spyro - 166,667 Gems
Star Trek - 516,235 Federation Credits or 250,000 Darsek
Star Trek (Mari) - 675,676 Renn
Star Trek (United Federation of Planets) - 12,500 Federation Credits
Star Trek: The Next Generation - 15 Bars of Gold-pressed Latinum, 15 Strips, and 6 Slips
Star Wars - 500,000 Galactic Credit Standards
Stardew Valley - 500g
Stormbringer - 186,811,795 Gold, 9 Silver, and 8 Copper
Street Fighter - 3,137 Bison Dollars
Subway Surfers - 225,000,000 Coins or 125,000 Keys
Sword Art Online: Gun Gale Online - 262,500,000 Credits
Team Fortress 2 - 10,000 Keys
Temple Run - 250,000,000 Coins
Terraria - 2 Silver Coins
The Ballad of Rika Strong-Arm - 148 Gold Pieces
The Battle Cats - 750,000 Cat Food
The Binding of Isaac - impossible because you can only hold 99¢
The Elder Scrolls - 11,004 Septim
The Flintstones - 7,813 Clams
The Hitchhiker's Guide to the Galaxy - 428,572 Altarian dollars
The Impossible Game 2 - 2,000,000 Blocks
The Number of the Beast - 25 New Dollars
The Office - 250,000,000 Schrute Bucks
The Sims - 19,380 Simoleons
The Witcher - 83,334 Crowns or 63,452 Orens
Tiny Tower - 7,500,000 Bux
Touhou LostWord - 760,000 God Crystals
Trigun - 90,580 Double Dollars
Truxton King - 17,858 Gavvo
War Robots - 3,000,000 Gold
Warframe - 375,000 Platinum
What Mad Universe - 250,000 Credits
Who Framed Roger Rabbit - 2,808,989 Simoleons
World Flipper - 1,000,000 Lodestar Beads
World of Tanks and World of Warplanes - 3,418,997,741,500 Gold
World of Warcraft Classic - 2,375,000 Gold
World of Warcraft The Burning Crusade - 3,500,000 Gold Coins
World of Warships - 9,375,000,000 Credits or 6,250,000 Doubloons
Zelda - 999 Rupees
The values are not guaranteed to be accurate. In fact, I have found many cases of contradictory information on the internet. But you don't care about that anyway, do you? This isn't about the exact value anyway. These are all meant to be rough estimates to give you a sense of scale.

The Motivation

I was inspired by my Pokémon Trans Ally challenge that is about collecting money for a trans person's surgery. If you actually attempt this challenge you'll see that it'll usually be a very long and tedious challenge that will require a lot of experimentation, long-term planning, and doing the same things over and over again for a very long time, especially if you wanna try this as a speedrun. If the challenge bores you out, well, that is the point! The challenge is meant to give people with little or no sense of money an impression of how much money this really is! Now, you could argue that this challenge could theoretically be used to visualize any amount of money, and you would technically be correct, but I still think that a transgender transition is one of the best matches for this challenge because:
  1. A transition is always only for one person. We aren't talking about a company buying another company or a country investing in more infrastructure. This is something within the realm of a single person so it makes sense to have this be a challenge for a single person or a small group.
  2. This is not a luxury item like a famous painting or a private jet. Overwhelming scientific evidence proves that this is a medical necessity that trans people require in order to live like the majority of people. It is not something you want but something you need. So you can really say that acquiring all this money is really something that they have to go through. Therefore, unless you are transgender yourself, I would really recommend you to actually play the challenge until the end, even if it takes you years to actually do so. Not for your enjoyment but to acknowledge trans people's struggles and maybe also to protest against the gatekeeping system.
  3. Unlike people who regularly need medications, the transgender transition is a once-in-a-lifetime thing and is therefore compatible with a challenge that you only play through once and then never again.
  4. Once your transition is over, it cannot be taken from you.
  5. It is not possible to request the costs to be paid for you if you can prove that you cannot afford it, meaning the only way to get it is to actually get the money.
  6. Being trans is not an illness or a disability. Trans people never did anything wrong, neither deliberately nor accidentally. They are simply born with a condition that requires them to get the money. Trans people are therefore as guilt-free as a typical videogame hero.
Do you know anything more expensive that fulfills all those criteria?

The Fun Facts

---
/uj If you donate gold in Gaia Online, the company will donate money to charity. I find this mechanic to be a really good idea and I would like to see it more often because it enables players to support the less fortunate without having to donate their own money. Just imagine if every game on this list gave you the option to donate $25,000 worth of in-game money which would then be donated to transgender causes and unlock the Trans Ally achievement! I know it would be very cumbersome to unlock, but completionists would definitely go for it and also, it would be done for a good cause!
---
/rj Did you know you can make it so that every time an amount of money is shown, its value is converted into transgender transitions?
Simply get Universal Automatic Currency Converter, then scroll down to Custom display and enter the following:
Use custom display: ☑
Custom display: ¤ 🏳️‍⚧️
Custom conversion rate: 0.00004
---
/uj The original post was removed by Reddit's spam filters so I uploaded it again without the links in the list. The original list with the links in them will be in the comments.
submitted by k819799amvrhtcom to transgendercirclejerk [link] [comments]


2023.05.31 16:47 aszsedw Proteus taking forever?

I have read the mod description multiple times now but I just wanted to make sure.
The mod description says it takes around 30s to swap characters but as I am making this post I have been waiting for 30min to swap to my previous character. I had no issues creating a new character but even that took several minutes.
Also, it seems Proteus starts lagging after i've used a player module feature. Now even when I want to select the player module from the wheel it takes a few minutes to show me the menu.
Has anyone else experienced this issue? According to my google search there are very few problems with proteus and those mainly center around player appearence. Regardless I figured I should try my luck here.
Edit: Here's my modlist as demanded by the rules:
Bashed Patch 3 Legacy of the Dragonborn Patches (Official) kryptopyr's Automated Patches Hearthfires Extended and Creation Club Fishing Patch Landscape Fixes For Grass Mods - Alternate strat patch Ordinator Beyond Skyrim Patch UVCPC - Umgak's Vokrii Compatibility Patch Compendium Summermyst - WACCF Patch Project AHO - Skytest Patch (Fix Invisible Mudcrabs) - ESPFE Unofficial Moonpath to Elsweyr Patch eFPS - Official Patch Hub Deadly Dragons SE Patches Relationship Dialogue Overhaul - Update and MCM Odin - Ordinator Compatibility Patch Mysticism 2 - Vokrii Compatibility Patch Odin - Vokrii Compatibility Patch Apothecary - Saints and Seducers Patch Apothecary - Wyrmstooth Patch Apothecary - Rare Curios Patch Apothecary - Food and Drink Addon - USSEP Patch Apothecary - Food and Drink Addon - Survival Mode Patch Apothecary - Fishing Patch Apothecary - Bruma Patch identity crisis - Beyond Skyrim - Bruma Patch Helgen Reborn Patch - landscape fixes for grass mods Immersive Citizens Patch - landscape fixes for grass mods Immersive Wenches -KS hairs- Patch_SE (KS hairs 1.61f) Immersive Wenches -Immersive Citizens - AI Overhaul- Patch Legacy of the Dragonborn - Creation Club Patch Hub Summermyst X Immersive Jewelry Beyond Skyrim - DLC Integration Patch 1.6.2 Armor and Clothing Extension - Spell Perk Item Distributor (SPID) Patch Skyrim Reputation - Sacrosanct Patch Skyrim Reputation - Growl Patch
PROTEUS Souls Do Things 2 Simply Order Summons Unequip Quiver SE Remote Interactions YASTM - Yet Another Soul Trap Manager Purchaseable Store-Display-Items Nether's Follower Framework Crosshair-aligned Crossbow AH Hotkeys - Skyrim Hotkey Manager SSE Talkative Dragons Stones of Barenziah Quest Markers Remember Lockpick Angle - Updated Rich Skyrim Merchants Loading Screens With Extra Sarcasm SE - ESL Flagged Lore-Based Loading Screens Formation with Followers Realistic Torch Light NPC's Run and Walk at Your Pace Extended Carryweight Dead NPC Body Cleaner Remover
RAID Weathers Lux Orbis Lux Lux Via
Folkvangr - Grass and Landscape Overhaul The Wheels of Lull Retexture SE Footprints Immersive Armors Retexture and Mesh Fixes SE RUSTIC CLOTHING - Special Edition SkySight Skins - Ultra HD Male Textures and Real Feet Meshes (4K2K HIGH) Skyrim Textures Redone Enhanced Night Sky The Eyes of Beauty - Vampire Eyes SE The Eyes Of Beauty SSE Blended Roads Enhanced Blood Textures Better Dynamic Snow SE Realistic Water Two SE Tempered Skins for Females Salt and Wind - Rough Hair for KS Hairdos SE Dirt and Blood - Dynamic Visual Effects Eye Normal Map Fix SSE Superior Lore-Friendly Hair - HD textures Vanilla Body with UNP Textures Moonpath To Elsweyr Retexture SE Sensible Bribes - Based on Speechcraft Not Level Soaking Wet - Character Wetness Effect Face Discoloration Fix Nordic Snow RUSTIC SOULGEMS - Special Edition Cleaned Skyrim SE Textures - Performance Optimized
Skyrim Extended Cut - Saints and Seducers Legacy of the Dragonborn Moonpath to Elsweyr SSE Carved Brink Identity Crisis Helgen Reborn The Gray Cowl of Nocturnal SE Project AHO The Wheels of Lull SE Wyrmstooth Beyond Skyrim - Bruma SE Beyond Skyrim - Assets Nilheim - Misc Quest Expansion The Only Cure - Quest Expansion College of Winterhold - Quest Expansion Paarthurnax - Quest Expansion House of Horrors - Quest Expansion The Whispering Door - Quest Expansion The Innocence Lost - Quest Expansion
Armor Variants Expansion Proper Crossbow Integration Royal Armory - New Artifacts Heavy Armory - New Weapons Immersive Weapons Immersive Armors Armor and Clothing Extension Guards Armor Replacer SSE Immersive Jewelry 1.06a Immersive Jewelry SSE
Taunt Your Enemies - Taunting Matters Immersive Speechcraft SE Arcanum - A New Age of Magic (Fixed) Ordinator - Combat Styles - ESL Path of Sorcery - Magic Perk Overhaul SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay SSE Port Adamant - A Perk Overhaul Mysticism - A Magic Overhaul Vokrii - Minimalistic Perks of Skyrim Vokriinator - Choice Cuts Mannaz - Integrated Races of Skyrim VioLens - A Killmove Mod SE Valravn - Integrated Combat of Skyrim Chapter II - Jeremy Soule Inspired Music Take a Peek - New Stealth Mechanic Apothecary - Food and Drink Addon Apothecary - An Alchemy Overhaul Vitrium Hunterborn Sojourn Over Signposts - Witcher-Style Fast Travel Alternative Archery Gameplay Overhaul SE Relationship Dialogue Overhaul - RDO SE Last Seed Campfire and Frostfall - Unofficial SSE Update Complete Crafting Overhaul Remastered Summermyst - Enchantments of Skyrim Skyrim Reputation Improved Skyrim Reputation - Fixed and Patched Skyrim Reputation Growl - Werebeasts of Skyrim Ordinator - Perks of Skyrim Odin - Skyrim Magic Overhaul Sacrosanct - Vampires of Skyrim Arcanum - A New Age of Magic 4.0.1 Bugfix Arcanum - A New Age of Magic Andromeda - Unique Standing Stones of Skyrim Wintersun - Faiths of Skyrim Realistic AI Detection (RAID) Predator Vision - Night Eye and Thermal Vision Overhaul PapyrusUtil SE - Modders Scripting Utility Functions Frostfall - Hypothermia Camping Survival Wet and Cold SE Campfire - Complete Camping System (Supports Skyrim VR)
NPCs React To Invisibility Civil War Lines Expansion Carriages and Stables Dialogue Bundle Forsworn and Thalmor Lines Expansion Orc Addon for Vampire Lines Expansion Vampire Lines Expansion Guard Dialogue Overhaul SE Xelzaz - Custom Fully Voiced Argonian Telvanni Follower Immersive World Encounters SE Immersive Patrols SE AE Diverse Werewolves Collection SE Skyrim Skill Uncapper for SE and AE Deadly Dragons and Splendor Dragon Variants SE (PATCH) Splendor - Dragon Variants SE Diverse Dragons Collection SE (DDCse) Deadly Dragons Immersive Wenches SkyTEST Integration Project SE SkyTEST - Realistic Animals and Predators SE INIGO Immersive Citizens - AI Overhaul Sleeping Expanded - Animations and NPC reactions NPCs React To Necromancy (And More) Interesting NPCs SE (3DNPC) Interesting NPCs 3DNPC SE Alternative Locations - ESL Flag OBIS SE - Organized Bandits In Skyrim Special Edition DIVERSE SKYRIM SSE
Cage of Clavicus SE Skyrim Landscape and Water Fixes Skyrim Project Optimization SE eFPS - Exterior FPS boost Point The Way Lightened Skyrim Hearthfire Extended Artifacts - The Ice Blade of the Monarch [SSE] Artifacts - The Tournament of the Ten Bloods [SSE] Grass FPS Booster New Beginnings - Live Another Life Extension SSE Alternate Start - Live Another Life - SSE Gildergreen Regrown Landscape Fixes For Grass Mods eFPS - AnniversaryEditionFreeCC
Hvergelmir's Aesthetics - Beards KS Hairdos SSE Weapons Armor Clothing and Clutter Fixes Ruins Clutter Improved SE Flickering Meshes Fix Static Mesh Improvement Mod
Dual Casting Fix ConsolePlusPlus Unofficial Skyrim Modder's Patch - USMP SE Precision Creatures Precision Vanilla Script (micro)Optimizations Dynamic Collision Adjustment Scrambled Bugs Payload Interpreter Optimised Scripts for SPERG PAPER Customizable Camera moreHUD SE moreHUD Inventory Edition Immersive HUD - iHUD Special Edition Heels Fix Dynamic Animation Casting - NG Better Combat Escape - SSE Whose Quest Is It Anyway Scaleform Translation Plus Plus MCM Recorder Menu Maid 2 - MCM manager Recipe Auto-Learn To Your Face SE - AE - VR B.O.O.B.I.E.S (aka Immersive Icons) Keyword Item Distributor Inventory Interface Information Injector MergeMapper Armor Rating Rescaled SKSE Remake Constructible Object Custom Keyword System UIExtensions ConsoleUtilSSE Notification Filter - Remove unwanted notifications Compass Navigation Overhaul Infinity UI Run For Your Lives Favorite Things - Extended Favorites Menu for SkyUI SkyUI Weapons Pack SE Dynamic Animation Replacer More Informative Console Better Jumping SE iWant Widgets Immersive Sounds - Compendium A Quality World Map First Person Camera Height Fix Player Rotation in ShowRaceMenu RaceMenu Lazy Renamer No Spinning Death Animation SE Fuz Ro D-oh - Silent Voice Better MessageBox Controls Better Dialogue Controls Clean Menu Animation Motion Revolution MCM Helper Spell Perk Item Distributor SkyUI Item Card Fixes Fix Note icon for SkyUI (SKSE64 plugin) powerofthree's Papyrus Extender Wider MCM Menu for SkyUI SkyUI - Ghost Item Bug Fix SkyUI SE - Flashing Savegames Fix Complete Widescreen Fix for Vanilla and SkyUI 2.2 and 5.2 SE SkyUI JContainersGOG SSE Display Tweaks powerofthree's Tweaks Bug Fixes SSE SSE Engine Fixes (skse64 plugin) Skyrim Priority SE AE - skse plugin Address Library for SKSE Plugins Realistic Ragdolls and Force Nemesis Creature Behaivour - WereWolf Addon Nemesis Creatures BEHAVIOUR compatibility Project New Reign - Nemesis Unlimited Behavior Engine Unofficial Skyrim Special Edition Patch
*Creation Club: ccBGSSSE025-AdvDSGS *Creation Club: ccBGSSSE037-Curios *Creation Club: ccBGSSSE001-Fish *Creation Club: ccQDRSSE001-SurvivalMode *DLC: Dawnguard *DLC: Dragonborn *DLC: HearthFires
submitted by aszsedw to skyrimmods [link] [comments]


2023.05.31 16:10 blazingarpeggio Times like these make me wonder why I even play this game

Times like these make me wonder why I even play this game submitted by blazingarpeggio to IntoTheBreach [link] [comments]


2023.05.31 16:01 khoafraelich789 TOYOTA COROLLA HYBRID 2023 REVIEW: A SENSIBLE UPDATE FOR A SENSIBLE CAR

TOYOTA COROLLA HYBRID 2023 REVIEW: A SENSIBLE UPDATE FOR A SENSIBLE CAR

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Toyota has long had an image of quiet sensibleness about it. They used to be the sort of car bought by those who prioritise reliability above all else, and for whom excitement is anathema. That has begun to change, and not just in the fire-breathing GR models. Outgoing Toyota CEO Akio Toyoda (grandson of the company founder) is a car nut to his fingertips, and waged a long campaign to make his family company’s products more exciting to drive, and to look at.

The once-bland Corolla has been a major part of that plan, relaunched in 2019 with sharper styling and a more invigorating driving experience. Now, for 2023, it’s getting a facelift (of the most minor sort) and an upgrade to its hybrid powertrain. Does that make it a more interesting prospect still, or is Toyota once again playing it safe?

Exterior design and rivals
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If you can line up the outgoing Corolla and the new side by side and spot all the differences, you’ll probably win a Toyota-branded anorak. The updated Corolla looks all-but identical to the outgoing one, with only the front bumper, the internal bits of the head- and tail-lights and the back bumper actually new. There are some updated alloy wheel designs, admittedly, and a couple of new paint options including the handsome new ‘Juniper Blue’ finish pictured here.

For all its familiarity. the Corolla remains a smart looking car. It can even look enticingly sporty at times, especially in estate form, and especially in the more overt GR Sport trim (not to be confused with the actual GR Corolla hot hatch that British buyers are still denied). The blandness of previous models has been thoroughly banished, and the Corolla is much the better for it.

Will that be enough to give the Corolla more kerbside and showroom appeal than the new Honda Civic, or the venerable Volkswagen Golf? Perhaps — impressive though the new Civic is, it is a very conservatively-styled car on the outside, while the droopy-nosed eighth-generation Golf is looking tired already, unless you get a sporty model such as the GTI.

Hyundai’s handsome i30 Fastback is arguably the Corolla’s sharpest looking rival, although it currently lacks any kind of hybrid or plug-in hybrid option, while the Skoda Octavia provides a strong contest, as not only is it quietly handsome on the outside, it’s significantly more spacious than the Corolla inside.

Interior and practicality
Toyota has made more meaningful changes to the Corolla’s interior, but those changes come under the heading of technology, so we’ll cover those below. Elsewhere, the overall shapes and styling are the same as before, and so too are the exceptional quality levels — the Corolla remains a car able to put much more expensive models to shame with its cabin quality.

It’s far from the roomiest car around, though. While the front seats are very comfortable and supportive, and the driving position good, the high centre console and the way the dashboard design juts outward above your knees makes the car feel a touch cramped, especially if you’re tall.

There’s also a lack of storage space. The box under the front armrest, the door bins and the little shelf in front of the gear lever (which is optionally occupied by a wireless phone charger) are all a bit small, so there isn’t quite enough room for all your keys, wallets, water bottles and so on.

In the five-door hatchback there’s simply not enough legroom for one tall adult to sit behind another. If you’re going to accommodate anyone over the age of 13 in the back seats, the driver and front passenger are going to have to slide their seats forward. Headroom is also less than generous.

The boot isn’t much better. Even Toyota people will admit that the 361-litre boot is less than class leading, some 20 litres shy of the Golf’s and hundreds of litres smaller than a Skoda Octavia’s. The only upside is that the Toyota’s boot is roomier or at least as roomy as some plug-in hybrid rivals — such as the Vauxhall Astra.

You’d be much better off in the Corolla Touring Sports estate. This sits on a structure with the front and rear wheels pushed apart by 10cm and which offers rear space that, if not exactly generous, is at least adequate.

The Touring Sport’s boot is more useful, too — at 598 litres up to the luggage cover it’s not the biggest in the class, but it’s more than enough for most purposes. Fold the estate’s back seats flat (disappointingly, they only split 60:40, compared to the 40:20:40 of the Peugeot 308 SW) and you’ve got 1,606 litres of load space.

Technology and safety
The new 12.3in digital driver’s display is a welcome replacement for the previous mixed analogue and digital instrument panel, which looked tired and old even when it was new.

The new digital screen is much sharper, and while you’ll have to submit to a somewhat confusing settings menu to alter the layout, you can at least do so. The graphics look crisp, too.

A dramatic backlit side view of the Corolla pops up as you switch driving modes.

In the centre of the dash is a new 10.5in touchscreen infotainment system, which is a massive improvement on that of the outgoing Corolla.

Its graphics are bang up to date, and its menu layout is significantly more simple and logical. Toyota has helpfully retained physical stereo volume buttons, as well as separate physical heating and ventilation controls, which makes life much easier and safer on the move.

The screen includes a cloud-based navigation system that can give you live traffic advice, but which can be a touch laggy and slip behind the physical position of the car if you’re in an area of low mobile reception.

The Corolla now has a built-in antenna for internet connectivity, though, which powers that cloud-based nav, and which is free to use for the first four years of ownership. It also enables connection to your mobile phone through an app, which allows you to monitor the car’s various functions, flash the lights in a busy car park so that you can find it and remotely start the climate control so that you can cool the car down, or defrost it, before leaving the house.

The app, called MyT, also includes hybrid driving tips for anyone new to part-battery driving.

The Corolla already had a full five-star rating from Euro NCAP when it comes to crash safety, but Toyota has updated and upgraded the electronic safety kit under the name T-Mate. That upgrade includes a new forward-facing camera and radar that are claimed to be more effective than before, and which give the Corolla standard-fit adaptive cruise control.

The camera also allows for a new system called Proactive Driving Assist (PDA) — while this has some familiar functions such as collision warnings, it also includes a new active braking system that automatically ramps up the amount of energy recovered back into the battery when you lift off the accelerator while approaching a corner or when there’s a slower moving car in front.

It’s not quite ‘one-pedal’ driving, but it’s quite a useful and intuitive system that is backed up by a new active steering assistant that can help you swerve away from danger in an extreme situation.

Optionally, you can fit your Corolla with a blind-spot monitor and a rear cross-traffic alert, and with these systems comes an extra one — Safe Exit Assist, which warns you if you’re about to open a door into the path of an oncoming cyclist. It only works on the front doors, though, and unlike Hyundai’s system — which will actually inhibit the door latch to stop you opening it — the Corolla just has a flashing light and a warning beep.

Performance, power output and acceleration
While the engine capacity of the basic 1.8-litre Corolla hybrid has remained the same, Toyota says that has been significantly upgraded as part of its new fifth-generation hybrid setup. For the 1.8, that means a new, more efficient, lithium-ion battery and a more powerful — 94bhp and 136lb ft of torque — electric motor, as well as a new computer brain.

The effect of all that is higher peak power — 138bhp now, up from 121bhp previously — and the same or better efficiency.

The 2-litre version also gets more power — it’s now up to 193bhp — and it’s slightly lighter than before as it has switched from a nickel metal hydride battery to a lithium-ion pack.

The 1.8 version arguably makes the 2-litre model redundant, as its extra power is really only noticeable under hard acceleration and that’s just not how you drive a Corolla hybrid. Much better to accelerate relatively gently, and let the improved electric motor do more of the work.

Do that and you’ll not only save fuel (55mpg is easy, beyond 60mpg is certainly possible), but you’ll also save your ears. Toyota has worked hard — and largely successfully — over the years to remove from its hybrids the high-revving noise when accelerating, and it’s certainly noticeable that the Corolla spends less time grinding away at high rpm to gather speed on the motorway. Long uphill runs are not its friend, but noise levels are rarely excessive in day-to-day driving.

The extra power on offer has given the Corolla swifter 0-62mph times — 9.1 seconds for the 1.8, 7.4 seconds for the 2-litre, but you’ll need to be in Sport mode if you want to feel the system at its highest performing. In the more likely event that you’re driving in Normal or Eco modes, the Corolla’s hybrid engine just rows along nicely, if unspectacularly.

It’s certainly more noticeable how much more of the work is done by the electric motor than before. Not so long ago, you had to drive any Toyota hybrid with exceptional care to keep it running on electric power – as indicated by a little “EV” icon in the instruments. Now, you can accelerate quite decisively, and get well above 30mph before the petrol engine wakes up.

Toyota reckons that as much as 80 per cent of urban journeys in a Corolla can be done on just electric power, which is impressive if it can be replicated (we scored an apparent 50 per cent electric ratio on our mixed country road, motorway and town drive if the dashboard display is to be believed).

Ride and handling
In 2019, the Corolla was almost shocking in how nice it was to drive. Previous generations had been pretty forgettable, but with this 12th generation, suddenly there was sharp steering and a willing, engaging chassis. That carries forward to the updated model.

Comfort is still clearly more of a priority than excitement. The Corolla rides firmly, but with a well-damped sense of comfort. It only gets harsh if you spec it up with the 18in alloy wheels of the GR Sport models. The mid-spec 17in wheels are perfectly fine when it comes to comfort, although all Corolla models seem to suffer from too much tyre roar on coarse tarmac, which does spoil the refinement.

The steering is light but very fluid in feel and quite quick across its locks. The Corolla also seems to have plenty of front-end grip in reserve, so tightening corners hold no great fears.

It’s not as sharp in its steering feel as say a Ford Focus or a Mazda3, but it’s certainly satisfying, and on a twisty mountain road it’s easy to get the Corolla into a pleasant and enjoyable rhythm, sweeping from corner to corner.

That Proactive Driving Assist also helps, as the extra bit of regenerative braking when approaching a bend can help you better balance the car on corner entry, so it’s as much a driving aid as a safety and energy-saving feature.

Pricing and on-sale date
The Corolla is on sale now and prices start from £30,210 for an Icon spec hatchback with the 1.8-litre hybrid engine. Standard spec for Icon models includes 16in alloys, LED headlights, the 12.3in digital instrument screen, the 10.5in infotainment system with online connectivity and cloud-based navigation, a wireless phone charger, keyless entry and ignition, two-zone air conditioning, a reversing camera, front and rear parking sensors and heated front seats.

If you want the 2-litre engine in Icon form, that’ll cost you £31,955 while the Touring Sports estate costs £31,545 with the 1.8 engine, or £33,290 as a 2-litre, both in Icon spec.

For £31,780 you can upgrade your 1.8 hatchback to Design spec, which comes with 17in machined-look alloy wheels, uprated LED headlights, rear privacy glass, auto-folding door mirrors, rain sensing wipers, ambient cabin lighting and a self-dimming rear-view mirror. A 2-litre hatch in Design spec costs £33,525, while the estate 1.8 Design is £33,115 and the 2-litre Design is £34,860.

Sporty-looking GR Sport spec starts from £32,990 for the 1.8 hatchback (£34,735 for the 2-litre and £34,705 or £36,450 for the 1.8 and 2-litre Touring Sports respectively). For that you get a chunky body kit with unique front and rear bumper designs, 18in dark grey alloys, black door mirror caps, red contrast stitching for the inside (along with embossed GR Sport logos) and the option of a contrast-colour roof.

At the top of the range is the Excel model, which will set you back £33,400 for the 1.8 hatch; £35,145 for the 2-litre hatch; £35,115 for the 1.8 estate; or £36,860 for the 2-litre estate. Standard Excel equipment includes 18in alloys, adaptive high-beam control, leather upholstery, a head-up display, blind-spot monitor, rear cross-traffic alert, safe exit assist and the option of a panoramic glass sunroof.

Verdict: Toyota Corolla Hybrid review
The fact that Toyota hasn’t changed the Corolla much is perhaps not very surprising. After all, in 2021, the 50 millionth Corolla was sold, underscoring the success of the model’s history of steady evolution rather than stunning revolution.

It remains a sensible choice, and the upgrades to the hybrid system are welcome both for the extra power and for the still-excellent economy. It’s no high-performance ball of fire but the Corolla is sharper and more rewarding to drive than you might expect. Given Toyota’s well-earned reputation for reliability, it should be a satisfying car to own in the long term.

Source: driving co
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2023.05.31 15:58 Embite A Comprehensive Guide to Railroads Online

Hello new/returning player! Whether you're considering buying or you've just installed it and don't know where to start, there's a good chance you have some questions about the game. I've been playing pretty much since launch, and since the Discord imploded and the in-game tutorial kinda sucks, I figured this would be a good place to put together a comprehensive guide to everything you need to know about Railroads Online. Feel free to scroll through the headings to find what you're looking for!

Is it worth the money?
Railroads Online is exactly what it says on the tin and exactly what you see in the trailer. There are railroads, they are online, and you do have complete freedom to build your own railroad in a sandbox environment. If that's your cup of tea, try it! Steam's refund policy allows you to refund the game if you have less than 2 hours played and you've owned it for less than 2 weeks, so even if you don't like it when you start, you have a safety net. That said, this game is in early access. And, the regularly-updated branch is a beta to the early access, so it is seriously lacking polish in certain areas. This game is physics-based, and that can take a toll on performance for trains longer than a dozen cars, and the Beta branch reportedly has some people's GPUs on their knees. Updates also regularly introduce bugs, ranging from mildly amusing to make-sure-you-back-up-your-save-file. For some people that sort of thing is understandably not worth $35, while for others it gives the game character. I've gotten close to 10 hours of playtime for every dollar I spent on it, so obviously I'd be inclined to say it's worth it, but everybody's experience will be different.

Note: The following guide is geared towards the Beta version of the game. This version has the most features, looks the best, and receives regular updates, though there are a number of known performance and stability issues. The majority of it still applies to both versions of the game regardless, though the largest changes have been to track laying.

Getting Started

Warning: Remember, this is Railroads Online. There is no "offline" mode, strictly speaking, but you can drag the "player limit" slider down to 1. If you're going to play with other people, use a password. If you ever forget to, and someone comes in and undoes all of your hard work, you will never forget again. You have been warned!

Your first railroad
So, you've launched the game! Congratulations! Now what? Well, it's probably good to get yourself oriented first.
The game spawns you in on the spawning platform. The three tracks you've spawned next to are permanent, and they are where new equipment spawns when you purchase it. You are given Betsy, a flatcar, and $2000 for free, and the rest is left up to you.
Before you run any trains, you'll need to build some track to run them on. Take care here, because there is no edit tool; if you build something, the only way to change it is to delete sections and rebuild. Measure twice, cut once, and make it look nice the first time so you don't have to redo it later. Or something.
Press G to bring up the majority of your sandbox tools: Track Construction, Facilities, Locomotives (the shop), Demolish, Rerail, and Logging, plus the Respawn button. I will cover all of these tools in time, but for now, all you need to be familiar with are the Track Construction tab, the Demolish tool, and the Logging tool.

Track Construction
Track laying in this game has been... fucky... for a long time. It's a LOT better now than it used to be, but I still recommend downloading RROx (Railroads Online Extended) and using the fast sprint cheat when you're building. It will save you hours (not to mention the other features it offers).
First of all, everything in this game except for rolling stock is FREE! Go nuts! Want to triple-track the main? You can! Want to fill the entire southern half of the map with water towers? Your call! Fun first, safety third. Anyway:

In the Track Construction menu, you will be greeted by a bunch of track options. Feel free to place them wherever to get an idea of what they are.
The first row is, of course, 3 foot narrow-gauge rail. The I, II, and III varieties are identical except for the amount of ballast. I has some, II has a bit more, and III has a lot. On cliff faces, too much ballast can cause ugly clipping, so it's best to use tier I when you can and step it up if it's too short. The game will not let you place a node if the spline is not supported by ground or some other structure at every point.
The default building mode is spline mode. Click once to place the first node, and click somewhere else to place the second node. Boom! You've placed your first track segment. If you click on the ground, it will face whatever direction your UI currently says it's facing, but if you click on another piece of track it will do its best to connect to the other node as smoothly as possible. This can result in some janky turns if you're not careful, so keep that in mind. There are keybinds to rotate the endpoints to face the direction you want them to. Track will not snap to another track unless you see the glowing chain link icon above it. If you don't see it at first, walk around a little, staring at the desired connection point until you trigger the hitbox.
The other building mode is circle mode. It does what it says on the tin– your track will follow a circular arc with the radius you specify. Use smaller segments if you can, because for some reason the angles get weird if you try to do more than 90° in a single segment. In this mode, you can snap to existing track on your first click, but it will not snap to another track for your second click because it only cares about following the circle. This build mode is useful for a number of reasons, not least of which being the ability to see what your maximum turning radius is. A 30 meter radius is the minimum, but on your main line you should aim to stay above 60-100 meters to avoid derailments at high speeds.
Next in the menu: switches. If you know what trains are, you probably know what switches are. In RRO, if a switch is pointing one way, and you come in from the other, it will automatically align with you to let you through, unless A.) you are in a handcart, or B.) it is the 3-way stub switch. Also note that they are not perfect mirror images of each other (not sure how they managed to mess that up but oh well), which may cause problems when creating complex structures like yards.
The 90° crossover piece is your friend when designing parallel tracks. You can chain them together to ensure equal spacing, matching angles, or you can simply use them as placeholder nodes to snap your track to if you need to delete part of it. Two crossover pieces are far enough apart for two trains to pass each other comfortably, so it's handy for smoothing your double-tracks, if you choose to build them. The 45° crossover piece is also good, for when you want a spacer piece that's slightly longer than the 90°, or if you don't want your simple wyes to be a hundred feet across. (Still waiting on that 10° crossover, Astragon.)
Turntables are what you expect them to be. The plain Turntable I is small enough to fit in some tight spaces like yards, but a lot of locomotives will only fit on Turntable II. Turntables have historically been a bit buggy, particularly if you reload a save while something is on it, so be wary.
The bumper is a bumper. 'Nuff said.
Embankments are ballast without the rail. They're nice as decoration around the base of certain structures, or as filler in between the tracks in yards, or as ballast for bumpers and crossovers. You can also access a similar trackless version of the stone wall by using its drop-down menu.
Bridges and stone walls work exactly the same as ballast track: they will not allow you to place a node if the spline is not supported everywhere. However, there is a workaround for this: nodes can be supported by ballast. If you use small enough segments, 3 Ft Rail III can be used to cross gaps using just the previous segment's ballast as support. If you fill the gap with ballast, you can place your bridge on top of it, and then remove the ballast later. You can pretty it up with some stone walls as supports, if you want to.

And that's everything currently in the Track Construction menu! The Engine Shed and the Coaling Tower also have small pieces of track, but they are kept in the Facilities menu.
Note: You can make it to pretty much every industry in the game with less than a 3% grade. In real life, this is considered pretty steep, but in-game you can get away with even steeper track if you can't be bothered to work out the best path.

Demolish Tool
The demolish tool is delightfully simple. It deletes things! By default, it only deletes rail, but that can be changed with the drop-down menu. Be very careful using the "All" option-- you could accidentally delete your rolling stock.

The Logging Tool
The logging tool will probably be your second most-used tool, right after track construction, because everywhere you want to place track, there are trees in the way. You can click almost anywhere on the tree to remove it, and it does this for free, but you might have trouble removing a tree if the bottom two-thirds of it are buried in ballast. If spam-clicking feels tedious, you can hold down the mouse button until the saw finds a part of the trunk that it likes.

That should be everything you need to know to build your first railway!

Industries

In Railroads Online, your objective is money. Moneymoneymoneymoneymoneymoney. But u/Embite, I hear you ask, how do I GET money? Well, I'm glad you asked! The answer is industries.
There are 9 industries in RRO, which you can see on the map: the Smelter, the Sawmill, the Logging Camp, the Freight Depot, the Iron Ore Mine, the Oil Field, the Ironworks, the Refinery, and the Coal Mine.
Each industry has inputs and outputs. For example, the Logging Camp has two output platforms: one for logs and one for cordwood. To load a car with the output, simply position your railcar where the crane drops the cargo and click the crane to start loading. For some outputs like the iron mine, there's a chute instead of a crane, but it's the same idea. When you unload a car, the cargo teleports to the side you clicked on, so make sure you're standing on the platform that you want to deliver to.
The inputs and outputs for each industry is listed in the table below.

Location Input Output
Freight Depot Anything Nothing
Logging Camp Nothing Logs, Cordwood
Sawmill Logs Beams, Lumber
Iron Ore Mine Beams, Lumber Iron Ore
Smelter Iron Ore, Cordwood Raw Iron, Rails
Coal Mine Beams, Rails Coal
Ironworks Lumber, Raw Iron, Coal Steel Pipes, Tools
Oil Field Beams, Steel Pipes, Tools Crude Oil
Refinery Lumber, Steel Pipes, Crude Oil Oil Barrel
You should notice a few things:
  1. Logging Camp has no inputs. This is where the supply chain of RRO starts. The lumberjacks do all of their work for free, and they will never run out of logs, or cordwood.
  2. Freight Depot (the big warehouse near spawn) has no outputs. This is where you can return to sell whatever products you've collected and turn them in for straight cash. You get the same amount of money regardless of which buyer you send cargo to, so it's recommended that you try to deliver to another industry whenever possible, since you get money AND more cargo to sell, rather than just the money. If all you need is money though, the Freight Depot is where to go.
  3. There is a clear progression from one industry to the next. I've ordered the table so that once you've connected to one industry in the list, your railroad will have access to all of the cargo needed for the next industry down.
While it's best to try and deliver to new industries whenever possible, sometimes (especially early on) you will simply run out of money for all the new railcars you need to haul the stuff. For the early game, my best suggestion is to run beams from the sawmill straight to the freight depot. Stake flats (which carry beams) are among the cheapest rolling stock, and each carload is worth $72, compared to $60 for a flatcar of logs. You only need 3 beams per car, so it's fast to load and unload. While cordwood is also easy to do, with each carload worth $80, each flat is much more expensive to buy, and each car carries 8 units of cordwood, making the loading time much longer. Plus, many more industries use stake flats than the cordwood flats, so you will be investing in the future of your railroad as you go.
Another way to make money in RRO is via Firewood Depots and Coaling Towers, which brings us to the next available construction tool,

Facilities
Facilities are buildings you place down yourself to facilitate the management of your railway. At the top of the menu are the Sand House, the Firewood Depot, and the Coaling Tower. They're very self-explanatory: The Sand House contains sand to refill your locomotive's sander, the Firewood Depot is where you restock on firewood, and the Coaling Tower is where you restock on coal. The Sand House is, as far as I can tell, unimplemented as of 5/29/2023, but the others are very important. In RRO, you need to produce the fuel that runs your railroad.
Firewood Depots are easy to stock, not least of all because they spawn in full of firewood, in case you run out in the middle of nowhere. To refill a Firewood Depot that has been exhausted, you simply unload any form of wooden cargo (logs, lumber, beams, or cordwood) onto the side of the platform that doesn't have firewood on it. When designing your yards, it's always smart to make space for a firewood depot, because the platforms are spaced far apart and most locomotives in RRO run on firewood.
Coaling towers do not spawn in stocked with coal, and coal is not available until about half of the map is connected by your railroad, so coal-fired locomotives will be a late-game commodity. Once you have access to them, though, they are restocked in much the same way as firewood depots.
Water towers are also important. Without water, your trains have no steam, so place these wherever they're convenient. They refill slowly on their own.
Engine sheds are purely cosmetic in this game, since the locomotives don't require servicing or shelter. They are, however, available in a variety of nice paint schemes, and a roundhouse is a great way to spruce up any boring-looking switching yards.
The last facility is the Telegraph Office, which is the most convenient structure in the game. Wherever on the map you place one, your map will be updated with a brown box with a T in it. Clicking his box allows you to teleport to any telegraph office from anywhere else in the game, saving you a lot of walking between industries and yards.

Locomotives (the shop), and Companies
The shop is where you use your hard-earned money to buy locomotives and rolling stock. You can check your funds in-game by pressing P. The "tier" of an item is the level your player needs to be in order to purchase it. Your level increases every time you deliver cargo to an industry. When other players join your game, they can join your company by pressing Tab and clicking "Join Company" next to your name. When they do this, any delivery they make will count as a delivery for you, not them, which increases your money and XP much faster than doing it all alone. Employment is forgotten when the player relogs.

Rerailing
Rerailing is finicky. Basically, you click "rerail," spam LMB on whatever you're trying to rerail until its name appears in the UI, and then walk around looking at track until it appears where you want it to. You can flip it around with LMB, and then drop it with RMB. Rerailing on switches currently seems to be a little broken.

Respawning
This option will send you back to the spawn yard if you ever manage to get stuck. It was more useful before telegraph offices were added, and most of the gamebreaking ways to get stuck have been patched, but if you want to use it you simply click and hold until you respawn.

Trains!!!!!!1!1!!!

Now, with a line of track connecting your spawning yard with the logging camp, you're ready to finally fire up your Porter 0-4-0 and run some trains! In case you're new to operating a steam locomotive, here's a quick rundown of the controls:

Controls
First, open up the firebox and throw a few logs on the fire. Pick up logs with LMB, look at the firebox until the UI displays its temperature in the top left, and throw with RMB. You can throw logs back onto the pile if you picked up too many (you can hold up to 5 at once). Now you have to wait for the fire to heat up, which then makes the boiler heat up, and then you will finally see the dial on your pressure gauge increase. Once you've got pressure, you can move the locomotive.
The big lever above the firebox is the regulator, aka the throttle. It basically controls how fast your built-up steam enters the cylinder, or in other words, how much power you're sending to the piston, and by extension, the wheels.
The lever coming out of the floor is the reverser (or the Johnson bar), which controls at what point in the cylinder's stroke steam is allowed to enter the chamber. All the way forward means that steam comes in anytime it would push the wheels forward, and all the way back means that steam comes in anytime it would push the wheels backwards. In between, it controls whether the steam flow is constant, or if it comes in short bursts. Or, at least, that's how it works in real life. IRL you can achieve more efficient steam usage by setting the reverser bar near the middle and letting the regulator stay open; however, in RRO, as far as I can tell it simply multiplies the % the regulator is open and the % that the reverser is set and uses that number as the "go amount." So, for all intents and purposes, the reverser is just another regulator (in RRO).
The lever to the right of that is the brake. Betsy (i.e. the Porter 0-4-0) has a mechanical brake, meaning it applies braking force as long as you have it on. In some locomotives, though, the brakes are powered by a steam-powered compressor, which you need to activate yourself via a valve somewhere, or else your brakes will have no effect.
The whistle and the bell do as you expect. There is another handle which opens the cylinder cocks, which as of 5/29/2023 is purely cosmetic, as are the sanders. IRL, cylinder cocks are used to blow condensed water out of the cylinders, and sanders are used for extra traction in slippery conditions.
Finally, most locomotives have lamps that you can turn on and off with LMB, or by using the steam-powered generator, if it has one.
And that's pretty much it! Different locomotives have different features, and levers are often in slightly different places, but they all operate on the same general principles. Locomotives are also often specialized for a particular job. For example, engines like the Eureka are specialized for high speeds with low power, while engines with shorter wheel bases like the D&RGW Class 48 are specialized for sharp turns and yardwork, while the geared locomotives like shays and heislers are specialized for steep tracks in mountainous terrain. You can find a number of resources online to find statistics for each of the different RRO locomotives.

Coupling
The 3 foot narrow-gauge railway in RRO uses what is called "Link and pin" coupling, which uses, unsurprisingly, links and pins. To couple two cars together, you need enough space to fit a link between them. Press LMB to insert a link in the coupler. Only one car should have a link. Once the link is in place, push the cars together and use RMB to place a pin in both couplers. Et voila! Your train is now longer.
Tender locomotives have unique couplers. First of all, instead of a link, tenders are connected to the cab by a drawbar. Press LMB on the tender, then back up the locomotive and use RMB to hitch it to the drawbar with a pin. For locomotives with cowcatchers, the front is outfitted with a drawbar as well, which can be extended and retracted with LMB. This link is weaker than the usual link-and-pin, so only use this for short, slow trips or yardwork.

External Tools

While straight-up modding RRO is currently very difficult, there do exist certain external tools to help provide you with a more enjoyable experience with a game that is, at times, excessively grindy.
RROx
RROx, or Railroads Online Extended, is by far the most useful RRO extension I've come across. It offers a real-time minimap (that maps your rail lines for you!), remote control of locomotives, cranes, and switches, unrestricted teleporting, cheats like free money, fast-sprint and flight, as well as optional access to all of these features for other RROx users that join your game. It even provides everything necessary to create a plugin of your own, if you're so inclined.

Railroad Studio
railroad.studio is a free online save file editor for RRO. With it you can replace trees, rename/repaint locomotives and rolling stock, delete track, cheat in money, etc. Currently the go-to save editor.

Technical Bits

Just some extra technical bits that are worth knowing:

Miscellaneous Tips


That's pretty much everything I've got. I hope that this guide has been of use to you! If I forgot something, got something wrong, or you have an idea for how to improve this guide, feel free to leave it as a comment below. Happy railroading!
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2023.05.31 15:31 JohannesMeanAd2 The Centennial Series, S2E2: 1923 Indianapolis 500 - Indy goes international!

The Centennial Series, S2E2: 1923 Indianapolis 500 - Indy goes international!
Hello everyone! I hope you all had fun watching the Monaco Grand Prix this weekend, filled with many different strategic twists and turns and showcasing some of the finest displays of driver ability we've seen this season!
As we all know, the Monaco Grand Prix is one of the most historic motor races on the planet, with a rich heritage going all the way back to 1929. However, there is one other open wheel race that has historically been run on the same day, but halfway across the world in America: The Indianapolis 500. With speeds in excess of 230 miles per hour and attendance soaring past 300,000 on race day, the Indy 500 boasts arguably the most impressive CV of any active motor race in the world with its over 110-year-long history. Makes sense, then, that this would be our next destination for The Centennial Series retrospective.

The Start of the 1923 Indianapolis 500. Image credits to michaeljesse.net
For those of you on this sub who don't know, I make a series of commemorative posts for Grand Prix-adjacent races that occurred exactly 100 years ago as their anniversaries pass by us. Here's my most recent one in case you're interested in reading further. This will be the second installment in this year's retrospective, so let's get into it!
Just like today, in 1923 the Indianapolis 500 held a special place in the motor racing world as arguably one of the fastest and most exciting races out there. If we had a holy trinity of races in the 1920s, they would be the Italian Targa Florio, the French Grand Prix, and this race. Indy represented the peak of American motor racing since the end of World War I, when rival events such as the ACA Grand Prize and the William K. Vanderbilt Cup fell into abeyance and irrelevance.

Aerial view of Indianapolis Motor Speedway, 1923.
You might be wondering, "this is a race that's still held today in the IndyCar series. Why would you do a retrospective on it if it's not a Grand Prix?" That's a great question and the answer lies in the past. Though it may seem strange, unlike in the 1950s, during the 1920s the Indy 500 was equally as relevant to the Grand Prix racing world as it was to that of racing in the United States. Quite often, many of the best manufacturers of Europe sought after victory in the Indianapolis 500 as a means of proving their race cars’ (and road cars) worthiness on a global scale. Some successful examples include Delage in the 1914 running, and Peugeot, who successfully won three times in 1913, 1916 and 1919.
As such, it made sense that the then-organizers of the Indy 500 (and most auto racing in America), the AAA Contest Board, wanted to keep in touch with the latest developments in international racing to maintain that worldwide interest in the Sweepstakes. In the previous year's Indianapolis 500 (Which you can read my post about here), the technical regulations remained the same as they had been since the end of World War I, that of 3.0 liter engine regulations, on the grounds that the American auto industry still hadn't fully recovered a regular peacetime manufacturing capacity after The Great War.
However, this would all change for 1923. In 1922, the Automobile Club de France, or the ACF, adopted new, 2.0 liter engine regulations with slightly smaller weight requirements as the first true "new" post-war regulation. In the pursuit of maintaining international interest in the Indy 500, the AAA decided to follow suit for the 1923 season. In recognition of unifying their formula, the folks in Europe known as the AIACR (Association Internationale des Automobile Clubs Reconnus, the FIA of its day) designated the Indianapolis 500 as a Grande Epreuve (French for “big test”), which was back then the term for an "official" international Grand Prix race.
And so, with the race now genuinely having international importance once more, it's time to see who's who and who the favorites were for the 1923 Indy 500:

The Team of Bugattis lining up for a photo at the 1923 Indy 500. Image credits to Simanaitis Says.
The first major European manufacturer to jump at the Indy opportunity would be Bugatti. Led by the great Ettore Bugatti himself, the Alsatian manufacturer had gained a reputation for punching well above their weight in the Grand Prix scene, with multiple voiturette victories to their name in 1920 and 1921, and making the step up to the Grand Prix races in 1922. Despite their gentlemanly lineup, their results were very promising, taking runner-up in France and third place at Monza. For 1923, they planned bigger and better things, but for the sake of getting their name out, Bugatti set out with their 1922-spec Type 30, modified to only have one seat (because back then Grand Prix racers still needed two seats).
Their drivers would be led by Pierre de Vizcaya and the legendary Polish designer Count Louis Zborowski. They were joined by a series of other wealthy aristocrats interested in a flick of speed, including the Parisian Prince de Cystria, and the Argentinians Martin de Alzaga and Raul Riganti. With just 90 horsepower on tap, Bugatti's best chances came from capitalizing on attrition. But still it's quite incredible that they're out here having only made it to the big leagues a year prior.

The Supercharged Mercedes M7294. Stripped down to only one seat for Indianapolis. Image credits to Supercars.net

Christian F. Lautenschlager. Image from Fine Art America.
And now for a manufacturer I'm sure everyone is familiar with: Mercedes! By this point, Mercedes were still virtually the "exiled genius” of the European racing world. Their status as a German car manufacturer left them banned from taking part in the French Grand Prix after The Great War, but that did not stop the engineers at Stuttgart from innovating and being ahead of the curve. At the 1922 Targa Florio, they introduced the world's first supercharged (and by extension, forced induction) racecars, capitalizing on a gray area for the Grand Prix regulations of the time. Seeing the potential of the supercharging device, Mercedes opted to take it one step further for 1923. In a design that complies with the 2.0 liter Grand Prix regulations, they introduced the M7294, designed by Paul Daimler himself. This 120-horsepower beast used centrifugal supercharging to make up for the below-average RPM compared to the naturally aspirated American racers they'd be up against, making this the first effort for a supercharged race car at Indy.
As they were once again playing with hot stuff, Mercedes entrusted only their absolute best and most knowledgeable drivers with the M7294. The headlining driver would be two-time Grand Prix champion Christian Lautenschlager, alongside their top testers Max Sailer and Christian Werner.

Duesenberg Special at Indianapolis, 1924. No good photos of their 1923 special exist. Image credits to Indiana Memory Collections.
The rather abrupt nature of the switch from 3.0 liter engines to 2.0 liter engines for the Indy 500 sent a paradigm-changing shockwave to the balance of power among American racing teams. Many manufacturers found themselves largely underprepared or ill-equipped to handle making all new designs in such a short time for the 1923 Indy 500. One such example would be the Duesenberg brothers. High off of an incredible upset victory at the 1921 French Grand Prix, and a record-breaking Indy 500 win (both with Jimmy Murphy at the helm), it’s safe to say Duesenberg were a staple of American open wheel racing, and in 1923 their absence was very much felt. In the hurried rush to put together a special car in time for Indianapolis, they depleted most of their resources, and sent out three cars, mostly for relief drivers. Only one car would start the race, for their chief relief driver Wade Morton, making his Indy 500 debut. Quite the contrast to see only one car from such a big team.
The Detroit-based Packard team were able to create a reasonably strong package for the 1923 season, managing around 115 horsepower from their new 2.0 liter special. Although not in as desperate of a situation as Duesenberg were, Packard still put together a strong team, fielding the legendary Ralph DePalma as their headlining driver, alongside Joe Boyer and 1916 winner Dario Resta.
Others wouldn’t be so fortunate as Duesenberg and Packard to survive the sudden shift. The Frontenac Motor Corporation, a joint venture between Louis Chevrolet (yes, that Chevrolet), Joe Boyer and car salesman William Small, was the dominant force in Champ Car racing during and after The Great War, with Chevrolet himself leading the race team to glory. After a suboptimal 1922 race in which none of Chevrolet’s cars finished in the top 5, the devastating news that they’d have to rebuild everything they had was the nail in the coffin that would make the Frontenac project go bankrupt, ridding American open wheel racing of one of its strongest teams. Can you imagine that happening to Chevrolet and Team Penske today? Because that’s what this felt like at the time.
Miller Type 122 Special, as entered by HCS. Image credits to ConceptCarz.
However, where some had failed or struggled, others would absolutely thrive. In the immediate post-war years, The Wisconsonite Harry Miller was the owner of a very successful carburetor-selling business, generating over $1 million in yearly revenue. Miller would put this money to good use, developing a durable and fast racing engine for the Indy 500 (inspired by the old Peugeot engines), which in 1922 would be used by the overall race winner, Jimmy Murphy on his special Duesenberg chassis. The record-breaking pace of Murphy's win ignited huge interest in Miller's fast-growing racing team. Luckily for Miller, his team would stay ahead of the curve for the 1923 regulation change, developing a strong 2.0 liter engine for an elegant and functional design: the Type 122 (named such for the engine size in cubic inches).
The Miller 122 was the very first dedicated single-seater race car in the United States. Talk about an innovative race car for the time, back in those days the top Grand Prix cars mandated two seats for driver and mechanic! However, as the need for a mechanic was now optional for the Indy 500, the 122 only had the one seat. The car also boasted a very impressive 120 horsepower. A similar power output to Miller's previous engines, but far more dense given the smaller engine size.

Cliff Durant.
With the promise of stability at over 110 miles per hour, and especially given the short notice of the regulation change hurting other American manufacturers, Harry Miller's design would have an explosion of interest from many drivers of the American Open Wheel racing establishment. There were no less than eleven of these bad boys lining up for the 1923 Indy 500, making this car a clear favorite for race day. There were two top teams fielding Millers this year, including Cliff Durant’s stable of eight cars with champion drivers such as Earl Cooper and Jimmy Murphy headlining his team’s attack. They would be rivaled by the Harry C. Stutz team (H.C.S. for short), who had just two cars, but packed a real punch by fielding two past Indy 500 champions: Howard “Howdy” Wilcox, and Thomas “Tommy” Milton.

Headline for Indiana law prohibiting sporting events occurring on memorial day. Taken from The Daily Republican, January 25th, 1923.
So now that we have the exposition out of the way, it's time for the race itself. Well, almost. You see, at the start of 1923, the Indiana State Legislature passed a law that prohibited all sporting events from occurring on Memorial Day, which included the Indianapolis 500 itself. This was done on the grounds that not enough respect had been given to the fallen American soldiers, and that the day was instead used for “games, races, and revelry.” Although this reasoning was sound, many people found this law un-American for limiting free expression. This included the organizers of the Indy 500, who relied on a holiday to guarantee maximal race attendance. There were talks of moving the race to the Saturday before Memorial day (May 26th in this instance), and even potentially making Saturday a special holiday! Honestly, it kind of reeks of making a town around the racetrack called “Speedway” (which actually happened). As no better solution could be found due to the organizers’ insistence on running on a holiday, the race would be held on a Wednesday, May 30th.

Joe Boyer in the Packard Special, 1923.
Now that we know when the race happens, it's time to actually get into the swing of things. Most teams used the entire month of May leading up to the race to get in private practice sessions, to have the best possible independent data regarding average speed and reliability. As such, there was a pretty clear picture of who had better overall speed, which turned out to be everybody. Before the 4-lap time trials began on Saturday the 26th, Harry Hartz in his Cliff Durant Miller car set a 106 mph average speed lap, which was nearly SIX miles per hour faster than Jimmy Murphy’s pole lap from the year prior. This speed would soon be matched by the likes of Murphy and Milton. Already this Indy 500 was promising to be a showstopper with these speeds.
Qualifying began on Saturday, the 26th. Just like it is today, the starting grid would be set by doing 4 laps of the Indy oval at speed, with the average lap (measured in speed, not time) determining your placement. The gentleman Bugatti drivers had very consistent lap speeds, even if their trials were rather slow for the time. The best lap came from Raul Riganti, clocking in at a 95 mph average speed. The Mercedes cars fared only a little better. Lautenschlager and Werner both showed very strong speed in excess of 105 mph on the straights, but had to back off quite a bit in the corners. This evened out to give a lap speed of approximately 95 mph from Werner, and 93 mph from Lautenschlager.

Cars lining up for the start of the 1923 Indy 500, ground view, pace car in front.
As the European manufacturers struggled, the Americans fared much better. Packard and Miller would both have drivers that beat out Jimmy Murphy’s 100 mph qualifying record from 1922. For Packard, it was DePalma, at around 100.42 miles per hour, promising to the public that this wouldn’t be a Miller whitewash as far as speed goes. But even then, the Millers stood head and shoulders above the rest, particularly with the HCS-entered cars. Tommy Milton would throw down the gauntlet with a murderous speed of 108 mph for pole position! Talk about crazy improvement from the year before. For reference, this year’s record-setting Indy 500 pole speed improved on last year’s by only 0.2 mph. Really speaks to how much of a wild west era 100 years ago was like. Milton’s time would be closely matched by the top two from the past year, Jimmy Murphy and Harry Hartz. They would be joined in the top 5 speeds by Cliff Durant himself, and Packard’s DePalma.
And now for the race itself. In front of a rambunctious crowd of over 100,000 strong (there were far less grandstand tickets back then), the pace car led the 24 cars to a rolling start as they roared into turn 1. Tommy Milton built up a very strong lead in the first lap, but Jimmy Murphy negotiated the cars in front of him from the third row to pass Milton by turn four, with Boyer and Hartz closely following. By lap three, Milton overtook Murphy to return to first place, setting the stage for the opening 50 laps of the race, which would be a constant back and forth tussle between these two drivers, both representing the top teams using Miller cars: Murphy for Durant Racing, and Milton for the H.C.S. Motor Company. The crowd could hardly believe such a close and fast battle, no one had ever seen anything like it (they would swap the lead 25 times). Joe Boyer and Ralph DePalma helped keep Packard within touching distance, and the supercharged Mercedes’ proved to surprise in race trim, with Werner reaching the top 10 very quickly.

Leaderboard after Lap 10. Credits to goldenera.fi
The first 50 laps would see several retirements, including two high speed crashes. On lap 14 Mercedes’ Christian Lautenschlager skidded into the wall at turn 1 at nearly 90 mph, with the driver mostly uninjured. His riding mechanic Jakob Krauss was less fortunate, as he’d suffer a left leg contusion. Lautenschlager was the only driver in the field with a riding mechanic, and the mechanic’s injuries called into question the safety of even having one at all.
The other crash would come from Tom Alley, relief driver for former national champion Earl Cooper. Alley lost control at 105 mph entering turn 3, crashing straight into the fence and throwing Alley 20 feet from the car. Alley survived with serious lacerations to his back, but the sheer impact of his car on the catch fence would tragically take the life of a young local spectator, Herbert Shoup. I know it’s very upsetting, but in this day and age it’s always important to remind ourselves of, and respect, the consequences of the danger these drivers, and the people who watched them, faced when racing.
A stillframe of actual footage of Howdy Wilcox, Tommy Milton, and Jimmy Murphy battling for the lead in the 1923 Indianapolis 500. Taken from the official Indianapolis Motor Speedway YouTube channel.
Leaderboard After 20 out of 200 laps.
After Joe Boyer hit the pits for an extended period of time by lap 30 to change spark plugs, Packard’s best hope of a win faded, making it a Miller show up front. But the battle for the lead ramped up considerably by lap 50. Now, joining Milton and Murphy were their team-mates at HCS and Durant respectively, making it a two on two battle. Howard Wilcox had recovered from a serious qualifying mistake putting him much lower on the grid and now was in the mix with Milton, and Murphy was joined by the owner of the team himself, Cliff Durant. The Mercedes of Werner slowly improved once more, now up to 6th, showing promise that the supercharger may really be the game changer Mercedes had made it out to be.

Jimmy Murphy (right). Image credits to Sports Car Digest.
Wilcox’s charge wouldn’t last very long, as by lap 60 his car had a broken clutch, dropping him out of the race. He would soon be followed by Murphy, who by the same time had problems brewing from within his Miller that slowed his pace a good bit. He went into the pits for nearly five laps to resolve these issues, which put him well down the order and hoping for a miracle for a repeat victory. This left only Durant and Milton up front, with only 10 seconds between them, and Harry Hartz half a track behind, though Durant began to ease off due to slowly-building exhaustion that would go on to affect several drivers throughout the day.
Even though they showed promise early on, much like the Frontenacs from the year prior, Packard would have a devastating and sudden end to their 500 charge. On lap 59, they lost Joe Boyer due to a defective differential, and it would seem that some of the mechanics didn’t check the head gaskets on the other two cars, as those breaking would be the downfall of both DePalma and Dario Resta, on laps 69 and 88 respectively. Less than halfway through the race the biggest challenger to the Millers on outright speed would be gone in a flash.

Christian Werner, circa 1924. His car was the strongest of the Mercs at Indy that day. Image from Mercedes-Benz digital archive.
Where some challengers would flounder, others would silently surprise. By lap 80, the two remaining Mercedes’, piloted by Werner and Sailer, had found themselves in the top 5. Although not challenging race leader Milton for pace, it was as clear as day that the two Germans had consistent speed and utmost confidence with the M7294. With that being said, driving it at the pace they were proved extremely exhausting. Multiple stops had to be made to rotate drivers out of the cars, sometimes requiring assistance to even get out of the car. Despite all of that the Mercs maintained position, and by the halfway point had found themselves in third place.

Howdy Wilcox in H.C.S. Special, 1923.
By that point, however, the battle for the lead had cooled off. On the back stretch of the circuit, Cliff Durant came to a dead stop. The exact reasoning never got clarified, but eventually his car restarted and he rejoined the race more than 6 laps behind the leader. This left his more conservative team-mate Harry Hartz inheriting second place, one of the only cars left to not get lapped by Tommy Milton. With a huge lead now established, the HCS team pulled Milton in to give him a rest, as even he isn’t impervious to severe exhaustion. Milton had blistered, severely injured hands, which prompted the team to order Milton to have some rest, handing the car over to Wilcox, who remained on standby after his own car had dropped out. With only Hartz and Werner anywhere near their huge lead, Wilcox took over, with only one goal in mind: to keep the car on the track until Milton recovered.
Leaderboard after 120 out of 200 laps
Wilcox would relieve Milton for 48 laps, and the car remained firmly in the lead over Hartz, even extending it to one full lap ahead. In that time several other cars would be vanquished through spending countless dozens of minutes in the pitlane, fixing mechanical problems that developed over time. This included the Mercedes of Werner, which by lap 120 was the only good Mercedes left. Their race was compromised significantly when the car caught fire in the pitlane, though it would be extinguished very quickly. As Werner’s car left the pitlane, relieved by Sailer, the crowd gave the Germans a standing ovation! Talk about ways of catching people’s attention, a pitstop fire is definitely one of them! Although this frantic moment almost took them out, at its very next pitstop at 140 laps, Werner’s battered Mercedes came into the pits overheated and clearly in need of a rest. They would rejoin after spending dozens of laps in the pits, but with the dream of a supercharged podium at the fastest race in the world officially over.
The excitement of the beginning of the race wore off by lap 150, as due to the high temperatures of the day, many drivers had to be relieved and substituted by their designated stand-ins, removing the grandeur from what started as such a competitive race. The high “driver attrition,” so to speak, caused the race to be significantly slower than the 1922 Indy 500. Although Milton had recovered in time to return to his HCS Miller, his lap speeds dropped off significantly, which did allow the catching Jimmy Murphy to unlap himself a couple times, but never enough to actively challenge for victory.

Official Race Results as reported in The Indianapolis Star, May 31st, 1923.
Tommy Milton crossing the line to receive the checkered flag for victory.
After 200 laps, five-and-a-half hours, At an average speed of approximately 90 miles per hour, bruised and battered, but NOT beaten, the H.C.S. Special Tommy Milton crossed the finish line in first place, making him the first-ever two-time champion of the Indianapolis 500. The crowd roared in excitement for such a valiant effort, very deserving of over $30,000 in winnings he received. Cliff Durant’s team also performed admirably despite failing to win, with Harry Hartz once again finishing 2nd only one lap behind Milton, and Jimmy Murphy taking home third place. This Indy 500 would go down in history as a groundbreaking one, putting Indianapolis back on the global stage and providing the best framework in the world for close wheel to wheel racing at high speeds, just like the Indy 500 does today.
Manufacturers left this race both brilliantly satisfied and extremely disappointed:
Bugatti wasn't exactly the fastest manufacturer out there, having only one finishing car in 9th place, 56 minutes behind Milton. But the aristocrats that funded their entry had an absolute blast driving at speed down the fastest racetrack on Earth, and for that you gotta at least respect the effort. The independent work of Prince de Cystria and his fellow aristocratic racing enthusiasts helped put Bugatti on the map across the pond. Within one year, Bugatti had made their Grand Prix debut at home, raced in the first Grand Prix at Monza, and now raced at Indianapolis. It’s safe to say their future looked bright at this point in time.
Packard, by the skin of their teeth, and thanks to a truly great driver lineup, had proven that they could come close to challenge Miller’s outright speed, but their mechanical shortcomings on the biggest stage would prove to be the most embarrassing. Just like Frontenac and Chevrolet before them, Packard would “pack up” their racing efforts at the end of the 1923 season, unwilling to spend more money on what they and the general public viewed as a losing effort.

With this result, it became 100% clear that Miller 122 was the open wheel race car to beat not just in America, but the world over, having been the only car to complete the full 200 lap distance in less than 6 hours, and occupying the entire top 4. Although several of the top brass manufacturers in Europe hadn’t raced their designs properly yet, in the first year of American-European convergence, it seemed quite clear that the Americans had a real threat up their sleeve. Rest assured, this would not be the end of Miller’s escapades in Grandes Epreuves this season…
It seems history is destined to repeat itself. Just like the Mercedes Formula 1 team of today, in this race Mercedes came with a vision, and despite a very slow start, they steadily improved their position, making the overall podium late in the race. This great result showed the world that a supercharged design really is a viable option in the racing landscape, and it’s safe to say that many in America took notice of their heroics. The M7294 sadly wouldn’t race again in 1923, but rest assured, supercharging would make a ferocious return later in the year…
And that concludes my retrospective on the 1923 Indianapolis 500. I want to give a big shoutout to all of the online resources I have used to compile images for this post, to give a more visual aspect to the race we’re looking back on. I also cannot thank enough https://www.goldenera.fi/, the absolutely phenomenal interwar Grand Prix racing website, for the more obscure and detailed information that simply can’t be found anywhere else, especially with the intermediate leaderboards. I adored writing this up, but it wouldn’t be what it is without the invaluable research by the other incredible racing historians that came before me.
I hope you guys enjoyed reading about this race as much as I did writing it up. Like I’ve always said, it's important that we remind ourselves of our history, especially with races as long ago as these, as they definitely deserve a fair shot in this fast-paced day and age. The Centennial Series will return in July, for the most important race of the year, and one which bears relevance even in today's racing world: The 1923 French Grand Prix.
Until next time, folks! :)
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2023.05.31 13:20 dongle_wenis Every movie I watched in May ranked!

Every movie I watched in May ranked! submitted by dongle_wenis to Letterboxd [link] [comments]


2023.05.31 11:08 Svveet_Mavis A girl's first time modding skyrim! Please help! Stuck Loading Main Menu!

Hi! I have assembled a modlist together of mods I want to use and I have used MO2 and LOOT and everything I have read. It was working fine for awhile but I removed RSchildren because it wasn't working properly and all the children faces looked weird and stretched out, so I replaced it with simplechildren. Now, instead of weird children it doesn't open at all but loads the main menu forever. Any help would be nice! Here is my load order from LOOT. I am on the latest version of AE, btw.
0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ccasvsse001-almsivi.esm 6 6 ccbgssse001-fish.esm254 FE 0 ccbgssse002-exoticarrows.esl254 FE 1 ccbgssse003-zombies.esl254 FE 2 ccbgssse004-ruinsedge.esl254 FE 3 ccbgssse005-goldbrand.esl254 FE 4 ccbgssse006-stendarshammer.esl254 FE 5 ccbgssse007-chrysamere.esl254 FE 6 ccbgssse010-petdwarvenarmoredmudcrab.esl254 FE 7 ccbgssse011-hrsarmrelvn.esl254 FE 8 ccbgssse012-hrsarmrstl.esl254 FE 9 ccbgssse014-spellpack01.esl254 FE a ccbgssse019-staffofsheogorath.esl254 FE b ccbgssse020-graycowl.esl254 FE c ccbgssse021-lordsmail.esl254 FE d ccmtysse001-knightsofthenine.esl254 FE e ccqdrsse001-survivalmode.esl 7 7 cctwbsse001-puzzledungeon.esm 8 8 cceejsse001-hstead.esm254 FE f ccqdrsse002-firewood.esl254 FE 10 ccbgssse018-shadowrend.esl254 FE 11 ccbgssse035-petnhound.esl254 FE 12 ccfsvsse001-backpacks.esl254 FE 13 cceejsse002-tower.esl254 FE 14 ccedhsse001-norjewel.esl254 FE 15 ccvsvsse002-pets.esl254 FE 16 ccbgssse037-curios.esl254 FE 17 ccbgssse034-mntuni.esl254 FE 18 ccbgssse045-hasedoki.esl254 FE 19 ccbgssse008-wraithguard.esl254 FE 1a ccbgssse036-petbwolf.esl254 FE 1b ccffbsse001-imperialdragon.esl254 FE 1c ccmtysse002-ve.esl254 FE 1d ccbgssse043-crosselv.esl254 FE 1e ccvsvsse001-winter.esl254 FE 1f cceejsse003-hollow.esl 9 9 ccbgssse016-umbra.esm 10 a ccbgssse031-advcyrus.esm254 FE 20 ccbgssse038-bowofshadows.esl254 FE 21 ccbgssse040-advobgobs.esl254 FE 22 ccbgssse050-ba_daedric.esl254 FE 23 ccbgssse052-ba_iron.esl254 FE 24 ccbgssse054-ba_orcish.esl254 FE 25 ccbgssse058-ba_steel.esl254 FE 26 ccbgssse059-ba_dragonplate.esl254 FE 27 ccbgssse061-ba_dwarven.esl254 FE 28 ccpewsse002-armsofchaos.esl254 FE 29 ccbgssse041-netchleather.esl254 FE 2a ccedhsse002-splkntset.esl254 FE 2b ccbgssse064-ba_elven.esl254 FE 2c ccbgssse063-ba_ebony.esl254 FE 2d ccbgssse062-ba_dwarvenmail.esl254 FE 2e ccbgssse060-ba_dragonscale.esl254 FE 2f ccbgssse056-ba_silver.esl254 FE 30 ccbgssse055-ba_orcishscaled.esl254 FE 31 ccbgssse053-ba_leather.esl254 FE 32 ccbgssse051-ba_daedricmail.esl254 FE 33 ccbgssse057-ba_stalhrim.esl254 FE 34 ccbgssse066-staves.esl 11 b ccbgssse067-daedinv.esm254 FE 35 ccbgssse068-bloodfall.esl254 FE 36 ccbgssse069-contest.esl254 FE 37 ccvsvsse003-necroarts.esl254 FE 38 ccvsvsse004-beafarmer.esl 12 c ccbgssse025-advdsgs.esm254 FE 39 ccffbsse002-crossbowpack.esl254 FE 3a ccbgssse013-dawnfang.esl254 FE 3b ccrmssse001-necrohouse.esl254 FE 3c ccedhsse003-redguard.esl254 FE 3d cceejsse004-hall.esl 13 d cceejsse005-cave.esm254 FE 3e cckrtsse001_altar.esl254 FE 3f cccbhsse001-gaunt.esl 14 e ccafdsse001-dwesanctuary.esm 15 f Unofficial Skyrim Special Edition Patch.esp 16 10 Unofficial Skyrim Modders Patch.esp 17 11 LegacyoftheDragonborn.esm 18 12 JK's College of Winterhold.esp 19 13 3DNPC.esp 20 14 Skyrim Extended Cut - Saints and Seducers.esp 21 15 BSAssets.esm 22 16 Water for ENB.esm 23 17 BSHeartland.esm 24 18 BS_DLC_patch.esp 25 19 HammetDungeon01.esm254 FE 40 NoBrokenWhiterunTower.esp 26 1a RaceCompatibility.esm 27 1b Falskaar.esm 28 1c JSwordsD.esm 29 1d Gray Fox Cowl.esm 30 1e Vigilant.esm 31 1f WheelsOfLull.esp 32 20 Wyrmstooth.esp254 FE 41 EVGAnimatedTraversal.esl254 FE 42 TrueHUD.esl254 FE 43 SimpleChildren.esp 33 21 ImCh.esm 34 22 SkyUI_SE.esp 35 23 Audio Overhaul Skyrim.esp 36 24 SMIM-SE-Merged-All.esp 37 25 ELFX - Weathers.esp 38 26 TrueStormsSE.esp 39 27 Obsidian Weathers.esp 40 28 EnhancedLightsandFX.esp 41 29 ELFX - Exteriors.esp254 FE 44 ELFX Fixes.esp 42 2a Book Covers Skyrim.esp 43 2b JKs Skyrim.esp 44 2c Immersive Weapons.esp 45 2d AI Overhaul.esp 46 2e Cutting Room Floor.esp254 FE 45 JK's Understone Keep.esp254 FE 46 JK's The Bards College.esp254 FE 47 At Your Own Pace - Thieves Guild.esp 47 2f Race Compatibility Dialogue SSE.esp 48 30 Diversity - A Character Overhaul.esp 49 31 JKs_Skyrim_No_Lights_Patch.esp254 FE 48 JK's Castle Dour.esp 50 32 JK's Blue Palace.esp254 FE 49 JK's High Hrothgar.esp 51 33 DungeonsRevisited.esp254 FE 4a JK's Temple of the Divines.esp254 FE 4b JK's Sky Haven Temple.esp254 FE 4c JK's Arnleif and Sons Trading Company.esp254 FE 4d JK's Jorrvaskr.esp 52 34 Immersive Encounters.esp254 FE 4e JK's Mistveil Keep.esp254 FE 4f JK's Haelga's Bunkhouse.esp254 FE 50 JK's Temple of Mara.esp254 FE 51 JK's Palace of the Kings.esp254 FE 52 JK's Temple of Dibella.esp254 FE 53 JK's The Hag's Cure.esp 53 35 MoonAndStar_MAS.esp 54 36 Undeath.esp 55 37 Weapons Armor Clothing & Clutter Fixes.esp 56 38 WACCF_Armor and Clothing Extension.esp 57 39 Hothtrooper44_ArmorCompilation.esp 58 3a Point The Way.esp254 FE 54 JKs Sky Haven Temple - JKs Skyrim Patch.esp 59 3b UndeathFixes.esp 60 3c CRF - Lighting Overhaul.esp 61 3d ArcheryDummyXP.esp254 FE 55 JK's Sinderion's Field Laboratory.esp 62 3e SkyrimSewers.esp254 FE 56 JKs Bards College - Undeath - Sewers Patch.esp254 FE 57 JK's Dragonsreach.esp254 FE 58 JK's Silver-Blood Inn.esp 63 3f Stendarr Rising.esp254 FE 59 JK's Elgrims Elixirs.esp254 FE 5a JK's Bee and Barb.esp254 FE 5b JK's New Gnisis Cornerclub.esp254 FE 5c JK's The Pawned Prawn.esp254 FE 5d JKs Bards College - ELFX patch.esp 64 40 SkyrimsUniqueTreasures.esp 65 41 JKs Whiterun.esp254 FE 5e Diversity - CRF - AIO patch.esp 66 42 Guard Dialogue Overhaul.esp 67 43 PrvtI_HeavyArmory.esp 68 44 Dwarfsphere.esp254 FE 5f JK's Riverwood Trader.esp 69 45 Windhelm Docks Pathways SE.esp 70 46 JK's Riverwood.esp 71 47 TSR_TeldrynSerious.esp254 FE 60 JK's Radiant Raiment.esp254 FE 61 JKs Skyrim - AI Overhaul Patch.esp 72 48 Run For Your Lives.esp 73 49 Cloaks.esp 74 4a SL01AmuletsSkyrim.esp 75 4b VioLens SE.esp 76 4c Ultimate Dodge Mod.esp 77 4d DawnguardArsenal.esp 78 4e About Roggvir.esp254 FE 62 JK's The Bannered Mare.esp254 FE 63 JK's White Phial.esp 79 4f moonpath.esp 80 50 JRMoonpathtoElsweyrPatch.esp254 FE 64 At Your Own Pace - Companions.esp 81 51 fallentreebridgesSSE.esp 82 52 TreasureHunter.esp 83 53 WZOblivionArtifacts.esp254 FE 65 JK's Sleeping Giant Inn.esp254 FE 66 JK's Angelines Aromatics.esp254 FE 67 JK's Temple of Talos.esp254 FE 68 JK's Candlehearth Hall.esp254 FE 69 JK's The Ragged Flagon.esp254 FE 6a DBM_AmuletsOfSkyrim_Patch.esp254 FE 6b DBM_OblivionArtifacts_Patch.esp254 FE 6c At Your Own Pace - College of Winterhold.esp254 FE 6d JKs Temple of the Divines - ELFX Patch.esp 84 54 Trees in Cities.esp 85 55 konahrik_accoutrements.esp254 FE 6e JK's Septimus Signus's Outpost.esp254 FE 6f JK's Bits and Pieces.esp254 FE 70 JKs College of Winterhold - CRF Patch.esp254 FE 71 JK's Warmaiden's.esp254 FE 72 JK's Arcadia's Cauldron.esp 86 56 BGCollectables.esp 87 57 RBB Row Boats.esp254 FE 73 JK Skyrim Feat Trees In Cities 5in1 Patch v4_3.esp254 FE 74 DBM_BGCollectables_Patch.esp254 FE 75 DBM_AHO_Patch.esp254 FE 76 DBM_IW_Patch.esp254 FE 77 Complete NPC Overhaul - Argonians.esp254 FE 78 ECSS - Staff of Sheogorath Patch.esp 88 58 Fossilsyum.esp254 FE 79 JK's Sadris Used Wares.esp254 FE 7a JK's Temple of Kynareth.esp254 FE 7b JKs Castle Dour - ELFX Patch.esp254 FE 7c JKs College of Winterhold - AI Overhaul Patch.esp254 FE 7d JKs High Hrothgar - ELFX Patch.esp254 FE 7e JKs Jorrvaskr - ELFX Patch.esp254 FE 7f DBM_Vigilant_Patch.esp 89 59 Undriel_Ebongrove.esp 90 5a JK's Riverfall Cottage.esp 91 5b More Stagecoaches.esp 92 5c Immersive Patrols II.esp254 FE 80 DBM_ELFXExteriors_Patch.esp 93 5d ElysiumEstate.esp254 FE 81 AdditionalHearthfireDolls.esp254 FE 82 DBM_JKSkyrim_Patch.esp254 FE 83 Diversity-USSEP-CRF-update.esp 94 5e SaveTheBrotherhood.esp 95 5f ww_AlternateDBEnding.esp254 FE 84 DBM_CRF_Patch.esp254 FE 85 WACCF_Survival Mode_Patch.esp254 FE 86 DBM_WACCF_Patch.esp 96 60 Better Claws And Gauntlets.esp254 FE 87 Project ja-Kha'jay- Khajiit Diversity.esp254 FE 88 ECSS - Shadowrend Patch.esp254 FE 89 PaarthurnaxQuestExpansion.esp 97 61 ForgottenCity.esp 98 62 ktWeaponPackSE.esp254 FE 8a JKs Jorrvaskr - WACCF Patch.esp 99 63 PrvtIRoyalArmory.esp254 FE 8b DBM_RoyalArmory_Patch.esp254 FE 8c DBM_TreasureHunter_Patch.esp254 FE 8d DBM_JaysusSwords_Patch.esp254 FE 8e DBM_MAS_Patch.esp254 FE 8f DBM_Undeath_Patch.esp100 64 Missives.esp254 FE 90 DBM_KA_Patch.esp254 FE 91 DBM_Fossils_Patch.esp254 FE 92 3DNPC - MAS.esp254 FE 93 JKs Bannered Mare - ELFX patch.esp254 FE 94 SUDs.esp254 FE 95 JKs Castle Dour - CRF - Undeath Patch.esp254 FE 96 JK's Belethor's General Goods.esp254 FE 97 JKs Belethors General Goods - ELFX Patch.esp254 FE 98 DBM_SUT_Patch.esp254 FE 99 Falskaar - Bug Fixes.esp254 FE 9a DBM_Falskaar_Patch.esp254 FE 9b Windhelm Docks Pathways - 3DNPC Patch.esp254 FE 9c JKs The Drunken Huntsman.esp101 65 BooksOfSkyrim.esp254 FE 9d JKs Arnleif and Sons - ELFX Patch.esp254 FE 9e JKs Bee and Barb - ELFX patch.esp254 FE 9f JKs Sleeping Giant Inn - ELFX Patch.esp254 FE a0 treasure_hunt.esp254 FE a1 JKs Bee and Barb - 3DNPC Patch.esp254 FE a2 JKs College of Winterhold - WACCF patch.esp254 FE a3 JKs College of Winterhold - LOTD Patch.esp102 66 icebladeofthemonarch.esp254 FE a4 DBM_IceBladeMonarch_Patch.esp254 FE a5 DBM_Wyrmstooth_Patch.esp103 67 HearthfireMultiKid.esp254 FE a6 JKs New Gnisis Cornerclub - ELFX Patch.esp254 FE a7 JKs New Gnisis Cornerclub - 3DNPC Patch.esp254 FE a8 JKJ - 3DNPC.esp PrinceandPauper.esp254 FE a9 PrinceandPauperRefine.esp104 68 KhajiitChildren.esp254 FE aa JKs High Hrothgar - LOTD Patch.esp254 FE ab JKs Silver-Blood Inn - ELFX patch.esp254 FE ac JKs Silver-Blood Inn - Spell Knight Armor Patch.esp254 FE ad FacegenForKids.esp105 69 Kidmer - Adoptable Elf Children 1_2.esp254 FE ae AI Overhaul - Cutting Room Floor Patch.esp254 FE af DBM_JKBluePalace_Patch.esp254 FE b0 JKs Blue Palace - JKs Skyrim - LOTD Patch.esp106 6a DwemerSpectresLegendary.esp107 6b ArtifactsOfBoethiah.esp108 6c JK's SkyHaven Forge.esp254 FE b1 JKs Jorrvaskr - Skyrim Sewers Patch.esp254 FE b2 DBM_ArtifactsofBoethiah_Patch.esp254 FE b3 DBM_NewTreasureHunt_Patch.esp254 FE b4 DBM_TheGrayCowlofNocturnal_Patch.esp254 FE b5 DBM_WheelsofLull_Patch.esp254 FE b6 FossilMiningMapMarkers.esp254 FE b7 DBM_Missives_Patch.esp254 FE b8 MoonAndStar_Undeath_compat.esp109 6d Aymarandfriends.esp254 FE b9 3DNPC - Treasure Hunter Patch.esp254 FE ba Reverb Interior Sounds Expansion.esp254 FE bb AcousticTemplateFixes.esp254 FE bc JKs Bards College - AI Overhaul patch.esp254 FE bd JKs Castle Dour - USSEP patch.esp254 FE be 3DNPC - Vigilant Patch.esp254 FE bf 3DNPC0.esp254 FE c0 3DNPC1.esp254 FE c1 AcousticTemplateFixes_CC_Farming.esp254 FE c2 AcousticTemplateFixes_CC_Seducers_EC.esp254 FE c3 AcousticTemplateFixes_ReverbInteriorSounds.esp254 FE c4 AdditionalHFDollsPassivesPatch.esp110 6e AllGUD_IED.esp254 FE c5 Alternate Elytra Nymph Footstep Sounds - Mudcrab.esp254 FE c6 AlwaysPickUpBooks.esp254 FE c7 Animals Swim.esp111 6f AnimatedEatingRedux.esp254 FE c8 JKs Understone Keep - 3DNPC.esp254 FE c9 Bandit Lines Expansion.esp112 70 Better Claws And Gauntlets - Immersive Armors.esp113 71 Better Frost.esp114 72 BetterCraftedPotions.esp254 FE ca Buyable Home Patch - Elysium Estate.esp115 73 BuyableGoldenClaw.esp254 FE cb CarriageAndStableDialogues.esp116 74 Chesko_LoreBasedLoadingScreens.esp254 FE cc Civil War Lines Expansion.esp117 75 Cloaks - Dawnguard.esp118 76 Cloaks - USSEP Patch.esp254 FE cd CNPCO Argonians - CRF + AI Overhaul Patch.esp254 FE ce Conditional Expressions.esp119 77 CRF - ShieldSpellFXS Restore.esp254 FE cf DBM_AmuletOfKings.esp254 FE d0 fallenbridgesSSE-Patch.esp254 FE d1 JKs Palace of the Kings - Skyrim Sewers Patch.esp254 FE d2 JKs Blue Palace - Skyrim Sewers Patch.esp254 FE d3 JKs High Hrothgar - Amulets of Skyrim patch.esp120 78 Disable Combat Boundary.esp121 79 Don'tTalkWithYourMouthFull.esp254 FE d4 Dynamic Impact - Slash Effects X.esp254 FE d5 ECSS - Book Covers Skyrim Patch.esp254 FE d6 ECSS - Ruin's Edge Patch.esp254 FE d7 EVGConditionalIdles.esp122 7a First Person Horse Riding.esp123 7b FNIS.esp124 7c Footprints.esp254 FE d8 Forsworn and Thalmor Lines Expansion.esp125 7d Fullscreen Book and Item Zoom.esp254 FE d9 Gotobed-HearthFires-patch.esp254 FE da Gotobed.esp126 7e HalfKhajiit.esp127 7f HearthfireMultiKid_LastName.esp128 80 IdlePlayWheelMenu.esp129 81 iHUD.esp130 82 ImmersiveInteractions.esp254 FE db JKJ - AI Overhaul Patch.esp254 FE dc JKJ - BCaG for Ohmes Patch.esp254 FE dd JKJ - BMF Patch.esp254 FE de JKJ - Immersive Weapons Patch.esp254 FE df JKJ - Moonpath.esp254 FE e0 JSwords-ImmersiveWeaponsPatch.esp254 FE e1 KSHairdosSMP.esp254 FE e2 Missives - Solstheim.esp131 83 NameYourHorse.esp254 FE e3 NPCs React To Necromancy.esp254 FE e4 Ohmes-Raht - Additional Hair Colors.esp254 FE e5 Ohmes-Raht - Project ja-Kha'jay Patch.esp254 FE e6 Player Blink Fix.esp254 FE e7 Precision.esp254 FE e8 smp beast tail.esp254 FE e9 Project ja-Kha'jay - SMP Fluffy Tail Patch.esp254 FE ea PrvtI_HeavyArmory_WACCF_Patch.esp254 FE eb PrvtI_HeavyArmory_USSEP.esp254 FE ec PrvtI_HeavyArmory_WACCF_AOS.esp132 84 Race Compatibility Dialogue SSE - Bruma.esp133 85 Race Compatibility Dialogue SSE - Falskaar.esp134 86 Race Compatibility Dialogue SSE - Forgotten City.esp135 87 Race Compatibility Dialogue SSE - Interesting NPCs.esp136 88 RaceCompatibilityUSKPOverride.esp137 89 RaceMenu.esp138 8a RaceMenuPlugin.esp139 8b Realistic-Voice.esp254 FE ed Reverb Interior Sounds Expansion_VolumeSlider_Rain.esp254 FE ee Reverb Interior Sounds Expansion_VolumeSlider_Thunder.esp140 8c Runandwalkpaces.esp141 8d sandboxcylinderheight.esp254 FE ef SensibleBribes.esp142 8e SimplyKnock.esp254 FE f0 Simply Knock - Tower Stone Fix.esp254 FE f1 SkyrimMaiqReplacer.esp254 FE f2 Sleeping Expanded.esp254 FE f3 Smart_NPC_Potions.esp143 8f StrongVampArmor.esp144 90 ThematicLootLE.esp145 91 Thief skills rebalance for Ordinator.esp146 92 UIExtensions.esp254 FE f4 Use Those Blankets.esp254 FE f5 Vigilant Voiced.esp254 FE f6 WACCF_Armor and Clothing Extension_SPID.esp147 93 WetandCold.esp148 94 WetandCold - Fur Hoods Fix.esp254 FE f7 WetAndColdSPIDPatch.esp149 95 XPMSE.esp254 FE f8 TrueStormsSE_AOS.esp254 FE f9 Prvti_Fishing_DraugrWeapons.esp254 FE fa About Roggvir - JK's Palace of the Kings Patch.esp254 FE fb At Your Own Pace - Dark Brotherhood.esp254 FE fc At Your Own Pace - Main Quest.esp254 FE fd At Your Own Pace - Misc.esp150 96 Hothtrooper44_Armor_Ecksstra.esp254 FE fe JKs Sinderions Field Laboratory - CC - Fishing patch.esp254 FE ff JKs Sinderions Field Laboratory - ELFX patch.esp254 FE 100 JKs Angelines Aromatics - ELFX patch.esp254 FE 101 JKs Angelines Aromatics - USSEP Patch.esp254 FE 102 JKs Angelines Aromatics - AI Overhaul Patch.esp254 FE 103 JKs Arcadias Cauldron - ELFX Patch.esp254 FE 104 JKs Arcadias Cauldron - USSEP Patch.esp254 FE 105 JKs Arcadias Cauldron - Bow of Shadows Patch.esp254 FE 106 JKs Arcadias Cauldron - AI Overhaul Patch.esp254 FE 107 JKs Arnleif and Sons - LOTD Patch.esp254 FE 108 JKs Arnleif and Sons - AI Overhaul Patch.esp254 FE 109 JKs Arnleif and Sons - SUT Patch.esp254 FE 10a JKs Arnleif and Sons - Treasure Hunt Patch.esp254 FE 10b JKs Bannered Mare - Immersion Patch.esp254 FE 10c JKs Bards College - LOTD patch.esp254 FE 10d JKs Bards College - Book Covers Skyrim Patch.esp254 FE 10e JKs Bards College - 3DNPC patch.esp254 FE 10f JKs Bards College - ELFX Exteriors Patch.esp254 FE 110 JKs Bards College - Oblivion Artifacts patch.esp254 FE 111 JKs Bards College - SUT patch.esp254 FE 112 JKs Bee and Barb - AI Overhaul Patch.esp254 FE 113 JKs Bits and Pieces - ELFX Patch.esp254 FE 114 JKs Bits and Pieces - LOTD Patch.esp254 FE 115 JKs Bits and Pieces - USSEP Patch.esp254 FE 116 JKs Bits and Pieces - AI Overhaul Patch.esp254 FE 117 JKs Blue Palace - 3DNPC Patch.esp254 FE 118 JKs Blue Palace - AI Overhaul Patch.esp254 FE 119 JKs Blue Palace - Immersion Patch.esp254 FE 11a JKs Blue Palace - Amulets of Skyrim patch.esp254 FE 11b JKs Blue Palace - Royal Armory Replacer Patch.esp254 FE 11c JKs Blue Palace - SUT Patch.esp254 FE 11d JKs Candlehearth Hall - 3DNPC Patch.esp254 FE 11e JKs Candlehearth Hall - AI Overhaul Patch.esp254 FE 11f JKs Castle Dour - Cloaks of Skyrim patch.esp254 FE 120 JKs Castle Dour - LOTD patch.esp254 FE 121 JKs Castle Dour - Additional Hearthfire Dolls patch.esp254 FE 122 JKs Castle Dour - BCS patch.esp254 FE 123 JKs College of Winterhold - USSEP patch.esp254 FE 124 JKs College of Winterhold - 3DNPC Patch.esp254 FE 125 JKs College of Winterhold - Amulets of Skyrim patch.esp254 FE 126 JKs College of Winterhold - Cloaks Patch.esp254 FE 127 JKs College of Winterhold - ACE Patch.esp254 FE 128 JKs College of Winterhold - CC - Goldbrand Patch.esp254 FE 129 JKs College of Winterhold - Konahrik Accoutrements patch.esp254 FE 12a JKs College of Winterhold - SUT Patch.esp254 FE 12b JKs College of Winterhold - Thrones of Skyrim Patch.esp254 FE 12c JKs Dragonsreach - AI Overhaul.esp254 FE 12d JKs Dragonsreach - AYOP TG patch.esp254 FE 12e JKs Drunken Huntsman - ELFX Patch.esp254 FE 12f JKs Drunken Huntsman - Civil War Champions Patch.esp254 FE 130 JKs Drunken Huntsman - USSEP Patch.esp254 FE 131 JKs Elgrims Elixirs - Bee and Barb Patch.esp254 FE 132 JKs Elgrims Elixirs - ELFX Patch.esp254 FE 133 JKs Elgrims Elixirs - CRF Patch.esp254 FE 134 JKs Haelgas Bunkhouse - ELFX Patch.esp254 FE 135 JKs Haelgas Bunkhouse - 3DNPC Patch.esp254 FE 136 JKs Haelgas Bunkhouse - AI Overhaul patch.esp254 FE 137 JKs Hags Cure - ELFX Patch.esp254 FE 138 JKs Hags Cure - AI Overhaul Patch.esp254 FE 139 JKs Hags Cure - SUT Patch.esp254 FE 13a JKs High Hrothgar - Additional Hearthfire Dolls Patch.esp254 FE 13b JKs High Hrothgar - Cloaks of Skyrim patch.esp254 FE 13c JKs Jorrvaskr - AI Overhaul Patch.esp254 FE 13d JKs Jorrvaskr - Amulets of Skyrim patch.esp254 FE 13e JKs Jorrvaskr - LOTD patch.esp254 FE 13f JKs Mistveil Keep - ELFX Patch.esp254 FE 140 JKs Mistveil Keep - AYOP TG patch.esp254 FE 141 JKs Mistveil Keep - AI Overhaul Patch.esp254 FE 142 JKs Mistveil Keep - BGCollectables Patch.esp254 FE 143 JKs Mistveil Keep - 3DNPC Patch.esp254 FE 144 JKs Palace of the Kings - AYOP TG patch.esp254 FE 145 JKs Palace of the Kings - BGCollectables Patch.esp254 FE 146 JKs Palace of the Kings - Cloaks Patch.esp254 FE 147 JKs Palace of the Kings - SUT Patch.esp254 FE 148 JKs Palace of the Kings - USSEP Patch.esp254 FE 149 JKs Pawned Prawn - ELFX Patch.esp254 FE 14a JKs Pawned Prawn - LOTD Patch.esp254 FE 14b JKs Radiant Raiment - ELFX Patch.esp254 FE 14c JKs Radiant Raiment - USSEP Patch.esp254 FE 14d JKs Radiant Raiment - 3DNPC Patch.esp254 FE 14e JKs Radiant Raiment - Immersion Patch.esp254 FE 14f JKs Radiant Raiment - Cloaks Patch.esp254 FE 150 JKs Ragged Flagon - ELFX Patch.esp254 FE 151 JKs Ragged Flagon - AI Overhaul Patch.esp254 FE 152 JKs Ragged Flagon - SUT Patch.esp254 FE 153 JKs Temple of the Divines - LOTD patch.esp254 FE 154 JKs Riverwood Trader - ELFX patch.esp254 FE 155 JKs Riverwood Trader - AYOP TG patch.esp254 FE 156 JKs Riverwood Trader - BGCollectables patch.esp254 FE 157 JKs Sadris Used Wares - ACE Patch.esp254 FE 158 JKs Sadris Used Wares - ELFX patch.esp254 FE 159 JKs Sadris Used Wares - LOTD Patch.esp254 FE 15a JKs Sadris Used Wares - SUT Patch.esp254 FE 15b JKs Sadris Used Wares - 3DNPC Patch.esp254 FE 15c JKs Septimus Signus Outpost - ELFX Patch.esp254 FE 15d JKs Septimus Signus Outpost - LOTD Patch.esp254 FE 15e JKs Septimus Signus Outpost - BGCollectables Patch.esp254 FE 15f JKs Silver-Blood Inn - AI Overhaul Patch.esp254 FE 160 JKs Silver-Blood Inn - 3DNPC Patch.esp254 FE 161 JKs Silver-Blood Inn - LOTD Patch.esp254 FE 162 JKs Silver-Blood Inn - Alt Dwarven Plate Patch.esp254 FE 163 JKs Sky Haven Temple - ELFX Patch.esp254 FE 164 JKs Sky Haven Temple - Heavy Armory Patch.esp254 FE 165 JKs Sky Haven Temple - LOTD Patch.esp254 FE 166 JKs Sky Haven Temple - IA Patch.esp254 FE 167 JKs Sky Haven Temple - 3DNPC Patch.esp254 FE 168 JKs Sky Haven Temple - Amulets Patch.esp254 FE 169 JKs Sky Haven Temple - BGCollectables Patch.esp254 FE 16a JKs Sky Haven Temple - SUT Patch.esp254 FE 16b JKs Sleeping Giant Inn - 3DNPC Patch.esp254 FE 16c JKs Sleeping Giant Inn - AI Overhaul SSE Patch.esp254 FE 16d JKs Temple of Dibella - ELFX Patch.esp254 FE 16e JKs Temple of Dibella - ACE Patch.esp254 FE 16f JKs Temple of Dibella - AI Overhaul patch.esp254 FE 170 JKs Temple of Dibella - Oblivion Artifact Pack Patch.esp254 FE 171 JKs Temple of Dibella - SUT Patch.esp254 FE 172 JKs Temple of Kynareth - ELFX Patch.esp254 FE 173 JKs Temple of Kynareth - 3DNPC patch.esp254 FE 174 JKs Temple of Kynareth - BGCollectables patch.esp254 FE 175 JKs Temple of Kynareth - Konahrik Accoutrements patch.esp254 FE 176 JKs Temple of Kynareth - Oblivion Artifacts patch.esp254 FE 177 JKs Temple of Kynareth - SUT patch.esp254 FE 178 JKs Temple of Mara - ELFX Patch.esp254 FE 179 JKs Temple of Mara - 3DNPC Patch.esp254 FE 17a JKs Temple of Mara - AI Overhaul Patch.esp254 FE 17b JKs Temple of Mara - Oblivion Artifacts Patch.esp254 FE 17c JKs Temple of Mara - SUT Patch.esp254 FE 17d JKs Temple of Talos - ELFX Patch.esp254 FE 17e JKs Temple of Talos - AI Overhaul patch.esp254 FE 17f JKs Temple of Talos - 3DNPC patch.esp254 FE 180 JKs Temple of Talos - USSEP patch.esp254 FE 181 JKs Temple of Talos - ACE Patch.esp254 FE 182 JKs Temple of Talos - Cloaks of Skyrim patch.esp254 FE 183 JKs Temple of Talos - Oblivion Artifacts patch.esp254 FE 184 JKs Temple of the Divines - AYOP TG patch.esp254 FE 185 JKs Understone Keep - USSEP patch.esp254 FE 186 JKs Understone Keep - Amulets of Skyrim patch.esp254 FE 187 JKs Understone Keep - Additional Hearthfire Dolls Patch.esp254 FE 188 JKs Understone Keep - AI Overhaul patch.esp254 FE 189 JKs Warmaidens - ELFX patch.esp254 FE 18a JKs White Phial - ELFX Patch.esp254 FE 18b JKs Winking Skeever - Chair CR Patch no SFCO.esp254 FE 18c MCMHelper.esp151 97 ValhallaCombat.esp152 98 StaffOfSheogorath.esp153 99 TheDBInitiates.esp254 FE 18d VoicedCCStaffOfSheogorath.esp154 9a ww_AlternateDBEnding_SaveTheDBPatch.esp155 9b Zim's Dragon Improvements.esp254 FE 18e DBM_AOS_Patch.esp254 FE 18f AudioOverhaulSkyrim_WACCF_Patch.esp254 FE 190 CC-NecromanticGrimoire_WACCF_Patch.esp254 FE 191 CuttingRoomFloor_WACCF_Patch.esp254 FE 192 DawnguardArsenal_WACCF-ACE_Patch.esp254 FE 193 DBM_DwemerSpectres_Patch.esp254 FE 194 DBM_ktWeaponPackSE_Patch.esp254 FE 195 DBM_TeldrynSerious_Patch.esp254 FE 196 DBM_AdditionalHFDolls_Patch.esp254 FE 197 DBM_ForgottenCity_Patch.esp254 FE 198 DBM_IA_Patch.esp254 FE 199 DBM_HA_Patch.esp254 FE 19a DBM_DGA_Patch.esp254 FE 19b DBM_ELFX_Patch.esp254 FE 19c JKs Sinderions Field Laboratory - LOTD patch.esp254 FE 19d JK's Sinderion's Field Laboratory - USMP Patch.esp254 FE 19e DBM_JKArcadia_Patch.esp254 FE 19f DBM_JKBannered_Patch.esp254 FE 1a0 DBM_JKBelethor_Patch.esp254 FE 1a1 JKs Belethors General Goods - AI Overhaul Patch.esp254 FE 1a2 JKs Belethors General Goods - SUT Patch.esp254 FE 1a3 DBM_JKDragonsreach_Patch.esp254 FE 1a4 JKs Dragonsreach - BGCollectables Patch.esp254 FE 1a5 JKs Dragonsreach - Konahrik Accoutrements Patch.esp254 FE 1a6 JKs Dragonsreach - SUT Patch.esp254 FE 1a7 DBM_JKDrunken_Patch.esp254 FE 1a8 DBM_JKWarmaidens_Patch.esp254 FE 1a9 DBM_Moonpath_Patch.esp254 FE 1aa Hammets Dungeons1 - 3DNPC Patch.esp254 FE 1ab Project AHO - 3DNPC.esp156 9c The_Sinister_Seven.esp254 FE 1ac DBM_SinisterSeven_Patch.esp254 FE 1ad JKs Sky Haven Temple - USSEP Patch.esp DBM_RSChildren_Patch.esp254 FE 1ae DBM_SkyrimSewers_Patch.esp254 FE 1af JKs Temple of the Divines - Skyrim Sewers patch.esp254 FE 1b0 JKs Ragged Flagon - USSEP Patch.esp254 FE 1b1 JKs Temple of the Divines - USSEP Patch.esp254 FE 1b2 JKs Temple of the Divines - 3DNPC Patch.esp254 FE 1b3 JKs Temple of the Divines - Alt Leather Armor Patch.esp254 FE 1b4 JKs Temple of the Divines - Oblivion Artifacts patch.esp254 FE 1b5 JKs Temple of the Divines - SUT patch.esp254 FE 1b6 DBM_SMIM_Patch.esp254 FE 1b7 DBM_SUDs_Patch.esp254 FE 1b8 DBM_StaffofSheogorath_Patch.esp254 FE 1b9 DBM_TreesinCities_Patch.esp157 9d ELFXWeathers_TS_Patch_Lucid_WaterFix.esp158 9e ELFXWeathers_TS_Patch_Lucid.esp159 9f True Storms - Obsidian Weathers - Patch .esp254 FE 1ba Falskaar - Bruma Patch.esp160 a0 MLU_HeavyArmory Patch.esp254 FE 1bb Obsidian Weathers for Vigilant.esp161 a1 Obsidian_TS_Wet&Cold_Patch.esp254 FE 1bc WACCF_KonahriksAccoutrements.esp254 FE 1bd Water for ENB - Patch - Beyond Skyrim.esp254 FE 1be Water for ENB - Patch - Falskaar.esp254 FE 1bf Water for ENB - Patch - JKs Bannered Mare.esp254 FE 1c0 Water for ENB - Patch - Wyrmstooth.esp162 a2 MLU_RoyalArmory_patch.esp254 FE 1c1 Diversity-3DNPC-Patch.esp254 FE 1c2 Diversity-CharacterConsistencyPatch.esp163 a3 Customizable Camera.esp164 a4 Visible Favorited Gear.esp165 a5 KS Hairdo's.esp RSChildren_WACCF_Patch.esp166 a6 RealNames - SSE Edition.esp254 FE 1c3 adoptAventusAretino.esp254 FE 1c4 3D_FacegenForKids.esp254 FE 1c5 PnP_FacegenForKids.esp254 FE 1c6 AAA_PNP_USSEP_FacegenForKids.esp254 FE 1c7 BoS_FacegenForKids.esp254 FE 1c8 BSB_FacegenForKids.esp254 FE 1c9 CRF_FacegenForKids.esp254 FE 1ca DBM_FacegenForKids.esp254 FE 1cb FC_FacegenForKids.esp254 FE 1cc FS_FacegenForKids.esp254 FE 1cd IE_FaceGenForKids.esp254 FE 1ce MAS_FacegenForKids.esp254 FE 1cf WT_FacegenForKids.esp254 FE 1d0 PrinceandPauperRefine_BYOHFixes.esp254 FE 1d1 PrinceandPauperRefine_CC_Cave.esp254 FE 1d2 PrinceandPauperRefine_MultipleAdoptions.esp254 FE 1d3 PrinceandPauperRefine_NPCs_Simple.esp167 a7 MLU.esp168 a8 MLU - AE.esp169 a9 Helgen Reborn.esp170 aa ZIA_Complete Pack.esp171 ab Race Compatibility Dialogue SSE - Helgen Reborn.esp254 FE 1d4 JKs Bee and Barb - Helgen Reborn Patch.esp254 FE 1d5 JKs Candlehearth Hall - Helgen Reborn Patch.esp254 FE 1d6 MLU - Extended Saints and Seducers.esp254 FE 1d7 MLU - ZIA.esp254 FE 1d8 JKs Mistveil Keep - MLU patch.esp254 FE 1d9 JKs New Gnisis Cornerclub - MLU patch.esp254 FE 1da JKs Septimus Signus Outpost - MLU Patch.esp254 FE 1db JKs Sky Haven Temple - MLU Patch.esp254 FE 1dc JKs White Phial - Zims Immersive Artifacts Patch.esp254 FE 1dd MLU - Diversity.esp254 FE 1de MLU - AI Overhaul.esp254 FE 1df MLU - CRF.esp172 ac MLU - Immersive Armors.esp254 FE 1e0 MLU - Zim's Dragon Improvements.esp254 FE 1e1 MLU 2.0a DBM Patch.esp254 FE 1e2 DBM_MorrowlootUltimate_Patch.esp254 FE 1e3 DBM_HelgenReborn_Patch.esp254 FE 1e4 ZimsImmersiveArtifacts_WACCF_Patch.esp173 ad Tools of Kagrenac.esp254 FE 1e5 JKs College of Winterhold - Tools of Kagrenac Patch.esp254 FE 1e6 DBM_TOK_Patch.esp254 FE 1e7 TOK_EVGAT_Patch.esp254 FE 1e8 DBM_ZimsThaneWeapons_Patch.esp174 ae MLU - HammetDungeons Patch.esp254 FE 1e9 HR_FacegenForKids.esp175 af Complete Crafting Overhaul_Remastered.esp254 FE 1ea CCOR_JSwords_PrvtI_HeavyArmory_Patch.esp254 FE 1eb MLU - CCOR.esp254 FE 1ec AudioOverhaulSkyrim_CCOR_Patch.esp254 FE 1ed Hothtrooper44_ArmorCompilation_CCOR_Patch.esp254 FE 1ee Beyond Skyrim Bruma_CCOR_Patch.esp254 FE 1ef DBM_CCOR_Patch.esp254 FE 1f0 BookCoversSkyrim_CCOR_Patch.esp254 FE 1f1 CC-FearsomeFists_CCOR_Patch.esp254 FE 1f2 CC-Fishing_CCOR_Patch.esp254 FE 1f3 CC-NordicJewelry_CCOR_Patch.esp254 FE 1f4 Cloaks_CCOR_Patch.esp254 FE 1f5 DawnguardArsenal_CCOR_Patch.esp254 FE 1f6 PrvtI_HA_CCOR_DawnguardArsenal.esp254 FE 1f7 DBM_CloaksofSkyrim_Patch.esp254 FE 1f8 Immersive Weapons_CCOR_Patch.esp254 FE 1f9 SL01AmuletsSkyrim_CCOR_Patch.esp176 b0 Ordinator - Perks of Skyrim.esp254 FE 1fa CCOR_Ordinator.esp254 FE 1fb Ordinator - Beyond Skyrim Bruma Patch.esp177 b1 Sacrosanct - Vampires of Skyrim.esp254 FE 1fc Half-Khajiit - Sacro Patch.esp178 b2 Immersive Citizens - AI Overhaul.esp179 b3 Relationship Dialogue Overhaul.esp254 FE 1fd Hunters Not Bandits.esp180 b4 Race Compatibility Dialogue SSE - RDO.esp254 FE 1fe AI Overhaul - Relationship Dialogue Overhaul Patch.esp181 b5 CollegeOfWinterholdImmersive.esp254 FE 1ff CWIEnLFXSEPatch.esp254 FE 200 JK's The Winking Skeever.esp254 FE 201 JKs Winking Skeever - ELFX patch.esp254 FE 202 JKs Winking Skeever - Undeath - SSewers Patch.esp254 FE 203 ICOW - AIO Patch.esp254 FE 204 ICOW Unofficial Patch.esp182 b6 Convenient Horses.esp254 FE 205 CWICRFSEPatch.esp254 FE 206 CWIOrdinatorPatchSSE.esp254 FE 207 JKs Jorrvaskr - Immersive Citizens Patch.esp254 FE 208 JKs Candlehearth Hall - Immersive Citizens Patch.esp254 FE 209 JKs Winking Skeever - USSEP Patch.esp254 FE 20a JKs Winking Skeever - Fishing Patch.esp254 FE 20b JKs Winking Skeever - Immersive Citizens patch.esp254 FE 20c JKs Bannered Mare - Immersive Citizens Patch.esp254 FE 20d JKs Belethors General Goods - Immersive Citizens Patch.esp254 FE 20e JKs Dragonsreach - Immersive Citizens Patch.esp254 FE 20f JKs Dragonsreach - Relationship Dialogue Overhaul Patch.esp254 FE 210 JKs Temple of Kynareth - Immersive Citizens patch.esp254 FE 211 JKs Sleeping Giant Inn - Immersive Citizens Patch.esp254 FE 212 JKs Drunken Huntsman - Immersive Citizens Patch.esp254 FE 213 JKs New Gnisis Cornerclub - Immersive Citizens Patch.esp254 FE 214 JKs Temple of Talos - Immersive Citizens patch.esp254 FE 215 JKs Jorrvaskr - Skyrim Sewers - Immersive Ctizens Consistency patch.esp254 FE 216 JKs Palace of the Kings - Immersive Citizens Patch.esp254 FE 217 JKs Riverwood Trader - Immersive Citizens patch.esp254 FE 218 JKs Silver-Blood Inn - Immersive Citizens patch.esp254 FE 219 JKs Temple of the Divines - Immersive Citizens patch.esp254 FE 21a JKs Understone Keep - Immersive Citizens patch.esp254 FE 21b JKs Warmaidens - Immersive Citizens Patch.esp254 FE 21c JKs Winking Skeever - 3DNPC Patch.esp254 FE 21d JKs Winking Skeever - AI Overhaul Patch.esp254 FE 21e JKs Winking Skeever - Alternate Start Mods Patch.esp254 FE 21f JKs Winking Skeever - Immersion Patch.esp254 FE 220 JKs Winking Skeever - SUT patch.esp254 FE 221 ICOW - JKs Skyrim Patch.esp254 FE 222 ICOW - WACCF Patch.esp254 FE 223 DBM_ImmersiveCollegeofWinterhold_Patch.esp254 FE 224 ICOW - 3DNPC Patch.esp254 FE 225 ICOW - TOK Patch.esp183 b7 TOK_CWI_Patch.esp254 FE 226 ICOW - Cloaks Patch.esp254 FE 227 ICOW - CC - Wild Horses Patch.esp254 FE 228 ICOW_GrayCowlCC_Patch.esp254 FE 229 JKs Blue Palace - ICOW Patch.esp254 FE 22a Diversity-ICoW-Patch.esp254 FE 22b JKJ - ICOW Patch.esp254 FE 22c ICOW - MLU Patch.esp254 FE 22d ICOW - Amulets Patch.esp254 FE 22e ICOW - ACE Patch.esp254 FE 22f ICOW - Additional Hearthfire Dolls Patch.esp254 FE 230 ICOW_KA_Patch.esp254 FE 231 JKs College of Winterhold - Immersive Citizens patch.esp254 FE 232 ICOW - BGCollectables Patch.esp254 FE 233 ICOW - SUT Patch.esp184 b8 Alternate Start - Live Another Life.esp185 b9 Race Compatibility Dialogue SSE - ASLAL.esp254 FE 234 JKs New Gnisis Cornerclub - Alternate Start patch.esp254 FE 235 JKs Sinderions Field Laboratory - Alternate Start patch.esp186 ba ELFXEnhancer.esp254 FE 236 AcousticTemplateFixes_ELFXEnhancer.esp187 bb Immersive Citizens - ELFXEnhancer patch.esp254 FE 237 JKs Bards College - ELFX Enhancer Patch.esp254 FE 238 JKs Blue Palace - ELFX Enhancer Patch.esp254 FE 239 JKs Candlehearth Hall - ELFX Enhancer Patch.esp254 FE 23a JKs College of Winterhold - ELFX Enhancer Patch.esp254 FE 23b JKs Dragonsreach - ELFX Enhancer Patch.esp254 FE 23c JKs Palace of the Kings - ELFX Enhancer Patch.esp254 FE 23d JKs Understone Keep - ELFX Enhancer Patch.esp254 FE 23e ELFX Fixes Ragged Flagon Fix.esp188 bc Water for ENB (Shades of Skyrim).esp254 FE 23f Immersive Equipping Animations.esp
submitted by Svveet_Mavis to skyrimmods [link] [comments]


2023.05.31 10:05 Joelowes Twisted Metal Other vehicles round 2 A Hipster On A Segway Vs Fairy

Well Gladiator can fight no more now it’s time for a weird match
The black Forrest Germany the two competitors wait for the get go well two of the three they are
A Hipster on a Segway
Off-road electric Segway
Tristan Caulfield
A Hipster on a Segway ironically fires an incredibly powerful warhead in a random direction that detonates practically immediately.
I knew about Twisted Metal back before it was popular. I've been watching since the 2005 competition, which was actually, and most people don't know this because they're set all over the place nowadays, but in 2005 held exclusively in Los Angeles. And yeah, everyone knows Minion was the winner that year, but everyone calls it a tank, when it's like, brah, it's not a a tank, it's an XJ-39 MindTank. How stupid can you be? It's like the song "Everyone's Stupid but Me" by 8 Day Weekend. You've probably never heard of them. They're like first wave ska meets late 2000's post-punk-indie-metal with some 90's happy rap thrown in. I saw them once at this show at Beanz, which is this mega exclusive coffee shop in downtown Ann Arbor, and man, Kyle Strauss, their bass player, is fucking insane live. I mean you don't get how fucking crazy that guy is by listening to him, it has to be experienced live. But they were opening for Squid Wheel that had just dropped Torn Florence, their third studio album, which, first of all just Squid Wheel alone is crazy, but them and 8 Day Weekend back-to-back? Brah, you'll never know how pinnacle that shit was. Plus the kombucha they serve there is fuckin lit. It used to be Smokies back on the 90's before Devin sold it to some guy, but it's still pretty sweet. I used to go there all the time to work on my screenplay. It's like a postmodern, philosophical action-romance-thriller commentary on Western culture's proclivity to being apathetic towards its deconstruction of cultures under its influence in the modern era. So it's about this guy, Gregg, with three G's, and he's this neurotic dude who meets this beautiful, out-spoken, sociable chick who gets him out of his shell. I've emailed Bruce Campbell about it, cause there's this part he'd be perfect for, so we'll see when he gets back to me, but Bruce Campbell is probably going to play this doorman who gives him advice and stuff all the time, and its like none of it makes sense until the end when he realizes everything he told him was absolutely true the whole time. And then you find out that the doorman wasn't even there, he was just a figment of his imagination the whole time. It's just like, I'm so sick of these Hollywood movies that don't have any new ideas or unique perspective on anything. So I'm going to show them how it's done. Morons. Speaking of which...
Name: Fairy
Vehicle: Pink Motorcycle with side car
Drivers: Ada Bailey and her “girlfriend”/hostage Gabby Ford
Special: Pixie dust- Throws fire crackers to blind enemies
Backstory: Ada was known for her love of ballet. She also loved her friend gabby. One night while doing a live performance. She proposed to gabby in front of everyone
She rejected her. In raged and humiliated, she tied gabby up and took her hostage. Now she competes in the contest so she can wish for her and gabby to be together Forever
View Poll
submitted by Joelowes to TwistedMetal [link] [comments]


2023.05.31 09:58 Pige0n23 Finding a hypercar in the USA (excluding CA, FL and TX) - Part 2

Nowhere near hypercar material, but some mildly interesting spots I suppose.

Georgia

-
1 - BMW M3 F80 [Atlanta, 2018]
https://www.google.com.au/maps/@33.8448682,-84.3707381,3a,32.9y,96.07h,82.18t/data=!3m7!1e1!3m5!1stXyivOs-ZgrvoqJEWUNnMw!2e0!5s20180501T000000!7i13312!8i6656?entry=ttu
2 - BMW M3 F80 + Cadillac CTS-V [Atlanta, 2016]
https://www.google.com.au/maps/@33.8448424,-84.3707014,3a,41.2y,352.98h,74.68t/data=!3m7!1e1!3m5!1s6_AlDqqXFJK6vkjRq9D4Og!2e0!5s20161101T000000!7i13312!8i6656?entry=ttu
3 - BMW M5 F10 [Atlanta, 2015]
https://www.google.com.au/maps/@33.8444495,-84.3703608,3a,15y,316.4h,89.28t/data=!3m7!1e1!3m5!1sXD6ZDkJOs2KtkAFgMA3R2Q!2e0!5s20150801T000000!7i13312!8i6656?entry=ttu
4 - BMW M6 F06 Gran Coupe [Atlanta, 2014]
https://www.google.com.au/maps/@33.8444161,-84.3703409,3a,15y,330.44h,89.35t/data=!3m7!1e1!3m5!1sf9ROXONipEw-RpO-HrUpow!2e0!5s20141101T000000!7i13312!8i6656?entry=ttu
5 - Mercedes-AMG S 63 W222 + Mercedes-AMG C 63 Coupe C205 [Atlanta, 2018]
https://www.google.com.au/maps/@33.8441158,-84.3705137,3a,45.4y,295.66h,84.27t/data=!3m7!1e1!3m5!1sffXZIg__Oj0o_SyMOHEu9A!2e0!5s20181201T000000!7i16384!8i8192?entry=ttu
6 - BMW M3 F80 [Atlanta, 2018]
https://www.google.com.au/maps/@33.8442725,-84.3702462,3a,15y,330.46h,90.3t/data=!3m7!1e1!3m5!1sKEHZ2EhY3w7sUAFVC7mUtg!2e0!5s20181201T000000!7i16384!8i8192?entry=ttu
7 - Ferrari California! [Atlanta, 2012]
https://www.google.com.au/maps/@33.8442121,-84.3702984,3a,20.4y,278.05h,87.59t/data=!3m7!1e1!3m5!1s_JBU509fTddDe3wguE4LRQ!2e0!5s20121001T000000!7i13312!8i6656?entry=ttu
8 - Bentley Continental GT II [Atlanta, 2023]
https://www.google.com.au/maps/@33.8435594,-84.3710086,3a,15.2y,258.13h,87.68t/data=!3m6!1e1!3m4!1sk97gOHTVWMqdUVABL3ywdQ!2e0!7i16384!8i8192?entry=ttu
9 - Bentley Continental GTC I [Atlanta, 2018]
https://www.google.com.au/maps/@33.8436696,-84.3708617,3a,15y,261.22h,89.31t/data=!3m7!1e1!3m5!1sSGfDcnsqI99lhSN9tVAJhw!2e0!5s20181101T000000!7i16384!8i8192?entry=ttu
10 - Bentley Continental Flying Spur I [Altanta, 2018]
https://www.google.com.au/maps/@33.7592803,-84.3842149,3a,20y,96.77h,85.37t/data=!3m7!1e1!3m5!1seuIkZz7BnBBBtMAzIZ0SzA!2e0!5s20181201T000000!7i16384!8i8192?entry=ttu
11 - BMW M3 E93 Cabriolet [Atlanta, 2023]
https://www.google.com.au/maps/@33.8509468,-84.3622557,3a,16.9y,176.64h,88.7t/data=!3m6!1e1!3m4!1sNnVqpzkGkYHiTV4sx0T_Rw!2e0!7i16384!8i8192?entry=ttu
12 - Two tone Mercedes-Maybach GLS 600! [Atlanta, 2022]
https://www.google.com.au/maps/@33.8490272,-84.3639101,3a,15y,140.24h,84.78t/data=!3m7!1e1!3m5!1sOnwcf5r4QQzKUQmeK4MI5g!2e0!5s20220701T000000!7i16384!8i8192?entry=ttu
13 - Mercedes-Benz E 63 AMG W212 [Atlanta, 2018]
https://www.google.com.au/maps/@33.8491803,-84.3635932,3a,15y,249.21h,85.96t/data=!3m7!1e1!3m5!1soFGyRr1vIF5Q2pSieUWjRA!2e0!5s20181201T000000!7i16384!8i8192?entry=ttu
14 - Porsche 911 991.1 Turbo [Atlanta, 2016]
https://www.google.com.au/maps/@33.8488861,-84.3647683,3a,15y,188.45h,84.81t/data=!3m7!1e1!3m5!1sES2NkdrcDKCNo-N87iT_zg!2e0!5s20160701T000000!7i13312!8i6656?entry=ttu


Kentucky

-
15 - Alfa Romeo Giulia QV + BMW M5 F90 Competition [Florence, 2019]
https://www.google.com.au/maps/@39.0094073,-84.6302327,3a,15y,165.11h,89.38t/data=!3m7!1e1!3m5!1ststVxpKpxLRgy_1vWvEiTg!2e0!5s20190401T000000!7i16384!8i8192?entry=ttu
16 - BMW M5 F10 [Florence, 2013]
https://www.google.com.au/maps/@39.0095161,-84.6303527,3a,15y,159.14h,88.18t/data=!3m7!1e1!3m5!1smpVWBqku2jXnCztUlFfCYg!2e0!5s20130701T000000!7i13312!8i6656?entry=ttu
17 - BMW M5 E60 [Florence, 2007]
https://www.google.com.au/maps/@39.0093103,-84.6304996,3a,19.1y,129.39h,88.48t/data=!3m7!1e1!3m5!1sTkoJ6Eua61At0F05w8AcAA!2e0!5s20071001T000000!7i3328!8i1664?entry=ttu


New Jersey

-
18 - BMW M2 F87 Coupe [Jersey City, 2018]
https://www.google.com.au/maps/@40.7087068,-74.0407269,3a,15.8y,324.5h,86.31t/data=!3m7!1e1!3m5!1sBD0nMf8oBaNaY14SoE9IYQ!2e0!5s20181001T000000!7i16384!8i8192?entry=ttu
19 - Porsche 911 991.1 Carrera S [Jersey City, 2023]
https://www.google.com.au/maps/@40.7286224,-74.0301146,3a,39.3y,303.17h,73.61t/data=!3m6!1e1!3m4!1s3I1FAadaoZvtomR1CihVcA!2e0!7i16384!8i8192?entry=ttu
20 - Maserati GranCabrio S [Teaneck, 2020]
https://www.google.com.au/maps/@40.8918634,-74.0080351,3a,15y,109.56h,84.12t/data=!3m7!1e1!3m5!1s4FVuEM9GHFFSvnUdw9W21A!2e0!5s20201101T000000!7i16384!8i8192?entry=ttu
21 - Ford Mustang Shelby GT 350 [Sea Girt, 2022]
https://www.google.com.au/maps/@40.1278404,-74.0350305,3a,49y,221.17h,77.76t/data=!3m6!1e1!3m4!1s6dZeet6zXLE2cSG5t7tDvQ!2e0!7i16384!8i8192?entry=ttu
22 - BMW M5 F90 Competition [Tenafly, 2021]
https://www.google.com.au/maps/@40.9179974,-73.9787026,3a,15y,100.49h,86.49t/data=!3m7!1e1!3m5!1sl9_OV2jU50pQWidbPLYMfw!2e0!5s20210901T000000!7i16384!8i8192?entry=ttu


Massachusetts

-
23 - Bentley Continental GTC II + Ford Mustang Saleen S302 Convertible [Worcester, 2019]
https://www.google.com.au/maps/@42.2600559,-71.8056876,3a,18.5y,85.63h,85.11t/data=!3m6!1e1!3m4!1smbPjf7e8yduvCap4-SWRIg!2e0!7i16384!8i8192?entry=ttu
24 - Bentley Continental GTC I [Worcester, 2016]
https://www.google.com.au/maps/@42.2599394,-71.8055252,3a,16.5y,7.97h,79.2t/data=!3m7!1e1!3m5!1sycP7d-emy_PyxMYbs--U5w!2e0!5s20161101T000000!7i13312!8i6656?entry=ttu


Minnesota

-
25 - Audi RS3 Sedan 8V [Wayzata, 2019]
https://www.google.com.au/maps/@44.9699207,-93.5176914,3a,73.2y,285.54h,84.1t/data=!3m6!1e1!3m4!1sdlIULstEQ9kQhrtidMD9Ww!2e0!7i16384!8i8192?entry=ttu
26 - Porsche 911 996 Turbo S Cabriolet! [Wayzata, 2016]
https://www.google.com.au/maps/@44.9699403,-93.5188288,3a,23.7y,51.77h,78.87t/data=!3m7!1e1!3m5!1sf1g7j9qksPY9q7HElbOTrw!2e0!5s20160901T000000!7i13312!8i6656?entry=ttu


Nevada

-
27 - BMW M5 F10 [Las Vegas, 2021]
https://www.google.com.au/maps/@36.1081779,-115.1806127,3a,15y,15.25h,82.17t/data=!3m7!1e1!3m5!1s9Z3w6KNzVJ0r9M0NZnDpRA!2e0!5s20210201T000000!7i16384!8i8192?entry=ttu
28 - BMW i8 [Las Vegas, 2021]
https://www.google.com.au/maps/@36.1287964,-115.1730059,3a,15.3y,355.1h,89.02t/data=!3m7!1e1!3m5!1sHJ7JFYbbIUU0FcNQhP0vew!2e0!5s20211101T000000!7i16384!8i8192?entry=ttu
29 - Bentley Continental GT II [Las Vegas, 2019]
https://www.google.com.au/maps/@36.1288161,-115.1729952,3a,19.3y,169.89h,88.1t/data=!3m7!1e1!3m5!1sBGytOe58Ufccq_Q0nRxveA!2e0!5s20190301T000000!7i16384!8i8192?entry=ttu
30 - BMW i8 [Las Vegas, 2015]
https://www.google.com.au/maps/@36.1288926,-115.1729012,3a,18.5y,164.27h,86.97t/data=!3m7!1e1!3m5!1sdqQGZWJ3n0kNRQIqJMfvUw!2e0!5s20150401T000000!7i13312!8i6656?entry=ttu
31 - Aston Martin V8 Vantage 2005 [Las Vegas, 2009]
https://www.google.com.au/maps/@36.1288721,-115.173212,3a,15y,163.49h,86.19t/data=!3m7!1e1!3m5!1snC5iQ_i0LX3BKU9QgufcYg!2e0!5s20090501T000000!7i13312!8i6656?entry=ttu
32 - Bentley Continental GT I + Bentley Continental GT I Speed [Las Vegas, 2017]
https://www.google.com.au/maps/@36.1020365,-115.1680522,3a,19.2y,335.4h,85.27t/data=!3m7!1e1!3m5!1sB4Uc5iqJAevwX4YDNVb8Ng!2e0!5s20170101T000000!7i13312!8i6656?entry=ttu
33 - Nissan 350Z Nismo [Las Vegas, 2023]
https://www.google.com.au/maps/@36.1009359,-115.1689721,3a,19.2y,303.76h,82.61t/data=!3m6!1e1!3m4!1sp3XdsvgB4ufwBputgkzivQ!2e0!7i16384!8i8192?entry=ttu
34 - Porsche 911 992.1 Carrera S + BMW X3 M F98 Competition [Las Vegas, 2022]
https://www.google.com.au/maps/@36.1586529,-115.3131382,3a,37.1y,189.97h,85.36t/data=!3m6!1e1!3m4!1sN4xCXDwMdnQVCDRJ8UBK0g!2e0!7i16384!8i8192?entry=ttu
35 - Chevrolet Corvette C7 Gran Sport Convertible [Las Vegas, 2022]
https://www.google.com.au/maps/@36.1581118,-115.3129785,3a,26.6y,67.07h,80.18t/data=!3m6!1e1!3m4!1s8RJrCrSsmnRzJHHApPd4Vw!2e0!7i16384!8i8192?entry=ttu
36 - Mercedes-Benz SL 55 AMG R230 [Las Vegas, 2019]
https://www.google.com.au/maps/@36.1580546,-115.311337,3a,17.9y,204.94h,77.73t/data=!3m7!1e1!3m5!1se2lp2D7vp2JJQXq3UHuqKA!2e0!5s20190201T000000!7i16384!8i8192?entry=ttu
37 - Solar Beam Yellow Mercedes-AMG GT [Las Vegas, 2019]
https://www.google.com.au/maps/@36.163501,-115.2917119,3a,15y,102.56h,83.28t/data=!3m7!1e1!3m5!1sEUcAsXTlft-72Qq-CNeaDQ!2e0!5s20190201T000000!7i16384!8i8192?entry=ttu
38 - Audi R8 Type 42 V10! [Las Vegas, 2015]
https://www.google.com.au/maps/@36.1632488,-115.291299,3a,15y,321.6h,86.52t/data=!3m7!1e1!3m5!1sq2KvDJhThsBZ2q1oFqD-Ww!2e0!5s20150401T000000!7i13312!8i6656?entry=ttu
39 - Bentley Continental GT I [Las Vegas, 2011]
https://www.google.com.au/maps/@36.1634376,-115.2912254,3a,15y,252.97h,85.8t/data=!3m7!1e1!3m5!1sFIei8pUcQREnB6Ib9eXKZA!2e0!5s20110601T000000!7i13312!8i6656?entry=ttu
40 - Mercedes-AMG S 63 Coupe [Las Vegas, 2019]
https://www.google.com.au/maps/@36.163069,-115.2916248,3a,15y,220.41h,87.12t/data=!3m7!1e1!3m5!1sApyFsNl5XTkQHMoDdBp41Q!2e0!5s20190201T000000!7i16384!8i8192?entry=ttu
41 - BMW M6 F13 Coupe [Las Vegas, 2015]
https://www.google.com.au/maps/@36.1629474,-115.2914068,3a,15y,241.66h,87.79t/data=!3m7!1e1!3m5!1sDec0gx0hLiiHXJYpr7ypzQ!2e0!5s20150801T000000!7i13312!8i6656?entry=ttu
42 - BMW M6 F06 Gran Coupe [Las Vegas, 2022]
https://www.google.com.au/maps/@36.15932,-115.2926078,3a,15y,73.85h,83.8t/data=!3m6!1e1!3m4!1s2IziOBQq9sKMISzNh55IYw!2e0!7i16384!8i8192?entry=ttu
43 - Mercedes-AMG GT [Las Vegas, 2022]
https://www.google.com.au/maps/@36.1598196,-115.2921525,3a,24.9y,305.89h,85.41t/data=!3m6!1e1!3m4!1s6iS2_Kbb1rQ_cusVdu2UXA!2e0!7i16384!8i8192?entry=ttu
44 - Porsche 911 991.2 Turbo S [Las Vegas, 2019]
https://www.google.com.au/maps/@36.1603806,-115.2926097,3a,24.1y,132.46h,79.88t/data=!3m7!1e1!3m5!1sEiFB1cEdMVnXTUH6umjSGQ!2e0!5s20190201T000000!7i16384!8i8192?entry=ttu
45 - Lamborghini Gallardo Spyder! [Las Vegas, 2013]
https://www.google.com.au/maps/@36.1599562,-115.291578,3a,15y,310.41h,87.3t/data=!3m7!1e1!3m5!1sXiZ7gCiIzpVHeECGegqTsQ!2e0!5s20130501T000000!7i13312!8i6656?entry=ttu
46 - BMW M5 E60 [Las Vegas, 2014]
https://www.google.com.au/maps/@36.1603036,-115.2913235,3a,15y,272.79h,87.29t/data=!3m7!1e1!3m5!1sMGGfOFqUISv3tVl6kkdpPA!2e0!5s20140601T000000!7i13312!8i6656?entry=ttu
47 - Audi RS7 Sportback C8 [Las Vegas, 2022]
https://www.google.com.au/maps/@36.1610518,-115.2887248,3a,15.2y,154.96h,85.48t/data=!3m6!1e1!3m4!1swkdUgu-jPTbhnPK3f47cuQ!2e0!7i16384!8i8192?entry=ttu
48 - BMW M3 F80 [Las Vegas, 2022]
https://www.google.com.au/maps/@36.1610572,-115.2880818,3a,20.5y,164.8h,85.05t/data=!3m6!1e1!3m4!1smYqFVVWBwYdAU18CHyB4GQ!2e0!7i16384!8i8192?entry=ttu
49 - Porsche 911 996 Carrera 4S [Las Vegas, 2015]
https://www.google.com.au/maps/@36.1683861,-115.2914787,3a,15y,282.62h,88.9t/data=!3m6!1e1!3m4!1sEEwTe6I64qRd4hEtH8FikA!2e0!7i13312!8i6656?entry=ttu
50 - Bentley Flying Spur II [Las Vegas, 2021]
https://www.google.com.au/maps/@36.1439993,-115.2957562,3a,45.1y,231.7h,75.66t/data=!3m6!1e1!3m4!1sG6562y-LAiAatJ4rV_ewrw!2e0!7i16384!8i8192?entry=ttu
51 - BMW M3 F80 [Las Vegas, 2019]
https://www.google.com.au/maps/@36.2101321,-115.267597,3a,25y,64.54h,75.85t/data=!3m6!1e1!3m4!1s1IpxSTICV_qgljj0XctaoQ!2e0!7i16384!8i8192?entry=ttu
52 - Mercedes-Benz CL 55 AMG C215 [Henderson, 2018]
https://www.google.com.au/maps/@36.0632395,-115.0794178,3a,31.3y,141.83h,85.94t/data=!3m7!1e1!3m5!1sUPX_PzxhGDNEdIC-wRUYuA!2e0!5s20180201T000000!7i16384!8i8192?entry=ttu
53 - Rolls Royce Ghost + Bentley Continental GTC II [Las Vegas, 2022]
https://www.google.com.au/maps/@36.0667543,-115.1051692,3a,15y,89.2h,88.77t/data=!3m6!1e1!3m4!1svifdwrgYY1SZJ1g7d8Jk_Q!2e0!7i16384!8i8192?entry=ttu
54 - Bricklin SV-1! [Las Vegas, 2022]
https://www.google.com.au/maps/@36.1114717,-115.0924629,3a,49.4y,57.96h,94.54t/data=!3m6!1e1!3m4!1sEpjvagUe3RJsGfmGjboLWg!2e0!7i16384!8i8192?entry=ttu
55 - Lamborghini Urus [Las Vegas, 2022]
https://www.google.com.au/maps/@36.2637724,-115.2572672,3a,15.3y,310.51h,86.82t/data=!3m6!1e1!3m4!1sR2sO7Jm5ExDUczERCd9kew!2e0!7i16384!8i8192?entry=ttu
56 - BMW M5 F90 [Las Vegas, 2019]
https://www.google.com.au/maps/@36.2638159,-115.2569818,3a,17.3y,131.45h,86.59t/data=!3m7!1e1!3m5!1skZzgWpDxrY18Jtf5sNpheQ!2e0!5s20190101T000000!7i16384!8i8192?entry=ttu
57 - Mercedes-AMG C 63 S Sedan W205 [Las Vegas, 2023]
https://www.google.com.au/maps/@36.1247675,-115.2788403,3a,15.2y,247.41h,87.82t/data=!3m6!1e1!3m4!1sp57cVhJFIYqD9twk2UL5bA!2e0!7i16384!8i8192?entry=ttu
58 - Mitsubishi Evolution VIII [Las Vegas, 2018]
https://www.google.com.au/maps/@36.125126,-115.27878,3a,17.7y,206.04h,87.85t/data=!3m7!1e1!3m5!1st0-5ydJqJFTXqMc0mLmuEg!2e0!5s20180301T000000!7i16384!8i8192?entry=ttu
59 - Porsche 911 997.1 Carrera S [Las Vegas, 2011]
https://www.google.com.au/maps/@36.125585,-115.2786795,3a,20.4y,267.46h,84.25t/data=!3m7!1e1!3m5!1shh15HbuMFU6tR0eDBxyidA!2e0!5s20110801T000000!7i13312!8i6656?entry=ttu
60 - BMW i8 [Las Vegas, 2022]
https://www.google.com.au/maps/@36.1276546,-115.2795887,3a,18.1y,249.95h,76.84t/data=!3m7!1e1!3m5!1srZK-ByjsUrTskPorKbyoPQ!2e0!5s20220601T000000!7i16384!8i8192?entry=ttu
61 - Mercedes-Benz CL 63 AMG C216 [Las Vegas, 2019]
https://www.google.com.au/maps/@36.1780036,-115.1783545,3a,41.8y,238.38h,78.21t/data=!3m7!1e1!3m5!1skuvz3gjU6yBu3h3WSSyPvg!2e0!5s20190101T000000!7i16384!8i8192?entry=ttu
62 - Mitsubishi Lancer Evolution X [Las Vegas, 2018]
https://www.google.com.au/maps/@36.1940896,-115.1617601,3a,21.8y,263.02h,74.5t/data=!3m7!1e1!3m5!1sUbDE93UuXbra-ZO_W3fMcQ!2e0!5s20180401T000000!7i16384!8i8192?entry=ttu
63 - BMW M5 F10 [Las Vegas, 2021]
https://www.google.com.au/maps/@36.1440136,-115.2610996,3a,15y,121.85h,84.84t/data=!3m7!1e1!3m5!1s890LUVUoG50YmBYR85cEVQ!2e0!5s20210101T000000!7i16384!8i8192?entry=ttu
64 - Porsche 911 997.1 Turbo + Porsche 911 997.1 Carrera S [Las Vegas, 2013]
https://www.google.com.au/maps/@36.1437488,-115.2612234,3a,76.6y,355.02h,77.29t/data=!3m7!1e1!3m5!1sjRG_ss-pHLQsVx1nLdu2Pg!2e0!5s20130401T000000!7i13312!8i6656?entry=ttu'
65 - Nissan 350Z Nismo [Las Vegas, 2019]
https://www.google.com.au/maps/@36.1437922,-115.2616516,3a,15y,200.9h,84.66t/data=!3m7!1e1!3m5!1s3qkM-we6PvozXg3a57-ziA!2e0!5s20190301T000000!7i16384!8i8192?entry=ttu
66 - Bentley Continental GTC I [Las Vegas, 2017]
https://www.google.com.au/maps/@36.1436806,-115.2613975,3a,15.6y,88.14h,81.43t/data=!3m7!1e1!3m5!1sZ3_-iB_m_8s-lgn2_MJjLg!2e0!5s20170501T000000!7i13312!8i6656?entry=ttu
67 - BMW M3 E46 Cabriolet [Las Vegas, 2019]
https://www.google.com.au/maps/@36.158984,-115.3329646,3a,15y,18.5h,88.68t/data=!3m7!1e1!3m5!1sDQESfc6yXdG1w9kDUKQ5zw!2e0!5s20190201T000000!7i16384!8i8192?entry=ttu
68 - Porsche 911 992.1 Turbo S Cabriolet Aerokit [Las Vegas, 2022]
https://www.google.com.au/maps/@36.1256015,-115.1695008,3a,15.6y,224.15h,83.56t/data=!3m7!1e1!3m5!1sp_b9mjtRj5gG63m91g9yTA!2e0!5s20221201T000000!7i16384!8i8192?entry=ttu
69 - Mercedes-AMG G 63 W463 2018 [Las Vegas, 2022]
https://www.google.com.au/maps/@36.1255927,-115.1697419,3a,19.6y,177.72h,86.24t/data=!3m7!1e1!3m5!1sGxt2H8IRbUanlFa1aNgewQ!2e0!5s20220501T000000!7i16384!8i8192?entry=ttu
70 - Mercedes-Benz S 55 AMG W220 [Las Vegas, 2013]
https://www.google.com.au/maps/@36.1255413,-115.1690275,3a,19.3y,295.89h,76.64t/data=!3m7!1e1!3m5!1s1_VGf2dnEIQh1CobAIOGIw!2e0!5s20130701T000000!7i13312!8i6656?entry=ttu


North Carolina

-
71 - Mercedes-Benz E 55 AMG W211 + Cadillac CTS-V [Cary, 2018]
https://www.google.com.au/maps/@35.7369858,-78.7986234,3a,58.8y,199.45h,71.92t/data=!3m6!1e1!3m4!1sGyjZwbaiDK_aArNuAYCNkQ!2e0!7i13312!8i6656?entry=ttu
72 - Maserati 4200 GT Spyder [Apex, 2016]
https://www.google.com.au/maps/@35.7131862,-78.8116728,3a,17.2y,327.96h,82.28t/data=!3m6!1e1!3m4!1sxah82hH_QCDaSdhMog2_zA!2e0!7i13312!8i6656?entry=ttu
73 - Mercedes-AMG E 63 S Estate W213 [Davidson, 2021]
https://www.google.com.au/maps/@35.4613108,-80.8040693,3a,19.2y,74.7h,90.31t/data=!3m7!1e1!3m5!1s8Q55V0LuFcvRwkdVTFu5hQ!2e0!5s20210601T000000!7i16384!8i8192?entry=ttu
74 - BMW M3 E92 Coupe [Davidson, 2012]
https://www.google.com.au/maps/@35.466184,-80.8035654,3a,15y,357.41h,87.52t/data=!3m6!1e1!3m4!1scdRN0jruuUANEIAcMM24bQ!2e0!7i13312!8i6656?entry=ttu


Ohio

-
75 - Porsche 911 G-Series Carrera [Blue Ash, 2018]
https://www.google.com.au/maps/@39.2548279,-84.3656193,3a,17.1y,105.01h,83.15t/data=!3m7!1e1!3m5!1sclZoBqLYHsQbjcc3qQaHUQ!2e0!5s20180501T000000!7i13312!8i6656?entry=ttu
76 - Audi R8 Type 42 V10 Spyder! [Springboro, 2016]
https://www.google.com.au/maps/@39.5637733,-84.2589867,3a,15y,170.26h,87.85t/data=!3m7!1e1!3m5!1sx6KN5RsQFddQLIyKnOnwGQ!2e0!5s20160901T000000!7i13312!8i6656?entry=ttu
77 - Porsche 911 997.1 Turbo [Springboro, 2011]
https://www.google.com.au/maps/@39.5637258,-84.2585171,3a,15y,198.86h,87.89t/data=!3m7!1e1!3m5!1sm4umCBWT8J6tqJnZv1WsBQ!2e0!5s20110901T000000!7i13312!8i6656?entry=ttu


Oregon

-
78 - Jensen Healey [Ashland, 2008]
https://www.google.com.au/maps/@42.1975074,-122.713884,3a,20.4y,202.57h,88.3t/data=!3m7!1e1!3m5!1sGmWTtB67SQ3rtfDFEilJPQ!2e0!5s20081001T000000!7i3328!8i1664?entry=ttu


Rhode Island

-
79 - BMW M3 E46 Cabriolet [Newport, 2019]
https://www.google.com.au/maps/@41.490172,-71.317194,3a,15y,161.9h,87.48t/data=!3m6!1e1!3m4!1sbmEKH7hxkaeuEWY7hek21Q!2e0!7i16384!8i8192?entry=ttu


Virginia

-
80 - Abandoned Acura NSX NA1! [Blacksburg, 2022]
https://www.google.com.au/maps/@37.2230564,-80.4019114,3a,15.4y,28.41h,87.99t/data=!3m6!1e1!3m4!1sMrjncEx3XdbSSVOiu9k_xw!2e0!7i16384!8i8192?entry=ttu



Washington

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81 - BMW M5 F10 [Newcastle, 2018]
https://www.google.com.au/maps/@47.5337228,-122.1824453,3a,15y,317.4h,85.63t/data=!3m7!1e1!3m5!1sgMBanoVZztHe2CkrtjUe_A!2e0!5s20180601T000000!7i16384!8i8192?entry=ttu
submitted by Pige0n23 to StreetviewCarSpotting [link] [comments]


2023.05.31 03:12 duckowucko [Long-Schall] Huey Long Administration (1937-1941)

[Long-Schall] Huey Long Administration (1937-1941)

34th President of the United States, Huey Pierce Long (Democrat)

Cabinet

VP: Theodore Green
Secretary of State: Cordell Hull
Secretary of Treasury: Henry Horner (1937-1940); Prentiss Brown (1940-)
Secretary of War: Louis Johnson
Attorney General: Scott Lucas
Secretary of the Navy: Joseph Reeves
Secretary of the Interior: David Scholtz
Secretary of Agriculture: Henry Wallace
Secretary of Commerce: Herbert Lehman
Secretary of Labor: Upton Sinclair
President Pro Temp: Key Pittman (Democrat)
Speaker of the House: Bertrand Snell (Republican, 1937-1939); Everett Dirkson (Republican, 1939-)

Election Results


27 Electoral Votes go toward Socialist Party Candidate, Norman Thomas
Phillip La Follette: 41.88% of the Vote
Huey Long: 47% of the Vote
Norman Thomas: 11.08% of the Vote
Other: 0.04% of the Vote

1936 Congressional Results

House of Representatives:
Speaker of the House: Bertrand Snell (Republican)
Republicans: 262/435, up 21
Democrats: 139/435, down 40
Farmer-Labor: 4/435, down 3
Socialists: 9/435, up 2
Communists: 21/435, up 20
Senate: 32 seats up for election, 20 Republicans + 12 Democrats
President Pro Tempore: Key Pittman (Democrat)
Republicans: 33/96, down 4
Democrats: 61/96, up 3
Communist: 2/96, up 1

Battle with the Courts

As many suspected or feared, Long tackled the issue of the Supreme Court with the prospect of packing the Courts, something supported by staunch Progressives to a degree. The Court had long been an enemy of George Norris' Square Deal and the AAA of the Garner Administration, striking down parts of both, especially that of the AAA. Upon Long's inauguration in January 1937, the Court had a hold of cases regarding Social Security and Labor relations laws. In response, President Long would introduce the Judicial Procedure Reform Act of 1937. The Act would allow for the President to appoint an additional Justice to the Supreme Court upon one reaching the age of 75. This bill would put pressure on the Supreme Court for a great portion of Long's term, but would ultimately fail in passing. However over the next 4 years, Long would be able to appoint 5 Justices on the Court, including names like Gifford Pinochet, and Gerald L.K. Smith.

Justice Gifford Pinochet (1937)

Justice Gerald Smith (1939)

Share Thy Wealth

Long would succeed in working with Progressive Republicans in passing a second AAA in defiance to the Courts, and passing a Housing Act, building homes for those that didn't have them for the foreseeable future. Long would pressure Congress and eventually sign the Tariff Reorganization Act of 1938, which would decrease Tariff prices and would soon begin to reinvigorate international trade and would help avoid a recession. While the President was persistent in his election promises, he could get little of it done with a large divide between Conservatives and moderate Liberals versus his more Progressive alliance he had begun to cultivate as he settled into the Presidency.
Regardless, President Long would be able to pass with the help of Socialists and Communists in Congress, the Fair Labor Standards Act. The act would put an end to child labor, establish a federal minimum wage at $0.27 an hour, require overtime pay for work over 40 hours a week, and provide small protections to unions. Further, Long would make much time making traveling speeches across the nation, hosting 9 major rallies before the 1938 Midterm elections. This along with the support of popular Catholic radio host Charles Coughlin would help increase support among the lower strata of the populace; however some Progressive and Liberal politicians would share concern over the authoritarian support Long would get through figures like Justice Gerald L.K. Smith and Charles Coughlin.

1938 Midterm Results

House of Representatives:
Speaker of the House: Everett Dirkson (Republican)
Republicans: 171/435, down 90
Democrats: 104/435, down 24
Farmer-Labor: 0/435, down 4
Socialists: 65/435, up 57
Communists: 95/435, up 74
Senate: 32 Seats; 10 Republican 22 Democrat
President Pro Tempore: Key Pittman (Democrat)
Republicans: 33/96, no change
Democrats: 50/96, down 11
Socialists: 5/96, up 5
Communists: 8/96, up 6
Continuing Operations
With the midterms resulting in much higher numbers of Socialists and Communists in both the House and Senate, Long would increase pressure on Congress to pass his more radical legislation ideas, most notably the passage of the National Healthcare Insurance Welfare Act. The NHIWA would be responsible for establishing a national federal healthcare insurance plan that would keep the majority of life saving procedures and medicines (determined by the FDA) low in cost. To Long and the Socialists and Communists disappointment, it would not nationalize all or even most of healthcare; but only offer an alternative insurance plan that was meant to keep encourage better healthcare insurance through competition.
In 1940, President Long would be able to sign in a pet project of his carried over from his days as a Louisiana Governor: the Public High Schooling Act, which helped increase the amount of available free public Highschools nationwide, and allocating money to States that required infrastructure repairs in designated school zones.

President Long receiving the Public High Schooling Act on his desk

Foreign Policy

Spanish Civil War
Though Former President George Norris had already instituted an arms embargo against the Spanish Government, President Long saw the divide in Spain as a tough one to deal with from home. He had a strong Catholic Base because of Charles Coughlin, which undoubtedly supported the Nationalists. Long also had divided sympathies between the Nationalists and Republicans, even asking Congressional Leaders if they would support lifting the Embargo, which was largely denied. Upon the victory of the Nationalists, President Long would recognize the new Spanish State in late March of 1939.
Panay Incident
Although much of the United States was fervently Isolationist, The USS Panay Incident would begin to put such ideals to the test. In late 1937, Japanese planes would bomb the USS Panay and 3 Standard Oil Tankers on the Yangtze River, even firing on survivors left in the water. The incident had a mixed reaction among the populace, and made President Long quite uneasy as he wanted to avoid any conflict without appearing weak to his support base. Eventually, Secretary of State Cordell Hull convinced- rather threatened the Japanese Government to issue an official apology and would pay a cash indemnity of over $2,200 on April 22, 1938. The incident would convince Long to encourage a limited naval buildup in the Pacific and an amendment to the 1936 Neutrality Act that would allow slightly looser restrictions.
War Erupts in Europe
Enforcing the Neutrality Act, President Long would Institute an arms embargo against the United Kingdom, France, and Germany upon the outbreak of the 2nd Great War. Though with some pressure among moderate and progressive congressmen to amend the Neutrality Act further in order to provide limited arms to Britain and France, the President and his administration would oppose it along with Conservatives in Congress. As France's situation grew increasingly desperate, Long would fail to be pressured by Winston Churchill and Paul Reynaud for American entry or support, Though Long would offer condolences and minimal non-combatant aid in foodstuffs and medical services.
As Long's position of neutrality on the war continued, a "Popular Front" of anti-fascsit Socialists, Communists, Progressives, and even the more staunch anti-Longist liberals would form in opposition by mid 1940. This "Popular Front against Fascism" would gain enough clout and traction to unite in a decentralized political alliance going into the 1940 elections, and were eager to challenge the President if not outright replace him.

Garner Administration
Norris Administration
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2023.05.31 03:11 wtfwafflezor (Selling) 800 Titles Fast & Furious Collection 1-9 MA HD $10 Dog 2022 Vudu HD $3

Prices FIRM - CashApp/Venmo/PayPal Friends & Family
Disney/Marvel titles are split codes. Only redeem what you pay for. Thank you.
300 (2007) (MA/4K) $6.50
12 Monkeys (1995) (MA/4K) $3.50
12 Years a Slave (2013) (MA/HD) $3.50
2 Guns (2013) (MA/HD) $4.75 (iTunes/HD) $3.50
2012 (2009) (MA/4K) $6.50
22 Jump Street (2014) (MA/HD) $4.50
355, The (2022) (MA/HD) $5.75
47 Meters Down (2017) (Vudu/HD) (iTunes/HD) $4.50
47 Meters Down: Uncaged (2019) (Vudu/HD) (iTunes/4K) $4.75
80 for Brady (2023) (Vudu/HD) (iTunes/4K) $6.50
A Beautiful Day in the Neighborhood (2019) (MA/HD) $5.75
A Clockwork Orange (1972) (MA/4K) $6.50
A Dog's Purpose (2017) (MA/HD) $4 (iTunes/HD) $3
A Man Called Otto (2022) (MA/HD) $7.25
A Million Ways to Die in the West (2014) (iTunes/HD) Ports to MA $4.25
A Monster Calls (2016) (MA/HD) (iTunes/HD) $3.75
A Quiet Place (2018) (Vudu/4K) $4.50 (iTunes/4K) (Vudu/HD) $1.50
A Quiet Place Part II (2020) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.25
A Vigilante (2018) (Vudu/HD) (iTunes/HD) $5.50
A Wrinkle in Time (2018) (MA/HD) $3
Abraham Lincoln: Vampire Hunter (2012) (MA/HD) $4.25
Action Point (2018) (Vudu/HD) $2.25 (iTunes/4K) $1.50
Ad Astra (2019) (MA/HD) $4.75
Addams Family (1991) (Vudu/4K) (iTunes/4K) $6.50
Adventures of Tintin (2011) (Vudu/HD) (iTunes/HD) $4.50
After Earth (2013) (MA/HD) $2.50
Age of Adaline (2015) (Vudu/HD) (iTunes/HD) $3.75
Aladdin (1992) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2.25
Alice in Wonderland (1951) (GP/HD) $5.50
Alien (1979) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $5
Alien 3 (1992) (MA/HD) $5.50
Alien Collection 1-6 (MA/HD) $19.50 1-4 (MA/SD) $9
Alien Resurrection (1997) (MA/HD) $5.50
Alien: Covenant (2017) (iTunes/4K) (MA/HD) $2.50
Aliens (1986) (MA/HD) $5.50
All Eyez on Me (2017) (Vudu/HD) $2.50 (iTunes/HD) $1.75
All The Money In The World (2017) (MA/HD) $4.25
All the Way (2016) (GP/HD) $3.50 No Port
Aloha (2015) (MA/HD) $2.50
Alvin and the Chipmunks: The Road Chip (2015) (MA/HD) (iTunes/HD) $2.75
Amazing Spider-Man (2012) (MA/4K) $6.50 (MA/HD) $4.50
Amazing Spider-Man 2 (2014) (MA/4K) $6.50 (MA/HD) $5.50
Ambulance (2022) (MA/4K) $6.75 (MA/HD) $4
American Beauty (1999) (Vudu/HD) (iTunes/HD) $6
American Made (2017) (MA/4K) $7.25 (MA/HD) $4.25
American Sniper (2014) (MA/4K) $6.50
American Underdog (2021) (iTunes/4K) (Vudu/HD) $4.75
Amsterdam (2022) (MA/HD) $5 (GP/HD) $3.75
Anchorman 2: The Legend Continues (2013) (iTunes/HD) $2
Angels & Demons (2009) (MA/HD) $5.75
Angry Birds Movie (2016) (MA/HD) $3.75
Annie (2014) (MA/HD) $2.25
Antlers (2021) (GP/HD) $4
Ant-Man (2015) (MA/4K) $6.25 (iTunes/4K) $5 (MA/HD) $4.50 (GP/HD) $2.25
Apollo 11 (2019) (MA/HD) $6.25
Aqua Teen Forever: Plantasm (2022) (MA/HD) $4.75
Army of Darkness (1992) (MA/HD) $4
Arrival (2016) (Vudu/4K) $6.75 (Vudu/HD) $2.25 (iTunes/4K) $4
Art of Self-Defense (2019) (MA/HD) $6
Artist, The (2011) (MA/HD) $6
Avengers (2012) (MA/4K) $7.75 (iTunes/4K) $6.75 (GP/HD) $3.75
Avengers: Age of Ultron (2015) (MA/4K) $7.75 (iTunes/4K) $6 (GP/HD) $1.75
Avengers: Endgame (2019) (MA/4K) $4.75 (iTunes/4K) $3.75 (GP/HD) $1
Avengers: Infinity War (2018) (MA/4K) $5.50 (iTunes/4K) $3.75 (GP/HD) $1
Babylon (2022) (Vudu/HD) (iTunes/4K) $6.25
Back to the Future (1985) (iTunes/4K) (MA/HD) $4.25
Bad Boys for Life (2020) (MA/4K) $5.75 (MA/HD) $3.50
Bad Guys, The (2022) (MA/4K) $8 (MA/HD) $4.25
Bad Moms (2016) (MA/HD) $3.50 (iTunes/HD) $2.75
Bambi (1942) (MA/HD) $6.25 (GP/HD) $4.50
Bambi II (2006) (MA/HD) $6.25 (GP/HD) $4.50
Band of Brothers (2001) (GP/HD) $3.75 No Port
Bank Job, The (2008) (Vudu/HD) $3.25
Banshees of Inisherin (2022) (GP/HD) $4.50
Batman and Superman: Battle of the Super Sons (2022) (MA/4K) $6 (MA/HD) $4.50
Batman Year One (2011) (MA/4K) $5
Batman, The (2022) (MA/4K) $5.25 (MA/HD) $3
Batman: The Long Halloween Deluxe Edition (2022) (MA/HD) $6
Battle: Los Angeles (2011) (MA/4K) $6.50
Battleship (2012) (MA/4K) $4.50 (MA/HD) $1.75 (iTunes/4K) $3
Beast (2022) (MA/HD) $5.75
Beauty and the Beast (1991) (MA/4K) $7 (MA/HD) $4.75 (GP/HD) $2
Beauty and the Beast (2017) (MA/4K) $7 (MA/HD) $3.25 (GP/HD) $2
Bedknobs and Broomsticks (1971) (MA/HD) $5 (GP/HD) $3.50
Beguiled, The (2017) (MA/HD) (iTunes/HD) $4
Being John Malkovich (1999) (MA/HD) $3.50
Beirut (2018) (MA/HD) $4.75
Belfast (2021) (MA/HD) $5.50
Belly (1998) (Vudu/4K) $4.75
Ben-Hur (2016) (Vudu/HD) $2.50
Better Off Dead (1985) (Vudu/HD) (iTunes/HD) $6.50
Beverly Hills Cop (1984) (Vudu/4K) (iTunes/4K) $4.50
BFG, The (2016) (MA/HD) $5.25 (GP/HD) $3.50
Big (1988) (MA/HD) $5.75
Big Lebowski (1998) (iTunes/4K) $6 (MA/HD) $5.75
Big Wedding (2013) (Vudu/HD) (iTunes/HD) $3.75
Billy Elliot (2000) (MA/HD) (iTunes/HD) $4.25
Birth of A Nation (2016) (MA/HD) $4
Black Adam (2022) (MA/4K) $7 (MA/HD) $4.25
Black Christmas (2019) (MA/HD) $6
Black Panther: Wakanda Forever (2022) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $2.50
Black Phone, The (2021) (MA/HD) $5
Black Swan (2010) (MA/HD) $4.50
Black Widow (2021) (MA/4K) $6.50 (MA/HD) $4.75 (GP/HD) $3.25
Blacklight (2022) (MA/HD) $4.25
Blade Runner (Final Cut) (1982) (MA/4K) $6.50
Blade Runner 2049 (2017) (MA/4K) $6.50
Bleed for This (2016) (MA/HD) (iTunes/HD) $4
Blockers (2018) (MA/HD) $3
Blood Father (2016) (Vudu/HD) $4
Bloodshot (2020) (MA/HD) $4
Blues Brothers (1980) (iTunes/4K) Ports to MA $6
Blumhouse's Truth Or Dare (Unrated) (2018) (MA/HD) $4.75
Bob's Burgers Movie (2022) (MA/HD) $3.25 (GP/HD) $2.25
Bodies Bodies Bodies (2022) (Vudu/4K) $6.75
Bodyguard, The (1992) (MA/HD) $5
Bolt (2008) (MA/HD) $8 (GP/HD) $5.50
Bond: Goldfinger (1964) (Vudu/HD) $7
Bond: Man with the Golden Gun (1974) (Vudu/HD) $6.25
Bond: Skyfall (2012) (Vudu/4K) $5.75 (Vudu/HD) $1
Bond: Spectre (2015) (iTunes/4K) (Vudu/HD) $5.50
Book of Henry (2017) (iTunes/HD) Ports $5
Book of Life (2014) (MA/HD) (iTunes/HD) $2.50
Booksmart (2019) (MA/HD) $5.25
Born a Champion (2021) (Vudu/4K) (iTunes/4K) $5.50
Boss Baby: Family Business (2021) (MA/HD) $4.50
Boss, The (Unrated) (2016) (iTunes/HD) Ports to MA $2.75
Bourne Supremacy (2004) (MA/4K) $5.50 (iTunes/HD) $4.50 (MA/HD) $3
Bourne Ultimatum (2007) (MA/4K) $5.50 (iTunes/HD) $5.50 (MA/HD) $4
Boy Next Door, The (2015) (iTunes/HD) Ports to MA $5.25
Boy, The (2016) (MA/HD) (iTunes/HD) $3.75
Brahms: The Boy II (2020) (iTunes/4K) $2.75
Braven (2018) (Vudu/HD) $3.75
Breakdown (1997) (Vudu/HD) (iTunes/HD) $5.75
Breakthrough (2019) (MA/4K) $6.50
Brian Banks (2019) (MA/HD) $4.25
Bridge of Spies (2015) (MA/HD) $5.25 (GP/HD) $3.75
Bridget Jones's Diary (2001) (Vudu/HD) (iTunes/HD) $4.25
Bring It On: Worldwide #Cheersmack (2017) (MA/HD) $3.25 (iTunes/HD) $1.25
Broken City (2013) (MA/HD) $3.50 (iTunes/SD) $1.25
Broken Hearts Gallery (2020) (MA/HD) $3.75
Brothers (2009) (Vudu/HD) $5.50
Buffy, the Vampire Slayer (1992) (MA/HD) $5.75
Bullet Train (2022) (MA/4K) $5.75 (MA/HD) $4.25
Bye Bye Man (Unrated) (2017) (iTunes/HD) Ports to MA $2.50
Cake (2014) (MA/HD) $5.25
Call Me by Your Name (2017) (MA/HD) $5.75
Call, The (2013) (MA/HD) $4.50
Captain America: Civil War (2016) (MA/4K) $6 (iTunes/4K) $5 (GP/HD) $2.25
Captain America: The First Avenger (2011) (iTunes/4K) (MA/HD) $7 (GP/HD) $5
Captain America: Winter Soldier (2014) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $6 (GP/HD) $2.25
Captain Marvel (2019) (MA/4K) $5 (iTunes/4K) $4 (GP/HD) $1.75
Captain Underpants: The First Epic Movie (2017) (MA/HD) $3.25
Carrie (2013) (Vudu/HD) $5.50
Cars 1-3 (iTunes/4K) (MA/HD) $15.50 (GP/HD) $9
Casper (1995) (iTunes/HD) Ports to MA $3.75
Catch Me If You Can (2002) (Vudu/HD) (iTunes/HD) $6.50
Catch the Bullet (2021) (Vudu/HD) $4.75
Change-Up, The (2011) (Unrated) (2011) (iTunes/HD) Ports to MA $5.50
Chappie (2015) (MA/4K) $6.50 (MA/HD) $3.75
Charlie's Angels (2000) (MA/4K) $7.75
Chronicles of Riddick (Unrated Director's Cut) (2004) (MA/HD) (iTunes/HD) $5
Cinderella (1950) (MA/HD) $5.75 (GP/HD) $3.75
Cinderella (2015) (iTunes/4K) (MA/HD) $5.50 (GP/HD) $2.50
Cinderella 'Camila Cabello' (2021) (MA/HD) $4.50
Cinderella II: Dreams Come True (2002) (MA/HD) $6.50
Citizenfour (2014) (Vudu/HD) $5.50
City of Lies (2018) (Vudu/HD) (iTunes/HD) $5.50
Clerks III (2022) (Vudu/4K) (iTunes/4K) $5.50
Clifford the Big Red Dog (2021) (iTunes/4K) (Vudu/HD) $3.50
Clown (2014) (Vudu/HD) $6.25
Clueless (1995) (Vudu/HD) (iTunes/HD) $4.25
Coal Miner's Daughter (1980) (MA/HD) $6.25
Cocaine Bear (2023) (MA/HD) $7.25
Colombiana (Unrated) (2011) (MA/HD) $4.25
Concussion (2015) (MA/HD) $3
Constantine: The House of Mystery (2022) (MA/HD) $3.50
Contraband (2012) (iTunes/HD) Ports to MA $2
Contractor (2022) (Vudu/4K) $7 (iTunes/4K) (Vudu/HD) $4.50
Counselor, The (2013) (MA/HD) $3
Cowboys and Aliens (2011) (iTunes/HD) Ports to MA $2.50
Croods (2013) (MA/HD) $3.50
Croods: A New Age (2020) (MA/HD) $5
Cruella (2021) (MA/4K) $5.75 (MA/HD) $3.50 (GP/HD) $2.50
Cult of Chucky (Unrated) (2017) (MA/HD) $3.75 (iTunes/HD) $2.50
Daddy's Home 2 (2017) (Vudu/4K) $4.50 (iTunes/4K) $2 (Vudu/HD) $2.25
Darkest Minds, The (2018) (MA/HD) $4.75
Day After Tomorrow (2004) $7
DC League of Super-Pets (2022) (MA/4K) $8 (MA/HD) $5
Dead Man Down (2013) (MA/HD) $4.75
Deadpool 2 (2018) (MA/4K) $6.25 (MA/HD) $3.25
Dear Evan Hansen (2021) (MA/HD) $4.25
Death on the Nile (2022) (MA/HD) $5 (GP/HD) $3.50
Death Wish (2018) (Vudu/HD) $2.25
Descent, The (2005) (Vudu/HD) $5.25
Detroit (2017) (iTunes/4K) Ports to MA $4.75
Devil Wears Prada (2006) (MA/HD) $5.75
Devil's Due (2014) (MA/HD) $2.75
Devotion (2022) (iTunes/4K) $6.50
Diary of a Wimpy Kid: The Long Haul (2017) (MA/HD) $2
Disaster Artist, The (2017) (Vudu/HD) $6.25
Disneynature Born in China (2017) (MA/HD) $5.25
DisneyNature: Bears (2014) (MA/HD) $5.50 (GP/HD) $3.50
DisneyNature: Monkey Kingdom (2015) (MA/HD) $5.50 (GP/HD) $3.50
District 9 (2009) (MA/4K) $6.50
Do the Right Thing (1989) (MA/4K) $6
Doctor Strange (2016) (MA/4K) $6.50 (iTunes/4K) $4 (MA/HD) $3.50 (GP/HD) $1.75
Doctor Strange in the Multiverse of Madness (2022) (MA/4K) $6 (MA/HD) $2.75 (GP/HD) $2
Dog (2022) (Vudu/HD) $3
Don't Breathe (2016) (MA/HD) $5.50
Don't Breathe 2 (2021) (MA/HD) $7.50
Don't Let Go (2019) (MA/HD) $4
Don't Worry Darling (2022) (MA/HD) $5.50
Doors (1991) (Vudu/4K) (iTunes/4K) $4.50
Downton Abbey: A New Era (2022) (MA/HD) $3.75
Dr. Seuss' Horton Hears a Who (2008) (MA/HD) $6.50
Dr. Seuss' The Lorax (2012) (MA/HD) $3.25 (iTunes/HD) $2.25
Dredd (2012) (iTunes/4K) (Vudu/HD) $3.50
Duff, The (2015) (Vudu/HD) (iTunes/HD) $2.75
Dumbo (1941) (MA/HD) $7.50 (GP/HD) $6
Dumbo (2019) (MA/4K) $6 (iTunes/4K) $5.25 (GP/HD) $2.50
Dune (2021) (MA/4K) $5.75
Dunkirk (2017) (MA/4K) $6.50
Early Man (2018) (Vudu/HD) (iTunes/HD) $5.25
Echo Boomers (2020) (Vudu/HD) (iTunes/HD) $4
Eddie the Eagle (2016) (MA/HD) (iTunes/4K) $6
Edge of Seventeen (2016) (MA/HD) $3.50 (iTunes/HD) $2.25
Ella Enchanted (2004) (Vudu/HD) (iTunes/HD) $6.50
Elvis (2022) (MA/4K) $6.75 (MA/HD) $4
Elysium (2013) (MA/4K) $6.50 (MA/HD) $3.25
Empire State (2013) (Vudu/HD) $4.75
Encanto (2021) (MA/4K) $6.50 (MA/HD) (GP/4K) $3.50
Ender's Game (2013) (iTunes/4K) (Vudu/HD) $3.25
English Patient (1996) (Vudu/HD) (iTunes/HD) $4.75
Equalizer (2014) (MA/HD) $3.75
Equalizer 2 (2018) (MA/4K) $7.25 (MA/HD) $2.75
Escape from Planet Earth (2013) (Vudu/HD) $4.50
Escape Plan: The Extractors (2019) (Vudu/HD) $3.75
Everest (2015) (MA/4K) $6.50 (MA/HD) $3 (iTunes/4K) $4
Everything Everywhere All at Once (2022) (Vudu/4K) $8
Expendables 1-3 (Vudu/HD) $4.50
Extreme Prejudice (1987) (Vudu/HD) $5.25
F9: The Fast Saga + Director's Cut (2021) (MA/4K) $5.25 (MA/HD) $3.25
Fabelmans (2022) (MA/HD) $6.50
Faculty, The (1998) (Vudu/HD) (iTunes/HD) $6.50
Fantastic Beasts Collection 1-3 (MA/HD) $7.75
Fantastic Beasts: The Secrets of Dumbledore (2022) (MA/4K) $5.25 (MA/HD) $3
Fast & Furious Collection 1-9 (MA/HD) $10
Fatale (2020) (Vudu/4K) (iTunes/4K) $3.75
Father Stu (2022) (MA/HD) $5.50
Fatman (2020) (Vudu/HD) (iTunes/HD) $5.25
Ferdinand (2017) (MA/HD) $3.50
Fifth Element (1997) (MA/4K) $6.50 (MA/HD) $6
Fifty Shades of Black (2016) (iTunes/HD) Ports to MA $3.50
Finding Nemo (2003) (MA/4K) $6.75 (iTunes/4K) $5.25 (GP/HD) $3
First Man (2018) (MA/4K) $6.75 (MA/HD) $4.25
First Purge (2018) (MA/HD) $4.50
Five Feet Apart (2019) (iTunes/4K) (Vudu/HD) $3
Flight (2012) (Vudu/HD) $3.75 (iTunes/HD) $3
Forbidden Kingdom (2008) (Vudu/HD) $5
Ford v Ferrari (2019) (MA/4K) $7.75 (MA/HD) $4.75
Forever Purge (2021) (MA/HD) $5.50
Founder, The (2017) (Vudu/HD) $5 (iTunes/HD) $5.50
Fox and the Hound 2, The (2006) (MA/HD) $4 (GP/HD) $3
Foxcatcher (2014) (MA/HD) $4.50
Frank & Lola (2016) (MA/HD) $4.75
Free Guy (2021) (MA/4K) $7.50 (MA/HD) $4.75 (GP/HD) $3.25
French Dispatch (2021) (MA/HD) $4.75 (GP/HD) $3.50
From Dusk till Dawn (1996) (Vudu/HD) (iTunes/HD) $4.75
Frozen Sing-Along Edition (2014) (MA/HD) $3.75 (GP/HD) $1.75
Full Metal Jacket (1987) (MA/4K) $6.50
Future World (2018) (Vudu/HD) $4
Galaxy Quest (1999) (Vudu/HD) (iTunes/HD) $6
Gambler (2014) (Vudu/HD) $3.50 (iTunes/HD) $2.75
Gangs of New York (2002) (Vudu/HD) (iTunes/HD) $5.50
Gate, The (1987) (Vudu/SD) $4.25
Get on Up (2014) (iTunes/HD) Ports to MA $4.50
Get Out (2017) (iTunes/4K) (MA/HD) $3.75
Ghost In The Shell (2017) (Vudu/HD) $2.25 (iTunes/4K) $2.75
Ghostbusters (1984) (MA/HD) $3.50
Ghostbusters + Extended (2016) (MA/HD) $3
Ghostbusters II (1989) (MA/HD) $3.50
Ghostbusters: Afterlife (2021) (MA/4K) $7.50 (MA/HD) $3.50
Gifted (2017) (MA/HD) $5
Girl In The Spider's Web (2018) (MA/HD) $4.50
Girl with All the Gifts, The (2016) (Vudu/HD) $5
Girl with the Dragon Tattoo (2011) (MA/HD) $6
Girls Trip (2017) (MA/HD) $1.50 (iTunes/HD) $1
Glory (1989) (MA/4K) $7.75
Godfather (1972) (Vudu/HD) (iTunes/4K) $4.75
Godzilla (1998) (MA/4K) $6.50
Gold (2016) (Vudu/HD) $1.75
Gone Baby Gone (2007) (Vudu/HD) $5.25
Gone Girl (2014) (iTunes/4K) (MA/HD) $5.75
Good Boys (2019) (MA/HD) $3.75
Good Dinosaur (2015) (iTunes/4K) (MA/HD) $5.50 (GP/HD) $3
Goodbye Christopher Robin (2017) (MA/HD) $6.50
Goosebumps (2015) (MA/HD) $5
Goosebumps 2 (2018) (MA/4K) $7.50 (MA/HD) $6.50
Great Wall (2016) (MA/HD) $2.50
Green Hornet (2011) (MA/HD) $6.50
Green Lantern: Beware My Power (2022) (MA/HD) $3
Green Mile, The (1999) (MA/4K) $6
Grudge, The (2020) (MA/HD) $6.50
Guardians of the Galaxy (2014) (MA/4K) $7.25 (iTunes/4K) $4.75 (MA/HD) $4 (GP/HD) $1.75
Hail, Caesar! (2016) (MA/HD) $3.75 (iTunes/HD) $2.25
Half Brothers (2020) (MA/HD) $5.75
Halloween Ends (2022) (MA/4K) $6.25 (MA/HD) $4.50
Halloween Kills (2021) (MA/4K) $6 (MA/HD) $4.25
Hancock (2008) (MA/4K) $6.50
Happy Death Day (2017) (MA/HD) $6
Happy Death Day 2U (2019) (MA/HD) $6
Happytime Murders (2018) (iTunes/4K) $1.75
Hateful Eight (2015) (Vudu/HD) $2
Heat: Director's Definitive Edition (1995) (MA/4K) $6 (MA/HD) $5.25
Heavy Metal (1981) (MA/4K) $6.50
Hell Fest (2018) (Vudu/4K) (iTunes/4K) $3.75
Hell or High Water (2016) (Vudu/4K) $5.25 (Vudu/HD) $2.25 (iTunes/4K) $3.75
Hellboy (Director's Cut) (2004) (MA/4K) $6.50
Hercules (1997) (MA/HD) $6.50 (GP/HD) $5.50
Hidden Figures (2016) (iTunes/4K) (MA/HD) $2
Highlander (1986) (Vudu/4K) $5
Hitman: Agent 47 (2015) (MA/HD) $4.50
Hitman's Wife's Bodyguard (2021) (Vudu/4K) (iTunes/4K) $4.75
Hocus Pocus (1993) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2.25
Holiday Inn (1942) (iTunes/HD) Ports to MA $3
Home Alone (1990) (MA/HD) $4
Home Alone 2: Lost in New York (1992) (MA/HD) $3.50
Hostiles (2017) (Vudu/4K) $4.75 (iTunes/4K) (Vudu/HD) $3.25
Hot Fuzz (2007) (MA/HD) $3.50 (iTunes/4K) $4
Hotel Transylvania (2012) (MA/HD) $6
Hotel Transylvania 2 (2015) (MA/HD) $6.75
Hotel Transylvania 3: Summer Vacation (2018) (MA/4K) $6.75 (MA/HD) $4.50
House of Gucci (2021) (iTunes/4K) $5
House of the Dragon: Season 1 (2022) (Vudu/4K) $9 (Vudu/HD) $5.50
Hugo (2011) (Vudu/HD) (iTunes/HD) $3.75
Hulk, The (2003) (iTunes/HD) Ports to MA $6.25
Hunt for Red October (1990) (Vudu/4K) (iTunes/4K) $4.50
Hunt, The (2019) (MA/HD) $5.75
Huntsman: Winter's War - Extended Edition (2016) (iTunes/4K) (MA/HD) $3
Hurt Locker (2008) (Vudu/4K) (iTunes/4K) $6.25
I Can Only Imagine (2018) (Vudu/HD) (iTunes/HD) $2.75
I Now Pronounce You Chuck & Larry (2007) (MA/HD) $3.50
Ice Age: Collision Course (2016) (iTunes/4K) (MA/HD) $4.25
Ice Age: Continental Drift (2012) (MA/HD) $4.50
Identity Thief (2013) (iTunes/HD) Ports to MA $3.75
Ides of March (2011) (MA/HD) $5.25
If Beale Street Could Talk (2018) (MA/HD) $5.75
Impossible, The (2013) (Vudu/HD) (iTunes/HD) $4.75
In the Heights (2021) (MA/4K) $5
Inception (2010) (MA/4K) $6.50
Incredible Hulk (2008) (MA/4K) $7 (MA/HD) $5.25
Incredibles (2004) (MA/4K) $7.75 (iTunes/4K) $6.25 (GP/HD) $4.75
Independence Day: Resurgence (2014) (iTunes/4K) $2 (MA/HD) $1.50
Indiana Jones 1-4 (iTunes/4K) (Vudu/HD) $20
Inevitable Defeat of Mister and Pete (2013) (Vudu/HD) $4.25
Inferno (2016) (MA/HD) $3.25
Infinite (2021) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $5
Inside Llewyn Davis (2013) (MA/HD) $6
Inside Out (2015) (MA/4K) $5.75 (iTunes/4K) $4.25 (GP/HD) $1.50
Insidious: Chapter 2 (2013) (MA/HD) $5.25
Insidious: Chapter 3 (2015) (MA/HD) $6.50
Instructions Not Included (2013) (Vudu/HD) $3.75
Internship (2013) (MA/HD) $3.25
Interview, The (2014) (MA/HD) $3.50
Into the Woods (2014) (MA/HD) $4 (GP/HD) $2.25
Iron Man (2008) (MA/4K) $7.25 (iTunes/4K) $7 (GP/HD) $3
Iron Man 2 (2010) (MA/4K) $7.25 (iTunes/4K) $6.50 (GP/HD) $3
Iron Man 3 (2013) (MA/4K) $7.25 (iTunes/4K) $3 (MA/HD) $2.25 (GP/HD) $1.50
Isle of Dogs (2018) (MA/HD) $4.75
It Comes at Night (2017) (Vudu/HD) $6.25
It Follows (2015) (Vudu/HD) $4.25
Jack and Jill (2011) (MA/HD) $4.50
Jackass Forever (2022) (iTunes/4K) (Vudu/HD) $4
Jackass Presents: Bad Grandpa (2013) (Vudu/HD) (iTunes/HD) $3
Jackie (2016) (MA/HD) $4.25
Jacob's Ladder (1990) (Vudu/HD) $3.50
Jane Got a Gun (2016) (Vudu/HD) $5.75
Jason Bourne (2016) (MA/4K) $5.50 (iTunes/HD) $3.50 (MA/HD) $3
Jay & Silent Bob Reboot (2019) (Vudu/HD) (iTunes/HD) $5.50
Jay and Silent Bob Strike Back (2001) (Vudu/HD) (iTunes/HD) $5.50
Jesus Music, The (2021) (Vudu/HD) (iTunes/HD) $4.50
Jigsaw (2017) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $2
Jingle All the Way (1996) (MA/HD) $5.25
John Wick: Chapter 3 - Parabellum (2019) (Vudu/4K) (iTunes/4K) $4
Jojo Rabbit (2019) (MA/HD) $6.75
Joy (2015) (MA/HD) (iTunes/4K) $4
Judy (2019) (Vudu/4K) (iTunes/4K) $3.75
Jumanji (1995) (MA/4K) $6.50 (MA/HD) $6
Jumanji: Next Level (2019) & Welcome to the Jungle (2017) (MA/HD) $7.50
Jurassic Park (1993) (MA/4K) $5.25 (iTunes/4K) $3.75 (MA/HD) $3
Jurassic Park III (2001) (MA/4K) $6.50 (iTunes/4K) $3.75 (MA/HD) $3.50
Jurassic World (2015) (MA/4K) $5.25 (iTunes/4K) $3.75 (MA/HD) $2.75
Jurassic World: Dominion + Extended Cut (2022) (MA/4K) $6.50 (MA/HD) $4.25
Jurassic World: Fallen Kingdom (2018) (MA/4K) $5.75 (MA/HD) $1.75
Justice League x RWBY Super Heroes and Huntsmen Part One (2023) (MA/HD) $4.25
Justice Society: World War II (2021) (MA/4K) $5.50
Katy Perry: Part of Me (2012) (Vudu/HD) (iTunes/HD) $3.75
Keeping Up with the Joneses (2016) (MA/HD) $4.25
Kick-Ass (2010) (Vudu/4K) $5.75 (Vudu/HD) (iTunes/HD) $4.50
Kick-Ass 2 (2013) (MA/HD) $5.25 (iTunes/HD) $5
Kicks (2016) (iTunes/HD) Ports to MA $5
Kid Who Would Be King (2019) (MA/4K) $5.75 (MA/HD) $4.75
Kidnap (2017) (MA/HD) (iTunes/HD) $3.25
Kill Bill: Vol. 2 (2004) (Vudu/HD) $6
Kill the Messenger (2014) (iTunes/HD) Ports to MA $5
Killer Elite (2011) (iTunes/HD) Ports to MA $3.25
Killerman (2019) (Vudu/HD) $2.25 (iTunes/HD) $1.75
Killing Lincoln (2013) (MA/HD) $5.25
Killing Them Softly (2012) (Vudu/HD) $2.75
King of Staten Island (2020) (MA/HD) $4.75
King's Man (2021) (MA/HD) $4.50 (GP/HD) $3.50
Knock at the Cabin (2023) (MA/HD) $5.50
Kong: Skull Island (2017) (MA/4K) $6.50
Kung Fu Panda 3 (2016) (MA/HD) $2.50
Kung Fu Panda Collection 1-3 (MA/HD) $12.50
L.A. Confidential (1997) (MA/HD) $5.75
Last Christmas (2019) (MA/HD) $6.50
Last Full Measure (2020) (Vudu/HD) (iTunes/HD) $5.50
Last Night in Soho (2021) (MA/4K) $7 (MA/HD) $5.75
Last Vegas (2013) (MA/HD) $3
Law Abiding Citizen (2009) (Vudu/4K) $7
Lawless (2012) (Vudu/HD) $3.75
Leap! (2017) (Vudu/HD) (iTunes/HD) $3.25
Lee Daniels' The Butler (2013) (Vudu/HD) $2.25
Legend of Hercules (2014) (iTunes/4K) (Vudu/HD) $3.25
Legion of Super Heroes (2023) (MA/HD) $6
Les Miserables (2012) (MA/HD) (iTunes/HD) $2.75
Let Him Go (2020) (MA/HD) $3.75
Let's Be Cops (2014) (iTunes/4K) (MA/HD) $2.50
Life (2017) (MA/HD) $2.50
Light of My Life (2019) (Vudu/HD) $2.50 (iTunes/HD) $2
Lighthouse (2019) (Vudu/HD) $5.25
Lightyear (2022) (MA/4K) $5 (MA/HD) $2.75 (GP/HD) $2
Like a Boss (2020) (iTunes/4K) (Vudu/HD) $2.25
Lion (2016) (Vudu/HD) $4.50
Lion King 1 1/2 (2004) (MA/HD) $6.50
Lion King 2: Simba's Pride (1998) (MA/HD) $6.75 (GP/HD) $5.25
Little Fockers (2010) (MA/HD) $4
Little Mermaid II: Return to the Sea (2000) (MA/HD) $6.75
Little Mermaid III: Ariel’s Beginning (2008) (MA/HD) $6.75
Little Monsters (1989) (Vudu/HD) $5.50
Live Die Repeat: Edge of Tomorrow (2014) (MA/4K) $5
Live Die Repeat: Edge Of Tomorrow (2014) (MA/4K) $6.50
Lodge, The (2019) (MA/HD) $5.75
Logan Lucky (2017) (MA/HD) $1.50 (iTunes/4K) $2.25
London Has Fallen (2016) (iTunes/HD) Ports to MA $3.75
Long Shot (2019) (iTunes/4K) (Vudu/HD) $4
Longest Ride (2015) (iTunes/4K) (MA/HD) $1.50
Lord of War (2005) (Vudu/4K) (iTunes/4K) $5.50
Lords of Salem, The (2012) (Vudu/HD) $4.75
Lost City, The (2022) (Vudu/4K) (iTunes/4K) $6
Love Actually (2003) (MA/HD) $5.50
Love and Monsters (2020) (Vudu/4K) (iTunes/4K) $7
Love, Simon (2018) (MA/HD) $3
Lovebirds (2020) (Vudu/HD) (iTunes/HD) $5.50
Luca (2021) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $3.25
Lucy (2014) (MA/HD) $2
Lyle, Lyle, Crocodile (2022) (MA/HD) $5.50
Ma (2019) (MA/HD) $5.25
Madagascar 3: Europe's Most Wanted (2012) (MA/HD) (iTunes/HD) $2
Maleficent (2014) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $3 (GP/HD) $1.25
Maleficent: Mistress of Evil (2019) (MA/4K) $6 (iTunes/4K) $3.75 (GP/HD) $1.75
Mama (2013) (iTunes/HD) Ports to MA $3.50
Mamma Mia! The Movie (2008) & Here We Go Again (2018) (MA/HD) $6.50 $4.50 Each
Many Adventures of Winnie the Pooh (1977) (MA/HD) $6.25
Marksman, The (2021) (MA/HD) $5.50
Marlowe (2023) (MA/HD) $7.50
Marry Me (2022) (MA/HD) $6.50
Martian - Extended Cut (2015) (MA/4K) $7.75 (MA/HD) $5.25
Martian (Theatrical) (2015) (MA/4K) $7.25 (MA/HD) $3.25
Mary Poppins (1964) (MA/HD) $4.50 (GP/HD) $3
Mary Queen of Scots (2018) (MA/HD) $5.75
Matrix: Resurrections (2021) (MA/4K) $5
Maze Runner: The Death Cure (2018) (MA/HD) $5.75
McFarland, USA (2015) (MA/HD) $6.25 (GP/HD) $4.50
Memory (2022) (MA/HD) $3.50
Men (2022) (Vudu/HD) $3.75
Menu (2022) (MA/HD) $5.50 (GP/HD) $4
Mickey & Minnie 10 Classic Shorts - Volume 1 (2023) (MA/HD) $5.75 (GP/HD) $4
Mickey, Donald, Goofy: The Three Musketeers (2004) (MA/HD) $6.50
Midsommar (2019) (Vudu/HD) $5.75
Mike and Dave Need Wedding Dates (2016) (MA/HD) (iTunes/4K) $4.50
Million Dollar Arm (2014) (MA/HD) $4
Minions (2015) (iTunes/4K) (MA/HD) $2.75
Minions: The Rise of Gru (2022) & Minions (2015) (MA/HD) $8
Minions: The Rise of Gru (2022) (MA/4K) $6.75 (MA/HD) $5.25
Miracles From Heaven (2016) (MA/HD) $4.50
Missing Link (2019) (MA/HD) $4.25
Mission: Impossible Fallout (2018) (Vudu/4K) $2.75 (iTunes/4K) (Vudu/HD) $2.50
Mitchells Vs. The Machines (2021) (MA/HD) $4.50
Money Monster (2016) (MA/HD) $3.25
Monster Hunter (2020) (MA/4K) $6.75 (MA/HD) $4.25
Monster Trucks (2016) (Vudu/HD) $2.25
Monster's Ball (2001) (Vudu/HD) $6.25
Monuments Men (2014) (MA/HD) $2
Moonfall (2022) (Vudu/4K) (iTunes/4K) $5
Morbius (2022) (MA/4K) $5.25 (MA/HD) $3.25 (MA/SD) $2.25
Mortal Instruments: City of Bones (2014) (MA/HD) $3.50
Mortal Kombat Legends: Snow Blind (2022) (MA/HD) $5.50
Mother! (2017) (Vudu/HD) $3.50
Mountain Between Us (2017) (iTunes/4K) (MA/HD) $1.50
Mr Popper's Penguins (2011) (MA/HD) $6
Mr. Holmes (2015) (Vudu/HD) $3.75
Much Ado About Nothing (2013) (Vudu/HD) $4.25
Muppet Movie (1979) (MA/HD) $7.50 (GP/HD) $6
My All American (2015) (MA/HD) (iTunes/HD) $4.25
My Big Fat Greek Wedding 2 (2016) (iTunes/HD) Ports to MA $4
My Dinner with Herve (2018) (Vudu/HD) (iTunes/HD) $4.50 (GP/HD) $3
My Fair Lady (1964) (iTunes/4K) (Vudu/HD) $5.50
National Lampoon's Animal House (1978) (MA/4K) $6.25 (MA/HD) $5.25
Nebraska (2013) (Vudu/HD) (iTunes/HD) $2.25
Neighbors (2014) (iTunes/HD) Ports to MA $2
Never Grow Old (2019) (Vudu/HD) (iTunes/HD) $4.50
Night Before (2015) (MA/HD) $4.75
Night House, The (2021) (MA/HD) $5 (GP/HD) $3
Nightmare Before Christmas (1993) (GP/HD) Ports to MA $3
Ninth Gate, The (1999) (Vudu/HD) $4.50
No Country For Old Men (2007) (Vudu/HD) $5.50
No Time to Die (2021) (iTunes/4K) $3.50
Nobody (2021) (MA/HD) $5.25
Nocturnal Animals (2016) (iTunes/HD) Ports to MA $3.25
Non-Stop (2014) (MA/HD) (iTunes/HD) $2.75
Nope (2022) (MA/4K) $8 (MA/HD) $5.75
Nope (2022), Get Out (2017) & Us (2019) (MA/HD) $10
Norm of the North (2016) (Vudu/HD) (iTunes/HD) $2.75
Northman (2022) (MA/4K) $7.25 (MA/HD) $4.50
Old (2021) (MA/HD) $4.50
Olympus Has Fallen (2013) (MA/HD) $5
On the Basis of Sex (2019) (MA/HD) $4.50
Onward (2020) (MA/4K) $5.50 (MA/HD) $4 (GP/HD) $2.25
Oranges, The (2011) (MA/HD) $4.50
Other Woman (2014) (MA/HD) $2.25
Ouija (2014) & Origin of Evil (2016) (MA/HD) (iTunes/HD) $9
Overboard (2016) (Vudu/HD) (iTunes/HD) $5.75
Pacific Rim (2013) (MA/4K) $6.50
Pacific Rim Uprising (2018) (MA/4K) $7.75 (MA/HD) $4.50
Pain & Gain (2013) (Vudu/HD) (iTunes/HD) $3.25
Paper Towns (2011) (iTunes/4K) (MA/HD) $4.50
ParaNorman (2012) (iTunes/HD) $5
Passengers (2016) (MA/4K) $6.50 (MA/HD) $2.75
Paul (2011) (iTunes/HD) Ports to MA $4.50
Paul Blart: Mall Cop 2 (2015) (MA/HD) $4.25
Paw Patrol: The Movie (2021) (iTunes/4K) (Vudu/HD) $5
Paws of Fury: The Legend of Hank (2022) (iTunes/4K) (Vudu/HD) $6
Pearl (2022) (Vudu/HD) $5.50
Peppermint (2018) (iTunes/HD) $1.75
Percy Jackson: Sea of Monsters (2013) (MA/HD) $2.25
Perks of Being a Wallflower (2012) (Vudu/HD) (iTunes/HD) $1.75
Pet Sematary (2019) (Vudu/4K) $4.25 (iTunes/4K) (Vudu/HD) $2.50
Peter Rabbit (2018) (MA/4K) $5.75 (MA/HD) $4.75
Peter Rabbit 2 (2021) (MA/HD) $4
Phantom Thread (2017) (MA/HD) $3.75
Philomena (2013) (Vudu/HD) $2
Pineapple Express (Unrated Edition) (2008) (MA/HD) $6
Pinocchio (1940) (MA/HD) $5.50 (GP/HD) $3.75
Pirate Fairy (2014) (MA/HD) $3.25
Pirates of the Caribbean: Dead Men Tell No Tales (2017) (MA/HD) $3.25 (GP/HD) $1.75
Pitch Perfect 2 (2015) (MA/HD) $2.75 (iTunes/4K) $3.75
Pixar Short Films Collection, Vol. 3 (2018) (MA/HD) $5.50 (GP/HD) $3.50
Pixels (2015) (MA/4K) $6.50 (MA/HD) $5.50
Plane (2023) (Vudu/4K) (iTunes/4K) $8
Planes (2013) (MA/HD) $2.25 (GP/HD) $1.25
Planes, Trains and Automobiles (1987) (iTunes/HD) $3.75
Planes: Fire & Rescue (2014) (MA/HD) $4 (GP/HD) $2
Playing with Fire (2019) (iTunes/4K) $1.50 (Vudu/HD) $2
Pocahontas (1995) (MA/HD) $6.50 (GP/HD) $5
Pocahontas II: Journey to a New World (1998) (MA/HD) $6 (GP/HD) $3.25
Pompeii (2014) (MA/HD) $3.50
Poms (2019) (iTunes/HD) $2.50
Post, The (2017) (MA/HD) $2.75
Predator (1987) (MA/HD) $3.50
Predator (2018) (MA/4K) $6.25 (MA/HD) $3.50
Premium Rush (2012) (MA/HD) $3.25
Prey for the Devil (2022) (Vudu/4K) (iTunes/4K) $6
Princess and the Frog (2009) (iTunes/4K) $5.50 (GP/HD) $3.25
Prometheus (2012) (MA/HD) $1.75
Protege, The (2021) (Vudu/4K) (iTunes/4K) $5.75
Psycho (1960) (MA/HD) (iTunes/4K) $5
Psycho (1960), Rear Window (1954), The Birds (1963), Vertigo (1958) (MA/4K) $17
Public Enemies (2009) (MA/HD) (iTunes/HD) $6.25
Punisher, The (2004) (Vudu/4K) $5.75 (Vudu/HD) $5.25
Purge, The (2013) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $3
Purge: Election Year (2016) (MA/4K $5.50 (iTunes/4K) (MA/HD) $3
Puss in Boots: The Last Wish (2022) (MA/HD) $7.50
Queen & Slim (2019) (MA/HD) $4.50
R.I.P.D. (2013) (MA/HD) $3.25 (iTunes/HD) $3
Race (2016) (iTunes/HD) Ports to MA $2.75
Rambo Last Blood (Vudu/4K) (iTunes/4K) $2.75
Rambo: First Blood (1982) (Vudu/4K) (iTunes/4K) $6
Rambo: First Blood Part II (1985) (Vudu/4K) $6.75 (iTunes/4K) (Vudu/HD) $5.50
Rango (2011) (Vudu/4K) (iTunes/4K) $6.50
Ratatouille (2007) (iTunes/4K) $8 (GP/HD) $5.50
Raya and the Last Dragon (2021) (MA/4K) $6.25 (MA/HD) $4.50 (GP/HD) $2.50
Red (2010) (Vudu/4K) $6.25
Requiem for a Dream - Director's Cut (2000) (Vudu/4K) (iTunes/4K) $6.25
Rescuers Down Under (1990) (MA/HD) $6.50 (GP/HD) $4
Resident Evil: Retribution (2012) (MA/HD) $2.25
Resident Evil: Welcome to Raccoon City (2021) (MA/4K) $6.50 (MA/HD) $4.50
Respect (2021) (iTunes/4K) $4.75
Richard Jewell (2019) (MA/4K) $6.50
Ricki And The Flash (2015) (MA/HD) $4.50
Riddick - Unrated Director's Cut (2013) (MA/HD) (iTunes/HD) $4
Ride Along 1-2 (MA/HD) (iTunes/HD) $5 $2.75 Each
Rio 2 (2014) (MA/HD) $2.25
Rise of the Planet of the Apes (2010) (iTunes/4K) (MA/HD) $5.75
Risen (2016) (MA/HD) $4.50
Road to El Dorado (2000) (MA/HD) $5.50
Robin Hood (2018) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $3.25
Robin Hood (Animated) (1973) (MA/HD) $3.75 (GP/HD) $2.75
RoboCop (1987) (Vudu/HD) $7.25
Robots (2005) (MA/HD) $6.75
Rock Dog (2016) (Vudu/HD) $4.25
Rocketman (2019) (Vudu/4K) $4.75 (iTunes/4K) $2.50 (Vudu/HD) $2.25
Ron's Gone Wrong (2021) (MA/4K) $7 (MA/HD) $5.25 (GP/HD) $3.50
Rumble (2022) (iTunes/4K) (Vudu/HD) $5.75
Run Lola Run (1998) (MA/HD) $6.50
Runner Runner (2013) (MA/HD) $4
Rush (2013) (MA/HD) $2.75 (iTunes/HD) $3.25
Russell Madness (2015) (MA/HD) $4
Safe (2012) (Vudu/HD) (iTunes/HD) $1.75
Safe House (2012) (MA/HD) $4 (iTunes/HD) $2.50
Saint Maud (2020) (Vudu/HD) $6
Santa Clause (1994), 2 (2002), 3 (2006) (iTunes/4K) (MA/HD) $10.50 (GP/HD) $6.50
Saving Mr. Banks (2013) (MA/HD) $4.75 (GP/HD) $2.75
Scream (1996) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $3.75
Scream 5 (2022) (iTunes/4K) (Vudu/HD) $5.50
Scrooged (1988) (iTunes/HD) $4.75
Second Act (2018) (iTunes/HD) $1.50
Second Best Exotic Marigold Hotel (2015) (MA/HD) $4.50
Secret Garden, The (2020) (iTunes/4K) $4.25
Secret Headquarters (2022) (Vudu/HD) (iTunes/4K) $6
Secret Life of Pets 1-2 (MA/HD) $7.50
Secret Life of Pets 2 (2019) (MA/4K) $6.25 (MA/HD) $5
Secret Life of Pets, The (2016) (iTunes/4K) $3.75 (MA/HD) $2.75
Secret Life of Walter Mitty (2013) (MA/HD) $2
Seeking a Friend for the End of the World (2012) (iTunes/HD) Ports to MA $4.50
Seriously Red (2022) (Vudu/HD) $6.75
Sessions, The (2012) (MA/HD) $4.50
Seventh Son (2015) (iTunes/HD) Ports to MA $1.50
Sex Tape (2014) (MA/HD) $3
Shaun of the Dead (2004), Hot Fuzz (2007), World's End (2013) (MA/HD) $10
Shaun the Sheep Movie (2015) (Vudu/HD) $4
Shawshank Redemption (1994) (MA/4K) $6
She's Having a Baby (1988) (Vudu/HD) (iTunes/HD) $4.50
Shooter (2007) (Vudu/HD) $5.75
Sideways (2004) (MA/HD) $5.25
Silent Night, Deadly Night: 3-Film Collection (1989-1991) (Vudu/HD) $6
Silver Linings Playbook (2012) (Vudu/HD) $2
Sin City: A Dame to Kill For (2014) (Vudu/HD) $6.25
Sinbad: Legend of the Seven Seas (2007) (MA/HD) $6.50
Sing 2 (2021) (MA/4K) $6.50 (MA/HD) $3.50
Sing Collection 1-2 (MA/HD) $6
Singin' in the Rain (1952) (MA/4K) $6.50
Sinister (2012) (Vudu/HD) $3 (iTunes/HD) $2.75
Sisters (Unrated) (2015) (MA/HD) $4 (iTunes/HD) $3.25
Sixteen Candles (1984) (MA/HD) $5.25 (iTunes/HD) $4.25
Skeleton Twins (2014) (Vudu/HD) $4.50
Sleepless (2017) (iTunes/HD) Ports to MA $1
Smile (2022) (Vudu/HD) (iTunes/4K) $6.75
Smurfs 2 (2013) (MA/HD) $3.25
Smurfs: The Lost Village (2017) (MA/HD) $3.25
Snake Eyes (2021) (iTunes/4K) (Vudu/HD) $4.25
Snatched (2017) (iTunes/4K) (MA/HD) $1
Snitch (2013) (iTunes/4K) (Vudu/HD) $1.75
Snow White and the Huntsman (Extended) (2012) (iTunes/4K) $3.50 (MA/HD) $2.50
Some Kind of Wonderful (1987) (Vudu/HD) (iTunes/HD) $4.50
Son of God (2014) (MA/HD) $1.25
Sonic the Hedgehog (2020) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $4.25
Sonic the Hedgehog 2 (2022) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.50
Sound of Music, The (1965) (MA/HD) $5.75
Southpaw (2015) (Vudu/HD) $4.50
Southside With You (2016) (Vudu/HD) $3.50
Space Between Us, The (2017) (iTunes/HD) Ports to MA $5
Space Jam (1996) (MA/4K) $5
Space Jam: A New Legacy (2021) (MA/4K) $5
Spider-Man (2002) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man 2 (2004) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man 3 (2007) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man: Far From Home (2019) (MA/4K) $8 (MA/HD) $4
Spies in Disguise (2019) (MA/HD) $3.50 (GP/HD) $2.50
Spirit: Stallion of the Cimarron (2003) (MA/HD) $5
Spontaneous (2020) (Vudu/HD) (iTunes/HD) $5
Spy (Unrated) (2015) (MA/HD) $2
Spy Game (2001) (iTunes/HD) Ports to MA $5.75
Stand Up Guys (2012) (Vudu/HD) $2.75
Star Trek 1-3 (Vudu/4K) $18 (Vudu/HD) $9.50 (iTunes/4K) $13.50
Star Trek Beyond (2016) (Vudu/HD) $1.75 (iTunes/4K) $3.25
Star Trek Into Darkness (2013) (Vudu/HD) $1.75 (iTunes/4K) $3.25
Starship Troopers (1997) (MA/4K) $6.50
Step Up Revolution (2012) (Vudu/HD) (iTunes/HD) $3.25
Still Alice (2015) (MA/HD) $3
Stillwater (2021) (MA/HD) $5
Straight Outta Compton (Unrated Director’s Cut) (2015) (MA/4K) $7.50 (MA/HD) (iTunes/HD) $2.50
Strange World (2022) (GP/HD) Ports to MA $4.25
Strangers: Prey at Night (2018) (MA/HD) $3.50
Stronger (2017) (Vudu/HD) (iTunes/HD) $4.50
Stuber (2019) (MA/HD) $4.75
Studio 666 (2022) (MA/HD) $6.75
Suicide Squad, The (2021) (MA/4K) $5
Sully (2016) (MA/4K) $6.50
Sum of All Fears, The (2002) (Vudu/4K) (iTunes/4K) $5.75
Super Troopers (2002) (MA/HD) $5.75
SW: A New Hope (1977) (MA/4K) $7 (MA/HD) $6.25 (GP/HD) $3.50
SW: Empire Strikes Back (1980) (MA/4K) $7 (MA/HD) $6.50 (GP/HD) $3.50
SW: Force Awakens (2015) (MA/4K) $5.25 (MA/HD) $3.50 (GP/HD) $1
SW: Last Jedi (2017) (MA/4K) $5.75 (MA/HD) $3.75 (GP/HD) $1
SW: Phantom Menace (1999) (MA/4K) $7.50 (MA/HD) $6.50 (GP/HD) $3.50
SW: Return of the Jedi (1983) (MA/4K) $7.25 (MA/HD) $6.50 (GP/HD) $3.50
SW: Revenge of the Sith (2005) (MA/4K) $7.50 (GP/HD) $3.50
SW: Rise of Skywalker (2019) (MA/4K) $6 (MA/HD) $4.75 (GP/HD) $2.25
SW: Rogue One: A Star Wars Story (2016) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $1.25
SW: Solo: A Star Wars Story (2018) (MA/4K) $7 (MA/HD) $5 (GP/HD) $3.50
Sword in the Stone (1963) (MA/HD) $6.25 (GP/HD) $3.75
Tag (2018) (MA/4K) $6.50
Tarzan (1999) (MA/HD) $6.50 (GP/HD) $5
Ted (2012) (Unrated) (MA/HD) (iTunes/HD) $4
Teen Titans Go! & DC Super Hero Girls: Mayhem in the Multiverse (2022) (MA/HD) $4.75
Terminator (1984) (Vudu/HD) $7
Terminator 2: Judgment Day (1991) (Vudu/4K) (iTunes/4K) $4.25
Terminator 4: Salvation (2009) (MA/4K) $6.50
Terminator: Dark Fate (2019) (Vudu/4K) $6.50 (Vudu/HD) $3 (iTunes/4K) $2.50
Terminator: Genisys (2015) (Vudu/HD) $1.75 (iTunes/4K) $3
The Man from U.N.C.L.E. (2015) (MA/4K) $6.50
Theory Of Everything (2014) (iTunes/HD) Ports to MA $4
Thing, The (2011) (MA/HD) $6.25
This Is 40 (2012) (MA/HD) $3.75 (iTunes/HD) $2.50
Thor (2011) (iTunes/4K) (MA/HD) $7 (GP/HD) $3.50
Thor: Love and Thunder (2022) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2
Thor: The Dark World (2013) (MA/4K) $7 (iTunes/4K) $4.50 (GP/HD) $2.25
Till (2022) (iTunes/4K) $6.50
Tinker Bell and the Legend of the NeverBeast (2014) (MA/HD) $6.25 (GP/HD) $4.50
Tinker, Tailor, Soldier, Spy (2011) (iTunes/HD) Ports to MA $4.50
Titanic (1997) (Vudu/HD) (iTunes/HD) $4.75
TMNT Out of the Shadows (2016) (iTunes/4K) $4
Tomb Raider: The Cradle of Life (2003) (Vudu/4K) (iTunes/4K) $6.50
Tomorrowland (2015) (MA/HD) $5.50 (GP/HD) $3.50
Top Gun: Maverick (2022) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $5.75
Total Recall + Extended (2012) (MA/HD) $5 (Theatrical) $4
Toy Story 1-4 (MA/4K) $23 (iTunes/4K) $21 (GP/HD) $11.50
Toy Story of Terror! (2013) (MA/HD) $4.50 (GP/HD) $3
Trading Places (1983) (Vudu/HD) $4.50
Traffic (2000) (iTunes/HD) Ports to MA $5.75
Training Day (2001) (MA/4K) $6.50
Trainwreck (2015) (iTunes/HD) Ports to MA $1.50
Transformers: Last Knight (2017) (Vudu/4K) $4.75 (iTunes/4K) $2.25 (Vudu/HD) $2
Trauma Center (2019) (iTunes/4K) $3.25
Triple 9 (2016) (iTunes/HD) Ports to MA $2.50
Trolls (2016) (MA/HD) $1.25
Trolls Collection 1-2 (MA/HD) $6
Tully (2018) (MA/HD) $5.75
Turning Red (2022) (MA/4K) $6.25 (MA/HD) $4 (GP/HD) $2.75
Umma (2022) (MA/HD) $4.75
Unbearable Weight of Massive Talent (2022) (Vudu/4K) (iTunes/4K) $6.75
Unbreakable (2000) (MA/4K) $6 (GP/HD) $3.75
Unbroken (2014) (MA/HD) (iTunes/HD) $3
Uncharted (2022) (MA/4K) $5.50 (MA/HD) $3.25
Uncle Drew (2018) (Vudu/4K) $6.25 (Vudu/HD) (iTunes/HD) $3
Under the Skin (2014) (Vudu/HD) $5.25
Unforgiven (1992) (MA/4K) $6.50
Unhinged (2020) (Vudu/HD) $4.75
Up (2009) (iTunes/4K) $7.50 (MA/HD) $6.75
Up in Smoke ‘Cheech and Chong’ (1978) (Vudu/HD) $3.50 (iTunes/HD) $2.75
Upside, The (2017) (iTunes/HD) $2
Usual Suspects, The (1995) (Vudu/HD) $6
Valerian and the City of a Thousand Planets (2017) (Vudu/HD) $3.50
Van Helsing (2004) (MA/4K) $6 (iTunes/4K) (MA/HD) $4.75
Venom: Let There Be Carnage (2021) (MA/4K) $7 (MA/HD) $3.50
Vice (2015) 'Bruce Willis' (Vudu/HD) $2.50
Voyagers (2021) (Vudu/4K) (iTunes/4K) $6.50
Walking Dead: Season 11 (2021) (Vudu/HD) $6.25
WALL-E (2008) (iTunes/4K) $8 (GP/HD) $5.50
War Dogs (2016) (MA/4K) $6.50
War of the Worlds (1953) (Vudu/4K) (iTunes/4K) $6.75
War Of The Worlds (2005) (Vudu/4K) (iTunes/4K) $6.50
Watch, The (2012) (MA/HD) $4.25
Way, Way Back, The (2013) (MA/HD) $5.25
Weird Science (2008) (MA/HD) (iTunes/HD) $6
Welcome to Marwen (2018) (MA/4K) $3.50
What Men Want (2019) (Vudu/HD) $1.75 (iTunes/4K) $1.25
What to Expect When You're Expecting (2012) (Vudu/HD) (iTunes/HD) $2.25
When the Game Stands Tall (2014) (MA/HD) $4.50 (MA/SD) $1.75
Where the Crawdads Sing (2022) (MA/HD) $4.50
Whiplash (2014) (MA/HD) $5.75
White House Down (2013) (MA/HD) $3.50
Whitney Houston: I Wanna Dance With Somebody (2022) (MA/HD) $6
Willy Wonka and the Chocolate Factory (1971) (MA/4K) $5.25
Wind River (2017) (Vudu/HD) (iTunes/HD) $5
Wings (1927) (Vudu/HD) (iTunes/HD) $4
Witch, The (2016) (Vudu/HD) $3.50
Wolf Man (1941) (MA/4K) $6.50
Wolverine (Unrated) (2013) (MA/HD) $3.75
Woman King (2022) (MA/4K) $6.50 (MA/HD) $5.50
Wonder Woman 1984 (2020) (MA/4K) $5
Won't Back Down (2012) (MA/HD) $4
World War Z (2013) (Vudu/HD) $3.25 (iTunes/HD) $1.50
Wreck-It Ralph (2012) (GP/HD) $4.25
X (2022) (Vudu/HD) $6.75
X2: X-Men United (2003) (MA/HD) $6.25
X-Men (2000) (MA/HD) $6.25
X-Men: Apocalypse (2016) (iTunes/4K) (MA/HD) $2.50
xXx: The Return of Xander Cage (2017) (Vudu/4K) $5.50 (iTunes/4K) (Vudu/HD) $1.25
Yesterday (2019) (MA/HD) $4.50
Zathura (2005) (MA/HD) $7
Zero Dark Thirty (2012) (MA/HD) $3
submitted by wtfwafflezor to DigitalCodeSELL [link] [comments]


2023.05.31 02:00 BlueArchiveMod Daily Questions Megathread May 31, 2023

Please use this thread to ask any questions you have about the game. Please search though the comments section as your question may have been answered already or through the search bar.

General Resources

REMINDER: Bind your account!

Please remember to bind your accounts and take note of your UID, member code, server location, and any information related to your account (e.g. amount spent, student roster, etc). If anything happens to your account (e.g. losing access, unauthorized access), you will need to provide as much info as you can to Nexon's customer support email. Guest accounts that are unbound will be extremely difficult to recover, perhaps impossible.

Frequently Asked Questions (FAQ)

[01] When does the server reset?
For global, dailies reset at 19:00 UTC and weeklies reset on Sunday.
[02] Should I re-roll this account?
This will depend on your priorities with PvE, PvP, or both, but you can generally see the “ideal” units as Iori, Hibiki, and Tsubaki for most content, while Shun and Haruna are great for PvP.
[03] Who should I spend my elephs on? Who should I mystic unlock?
At the start, prioritize spending your blank elephs on getting Serina to 2-star for the increased healing stat, Tsubaki to 3-star for the extra tankiness when she is reloading. It is generally advised not to spend your elephs on increasing characters to 4-star and 5-star ratings, since there is only a stat increase and the amount of elephs needed is quite high.
[04] What do my support students’ stats do?
Aside from increasing the stats of their own skills, support students will provide additional stat boosts to your striker team. The specific increase(s) can be viewed by clicking on “Support” on the right side of the team formation screen.
[05] What should I buy in the shop?
[06] What does the “leader” position do?
This is purely cosmetic, as it changes which student’s chibi shows up on the map.
[07] What benefits are there to joining a club?
  1. Students assigned to assist with TA cannot also be selected to assist with JFD.
  2. 20 credits are rewarded every minute by setting assistants.
  3. The specific unit that is borrowed can be only used once a day.
  4. There's a fee of 40,000 credits, when borrowing a assistant student.
  5. The donor receives 50,000 credits instead; even though the fee is 40,000 credits.
  6. The fee can only be received 20 times a day.
[08] How does the pity system work?
You need to pull, at a minimum, 200 times in order to get 200 recruitment points that are redeemed for the character you want. The recruitment point system does not carry over from banner to banner, it is only shared between banners that are concurrently running.
[09] Why can’t I find my friend’s club?
While the servers’ updates are separated from JP and global, the global servers are separated further into smaller divisions. You need to be on the same server as your friend, which you can check from the home screen: top-right menu button > account > version info. The server must be the same.
[10] When is X banner coming? Should I save for X student?
We never know for sure, due to the fact that global servers are on an accelerated schedule compared to JP. Please refer to this guide for some more info.
[11] Should I use Pyroxenes to refill my AP?
If you want to prioritize progression, the first three daily refills are decently valuable, this is because the Pyroxene cost of refilling will increase for every three refills. If you are focused on character collection or future banners, you should be saving your Pyroxenes.
[12] Why can’t I buy X student’s eleph in the shop?
You can only buy elephs of students you own.
[13] What should I craft?
At the start, prioritize crafting cafe furniture until your comfort is maxed out, then students’ gifts, then whichever upgrade materials you need. The crafting system is the only way to get furniture and gifts at the moment.
[14] What is the “Anniversary” in account settings?
This is your birthday, used for characters to wish you happy birthday.
[15] When will the beginner guide missions for Nonomi end?
This is a permanent addition, so feel free to take your time with the tasks.
[16] What is the best place to farm EXP?
You can run any map to farm EXP, as the EXP gain is equal to the amount of AP spent (i.e. 10 AP spent = 10 EXP gained). You should be looking at the stages that drop the equipment upgrade materials that you need.
[17] What is the “Secret Tech Sheet” in the Total Assault shop?
This is used to upgrade a student’s (non-EX) skill to level 10.
[18] Is it worth doing a raid if I can’t pass X difficulty level?
It is always more efficient to clear the highest difficulty you can finish instead of failing/forfeiting a higher difficulty.
[19] Can I claim the Limited Students through exchanging Expert Permits? How often does the Expert Permit shop resets?
You cannot get the limited students via this method. You will still need to pull for them. There's no specific mentioned but it's expected to be monthly.

OthePast Megathreads

Please have patience with other members of the community and be as polite as possible. Everyone has to start somewhere!
submitted by BlueArchiveMod to BlueArchive [link] [comments]


2023.05.31 00:45 kainvinosec [USA-OK] [H] 103 Games (3DS-2, Atari 2600-6, Game Boy-1, Genesis-1, NDS-3, NES-11, PC-1, PSVITA-1, PS1-8, PS2-7, PS3-11, PS4-2, SNES-1, Switch-1, Wii-6, Wii U-8, Xbox 360-32, Xbox One-1), 9 Manuals (GBA-3, PS1-6), 28 Amiibos, 6 Consoles (3DSXL-2, Vita-1, Xbox 360-1, PS3-1, PS2-1) [W] PayPal

All images uploaded for this post will be included here:
https://photos.google.com/share/AF1QipNv-U01HWODjMDJVo5l9VbVSGuClM8KIYj7jaFD65Vezu5L0mFVrSOfBJayrtaTiQ?key=b2VHWlcyMjhneUVQWjM0TW5XSjV2djR4Ym1wZHZn

Shipping is USPS Priority Mail. Items will be placed in bubble wrap and shipped inside boxes. Tracking and insurance are included. Add the following to all orders (except pre-made bundles, shipping is included in their prices):

Tables:
  1. GAMES
  2. MANUALS ONLY
  3. AMIIBOS
  4. CONSOLES
  5. PRE-MADE BUNDLES

Things of note:

1. GAMES
Console Game Condition Price
3DS Animal Crossing: New Leaf CIB - Complete In Box $14.00
3DS Disney Magical World CIB - Complete In Box $13.00
Atari 2600 Dragonfire CIB - Complete In Box $24.00
Atari 2600 Missile Command Loose - Cartridge/Discs Only $4.00
Atari 2600 Space Jockey Loose - Cartridge/Discs Only $3.00
Atari 2600 Space War Loose - Cartridge/Discs Only $4.00
Atari 2600 Video Chess Loose - Cartridge/Discs Only $4.00
Atari 2600 Warplock Loose - Cartridge/Discs Only $4.00
Game Boy Asteroids Loose - Cartridge/Discs Only $9.00
Genesis Columns Loose - Cartridge/Discs Only $4.00
NDS Lego Batman: The Videogame CIB - Complete In Box $4.00
NDS Lunar: Dragon Song Loose - Cartridge/Discs Only $8.00
NDS Spectrobes Boxed - Cartridge/Discs with Box (No Manual/Extras) $9.00
NES Deadly Towers Loose - Cartridge/Discs Only $5.00
NES Donkey Kong Classics Loose - Cartridge/Discs Only $15.00
NES Double Dragon Loose - Cartridge/Discs Only $9.00
NES Gauntlet II Loose - Cartridge/Discs Only $6.00
NES Gyromite [5 Screw] Loose - Cartridge/Discs Only $5.00
NES Ironsword: Wizards & Warriors II Loose - Cartridge/Discs Only $4.00
NES Karate Champ [5 Screw] Loose - Cartridge/Discs Only $4.00
NES Ninja Gaiden Loose - Cartridge/Discs Only $9.00
NES Section-Z [5 Screw] Loose - Cartridge/Discs Only $6.00
NES The Bard's Tale Loose - Cartridge/Discs Only $19.00
NES The Immortal Loose+ - Cartridge/Discs with Manual $16.00
PC Final Fantasy VIII Loose+ - Cartridge/Discs with Proper Disc Sleeve $10.00
PS Vita Dungeon Hunter: Alliance Boxed - Cartridge/Discs with Box (No Manual/Extras) $12.00
PS1 Final Fantasy VIII Loose - Cartridge/Discs Only $9.00
PS1 Gex: Enter the Gecko Loose+ - Cartridge/Discs with Manual $25.00
PS1 Spawn: The Eternal CIB - Complete In Box $20.00
PS1 Star Wars: Episode I The Phantom Menace Loose - Cartridge/Discs Only $8.00
PS1 Tekken [Long Box] Boxed - Cartridge/Discs with Box (No Manual/Extras) $13.00
PS1 Test Drive: Off-Road CIB - Complete In Box $5.00
PS1 Test Drive: Off-Road 2 CIB - Complete In Box $3.00
PS1 Tomb Raider: The Last Revelation CIB - Complete In Box $7.00
PS2 ATV Offroad Fury 2 [Not for Resale] CIB - Complete In Box $4.00
PS2 Devil May Cry 2 Loose - Cartridge/Discs Only $4.00
PS2 EverQuest Online Adventures Boxed - Cartridge/Discs with Box (No Manual/Extras) $5.00
PS2 Final Fantasy X Loose - Cartridge/Discs Only $5.00
PS2 Final Fantasy XII Loose - Cartridge/Discs Only $4.00
PS2 Kingdom Hearts Re:Chain of Memories CIB - Complete In Box $8.00
PS2 Ultimate Board Game Collection CIB - Complete In Box $3.00
PS3 Diablo III CIB - Complete In Box $4.00
PS3 Dragon Age: Origins - Ultimate Edition Boxed - Cartridge/Discs with Box (No Manual/Extras) $14.00
PS3 Kingdom Hearts HD 2.5 ReMIX CIB - Complete In Box $6.00
PS3 Mass Effect 2 CIB - Complete In Box $2.00
PS3 Mass Effect 3 Sealed $7.00
PS3 Mortal Kombat Vs. DC Universe [Greatest Hits] CIB+ - Complete In Box Including Extras $7.00
PS3 Red Dead Redemption Boxed - Cartridge/Discs with Box (No Manual/Extras) $13.00
PS3 Tomb Raider CIB - Complete In Box $5.00
PS3 Uncharted 2: Among Thieves (Game of the Year) [Greatest Hits] CIB - Complete In Box $5.00
PS3 Uncharted: Drake's Fortune (Game of the Year) [Greatest Hits] CIB - Complete In Box $3.00
PS3 White Knight Chronicles: International Edition CIB - Complete In Box $7.00
PS4 Destiny CIB - Complete In Box $3.00
PS4 Disney Infinity 2.0 Edition CIB - Complete In Box $10.00
SNES WWF Super WrestleMania Loose - Cartridge/Discs Only $6.00
Switch Harvest Moon: Light of Hope SE - Complete CIB - Complete In Box $13.00
Wii Disney Epic Mickey CIB - Complete In Box $4.00
Wii Donkey Kong Country Returns CIB - Complete In Box $10.00
Wii Donkey Kong Country Returns CIB - Complete In Box $10.00
Wii Elebits CIB - Complete In Box $5.00
Wii Resident Evil 4: Wii Edition CIB - Complete In Box $9.00
Wii Super Mario Galaxy Boxed - Cartridge/Discs with Box (No Manual/Extras) $12.00
Wii U Disney Infinity CIB - Complete In Box $5.00
Wii U Disney Infinity 2.0 Edition CIB - Complete In Box $5.00
Wii U Donkey Kong Country: Tropical Freeze CIB - Complete In Box $8.00
Wii U Donkey Kong Country: Tropical Freeze CIB - Complete In Box $8.00
Wii U Kirby and the Rainbow Curse CIB - Complete In Box $32.00
Wii U Mario Party 10 CIB - Complete In Box $17.00
Wii U Splatoon CIB - Complete In Box $9.00
Wii U The Wonderful 101 CIB - Complete In Box $8.00
Xbox 360 Alone in the Dark CIB - Complete In Box $6.00
Xbox 360 Batman: Arkham City CIB - Complete In Box $3.00
Xbox 360 BioShock Loose+ - Cartridge/Discs with Behind the Scenes Disc $3.00
Xbox 360 BioShock 2 CIB - Complete In Box $4.00
Xbox 360 Borderlands CIB - Complete In Box $2.00
Xbox 360 Borderlands 2 CIB - Complete In Box $5.00
Xbox 360 Burnout Paradise CIB - Complete In Box $5.00
Xbox 360 Call of Duty: Modern Warfare 2 Loose - Cartridge/Discs Only $4.00
Xbox 360 Devil May Cry 4 Loose - Cartridge/Discs Only $5.00
Xbox 360 Enemy Territory: Quake Wars CIB - Complete In Box $6.00
Xbox 360 Fallout: New Vegas CIB - Complete In Box $4.00
Xbox 360 Halo 3 Loose - Cartridge/Discs Only $5.00
Xbox 360 Kinect Adventures! CIB - Complete In Box $3.00
Xbox 360 LEGO Batman: The Videogame Loose - Cartridge/Discs Only $3.00
Xbox 360 LEGO Harry Potter: Years 5-7 CIB - Complete In Box $4.00
Xbox 360 LEGO Star Wars: The Complete Saga CIB - Complete In Box $7.00
Xbox 360 Lost Planet: Extreme Condition Loose - Cartridge/Discs Only $3.00
Xbox 360 Mass Effect CIB - Complete In Box $5.00
Xbox 360 Mass Effect 2 CIB - Complete In Box $4.00
Xbox 360 Mass Effect 3 CIB - Complete In Box $4.00
Xbox 360 Plants vs. Zombies CIB - Complete In Box $6.00
Xbox 360 Pure CIB - Complete In Box $5.00
Xbox 360 Rocksmith CIB - Complete In Box $7.00
Xbox 360 SoulCalibur IV CIB - Complete In Box $5.00
Xbox 360 Star Wars: The Force Unleashed CIB - Complete In Box $5.00
Xbox 360 The Elder Scrolls IV: Oblivion -- Game of the Year Edition CIB - Complete In Box $7.00
Xbox 360 The Elder Scrolls V: Skyrim CIB - Complete In Box $2.00
Xbox 360 The Orange Box Loose - Cartridge/Discs Only $14.00
Xbox 360 Turok Boxed - Cartridge/Discs with Box (No Manual/Extras) $9.00
Xbox 360 Unreal Tournament III Loose - Cartridge/Discs Only $4.00
Xbox 360 Viva Pinata Loose+ - Cartridge/Discs with Manual $3.00
Xbox 360 Your Shape: Fitness Evolved CIB - Complete In Box $3.00
Xbox One Disney Infinity 3.0 Edition CIB - Complete In Box $6.00

2. MANUALS ONLY
Console Manual Price
GBA Lara Croft Tomb Raider: The Prophecy $7.00
GBA Super Mario Advance 2: Super Mario World $7.00
GBA Wario Land 4 $10.00
PS1 Brave Fencer Musashi $27.00
PS1 Breath of Fire III $21.00
PS1 Final Fantasy Origins $6.00
PS1 Intelligent Qube $12.00
PS1 Vagrant Story $21.00
PS1 Wild Arms $14.00

3. AMIIBOS
Note: All Amiibos are "loose". Images included in the link at the top of the post.
Amiibo Price
Bowser $13.00
Diddy Kong $17.00
Donkey Kong $25.00
Dr. Mario $13.00
Fox $9.00
Kirby $14.00
Link $31.00
Link - Majora's Mask $40.00
Link - Toon $24.00
Lucario $13.00
Luigi $17.00
Mario $13.00
Mario - 30th, Classic $10.00
Mario - 30th, Modern $11.00
Marth $11.00
Mega Man $15.00
Pac-Man $12.00
Peach $11.00
Pikachu $9.00
Princess Zelda $28.00
Samus $13.00
Samus - Zero Suit $13.00
Sheik $24.00
Simon $19.00
Snake $31.00
Sonic $26.00
Yarn Yoshi - Blue $15.00
Yoshi $21.00

4. CONSOLES
Console Notes Price
Nintendo 3DS XL Pokemon XY Red Limited Edition Comes with charging cable & 32gb PNY SD Card. Will be factory reset prior to send. $157.00
Nintendo 3DS XL Black & Red Comes with charging cable & grip. Boots directly into custom firmware. Will remove NNID prior to shipping. Will come with a 128gb SanDisk SD Card. $135.00
PlayStation Vita Slim Console Comes with charging cable. Factory reset. No memory card. May have Custom Firmware installed already. $135.00
Xbox 360 Console Gears of Wars 3 Edition Comes with power cable, HDMI cable, and 2 Gears of War controllers (no rechargable battery packs, but the backplates are there and the controllers can hold normal batteries). $90.00
Playstation 3 Slim System Comes with power cable, HDMI cable, and at least 1 official controller (rubber in thumbsticks may feel sticky) and may include bonus official or third party controllers for free. System is loaded with CFW and boots directly into it. System has new thermal paste and rubber block installed that helps apply pressure to the CPU/Heatsink to additionally reduce temperatures and prolong system lifespan. $90.00
Playstation 2 System (Phat) Comes with power cable, PS2-to-HDMI adapter, HDMI cable, 1 official PS1 memory card, 1 official PS2 memory card, and 1 official controller (rubber in thumbsticks may feel sticky). System is modded and comes with 1TB HDD. Shell has an area on the side that is broken from a drop but all internals are unharmed and system has been tested and works perfectly. May include additional memory cards for free. $90.00

5. PRE-MADE BUNDLES
Note: Some bundles unavailable due to purchases of items within the bundle. Bundles will be updated periodically as time permits and prices adjusted to account for sold items.
Pre-Made Bundles Included Non-Bundle Shipped Price Bundle Shipped Price
Atari Gamer All 6 Atari games. $63.00 $40.00
Dual-Screen Collector Both 3DS XL consoles, both 3DS games, and all 3 NDS games. $360.00 $300.00
NES Gamer All 11 NES games. $118.00 $100.00
Vita Collector PS Vita console & Dungeon Hunter: Alliance. $167.00 $125.00
PS1 Gamer All 8 PS1 games. $110.00 $100.00
PS2 Gamer All 7 PS2 games. $53.00 $45.00
PS2 Collector PS2 (Phat, modded) console and all 7 PS2 games. $143.00 $120.00
PS3 Gamer All 11 PS3 games. $93.00 $80.00
PS3 Collector PS3 Slim console and all 11 PS3 games. $183.00 $170.00
Wii All 6 Wii games. $70.00 $60.00
Wii U All 8 Wii U games. $112.00 $100.00
Xbox 360 Gamer All 32 Xbox 360 games. $175.00 $150.00
Xbox 360 Collector Gears of War Xbox 360 and all 32 Xbox 360 games. $265.00 $200.00
Manuals All 9 manuals. $145.00 $100.00
Extras GB-Asteroids, Genesis-Columns, PC-Final Fantasy VIII, SNES-WWF Super Wrestlemania, PS4-Destiny, PS4-Disney Infinity 2.0 Edition, Switch-Harvest Moon: Light of Hope SE (Complete), Xbox One-Disney Infinity 3.0 Edition $81.00 $70.00
Amiibo Collector All 28 Amiibos. $518.00 $450.00
Console Collector All 6 consoles. $717.00 $650.00
Game Collector All 103 games. $775.00 $700.00
Absolutely Everything Every individual item in this post. $2095.00 $1800.00

submitted by kainvinosec to GameSale [link] [comments]


2023.05.31 00:14 x6661xforeverx [US-NY][H]Resident Evil CE Leftovers (Books/maps), Sega Saturn Console, PS1/PS4/PS5/Genesis/Gamecube Games, Large Atari 2600 lot [W] Switch, PS1 Games (CIB), listed items, OFFERS!!

More pictures available upon request!!!
https://imgur.com/a/Qjw1nV3
Collector’s Edition Stuff
Resident Evil 2 - Ben’s File
Resident Evil 2 Map
Resident Evil 4 Artbook
Resident Evil 4 Map
Sega Saturn Console
Console with fightstick controller. No games included. Tested console and partially tested controller. I have a new game on the way to test the controller fully, will update with results.
Case only (Free with any purchase, just ask):
The Division 2 (PS4)
Resident Evil Village (PS4)
Back4Blood (PS5)
Resident Evil 4 (PS5)
Xbox One
Hello Neighbor (GameStop sticker on back)
PS1 (All CIB, all Black Label unless specified as (GH))
Tenchu: Stealth Assassins
Tekken 2 (GH)
Monsters Inc Scream Team
102 Dalmatians: Puppies to the Rescue
PS4
Tribes of Midgard: Deluxe Edition
The Order 1886 (Sticker on front)
Rainbow Six Siege (Sticker on both sides)
Doom (2016)
Guardians of the Galaxy: Cosmic Deluxe Edition (Removed cellophane, never took anything out of the package)
PS5
Riders Republic
Godfall
Far Cry 6
SEGA GENESIS (Cartridge Only)
James Pond 3
CRUE BALL
ROCKET KNIGHT ADVENTURES
Ms. PAC-MAN
Sonic the Hedgehog 2
GAMECUBE (CIB, Cases each have a small crack at top or bottom but artwork and everything inside are in perfect condition)
Resident Evil 0
Enter the Matrix
ATARI 2600 (Games are cartridge only)
3x untested consoles (Very dirty, no power cables. One of them doesn't have the video cable connected. Haven't taken them apart or cleaned them, assume they're for parts until I test them. Cables for testing are in the mail)
2x Competition Pro controllers
2x basic joystick controllers (missing black grip around the stick)
1x "paddle" controller
Dig Dug
Pac-Man
XONOX Double-Ender (Spike's Peak, Ghost Manor)
Space Attack
5ATLANTIS
Journey Escape
Asteroids
Spider Fight
Warlords
Vanguard
Street racer
Superman
Night Driver
Breakout
Air Sea Battle
Space Invaders
Dodge 'em
Outlaw
OINK!
Real Sports Football
Real Sports Soccer
Real Sports Baseball
Real Sports Volleyball
Combat (x2 copies)
missle command
MISSLE COMMAND
DEFENDER
Berzer
Swordquest Fire World
Swordquest Earth World
Carnival

WANTS
Offers welcome!!!! Here's my wishlist though :)
Consoles:
PS1 (no slim)
Nintendo Switch
Diablo 4 (PC gift)
ANY PLATFORM
Need for Speed Unbound
Sonic Frontiers
Telltale Walking Dead Definitive Series
Cult of the Lamb
Cyberpunk
The Medium
Calliso Protocol
Dead Space
PS4 & PS5
Death's Door (physical)
The Last of Us Part 1 (new remake)
Sekiro
Signalis
GAMECUBE
Resident Evil 4 (CIB)
Resident Evil Code Veronica (CIB)
PS1 (Must be CIB - Greatest Hits are welcome)
Syphon Filter 3
Resident Evil Survivor
Spiderman
Metal Gear Solid
Tekken 3
Resident Evil (any version)
Resident Evil 2 (any version)
Resident Evil 3
Parasite Eve
Crash Bandicoot
South Park
PS2
Syphon Filter Dark Mirror
Syphon Filter Logan's Shadow
Resident Evil Dead Aim
SNES
Final Fantasy Mystic Quest
OTHER
Jill Valentine Statue (RE3 Remake Collectors Edition)
submitted by x6661xforeverx to gameswap [link] [comments]


2023.05.30 23:28 kasutori_Jack 2023 r/basbeall Power Rankings -- Week 9 : Tuesday Ranks Bring Rangers Threatening Top Spot, Mariners and San Francisco Ride Giant Seas, Cardinals Lose Altitude, If Rooting for Reds Voter They Get +1

Hey Sportsfans — it's time for Week 9 of baseball Power Rankings: It may be Tuesday, but still thought about how much we dislike your favorite team 8 Days a Week. Also pool side blackjack is now my favorite part of Las Vegas. John Fisher, please ignore.
Every voter has their own style / system and the only voting instructions are these:
"To an extent determined individually, you must take into account how strong a team is right now and likely to be going forward. You must, to some degree, give weight to the events and games of the previous week."
TRANSPARENCY: This link will show you who voted each team where and has added neat statistics!
New Voter Chance: Are you a fan of the Dodgers? Why? We have a new voter oppening. Please check this comment for details.
If something is a little messed up, feel free to pester me let me know.
Total Votes: 28 of 29. So close.
# Team Δ Comment Record
1 Rays 0 Everyone's favorite myliobatiformes played another good week of baseball with the return of Tyler Glasnow. The Rays took an exciting series against the Dodgers after recharging during a weird mid-series rest day against the Blue Jays. Wander Franco is making his case to be starting SS in the All-Star Game, just make sure you don't accidentally vote for one of his brothers. It's still super weird to watch the offense carry while the bullpen struggles, but with guys coming back it should be f--, wait, Fairbanks is hurt again. 39-17
2 Rangers +1 Series wins against both the Pirates and Orioles the last week has the club holding the 3rd best overall record in the majors. Go Stars. We're still having fun. 34-19
3 Braves -1 3-4 last week and we started this week off with a loss against the Oakland "Triple A's" which is not good Bob. On the VERY brightside, we saw Soroka pitch from an MLB mound for the first time in almost 3 years. He pitched well and we need him to perform as we are absolutely depleted by injuries. Riley is starting to come to life. We hold a 4 game lead on the scond place MARLINS. Our division doesn't want to take advantage of our recent struggles, that's fine by me. 32-22
4 Dodgers +1 33-22
5 Orioles -1 A few weeks ago, I said if the Orioles can go at least .500 in May then they are for real. They wrapped up a winning month yesterday and have three games to go. They continue to play well, even though they lost the series against the Rangers, and seem to play better away from Camden Yards. They did, however, send Grayson Rodriguez down this week to AAA. He just has some stuff to figure out. He was getting crushed in his past few starts, and it was the right move to make. This solidifies the fact they need a frontline starter if they are going to make a serious push to get to and make noise in the post-season. 34-20
6 Astros 0 Jose Abreu finally hit a home run. All is right with the world. Unless the world's name is Lance McCullers Jr., who had another discomforting setback and we have no idea when we will see him this year. I still blame his hair. Anyway, our other Jose hit a grand slam at MMP this weekend. Where have we heard that before? 31-22
7 Yankees 0 It certainly would’ve been nice to take 2/3 from Baltimore, but it’s very hard to be mad at the Yankees’ month of May. Since May 1, the Yankees are 18-9, a huge turnaround from a .500 April. As we enter the dog days of summer, the top of the AL East is tightening up, but the Yankees don’t face either of the teams ahead of them again until July. The Yankees have to keep playing at this pace, and a Stanton (and maybe Rodon??) return could seriously help that. 33-23
8 D-Backs +1 The Diamondbacks had a decent week, barely missing out on a sweep of the Phillies before dropping a series to the Red Sox. The offense gets on base but has been allergic to driving in RISP, and the starting rotation continues to be a merry-go-round, as none of the rookie pitchers on the team seem to be able to string together several good starts in a row without getting blown up once or twice. 31-23
9 Blue Jays +1 The Jays' first series win since May 14th pulled us out of a bad-vibes tailspin the likes of which this fanbase hasn't seen since, well, the last time everybody freaked out over a losing streak. The usual suspects' continued confounding slow starts (Manoah, Kirk, Varsho, etc) have dropped us 10 games back from TB, last place in the best division in baseball. And YET, hope springs. Berrios (3 or fewer ER in 8 of his last 9 starts) finally appears to be pitching to the level expected of him when he was signed, and is pumping out quality starts along with Gausman and Bassitt. Kikuchi has slipped as Kikuchi does but has been very solid for a #5. We don't have the depth to send Manoah down for some needed alone time, but he's pushing it. Vladdy has been scuffling, Springer is heating up, and Bichette is an MVP candidate. With a little bit of lucky regression to the mean with abysmal RISP numbers, this team is just a few turns away from being very good. As long as we don't have to play too many games vs AL East teams. That should be fine. 28-26
10 Twins -2 28-26
11 Mariners +4 Just what the doctor ordered - 6-1 in the homestand so far. Some momentum is just what this team needs before two big series with teams they're chasing for playoff spots. If the M's can handle business over the next week, they'll be right back in the thick of it. Bryce Miller, do your thing. Up next: 3 vs. Damn Yankees, 3 @ Globe Life ParkFieldStadiumGardensArenaDomewhatever they're calling it these days 28-26
12 Red Sox -1 Scoring four runs total while getting swept by the Angels isn't a great look. This team is in many ways aggresively mediocre, always making sure that every win streak is followed up by an equally painful gut-punch. This is mainly due to the reliance on the offense to carry us to victory (2-17 when scoring <=3 runs), when the bats get cold, you're safe to turn off the game. Whitlock returning from injury and Bello/Sale both stepping up their game in May (2.74/2.42 ERA respectively) are good steps towards this team becoming Actually Good™ though. We'll see what June brings us... 28-25
13 Brewers -1 Taking two of three from the Astros was nice. Barely avoiding a sweep from the Giants was not so sweet. Milwaukee has some issues with hitting in "close" situations. The Brewers either lose after having multiple opportunities to tie it up, or get absolutely blown out. 28-25
14 Angels 0 Did I travel out of state and all the way to Anaheim just to watch the team get swept by the Marlins? Perhaps. Was that objectively worse than what the Reds voter is going through? It's impossible to say. 29-26
15 Mets -2 The Mets, who I proclaimed to be "good at baseball" last week, ended up dropping 2 of 3 against the Cubs and doing the same against the Rockies. I just don't know what to believe anymore. The only thing I know for sure is that Francisco Alvarez has got that fucking dawg in him, he's GOATed, he's him, he's on fleek, he's poggers, he's a proper legend, he's got an .885 OPS, he's a top bloke, he's got swag, he's fresh, he's Gen Z Mike Piazza, he's lit, he's making me feel old because he was born after 9/11, he's Francisco Alvarez. 27-27
16 Gigantes +4 The Giants won yesterday, but strictly talking about last week, they went 5- 2 on an extremely acceptable road trip without any off days. Defeating two competent teams like the Twins and Brewers should feel good. On both losses, they gave up 7 runs, on every win they gave up 3, 1, or 0 runs. So, they threw two games out of 7 – that’s allowed. In the bad news department, Joc, Joey, and Thairo all not expected back until June 6th. I think we’re okay with more Bailey Patrick and this also means another look at unpredictable slugger David Villar. Slater continues covering for Joc. Let’s look a the numbers: 13th in MLB in Run Diff (+6 spots), 12th in RS / G (+6), 15th in RA / G (+2), 23rd in Bullpen ERA (+5). All of that is good and especially the bullpen is promising recently. The Giants continue at home vs the Pirates and wrap the homestand with 3 against our orange and black brothers in Baltimore. 28-26
17 Pirates -1 Would I have been happy to learn on Opening Day that the Pirates would be around .500 at the end of May? Yes. But if you told me they got there after starting 20-8 I would be pretty disappointed. Here's hoping the pendulum swings the other way in June. 26-27
18 Marlins +3 Yet another appearance of sweepy, the meme that was promised. After a rough series against the rox, we sweep the angels to settle into the third NL wild card spot. Our starting pitching is coming along after a bumpy start to several of our starters. Eury perez is gonna be a stud, just wanna remind yall. Also, shout out to Jorge Soler, who has been crushing baseballs the last week and change. In other miami sports related news, boston is the first city ever to lose two game 7s at home in both the NHL and NBA playoffs in the same year. Go Heat and go Panthers! 28-26
19 Phillies -2 After losing 2 to the Diamondbacks and going down 5-0 in the 3rd game, the Phillies season looked as bleak as it could in late May while only being 4 games under .500. However, the team rallied and Trea Turner tied it in the 9th before going onto win it in 10. Then, they went down to Atlanta and split a 4 game series. It could've gone far worse. The Phillies most pressing need is now seemingly a 5th starter who isn't a guaranteed loss, as this week they trotted out Dylan Covey, who hadn't started a game since 2019. He got 2 outs and gave up 7 runs. He took the spot of Bailey Falter who, after a surprisingly productive 2022, started the season 0-7. Falter is the far better option, but Dave Dombrowski will likely be looking to upgrade until Andrew Painter can finally return. This week, the NL East road trip continues with their first 3 games against the Mets and 3 in Washington. Here's hoping June Schwarber shows up again this year. 25-28
20 Padres -1 My Dad tells me it’s ok that the Dad’s lost 2 / 3 to NY; the Dodgers lost 2 / 3 to the Rays! The Pads aren’t in the same stratosphere as the Dodgers right now, though. 5 games under .500, 10th in the NL standings, 3 games out of the last wildcard slot. Of course there’s quite a bit of time to change it, there’s plenty of time to go on a run, or a slow and steady good month to gain ground. With every day that passes however, that goal becomes a bit harder to reach; I don’t think Pads fans were hoping for a wildcard spot by the end of this season, but that’s the position the team has to get to before even thinking of catching LA. The Padres are 4th in the NL West, and only a half game out of last. 24-29
21 Cardinals -3 2-2 @ CIN; 1-2 @ CLE; 0-1 v KCR; another struggle week for the Cards. The fandom's been a bit kneejerk because of two good weeks before this. Their mistake. I'll say it a third time, the Cards playing at or beyond their expected level doesn't change the rotten FO. Yeah Marmol's pretty close to being fired, that's not a fix when the problem is John Mozeliak. 24-32
22 Tigers +2 The most fun part of this past week has been watching the resurgence of Akil Baddoo. His energy is infectious and adds an exciting dimension to the lineup. As we head into the last few days of May, Baddoo has sported a .302/.405/.508 slash and a 155 wRC+ this month. Although he's still been hitting mostly in the 6 hole, if this keeps up he might find himself much higher in the order real soon. This week: 2 more vs. TEX and 3 at CWS. 25-27
23 Guardians 0 The Guardians won a series this week. I would like to see them win some games by more than one run, but it's clear this season, we have to take what we get. 24-29
24 Cubs -2 Another terrible week for the Cubs, as a promising series win against the Mets was followed up by an embarrassing sweep against the Reds. The starting rotation was terrible, and the bullpen was somehow worse. Fans have had enough of David Ross, and Jed Hoyer is starting to come under pressure. Barring a dramatic turnaround, the Cubs will be sellers for the 3rd trade deadline in a row 23-30
25 Reds +1 Okay guys, I’m here to be calm this week. I have been told by my wife’s attorney, Tom, that they are “aware” of my online activity regarding our impending divorce, so today let’s have a nice, calm, relaxing, perfectly fine, good old fashioned talk about Reds baseball. The Reds are just sorta middling. They’re not great but they’re not horrible. Unlike my marriage. Our starting pitching has resgressed, just like my marriage, and it’s very unfortunate to see, because our bullpen has been quite reliable unlike my wife. We still can’t hit home runs for some reason, but overall unlike my marriage the Reds on the upturn. There, are you happy Tom? I didn’t mention all the crap that’s been going on lately. I didn’t mention how I had to leave the Motel 6 I was at because I found a used needle in the bathroom, and by the way Tom, I know that you’re trying to use that as evidence that I can’t take care of my kids. I don’t even know who’s needle it was, it was like wedged behind the toilet. Believe me, I only found it because I dropped my phone while using the toilet. It wasn’t even visible, I had to like get on my hands and knees and crawl behind the toilet to grab my phone. So it puts the image in my head of some heroin addict or whatever sitting behind a toilet at a Motel 6 trying to get high, which honestly that just seems like an even worse situation than the one i’m in. Do I think it’s a coincidence that the day after I left the Motel 6 because of this, you’re requesting a drug test from me before I can see my kids? Huh Tom? How did you know about this incident Tom? The only people that know are the Motel 6 staff I notified, I don’t think any police showed up, so either you questioned them like i’m some criminal, or you’re following me. I know you’re reading this Tom, you’ve made several references to my posts on the baseball power rankings insinuating it’s me writing them, and yeah Tom you’re right it is me, can everybody in the comments give praise to Tom for being a regular Sherlock Holmes? Yeah everybody come on, Congratulations Tom! You’re the man! I’m gonna let you go home and fuck my sister, oh wait Tom I forgot, YOU ALREADY ARE. When you get home tonight tell Caitlin her brother says hi. Alright, I think I got that out of my system. Anyway, I think once more of our prospects are called up, probably around June or July, we may get hot and finish more closely to .500 than initially thought, and if this division stays like it is, and those prospects can deliver on their promise, it's entirely possible we could be in contention for the division. But a lot of this is gonna depend on if our Starting Rotation can get things back under control. Also we swept the Cubs so lol. 24-29
26 Nationals -1 Week after week, I expect this Nats team to take a nose dive. I expect them to crumble and slip into a double-digit losing streak but it just isn't happening. They lead the NL in batting average (.267), are third in OBP (.330) and have the lowest strikeout rate in MLB. They still have their own troubles, but this team is alive (4 games out of a WC spot) 23-31
27 Rockies +1 I don't have time to write a real blurb this week so you don't have to print this. Actually, you probably don't read these, I'm not sure anyone really reads them anyways besides the Reds guy's life breaking down, and this will probably get printed regardless. 24-31
28 White Sox -1 Liam is back. I can't overstate how great that is to hear. He is one of the best people in the game and it's nothing short of amazing for him to be pitching in May. If you missed it, it was recently revealed that he had stage 4 lymphoma, not an early stage. He started treatment just over 3 months ago! Nothing on the field matters for this team, but at least there's that silver lining. 22-34
29 Royals 0 As of the time that this blurb is being written (Monday at 11:39 AM), only two teams in the majors have a record below .400. Yup, the Royals are there with the A's. I suppose the positive is that the team figured out that they can get rid of useless players in Hunter Dozier, but they still have a lot more work to do. 17-38
30 Atléticos 0 The A's have given up 10+ runs in a game 7 more times than they've won. It's a mix of bad roster building (the bullpen), under-preforming vets (Ramon Laureano 74 wRC+, Tony Kemp 38 wRC+), injuries (Seth Brown and Paul Blackburn are just now returning), and no fans in the stands since 2019. It's soul crushing to watch and the national media's constant condecention toward this particular poor team and it is even more annoying this year. 11-45
submitted by kasutori_Jack to baseball [link] [comments]


2023.05.30 23:22 NinjaRadiographer John Wicks entire Timeline from Chapter 1 to Chapter 4 (updated) Part 1 of 2 (Chapters 1 and 2)

So, I had quite a few messages from people asking when I was going to update this to include chapter 4 and finally it was released on download in the UK (29th) so I could finally watch it and get around to it because I haven’t seen it until now. I’ve kept the original timeline here because I’m quite happy with it and I’m just adding on Chapter 4. I will add someone messaged me that during chapter 3 when the assassins are getting the kill order to kill John there’s a brief shot of an assassin’s phone saying the date was December. I’m happy to go with this because I think the first 3 films are set around October-November time but we see no x-mas stuff anywhere in chapter 1 to 3 so its debateable if you want to call this an x-mas film like Die Hard. Also, I watched an interview with the director this morning and he states that he thinks the first 3 films are about a week and a half but wasn’t certain which I feel gives my timeline some authenticity and accuracy.

P.s Ive had to break this down into two parts because the character limit is 40,000 characters and ive gone well over that
Warning Major Major spoilers for these films are here because I detail out the plot as I go.
A couple of assumptions are made. Fights scenes are probably longer than we seen on screen and often because of the pacing of the film we don’t need to see John get from point A to B. Conversations also probably took longer than we see if they are walking from area to area and discussing things. Location distances also take time to get to and from places and I don’t know where locations in New York and around the world are so I’ve made a lot up at a best sort of guess. Sometimes I’ve used what I think when there’s no real reference in the film to how long something took for instance for the time of day, I’ve looked at the skyline in the background and estimated what time of day it is judging by how much sunlight there is. Basically, I’ve guestimated a lot. Chapter 4 was a lot harder as they kept moving countries and places and its probably longer than I’ve made it. Also, some of the fight scenes are longer than the time they actually show in the film (6 minute fight is 13minutes in the film) so take everything with a pinch of salt.
TLDR: The films start in the mid-late autumn judging by the scenes that we see.
John Wick 1 starts on Monday Day 1 at 6am and ends Saturday Day 6 at 3.45am (6 Days).
John Wick Chapter 2 starts on Monday Day 8 at 10pm and ends Friday Day 13 at 5pm (5 Days).
John Wick Chapter 3 starts on Friday Day 13 at 5pm and ends Sunday Day 22 at 7.05am (9 Days).
John Wick Chapter 4 starts on Monday Day 205 at 7.20 pm (6 months later) and ends unofficially on Thursday Day 221 at 6.11am (when John passes out (16 days)) and officially at Thursday Day 228 12.00pm (23 Days).
John does have periods of down time and rest so it’s safe to assume he goes to the toilet in that time and maybe brushes his teeth once in a while
The first Film starts on a Monday. Not because there’s any reference to days of the week in the films (there wasn’t that I could find) but because, in my opinion, nothing good ever happens on a Monday.
John Wick Chapter 1
Monday Day 1 6am.
· John in his bathroom and has a flash back of his wife’s illness and death (assumption is made that this has happened over the past 6 months or so).
· Funeral of his wife. Marcus arrives “Just checking up on an old friend”.
· Wake at Johns house.
· People leave say 8-9pm ish
· Daisy the Dog is delivered and John reads Helens letter.
· John and Daisy got to bed at 10.54pm (clock on the bed).
Tuesday Day 2 6am.
· John wakes at 6am.
· Get the paper and the dog goes to the toilet, coffee and breakfast.
· Gets in car
· Getting petrol (assumption its about an hour after they’ve left prob around 8am) and meets the Russians arrive. Losef meets John “I love dogs”, “Beautiful car how much?”, “Not for sale.” “Not this bitch”. Victor arrives “You have a good day sir”.
· John leaves for the airfield- Crazy driving trying to/not to kill himself.
· Next scene is evening (don’t have time base upon previous night) in bed so assumption was that he went to be around 11pm.
Wednesday Day 3 Early am.
· Dog wakes John early am.
· John goes downstairs – Russians attack john, smash his stuff and kill the dog “Sleep tight bitch”.
· John wakes probably an hour or so later and cradles the dog.
· John buries the dog early am (judging by the skyline)
· 6.19am the alarm gets turned off.
· Angry cleaning with flash backs.
· Russians take Johns car to Aureilo’s garage (assumption is made that its around 8am and that it takes at least an hou maybe 2 to get there. Seeing as they stole it before 5am I assume that they took it for a joy ride and did doughnuts for a while first). “I want new vin numbers and new papers”- “Where did you get that car?” (John most likely still cleaning at this time) “Get it out of my shop” “We own you” Aureilo slaps Losef “Viggo not going to like this”.
· 5pm deduced from John leaving in car in next scene it’s probably taken all day to clean up and then he had to get the bus. John arrives at Aureilos garage after taking the bus “Is it here?”, “It was.”, “Losef Tarasov nicked it.”, “Viggo’s son?”, “I need a ride.”.
· John leaves in borrowed car around 6pm.
· Evening, not long after, Aureilo gets a call from Viggo (skyline time of day deduction) “I heard you struck my son. May I ask why?”
· Viggo to Avi “Have you seen my son?”.
· About 7.30pm Losef arrives (most likely he spent all day stashing the car with his uncle from John Wick 2 and hanging out).
· Viggo beats Losef. “What did I do” “That fucking nobody was John Wick” Explanation of the Bogey man and killing 3 men with a pencil.
· At the same time John is at home and goes into the basement with a sledgehammer smashes the floor and gets his equipment.
· 30 mins later Viggo gets his phone book and calls John. John hangs up.
· Viggo tasks a crew.
· John has a shower and suits up.
· Viggo sits by the fire.
· Juging by the light its 10pm ish when the kill crew arrives. (This doesn’t quite work because the house exterior shot is quite bright but when the crew arrives its dark night).
· The crew attack John and John kills the crew (due to films cuts to keep the action it probably takes about 20 minutes. Time enough for a noise complaint to be made).
· Jimmy the police officer arrives at 10.30 “Evening John”, “Noise complaint”, “You working again John?”.
· John goes downstairs and makes a dinner reservation for 12 (the amount of people he’s killed not the time).
· Assumption is made that it’s 1 hour for Charlie and the clean up crew to arrive at about 11.30.
· Assumption it takes 2 hours to clean the house of blood and bodies.
Thursday Day 4 1.30am
· Clean up crew leave about 1.30am.
· Viggo is still in front of the fire and is informed of the failure of the kill crew. The contract is put on Johns head for $2Million (the light in the room shot is bright he’s prob been there all night debating if he should put out the contract)
· Assumption is 6am John loads bags into car and drives to the Continental.
· Judging by the light its around 8am Viggo arrives at Marcus’s house whilst he’s cutting veg and juicing. “Would you kill John Wick for $2 million?”.
· Marcus cleans and polishes his guns after Viggo leaves.
· John arrives at the Continental at 8.30am (assumption).
· Perkins greets John. Concierge (Charon) “I have you for 2 nights sir”.
· Cuts to evening say 8pm assumption is John had some sleep.
· John looks at video of his wife and then goes downstairs to the bar and sees Winston “Johnathan as I recall wern’t you the one tasked to doll out the beating?”.
· (At the same time) Viggo learns that John is at the Continental “We have a contact there who is willing to take him out for us”.
· John is still talking to Winston. “Have a drink and relax…for now.”.
· John goes to the bar “It’s been 5 with change”. (Length of time John’s been a free man and Viggo has been in serious business learned).
· John gets Losef’s location with his drink “Compliments of the house”.
· John leaves the bar at 8.15 (assumption all this took 15 mins)
· John goes upstairs and suits up and we learn Losef is being guarded in a nightclub.
· John arrives at the nightclub. I’m assuming that it took an hour to suit up and 45 minutes to get to the club therefore its around 10pm-10.15 pm.
· John gets the drop on Francis the big bouncer that’s lost weight and gets inside.
· John kills Victor and lots of people in the spar area.
· John makes his way upstairs and enters the pool area where Losef is. This is most likely on the top floor. The way the films cuts means it probably took 30-45 mins to get up there and find him its about 11pm.
· John kills lots of people.
· Losef runs onto the dancefloor.
· John kills lots of people on the dancefloor, atrium and balcony.
· Losef escapes in a car driven by Gregori.
· John leaves with a phone call to Losef. (the fights probably took 30 mins so its around 11.30pm.
Friday Day 5 12.15am.
· John arrives back at the Continental 45 minutes later at 12.15am. “Is the doctor in?”.
· Assumption is the Doctor took 20 minutes to arrives and 30 minutes patching up John the time is probably around 1.05am
· Marcus arrives on the roof opposite and gets John in his sights.
· John tries to sleep.
· Perkins enters the room.
· Marcus shoots the pillow warning John.
· Perkins and John fight “Viggos giving me $4 million to break hotel rules”. The phone rings as the concierge rings.
· John beats Perkins and answers the phone (noise complaint).
· Marcus leaves.
· Perkins tries to crawl away. Pekins tells John about the Little Russia Church front.
· Harry holds up John “Catch and release”.
· Cut to Morning of Day 5. Bright light indicates its around 9am. John is at the Church who takes the pills for fully mobility, then kills lots of people and destroys the vault stash using the priest (probably takes about 30minutes).
· John leaves and then goes to a roof top to wait.
· No indication of how long until Viggo arrives I assume its an hour so the time is 10.30.
· Viggo arrives and kill the priest. Perkins escapes and kills Harry at around the same time).
· John attacks Viggo as he leaves the church.
· John Wick kills a lot of people
· John gets hit by a car, knocked out and captured by Viggo and wakes up tied to a chair in the church. The fight was about 10 minutes he’s been unconscious about 20 minutes so the time is 11pm “Yeah I’m thinking I’m back”.
· Marcus has already arrived (no idea when) and shoots the thugs chocking John. John escapes, kills other thug, frees his hands, runs out, chases down Viggos car killing thug driving it.
· Viggo gives up his son and pull the contract on John. (whole thing probably took 5 minutes).
· Cut to Losef in a Brooklyn safehouse. Not knowing where John actually is let’s say it took him an hour to go straight there so the time when John arrives is 12.05.
· Judging by the fact that explosives are set and it takes time to get into position its probably 12.45
· John kills guard and snipes Gregori playing COD at 12.45pm
· John snipers lots of people.
· John kills guard watching Losef.
· John kill Losef at 1.00pm
· Viggo finds out Losef is dead probably 30 mins later at around 1.30pm “Make the arrangements”.
· Cut to John checking out of the Continental (It’s only been 1 night). Prob took him an hour to be there and an hour to clean up and pack however when he leaves its getting dark so he probably fixed himself up and rested for a while and so the time is around 5pm.
· John gets a new car and meets Marcus around 5.30-6pm “How many times do I have to save your ass?”.
· Perkins watches them and turns Marcus in (assumed but likely).
· Cut to night so 8pm ish. Marcus walks home and Viggo and his thugs surround him.
· John driving home gets aphonecall on his mobile from Viggo. Shows scene of Viggo having bruised knuckles from beating Marcus so assume 1 hour has passed (9pm).
· Marcus tries to escape. Perkins wounds him and Viggo kills him so Marcus dies around 9.15pm “Well played old friend”.
· John turns the car around and Viggo leaves “Fuel the chopper”.
· 45 mnutes-1 hour later John arrives at Marcus’s house (10.15pm).
· Concierge calls Perkins who watches John arrives.
· John finds Marcus.
· John leaves (not shown and Perkins leaves)
· Perkins arrives (no time reference so assume 30 mins) to meet the concierge and has her membership to the Continental revoked at 10.45pm. Clean up crew arrives.
· Couple of minutes must have passed. Ohn is called by Winston to tell him where Viggo is.
· John drives like a nutcase and crashes into Viggo at docks probably 45 minutes away so it’s 11.30.
· John kills many people with his car and guns.
· Viggo tres to kill John with his car and the stands waiting for him. “No more guns John. No more Bullets”.
· John kills Viggo 5 minutes later. The whole fight from his car arriving to Viggo dying was about 30 minutes so the time is 00.05am on Day 6.
Saturday Day 6 00.05am
· John kills Viggo at 00.05am “Be seeing you John.”.
· John gets up and leaves taking Viggos cars.
· Opening scene of John crashing into the vets. John is unconscious. He could have been out for a while so im assuming 3 hours because it’s still night.
· John breaks into vets and treats himself (probably 30 minutes).
· John rescues his dog (another 10 minutes).
· John leaves and walks home with his new dog at 3.45am on Saturday Day 6 since his wife’s funeral.
John Wick Chapter 2
John Wick Chapter 2 starts with him chasing down a motor cyclist whilst he looking for his car. We know that this film is a direct continuation of the first film so we can assume that a little time has passed for him to heal, bond with the dog and make investigations into where his car is (this is probably because he’s not the type to stop for anything judging by the first film). Assuming that he took a day to rest and make investigations its probably been 2 days since the end of John Wick so we start on Monday Day 8 since his wife’s funeral at 10 pm because its night in the opening scene and it all fits nicely with the idea that the first film is a week long.
Monday Day 8 10pm
· John chases down biker in Aureilo’s borrowed car. (We never actually see what became of it in the first film because he gets a new car due to “Last nights unpleasantness” with Perkins in the first film as he checks out. Probably takes about 30 minutes.
· John hits the biker, takes the gold card and heads to Abrams Warehouse. He arrives say 30 minutes later.
· “My fucking nephew killed a dog and stole a car”. John arrives, kills thugs and looks for his car (30 mins).
· John calls Abram “You have my car”.
· John finds the car and takes it back.
· John uses his car to try and escape and kill people.
· John kills lots of people (approx. 30 minutes has passed).
· John makes peace with abram at 00.00am.
· John leaves and takes his car.
Tuesday Day 9 7.30am
· Johns car is wrecked and he gets home in the morning. Judging by the light I’d say early morning. We know he lives about 2 hours from the city so assuming it took 7 hours and 30 mins (shown in a later scene) to get home because his car was barely crawling up the driveway (being a man of focus he was getting that car back).
· John goes and cleans up. The clock on his table says 7.30am. Showers and sleeps.
· Next scene is Aureilo arriving to pick up Johns car. I’m assuming its mid to late afternoon around 4.30pm. John is playing with his dog and we have a continuity error here because in John Wick 1 the dog was a puppy and here it is clearly an older dog but ‘Im choosing to ignore this because movie land reasons.
· Cut to next scene. John cleans up his suit and sorts out the basement from the first film. He makes cement and it probably takes him 3 hours so time is 8pm.
· Santino arrives at 8pm (its night out). Coffee and conversation about markers (probably 20 minutes).
· Santino leaves and blows up Johns house.
· John sees his house burn at 8.30.
· Cut to fire engine still fighting the fire so say the response time ect is about 30 mins later. Jimmy the cop is here “Gas leak?”.
· John leaves with the dog and walks off.
Wednesday Day 10 9am.
· John arrives at the continental early morning (looks around 9am so he walked for 12 hours as busses probably aren’t running and he’s a man of focus). “How good to see you again so soon Mr Wick”.
· John meets with Winston and converse about Santino D’antonio and the marker.
· 10 minutes later John boards the dog with Charon the concierge. John leaves for the national gallery.
· Probably 30 minutes to the gallery he gets frisked and meets Santino.
· They talk about the job for 10 minutes “My hands”.
· John leaves and travels to his deposit box “59.035” say another 30 minutes to get there.
· He suits up (another 30 minutes) “happy hunting Mr Wick”.
· Next scene hes in Rome so assuming an hour to the airport. Google tells me New York to Rome direct is an 8 hours and 15 minutes flight and an hour to the continental of Rome meaning total travel time is 10 hours and 15minutes because he had no delays or hold ups and everything happened perfectly because its movieland and therefore assuming every part of his trip was flawless. Rome is 6 hours behind New York (thanks to google again) so John arrives at his destination at 2.25 pm Rome time which fits with the film.
Wednesday Day 10 8.25pm USA, 2.25pm Rome.
· John is observed by Ayres the mute woman arriving at the Continental. “Welcome to the Continental of Rome”.
· He meets the manager “are you here for the pope?”.
· Next scene John is getting supplies and equipment. He must have checked in so I assume its an hour later.
· Suit, Guns and catacomb plans must have taken some time, Rush suit could have taken an hour to measure and 4 hours to make, Guns must have taken an hour along with the catacombs “Mr Wick do enjoy your party”.
· Ayres watches John leave 3 hours later.
· John suits up that night say 8pm Rome time (Which is Thursday Day 11 2am USA time)
· John enters the catacombs and takes about an hour and 30 mins to reach his target whilst leaving his weapons around.
· Gianna enjoys her party and meets Mr Riconi and then leaves to freshen her makeup.
· 10.30 Rome John meets Gianna in the bathroom. They talk for 10 minutes and she slits her wrists. John shoots her and leaves.
· John bumps into Cassian “You working?” they shoot each other and John runs.
· John kills a lot of people escaping.
· Cassian find Gianna.
· John gets to catacombs and meets Ayres “Loose ends?”.
· John kills a lot of people It takes about 30 minutes for John to escape the catacombs from killing Gianna.
· Cassian tries to run John over. They fight and crash through the window of the Continental. They wernt far from it so its assumed Joh had been walking for 20 minutes and they were fighting for 10 mins. Hey crash through about 11.40pm Rome which again fits with the film.
· In the bar they talk for about 5 minutes. Cassian leaves and Ayres is there as John goes to bed “Not if I see you first”.
· Its about 00.00am when Santino phones. John hangs up on him. Santino calls the exchange and puts a bounty on John. John phones the desk and says he’ll check out in the morning. So all this makes the time Thursday Day 11 0.005 am Rome and Thursday Day 11 6 am USA. The text messages go out at this time because they would have done it then and there was no delay despite this being shown in a later scene.
· Next scene is early AM assumed around 6am because that’s when John usually gets up so its Thursday Day 11 6am Rome and 12pm USA. John sorts his stuff and is escorted out by the manager “May you have a safe journey Mr Wick”.
· It takes 10 hours and 15 minutes to get back to New York making it 10.15pm. Cassian is seen in New York so it’s assumed he got the contract text and headed to the airport straightaway to beat John back knowing he wouldn’t be able to get him in Rome.
Thursday Day 11 10.15pm.
· Santino completes the marker book “you stabbed the devil in the back”.
· John walks through Chinatown and the train station, kills lots of people (some with a pencil) and finally faces Cassian on the tube where he stabs him in the Aorta as a professional courtesy. Judging by how beat up he is and how many people he faced it probably took him 2 and a half hours.
Friday Day 12 00.45am
· John escapes 2 assassins at the train station and gets taken by the homeless man to the Bowery King.
· Its early am say around 7 am when John wakes up. Hes had medicine and has been patched up so therefore its Friday Day 12 7am. John and the king talk for an Hourish “$7 million Dollars gets you 7 rounds”.
· John leaves for Santinos coronation.
· John arrives at the NYM meausum Mirror art exhibit . No way to judge it so im guessing it took 3 hours having traveled by tunnels and sewer making it about 11am.
· Santino sees john.
· John kills lots of people probably takes about an hour.
· Santino escapes and runs to the continental John kill Ayres at 12.00pm
· John follows Santino to the Continental which probably took an hour to get to as Santino was eating and waiting for John.
· John arrives at the hotel and kills Santino at 1pm whilst eating lunch “What have you done?”.
· John leaves, collects his dog and goes home.
· The next scene is a bit difficult to place John sits in his ruined house looking at his wifes necklace and its raining. He could have walked for 12 hours but its more likely (as he’s in the next part of the scene) that the concierge took him and waited for a call. This doesn’t quite fit as the conversation about the dog staying with him implys that he had just arrived but im assuming that john was mute the whole way there in the car. “Would you be so enclined”.
· They travel back 2 hours (2 hours there 2 hours back) which makes it exactly 5pm when they reach Winston.
· Theres a continuity error here as John Wick 3 starts at 5pm but Winstons watch clearly shows 4pm in this scene I imagine his battery has died an hour before is all I can think of.
· Wick and Winston talk and John gets a marker and the starts running “I’ll kill them all”.
· Here ends John Wick Chapter 2 Friday Day 13 at 5pm.
Here's the link to part 2: https://www.reddit.com/JohnWick/comments/13w2lx3/john_wicks_entire_timeline_from_chapter_1_to/
submitted by NinjaRadiographer to JohnWick [link] [comments]


2023.05.30 22:08 coolwali I platinummed Sly Cooper 4: Thieves in Time on VITA to get the secret ending.

Hello everyone. I recently platinummed the PSVITA version of Sly Cooper 4: Thieves in Time as my 28th platinum. It only took me 10 years, 4 weeks, 22 hours to do it. Did you know this game hides its true ending behind the platinum?
Anyway, I'd like to talk about the experience.
Sly 4 was a bit confusing and inconsistent to platinum. I get the feeling the game wants you to platinum it given how on every loading screen it shows you how much you've completed the trophies and collectibles for the game. And that there no missable trophies. But there are some decisions that don't help with that.
So I'd say there are around 3 groups of Trophies in this game.
The first group are the mandatory story trophies. Not much to say about these. There's nothing missable here and the names are quite cool. I do like looking at the percent completion to see how many players completed the PS VITA version of the game. Did you know that around 73% of players booted this game up and completed the prologue? And only around 25% of players even beat the game. The biggest drop happened around the start of Episode 2 since the completion dropped from around 60%to 48% for some reason.
The second group are the trophies for the collectibles and arcades. I'll talk about these later.
The third and final group of trophies are for miscellaneous challenges. I'll start with these first and highlight some of the notable ones that I missed on my first playthrough.
"Crazed Climber - Scale the dragon lair in under 90 seconds". This was one I missed during my original playthrough of the game. This requires you to climb a giant tower filled with traps in the mission "Mechanical Menace". And this one was really fun even though it took me like 3 attempts. Sly 4's movement and platforming is quite fun so having a mini speedrun challenge using Sir Galleth's moveset was a treat. The one criticism I have here is that the game drops a checkpoint as soon as you get to the top. If you haven't gotten the trophy by then and need to retry, you need to quit to the main menu/hideout and reselect the mission, skip through all the cutscenes and get back there which gets annoying. At least the tower is near the start of the mission.
"Ancient Warfare 3 - Crackshot 10 enemies within 65 seconds. Sly's ancestor, Tennessee "Kid" Cooper" has an ability similar to "Dead Eye" from Red Dead Redemption where he can slow down time, mark enemies and objects and then instantly shoot them dead called "Crackshot". I never got this trophy when I first played the game because there wasn't much opportunity to. There aren't large groups of enemies wandering around that you can casually get 10+ of them line up for you to shoot them. Plus, I was already good at shooting them normally. I tried running around in the open world trying to lure enemies but found it wasn't working. There's a mission in the game called "Blind Date" that throws lots of rabbit enemies that chuck TNT at you that worked better for me.
"Hubba Hubba - Don't miss a beat in the Carmelita dance game." This trophy is, without a doubt, the main reason to platinum this game on VITA instead of the PS3. So nobody can see you play this dumb minigame and call you a Furry. This trophy requires you to complete the minigame where Carmilita needs to disguise herself as a belly dancer and dance to distract guards while the Cooper gang try and open a door. You just need to hit the button prompts perfectly. So you can ignore the times the minigame asks you to shake the VITA from side to side like a champagne bottle to make Carmilita shake her ass (seriously, why does this game sexualize Carmilita so much? None of the past Sly games did it).
"Get To the Chopper - Don't take any damage during Up In Smoke." This one was actually fun. In the mission "Up in Smoke", you have to control an RC Helicopter and drop bombs on turrents while drones and mines chase you down. It was fun dodging and weaving through them. There are 3 phases to this mission and you have a checkpoint in between every phase. So if you mess up, you can just restart the checkpoint to the last phase. You don't need to avoid taking damage the whole way through which is nice.
"Unexpected Package - Place 60 bombs in enemy pockets with Bentley." When I first saw this trophy, I groaned. This would be a massive grind. And I had actually made it harder on myself. You see, normally, when you sneak up behind an enemy as Bentley and hold triangle, Bentley will try to put a bomb in the enemy's pocket. Larger enemies won't notice this but smaller enemies will. But the main issue is that I had previously unlocked the Heat Seeking upgrade for Bentley. Meaning sometimes, the bombs would "miss" and stick to an enemy guard's arms or legs instead. So it was annoying going around the hub world and planting bombs on guards.....until I remembered that I had purchased the upgrade for sleep bombs. My plan now was just to find a lone guard on a rooftop, try and place one sleep bomb into his back pocket and detonate it. He'd then fall asleep. Then I'd go to his sleeping body and try placing 5 sleeping bombs in his pocket and back away (the max you can place at any one time). When he wakes him, I'd detonate all 5 which set him to sleep and then repeat. Even if I'd "miss" a few bombs that would stick to their legs instead, I generally 3 or 4 bombs work perfectly. So it didn't take long to get all 60.
"Apollo Wins - Have the perfect workout during the Training Montage." During the mission "Getting Stronger", you have to do a training montage with Bob where you alternate through 6 minigames as you complete them with the minigames getting harder as you complete them. The trophy requires you to complete 10 randomly selected minigames without making a single mistake. If you mess up, you can restart the checkpoint to the beginning of the montage and have to play through a new set of 10 randomly selected minigames. The Minigames are "Slippery Slope" where you balance an egg on a beam using motion controls while penguins jump around on the floating iceberg you are standing on. "Penguin Popper" where Penguins are diving in front of you and you have to play baseball using them. "Sumo Slap" where you have to perform QTEs to push a giant penguin out of a Sumo Ring. "Duck and Cover" where penguins get launched at you from 4 different directions and you have to move the left stick to dodge them. "Super Sling" which requires you to use a catapult to launch a penguin at a flying pterodactyl. And "Whack a chump" which is Whack a Mole but with penguins. Some of which are fake and you should avoid.
Penguin Popper was easy. Once you get the timing down it's easy to get into a rhythm and hit the penguins since they don't vary when they dive. Whenever this popped into the rotation, I considered it a freebie. Sumo Slap was extremly easy. The button mashing was extremely generous. This was another freebie. Duck and Cover requires a bit more focus because of the timing and inconsistent patterns. It's not too challenging. Interestingly, I noticed that the VITA's speakers would reflect if the penguin was coming from the right or left but not above or below you. I guess headphones would make this easier but I had no need for it. I was generally glad when this popped up in the rotation. Whack a Chump was a bit harder than Penguin Popper because there is no set pattern and the additional challenge of not hitting the fake penguins. But it wasn't too bad. I was glad when this popped up in the rotation.
Super Sling and Slippery Slope were the 2 I dreaded and the ones I messed up the most on. Super Sling doesn't give you much indication of where your sling will go. The Pterodactyls have varied speeds so you can't rely on pattern recolonization and reactions. And there's time pressure as taking too long counts as a miss. And it kept popping up in the rotations for some reason!
Slippery Slope was stressful because of the motion controls and how wild later versions of it were.
"The Cooper Open - Have a 20 hit rally with Bentley in each hideout." There are 6 hideouts in the game. In each hideout there is a table tennis table where you as Sly can play a round of table tennis with Bentley. I question the inclusion of it but I suppose it can be a nice distraction. This trophy requires you get a sequences where both you and Bentley hit the ball back and forth 10 times each (or 20 times overall) without missing. And repeat for each of the 6 tables. I found Bentley kept messing up so I had to intentionally hold back and avoid making good shots and try and hit the ball towards him. The main issue is the fact you have to repeat it 6 times. I feel it would be better off just once and as nothing is really added by doing it 6 times. If anything, it's more annoying given the long load times to switch hideouts and Bentley's random AI.
"Hassan Would Be Proud - Pickpocket a full collection of every item in the game." Each of the 6 or so locations have around 3-4 items that can be pickpocketted from guards. The main issue with this trophy is that it doesn't keep track of which items you have already pickpocketed in any way. The game already tracks how many treasures and masks you've found per general area but not pickpocketted items.
I only got this trophy by planning on systematically going through every location in the game and pickpocketting every enemy item and noting down which ones I found.....only to get it in the first level when I used Murray's shake move on some rat enemies. Enemies that you never encounter or have a reason or opportunity to naturally pickpocket. I guess 2013 me had already gotten 99% of these items previously.
"Navigate Like Drake - Take a look at every map in every episode". I found this trophy really annoying. The way it works is that every location in the game, including linear interiors that are exclusive to missions and even the hideouts, have a map you can look at by pressing SELECT. The game doesn't keep track of which locations you've seen the map of. So I had to systamatically play the game from the first mission and press SELECT whenever I entered a new interior. Then quit out and play the next mission and repeat. It popped for me in Episode 4 so somehow, 2013 me had looked at all the maps in Episode 5 without realizing it.
I don't like this trophy. It doesn't really add anything. The player would already be looking at the maps in the hub worlds where they would be at their most useful since those are open world sections. They have no real reason to use the map in linear interiors. And even less useful in hideouts as these aren't even explorable. They are basically just menus that happen to have a 3D background. I'd be more forgiving of this trophy if the map showed collectibles at least. That way, players have more of a reason to use this feature.
Shout out to the Lazy Trunk Spa & Lounge. A secret area in the game that contains a mask collectible and counts for the trophy with a unique map. No mission ever goes here. So even if you were to play diligently and open the map for every area you encounter, you'd still miss this. I only knew this existed because the trophy guide I looked at told me about it so I decided to tag this area while doing the "Get to the Chopper" trophy.
"Hero Tech - Battle with a secret weapon" Once you collect 50 Sly masks. You unlock Ratchet's wrench from Ratchet and Clank. This weapon even turns the coins you collect into bolts. Collecting 60 Masks unlocks Cole's Amp from inFAMOUS. This can electrocute the enemies you hit. I chose to use Cole's Amp to get the trophy as a tribute to inFAMOUS. Killed by Ghost of Tsumia 😭. May it rest in peace. Gone too soon.
That covers all the miscellaneous trophies. Now for the collectibles and arcades.
Sly 4 has a bunch of different collectibles scattered in each of its 6 episodes.
Bottles: Each hub world contains 30 bottles. Collecting all of them gives you access to unlock a safe hidden somewhere in the hub world. Unlocking that safe rewards you a special treasure. Bottles make a "clinking" sound when you're near them so if you're having a hard time finding them, try going into the game's settings and turning down the music and voice sounds. If you find the safe in Episode 3, the special treasure it gives you will highlight bottles and safes in every other episode on your map which is quite nice. I wish the game did this more often. If it hides collectibles from the player, at least give the player an endgame ability to highlight them. It makes it more feasible and fun to complete these tasks instead of combing every last inch (or looking up a guide).
Treasures: Each hub world has around 11 treasures scattered all around. The gimmick here is that in order to collect them, you first need to find where they are in the hub world. Then once you pick them, you need to race back to your hideout under a certain time limit and without taking any damage. If you mess up, you need to repeat the process. The treasures generally require you to have all of Sly's costumes. And a couple require you to be playing as Sir Galleth because England has increased gravity for some reason. Some of these treasures are really well hidden. Requiring you to go to these holes in the middle of nowhere which then require you to switch between some of Sly's costumes. Like, if you open the map when picking some of these up, you'll find Sly is located beyond the borders of the area.
I found it way more fun to race back to the hideout than actually finding them. It was tedious to find many of them because of how well hidden they are. There is no tool or item in the game that can help mark them on your map. Well, I say that. Supposedly, if you have both the PS3 and VITA versions of the game and play them at the same time, you can use the VITA like a scannebinoculars to locate these treasures. And then use the Cross Save feature to nab them in both versions. I only have the VITA version so no luck for me. Again, I'd argue it would be better if there was an endgame upgrade or tool you could get that would mark the treasures like how the game does it for bottles. There isn't even a "clinking sound" or any help for these.
Anyway, collecting all the treasures for an episode unlocks the arcade machine minigame for that episode.
Also sidenote, but this game has the worst map screen that still somehow can be useful. The map gives a top down view of the area but with a blue filter. This makes it harder and more annoying to navigate and use landmarks for reference. Especially on the VITA with its smaller screen. There are also no icons on the map (aside from bottles, safes and objectives) or the ability to make your own markers. The VITA version makes it worse as you can't even use the buttons to navigate the map. You have to use the touchscreen even though that's not how it is in the PS3 version. But you can still use it to know where you are and where collectibles can be from guides. It's technically readable and useful but just barely. I've never seen a map in a game so perfectly walk the line between useful and annoying.
The next collectible are Sly Masks. There are 60 total and around 11 per Episode. Collecting them unlocks skins and some goodies. But the catch with them is that they can be anywhere. There can be a couple in the hub world. But also couple during select missions and even some in the arcade minigames. There's no way to know where any of them are. They generally tend to be really well hidden even if you are trying to scour every area.
Again, I wish there was a way to highlight them. The game's long load times make it a chore to switch episodes or missions so it's tedious to try searching for them manually.
Now it's time to talk about the arcades. Sly 4 has 3 arcade minigames that are used in both the main missions and have a harder version in the arcades in hideouts. The arcade versions of these minigames are harder, go on for much longer and can have secret paths that lead to portals that reward you with points and some of them even have Sly masks. You need to beat the high scores to get the trophies
The first minigame is "Alter Ego". This has you play this 2D auto scrolling twin stick shooter minigame where you must avoid enemies and collect these "ionic bits". Collecting 5 yellow bits levels you up so your weapons get more powerful. At level 10 you have shoot crazy fast, can launch missiles and have floating drones that can damage enemies around you. But whenever you take damage, you drop an entire level. And you get left behind as the level autoscrolls, you respawn at level 0. You can also collect blue bits which can give you a grenade explosion around you.
Personally, I don't really like this minigame. It's fine when playing casually as a change of pace but grinding the high score isn't great. Since it is an autoscroller it is entirely possible you don't have enough points to match the high score and you won't know until its too late, wasting your time. I also found the hitboxes a bit too small. Making items more annoying to pickup.
The key to success is finding the right balance between collecting yellow bits as they give points and level you up (and how high your level is acts as a multiplier for your score) and killing enemies since they give more points. As well as avoiding taking damage and maintaining level 10 as much as possible and knowing where the secret paths are so you can get more points as well as level up if you have messed up.
The second minigame is "System Cracker". Here, you guide a little space ship looking thing through 2D levels in top down twin stick shooting sections. This isn't an autoscroller. You need to explore levels looking for keys and shooting enemies. There are 3 ships you can switch between by going onto specific coloured pads and each ship has its pros and cons. The green ship you start with does decent damage and has decent health and can carry keys. So it's a jack of all trades master of none kinda ship. The pink ship literally resembles a tank. It fires slower and at a shorter range but does more damage and has more health. It's also necessary for destroying pink crystals to progress. The blue ship has floatier handling and faster speeds. Its shots also bounce off walls and it can draw a line which can activate switches and damage enemies. It is weaker than the green ship though.
I actually really enjoyed this minigame and was happy whenever it comes up. It even feels the most fleshed out of the 3. Like, I feel it could even be released as a small standalone game with some tweaking and expansion. I'd probably play a mobile version of this in my free time.
I like how varied the levels can be. You can have a lot of different threats and mini-puzzles and even scenarios where you have to keep switching between ships on the fly to damage enemies. Like, there's this one enemy that's made up of orange, blue and pink hexagons that require you to switch between all 3 ships and use their abilities to damage it. It's quite fun. Damage one ship takes is "saved" on that ship. So if you take 50% damage with the green ship and switch to the pink one, the pink one will have 100% health. But whenever you switch back to the green one, you will be back at 50% health. So mistakes have consequences requiring you to make decisions accounting for them without being too overbearing.
Beating the high scores for the associated arcades is very easy. For one, there is no time limit or pressure so you’re free to take your time and play carefully. On top of that, the mode is very generous with points. Whereas Alter Ego only gives you points for killing enemies and picking up bits (and you need to get and maintain a multiplier for decent times), System Cracker gives you points even for shooting obstacles and barricades in your way. In Alter Ego, I was scraping for points until the very end. In System Cracker, I had more than enough points by the halfway mark.
I suppose the game could have balanced this by increasing the points threshold and rewarding extra points for taking less time to complete sections but I’m not complaining.
The third and worst minigame is “Spark Chaser”. Here you must guide a little electric ball across these maze like areas with gaps that end your attempt if you fall down them and these pinball like bounce pads that bounce you really far. There’s also a time pressure. You have around 20 seconds to get as far as possible with more time added as you pick up these purple clock icons.
The biggest issue is that it’s entirely controlled by motion controls. And this makes me experience worse on VITA. Seriously, I very nearly quit playing. This post was almost titled “I gave up trying to Platinum Sly 4”.
With the PS3 version, at least titling the remote doesn’t also affect your view of the screen. You can look at the game and play it the same as you normally would. But in the VITA version, the “neutral” position where no input is registered by the system is placing the VITA flat with its screen facing up. The standard “screen facing you” position registers as down.
The end result is a frustrating experience. This minigame requires really fine precision given how easy it is to fall off and the time pressure requires you both be fast and more precise to collect time pickups. On top of that, your view is constantly being messed with due to how much you need to tilt the system from odd angles. Especially how tilting “up” really makes it hard to see. Oh, and the dialogue from Bentley as you bounce gets really annoying and repetitive.
It’s barely tolerable in regular missions since those don’t require as much precision or speed. And even then, the usage there in 2013 was suspect to begin with. I only completed this because there’s a cheese where if you can get enough time early on, you can then keep bouncing on certain pads which give around 20 points per bounce. When I played “normally”, I’d get around 300 points with the high score being 1000 points. Using the cheese, I averaged around 990 points and managed to get lucky to win with 1010 points.
Tangent Time:
I’ve said it before. Motion controls work best when they complement existing controls in an optional way or in more restrained ways. I love it when games have gyro aiming since that can help compensate when aiming with sticks with small fine corrections. It works here because the sticks do most of the work and the gyro sensors work where they are best suited.
Or in many mobile racing games, steering is often done by tilting your phone. I enjoy this because there is only one axis you need to tilt your phone, the screen often rotates in conjunction so your view is preserved and it’s more intuitive to feel the “range” of rotation and how it corresponds to steering.
Hell, even ignoring these approaches, motion can still be used in worthwhile ways. Such as by mapping an extra action that is infrequent if all other buttons are occupied. The Mario games on Wii map a “spin” when you jump and shake the remotes giving Mario a bit of grace allowing him to make slightly further jumps or correct a bad jump. Call of Duty MW1 on Wii allowed you to assign certain commands to custom motions of the controller and nunchuck. So you could map stuff like jumping, moving and shooting to buttons but map reloading to smacking the nunchuck to the Wii Mote or plunge the Wii Mote forward to do a melee attack or tilting the Wii Mote to bring out a grenade or alt fire.
Even Resistance 1: Fall of Man had a neat idea. You could quickly tilt the controller left to bring up the Scoreboard screen without needing to take your thumbs off the sticks or stop moving. The Soulsbourne games allow you to quickly do emotes without needing a menu by holding the interact button and quickly tilting the controller in certain directions.
I bring all this up to highlight how Sly 4’s use of motion controls are a failure on every level. They’re mostly used in place of minigames as the sole method of control. So all the issues of motion controls (such as the lack of broad control and feedback) are front and centre. The only place where the motion controls are understandable is when firing arrows as you can then control the arrow after it’s fired using both the sticks and gyro aiming. But even then, the lack of any ability to tune the gyro sensitivity or even invert the controls hampers any use it could have had.
I don’t mind the idea of Sly 4 having decent motion controls. There are places where I can see it being beneficial. In addition to shooting and guiding arrows, I can see it being useful when you have to use the binoculars. Especially as Bentley as you need to shoot darts precisely.
Or, here’s a gimmicky one: you can bind certain costumes or tools to also be selected by quickly tilting the system. Even though using the D-pad for a quick select would be faster, it would still be a better use of motion controls for Sly 4 than most of what’s currently there.
End Tangent.
Back to getting all the trophies, the final arcade machine, unlocked only when you’ve gotten all the treasures in every other episode, is very easy. It has “3 rooms”, one featuring every minigame thus far. But the high score requirements are really low and rooms aren’t as tough as prior versions. You can easily get the high score in the first area which is the Alter Ego one. Even if you miss it there, the second area is Spark Runner but you can keep reloading the checkpoint to preserve your score. So you can get some time clocks, reload a checkpoint when you’re close to running out of time or about to fall off and repeat until you get the high score.
You do need to get past the Spark Runner section to the 3rd and final section that uses System Cracker's gameplay in order to get a hidden Sly Mask, but it's far easier than the dedicated Spark Runner arcade minigame as the section is shorter, is more generous with Time Pickups, has easier level design and lets you reload a checkpoint if you're about to fail which doesn't end the run.
So yeah, Sly 4 Thieves in Time was....inconsistent game to platinum. I enjoyed the base gameplay, System Cracker, the various challenge trophies and the mini speedruns for collecting treasures. I didn't enjoy finding the collectibles and doing some of the other minigames. I hated Spark Runner.
If the game had more ways of tracking collectibles, fewer minigames and better load times, I'd gladly recommend it as a fun game to platinum.
As for the base game itself, I am mixed on it. The gameplay is arguably the best in the series. Sly's movement and costumes are so fun to play around with. Murray, Bentely and Sly's ancestors are also fun changes of pace during missions.
The story is lacking. My main issue is that it doesn't feel like it realizes its following up Sly 3. The story so casually undoes the ending of Sly 3 to get Sly 4's story going. I get it, that's what a sequel has to do. But the way it does it really undermines Sly 3. It's also much more lighthearted and doesn't have as much of a theme or focal point as its predecessors. Sly 1-3 explored the theme of legacy and the consequences of adhering to it so tightly. A major aspect of Sly 3 was Sly realizing the Cooper Vault wasn't worth dying for. It's what prompts him to fake his amnesia and retire with Carmilita in the end. So for Sly 4 to then have Sly have an itch to steal just for the fun of it, it's sending mixed messages here.
In addition, Sly is really casual about the fact Carmilita now knows about his betrayal and has broken up with him. Seems like that should have been a bigger deal. In fact, that kind of "casual-ness" persists throughout the story. Sly doesn't really have much of an arc or any real heartfelt moments with his ancestors. Nor do they seem to really care their decedent from the future is here with them.
If I could have tweaked the story to address these points, here's what I would have done:
I'd have the story open with Sly, Bentley and Murray enjoying their "retirement" and have no plans of thieving. I'd go so far as to have Sly even scoff at the idea of him ever wanting to be a thief. Then when the pages of the Thievus Racconus are dissapearing, Sly, Bentley and Murray have to reluctantly unretire to try stopping them. There would be dialogue during the opening mission of Sly being worried if they get caught as it would undo their happy ending. And then when Carmilita catches Sly, Sly at first is flustered and tries to explain the situation to Carmilita who isn't having any of Sly's BS. Sly is forcibly extracted by the gang and then they time travel. As they are time travelling. Sly is upset that, in order to go literally defend the Cooper Legacy, he has to give up his happy relationship and can't be repaired now. That even if they fix the problem, they'll be on the run forever now. Murray had to give up his professional career as well.
Already, I feel this introduction has a few things going for it. It respects the ending of Sly 3 and keeps the characters in more character, as well as putting more heat on Le Paradox. Sly 4 had to rip away the happy ending that was Sly 3. The characters know that and aren't happy about it. There is immediate consequences. And that heat can be directed at Le Paradox when he comes later.
I'd also like if all of the ancestors Sly met had different reactions to both him and the Cooper legacy and how it affects Sly's arc.
For example, lets say when he meets Riochi Cooper, Ricohi is initially disappointed in Sly as the future Cooper decendent as Sly doesn't act honourably or respect the legacy or something like this. Something that makes Sly start to question if it's even worth defending the Cooper Legacy. Bentely is the voice of reason here and mediator that gets the gang to work as well as they can.
Then when Sly meets Tennessee Cooper, Sly is initially expecting another traditionalist ancestor that cares a lot about the Cooper Legacy. But Tennessee is kinda the opposite of Riochi in that Tennasee doesn't care about the legacy in the same way. He adds his own spin and contributions but also uses the knowledge from it to do his own thing. Perhaps Tennessee is this Robin-Hood esque figure who uses his heisting skills to steal from the corrupt ruling class and give to the lower class. The point being that through Tennessee, Sly considers another aspect of the Cooper Legacy on how he's not that beholden to it and can potentially make it his own.
Then when Sly meets Bob, part of Bob's training is also from Sly as Sly teaches him some of the Cooper moves he knows. Since Bob is the first Cooper ancestor, he has no bias towards the legacy or any knowledge. So he's far more grateful and begins to use his new skills in helpful ways. Causing Sly to wonder if he could use the Cooper Legacy in more ways.
It's a similar situation for Sir Galleth. And for Selim, perhaps by that point, Sly has a newfound outlook and appreciation for the Cooper Legacy and ways on how he can improve it or make it his own that he encourages Selim not to retire or to retire in such a way where he could help people or something like that.
So yeah, there's this theme now of "Don't let the past define you now. You can make it your own and grow past its flaws". Which I feel would give Sly 4 more of a punch. I am basically copying Metal Gear Solid 4 and Assassin's Creed though.
I also feel it would be better if Penelope wasn't the villain of episode 4. It seems to contradict her character from past games and the explanation given for her heel turn doesn't really hold water. I feel the story would be better if Penelope had the role Dmitri has where she's their help in the present and the Knight was a new character. But if you need to have Penelope as the antagonist, have her be under mind control or something. That way the team has the conflict of how will they stop the plan without hurting their friend. But if you really insist on Penelope being a full on antagonist now by her own choice, perhaps flesh out her motivations more? Maybe something like "she sees how Bentley will never reach his full potential as the Bill Gates of the world because of his criminal past that requires him to lay low and not take public credit for his inventions. So she's trying to erase the Coopers so Bentley will have never met Sly". That would at least be more than "I want money".
Everything else, I feel works more or less.
I will note that the cliffhanger ending was a weird choice given that this game wasn't projected to sell well and kinda pigenholes any story Sly 5 would be going for. Plus, it being locked behind the platinum trophy means only a small portion of the few players that played Sly 4 would even know about it.
So yeah, that's my take on platinumming Sly 4: Thieves in Time. What do y'all think?
Next up for me is platinumming every Spider-Man game on PS VITA. See you then.
submitted by coolwali to patientgamers [link] [comments]


2023.05.30 21:39 Team_Instinct [USA][H] 32X, Genesis, PS1, PS2, PSP [W] Genesis stuff

Looking for good condition CIB Genesis Games:
Arrow Flash
Earthworm Jim 1 & 2
El Viento
Fire Shark
Gaiares
Gain Ground
King's Bounty
Landstalker
Mega Turrican
Midnight Resistance
Panorama Cotton (Strictly Limited)
Steel Empire
Ristar
Shinobi III
Thunder Force III/IV (Lightening Force)
Ultracore (Strictly Limited)
Wings of Wor
Looking for Box+Manual:
Air Buster
Beyond Oasis
Elemental Master
Maximum Carnage
Phantom 2040
Strider
Have
PS1
PinobeeSealed
Shooter Space ShotSealed
Army Men 3D GHCIB
Crash Bandicoot GHCIB
Crash Bandicoot 2 GHCIB
ECW Anarchy RulzCIB
ECW Hardcore RevolutionCIB
Final Fantasy 7CIB
Ford RacingCIB
Gran Turismo GHCIB
IHRA Drag RacingCIB
Jampack 12 Vol.2CIB
Jeremy McGratch Supercross 98CIB
Knockout Kings 2000CIB
Madden 2000CIB
Metal Gear Solid GHCIB
Nascar RumbleCIB
NFL Gameday 98CIB
NHL 98CIB
Parasite Eve(No Collector's CD)
Power Move WrestlingCIB
Superbike 2000CIB
Test Drive 5 GHCIB
WCW Backstage AssaultCIB
WCW MayhemCIB
WCW NitroCIB
WCW vs The WorldCIB
WWF AttitudeCIB
WWF War ZoneCIB
WWF War Zone GHCIB
WWF SmackDown! 2 Know Your RoleCIB
Activision Classic Games (2600)Loose
Chrono CrossLoose
Final Fantasy TacticsLoose
Final Fantasy VIILoose
Gran TurismoLoose
Gran Turismo 2Loose
Interactive CD Sampler Disc Vol. 9Loose
Metal Gear SolidLoose
Official U.S. Playstation Oct 1998 Disc #13Loose
RivenLoose
Wild Arms 2Loose
WCW NWO ThunderCase + Manual
Chrono CrossManual
Final Fantasy TacticsGH Manual
PS2
God of War 2 GHCIB
Guitar Hero AerosmithCIB
Madden 2005CIB
Madden 2007 Hall of Fame EditionCIB
007 Agent Under FireLoose
Crash Bandicoot The Wrath of CortexLoose
MLB Slugfest 2004Loose
Orphen Scion of Sorcery Case + Manual
Genesis
ATP Tour Champtionship TennisCIB
General ChaosCIB
Lost VikingsCIB
NBA Jam TECIB
Mortal Kombat IIGame+Case
Sub TerraniaGame+Case
AladdinLoose
Fatal RewindLoose
Golden Axe (Mega Drive)Loose
James Pond 3Loose
Lion KingLoose
Maximum CarnageLoose
Sonic the Hedgehog 3Loose
Sonic SpinballLoose
32X
Metal HeadLoose
DoomLoose
Star WarsLoose (2 copies)
PSP
Gran TurismoGame+Manual
submitted by Team_Instinct to gameswap [link] [comments]


2023.05.30 21:10 lettered_hylobate Update 36: Gondor Renewed - releasing tomorrow, Wed. May 31

https://www.lotro.com/update-notes/lotro-update-36-release-notes-en

Update 36 Release Notes

Here are the release notes for Update 36: Gondor Renewed, released on Wednesday, May 31st, 2023.

Of Special Note:

A New Story Begins in A Renewed King's Gondor!

After the defeat of Sauron, King Elessar and Queen Arwen seek to bring peace to their kingdom, but the danger is not gone and new foes seek to threaten Gondor. Adventure awaits in the new zone of King's Gondor East, set after the War of the Ring when fresh breezes have dispersed the fumes of the Dawnless Day and allowed the sun to shine again! Discover the beginning of a new Epic-style storyline, 'The Song of Waves and Wind,' and team up with Legolas, Gimli, and friends both old and new to investigate the continuing threat of the Heirs of Castamir!
The Song of Waves and Wind
A new story debuts with Gondor Renewed called "The Song of Waves and Wind"! For characters level 140. Start the first chapter by speaking to Glindor in Minas Tirith (Midsummer)! This new story is available to anyone who is VIP, purchases the "Gondor Renewed" quest pack, or who purchases quest packs associated with the story that are released in the future.
King's Gondor Awaits
Gone are the gloomy dark skies, replaced with bright and sunny fields and hills. Players familiar with the original Central and Eastern Gondor regions will be familiar with King's Gondor from a navigation standpoint, but there are new additions, and places players previously could not go are now open to allow for further exploration!
The Quest Pack "Gondor Renewed" unlocks more than 80 quests and Deeds for level 140 characters. Includes King's Gondor East and The Song of Waves and Wind. Free to VIPs!
How do I get to King's Gondor?
Go to Minas Tirith (After Battle) and head South through the Pelennor Fields. Where there once stood an impassable is no more! Questing begins in this area of the Pelennor Fields and in the under-construction version of The Harlond. From there, you can explore Gondor up to Linhir, where the gates are currently closed.​

Landscape Difficulty: The Paths of Valour!

We have reworked the Landscape Difficulty setting system introduced with Treebeard and are now opening it to the general game worlds as an option! Read full details about this new Landscape Difficulty option in the release notes below.​ A new Faction and new rewards are now available by playing these higher difficulties. Activate your difficulty and adjust it in the future by speaking with a Hardened Traveller, which can be found in major hubs and new player zones throughout Middle-earth:

There are titles available for activating a difficulty of 3 or higher and keeping it there from level 10 to level 50, and then to level 130 respectively. The title granted depends on the class you play, but can be used by any character on your account. Make sure to select your Landscape Difficulty prior to achieving level 10 to be eligible for these titles! In order to earn these titles, you must keep the difficulty system active for the entire leveling span from level 10 thru 50/130. Entering areas of the game world where it is temporarily suppressed will not invalidate your title attempt, however turning it down or off via the Hardened Traveller will.

More Delvings!

More Delvings are now available! The Annúminas instances Glinghant, Haudh Valandil, and the Great Barrows instances Sambrog, Thadûr and The Maze have been converted to be playable as Delvings! Find them in the Instance Finder (Control+J by default).​

News and Notes

Classes


Crafting


Items & Rewards


Landscape Difficulty


General Landscape Changes:


Localization


Missions and Delvings


PvMP


Quests, Deeds and Instances


Miscellaneous


Known Issues:


submitted by lettered_hylobate to lotro [link] [comments]


2023.05.30 20:55 cornerstonehi WHAT IS THERMAL IMAGING & WHY IS IT IMPORTANT FOR A HOME INSPECTION?”

WHAT IS THERMAL IMAGING & WHY IS IT IMPORTANT FOR A HOME INSPECTION?”

WHAT IS THERMAL IMAGING & WHY IS IT IMPORTANT FOR A HOME INSPECTION?”

📷
“What Is Thermal Imaging & Why Is It Important for a Home Inspection?”
  1. Introduction
  2. Brief explanation of home inspections and their significance
  3. Introduction to thermal imaging and its growing role in home inspections
  4. Understanding Thermal Imaging
  5. Definition and principles of thermal imaging
  6. How thermal imaging works in detecting temperature variations
  7. Key components of a thermal imaging camera
  8. Differentiating between thermal imaging and traditional visual inspections
III. The Importance of Thermal Imaging in Home Inspections
  1. Identifying hidden issues
  2. Detecting insulation deficiencies
  3. Locating air leaks and drafts
  4. Spotting moisture intrusion and water damage
  5. Enhancing electrical inspections
  6. Locating overheating electrical components
  7. Detecting electrical faults and fire hazards
  8. Identifying plumbing issues
  9. Pinpointing hidden leaks and pipe damage
  10. Evaluating the efficiency of radiant heating systems
  11. Detecting structural anomalies
  12. Identifying heat loss and energy inefficiencies
  13. Detecting foundation cracks and structural defects
  14. Advantages of Thermal Imaging in Home Inspections
  15. Non-invasive and non-destructive nature
  16. Time and cost efficiency
  17. Comprehensive and accurate assessments
  18. Enhanced safety and risk mitigation
  19. Limitations of Thermal Imaging in Home Inspections
  20. External factors influencing accuracy
  21. Interpretation challenges and the need for expertise
  22. Limitations in identifying certain issues
  23. Case Studies and Real-Life Examples
  24. Success stories of thermal imaging in home inspections
  25. Examples of issues detected by thermal imaging
  26. Impact of thermal imaging on decision-making and negotiations
VII. The Future of Thermal Imaging in Home Inspections
  1. Technological advancements and improvements
  2. Integration of artificial intelligence in thermal imaging
  3. Potential impact on home inspection standards and regulations
VIII. Conclusion
  1. Recap of the importance of thermal imaging in home inspections
  2. Encouragement for homeowners and buyers to consider thermal imaging
  3. Final thoughts on the future of thermal imaging in the industry
Introduction
Home inspections are a vital part of the real estate process, providing potential buyers and homeowners with a comprehensive assessment of a property’s condition. These inspections aim to identify any existing or potential issues that could affect the safety, functionality, and value of a home.
In recent years, thermal imaging has emerged as a valuable tool in conducting thorough and efficient home inspections. By detecting temperature variations, thermal imaging can uncover hidden problems that may not be visible to the naked eye. In this article, we will explore the importance of thermal imaging in home inspections and how it can benefit both buyers and homeowners.
Understanding Thermal Imaging
Thermal imaging utilizes infrared technology to capture and analyze temperature patterns emitted by objects and surfaces. It works by detecting the infrared radiation emitted by objects, converting it into a visual representation called a thermogram. The resulting image displays variations in temperature, with warmer areas appearing as brighter colors and cooler areas as darker colors.
To perform a thermal inspection, a qualified professional uses a thermal imaging camera. These cameras are equipped with special sensors that can detect and measure infrared radiation accurately. They are designed to capture and interpret temperature variations, allowing inspectors to identify potential issues that may be otherwise hidden from view.
The Importance of Thermal Imaging in Home Inspections
Identifying Hidden Issues
One of the primary reasons thermal imaging is crucial in-home inspections is its ability to detect hidden issues. Many problems, such as insulation deficiencies, air leaks, and moisture intrusion, may not be immediately visible to the naked eye. Thermal imaging can reveal temperature differences that indicate these problems, enabling inspectors to pinpoint their exact locations.
Insulation deficiencies: Inadequate insulation can result in significant energy loss and increased utility bills. Thermal imaging can quickly identify areas with insufficient insulation by detecting temperature variations along walls, ceilings, and floors. This allows homeowners to take corrective measures and improve energy efficiency.
Air leaks and drafts: Air leaks can significantly impact a home’s comfort and energy efficiency. Thermal imaging can reveal gaps and cracks in the building envelope, as well as areas where drafts are entering or escaping. By identifying these issues, homeowners can address them promptly, reducing energy waste and enhancing indoor comfort.
Moisture intrusion and water damage: Moisture intrusion can lead to mold growth, rot, and structural damage. Thermal imaging can detect hidden moisture by identifying cooler areas caused by water absorption or leaks. This early detection allows homeowners to mitigate the damage before it becomes extensive and costly.
Enhancing Electrical Inspections
Electrical issues pose serious safety hazards and are often difficult to detect visually. Thermal imaging can help inspectors identify electrical faults and potential fire hazards by detecting abnormal heat patterns. Overheating electrical components, loose connections, and overloaded circuits can be quickly identified using thermal imaging. This early detection can prevent electrical fires and protect the occupants of the home.
Identifying Plumbing Issues
Thermal imaging can be instrumental in locating plumbing issues that are not immediately apparent. It can detect hidden leaks behind walls, ceilings, or floors by identifying temperature differences caused by moisture. By pinpointing the precise location of leaks, homeowners can minimize water damage and reduce the risk of mold growth.
Thermal imaging is also valuable in evaluating the efficiency of radiant heating systems. It can identify areas of heat loss or malfunctioning components, ensuring optimal performance and comfort within the home.
Detecting Structural Anomalies
Thermal imaging can help uncover structural anomalies that may not be visible during a traditional visual inspection. It can detect heat loss or thermal bridging in walls, windows, and roofs, indicating potential insulation issues or energy inefficiencies. Additionally, thermal imaging can identify foundation cracks or areas of excessive moisture, providing early warning signs of potential structural defects.
📷Advantages of Thermal Imaging in Home Inspections
Thermal imaging offers several advantages over traditional visual inspections in the context of home inspections:
Non-invasive and Non-Destructive: Thermal imaging is a non-invasive and non-destructive method of inspection. It does not require physical contact with the surfaces being examined, minimizing the disruption to the property and reducing the risk of further damage.
Time and Cost Efficiency: Thermal imaging enables inspectors to identify issues quickly and efficiently. It can detect problems that may otherwise require extensive manual investigation or even invasive testing. By streamlining the inspection process, thermal imaging saves both time and costs for homeowners and buyers.
Comprehensive and Accurate Assessments: Thermal imaging provides a comprehensive assessment of a property’s condition. It offers a visual representation of temperature differences, allowing inspectors to identify multiple issues simultaneously. This comprehensive approach ensures a more accurate evaluation of the property’s overall health and helps prioritize repairs and maintenance.
Enhanced Safety and Risk Mitigation: Thermal imaging can identify potential safety hazards such as electrical faults or overheating components. By detecting these issues early on, homeowners can take appropriate measures to address them promptly, minimizing the risk of accidents, injuries, or property damage.
Limitations of Thermal Imaging in Home Inspections
While thermal imaging is a valuable tool, it also has some limitations that need to be considered:
External Factors Influencing Accuracy: External factors, such as weather conditions, can affect the accuracy of thermal imaging. Factors like solar radiation, wind, or reflective surfaces can distort temperature readings and impact the interpretation of the thermograms. Therefore, it is essential for inspectors to consider and account for these factors during the inspection process.
Interpretation Challenges and the Need for Expertise: Thermal imaging requires expertise in interpreting thermograms accurately. Identifying potential issues and distinguishing them from normal temperature variations can be challenging, especially in complex building structures. Inspectors with specialized training and experience in thermal imaging are better equipped to analyze the results accurately.
Limitations in Identifying Certain Issues: Thermal imaging is not a foolproof method for detecting all types of issues. For example, it cannot identify mold or asbestos directly, as they do not emit significant temperature variations. Additionally, certain hidden problems, such as structural defects deep within walls, may not be detectable through thermal imaging alone. Therefore, thermal imaging should be used in conjunction with other inspection techniques to ensure a comprehensive assessment.
Case Studies and Real-Life Examples
To understand the practical applications of thermal imaging in home inspections, let’s explore a few case studies and real-life examples:
Insulation Deficiencies: During a home inspection, thermal imaging identified areas of inadequate insulation in the attic. The temperature variations revealed heat loss, indicating insufficient insulation coverage. This information allowed homeowners to take corrective measures, resulting in improved energy efficiency and reduced utility bills.
Electrical Faults: Thermal imaging detected an overheating electrical component within a wall during an inspection. This early identification enabled the homeowner to address the issue promptly, preventing a potential electrical fire and ensuring the safety of the property.
Hidden Water Damage: In a home inspection, thermal imaging uncovered a hidden water leak in a bathroom wall. The temperature differences detected by the camera indicated moisture intrusion. By locating the precise source of the leak, the homeowner was able to repair the plumbing and prevent further water damage and mold growth.
The Future of Thermal Imaging in Home Inspections
As technology continues to advance, the future of thermal imaging in home inspections looks promising. Here are a few potential developments to look out for:
Technological Advancements and Improvements: Thermal imaging cameras are becoming more compact, affordable, and user-friendly. Ongoing advancements in sensor technology and image processing algorithms are likely to enhance the accuracy and quality of thermal imaging results.
Integration of Artificial Intelligence in Thermal Imaging: Artificial Intelligence (AI) has the potential to revolutionize thermal imaging in home inspections. AI algorithms can be trained to analyze and interpret thermal images, automating the detection of anomalies and improving the efficiency of inspections. Machine learning techniques can help AI systems learn from vast amounts of data, enabling them to identify patterns and abnormalities more accurately over time.
Potential Impact on Home Inspection Standards and Regulations: The increasing adoption of thermal imaging in home inspections may lead to changes in industry standards and regulations. As thermal imaging becomes a more widely accepted and integrated tool, regulatory bodies may update guidelines to include specific requirements for thermal inspections. This could further emphasize the importance of thermal imaging as a standard practice in home inspections.
Conclusion
Thermal imaging has emerged as a valuable tool in modern home inspections, providing insights into hidden issues that may not be apparent during visual inspections. By detecting temperature variations, thermal imaging can identify insulation deficiencies, air leaks, plumbing issues, electrical faults, and structural anomalies. Its non-invasive nature, time and cost efficiency, comprehensive assessments, and enhanced safety benefits make it an essential component of a thorough home inspection.
While thermal imaging has limitations and requires expertise for accurate interpretation, it remains a powerful tool in the hands of qualified inspectors. As technology advances, with the integration of AI and improvements in camera technology, the future of thermal imaging in home inspections holds great promise. It is likely to become an even more integral part of the industry, contributing to improved safety, energy efficiency, and informed decision-making for homeowners and buyers alike.
REFERENCES:
U.S. Department of Energy. (n.d.). Thermal Imaging for Home Inspections. https://www.energy.gov/energysavethermographic-inspections
InterNACHI. (n.d.). Infrared Thermography Inspection. https://www.nachi.org/ir-reports.htm
HouseLogic. (n.d.). What Is a Thermal Imaging Home Inspection? https://www.houselogic.com
Infrared Training Center. (n.d.). Introduction to Thermography for Building Sciences. Retrieved from https://www.infraredtraining.com
Thermal Imaging for Home Inspections Explained https://www.homegauge.com/learning/thermal-imaging-for-home-inspections-explained/
About Cornerstone Home Inspections:
Located in Hubertus WI, Cornerstone has been trusted by home buyers to help them make informed buying decisions. Our home inspections typically range from 2.5-3.5 hours depending on the size of the house or condo. You are invited to follow along with your inspector as they perform their inspection.
We have achieved the distinction of Certified Master Inspector as determined by the Master Inspection Certification Board. All Cornerstone Inspectors are trained to these standards and operate under a Certified Master Inspector.
Areas Served:
  1. Waukesha
  2. Menomonee Falls
  3. Germantown
  4. West Bend
  5. Hartford
  6. Pewaukee
  7. Sussex
  8. Grafton
  9. Cedarburg
  10. Oconomowoc
  11. Watertown
Cornerstone Home Inspections include our thermal imaging of the main electrical box to add even more value to our inspections at no additional cost. Please see our thermal imaging page for more information on what thermal imaging can do.
FULLY LICENSED & INSURED
Cornerstone follows the Wisconsin State Standards of Practice. We are fully licensed by the State of Wisconsin. State license number 2355-106.
We are fully insured, carrying both general liability as well as errors & omissions insurance, including agent and broker inspector referral coverage.
Whether you’re buying or selling a home, having a professional home inspection from a leading home inspection company will give you peace of mind and assist you in a fair and smooth transaction.
WE OFFER A WIDE RANGE OF INSPECTION AND TESTING SERVICES INCLUDING:
  • RESIDENTIAL HOME INSPECTIONS
  • CONDO INSPECTIONS
  • PRE-LISTING INSPECTIONS
  • RADON CRM TESTING
  • DRONE SERVICE NOW INCLUDED AT NO ADDITIONAL COST!
  • ONE HOUR REPORTS
  • NEW VISUAL REPORTS
  • THERMAL IMAGING
NEW VISUAL REPORTS: We now feature a computerized report that allows our inspectors to add pictures and comments to the report onsite. This type of report delivery allows for a more detailed explanation of the area of concern, giving you the knowledge to make an informed purchase decision. The computer report is then emailed directly to you and your realtor, saving precious time in the real estate transaction.
THERMAL IMAGING:
Cornerstone Home Inspections include our thermal imaging of the main electrical box to add even more value to our inspections at no additional cost. Please see our thermal imaging page for more information on what thermal imaging can do.
FULLY LICENSED & INSURED
Cornerstone follows the Wisconsin State Standards of Practice. We are fully licensed by the State of Wisconsin. State license number 2355-106.
We are fully insured, carrying both general liability as well as errors & omissions insurance, including agent and broker inspector referral coverage.
Whether you’re buying or selling a home, having a professional home inspection from a leading home inspection company will give you peace of mind and assist you in a fair and smooth transaction.
If you have any questions regarding your house, just call and we will answer it. If we can’t answer it right away, we will find the answer for you. At Cornerstone, your total satisfaction is our number one priority.
Call us today at 262-607-CSHI to book your home inspection.
Cornerstone Home Inspection Michael Ford 262-607-2744 Hubertus, WI 53033
[[email protected]](mailto:[email protected]) https://www.cornerstonehi.com
Insert/ Embed Map:

Exterior View of the house through thermal imaging.
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2023.05.30 19:51 scarsellaj Tottenham Hotspur: Twenty-Three Years of Failure

February 2001: It’s a bright new era for Tottenham Hotspur Football Club. After years of mediocrity and flirts with relegation in the 1990s, a new ownership group is taking over from that cheapskate Alan Sugar. Meet your new overlords in English National Investment Company and your new chairman, Daniel Levy! Its sure to be a great start of a beautiful journey!
May 2001: Finishing 12th is not what you would call ideal. No European football. Not to mention bowing out in the FA Cup Semis and League Cup third round. Enjoy this new manager in Glenn Hoddle.
2001-02 : Sol Campbell signed with our eternal rivals in Arsenal! Levy didn’t offer him a new contract? What?? Doesn’t he know those Gunner clowns can’t be taking our players like that? We also finish 9th but made the League Cup final. It helps having the return of our goal scoring phenom in Teddy Sheringham. Adding Gustavo Poyet helps too. Still no European football.
2002-03: The best way to fight back into the elite is to have more goal scorers right? Welcome Robbie Keane from Leeds United! A crafty piece of business on our end! Him and Sheringham power us to…10th place. The fuck? And third round exits in the Cups…
2003-2004: Glenn Hoddle is underachieving! Get rid of him. David Pleat can surely handle the task at hand. Nope, we finished 14th…and still no trophies. But hey check out our shiny new forward in Jermaine Dafoe.
May 2004: Sol Campbell becomes a key contributor to Arsenal’s Invincibles season and wins the Premier League title. Does it feel cold?
2004-2005: Here’s our new manager in Jacques Santini ~goes 5-4-5~ ok never mind. Here’s our REAL new manager in Martin Jol, much more quality. He’s got the gusto and know-how to guide us to 9th and no trophies. At least Jermaine Defoe was the club top goal scorer…and Ledley King is coming into his own.
May 2005: Our other eternal rivals Chelsea win their first Premier League thanks to that outlandish manager Jose Mourinho and oligarch Roman Abramovich. All they do is buy players whenever they please. Pfft, that won’t be sustainable, they’ll come back to Earth eventually.
2005-06: Martin Jol has been a massive improvement to our fortunes. No trophies yet but we’re back in Europe. It’s good to be back in the UEFA Cup, think of the tv revenue. 5th place is a nice finish. Robbie Keane and newcomer Mido carried us to this spot. We should be keep them around for a while. Bringing in experienced talent like Edgar Davids and this young defensive midfielder in Tom Huddlestone helps. And check out our new record signing in Jermaine Jenas.
2006-07: Michael Carrick is a great defensive midfielder but Manchester United want his services. Here, take him. Edgar Davids is also much too old to be playing Premier League football. Our loss is also our gain with 15 million quid in the books. Let's invest that into a brand-new world class striker in Dimitar Berbatov. And Carrick's replacement in Didier Zokora certainly helps us...but we finish 5th again. No tropies either...at least European football?
2007-08: Jermaine Dafoe and Mido are gone. We need to replace them. Darren Bent seems like a good idea. But who the hell is this young left-back named Gareth Bale? Why is he worth 14 million pounds? Whatever, we need depth, he probably won't be much. Snap up this Jonathan Woodgate guy, too, someone has to help Ledley King here!
Oct 25, 2007: So you sacked Martin Jol at halftime against Getafe because reasons? Maybe if you stopped selling all his good players the division wouldn't have started. The fans are not pleased about this at all. Smooth them over with Juande Ramos from Chelsea.
League Cup Final 2008: All this leads to an 11th place finish, but fear not - YOU WON THE LEAGUE CUP! The first trophy since 1999, a true triumph. Certainly Spurs can aim higher now right?
2008-09: Juande Ramos is a fraudulent piece of shite that doesn't deserve to work in North London. We've promptly canned him for the legend that is Harry Redknapp. Just look at him inspire us to...8th place. We made the League Cup Final broken glass window and we've lost to Manchester United. And sold them Berbatov because money. This is shit. Enjoy this new midfielder signing in Luka Modric. He'd only become one of the best players in the world, nothing too crazy. Oh and Robbie Keane is back. So is Jermaine Defoe! Yay?
2009-10: A full season of Redknapp ball has led to a glorious prize! 4TH PLACE! Tottenham Hotspur will be playing under the lights on Tuesday and Wednesday! Play the music....THE CHAMPPPIONS! All it cost was loaning out Keane, selling Bent, and bringing in Peter Crouch. What a team we have forming. This Aaron Lennon kid is turning into quite the player. Oh and that Gareth Bale kid we paid a premium for? Yea, he's playing left winger now.
2010-2011: Champions League football requires Champions League talent. Quickly, let's eye up cheap deals for Rafael van der Vaardt, Sandro, and William Gallas. The attacking front of Crouch, Bale, Defoe, van der Vaardt, and Roman Pavlyuchenko powered us to 5th. It’s been a tough test balancing these nights. But did you see our massive victories against both Milan teams? I think we'll be back here in no time. Is it really a bad season without winning any trophies?
2011-12: A critical season. Harry Redknapp's contract is set to expire and Daniel Levy hasn't really been known to give coaches pay raises unless they merit it. Unfortunately, Peter Crouch is too old to keep around. Off to Stoke City with you, lad, thanks for that night at the San Siro. Bringing Emmanuel Adebayor from the exile of Manchester City should be a like-for-like swap. It all powers us to finish 4th again! HUZZAH! Another season of Champions League revenues! But still no Cups to take home.
2012 CL Final: Unfortunately, Chelsea did something incredible and won the Champions League in the most chaotic final in recent memory. Thus, for finishing 4th, you get Europa League football...god I hate Chelsea.
2012-13: Gareth Bale is becoming an elite winger without elite help. We've also decided to do something ridiculously unpopular and sell Luka Modric to Real Madrid for huge money. van der Vaardt is also out the door to Hamburg. The revenue brings in Hugo Lloris, Mousa Dembele, Clint Dempsey, and Jan Vertonghen. Under the plucky Andre Villas-Boas we finish 5th and go back to Europa. But our Cup showing was even more abysmal this season. Gareth Bale potted 21 goals...oh god he's next to go isn't he?
2013-14: The worst day has come. Gareth Bale has been sold to Real Madrid. He's joining up with Modric and Cristiano Ronaldo. The money reinvested brings in Christian Eriksen, Erik Lamela, Paulinho, Etienne Capoue, and the meme known as Roberto Saldado. Andre Villas-Boas' tenure was short-lived. Tim Sherwood is a former Spurs lad, surely he can lead us to greatness. If you call 6th place and no trophies greatness.
CL Final 2014: Luka Modric and Gareth Bale become key contributors to Real Madrid's Decima in the Champions League. Bale also scores one of the best goals of the campaign in the Copa Del Rey against Barcelona. The fans are pissed at Daniel Levy and ENIC.
2014-15: We've been knocking on the door of the elite English teams for a few seasons now. Time to put up or shut up. Tim Sherwood, you are not that guy pal. Mauricio Pochettino, welcome to Spurs. Here's the plucky academy kid in Harry Kane. Please get him firing, our striker woes are well-known. You want to sell Gylfi Sigurdsson and Sandro for this League One prospect in Dele Alli? Ok if you say so. Who the hell is Eric Dier and why do you want him? Culminating in a fifth place finish and League Cup final. Harry Kane scored 21 goals though...whoa.
2015-16: Defense needs an upgrade. Let's buy this experienced Belgian in Toby Alderwaiald. Him and Vertonghen played together before, surely it will work. We also need a left winger. How about Hueng-Min Son? He's been torching defenses for Leverkusen, he can surely do it here. The top teams are having a down season, now is the time to strike. We can smell the Premier League title in our grasp.
Final Matchday 2016: They finished third in a two-horse race after Leicester decided to have the greatest sports story ever play out in real life. It seems like a missed opportunity, but there is plenty to build on. Poch's team is coming together. Kyle Walker and Danny Rose are molding into elite fullbacks. The Belgians and Lloris are brick walls. Harry Kane is becoming a world-class striker. He even won the Golden Boot! They just need a little bit more to get over the trophy drought.
2016-17: Ok this is the year. We made it back to the Champions League, but this will be the last year at White Hart Lane. It's much too old for this modernizing football club. We need a really big stadium to bring in that sweet matchday revenue like our rivals. And I'm talking REALLY big, the best in all of England. It would be nice to fill it with some Champions League revenue and some silverware no? Well, seems like we finished 2nd and didn't win any Cups...AGAIN. But hey, Harry won the Golden Boot again! Dele Alli took serious strides in becoming a generational talent. Progress is progress amirite?
Final Matchday 2017: Chelsea win their 4th Premier League title since Abramovich took over. At least you finished above Arsenal again...that's a win isn't it?
2017-18: Kyle Walker has been sold to Manchester City because we like money over glory. Don't worry, we have a solid replacement with Kieran Trippier. We'll use the Walker money to bring a new defender in Davinson Sanchez from Ajax and right winger in Lucas Moura from PSG. Oh and for the hell of it, here's Serge Aurier from PSG too. Glorious depth. We still don't have a reliable backup striker, but how about a cheap deal for the aging legs of Fernando Llorente. He was good in a past life right?
Nov 1, 2017: By God, we've done it. We've slain the evil empire in Real Madrid. It's hard to believe a team of this size and caliber could scar the kings of Europe. Surely the only way is up from here.
March 2018: Nope, the knockout stages pit you up against a thunderous Juventus team that makes you their English bitch. Giorgio Chiellini goes on to make one of the most overused memes in all of football Twitter. "Iz di history of di Tottenham..."
Final Matchday 2018: Respectable 3rd place finish behind Manchester United lads. Too bad no trophies to go with it. Sigh... what else is new? We finished above Arsenal again...yay? Meanwhile, Kyle Walker is part of the Centurion Manchester City team...I need more liquor.
2018-19: Harry Kane is starting to get impatient. He needs to start seeing some silverware soon. Hueng-Min Son is emerging as a top forward in the league. Dele’s dropped off a bit but it’s just a blip, nothing to worry about. Jan and Toby are rock-solid at the back. We have a plucky solid squad, filled with some high-end talent but we didn't get any reinforcements in the summer...what the fuck? You do realize squads transition every season, ENIC? Where's Poch's reinforcements? Why did you sell Mousa Dembele mid-season, he was still useful! Oh dear god, what have they done? Oh that’s right…the new stadium. It’s still not done yet is it?
UCL QFs 2019: This is massive test. We managed to beat Barcelona in the group stage, and cake-walked through Dortmund in the Round of 16 but this is a new beast. We're up against the defending PL champs in Man City. Harry is hurt but we've got Sonny, Lucas, Chrisitan, Dele, and Fernando to make up for his goals. A huge pen save by Hugo on Aguero keeps us in the tie. Son puts us up 1-0 in the first leg. Going to the Etihad without Harry, it's a tight affair. Son and Sterling trading goals, Fernando kneeing in the go-ahead, Bernardo Silva pulling one back, 4-3 Man City, and seeing out the final whistle. Away goals take us over the line. Onto the Semis!
UCL SFs 2019: This Ajax team downed Real Madrid. They're gonna walk all over us. At least in the first leg. The second leg is a masterpiece. Lucas scored not one, not two, but THREE away goals to push us to glory! Gas up the bus boys, WE ARE GOING TO THE UCL FINAL!!!!
UCL Final 2019: What the actual fuck? How was that a handball on Moussa Sissoko??? IT HIT HIS BLOODY SHOULDER! You gifted this match to Liverpool, UEFA! (This is the moment that broke Tottenham Hotspur) And why the hell didn't Lucas start the game? After that fantastic hat trick? I don't care if Kane was fit to play, this is massive managerial blunder. Maybe this is the summer things start to change. All we got for this was a runner-up medal. At least we finished 4th in England. BUT STILL NO MOTHER FUCKING TROPHIES! writer proceeds to smash his laptop in the process
2019-20: The UCL Final should be a springboard for another potential title charge. Poch is calling out ownership for not wanting to give him signings. They only fumbled the Paulo Dybala signing, surely we can still trust Levy and ENIC right? Here's Giovani Lo Celso instead and Tanguy Ndombele to shore up the midfield. Here's our replacement for Danny Rose in Ryan Sessegnon. Unfortunately, Chrisitan Eriksen wants out and we let his contract run down. He leaves in January for basically nothing. Results are starting to flounder so Poch, pack your furniture and get out of our house. Meet our new manager: Jose Mourinho, the Special One. Just nobody tell Daniel he's been sacked infamously by both Chelsea and Manchester United for being a toxic presence. At least the new stadium is ope---ah fuck, it's COVID. An injury-plagued campaign culminates in a 6th place finish, but still no trophies. Another finish over those Gunners though! Why aren't you fans happy? We can't spend money, don't you see we didn't get any matchday revenue???
FA Cup Final 2020: Even though we finished above them, Arsenal take home an FA Cup with a squad arguably much less talented than Spurs. It was also against Chelsea...who finished above you. Can someone drive me to the nearest cliff please?
2020-21: A full season of Mourinho-ball. Tensions are starting to run high. Kane is pissed at the direction we're going. Jan Vertonghen and Kieran Trippier are gone. Dele Alli forgot how to play football under Jose. We need a new center-back...too goddam expensive. Let's convert Eric Dier to CB and have play back there, what's the worst that can happen? Fans aren't happy at all. I know the solution: you kids remember Uncle Gareth?? He's baaaaack! Sure, he's in his early 30s and a shell of himself but he's won 4 UCL titles and scored that fabulous bike kick in 2018. He's still class. Here’s a bunch of mid table players in Pierre-Emile Hojbjerg, Matt Doherty, and Joe Rodon to supplement the team.
March 2021: Europa League is quite winnable. Surely nothing bad will happen like you losing to a team who's manager is in prison for tax fraud. breaking glass sounds you fumbled a 2-0 agg lead to Dinamo Zagreb...who's manager was in prison for tax fraud. You're fucking pathetic you know that?
April 2021: Jose Mourinho is a dinosaur of English football. Look at him playing park the bus tactics while we can't defend score. Let's get rid of this cancer before it spreads. Who cares if it's six days before the League Cup Final against City? Why can't Ryan Mason see it out?
EFL Cup Final 2021: It's not a blowout loss, but it's clearly an overmatching. City run rampant on Spurs as they lift the trophy they basically own at this point. Fans are calling for Levy's head. In fact, they were calling for it as early as the FA Cup loss to Everton in the fourth round.
Final Matchday 2021: Jose refused to play Gareth Bale. Looking back that was a terrible decision. Bale and Kane power us to a 7th place finish. We finish above Arsenal again. It's a successful season in ENIC's checkbook. And there's still European football to play. Harry Kane wins another Golden Boot and the Golden Ball for most assists. We have to keep him around.
May 2021: Kieran Trippier and Christian Eriksen become key contributors to Atletico Madrid and Inter Milan's respective title wins. In other news, Juan Foyth wins the Europa League with Villarreal while on loan. Does that sound familiar?
CL Final 2021: Chelsea find another way to win another Champions League title, despite sacking a manger midway through the season and having misfiring forwards. And it was against Man City…who we beat every now and then.
2021-22: We need a director of football to help us match up to our rivals better. Fabio Paratici built Juventus in the most dominant club in Italy, surely he can replicate that in England. No we won't hire Paulo Fonseca and his 7 assistant coaches, way too much payroll. And no, you can't hire Gennaro Gattuso for his derogatory comments. Wait, where the hell is Harry Kane? Ahh I see he wants to be sold to Man City. HA! Doesn't he know he just signed an extension? Son has too, so if Harry wants to play hardball let him. Quickly, hire Nuno Espirito Santos as our fail-safe. He's not what we wanted but we fucked up so we're fucked now. Wait, how can we be so critical of ourselves? CHECK OUT THIS GLORIOUS STADIUM!!!!
Nov 2021: Nuno is terrible, he's lost 5 in a row. Who cares if we beat Man City on opening day? Get him out NOW! Get Antonio Conte in. It's another former Chelsea manager to restore our standing in the club.
Final Matchday 2022: HUZZAH! After a turbulent season, losing to wifi-password named clubs in the Conference League then getting kicked out of it for COVID reasons, Conte calling us out in the media multiple times, we galvanized ourselves to a 4th place finish. We're back, and it's thanks to the Juve rejects in Cristian Romero, Dejan Kulusevski, and Rodrigo Bentancur. Son won the Golden Boot, a true testament to his development at Spurs. Back on track. But still...no trophies. Another finish above Arsenal...they should just make a team award for that at this point.
2022-23: A full season of a happier Conte should lead us to silverware. Let’s not dawddle, start making signings. Richarlison always victimized us at Everton, let’s bring him to back up Kane. Yves Bissouma did the same at Brighton and we do need a batter box to box midfielder. Him too. Ivan Perisic on a free for Conte’s wingback. Surely our defense is fine in the hands of Romero, Dier, Clement Lenglet, and Ben Davies. And Djed Spence because reasons.
April 2023: It’s been a terrible season. From having our best start to a season since 1967 to bottling game after game after game. Tepid football, lack of inspiration. Despite small triumphs like winning the Champions League group stage and mugging Manchester City of points again, they have failed miserably again. Son’s form is gone. Richarlison doesn’t know how to score. The defense is wide open. It implodes after giving up 3 goals to a bottom table Southampton after being up 3-0. Conte is furious, criticizes ownership again, and is canned back to Italy. Fabio Paratici was also banned by FIFA for cooking Juve’s books. To make it worse, Arsenal was leading the top of the table and almost won the title. Thank the football gods for Man City and their oil money franchise. That means nothing as the season prolapses, we fall out of European contention, and finish 8th. No manager, no director football, toxic fanbase crying out for changes. I have now developed heavy drinking. "ZE DON'T WANT TO PLAY FOR SOMETHING IMPORTANT! 20 YEARS THERE IS THE OWNER AND NEVER WON SOMETHING!"
UEL Semi-Final 2023: Did I mention this gets worse because it does. A couple seasons back, Spurs swapped Erik Lamela and 25 million for promising Spanish youngster Bryan Gil from Sevilla. Gil was never favored by Nuno or Conte, with the Italian basically exiling him from the team unless he had no other choice but to play him. Gil would be loaned back to Sevilla where he assisted Erik Lamela's game-winning goal in stoppage time to book Sevilla a place in the Europa League final. I want to drink bleach...
Twenty-three years of failures and memes, Tottenham look like a lost club. All the shiny toys, but nothing to show for it. Champagne expectations with a beer budget. Does the ownership really value profit that much? Daniel Levy always insists his goal every season is to win a trophy. But how do you do that without attracting top talent? They squandered a window in 2019 and can’t remake the glory. They've made signing after signing that are inconsistent or not at the level to win trophies. It feels like they value cheap deals rather than actual talent. It's killing the club. Kane has been a legend at the club but he’s ready to move on. I don’t blame him, his career is incomplete with some hardware. But the future looks bleak. What will Spurs do next? Will they do a full rebuild and risk the possibility of no European football? Or will they try to win at least one trophy before Kane's contract is up?
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